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Energy weapons can be reloaded
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@@ -1,11 +1,11 @@
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/* What this file contains:
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* A specialized stun prod, for handling fiesty slimes
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* A specialized stun gun, for handling many fiesty slimes
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* A stun projectile for handling xenomorphs.
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*/
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/obj/item/weapon/melee/baton/slime
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name = "slimebaton"
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@@ -27,32 +27,31 @@
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else
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X.stasis += (stasisforce / 6)
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..()
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/obj/item/weapon/melee/baton/slime/loaded/New()
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..()
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bcell = new/obj/item/weapon/cell/high(src)
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bcell = new/obj/item/weapon/cell/device(src)
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update_icon()
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return
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// Xeno stun gun + projectile
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/obj/item/weapon/gun/energy/taser/xeno
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name = "xeno taser gun"
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desc = "Straight out of NT's testing laboratories, this small gun is used to subdue non-humanoid xeno life forms. While marketed towards handling slimes, it may be useful for other creatures."
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icon_state = "taserold"
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fire_sound = 'sound/weapons/taser2.ogg'
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max_shots = 10
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projectile_type = /obj/item/projectile/beam/stun/xeno
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/obj/item/projectile/beam/stun/xeno
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icon_state = "omni"
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agony = 4
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var/stasisforce = 40
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muzzle_type = /obj/effect/projectile/laser_omni/muzzle
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tracer_type = /obj/effect/projectile/laser_omni/tracer
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impact_type = /obj/effect/projectile/laser_omni/impact
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/obj/item/projectile/beam/stun/xeno/on_hit(var/atom/target, var/blocked = 0)
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if(istype(target, /mob/living/simple_animal/xeno))
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var/mob/living/simple_animal/xeno/X = target
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