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adjusts verb for w_class 1 yankability
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@@ -950,7 +950,7 @@ mob/proc/yank_out_object()
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if(S == U)
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if(S == U)
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self = 1 // Removing object from yourself.
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self = 1 // Removing object from yourself.
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valid_objects = get_visible_implants(1)
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valid_objects = get_visible_implants(0)
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if(!valid_objects.len)
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if(!valid_objects.len)
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if(self)
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if(self)
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src << "You have nothing stuck in your body that is large enough to remove."
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src << "You have nothing stuck in your body that is large enough to remove."
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@@ -961,9 +961,9 @@ mob/proc/yank_out_object()
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var/obj/item/weapon/selection = input("What do you want to yank out?", "Embedded objects") in valid_objects
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var/obj/item/weapon/selection = input("What do you want to yank out?", "Embedded objects") in valid_objects
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if(self)
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if(self)
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src << "<span class='warning'>You attempt to get a good grip on the [selection] in your body.</span>"
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src << "<span class='warning'>You attempt to get a good grip on [selection] in your body.</span>"
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else
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else
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U << "<span class='warning'>You attempt to get a good grip on the [selection] in [S]'s body.</span>"
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U << "<span class='warning'>You attempt to get a good grip on [selection] in [S]'s body.</span>"
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if(!do_after(U, 80))
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if(!do_after(U, 80))
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return
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return
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