mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Remove micro mech stuff
Time to take out the trash.
This commit is contained in:
@@ -1,3 +1,4 @@
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/* //CHOMPedit commented micromech stuff, because fuck this trash
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/datum/supply_pack/robotics/mecha_gopher
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/datum/supply_pack/robotics/mecha_gopher
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name = "Circuit Crate (\"Gopher\" APLU)"
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name = "Circuit Crate (\"Gopher\" APLU)"
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contains = list(
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contains = list(
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@@ -31,7 +32,7 @@
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cost = 25
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cost = 25
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containertype = /obj/structure/closet/crate/secure/science
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containertype = /obj/structure/closet/crate/secure/science
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containername = "APLU \"Weasel\" Circuit Crate"
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containername = "APLU \"Weasel\" Circuit Crate"
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access = access_robotics
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access = access_robotics */
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/datum/supply_pack/robotics/some_robolimbs
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/datum/supply_pack/robotics/some_robolimbs
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name = "Basic Robolimb Blueprints"
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name = "Basic Robolimb Blueprints"
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@@ -78,12 +78,14 @@
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chassis.special_equipment -= src
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chassis.special_equipment -= src
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listclearnulls(chassis.special_equipment)
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listclearnulls(chassis.special_equipment)
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//VOREStation Addition begin: MICROMECHS
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//VOREStation Addition begin: MICROMECHS
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//CHOMPedit commented micromech stuff, because fuck this trash
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/*
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if(equip_type == EQUIP_MICRO_UTILITY)
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if(equip_type == EQUIP_MICRO_UTILITY)
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chassis.micro_utility_equipment -= src
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chassis.micro_utility_equipment -= src
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listclearnulls(chassis.micro_utility_equipment)
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listclearnulls(chassis.micro_utility_equipment)
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if(equip_type == EQUIP_MICRO_WEAPON)
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if(equip_type == EQUIP_MICRO_WEAPON)
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chassis.micro_weapon_equipment -= src
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chassis.micro_weapon_equipment -= src
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listclearnulls(chassis.micro_weapon_equipment)
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listclearnulls(chassis.micro_weapon_equipment) */
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//VOREStation Addition end: MICROMECHS
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//VOREStation Addition end: MICROMECHS
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chassis.universal_equipment -= src
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chassis.universal_equipment -= src
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chassis.equipment -= src
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chassis.equipment -= src
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@@ -168,10 +170,12 @@
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if(equip_type == EQUIP_SPECIAL && M.special_equipment.len < M.max_special_equip)
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if(equip_type == EQUIP_SPECIAL && M.special_equipment.len < M.max_special_equip)
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return 1
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return 1
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//VOREStation Addition begin: MICROMECHS
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//VOREStation Addition begin: MICROMECHS
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//CHOMPedit commented micromech stuff, because fuck this trash
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/*
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if(equip_type == EQUIP_MICRO_UTILITY && M.micro_utility_equipment.len < M.max_micro_utility_equip)
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if(equip_type == EQUIP_MICRO_UTILITY && M.micro_utility_equipment.len < M.max_micro_utility_equip)
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return 1
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return 1
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if(equip_type == EQUIP_MICRO_WEAPON && M.micro_weapon_equipment.len < M.max_micro_weapon_equip)
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if(equip_type == EQUIP_MICRO_WEAPON && M.micro_weapon_equipment.len < M.max_micro_weapon_equip)
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return 1
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return 1 */
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//VOREStation Addition end: MICROMECHS
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//VOREStation Addition end: MICROMECHS
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if(equip_type != EQUIP_SPECIAL && M.universal_equipment.len < M.max_universal_equip) //The exosuit needs to be military grade to actually have a universal slot capable of accepting a true weapon.
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if(equip_type != EQUIP_SPECIAL && M.universal_equipment.len < M.max_universal_equip) //The exosuit needs to be military grade to actually have a universal slot capable of accepting a true weapon.
