From 117ca6a1356aee9d4b25e96fba63ba46a01be2b1 Mon Sep 17 00:00:00 2001 From: Mloc-Argent Date: Thu, 27 Nov 2014 21:33:55 +0000 Subject: [PATCH] refactor 'dir = ' into 'set_dir()' This should have little/no gameplay effect right now, just paving the way for directional lights. Replaced handle_rotation() on buckly things with this. Signed-off-by: Mloc-Argent --- .../binary_devices/binary_atmos_base.dm | 2 +- .../components/binary_devices/circulator.dm | 4 +- .../components/binary_devices/pipeturbine.dm | 8 +- .../components/portables_connector.dm | 2 +- .../components/trinary_devices/filter.dm | 2 +- .../components/trinary_devices/mixer.dm | 4 +- .../trinary_devices/trinary_base.dm | 2 +- code/ATMOSPHERICS/components/tvalve.dm | 2 +- .../components/unary/oxygen_generator.dm | 2 +- .../components/unary/unary_base.dm | 2 +- code/ATMOSPHERICS/components/valve.dm | 6 +- code/ATMOSPHERICS/mainspipe.dm | 20 ++-- code/ATMOSPHERICS/pipes.dm | 20 ++-- code/FEA/FEA_fire.dm | 2 +- code/TriDimension/Pipes.dm | 6 +- code/TriDimension/Structures.dm | 4 +- .../Cael_Aislinn/Jungle/jungle_temple.dm | 2 +- .../Cael_Aislinn/Jungle/misc_helpers.dm | 2 +- .../Rust/fuel_assembly_port_construction.dm | 2 +- .../Rust/fuel_compressor_construction.dm | 2 +- .../Cael_Aislinn/Rust/fuel_injector.dm | 4 +- .../Cael_Aislinn/Rust/gyrotron.dm | 4 +- .../Cael_Aislinn/Rust/radiation.dm | 2 +- .../Cael_Aislinn/Supermatter/Laser2.dm | 4 +- .../Supermatter/ZeroPointLaser.dm | 4 +- .../Cael_Aislinn/meteor_battery.dm | 4 +- code/WorkInProgress/Cael_Aislinn/sculpture.dm | 6 +- .../Chinsky/overmap/ships/engines/thermal.dm | 2 +- code/WorkInProgress/Cib/amorph/amorph_hud.dm | 24 ++--- code/WorkInProgress/Tastyfish/livestock.dm | 10 +- .../Tastyfish/wallmount_frame.dm | 4 +- code/WorkInProgress/buildmode.dm | 22 ++--- code/ZAS/Fire.dm | 2 +- code/__HELPERS/unsorted.dm | 6 +- code/_onclick/click.dm | 6 +- code/_onclick/hud/alien_larva.dm | 2 +- code/_onclick/hud/human.dm | 16 +-- code/_onclick/hud/monkey.dm | 24 ++--- code/_onclick/hud/robot.dm | 18 ++-- code/_onclick/oldcode.dm | 16 +-- code/_onclick/telekinesis.dm | 2 +- code/datums/datumvars.dm | 4 +- code/datums/spells/dumbfire.dm | 2 +- code/datums/spells/projectile.dm | 4 +- code/game/atoms.dm | 7 +- code/game/atoms_movable.dm | 10 -- code/game/gamemodes/blob/theblob.dm | 4 +- code/game/gamemodes/nuclear/pinpointer.dm | 10 +- code/game/jobs/job/civilian_chaplain.dm | 8 +- code/game/jobs/job_controller.dm | 4 +- code/game/machinery/alarm.dm | 4 +- code/game/machinery/bots/bots.dm | 2 +- code/game/machinery/bots/mulebot.dm | 4 +- code/game/machinery/bots/secbot.dm | 2 +- code/game/machinery/camera/camera.dm | 8 +- code/game/machinery/constructable_frame.dm | 2 +- code/game/machinery/doors/airlock.dm | 2 +- code/game/machinery/doors/door.dm | 2 +- code/game/machinery/doors/windowdoor.dm | 2 +- code/game/machinery/machinery.dm | 2 +- code/game/machinery/pipe/construction.dm | 98 +++++++++---------- code/game/machinery/portable_turret.dm | 2 +- code/game/machinery/teleporter.dm | 4 +- code/game/machinery/turrets.dm | 4 +- .../mecha/equipment/tools/unused_tools.dm | 2 +- code/game/mecha/mecha.dm | 8 +- code/game/mecha/medical/medical.dm | 2 +- code/game/mecha/working/hoverpod.dm | 2 +- code/game/objects/effects/biomass_rift.dm | 14 +-- code/game/objects/effects/chemsmoke.dm | 2 +- .../objects/effects/decals/Cleanable/fuel.dm | 2 +- code/game/objects/effects/effect_system.dm | 4 +- code/game/objects/effects/glowshroom.dm | 2 +- code/game/objects/effects/step_triggers.dm | 2 +- .../objects/items/devices/chameleonproj.dm | 2 +- .../objects/items/devices/floor_painter.dm | 12 +-- code/game/objects/items/shooting_range.dm | 2 +- code/game/objects/items/stacks/stack.dm | 2 +- .../objects/items/weapons/grenades/grenade.dm | 2 +- code/game/objects/items/weapons/twohanded.dm | 2 +- code/game/objects/structures/electricchair.dm | 2 +- code/game/objects/structures/janicart.dm | 25 ++--- code/game/objects/structures/morgue.dm | 2 +- .../stool_bed_chair_nest/alien_nests.dm | 2 +- .../structures/stool_bed_chair_nest/bed.dm | 5 +- .../structures/stool_bed_chair_nest/chairs.dm | 19 ++-- .../stool_bed_chair_nest/wheelchair.dm | 17 ++-- code/game/objects/structures/tables_racks.dm | 6 +- code/game/objects/structures/transit_tubes.dm | 10 +- .../objects/structures/windoor_assembly.dm | 10 +- code/game/objects/structures/window.dm | 8 +- code/modules/admin/topic.dm | 2 +- code/modules/assembly/infrared.dm | 10 +- code/modules/awaymissions/gateway.dm | 6 +- code/modules/clothing/clothing.dm | 2 +- code/modules/flufftext/Hallucination.dm | 2 +- code/modules/mining/drilling/drill.dm | 2 +- code/modules/mob/dead/observer/observer.dm | 2 +- code/modules/mob/living/carbon/carbon.dm | 4 +- code/modules/mob/living/carbon/monkey/npc.dm | 2 +- .../living/simple_animal/friendly/corgi.dm | 16 +-- .../mob/living/simple_animal/hostile/bear.dm | 2 +- code/modules/mob/living/simple_animal/worm.dm | 4 +- code/modules/mob/mob.dm | 5 +- code/modules/mob/mob_movement.dm | 19 +++- code/modules/mob/new_player/new_player.dm | 2 +- code/modules/organs/organ_external.dm | 2 +- code/modules/power/apc.dm | 6 +- code/modules/power/generator.dm | 4 +- code/modules/power/singularity/emitter.dm | 4 +- .../power/singularity/field_generator.dm | 2 +- .../particle_accelerator/particle.dm | 2 +- .../particle_accelerator.dm | 8 +- .../particle_accelerator/particle_control.dm | 2 +- .../particle_accelerator/particle_emitter.dm | 2 +- code/modules/power/smes.dm | 2 +- code/modules/power/solar.dm | 2 +- code/modules/power/tracker.dm | 2 +- code/modules/projectiles/ammunition.dm | 2 +- code/modules/projectiles/targeting.dm | 4 +- code/modules/recycling/conveyor2.dm | 2 +- .../recycling/disposal-construction.dm | 10 +- code/modules/recycling/disposal.dm | 12 +-- .../tools/suspension_generator.dm | 4 +- .../xenoarchaeology/tools/tools_locater.dm | 2 +- code/modules/shieldgen/emergency_shield.dm | 2 +- code/modules/shieldgen/sheldwallgen.dm | 2 +- code/modules/shieldgen/shield_capacitor.dm | 2 +- code/modules/vehicles/train.dm | 2 +- code/modules/vehicles/vehicle.dm | 11 +-- code/unused/Agouri_stuff.dm | 10 +- code/unused/_debug.dm | 2 +- code/unused/assemblies.dm | 6 +- code/unused/asteroiddevice.dm | 4 +- code/unused/conveyor.dm | 4 +- code/unused/hivebot/hud.dm | 20 ++-- code/unused/mining/rail_unused.dm | 60 ++++++------ code/unused/new_year.dm | 2 +- code/unused/optics/beam.dm | 2 +- code/unused/optics/laser-pointer.dm | 2 +- code/unused/optics/mirror.dm | 18 ++-- code/unused/spacecraft/shipcore.dm | 12 +-- code/unused/vehicle.dm | 8 +- 143 files changed, 480 insertions(+), 480 deletions(-) diff --git a/code/ATMOSPHERICS/components/binary_devices/binary_atmos_base.dm b/code/ATMOSPHERICS/components/binary_devices/binary_atmos_base.dm index 649972297a..aed8b2dc07 100644 --- a/code/ATMOSPHERICS/components/binary_devices/binary_atmos_base.dm +++ b/code/ATMOSPHERICS/components/binary_devices/binary_atmos_base.dm @@ -1,5 +1,5 @@ obj/machinery/atmospherics/binary - dir = SOUTH + set_dir(SOUTH) initialize_directions = SOUTH|NORTH use_power = 1 diff --git a/code/ATMOSPHERICS/components/binary_devices/circulator.dm b/code/ATMOSPHERICS/components/binary_devices/circulator.dm index 0ac8ab6299..cb9ecfbdc5 100644 --- a/code/ATMOSPHERICS/components/binary_devices/circulator.dm +++ b/code/ATMOSPHERICS/components/binary_devices/circulator.dm @@ -111,7 +111,7 @@ if (usr.stat || usr.restrained() || anchored) return - src.dir = turn(src.dir, 90) + src.set_dir(turn(src.dir, 90)) desc = initial(desc) + " Its outlet port is to the [dir2text(dir)]." @@ -123,5 +123,5 @@ if (usr.stat || usr.restrained() || anchored) return - src.dir = turn(src.dir, -90) + src.set_dir(turn(src.dir, -90)) desc = initial(desc) + " Its outlet port is to the [dir2text(dir)]." \ No newline at end of file diff --git a/code/ATMOSPHERICS/components/binary_devices/pipeturbine.dm b/code/ATMOSPHERICS/components/binary_devices/pipeturbine.dm index 7f0984efd7..6923b6d31e 100644 --- a/code/ATMOSPHERICS/components/binary_devices/pipeturbine.dm +++ b/code/ATMOSPHERICS/components/binary_devices/pipeturbine.dm @@ -129,7 +129,7 @@ if (usr.stat || usr.restrained() || anchored) return - src.dir = turn(src.dir, -90) + src.set_dir(turn(src.dir, -90)) verb/rotate_anticlockwise() @@ -140,7 +140,7 @@ if (usr.stat || usr.restrained() || anchored) return - src.dir = turn(src.dir, 90) + src.set_dir(turn(src.dir, 90)) //Goddamn copypaste from binary base class because atmospherics machinery API is not damn flexible network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference) @@ -276,7 +276,7 @@ if (usr.stat || usr.restrained() || anchored) return - src.dir = turn(src.dir, -90) + src.set_dir(turn(src.dir, -90)) verb/rotate_anticlock() set category = "Object" @@ -286,4 +286,4 @@ if (usr.stat || usr.restrained() || anchored) return - src.dir = turn(src.dir, 90) \ No newline at end of file + src.set_dir(turn(src.dir, 90)) \ No newline at end of file diff --git a/code/ATMOSPHERICS/components/portables_connector.dm b/code/ATMOSPHERICS/components/portables_connector.dm index 4bfd61a0a2..488c1eeb91 100644 --- a/code/ATMOSPHERICS/components/portables_connector.dm +++ b/code/ATMOSPHERICS/components/portables_connector.dm @@ -5,7 +5,7 @@ name = "Connector Port" desc = "For connecting portables devices related to atmospherics control." - dir = SOUTH + set_dir(SOUTH) initialize_directions = SOUTH var/obj/machinery/portable_atmospherics/connected_device diff --git a/code/ATMOSPHERICS/components/trinary_devices/filter.dm