diff --git a/maps/tether/submaps/tether_misc.dmm b/maps/tether/submaps/tether_misc.dmm index 0c6b76a601..d5fef965ee 100644 --- a/maps/tether/submaps/tether_misc.dmm +++ b/maps/tether/submaps/tether_misc.dmm @@ -6926,12 +6926,12 @@ /obj/item/weapon/shield/energy, /obj/item/weapon/shield/energy, /obj/item/weapon/shield/energy, -/obj/item/weapon/melee/energy/sword/red, -/obj/item/weapon/melee/energy/sword/red, -/obj/item/weapon/melee/energy/sword/red, -/obj/item/weapon/melee/energy/sword/red, -/obj/item/weapon/melee/energy/sword/red, -/obj/item/weapon/melee/energy/sword/red, +/obj/item/weapon/melee/energy/sword, +/obj/item/weapon/melee/energy/sword, +/obj/item/weapon/melee/energy/sword, +/obj/item/weapon/melee/energy/sword, +/obj/item/weapon/melee/energy/sword, +/obj/item/weapon/melee/energy/sword, /obj/machinery/recharger/wallcharger{ pixel_x = 5; pixel_y = 32 diff --git a/maps/tether/tether-10-colony.dmm b/maps/tether/tether-10-colony.dmm index 494b0f48c3..8b29e3ea3f 100644 --- a/maps/tether/tether-10-colony.dmm +++ b/maps/tether/tether-10-colony.dmm @@ -264,11 +264,11 @@ /obj/item/weapon/shield/energy, /obj/item/weapon/shield/energy, /obj/effect/floor_decal/industrial/outline/yellow, -/obj/item/weapon/melee/energy/sword/blue, -/obj/item/weapon/melee/energy/sword/blue, -/obj/item/weapon/melee/energy/sword/blue, -/obj/item/weapon/melee/energy/sword/blue, -/obj/item/weapon/melee/energy/sword/blue, +/obj/item/weapon/melee/energy/sword, +/obj/item/weapon/melee/energy/sword, +/obj/item/weapon/melee/energy/sword, +/obj/item/weapon/melee/energy/sword, +/obj/item/weapon/melee/energy/sword, /obj/effect/floor_decal/industrial/outline/yellow, /obj/structure/window/reinforced{ dir = 1 @@ -3375,7 +3375,7 @@ /obj/item/clothing/suit/armor/tdome/red, /obj/item/clothing/head/helmet/thunderdome, /obj/item/weapon/melee/baton/loaded, -/obj/item/weapon/melee/energy/sword/red, +/obj/item/weapon/melee/energy/sword, /turf/unsimulated/floor{ icon_state = "vault"; dir = 5 @@ -3426,7 +3426,7 @@ /obj/item/clothing/suit/armor/tdome/green, /obj/item/clothing/head/helmet/thunderdome, /obj/item/weapon/melee/baton/loaded, -/obj/item/weapon/melee/energy/sword/green, +/obj/item/weapon/melee/energy/sword, /turf/unsimulated/floor{ icon_state = "vault"; dir = 5 @@ -4325,11 +4325,11 @@ /obj/item/weapon/shield/energy, /obj/item/weapon/shield/energy, /obj/effect/floor_decal/industrial/outline/yellow, -/obj/item/weapon/melee/energy/sword/blue, -/obj/item/weapon/melee/energy/sword/blue, -/obj/item/weapon/melee/energy/sword/blue, -/obj/item/weapon/melee/energy/sword/blue, -/obj/item/weapon/melee/energy/sword/blue, +/obj/item/weapon/melee/energy/sword, +/obj/item/weapon/melee/energy/sword, +/obj/item/weapon/melee/energy/sword, +/obj/item/weapon/melee/energy/sword, +/obj/item/weapon/melee/energy/sword, /turf/unsimulated/floor{ icon_state = "vault"; dir = 5