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if(equip_type == EQUIP_WEAPON && !istype(M, /obj/mecha/combat))
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if(equip_type == EQUIP_WEAPON && !istype(M, /obj/mecha/combat))
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@@ -202,12 +206,14 @@
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M.special_equipment += src
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M.special_equipment += src
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has_equipped = 1
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has_equipped = 1
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//VOREStation Addition begin: MICROMECHS
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//VOREStation Addition begin: MICROMECHS
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//CHOMPedit commented micromech stuff, because fuck this trash
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/*
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if(equip_type == EQUIP_MICRO_UTILITY && M.micro_utility_equipment.len < M.max_micro_utility_equip && !has_equipped)
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if(equip_type == EQUIP_MICRO_UTILITY && M.micro_utility_equipment.len < M.max_micro_utility_equip && !has_equipped)
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M.micro_utility_equipment += src
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M.micro_utility_equipment += src
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has_equipped = 1
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has_equipped = 1
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if(equip_type == EQUIP_MICRO_WEAPON && M.micro_weapon_equipment.len < M.max_micro_weapon_equip && !has_equipped)
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if(equip_type == EQUIP_MICRO_WEAPON && M.micro_weapon_equipment.len < M.max_micro_weapon_equip && !has_equipped)
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M.micro_weapon_equipment += src
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M.micro_weapon_equipment += src
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has_equipped = 1
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has_equipped = 1 */
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//VOREStation Addition end: MICROMECHS
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//VOREStation Addition end: MICROMECHS
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if(equip_type != EQUIP_SPECIAL && M.universal_equipment.len < M.max_universal_equip && !has_equipped)
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if(equip_type != EQUIP_SPECIAL && M.universal_equipment.len < M.max_universal_equip && !has_equipped)
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M.universal_equipment += src
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M.universal_equipment += src
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@@ -240,10 +246,12 @@
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if(EQUIP_SPECIAL)
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if(EQUIP_SPECIAL)
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chassis.special_equipment -= src
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chassis.special_equipment -= src
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//VOREStation Addition begin: MICROMECHS
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//VOREStation Addition begin: MICROMECHS
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//CHOMPedit commented micromech stuff, because fuck this trash
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/*
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if(EQUIP_MICRO_UTILITY)//CHOMPstation edit - This was improperly named bugging detaching on my equipment fix.
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if(EQUIP_MICRO_UTILITY)//CHOMPstation edit - This was improperly named bugging detaching on my equipment fix.
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chassis.micro_utility_equipment -= src
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chassis.micro_utility_equipment -= src
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if(EQUIP_MICRO_WEAPON)
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if(EQUIP_MICRO_WEAPON)
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chassis.micro_weapon_equipment -= src
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chassis.micro_weapon_equipment -= src */
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//VOREStation Addition end: MICROMECHS
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//VOREStation Addition end: MICROMECHS
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if(chassis.selected == src)
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if(chassis.selected == src)
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chassis.selected = null
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chassis.selected = null
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@@ -67,9 +67,9 @@
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"Vehicle",
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"Vehicle",
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"Rigsuit",
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"Rigsuit",
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"Phazon",
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"Phazon",
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"Gopher", // VOREStation Add
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//"Gopher", // VOREStation Add //CHOMPedit commented micromech stuff, because fuck this trash
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"Polecat", // VOREStation Add
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//"Polecat", // VOREStation Add //CHOMPedit commented micromech stuff, because fuck this trash
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"Weasel", // VOREStation Add
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//"Weasel", // VOREStation Add //CHOMPedit commented micromech stuff, because fuck this trash
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"Exosuit Equipment",
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"Exosuit Equipment",
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"Exosuit Internals",
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"Exosuit Internals",
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"Exosuit Ammunition",
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"Exosuit Ammunition",
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@@ -48,9 +48,9 @@
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"Vehicle",
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"Vehicle",
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"Rigsuit",
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"Rigsuit",
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"Phazon",
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"Phazon",
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"Gopher", // VOREStation Add
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//"Gopher", // VOREStation Add //CHOMPedit commented micromech stuff, because fuck this trash
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"Polecat", // VOREStation Add
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//"Polecat", // VOREStation Add //CHOMPedit commented micromech stuff, because fuck this trash
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"Weasel", // VOREStation Add
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//"Weasel", // VOREStation Add //CHOMPedit commented micromech stuff, because fuck this trash
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"Exosuit Equipment",
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"Exosuit Equipment",
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"Exosuit Internals",
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"Exosuit Internals",
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"Exosuit Ammunition",
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"Exosuit Ammunition",
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@@ -2220,7 +2220,7 @@
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output += "Universal Module: [W.name] <a href='?src=\ref[W];detach=1'>Detach</a><br>"
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output += "Universal Module: [W.name] <a href='?src=\ref[W];detach=1'>Detach</a><br>"