b/code/ATMOSPHERICS/components/trinary_devices/filter.dm index 5649b25e01..4f5205687e 100755 --- a/code/ATMOSPHERICS/components/trinary_devices/filter.dm +++ b/code/ATMOSPHERICS/components/trinary_devices/filter.dm @@ -248,7 +248,7 @@ /obj/machinery/atmospherics/trinary/filter/m_filter icon_state = "mmap" - dir = SOUTH + set_dir(SOUTH) initialize_directions = SOUTH|NORTH|EAST obj/machinery/atmospherics/trinary/filter/m_filter/New() diff --git a/code/ATMOSPHERICS/components/trinary_devices/mixer.dm b/code/ATMOSPHERICS/components/trinary_devices/mixer.dm index 051a2ced27..9432518b53 100644 --- a/code/ATMOSPHERICS/components/trinary_devices/mixer.dm +++ b/code/ATMOSPHERICS/components/trinary_devices/mixer.dm @@ -181,7 +181,7 @@ obj/machinery/atmospherics/trinary/mixer/t_mixer icon_state = "tmap" - dir = SOUTH + set_dir(SOUTH) initialize_directions = SOUTH|EAST|WEST //node 3 is the outlet, nodes 1 & 2 are intakes @@ -227,7 +227,7 @@ obj/machinery/atmospherics/trinary/mixer/t_mixer/initialize() obj/machinery/atmospherics/trinary/mixer/m_mixer icon_state = "mmap" - dir = SOUTH + set_dir(SOUTH) initialize_directions = SOUTH|NORTH|EAST //node 3 is the outlet, nodes 1 & 2 are intakes diff --git a/code/ATMOSPHERICS/components/trinary_devices/trinary_base.dm b/code/ATMOSPHERICS/components/trinary_devices/trinary_base.dm index 822c9a4d6d..ce3aafc953 100644 --- a/code/ATMOSPHERICS/components/trinary_devices/trinary_base.dm +++ b/code/ATMOSPHERICS/components/trinary_devices/trinary_base.dm @@ -1,5 +1,5 @@ obj/machinery/atmospherics/trinary - dir = SOUTH + set_dir(SOUTH) initialize_directions = SOUTH|NORTH|WEST use_power = 1 diff --git a/code/ATMOSPHERICS/components/tvalve.dm b/code/ATMOSPHERICS/components/tvalve.dm index 39ca1e25fd..4d931bd324 100644 --- a/code/ATMOSPHERICS/components/tvalve.dm +++ b/code/ATMOSPHERICS/components/tvalve.dm @@ -6,7 +6,7 @@ desc = "A pipe valve" level = 1 - dir = SOUTH + set_dir(SOUTH) initialize_directions = SOUTH|NORTH|WEST var/state = 0 // 0 = go straight, 1 = go to side diff --git a/code/ATMOSPHERICS/components/unary/oxygen_generator.dm b/code/ATMOSPHERICS/components/unary/oxygen_generator.dm index 14bbb46bba..c3ccdbc574 100644 --- a/code/ATMOSPHERICS/components/unary/oxygen_generator.dm +++ b/code/ATMOSPHERICS/components/unary/oxygen_generator.dm @@ -6,7 +6,7 @@ obj/machinery/atmospherics/unary/oxygen_generator name = "Oxygen Generator" desc = "" - dir = SOUTH + set_dir(SOUTH) initialize_directions = SOUTH var/on = 0 diff --git a/code/ATMOSPHERICS/components/unary/unary_base.dm b/code/ATMOSPHERICS/components/unary/unary_base.dm index 8af26e51eb..8d850cc74f 100644 --- a/code/ATMOSPHERICS/components/unary/unary_base.dm +++ b/code/ATMOSPHERICS/components/unary/unary_base.dm @@ -1,5 +1,5 @@ /obj/machinery/atmospherics/unary - dir = SOUTH + set_dir(SOUTH) initialize_directions = SOUTH //layer = TURF_LAYER+0.1 diff --git a/code/ATMOSPHERICS/components/valve.dm b/code/ATMOSPHERICS/components/valve.dm index bce38d0654..4633c06511 100644 --- a/code/ATMOSPHERICS/components/valve.dm +++ b/code/ATMOSPHERICS/components/valve.dm @@ -6,7 +6,7 @@ desc = "A pipe valve" level = 1 - dir = SOUTH + set_dir(SOUTH) initialize_directions = SOUTH|NORTH var/open = 0 @@ -123,9 +123,9 @@ /obj/machinery/atmospherics/valve/proc/normalize_dir() if(dir==3) - dir = 1 + set_dir(1) else if(dir==12) - dir = 4 + set_dir(4) /obj/machinery/atmospherics/valve/attack_ai(mob/user as mob) return diff --git a/code/ATMOSPHERICS/mainspipe.dm b/code/ATMOSPHERICS/mainspipe.dm index 631f3530a2..ce23f7bfba 100644 --- a/code/ATMOSPHERICS/mainspipe.dm +++ b/code/ATMOSPHERICS/mainspipe.dm @@ -115,7 +115,7 @@ obj/machinery/atmospherics/mains_pipe/simple name = "mains pipe" desc = "A one meter section of 3-line mains pipe" - dir = SOUTH + set_dir(SOUTH) initialize_mains_directions = SOUTH|NORTH New() @@ -137,9 +137,9 @@ obj/machinery/atmospherics/mains_pipe/simple proc/normalize_dir() if(dir==3) - dir = 1 + set_dir(1) else if(dir==12) - dir = 4 + set_dir(4) update_icon() if(nodes[1] && nodes[2]) @@ -148,7 +148,7 @@ obj/machinery/atmospherics/mains_pipe/simple //var/node1_direction = get_dir(src, node1) //var/node2_direction = get_dir(src, node2) - //dir = node1_direction|node2_direction + //set_dir(node1_direction|node2_direction) else if(!nodes[1]&&!nodes[2]) @@ -196,7 +196,7 @@ obj/machinery/atmospherics/mains_pipe/manifold name = "manifold pipe" desc = "A manifold composed of mains pipes" - dir = SOUTH + set_dir(SOUTH) initialize_mains_directions = EAST|NORTH|WEST volume = 105 @@ -261,7 +261,7 @@ obj/machinery/atmospherics/mains_pipe/manifold4w name = "manifold pipe" desc = "A manifold composed of mains pipes" - dir = SOUTH + set_dir(SOUTH) initialize_mains_directions = EAST|NORTH|WEST|SOUTH volume = 105 @@ -504,7 +504,7 @@ obj/machinery/atmospherics/mains_pipe/cap name = "pipe cap" desc = "A cap for the end of a mains pipe" - dir = SOUTH + set_dir(SOUTH) initialize_directions = SOUTH volume = 35 @@ -546,7 +546,7 @@ obj/machinery/atmospherics/mains_pipe/valve var/open = 1 - dir = SOUTH + set_dir(SOUTH) initialize_mains_directions = SOUTH|NORTH New() @@ -597,9 +597,9 @@ obj/machinery/atmospherics/mains_pipe/valve proc/normalize_dir() if(dir==3) - dir = 1 + set_dir(1) else if(dir==12) - dir = 4 + set_dir(4) proc/open() if(open) return 0 diff --git a/code/ATMOSPHERICS/pipes.dm b/code/ATMOSPHERICS/pipes.dm index 53910f2fe3..037d39218a 100644 --- a/code/ATMOSPHERICS/pipes.dm +++ b/code/ATMOSPHERICS/pipes.dm @@ -143,7 +143,7 @@ volume = ATMOS_DEFAULT_VOLUME_PIPE - dir = SOUTH + set_dir(SOUTH) initialize_directions = SOUTH|NORTH var/obj/machinery/atmospherics/node1 @@ -216,9 +216,9 @@ /obj/machinery/atmospherics/pipe/simple/proc/normalize_dir() if(dir==3) - dir = 1 + set_dir(1) else if(dir==12) - dir = 4 + set_dir(4) /obj/machinery/atmospherics/pipe/simple/Del() if(node1) @@ -406,7 +406,7 @@ volume = ATMOS_DEFAULT_VOLUME_PIPE * 1.5 - dir = SOUTH + set_dir(SOUTH) initialize_directions = EAST|NORTH|WEST var/obj/machinery/atmospherics/node1 @@ -658,7 +658,7 @@ volume = ATMOS_DEFAULT_VOLUME_PIPE * 2 - dir = SOUTH + set_dir(SOUTH) initialize_directions = NORTH|SOUTH|EAST|WEST var/obj/machinery/atmospherics/node1 @@ -918,7 +918,7 @@ volume = 35 - dir = SOUTH + set_dir(SOUTH) initialize_directions = SOUTH var/obj/machinery/atmospherics/node @@ -1042,7 +1042,7 @@ var/start_pressure = 25*ONE_ATMOSPHERE level = 1 - dir = SOUTH + set_dir(SOUTH) initialize_directions = SOUTH density = 1 @@ -1220,7 +1220,7 @@ volume = 250 - dir = SOUTH + set_dir(SOUTH) initialize_directions = SOUTH var/build_killswitch = 1 @@ -1259,7 +1259,7 @@ if(node1) icon_state = "intact" - dir = get_dir(src, node1) + set_dir(get_dir(src, node1)) else icon_state = "exposed" @@ -1291,7 +1291,7 @@ /obj/machinery/atmospherics/pipe/vent/hide(var/i) //to make the little pipe section invisible, the icon changes. if(node1) icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]intact" - dir = get_dir(src, node1) + set_dir(get_dir(src, node1)) else icon_state = "exposed" diff --git a/code/FEA/FEA_fire.dm b/code/FEA/FEA_fire.dm index bb71f31d47..b7a8d42fa5 100644 --- a/code/FEA/FEA_fire.dm +++ b/code/FEA/FEA_fire.dm @@ -167,7 +167,7 @@ /obj/effect/hotspot/New() ..() - dir = pick(cardinal) + set_dir(pick(cardinal)) return /* diff --git a/code/TriDimension/Pipes.dm b/code/TriDimension/Pipes.dm index 4132ddfe94..4f38444e98 100644 --- a/code/TriDimension/Pipes.dm +++ b/code/TriDimension/Pipes.dm @@ -10,7 +10,7 @@ obj/machinery/atmospherics/pipe/zpipe volume = 70 - dir = SOUTH + set_dir(SOUTH) initialize_directions = SOUTH var/obj/machinery/atmospherics/node1 //connection on the same Z @@ -84,9 +84,9 @@ obj/machinery/atmospherics/pipe/zpipe/proc/burst() obj/machinery/atmospherics/pipe/zpipe/proc/normalize_dir() if(dir==3) - dir = 1 + set_dir(1) else if(dir==12) - dir = 4 + set_dir(4) obj/machinery/atmospherics/pipe/zpipe/Del() if(node1) diff --git a/code/TriDimension/Structures.dm b/code/TriDimension/Structures.dm index fa91ccd5bb..554853535a 100644 --- a/code/TriDimension/Structures.dm +++ b/code/TriDimension/Structures.dm @@ -256,8 +256,8 @@ initialise_stair_connection(S, src, inv_dir) proc/initialise_stair_connection(var/obj/multiz/stairs/top, var/obj/multiz/stairs/bottom, var/dir) - top.dir = dir - bottom.dir = dir + top.set_dir(dir) + bottom.set_dir(dir) top.connected = bottom bottom.connected = top top.icon_state = "ramptop" diff --git a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_temple.dm b/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_temple.dm index 95f7c26556..7e350dc3a0 100644 --- a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_temple.dm +++ b/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_temple.dm @@ -368,7 +368,7 @@ var/predir = M.dir step(M, throw_dir) - M.dir = predir + M.set_dir(predir) //gives turf a different description, to try and trick players /obj/effect/step_trigger/trap/fake diff --git a/code/WorkInProgress/Cael_Aislinn/Jungle/misc_helpers.dm b/code/WorkInProgress/Cael_Aislinn/Jungle/misc_helpers.dm index ffc1265b7d..7ae07059f7 100644 --- a/code/WorkInProgress/Cael_Aislinn/Jungle/misc_helpers.dm +++ b/code/WorkInProgress/Cael_Aislinn/Jungle/misc_helpers.dm @@ -62,7 +62,7 @@ continue moving var/turf/X = new T.type(B) - X.dir = old_dir1 + X.set_dir(old_dir1) X.icon_state = old_icon_state1 X.icon = old_icon1 //Shuttle floors are in shuttle.dmi while the defaults are floors.dmi diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port_construction.