Removes FPRINT and TABLEPASS flags

This commit is contained in:
Kelenius
2015-01-23 22:27:32 +03:00
parent a32c4d02e8
commit 10de826ca3
199 changed files with 272 additions and 496 deletions

View File

@@ -3,7 +3,7 @@
desc = "A bullet casing."
icon = 'icons/obj/ammo.dmi'
icon_state = "s-casing"
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT
throwforce = 1
w_class = 1.0
@@ -52,7 +52,7 @@
desc = "A box of ammo"
icon_state = "357"
icon = 'icons/obj/ammo.dmi'
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT
item_state = "syringe_kit"
matter = list("metal" = 50000)

View File

@@ -4,7 +4,7 @@
icon = 'icons/obj/gun.dmi'
icon_state = "detective"
item_state = "gun"
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT
matter = list("metal" = 2000)
w_class = 3.0

View File

@@ -5,7 +5,7 @@
fire_sound = 'sound/weapons/Laser.ogg'
origin_tech = "combat=2;magnets=4"
w_class = 4.0
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BACK
charge_cost = 100
projectile_type = "/obj/item/projectile/ion"
@@ -33,7 +33,7 @@ obj/item/weapon/gun/energy/staff
icon_state = "staffofchange"
item_state = "staffofchange"
fire_sound = 'sound/weapons/emitter.ogg'
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BACK
w_class = 4.0
charge_cost = 200

View File

@@ -6,7 +6,6 @@
icon = 'icons/obj/weapons.dmi'
icon_state = "bolt"
item_state = "bolt"
flags = FPRINT | TABLEPASS
throwforce = 8
w_class = 3.0
sharp = 1

View File

@@ -3,7 +3,7 @@
desc = "A device that launches things."
icon = 'icons/obj/weapons.dmi'
w_class = 5.0
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BACK
var/release_force = 0

View File

@@ -5,7 +5,7 @@
icon_state = "pneumatic"
item_state = "pneumatic"
w_class = 5.0
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
fire_sound_text = "a loud whoosh of moving air"
fire_delay = 50
fire_sound = 'sound/weapons/tablehit1.ogg'

View File

@@ -7,7 +7,7 @@
throw_speed = 2
throw_range = 10
force = 5.0
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
flags = CONDUCT | USEDELAY
slot_flags = 0
origin_tech = "combat=8;materials=5"
var/projectile = /obj/item/missile

View File

@@ -6,7 +6,7 @@
max_shells = 4
w_class = 4.0
force = 10
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BACK
caliber = "shotgun"
origin_tech = "combat=4;materials=2"
@@ -66,7 +66,7 @@
max_shells = 2
w_class = 4.0
force = 10
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BACK
caliber = "shotgun"
origin_tech = "combat=3;materials=1"

View File

@@ -16,7 +16,6 @@
density = 1
unacidable = 1
anchored = 1 //There's a reason this is here, Mport. God fucking damn it -Agouri. Find&Fix by Pete. The reason this is here is to stop the curving of emitter shots.
flags = FPRINT | TABLEPASS
pass_flags = PASSTABLE
mouse_opacity = 0
var/bumped = 0 //Prevents it from hitting more than one guy at once