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Energy weapons can be reloaded
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@@ -41,6 +41,9 @@
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return
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if(istype(W, /obj/item/weapon/cell) && anchored)
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if(istype(W, /obj/item/weapon/cell/device))
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user << "<span class='warning'> The charger isn't fitted for that type of cell.</span>"
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return
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if(charging)
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user << "<span class='warning'>There is already a cell in the charger.</span>"
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return
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