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port_construction.dm index b012d1c360..0c12ed23a0 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port_construction.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port_construction.dm @@ -39,7 +39,7 @@ // offset 24 pixels in direction of dir // this allows the APC to be embedded in a wall, yet still inside an area if (building) - dir = ndir + set_dir(ndir) else has_electronics = 3 opened = 0 diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor_construction.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor_construction.dm index fab9eb87d5..3d2e32f971 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor_construction.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor_construction.dm @@ -39,7 +39,7 @@ // offset 24 pixels in direction of dir // this allows the APC to be embedded in a wall, yet still inside an area if (building) - dir = ndir + set_dir(ndir) else has_electronics = 3 opened = 0 diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_injector.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_injector.dm index e3441dafd8..ad7ea622e2 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_injector.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_injector.dm @@ -294,7 +294,7 @@ if (usr.stat || usr.restrained() || anchored) return - src.dir = turn(src.dir, 90) + src.set_dir(turn(src.dir, 90)) /obj/machinery/power/rust_fuel_injector/verb/rotate_anticlock() set category = "Object" @@ -304,4 +304,4 @@ if (usr.stat || usr.restrained() || anchored) return - src.dir = turn(src.dir, -90) \ No newline at end of file + src.set_dir(turn(src.dir, -90)) \ No newline at end of file diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm b/code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm index f375716b21..0fff75bb50 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm @@ -95,7 +95,7 @@ var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(5, 1, src) s.start() - A.dir = src.dir + A.set_dir(src.dir) if(src.dir == 1)//Up A.yo = 20 A.xo = 0 @@ -125,7 +125,7 @@ var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(5, 1, src) s.start()*/ - A.dir = src.dir + A.set_dir(src.dir) if(src.dir == 1)//Up A.yo = 20 A.xo = 0 diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/radiation.dm b/code/WorkInProgress/Cael_Aislinn/Rust/radiation.dm index 155ef23c5c..b94127ffa2 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/radiation.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/radiation.dm @@ -26,7 +26,7 @@ if(!dir) RadiateParticleRand(energy, ionizing) var/obj/effect/accelerated_particle/particle = new - particle.dir = dir + particle.set_dir(dir) particle.ionizing = ionizing if(energy) particle.energy = energy diff --git a/code/WorkInProgress/Cael_Aislinn/Supermatter/Laser2.dm b/code/WorkInProgress/Cael_Aislinn/Supermatter/Laser2.dm index 38032c459c..3782e76209 100644 --- a/code/WorkInProgress/Cael_Aislinn/Supermatter/Laser2.dm +++ b/code/WorkInProgress/Cael_Aislinn/Supermatter/Laser2.dm @@ -22,7 +22,7 @@ if(!first) src.first = new /obj/beam/e_beam(src.loc) src.first.master = src - src.first.dir = src.dir + src.first.set_dir(src.dir) src.first.power = src.power src.first.freq = src.freq src.first.phase = src.phase @@ -61,7 +61,7 @@ if(!next) if(get_step(src.loc,src.dir)) var/obj/beam/e_beam/e = new /obj/beam/e_beam(src.loc) - e.dir = src.dir + e.set_dir(src.dir) src.next = e e.master = src.master e.power = src.power diff --git a/code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm b/code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm index 04c07733df..66ccf181bd 100644 --- a/code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm +++ b/code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm @@ -34,7 +34,7 @@ if (src.anchored || usr:stat) usr << "It is fastened to the floor!" return 0 - src.dir = turn(src.dir, 90) + src.set_dir(turn(src.dir, 90)) return 1 /obj/machinery/zero_point_emitter/New() @@ -98,7 +98,7 @@ var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(5, 1, src) s.start() - A.dir = src.dir + A.set_dir(src.dir) switch(dir) if(NORTH) A.yo = 20 diff --git a/code/WorkInProgress/Cael_Aislinn/meteor_battery.dm b/code/WorkInProgress/Cael_Aislinn/meteor_battery.dm index 85bcc084b7..9ebc5fa5de 100644 --- a/code/WorkInProgress/Cael_Aislinn/meteor_battery.dm +++ b/code/WorkInProgress/Cael_Aislinn/meteor_battery.dm @@ -13,7 +13,7 @@ /obj/item/projectile/missile/process(var/turf/newtarget) target = newtarget - dir = get_dir(src.loc, target) + set_dir(get_dir(src.loc, target)) walk_towards(src, target, MISSILE_SPEED) /obj/item/projectile/missile/Bump(atom/A) @@ -164,7 +164,7 @@ /obj/machinery/meteor_battery/proc/target() while(src && enabled && !stat) - src.dir = get_dir(src, cur_target) + src.set_dir(get_dir(src, cur_target)) shootAt(cur_target) sleep(shot_delay) return diff --git a/code/WorkInProgress/Cael_Aislinn/sculpture.dm b/code/WorkInProgress/Cael_Aislinn/sculpture.dm index 639c2c8487..808e968f55 100644 --- a/code/WorkInProgress/Cael_Aislinn/sculpture.dm +++ b/code/WorkInProgress/Cael_Aislinn/sculpture.dm @@ -56,7 +56,7 @@ continue turfs += thisturf var/turf/target_turf = pick(turfs) - src.dir = get_dir(src, target_turf) + src.set_dir(get_dir(src, target_turf)) src.loc = target_turf hibernate = 1 @@ -193,7 +193,7 @@ if(!next_turf.CanPass(src, next_turf)) break src.loc = next_turf - src.dir = get_dir(src, target_mob) + src.set_dir(get_dir(src, target_mob)) next_turf = get_step(src, get_dir(next_turf,target_mob)) num_turfs-- @@ -233,7 +233,7 @@ if(!next_turf.CanPass(src, next_turf)) break src.loc = next_turf - src.dir = get_dir(src, target_mob) + src.set_dir(get_dir(src, target_mob)) next_turf = get_step(src, get_dir(next_turf,target_turf)) num_turfs-- else if(G) diff --git a/code/WorkInProgress/Chinsky/overmap/ships/engines/thermal.dm b/code/WorkInProgress/Chinsky/overmap/ships/engines/thermal.dm index b26e721638..44a7dcb84f 100644 --- a/code/WorkInProgress/Chinsky/overmap/ships/engines/thermal.dm +++ b/code/WorkInProgress/Chinsky/overmap/ships/engines/thermal.dm @@ -89,7 +89,7 @@ anchored = 1 New(var/turf/nloc, var/ndir, var/temp) - dir = ndir + set_dir(ndir) ..(nloc) if(nloc) diff --git a/code/WorkInProgress/Cib/amorph/amorph_hud.dm b/code/WorkInProgress/Cib/amorph/amorph_hud.dm index c9a4ef0cc9..41a3adc9f5 100644 --- a/code/WorkInProgress/Cib/amorph/amorph_hud.dm +++ b/code/WorkInProgress/Cib/amorph/amorph_hud.dm @@ -46,7 +46,7 @@ using = new /obj/screen( src ) using.name = "act_intent" - using.dir = SOUTHWEST + using.set_dir(SOUTHWEST) using.icon = ui_style using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent) using.screen_loc = ui_acti @@ -105,7 +105,7 @@ using = new /obj/screen( src ) using.name = "mov_intent" - using.dir = SOUTHWEST + using.set_dir(SOUTHWEST) using.icon = ui_style using.icon_state = (mymob.m_intent == "run" ? "running" : "walking") using.screen_loc = ui_movi @@ -123,7 +123,7 @@ using = new /obj/screen( src ) using.name = "r_hand" - using.dir = WEST + using.set_dir(WEST) using.icon = ui_style using.icon_state = "hand_inactive" if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use @@ -135,7 +135,7 @@ using = new /obj/screen( src ) using.name = "l_hand" - using.dir = EAST + using.set_dir(EAST) using.icon = ui_style using.icon_state = "hand_inactive" if(mymob && mymob.hand) //This being 1 means the left hand is in use @@ -147,7 +147,7 @@ using = new /obj/screen( src ) using.name = "hand" - using.dir = SOUTH + using.set_dir(SOUTH) using.icon = ui_style using.icon_state = "hand1" using.screen_loc = ui_swaphand1 @@ -156,7 +156,7 @@ using = new /obj/screen( src ) using.name = "hand" - using.dir = SOUTH + using.set_dir(SOUTH) using.icon = ui_style using.icon_state = "hand2" using.screen_loc = ui_swaphand2 @@ -165,7 +165,7 @@ using = new /obj/screen( src ) using.name = "mask" - using.dir = NORTH + using.set_dir(NORTH) using.icon = ui_style using.icon_state = "equip" using.screen_loc = ui_monkey_mask @@ -174,7 +174,7 @@ using = new /obj/screen( src ) using.name = "back" - using.dir = NORTHEAST + using.set_dir(NORTHEAST) using.icon = ui_style using.icon_state = "equip" using.screen_loc = ui_back @@ -291,19 +291,19 @@ mymob.gun_setting_icon = new /obj/screen/gun/mode(null) if (mymob.client) if (mymob.client.gun_mode) // If in aim mode, correct the sprite - mymob.gun_setting_icon.dir = 2 + mymob.gun_setting_icon.set_dir(2) for(var/obj/item/weapon/gun/G in mymob) // If targeting someone, display other buttons if (G.target) mymob.item_use_icon = new /obj/screen/gun/item(null) if (mymob.client.target_can_click) - mymob.item_use_icon.dir = 1 + mymob.item_use_icon.set_dir(1) src.adding += mymob.item_use_icon mymob.gun_move_icon = new /obj/screen/gun/move(null) if (mymob.client.target_can_move) - mymob.gun_move_icon.dir = 1 + mymob.gun_move_icon.set_dir(1) mymob.gun_run_icon = new /obj/screen/gun/run(null) if (mymob.client.target_can_run) - mymob.gun_run_icon.dir = 1 + mymob.gun_run_icon.set_dir(1) src.adding += mymob.gun_run_icon src.adding += mymob.gun_move_icon diff --git a/code/WorkInProgress/Tastyfish/livestock.dm b/code/WorkInProgress/Tastyfish/livestock.dm index f17265ba04..0befcb4c61 100644 --- a/code/WorkInProgress/Tastyfish/livestock.dm +++ b/code/WorkInProgress/Tastyfish/livestock.dm @@ -63,15 +63,15 @@ if(movement_target) //Not redundant due to sleeps, Item can be gone in 6 decisecomds if (movement_target.loc.x < src.x) - dir = WEST + set_dir(WEST) else if (movement_target.loc.x > src.x) - dir = EAST + set_dir(EAST) else if (movement_target.loc.y < src.y) - dir = SOUTH + set_dir(SOUTH) else