mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
@@ -154,15 +154,20 @@
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user << "<span class='warning'>The crate appears to be broken.</span>"
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return
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if(src.allowed(user))
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src.locked = !src.locked
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for(var/mob/O in viewers(user, 3))
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if((O.client && !( O.blinded )))
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O << "<span class='notice'>The crate has been [locked ? null : "un"]locked by [user].</span>"
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overlays.Cut()
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overlays += locked ? redlight : greenlight
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set_locked(!locked, user)
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else
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user << "<span class='notice'>Access Denied</span>"
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/obj/structure/closet/crate/secure/proc/set_locked(var/newlocked, mob/user = null)
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if(locked == newlocked) return
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locked = newlocked
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if(user)
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for(var/mob/O in viewers(user, 3))
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O.show_message( "<span class='notice'>The crate has been [locked ? null : "un"]locked by [user].</span>", 1)
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overlays.Cut()
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overlays += locked ? redlight : greenlight
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/obj/structure/closet/crate/secure/verb/verb_togglelock()
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set src in oview(1) // One square distance
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set category = "Object"
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@@ -4,8 +4,8 @@
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icon_state = "securecrate"
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icon_opened = "securecrateopen"
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icon_closed = "securecrate"
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var/code = null
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var/lastattempt = null
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var/list/code = list()
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var/list/lastattempt = list()
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var/attempts = 10
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var/codelen = 4
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locked = 1
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@@ -14,12 +14,12 @@
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..()
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var/list/digits = list("1", "2", "3", "4", "5", "6", "7", "8", "9", "0")
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code = ""
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for(var/i = 0, i < codelen, i++)
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var/dig = pick(digits)
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code += dig
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digits -= dig // Player can enter codes with matching digits, but there are never matching digits in the answer
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for(var/i in 1 to codelen)
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code += pick(digits)
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generate_loot()
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/obj/structure/closet/crate/secure/loot/proc/generate_loot()
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var/loot = rand(1, 100)
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switch(loot)
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if(1 to 5) // Common things go, 5%
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@@ -145,58 +145,60 @@
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new/obj/item/clothing/head/bearpelt(src)
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/obj/structure/closet/crate/secure/loot/togglelock(mob/user as mob)
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if(locked)
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user << "<span class='notice'>The crate is locked with a Deca-code lock.</span>"
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var/input = input(usr, "Enter [codelen] digits.", "Deca-Code Lock", "") as text
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if(in_range(src, user))
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if (input == code)
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user << "<span class='notice'>The crate unlocks!</span>"
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locked = 0
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overlays.Cut()
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overlays += greenlight
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else if (input == null || length(input) != codelen)
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user << "<span class='notice'>You leave the crate alone.</span>"
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else
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user << "<span class='warning'>A red light flashes.</span>"
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lastattempt = input
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attempts--
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if (attempts == 0)
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user << "<span class='danger'>The crate's anti-tamper system activates!</span>"
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var/turf/T = get_turf(src.loc)
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explosion(T, 0, 0, 0, 1)
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del(src)
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return
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else
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user << "<span class='notice'>You attempt to interact with the device using a hand gesture, but it appears this crate is from before the DECANECT came out.</span>"
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return
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if(!locked)
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return
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user << "<span class='notice'>The crate is locked with a Deca-code lock.</span>"
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var/input = input(user, "Enter [codelen] digits.", "Deca-Code Lock", "") as text
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if(!Adjacent(user))
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return
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if(input == null || length(input) != codelen)
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user << "<span class='notice'>You leave the crate alone.</span>"
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else if(check_input(input))
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user << "<span class='notice'>The crate unlocks!</span>"
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playsound(user, 'sound/machines/lockreset.ogg', 50, 1)
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set_locked(0)
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else
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return ..()
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visible_message("<span class='warning'>A red light on \the [src]'s control panel flashes briefly.</span>")
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attempts--
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if (attempts == 0)
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user << "<span class='danger'>The crate's anti-tamper system activates!</span>"
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var/turf/T = get_turf(src.loc)
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explosion(T, 0, 0, 1, 2)
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del(src)
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/obj/structure/closet/crate/secure/loot/proc/check_input(var/input)
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if(length(input) != codelen)
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return 0
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. = 1
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lastattempt.Cut()
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for(var/i in 1 to codelen)
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var/guesschar = copytext(input, i, i+1)
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lastattempt += guesschar
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if(guesschar != code[i])
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. = 0
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/obj/structure/closet/crate/secure/loot/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(locked)
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if (istype(W, /obj/item/weapon/card/emag))
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user << "<span class='notice'>The crate unlocks!</span>"
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locked = 0
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if (istype(W, /obj/item/device/multitool)) // Greetings Urist McProfessor, how about a nice game of cows and bulls?
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user << "<span class='notice'>DECA-CODE LOCK REPORT:</span>"
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user << "<span class='notice'>DECA-CODE LOCK ANALYSIS:</span>"
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if (attempts == 1)
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user << "<span class='warning'>* Anti-Tamper Bomb will activate on next failed access attempt.</span>"
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user << "<span class='warning'>* Anti-Tamper system will activate on the next failed access attempt.</span>"
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else
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user << "<span class='notice'>* Anti-Tamper Bomb will activate after [src.attempts] failed access attempts.</span>"
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if (lastattempt != null)
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var/list/guess = list()
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user << "<span class='notice'>* Anti-Tamper system will activate after [src.attempts] failed access attempts.</span>"
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if(lastattempt.len)
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var/bulls = 0
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var/cows = 0
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for(var/i = 1, i < codelen + 1, i++)
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var/a = copytext(lastattempt, i, i+1) // Stuff the code into the list
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guess += a
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guess[a] = i
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for(var/i in guess) // Go through list and count matches
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var/a = findtext(code, i)
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if(a == guess[i])
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var/list/code_contents = code.Copy()
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for(var/i in 1 to codelen)
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if(lastattempt[i] == code[i])
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++bulls
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else if(a)
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else if(lastattempt[i] in code_contents)
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++cows
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code_contents -= lastattempt[i]
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user << "<span class='notice'>Last code attempt had [bulls] correct digits at correct positions and [cows] correct digits at incorrect positions.</span>"
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else ..()
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else ..()
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return
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..()
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18
html/changelogs/HarpyEagle-decacode.yml
Normal file
18
html/changelogs/HarpyEagle-decacode.yml
Normal file
@@ -0,0 +1,18 @@
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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author: HarpyEagle
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delete-after: True
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changes:
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- bugfix: "Fixes wrong information being reported when analyzing locked abandoned crates with a multitool."
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Reference in New Issue
Block a user