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for(var/obj/item/mecha_parts/mecha_equipment/W in special_equipment)
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for(var/obj/item/mecha_parts/mecha_equipment/W in special_equipment)
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output += "Special Module: [W.name] <a href='?src=\ref[W];detach=1'>Detach</a><br>"
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output += "Special Module: [W.name] <a href='?src=\ref[W];detach=1'>Detach</a><br>"
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for(var/obj/item/mecha_parts/mecha_equipment/W in micro_utility_equipment)//CHOMPstation Edit - Adds micro equipent to the menu
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/*for(var/obj/item/mecha_parts/mecha_equipment/W in micro_utility_equipment)//CHOMPstation Edit - Adds micro equipent to the menu
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output += "Micro Utility Module: [W.name] <a href='?src=\ref[W];detach=1'>Detach</a><br>"
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output += "Micro Utility Module: [W.name] <a href='?src=\ref[W];detach=1'>Detach</a><br>"
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for(var/obj/item/mecha_parts/mecha_equipment/W in micro_weapon_equipment)
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for(var/obj/item/mecha_parts/mecha_equipment/W in micro_weapon_equipment)
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output += "Micro Weapon Module: [W.name] <a href='?src=\ref[W];detach=1'>Detach</a><br>"
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output += "Micro Weapon Module: [W.name] <a href='?src=\ref[W];detach=1'>Detach</a><br>"
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@@ -2232,7 +2232,7 @@
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<b>Available universal slots:</b> [max_universal_equip-universal_equipment.len]<br>
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<b>Available universal slots:</b> [max_universal_equip-universal_equipment.len]<br>
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<b>Available special slots:</b> [max_special_equip-special_equipment.len]<br>
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<b>Available special slots:</b> [max_special_equip-special_equipment.len]<br>
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</div></div>
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</div></div>
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"}
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"} */ //CHOMPedit commented micromech stuff, because fuck this trash
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return output
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return output
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/obj/mecha/proc/get_equipment_list() //outputs mecha equipment list in html
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/obj/mecha/proc/get_equipment_list() //outputs mecha equipment list in html
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@@ -1,4 +1,4 @@
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/* //CHOMPedit commented micromech stuff, because fuck this trash
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/datum/construction/mecha/polecat_chassis
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/datum/construction/mecha/polecat_chassis
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steps = list(list("key"=/obj/item/mecha_parts/micro/part/polecat_torso),//1
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steps = list(list("key"=/obj/item/mecha_parts/micro/part/polecat_torso),//1
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list("key"=/obj/item/mecha_parts/micro/part/polecat_left_arm),//2
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list("key"=/obj/item/mecha_parts/micro/part/polecat_left_arm),//2
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@@ -766,3 +766,4 @@
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..()
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..()
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feedback_inc("mecha_weasel_created",1)
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feedback_inc("mecha_weasel_created",1)
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return
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return
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*/
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@@ -1,5 +1,5 @@
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//new micro parts define
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//new micro parts define
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/* //CHOMPedit commented micromech stuff, because fuck this trash
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/obj/item/mecha_parts/micro
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/obj/item/mecha_parts/micro
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name = "mecha part"
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name = "mecha part"
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icon = 'icons/mecha/mech_construct_vr.dmi'
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icon = 'icons/mecha/mech_construct_vr.dmi'
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@@ -124,7 +124,7 @@
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icon_state = "weasel-arm-right"
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icon_state = "weasel-arm-right"
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origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_ENGINEERING = 3)
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origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_ENGINEERING = 3)
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/*/obj/item/mecha_parts/micro/part/weasel_left_leg
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/obj/item/mecha_parts/micro/part/weasel_left_leg
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name="Weasel Left Leg"
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name="Weasel Left Leg"
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icon_state = "weasel-leg-left"
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icon_state = "weasel-leg-left"
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origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_ENGINEERING = 3)
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origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_ENGINEERING = 3)
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@@ -132,9 +132,9 @@
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/obj/item/mecha_parts/micro/part/weasel_right_leg
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/obj/item/mecha_parts/micro/part/weasel_right_leg
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name="Weasel Right Leg"
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name="Weasel Right Leg"
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icon_state = "weasel-leg-right"
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icon_state = "weasel-leg-right"
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origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_ENGINEERING = 3)*/
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origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_ENGINEERING = 3)
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/obj/item/mecha_parts/micro/part/weasel_tri_leg
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/obj/item/mecha_parts/micro/part/weasel_tri_leg
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name="Weasel Legs"
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name="Weasel Legs"
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icon_state = "weasel-leg-all"
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icon_state = "weasel-leg-all"
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origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_ENGINEERING = 3)
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origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_ENGINEERING = 3) */
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@@ -1,4 +1,4 @@
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#ifdef T_BOARD_MICRO_MECHA
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/*#ifdef T_BOARD_MICRO_MECHA ////CHOMPedit commented micromech stuff, because fuck this trash
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#error T_BOARD_MICRO_MECHA already defined elsewhere, we can't use it.