if (movement_target.loc.y > src.y) - dir = NORTH + set_dir(NORTH) else - dir = SOUTH + set_dir(SOUTH) if(isturf(movement_target.loc)) movement_target.attack_animal(src) diff --git a/code/WorkInProgress/Tastyfish/wallmount_frame.dm b/code/WorkInProgress/Tastyfish/wallmount_frame.dm index 16bdb12d6c..28b6101a75 100644 --- a/code/WorkInProgress/Tastyfish/wallmount_frame.dm +++ b/code/WorkInProgress/Tastyfish/wallmount_frame.dm @@ -25,7 +25,7 @@ del(src) return - dir = get_dir(T, loc) + set_dir(get_dir(T, loc)) /obj/machinery/constructable_frame/wallmount_frame/attackby(obj/item/P as obj, mob/user as mob) if(P.crit_fail) @@ -109,7 +109,7 @@ if(component_check) playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) var/obj/machinery/new_machine = new src.circuit.build_path(src.loc) - new_machine.dir = dir + new_machine.set_dir(dir) if(istype(circuit, /obj/item/weapon/circuitboard/status_display)) new_machine.pixel_x = pixel_x * 1.33 new_machine.pixel_y = pixel_y * 1.33 diff --git a/code/WorkInProgress/buildmode.dm b/code/WorkInProgress/buildmode.dm index d93d45fec5..acd442355a 100644 --- a/code/WorkInProgress/buildmode.dm +++ b/code/WorkInProgress/buildmode.dm @@ -48,15 +48,15 @@ Click() switch(dir) if(NORTH) - dir = EAST + set_dir(EAST) if(EAST) - dir = SOUTH + set_dir(SOUTH) if(SOUTH) - dir = WEST + set_dir(WEST) if(WEST) - dir = NORTHWEST + set_dir(NORTHWEST) if(NORTHWEST) - dir = NORTH + set_dir(NORTH) return 1 /obj/effect/bmode/buildhelp @@ -219,19 +219,19 @@ switch(holder.builddir.dir) if(NORTH) var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object)) - WIN.dir = NORTH + WIN.set_dir(NORTH) if(SOUTH) var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object)) - WIN.dir = SOUTH + WIN.set_dir(SOUTH) if(EAST) var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object)) - WIN.dir = EAST + WIN.set_dir(EAST) if(WEST) var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object)) - WIN.dir = WEST + WIN.set_dir(WEST) if(NORTHWEST) var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object)) - WIN.dir = NORTHWEST + WIN.set_dir(NORTHWEST) if(2) if(pa.Find("left")) if(ispath(holder.buildmode.objholder,/turf)) @@ -239,7 +239,7 @@ T.ChangeTurf(holder.buildmode.objholder) else var/obj/A = new holder.buildmode.objholder (get_turf(object)) - A.dir = holder.builddir.dir + A.set_dir(holder.builddir.dir) else if(pa.Find("right")) if(isobj(object)) del(object) diff --git a/code/ZAS/Fire.dm b/code/ZAS/Fire.dm index 24aa1d2a51..babce84126 100644 --- a/code/ZAS/Fire.dm +++ b/code/ZAS/Fire.dm @@ -161,7 +161,7 @@ turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh) if(!istype(loc, /turf)) del src - dir = pick(cardinal) + set_dir(pick(cardinal)) SetLuminosity(3) firelevel = fl air_master.active_hotspots.Add(src) diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index 4a21302777..d78f3e7a9d 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -623,7 +623,7 @@ proc/anim(turf/location as turf,target as mob|obj,a_icon,a_icon_state as text,fl //The variables should be apparent enough. var/atom/movable/overlay/animation = new(location) if(direction) - animation.dir = direction + animation.set_dir(direction) animation.icon = a_icon animation.layer = target:layer+1 if(a_icon_state) @@ -854,7 +854,7 @@ proc/anim(turf/location as turf,target as mob|obj,a_icon,a_icon_state as text,fl var/old_icon1 = T.icon var/turf/X = B.ChangeTurf(T.type) - X.dir = old_dir1 + X.set_dir(old_dir1) X.icon_state = old_icon_state1 X.icon = old_icon1 //Shuttle floors are in shuttle.dmi while the defaults are floors.dmi @@ -1027,7 +1027,7 @@ proc/DuplicateObject(obj/original, var/perfectcopy = 0 , var/sameloc = 0) continue moving var/turf/X = new T.type(B) - X.dir = old_dir1 + X.set_dir(old_dir1) X.icon_state = old_icon_state1 X.icon = old_icon1 //Shuttle floors are in shuttle.dmi while the defaults are floors.dmi diff --git a/code/_onclick/click.dm b/code/_onclick/click.dm index eadc657a9c..5ab826fa86 100644 --- a/code/_onclick/click.dm +++ b/code/_onclick/click.dm @@ -350,7 +350,5 @@ else if(dx > 0) direction = EAST else direction = WEST - dir = direction - if(buckled && buckled.movable) - buckled.dir = direction - buckled.handle_rotation() \ No newline at end of file + if(direction != dir) + facedir(direction) diff --git a/code/_onclick/hud/alien_larva.dm b/code/_onclick/hud/alien_larva.dm index 5037353ff1..6c5da7817a 100644 --- a/code/_onclick/hud/alien_larva.dm +++ b/code/_onclick/hud/alien_larva.dm @@ -7,7 +7,7 @@ using = new /obj/screen() using.name = "mov_intent" - using.dir = SOUTHWEST + using.set_dir(SOUTHWEST) using.icon = 'icons/mob/screen1_alien.dmi' using.icon_state = (mymob.m_intent == "run" ? "running" : "walking") using.screen_loc = ui_acti diff --git a/code/_onclick/hud/human.dm b/code/_onclick/hud/human.dm index 8b3fe14134..33a14d2e4d 100644 --- a/code/_onclick/hud/human.dm +++ b/code/_onclick/hud/human.dm @@ -34,7 +34,7 @@ inv_box.icon_state = slot_data["state"] if(slot_data["dir"]) - inv_box.dir = slot_data["dir"] + inv_box.set_dir(slot_data["dir"]) if(slot_data["toggle"]) src.other += inv_box @@ -58,7 +58,7 @@ using = new /obj/screen() using.name = "act_intent" - using.dir = SOUTHWEST + using.set_dir(SOUTHWEST) using.icon = ui_style using.icon_state = "intent_"+mymob.a_intent using.screen_loc = ui_acti @@ -125,7 +125,7 @@ if(hud_data.has_m_intent) using = new /obj/screen() using.name = "mov_intent" - using.dir = SOUTHWEST + using.set_dir(SOUTHWEST) using.icon = ui_style using.icon_state = (mymob.m_intent == "run" ? "running" : "walking") using.screen_loc = ui_movi @@ -160,7 +160,7 @@ inv_box = new /obj/screen/inventory() inv_box.name = "r_hand" - inv_box.dir = WEST + inv_box.set_dir(WEST) inv_box.icon = ui_style inv_box.icon_state = "hand_inactive" if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use @@ -176,7 +176,7 @@ inv_box = new /obj/screen/inventory() inv_box.name = "l_hand" - inv_box.dir = EAST + inv_box.set_dir(EAST) inv_box.icon = ui_style inv_box.icon_state = "hand_inactive" if(mymob && mymob.hand) //This being 1 means the left hand is in use @@ -191,7 +191,7 @@ using = new /obj/screen/inventory() using.name = "hand" - using.dir = SOUTH + using.set_dir(SOUTH) using.icon = ui_style using.icon_state = "hand1" using.screen_loc = ui_swaphand1 @@ -202,7 +202,7 @@ using = new /obj/screen/inventory() using.name = "hand" - using.dir = SOUTH + using.set_dir(SOUTH) using.icon = ui_style using.icon_state = "hand2" using.screen_loc = ui_swaphand2 @@ -358,7 +358,7 @@ if (mymob.client) if (mymob.client.gun_mode) // If in aim mode, correct the sprite - mymob.gun_setting_icon.dir = 2 + mymob.gun_setting_icon.set_dir(2) mymob.client.screen = null diff --git a/code/_onclick/hud/monkey.dm b/code/_onclick/hud/monkey.dm index 7ca8216bf2..65924284b5 100644 --- a/code/_onclick/hud/monkey.dm +++ b/code/_onclick/hud/monkey.dm @@ -8,7 +8,7 @@ using = new /obj/screen() using.name = "act_intent" - using.dir = SOUTHWEST + using.set_dir(SOUTHWEST) using.icon = ui_style using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent) using.screen_loc = ui_acti @@ -67,7 +67,7 @@ using = new /obj/screen() using.name = "mov_intent" - using.dir = SOUTHWEST + using.set_dir(SOUTHWEST) using.icon = ui_style using.icon_state = (mymob.m_intent == "run" ? "running" : "walking") using.screen_loc = ui_movi @@ -85,7 +85,7 @@ inv_box = new /obj/screen/inventory() inv_box.name = "r_hand" - inv_box.dir = WEST + inv_box.set_dir(WEST) inv_box.icon = ui_style inv_box.icon_state = "hand_inactive" if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use @@ -98,7 +98,7 @@ inv_box = new /obj/screen/inventory() inv_box.name = "l_hand" - inv_box.dir = EAST + inv_box.set_dir(EAST) inv_box.icon = ui_style inv_box.icon_state = "hand_inactive" if(mymob && mymob.hand) //This being 1 means the left hand is in use @@ -111,7 +111,7 @@ using = new /obj/screen/inventory() using.name = "hand" - using.dir = SOUTH + using.set_dir(SOUTH) using.icon = ui_style using.icon_state = "hand1" using.screen_loc = ui_swaphand1 @@ -120,7 +120,7 @@ using = new /obj/screen/inventory() using.name = "hand" - using.dir = SOUTH + using.set_dir(SOUTH) using.icon = ui_style using.icon_state = "hand2" using.screen_loc = ui_swaphand2 @@ -129,7 +129,7 @@ inv_box = new /obj/screen/inventory() inv_box.name = "mask" - inv_box.dir = NORTH + inv_box.set_dir(NORTH) inv_box.icon = ui_style inv_box.icon_state = "equip" inv_box.screen_loc = ui_monkey_mask @@ -139,7 +139,7 @@ inv_box = new /obj/screen/inventory() inv_box.name = "back" - inv_box.dir = NORTHEAST + inv_box.set_dir(NORTHEAST) inv_box.icon = ui_style inv_box.icon_state = "equip" inv_box.screen_loc = ui_back @@ -224,19 +224,19 @@ mymob.gun_setting_icon = new /obj/screen/gun/mode(null) if (mymob.client) if (mymob.client.gun_mode) // If in aim mode, correct the sprite - mymob.gun_setting_icon.dir = 2 + mymob.gun_setting_icon.set_dir(2) for(var/obj/item/weapon/gun/G in mymob) // If targeting someone, display other buttons if (G.target) mymob.item_use_icon = new /obj/screen/gun/item(null) if (mymob.client.target_can_click) - mymob.item_use_icon.dir = 1 + mymob.item_use_icon.set_dir(1) src.adding += mymob.item_use_icon mymob.gun_move_icon = new /obj/screen/gun/move(null) if (mymob.client.target_can_move) - mymob.gun_move_icon.dir = 1 + mymob.gun_move_icon.set_dir(1) mymob.gun_run_icon = new /obj/screen/gun/run(null) if (mymob.client.target_can_run) - mymob.gun_run_icon.dir = 1 + mymob.gun_run_icon.set_dir(1) src.adding += mymob.gun_run_icon src.adding += mymob.gun_move_icon diff --git a/code/_onclick/hud/robot.dm