Hello, I'm back :3

Bugfixes: Paper bin and clipboard now retrievable from pocketslots
Reagent grinder could not process plasma, rending the station plasma-less. Now fixed.

I was going to add new pill sounds but I couldn't find any :<
Changelog updated, only with this entry. Gotta study.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1694 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
polyxenitopalidou@gmail.com
2011-06-15 14:21:22 +00:00
parent d11ef67396
commit 10ca44ad51
4 changed files with 56 additions and 4 deletions

View File

@@ -500,7 +500,7 @@
var/obj/item/weapon/reagent_containers/beaker = null var/obj/item/weapon/reagent_containers/beaker = null
var/global/list/allowed_items = list ( var/global/list/allowed_items = list (
/obj/item/stack/sheet/plasma = "plasma", /obj/item/stack/sheet/plasma = "plasma",
/obj/item/stack/sheet/plasma = "uranium", /obj/item/stack/sheet/uranium = "uranium",
/obj/item/stack/sheet/clown = "banana", /obj/item/stack/sheet/clown = "banana",
/obj/item/stack/sheet/silver = "silver", /obj/item/stack/sheet/silver = "silver",
/obj/item/stack/sheet/gold = "gold", /obj/item/stack/sheet/gold = "gold",
@@ -572,7 +572,7 @@
beaker_contents = "\The [src] has attached a beaker with something." beaker_contents = "\The [src] has attached a beaker with something."
is_beaker_ready = 1 is_beaker_ready = 1
else else
beaker_contents = "\The [src] has attached a beaker and beaker is full!" beaker_contents = "\The [src] has attached a beaker and the beaker is full!"
var/dat = {" var/dat = {"
<b>Processing chamber contains:</b><br> <b>Processing chamber contains:</b><br>

View File

@@ -774,7 +774,24 @@ CLIPBOARDS
return return
/obj/item/weapon/clipboard/MouseDrop(obj/over_object as obj) //Quick clipboard fix. -Agouri
if (ishuman(usr) || ismonkey(usr)) //Can monkeys even place items in the pocket slots? Leaving this in just in case~
var/mob/M = usr
if (!( istype(over_object, /obj/screen) ))
return ..()
if ((!( M.restrained() ) && !( M.stat ) /*&& M.pocket == src*/))
if (over_object.name == "r_hand")
if (!( M.r_hand ))
M.u_equip(src)
M.r_hand = src
else
if (over_object.name == "l_hand")
if (!( M.l_hand ))
M.u_equip(src)
M.l_hand = src
M.update_clothing()
src.add_fingerprint(usr)
return //
// PHOTOGRAPH // PHOTOGRAPH

View File

@@ -223,6 +223,32 @@
..() ..()
return return
/obj/item/weapon/storage/pill_bottle/MouseDrop(obj/over_object as obj) //Quick pillbottle fix. -Agouri
if (ishuman(usr) || ismonkey(usr)) //Can monkeys even place items in the pocket slots? Leaving this in just in case~
var/mob/M = usr
if (!( istype(over_object, /obj/screen) ))
return ..()
if ((!( M.restrained() ) && !( M.stat ) /*&& M.pocket == src*/))
if (over_object.name == "r_hand")
if (!( M.r_hand ))
M.u_equip(src)
M.r_hand = src
else
if (over_object.name == "l_hand")
if (!( M.l_hand ))
M.u_equip(src)
M.l_hand = src
M.update_clothing()
src.add_fingerprint(usr)
return
if(over_object == usr && in_range(src, usr) || usr.contents.Find(src))
if (usr.s_active)
usr.s_active.close(usr)
src.show_to(usr)
return
return ///////////////////////////////////////////////////////Alright, that should do it. *MARKER* for any possible runtimes
/obj/item/weapon/storage/pillbottlebox/New() /obj/item/weapon/storage/pillbottlebox/New()
new /obj/item/weapon/storage/pill_bottle( src ) new /obj/item/weapon/storage/pill_bottle( src )
new /obj/item/weapon/storage/pill_bottle( src ) new /obj/item/weapon/storage/pill_bottle( src )

View File

@@ -45,7 +45,16 @@ Stuff which is in development and not yet visible to players or just code relate
(is. code improvements for expandability, etc.) should not be listed here. They (is. code improvements for expandability, etc.) should not be listed here. They
should be listed in the changelog upon commit tho. Thanks. --> should be listed in the changelog upon commit tho. Thanks. -->
<b><font color='blue'>7 June 2011.</font><b>
<ul>
<li><b>Agouri updated:</b>
<ul>
<li>Bugfixes: The reagent grinding now works, allowing the miners to FINALLY bring plasma to the chemistry.</li>
<li>Bugfixes: Pill bottles and clipboards can now be removed from the pockets once placed there.</li>
</ul>
</li>
</ul>
<br>
<b><font color='blue'>7 June 2011.</font><b> <b><font color='blue'>7 June 2011.</font><b>
<ul> <ul>
<li><b>TLE updated:</b> <li><b>TLE updated:</b>