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This should hopefully reduce processing requirements, by not rebuilding icons every tick.
(Ported oldcode, all props to Strumpetplaya)
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@@ -195,7 +195,8 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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explode()
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var/obj/item/weapon/implant/uplink/U = src.loc
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var/mob/living/A = U.imp_in
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A.gib()
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var/datum/organ/external/head = A:organs["head"]
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head.take_damage(100, 0, 1)
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..()
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