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#error T_BOARD_MICRO_MECHA already defined elsewhere, we can't use it.
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#endif
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#endif
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#define T_BOARD_MICRO_MECHA(name) "exosuit module circuit board (" + (name) + ")"
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#define T_BOARD_MICRO_MECHA(name) "exosuit module circuit board (" + (name) + ")"
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@@ -44,4 +44,4 @@
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/obj/item/weapon/circuitboard/mecha/weasel/main
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/obj/item/weapon/circuitboard/mecha/weasel/main
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name = T_BOARD_MICRO_MECHA("Weasel central control")
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name = T_BOARD_MICRO_MECHA("Weasel central control")
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icon_state = "mainboard"
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icon_state = "mainboard" */
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@@ -1,3 +1,4 @@
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/* //CHOMPedit commented micromech stuff, because fuck this trash
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/datum/design/item/mechfab/gopher
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/datum/design/item/mechfab/gopher
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category = list("Gopher")
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category = list("Gopher")
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time = 5
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time = 5
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@@ -162,7 +163,7 @@
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build_path = /obj/item/mecha_parts/micro/part/weasel_right_arm
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build_path = /obj/item/mecha_parts/micro/part/weasel_right_arm
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materials = list(DEFAULT_WALL_MATERIAL = 8750)
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materials = list(DEFAULT_WALL_MATERIAL = 8750)
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/*/datum/design/item/mechfab/weasel/left_leg
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/datum/design/item/mechfab/weasel/left_leg
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name = "Weasel Left Leg"
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name = "Weasel Left Leg"
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id = "weasel_left_leg"
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id = "weasel_left_leg"
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build_path = /obj/item/mecha_parts/micro/part/weasel_left_leg
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build_path = /obj/item/mecha_parts/micro/part/weasel_left_leg
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@@ -172,7 +173,7 @@
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name = "Weasel Right Leg"
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name = "Weasel Right Leg"
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id = "weasel_right_leg"
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id = "weasel_right_leg"
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build_path = /obj/item/mecha_parts/micro/part/weasel_right_leg
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build_path = /obj/item/mecha_parts/micro/part/weasel_right_leg
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materials = list(DEFAULT_WALL_MATERIAL = 12500)*/
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materials = list(DEFAULT_WALL_MATERIAL = 12500)
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|
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/datum/design/item/mechfab/weasel/tri_leg
|
/datum/design/item/mechfab/weasel/tri_leg
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name = "Weasel Tri Leg"
|
name = "Weasel Tri Leg"
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@@ -184,9 +185,9 @@
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name = "Weasel Head"
|
name = "Weasel Head"
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id = "weasel_head"
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id = "weasel_head"
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build_path = /obj/item/mecha_parts/micro/part/weasel_head
|
build_path = /obj/item/mecha_parts/micro/part/weasel_head
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materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 2500)
|
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 2500) */
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|
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/datum/design/item/mecha/medigun
|
/datum/design/item/mecha/medigun //Who the fuck thought it was a good idea to put this here?
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name = "BL-3/P directed restoration system"
|
name = "BL-3/P directed restoration system"
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desc = "A portable medical system used to treat external injuries from afar."
|
desc = "A portable medical system used to treat external injuries from afar."
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id = "mech_medigun"
|
id = "mech_medigun"
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@@ -1,3 +1,4 @@
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|
/* //CHOMPedit commented micromech stuff, because fuck this trash
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/obj/mecha
|
/obj/mecha
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var/max_micro_utility_equip = 0
|
var/max_micro_utility_equip = 0
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var/max_micro_weapon_equip = 0
|
var/max_micro_weapon_equip = 0
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@@ -155,5 +156,5 @@
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return result
|
return result
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|
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/obj/effect/decal/mecha_wreckage/micro
|
/obj/effect/decal/mecha_wreckage/micro
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icon = 'icons/mecha/micro.dmi'
|
icon = 'icons/mecha/micro.dmi' */
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@@ -3,7 +3,7 @@
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/////////////////////////////
|
/////////////////////////////
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//// WEAPONS BELOW ////
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//// WEAPONS BELOW ////
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/////////////////////////////
|
/////////////////////////////
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/* //CHOMPedit commented micromech stuff, because fuck this trash
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||||||
/obj/item/mecha_parts/mecha_equipment/weapon/energy/microlaser
|
/obj/item/mecha_parts/mecha_equipment/weapon/energy/microlaser
|
||||||
w_class = ITEMSIZE_LARGE
|
w_class = ITEMSIZE_LARGE
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desc = "A mounted laser-carbine for light exosuits."
|
desc = "A mounted laser-carbine for light exosuits."