b/code/_onclick/hud/robot.dm index c696308d2d..644b811376 100644 --- a/code/_onclick/hud/robot.dm +++ b/code/_onclick/hud/robot.dm @@ -11,7 +11,7 @@ var/obj/screen/robot_inventory //Radio using = new /obj/screen() using.name = "radio" - using.dir = SOUTHWEST + using.set_dir(SOUTHWEST) using.icon = 'icons/mob/screen1_robot.dmi' using.icon_state = "radio" using.screen_loc = ui_movi @@ -22,7 +22,7 @@ var/obj/screen/robot_inventory using = new /obj/screen() using.name = "module1" - using.dir = SOUTHWEST + using.set_dir(SOUTHWEST) using.icon = 'icons/mob/screen1_robot.dmi' using.icon_state = "inv1" using.screen_loc = ui_inv1 @@ -32,7 +32,7 @@ var/obj/screen/robot_inventory using = new /obj/screen() using.name = "module2" - using.dir = SOUTHWEST + using.set_dir(SOUTHWEST) using.icon = 'icons/mob/screen1_robot.dmi' using.icon_state = "inv2" using.screen_loc = ui_inv2 @@ -42,7 +42,7 @@ var/obj/screen/robot_inventory using = new /obj/screen() using.name = "module3" - using.dir = SOUTHWEST + using.set_dir(SOUTHWEST) using.icon = 'icons/mob/screen1_robot.dmi' using.icon_state = "inv3" using.screen_loc = ui_inv3 @@ -55,7 +55,7 @@ var/obj/screen/robot_inventory //Intent using = new /obj/screen() using.name = "act_intent" - using.dir = SOUTHWEST + using.set_dir(SOUTHWEST) using.icon = 'icons/mob/screen1_robot.dmi' using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent) using.screen_loc = ui_acti @@ -155,19 +155,19 @@ var/obj/screen/robot_inventory mymob.gun_setting_icon = new /obj/screen/gun/mode(null) if (mymob.client) if (mymob.client.gun_mode) // If in aim mode, correct the sprite - mymob.gun_setting_icon.dir = 2 + mymob.gun_setting_icon.set_dir(2) for(var/obj/item/weapon/gun/G in mymob) // If targeting someone, display other buttons if (G.target) mymob.item_use_icon = new /obj/screen/gun/item(null) if (mymob.client.target_can_click) - mymob.item_use_icon.dir = 1 + mymob.item_use_icon.set_dir(1) src.adding += mymob.item_use_icon mymob.gun_move_icon = new /obj/screen/gun/move(null) if (mymob.client.target_can_move) - mymob.gun_move_icon.dir = 1 + mymob.gun_move_icon.set_dir(1) mymob.gun_run_icon = new /obj/screen/gun/run(null) if (mymob.client.target_can_run) - mymob.gun_run_icon.dir = 1 + mymob.gun_run_icon.set_dir(1) src.adding += mymob.gun_run_icon src.adding += mymob.gun_move_icon diff --git a/code/_onclick/oldcode.dm b/code/_onclick/oldcode.dm index 2d52a26390..8585eb8e5f 100644 --- a/code/_onclick/oldcode.dm +++ b/code/_onclick/oldcode.dm @@ -23,16 +23,16 @@ if(dy || dx) if(abs(dx) < abs(dy)) - if(dy > 0) usr.dir = NORTH - else usr.dir = SOUTH + if(dy > 0) usr.set_dir(NORTH) + else usr.set_dir(SOUTH) else - if(dx > 0) usr.dir = EAST - else usr.dir = WEST + if(dx > 0) usr.set_dir(EAST) + else usr.set_dir(WEST) else - if(pixel_y > 16) usr.dir = NORTH - else if(pixel_y < -16) usr.dir = SOUTH - else if(pixel_x > 16) usr.dir = EAST - else if(pixel_x < -16) usr.dir = WEST + if(pixel_y > 16) usr.set_dir(NORTH) + else if(pixel_y < -16) usr.set_dir(SOUTH) + else if(pixel_x > 16) usr.set_dir(EAST) + else if(pixel_x < -16) usr.set_dir(WEST) diff --git a/code/_onclick/telekinesis.dm b/code/_onclick/telekinesis.dm index 3f74cbd0ea..88c9feca36 100644 --- a/code/_onclick/telekinesis.dm +++ b/code/_onclick/telekinesis.dm @@ -167,7 +167,7 @@ var/const/tk_maxrange = 15 O.anchored = 1 O.density = 0 O.layer = FLY_LAYER - O.dir = pick(cardinal) + O.set_dir(pick(cardinal)) O.icon = 'icons/effects/effects.dmi' O.icon_state = "nothing" flick("empdisable",O) diff --git a/code/datums/datumvars.dm b/code/datums/datumvars.dm index a51ac42ee2..e69ed4b5dd 100644 --- a/code/datums/datumvars.dm +++ b/code/datums/datumvars.dm @@ -670,8 +670,8 @@ client return switch(href_list["rotatedir"]) - if("right") A.dir = turn(A.dir, -45) - if("left") A.dir = turn(A.dir, 45) + if("right") A.set_dir(turn(A.dir, -45)) + if("left") A.set_dir(turn(A.dir, 45)) href_list["datumrefresh"] = href_list["rotatedatum"] else if(href_list["makemonkey"]) diff --git a/code/datums/spells/dumbfire.dm b/code/datums/spells/dumbfire.dm index 4a466d1663..53df7d1f92 100644 --- a/code/datums/spells/dumbfire.dm +++ b/code/datums/spells/dumbfire.dm @@ -43,7 +43,7 @@ projectile:linked_spells += proj_type projectile.icon = proj_icon projectile.icon_state = proj_icon_state - projectile.dir = get_dir(projectile, target) + projectile.set_dir(get_dir(projectile, target)) projectile.name = proj_name var/current_loc = usr.loc diff --git a/code/datums/spells/projectile.dm b/code/datums/spells/projectile.dm index 5d5ba5e1f8..9bd1a34f18 100644 --- a/code/datums/spells/projectile.dm +++ b/code/datums/spells/projectile.dm @@ -34,7 +34,7 @@ projectile:linked_spells += proj_type projectile.icon = proj_icon projectile.icon_state = proj_icon_state - projectile.dir = get_dir(target,projectile) + projectile.set_dir(get_dir(target,projectile)) projectile.name = proj_name var/current_loc = usr.loc @@ -47,7 +47,7 @@ if(proj_homing) if(proj_insubstantial) - projectile.dir = get_dir(projectile,target) + projectile.set_dir(get_dir(projectile,target)) projectile.loc = get_step_to(projectile,target) else step_to(projectile,target) diff --git a/code/game/atoms.dm b/code/game/atoms.dm index adaaa5b963..93cb08b5a0 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -138,7 +138,7 @@ its easier to just keep the beam vertical. //of range or to another z-level, then the beam will stop. Otherwise it will //continue to draw. - dir=get_dir(src,BeamTarget) //Causes the source of the beam to rotate to continuosly face the BeamTarget. + set_dir(get_dir(src,BeamTarget)) //Causes the source of the beam to rotate to continuosly face the BeamTarget. for(var/obj/effect/overlay/beam/O in orange(10,src)) //This section erases the previously drawn beam because I found it was easier to if(O.BeamSource==src) //just draw another instance of the beam instead of trying to manipulate all the @@ -209,6 +209,11 @@ its easier to just keep the beam vertical. /atom/proc/relaymove() return +//called to set the atom's dir and used to add behaviour to dir-changes +/atom/proc/set_dir(new_dir) + . = new_dir != dir + dir = new_dir + /atom/proc/ex_act() return diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm index 82c7eb3016..21e8b5d9a9 100644 --- a/code/game/atoms_movable.dm +++ b/code/game/atoms_movable.dm @@ -14,16 +14,6 @@ var/moved_recently = 0 var/mob/pulledby = null -/atom/movable/Move() - var/atom/A = src.loc - . = ..() - src.move_speed = world.time - src.l_move_time - src.l_move_time = world.time - src.m_flag = 1 - if ((A != src.loc && A && A.z == src.z)) - src.last_move = get_dir(A, src.loc) - return - /atom/movable/Bump(var/atom/A as mob|obj|turf|area, yes) if(src.throwing) src.throw_impact(A) diff --git a/code/game/gamemodes/blob/theblob.dm b/code/game/gamemodes/blob/theblob.dm index 51b321528e..f6351c8480 100644 --- a/code/game/gamemodes/blob/theblob.dm +++ b/code/game/gamemodes/blob/theblob.dm @@ -25,7 +25,7 @@ New(loc, var/h = 30) blobs += src src.health = h - src.dir = pick(1,2,4,8) + src.set_dir(pick(1,2,4,8)) src.update_icon() ..(loc) return @@ -195,7 +195,7 @@ New(loc, var/h = 10) src.health = h - src.dir = pick(1,2,4,8) + src.set_dir(pick(1,2,4,8)) src.update_idle() diff --git a/code/game/gamemodes/nuclear/pinpointer.dm b/code/game/gamemodes/nuclear/pinpointer.dm index 36137a74a9..50ae7b9fc1 100644 --- a/code/game/gamemodes/nuclear/pinpointer.dm +++ b/code/game/gamemodes/nuclear/pinpointer.dm @@ -30,7 +30,7 @@ if(!the_disk) icon_state = "pinonnull" return - dir = get_dir(src,the_disk) + set_dir(get_dir(src,the_disk)) switch(get_dist(src,the_disk)) if(0) icon_state = "pinondirect" @@ -79,7 +79,7 @@ if(!location) icon_state = "pinonnull" return - dir = get_dir(src,location) + set_dir(get_dir(src,location)) switch(get_dist(src,location)) if(0) icon_state = "pinondirect" @@ -98,7 +98,7 @@ if(!target) icon_state = "pinonnull" return - dir = get_dir(src,target) + set_dir(get_dir(src,target)) switch(get_dist(src,target)) if(0) icon_state = "pinondirect" @@ -215,7 +215,7 @@ // if(loc.z != the_disk.z) //If you are on a different z-level from the disk // icon_state = "pinonnull" // else - dir = get_dir(src, the_disk) + set_dir(get_dir(src, the_disk)) switch(get_dist(src, the_disk)) if(0) icon_state = "pinondirect" @@ -248,7 +248,7 @@ if(loc.z != home.z) //If you are on a different z-level from the shuttle icon_state = "pinonnull" else - dir = get_dir(src, home) + set_dir(get_dir(src, home)) switch(get_dist(src, home)) if(0) icon_state = "pinondirect" diff --git a/code/game/jobs/job/civilian_chaplain.dm b/code/game/jobs/job/civilian_chaplain.dm index d7b4b1f96c..34fe340a12 100644 --- a/code/game/jobs/job/civilian_chaplain.dm +++ b/code/game/jobs/job/civilian_chaplain.dm @@ -84,7 +84,7 @@ for(var/area/chapel/main/A in world) for(var/turf/T in A.contents) if(T.icon_state == "carpetsymbol") - T.dir = 4 + T.set_dir(4) if("Scrapbook") B.icon_state = "scrapbook" B.item_state = "scrapbook" @@ -103,7 +103,7 @@ for(var/area/chapel/main/A in world) for(var/turf/T in A.contents) if(T.icon_state == "carpetsymbol") - T.dir = 10 + T.set_dir(10) if("Tome") B.icon_state = "tome" B.item_state = "syringe_kit" @@ -119,7 +119,7 @@ for(var/area/chapel/main/A in world) for(var/turf/T in A.contents) if(T.icon_state == "carpetsymbol") - T.dir = 8 + T.set_dir(8) if("the bible melts") B.icon_state = "melted" B.item_state = "melted" @@ -133,7 +133,7 @@ for(var/area/chapel/main/A in world) for(var/turf/T in A.contents) if(T.icon_state == "carpetsymbol") - T.dir = 2 + T.set_dir(2) H.update_inv_l_hand() // so