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[MIRROR] Planet time debug uncapping and broken weapon chat output (#9556)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
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@@ -678,9 +678,11 @@
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var/datum/planet/planet = tgui_input_list(usr, "Which planet do you want to modify time on?", "Change Time", SSplanets.planets)
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if(istype(planet))
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var/datum/time/current_time_datum = planet.current_time
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var/new_hour = tgui_input_number(usr, "What hour do you want to change to?", "Change Time", text2num(current_time_datum.show_time("hh")), 23)
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var/planet_hours = max(round(current_time_datum.seconds_in_day / 36000) - 1, 0)
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var/new_hour = tgui_input_number(usr, "What hour do you want to change to?", "Change Time", text2num(current_time_datum.show_time("hh")), planet_hours)
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if(!isnull(new_hour))
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var/new_minute = tgui_input_number(usr, "What minute do you want to change to?", "Change Time", text2num(current_time_datum.show_time("mm")), 59)
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var/planet_minutes = max(round(current_time_datum.seconds_in_hour / 600) - 1, 0)
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var/new_minute = tgui_input_number(usr, "What minute do you want to change to?", "Change Time", text2num(current_time_datum.show_time("mm")), planet_minutes)
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if(!isnull(new_minute))
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var/type_needed = current_time_datum.type
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var/datum/time/new_time = new type_needed()
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@@ -98,23 +98,26 @@
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/obj/item/broken_gun/proc/can_repair_with(obj/item/I, mob/user)
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for(var/path in material_needs)
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if(ispath(path) && istype(I, path))
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if(material_needs[path] > 0)
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if(!ispath(path) || !istype(I, path))
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continue
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if(material_needs[path] <= 0)
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continue
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if(istype(I, /obj/item/stack))
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var/obj/item/stack/S = I
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if(S.can_use(material_needs[path]))
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return TRUE
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else
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to_chat(user, span_notice("You do not have enough [path] to continue repairs."))
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to_chat(user, span_notice("You do not have enough [I] to continue repairs."))
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else
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return TRUE
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return FALSE
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/obj/item/broken_gun/proc/repair_with(obj/item/I, mob/user)
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for(var/path in material_needs)
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if(ispath(path) && istype(I, path))
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if(material_needs[path] > 0)
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if(!ispath(path) || !istype(I, path))
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continue
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if(material_needs[path] <= 0)
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continue
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if(istype(I, /obj/item/stack))
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var/obj/item/stack/S = I
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if(S.can_use(material_needs[path]))
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