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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Fixes wallets, makes CMC use alt-titles, actually remove dead block
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@@ -263,40 +263,52 @@
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var/obj/vehicle/V = AM
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V.RunOver(src)
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// Get rank from ID, ID inside PDA, PDA, ID in wallet, etc.
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/mob/living/carbon/human/proc/get_authentification_rank(var/if_no_id = "No id", var/if_no_job = "No job")
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var/obj/item/device/pda/pda = wear_id
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if (istype(pda))
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if (pda.id)
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return pda.id.rank
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else
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return pda.ownrank
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else
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var/obj/item/weapon/card/id/id = get_idcard()
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if(id)
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return id.rank ? id.rank : if_no_job
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else
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return if_no_id
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//gets assignment from ID or ID inside PDA or PDA itself
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//Useful when player do something with computers
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/mob/living/carbon/human/proc/get_assignment(var/if_no_id = "No id", var/if_no_job = "No job")
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var/obj/item/device/pda/pda = wear_id
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var/obj/item/weapon/card/id/id = wear_id
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if (istype(pda))
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if (pda.id && istype(pda.id, /obj/item/weapon/card/id))
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. = pda.id.assignment
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if (pda.id)
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return pda.id.assignment
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else
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. = pda.ownjob
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else if (istype(id))
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. = id.assignment
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return pda.ownjob
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else
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return if_no_id
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if (!.)
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. = if_no_job
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return
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var/obj/item/weapon/card/id/id = get_idcard()
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if(id)
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return id.assignment ? id.assignment : if_no_job
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else
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return if_no_id
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//gets name from ID or ID inside PDA or PDA itself
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//Useful when player do something with computers
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/mob/living/carbon/human/proc/get_authentification_name(var/if_no_id = "Unknown")
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var/obj/item/device/pda/pda = wear_id
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var/obj/item/weapon/card/id/id = wear_id
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if (istype(pda))
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if (pda.id)
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. = pda.id.registered_name
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return pda.id.registered_name
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else
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. = pda.owner
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else if (istype(id))
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. = id.registered_name
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return pda.owner
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else
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return if_no_id
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return
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var/obj/item/weapon/card/id/id = get_idcard()
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if(id)
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return id.registered_name
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else
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return if_no_id
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//repurposed proc. Now it combines get_id_name() and get_face_name() to determine a mob's name variable. Made into a seperate proc as it'll be useful elsewhere
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/mob/living/carbon/human/proc/get_visible_name()
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