that it updates the bible's item_state in his hand diff --git a/code/game/jobs/job_controller.dm b/code/game/jobs/job_controller.dm index e87b3c36ec..326f705a5d 100644 --- a/code/game/jobs/job_controller.dm +++ b/code/game/jobs/job_controller.dm @@ -422,7 +422,7 @@ var/global/datum/controller/occupations/job_master // Moving wheelchair if they have one if(H.buckled && istype(H.buckled, /obj/structure/stool/bed/chair/wheelchair)) H.buckled.loc = H.loc - H.buckled.dir = H.dir + H.buckled.set_dir(H.dir) //give them an account in the station database var/datum/money_account/M = create_account(H.real_name, rand(50,500)*10, null) @@ -516,7 +516,7 @@ var/global/datum/controller/occupations/job_master var/obj/structure/stool/bed/chair/wheelchair/W = new /obj/structure/stool/bed/chair/wheelchair(H.loc) H.buckled = W H.update_canmove() - W.dir = H.dir + W.set_dir(H.dir) W.buckled_mob = H W.add_fingerprint(H) diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm index f8074755a8..0c7e738cff 100644 --- a/code/game/machinery/alarm.dm +++ b/code/game/machinery/alarm.dm @@ -104,7 +104,7 @@ src.loc = loc if(dir) - src.dir = dir + src.set_dir(dir) buildstage = 0 wiresexposed = 1 @@ -1274,7 +1274,7 @@ FIRE ALARM src.loc = loc if(dir) - src.dir = dir + src.set_dir(dir) if(building) buildstage = 0 diff --git a/code/game/machinery/bots/bots.dm b/code/game/machinery/bots/bots.dm index 9f98f89dee..c4007c6994 100644 --- a/code/game/machinery/bots/bots.dm +++ b/code/game/machinery/bots/bots.dm @@ -120,7 +120,7 @@ pulse2.icon_state = "empdisable" pulse2.name = "emp sparks" pulse2.anchored = 1 - pulse2.dir = pick(cardinal) + pulse2.set_dir(pick(cardinal)) spawn(10) pulse2.delete() diff --git a/code/game/machinery/bots/mulebot.dm b/code/game/machinery/bots/mulebot.dm index a2436f9de4..e7f766a5b4 100644 --- a/code/game/machinery/bots/mulebot.dm +++ b/code/game/machinery/bots/mulebot.dm @@ -526,14 +526,14 @@ var/obj/effect/decal/cleanable/blood/tracks/B = new(loc) var/newdir = get_dir(next, loc) if(newdir == dir) - B.dir = newdir + B.set_dir(newdir) else newdir = newdir | dir if(newdir == 3) newdir = 1 else if(newdir == 12) newdir = 4 - B.dir = newdir + B.set_dir(newdir) bloodiness-- diff --git a/code/game/machinery/bots/secbot.dm b/code/game/machinery/bots/secbot.dm index 84f3efb167..744c246851 100644 --- a/code/game/machinery/bots/secbot.dm +++ b/code/game/machinery/bots/secbot.dm @@ -878,7 +878,7 @@ Auto Patrol: []"}, pulse2.icon_state = "empdisable" pulse2.name = "emp sparks" pulse2.anchored = 1 - pulse2.dir = pick(cardinal) + pulse2.set_dir(pick(cardinal)) spawn(10) pulse2.delete() var/list/mob/living/carbon/targets = new diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index 140659a0e5..4b60d58a3f 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -234,13 +234,13 @@ //If someone knows a better way to do this, let me know. -Giacom switch(i) if(NORTH) - src.dir = SOUTH + src.set_dir(SOUTH) if(SOUTH) - src.dir = NORTH + src.set_dir(NORTH) if(WEST) - src.dir = EAST + src.set_dir(EAST) if(EAST) - src.dir = WEST + src.set_dir(WEST) break //Return a working camera that can see a given mob diff --git a/code/game/machinery/constructable_frame.dm b/code/game/machinery/constructable_frame.dm index 4e5b64c631..03fa91212f 100644 --- a/code/game/machinery/constructable_frame.dm +++ b/code/game/machinery/constructable_frame.dm @@ -294,7 +294,7 @@ obj/item/weapon/circuitboard/rdserver /obj/item/weapon/circuitboard/unary_atmos/construct(var/obj/machinery/atmospherics/unary/U) //TODO: Move this stuff into the relevant constructor when pipe/construction.dm is cleaned up. - U.dir = src.machine_dir + U.set_dir(src.machine_dir) U.initialize_directions = src.init_dirs U.initialize() U.build_network() diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index bb23176478..7328c7b8f3 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -899,7 +899,7 @@ About the new airlock wires panel: var/obj/structure/door_assembly/da = new assembly_type(src.loc) if (istype(da, /obj/structure/door_assembly/multi_tile)) - da.dir = src.dir + da.set_dir(src.dir) da.anchored = 1 if(mineral) diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index 37966deea6..720fbdc822 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -29,7 +29,7 @@ var/hitsound = 'sound/weapons/smash.ogg' //sound door makes when hit with a weapon //Multi-tile doors - dir = EAST + set_dir(EAST) var/width = 1 /obj/machinery/door/New() diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm index f2e8168485..209b993788 100644 --- a/code/game/machinery/doors/windowdoor.dm +++ b/code/game/machinery/doors/windowdoor.dm @@ -194,7 +194,7 @@ wa.name = "Wired Windoor Assembly" if (src.base_state == "right" || src.base_state == "rightsecure") wa.facing = "r" - wa.dir = src.dir + wa.set_dir(src.dir) wa.state = "02" wa.update_icon() diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index fab5bbea6e..b7cf118287 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -152,7 +152,7 @@ Class Procs: pulse2.icon_state = "empdisable" pulse2.name = "emp sparks" pulse2.anchored = 1 - pulse2.dir = pick(cardinal) + pulse2.set_dir(pick(cardinal)) spawn(10) pulse2.delete() diff --git a/code/game/machinery/pipe/construction.dm b/code/game/machinery/pipe/construction.dm index 205cc1cede..210948bbd3 100644 --- a/code/game/machinery/pipe/construction.dm +++ b/code/game/machinery/pipe/construction.dm @@ -67,7 +67,7 @@ Buildable meters /obj/item/pipe/New(var/loc, var/pipe_type as num, var/dir as num, var/obj/machinery/atmospherics/make_from = null) ..() if (make_from) - src.dir = make_from.dir + src.set_dir(make_from.dir) src.pipename = make_from.name color = make_from.pipe_color var/is_bent @@ -180,7 +180,7 @@ Buildable meters ///// Z-Level stuff else src.pipe_type = pipe_type - src.dir = dir + src.set_dir(dir) if (pipe_type == 29 || pipe_type == 30 || pipe_type == 33 || pipe_type == 35 || pipe_type == 37 || pipe_type == 39 || pipe_type == 41) connect_types = list(2) src.color = PIPE_COLOR_BLUE @@ -314,28 +314,28 @@ Buildable meters if ( usr.stat || usr.restrained() ) return - src.dir = turn(src.dir, -90) + src.set_dir(turn(src.dir, -90)) if (pipe_type in list (PIPE_SIMPLE_STRAIGHT, PIPE_SUPPLY_STRAIGHT, PIPE_SCRUBBERS_STRAIGHT, PIPE_UNIVERSAL, PIPE_HE_STRAIGHT, PIPE_INSULATED_STRAIGHT, PIPE_MVALVE)) if(dir==2) - dir = 1 + set_dir(1) else if(dir==8) - dir = 4 + set_dir(4) else if (pipe_type in list (PIPE_MANIFOLD4W, PIPE_SUPPLY_MANIFOLD4W, PIPE_SCRUBBERS_MANIFOLD4W)) - dir = 2 - //src.pipe_dir = get_pipe_dir() + set_dir(2) + //src.pipe_set_dir(get_pipe_dir()) return /obj/item/pipe/Move() ..() if ((pipe_type in list (PIPE_SIMPLE_BENT, PIPE_SUPPLY_BENT, PIPE_SCRUBBERS_BENT, PIPE_HE_BENT, PIPE_INSULATED_BENT)) \ && (src.dir in cardinal)) - src.dir = src.dir|turn(src.dir, 90) + src.set_dir(src.dir|turn(src.dir, 90)) else if (pipe_type in list (PIPE_SIMPLE_STRAIGHT, PIPE_SUPPLY_STRAIGHT, PIPE_SCRUBBERS_STRAIGHT, PIPE_UNIVERSAL, PIPE_HE_STRAIGHT, PIPE_INSULATED_STRAIGHT, PIPE_MVALVE)) if(dir==2) - dir = 1 + set_dir(1) else if(dir==8) - dir = 4 + set_dir(4) return // returns all pipe's endpoints @@ -427,11 +427,11 @@ Buildable meters return 1 if (pipe_type in list (PIPE_SIMPLE_STRAIGHT, PIPE_SUPPLY_STRAIGHT, PIPE_SCRUBBERS_STRAIGHT, PIPE_HE_STRAIGHT, PIPE_INSULATED_STRAIGHT, PIPE_MVALVE)) if(dir==2) - dir = 1 + set_dir(1) else if(dir==8) - dir = 4 + set_dir(4) else if (pipe_type in list(PIPE_MANIFOLD4W, PIPE_SUPPLY_MANIFOLD4W, PIPE_SCRUBBERS_MANIFOLD4W, PIPE_OMNI_MIXER, PIPE_OMNI_FILTER)) - dir = 2 + set_dir(2) var/pipe_dir = get_pipe_dir() for(var/obj/machinery/atmospherics/M in src.loc) @@ -447,7 +447,7 @@ Buildable meters if(PIPE_SIMPLE_STRAIGHT, PIPE_SIMPLE_BENT) var/obj/machinery/atmospherics/pipe/simple/P = new( src.loc ) P.pipe_color = color - P.dir = src.dir + P.set_dir(src.dir) P.initialize_directions = pipe_dir var/turf/T = P.loc P.level = T.intact ? 2 : 1 @@ -466,7 +466,7 @@ Buildable meters if(PIPE_SUPPLY_STRAIGHT, PIPE_SUPPLY_BENT) var/obj/machinery/atmospherics/pipe/simple/hidden/supply/P = new( src.loc ) P.color = color - P.dir = src.dir + P.set_dir(src.dir) P.initialize_directions = pipe_dir var/turf/T = P.loc P.level = T.intact ? 2 : 1 @@ -485,7 +485,7 @@ Buildable meters if(PIPE_SCRUBBERS_STRAIGHT, PIPE_SCRUBBERS_BENT) var/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers/P = new( src.loc ) P.color = color - P.dir = src.dir + P.set_dir(src.dir) P.initialize_directions = pipe_dir var/turf/T = P.loc P.level = T.intact ? 2 : 1 @@ -504,7 +504,7 @@ Buildable meters if(PIPE_UNIVERSAL) var/obj/machinery/atmospherics/pipe/simple/hidden/universal/P = new( src.loc ) P.color = color - P.dir = src.dir + P.set_dir(src.dir) P.initialize_directions = pipe_dir var/turf/T = P.loc P.level = T.intact ? 