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@@ -225,4 +225,4 @@
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O.loc = src.loc
|
O.loc = src.loc
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to_chat(usr, "<span class='info'>You empty the ore box</span>")
|
to_chat(usr, "<span class='info'>You empty the ore box</span>")
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||||||
|
|
||||||
return
|
return */
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
/* //CHOMPedit commented micromech stuff, because fuck this trash
|
||||||
/obj/mecha/micro/sec/moved_inside(var/mob/living/carbon/human/H as mob)
|
/obj/mecha/micro/sec/moved_inside(var/mob/living/carbon/human/H as mob)
|
||||||
if(..())
|
if(..())
|
||||||
if(H.client)
|
if(H.client)
|
||||||
@@ -55,4 +56,4 @@
|
|||||||
|
|
||||||
/obj/effect/decal/mecha_wreckage/micro/sec/weasel
|
/obj/effect/decal/mecha_wreckage/micro/sec/weasel
|
||||||
name = "Weasel wreckage"
|
name = "Weasel wreckage"
|
||||||
icon_state = "weasel-broken"
|
icon_state = "weasel-broken" */
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
|
/* //CHOMPedit commented micromech stuff, because fuck this trash
|
||||||
|
|
||||||
/obj/mecha/micro/utility/gopher //small digging creature, to keep the theme
|
/obj/mecha/micro/utility/gopher //small digging creature, to keep the theme
|
||||||
desc = "A tough little utility mech for micro crewmembers, based on a miner borg chassis."
|
desc = "A tough little utility mech for micro crewmembers, based on a miner borg chassis."
|
||||||
@@ -21,4 +21,4 @@
|
|||||||
/obj/effect/decal/mecha_wreckage/micro/utility/gopher
|
/obj/effect/decal/mecha_wreckage/micro/utility/gopher
|
||||||
name = "Gopher wreckage"
|
name = "Gopher wreckage"
|
||||||
icon_state = "gopher-broken"
|
icon_state = "gopher-broken"
|
||||||
|
*/
|
||||||
|
|||||||
@@ -217,7 +217,7 @@
|
|||||||
|
|
||||||
can_hold = list(
|
can_hold = list(
|
||||||
/obj/item/mecha_parts/part,
|
/obj/item/mecha_parts/part,
|
||||||
/obj/item/mecha_parts/micro/part, //VOREStation Edit: Allow construction of micromechs,
|
//obj/item/mecha_parts/micro/part, //VOREStation Edit: Allow construction of micromechs //CHOMPedit commented micromech stuff, because fuck this trash
|
||||||
/obj/item/mecha_parts/mecha_equipment,
|
/obj/item/mecha_parts/mecha_equipment,
|
||||||
/obj/item/mecha_parts/mecha_tracking,
|
/obj/item/mecha_parts/mecha_tracking,
|
||||||
/obj/item/mecha_parts/component
|
/obj/item/mecha_parts/component
|
||||||
|
|||||||
@@ -27,6 +27,7 @@
|
|||||||
sort_string = "HABAH"
|
sort_string = "HABAH"
|
||||||
|
|
||||||
//////Micro mech stuff
|
//////Micro mech stuff
|
||||||
|
/* //CHOMPedit commented micromech stuff, because fuck this trash
|
||||||
/datum/design/circuit/mecha/gopher_main
|
/datum/design/circuit/mecha/gopher_main
|
||||||
name = "'Gopher' central control"
|
name = "'Gopher' central control"
|
||||||
id = "gopher_main"
|
id = "gopher_main"
|
||||||
@@ -79,7 +80,7 @@
|
|||||||
id = "weasel_targ"
|
id = "weasel_targ"
|
||||||
req_tech = list(TECH_DATA = 4, TECH_COMBAT = 2)
|
req_tech = list(TECH_DATA = 4, TECH_COMBAT = 2)
|
||||||
build_path = /obj/item/weapon/circuitboard/mecha/weasel/targeting
|
build_path = /obj/item/weapon/circuitboard/mecha/weasel/targeting
|
||||||
sort_string = "NAAGC"
|
sort_string = "NAAGC" */
|
||||||
|
|
||||||
/datum/design/circuit/transhuman_clonepod
|
/datum/design/circuit/transhuman_clonepod
|
||||||
name = "grower pod"
|
name = "grower pod"
|
||||||
|
|||||||
Reference in New Issue
Block a user