2 : 1 @@ -522,7 +522,7 @@ Buildable meters if(PIPE_HE_STRAIGHT, PIPE_HE_BENT) var/obj/machinery/atmospherics/pipe/simple/heat_exchanging/P = new ( src.loc ) - P.dir = src.dir + P.set_dir(src.dir) P.initialize_directions = pipe_dir //this var it's used to know if the pipe is bent or not P.initialize_directions_he = pipe_dir //var/turf/T = P.loc @@ -541,7 +541,7 @@ Buildable meters if(PIPE_CONNECTOR) // connector var/obj/machinery/atmospherics/portables_connector/C = new( src.loc ) - C.dir = dir + C.set_dir(dir) C.initialize_directions = pipe_dir if (pipename) C.name = pipename @@ -557,7 +557,7 @@ Buildable meters if(PIPE_MANIFOLD) //manifold var/obj/machinery/atmospherics/pipe/manifold/M = new( src.loc ) M.pipe_color = color - M.dir = dir + M.set_dir(dir) M.initialize_directions = pipe_dir //M.New() var/turf/T = M.loc @@ -580,7 +580,7 @@ Buildable meters if(PIPE_SUPPLY_MANIFOLD) //manifold var/obj/machinery/atmospherics/pipe/manifold/hidden/supply/M = new( src.loc ) M.color = color - M.dir = dir + M.set_dir(dir) M.initialize_directions = pipe_dir //M.New() var/turf/T = M.loc @@ -603,7 +603,7 @@ Buildable meters if(PIPE_SCRUBBERS_MANIFOLD) //manifold var/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers/M = new( src.loc ) M.color = color - M.dir = dir + M.set_dir(dir) M.initialize_directions = pipe_dir //M.New() var/turf/T = M.loc @@ -626,7 +626,7 @@ Buildable meters if(PIPE_MANIFOLD4W) //4-way manifold var/obj/machinery/atmospherics/pipe/manifold4w/M = new( src.loc ) M.pipe_color = color - M.dir = dir + M.set_dir(dir) M.initialize_directions = pipe_dir //M.New() var/turf/T = M.loc @@ -652,7 +652,7 @@ Buildable meters if(PIPE_SUPPLY_MANIFOLD4W) //4-way manifold var/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply/M = new( src.loc ) M.color = color - M.dir = dir + M.set_dir(dir) M.initialize_directions = pipe_dir M.connect_types = src.connect_types //M.New() @@ -679,7 +679,7 @@ Buildable meters if(PIPE_SCRUBBERS_MANIFOLD4W) //4-way manifold var/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers/M = new( src.loc ) M.color = color - M.dir = dir + M.set_dir(dir) M.initialize_directions = pipe_dir M.connect_types = src.connect_types //M.New() @@ -705,7 +705,7 @@ Buildable meters if(PIPE_JUNCTION) var/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction/P = new ( src.loc ) - P.dir = src.dir + P.set_dir(src.dir) P.initialize_directions = src.get_pdir() P.initialize_directions_he = src.get_hdir() //var/turf/T = P.loc @@ -724,7 +724,7 @@ Buildable meters if(PIPE_UVENT) //unary vent var/obj/machinery/atmospherics/unary/vent_pump/V = new( src.loc ) - V.dir = dir + V.set_dir(dir) V.initialize_directions = pipe_dir if (pipename) V.name = pipename @@ -739,7 +739,7 @@ Buildable meters if(PIPE_MVALVE) //manual valve var/obj/machinery/atmospherics/valve/V = new( src.loc) - V.dir = dir + V.set_dir(dir) V.initialize_directions = pipe_dir if (pipename) V.name = pipename @@ -758,7 +758,7 @@ Buildable meters if(PIPE_PUMP) //gas pump var/obj/machinery/atmospherics/binary/pump/P = new(src.loc) - P.dir = dir + P.set_dir(dir) P.initialize_directions = pipe_dir if (pipename) P.name = pipename @@ -775,7 +775,7 @@ Buildable meters if(PIPE_GAS_FILTER) //gas filter var/obj/machinery/atmospherics/trinary/filter/P = new(src.loc) - P.dir = dir + P.set_dir(dir) P.initialize_directions = pipe_dir if (pipename) P.name = pipename @@ -795,7 +795,7 @@ Buildable meters if(PIPE_GAS_MIXER) //gas mixer var/obj/machinery/atmospherics/trinary/mixer/P = new(src.loc) - P.dir = dir + P.set_dir(dir) P.initialize_directions = pipe_dir if (pipename) P.name = pipename @@ -815,7 +815,7 @@ Buildable meters if(PIPE_GAS_FILTER_M) //gas filter mirrored var/obj/machinery/atmospherics/trinary/filter/m_filter/P = new(src.loc) - P.dir = dir + P.set_dir(dir) P.initialize_directions = pipe_dir if (pipename) P.name = pipename @@ -835,7 +835,7 @@ Buildable meters if(PIPE_GAS_MIXER_T) //gas mixer-t var/obj/machinery/atmospherics/trinary/mixer/t_mixer/P = new(src.loc) - P.dir = dir + P.set_dir(dir) P.initialize_directions = pipe_dir if (pipename) P.name = pipename @@ -855,7 +855,7 @@ Buildable meters if(PIPE_GAS_MIXER_M) //gas mixer mirrored var/obj/machinery/atmospherics/trinary/mixer/m_mixer/P = new(src.loc) - P.dir = dir + P.set_dir(dir) P.initialize_directions = pipe_dir if (pipename) P.name = pipename @@ -875,7 +875,7 @@ Buildable meters if(PIPE_SCRUBBER) //scrubber var/obj/machinery/atmospherics/unary/vent_scrubber/S = new(src.loc) - S.dir = dir + S.set_dir(dir) S.initialize_directions = pipe_dir if (pipename) S.name = pipename @@ -889,7 +889,7 @@ Buildable meters if(PIPE_INSULATED_STRAIGHT, PIPE_INSULATED_BENT) var/obj/machinery/atmospherics/pipe/simple/insulated/P = new( src.loc ) - P.dir = src.dir + P.set_dir(src.dir) P.initialize_directions = pipe_dir var/turf/T = P.loc P.level = T.intact ? 2 : 1 @@ -907,7 +907,7 @@ Buildable meters if(PIPE_MTVALVE) //manual t-valve var/obj/machinery/atmospherics/tvalve/V = new(src.loc) - V.dir = dir + V.set_dir(dir) V.initialize_directions = pipe_dir if (pipename) V.name = pipename @@ -927,7 +927,7 @@ Buildable meters if(PIPE_CAP) var/obj/machinery/atmospherics/pipe/cap/C = new(src.loc) - C.dir = dir + C.set_dir(dir) C.initialize_directions = pipe_dir C.initialize() C.build_network() @@ -937,7 +937,7 @@ Buildable meters if(PIPE_SUPPLY_CAP) var/obj/machinery/atmospherics/pipe/cap/hidden/supply/C = new(src.loc) - C.dir = dir + C.set_dir(dir) C.initialize_directions = pipe_dir C.initialize() C.build_network() @@ -947,7 +947,7 @@ Buildable meters if(PIPE_SCRUBBERS_CAP) var/obj/machinery/atmospherics/pipe/cap/hidden/scrubbers/C = new(src.loc) - C.dir = dir + C.set_dir(dir) C.initialize_directions = pipe_dir C.initialize() C.build_network() @@ -957,7 +957,7 @@ Buildable meters if(PIPE_PASSIVE_GATE) //passive gate var/obj/machinery/atmospherics/binary/passive_gate/P = new(src.loc) - P.dir = dir + P.set_dir(dir) P.initialize_directions = pipe_dir if (pipename) P.name = pipename @@ -974,7 +974,7 @@ Buildable meters if(PIPE_VOLUME_PUMP) //volume pump var/obj/machinery/atmospherics/binary/pump/high_power/P = new(src.loc) - P.dir = dir + P.set_dir(dir) P.initialize_directions = pipe_dir if (pipename) P.name = pipename @@ -991,7 +991,7 @@ Buildable meters if(PIPE_HEAT_EXCHANGE) // heat exchanger var/obj/machinery/atmospherics/unary/heat_exchanger/C = new( src.loc ) - C.dir = dir + C.set_dir(dir) C.initialize_directions = pipe_dir if (pipename) C.name = pipename @@ -1005,7 +1005,7 @@ Buildable meters ///// Z-Level stuff if(PIPE_UP) var/obj/machinery/atmospherics/pipe/zpipe/up/P = new(src.loc) - P.dir = dir + P.set_dir(dir) P.initialize_directions = pipe_dir if (pipename) P.name = pipename @@ -1021,7 +1021,7 @@ Buildable meters P.node2.build_network() if(PIPE_DOWN) var/obj/machinery/atmospherics/pipe/zpipe/down/P = new(src.loc) - P.dir = dir + P.set_dir(dir) P.initialize_directions = pipe_dir if (pipename) P.name = pipename @@ -1037,7 +1037,7 @@ Buildable meters P.node2.build_network() if(PIPE_SUPPLY_UP) var/obj/machinery/atmospherics/pipe/zpipe/up/supply/P = new(src.loc) - P.dir = dir + P.set_dir(dir) P.initialize_directions = pipe_dir if (pipename) P.name = pipename @@ -1053,7 +1053,7 @@ Buildable meters P.node2.build_network() if(PIPE_SUPPLY_DOWN) var/obj/machinery/atmospherics/pipe/zpipe/down/supply/P = new(src.loc) - P.dir = dir + P.set_dir(dir) P.initialize_directions = pipe_dir if (pipename) P.name = pipename @@ -1069,7 +1069,7 @@ Buildable meters P.node2.build_network() if(PIPE_SCRUBBERS_UP) var/obj/machinery/atmospherics/pipe/zpipe/up/scrubbers/P = new(src.loc) - P.dir = dir + P.set_dir(dir) P.initialize_directions = pipe_dir if (pipename) P.name = pipename @@ -1085,7 +1085,7 @@ Buildable meters P.node2.build_network() if(PIPE_SCRUBBERS_DOWN) var/obj/machinery/atmospherics/pipe/zpipe/down/scrubbers/P = new(src.loc) - P.dir = dir + P.set_dir(dir) P.initialize_directions = pipe_dir if (pipename) P.name = pipename diff --git a/code/game/machinery/portable_turret.dm b/code/game/machinery/portable_turret.dm index b0b8df60c8..8acc0726a4 100644 --- a/code/game/machinery/portable_turret.dm +++ b/code/game/machinery/portable_turret.dm @@ -525,7 +525,7 @@ if(target && (target.stat != DEAD) && (!(target.lying) || emagged)) spawn() popUp() //pop the turret up if it's not already up. - dir = get_dir(src, target) //even if you can't shoot, follow the target + set_dir(get_dir(src, target)) //even if you can't shoot, follow the target spawn() shootAt(target) return 1 diff --git a/code/game/machinery/teleporter.dm b/code/game/machinery/teleporter.dm index acd89ee17c..b014ece92a 100644 --- a/code/game/machinery/teleporter.dm +++ b/code/game/machinery/teleporter.dm @@ -25,11 +25,11 @@ if(istype(station)) station.com = hub - station.dir = dir + station.set_dir(dir) if(istype(hub)) hub.com = src - hub.dir = dir + hub.set_dir(dir) /obj/machinery/computer/teleporter/attackby(I as obj, mob/living/user as mob) if(istype(I, /obj/item/weapon/card/data/)) diff --git a/code/game/machinery/turrets.dm b/code/game/machinery/turrets.dm index 567afc0d6d..29811e1a18 100644 --- a/code/game/machinery/turrets.dm +++ b/code/game/machinery/turrets.dm @@ -232,7 +232,7 @@ /obj/machinery/turret/proc/target() while(src && enabled && !stat && check_target(cur_target)) - src.dir = get_dir(src, cur_target) + src.set_dir(get_dir(src, cur_target)) shootAt(cur_target) sleep(shot_delay) return @@ -487,7 +487,7 @@ if(!target) cur_target = null return - src.dir = get_dir(src,target) + src.set_dir(get_dir(src,target)) var/turf/targloc = get_turf(target) var/target_x = targloc.x var/target_y = targloc.y diff --git a/code/game/mecha/equipment/tools/unused_tools.dm b/code/game/mecha/equipment/tools/unused_tools.dm index 6857891381..470159e06f 100644 --- a/code/game/mecha/equipment/tools/unused_tools.dm +++ b/code/game/mecha/equipment/tools/unused_tools.dm @@ -61,7 +61,7 @@ if(chassis.hasInternalDamage(MECHA_INT_CONTROL_LOST)) move_result = step_rand(chassis) else if(chassis.dir!=direction) - chassis.dir = direction + chassis.set_dir(direction) move_result = 1 else move_result = step(chassis,direction) diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index c8f8f261a2..031077d2ea 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -316,7 +316,7 @@ return 0 /obj/mecha/proc/mechturn(direction) - dir = direction + set_dir(direction) playsound(src,'sound/mecha/mechturn.ogg',40,1) return 1 @@ -1014,7 +1014,7 @@ src.forceMove(src.loc) src.log_append_to_last("[H] moved in as pilot.") src.icon_state = src.reset_icon() - dir = dir_in + set_dir(dir_in) playsound(src, 'sound/machines/windowdoor.ogg', 50, 1) if(!hasInternalDamage()) src.occupant << sound('sound/mecha/nominal.ogg',volume=50) @@ -1073,7 +1073,7 @@ src.Entered(mmi_as_oc) src.Move(src.loc) src.icon_state = src.reset_icon() - dir = dir_in + set_dir(dir_in) src.log_message("[mmi_as_oc] moved in as pilot.") if(!hasInternalDamage()) src.occupant << sound('sound/mecha/nominal.ogg',volume=50) @@ -1162,7 +1162,7 @@ src.verbs += /obj/mecha/verb/eject src.occupant = null src.icon_state = src.reset_icon()+"-open" - src.dir = dir_in + src.set_dir(dir_in) return ///////////////////////// diff --git a/code/game/mecha/medical/medical.dm b/code/game/mecha/medical/medical.dm index 7fe4c45695..027c9f84af 100644 --- a/code/game/mecha/medical/medical.dm +++ b/code/game/mecha/medical/medical.dm @@ -7,7 +7,7 @@ /obj/mecha/medical/mechturn(direction) - dir = direction + set_dir(direction) playsound(src,'sound/mecha/mechmove01.ogg',40,1) return 1 diff --git a/code/game/mecha/working/hoverpod.dm b/code/game/mecha/working/hoverpod.dm index 5f775d619b..5736e00b4f 100644 --- a/code/game/mecha/working/hoverpod.dm +++ b/code/game/mecha/working/hoverpod.dm @@ -56,7 +56,7 @@ //these three procs overriden to play different sounds /obj/mecha/working/hoverpod/mechturn(direction) - dir = direction + set_dir(direction) //playsound(src,'sound/machines/hiss.ogg',40,1) return 1 diff --git a/code/game/objects/effects/biomass_rift.dm b/code/game/objects/effects/biomass_rift.dm index 247f485b57..c619ccb1e7 100644 --- a/code/game/objects/effects/biomass_rift.dm +++ b/code/game/objects/effects/biomass_rift.dm @@ -30,7 +30,7 @@ if(!IsValidBiomassLoc(T)) continue var/obj/effect/biomass/starting = new /obj/effect/biomass(T) - starting.dir = get_dir(src,starting) + starting.set_dir(get_dir(src,starting)) starting.originalRift = src linkedBiomass += starting spawn(1) //DEBUG @@ -53,13 +53,13 @@ return switch(dir) if(NORTHWEST) - dir = NORTH + set_dir(NORTH) if(NORTHEAST) - dir = EAST + set_dir(EAST) if(SOUTHWEST) - dir = WEST + set_dir(WEST) if(SOUTHEAST) - dir = SOUTH + set_dir(SOUTH) sleep(spreadDelay) Spread() @@ -93,7 +93,7 @@ var/obj/effect/biomass/newBiomass = new /obj/effect/biomass(get_step(src,direction)) newBiomass.curDistance = curDistance + 1 newBiomass.maxDistance = maxDistance - newBiomass.dir = direction + newBiomass.set_dir(direction) newBiomass.originalRift = originalRift newBiomass.icon_state = "[originalRift.newicon]" //DEBUG originalRift.linkedBiomass += newBiomass @@ -110,7 +110,7 @@ if(!IsValidBiomassLoc(T,src)) continue var/obj/effect/biomass/starting = new /obj/effect/biomass(T) - starting.dir = get_dir(src,starting) + starting.set_dir(get_dir(src,starting)) starting.maxDistance = maxDistance /proc/IsValidBiomassLoc(turf/location,obj/effect/biomass/source = null) diff --git a/code/game/objects/effects/chemsmoke.dm b/code/game/objects/effects/chemsmoke.dm index fb9b049a3e..e62623e2ec 100644 --- a/code/game/objects/effects/chemsmoke.dm +++ b/code/game/objects/effects/chemsmoke.dm @@ -192,7 +192,7 @@ chemholder.reagents.copy_to(smoke, chemholder.reagents.total_volume / dist, safety = 1) //copy reagents to the smoke so mob/breathe() can handle inhaling the reagents smoke.icon = I smoke.layer = 6 - smoke.dir = pick(cardinal) + smoke.set_dir(pick(cardinal)) smoke.pixel_x = -32 + rand(-8,8) smoke.pixel_y = -32 + rand(-8,8) walk_to(smoke, T) diff --git a/code/game/objects/effects/decals/Cleanable/fuel.dm b/code/game/objects/effects/decals/Cleanable/fuel.dm index 6b7ef0242e..5162d0f6df 100644 --- a/code/game/objects/effects/decals/Cleanable/fuel.dm +++ b/code/game/objects/effects/decals/Cleanable/fuel.dm @@ -40,7 +40,7 @@ obj/effect/decal/cleanable/liquid_fuel icon_state = "mustard" anchored = 0 New(newLoc, amt = 1, d = 0) - dir = d //Setting this direction means you won't get torched by your own flamethrower. + set_dir(d) //Setting this direction means you won't get torched by your own flamethrower. . = ..() Spread() diff --git a/code/game/objects/effects/effect_system.dm b/code/game/objects/effects/effect_system.dm index 5b209e0423..db7abda850 100644 --- a/code/game/objects/effects/effect_system.dm +++ b/code/game/objects/effects/effect_system.dm @@ -402,7 +402,7 @@ steam.start() -- spawns the effect if(istype(T, /turf/space)) var/obj/effect/effect/ion_trails/I = new /obj/effect/effect/ion_trails(src.oldposition) src.oldposition = T - I.dir = src.holder.dir + I.set_dir(src.holder.dir) flick("ion_fade", I) I.icon_state = "blank" spawn( 20 ) @@ -449,7 +449,7 @@ steam.start() -- spawns the effect var/obj/effect/effect/steam/I = new /obj/effect/effect/steam(src.oldposition) src.number++ src.oldposition = get_turf(holder) - I.dir = src.holder.dir + I.set_dir(src.holder.dir) spawn(10) I.delete() src.number-- diff --git a/code/game/objects/effects/glowshroom.dm b/code/game/objects/effects/glowshroom.dm index 68285d4f98..f7a6795e84 100644 --- a/code/game/objects/effects/glowshroom.dm +++ b/code/game/objects/effects/glowshroom.dm @@ -28,7 +28,7 @@ ..() - dir = CalcDir() + set_dir(CalcDir()) if(!floor) switch(dir) //offset to make it be on the wall rather than on the floor diff --git a/code/game/objects/effects/step_triggers.dm b/code/game/objects/effects/step_triggers.dm index cd9142bdc0..59a71ddaa8 100644 --- a/code/game/objects/effects/step_triggers.dm +++ b/code/game/objects/effects/step_triggers.dm @@ -71,7 +71,7 @@ var/predir = AM.dir step(AM, direction) if(!facedir) - AM.dir = predir + AM.set_dir(predir) diff --git a/code/game/objects/items/devices/chameleonproj.dm b/code/game/objects/items/devices/chameleonproj.dm index b97ef5746c..af350bd56b 100644 --- a/code/game/objects/items/devices/chameleonproj.dm +++ b/code/game/objects/items/devices/chameleonproj.dm @@ -95,7 +95,7 @@ icon = new_icon icon_state = new_iconstate overlays = new_overlays - dir = O.dir + set_dir(O.dir) M.loc = src master = C master.active_dummy = src diff --git a/code/game/objects/items/devices/floor_painter.dm b/code/game/objects/items/devices/floor_painter.dm index d0bb6b93c0..27b4054fa5 100644 --- a/code/game/objects/items/devices/floor_painter.dm +++ b/code/game/objects/items/devices/floor_painter.dm @@ -29,7 +29,7 @@ switch(tile_dir_mode) if(1) // All directions accepted - F.dir = D + F.set_dir(D) F.icon_state = mode if(2) // Corner mode - diagonal directions converted CW around. switch(D) @@ -41,7 +41,7 @@ D = WEST if(NORTHWEST) D = NORTH - F.dir = D + F.set_dir(D) F.icon_state = mode if(3) // cardinal directions only. I've adjusted diagonals the same way the facing code does. switch(D) @@ -53,7 +53,7 @@ D = WEST if(NORTHWEST) D = WEST - F.dir = D + F.set_dir(D) F.icon_state = mode if(4) // floors.dmi icon_states "warningcorner" and "warnwhitecorner" are incorrect, this fixes it var/D2 @@ -66,16 +66,16 @@ D2 = NORTH if(NORTHWEST) D2 = EAST - F.dir = D2 + F.set_dir(D2) F.icon_state = mode if(5) - F.dir = 0 + F.set_dir(0) if(D == NORTH || D == SOUTH || D == NORTHEAST || D == SOUTHWEST) F.icon_state = mode else F.icon_state = "[mode]_inv" else - F.dir = 0 + F.set_dir(0) F.icon_state = mode else usr << "You can't paint that!" diff --git a/code/game/objects/items/shooting_range.dm b/code/game/objects/items/shooting_range.dm index 54c159d8db..2f0b67d31d 100644 --- a/code/game/objects/items/shooting_range.dm +++ b/code/game/objects/items/shooting_range.dm @@ -116,7 +116,7 @@ if(Proj.damage >= 20 || istype(Proj, /obj/item/projectile/beam/practice)) bmark.icon_state = "scorch" - bmark.dir = pick(NORTH,SOUTH,EAST,WEST) // random scorch design + bmark.set_dir(pick(NORTH,SOUTH,EAST,WEST)) // random scorch design else diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm index aa93aec8ba..c3fa049b17 100644 --- a/code/game/objects/items/stacks/stack.dm +++ b/code/game/objects/items/stacks/stack.dm @@ -131,7 +131,7 @@ if (src.amount < R.req_amount*multiplier) return var/atom/O = new R.result_type( usr.loc ) - O.dir = usr.dir + O.set_dir(usr.dir) if (R.max_res_amount>1) var/obj/item/stack/new_item = O new_item.amount = R.res_amount*multiplier diff --git a/code/game/objects/items/weapons/grenades/grenade.dm b/code/game/objects/items/weapons/grenades/grenade.dm index 2ff3114423..46854c6a2a 100644 --- a/code/game/objects/items/weapons/grenades/grenade.dm +++ b/code/game/objects/items/weapons/grenades/grenade.dm @@ -35,7 +35,7 @@ spawn(det_time) prime() return - user.dir = get_dir(user, target) + user.set_dir(get_dir(user, target)) user.drop_item() var/t = (isturf(target) ? target : target.loc) walk_towards(src, t, 3) diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm index 6bb08bb451..70485e67a2 100644 --- a/code/game/objects/items/weapons/twohanded.dm +++ b/code/game/objects/items/weapons/twohanded.dm @@ -169,7 +169,7 @@ if((wielded) && prob(50)) spawn(0) for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2)) - user.dir = i + user.set_dir(i) sleep(1) /obj/item/weapon/twohanded/dualsaber/IsShield() diff --git a/code/game/objects/structures/electricchair.dm b/code/game/objects/structures/electricchair.dm index 2330e63ecc..28d9ebc623 100644 --- a/code/game/objects/structures/electricchair.dm +++ b/code/game/objects/structures/electricchair.dm @@ -15,7 +15,7 @@ if(istype(W, /obj/item/weapon/wrench)) var/obj/structure/stool/bed/chair/C = new /obj/structure/stool/bed/chair(loc) playsound(loc, 'sound/items/Ratchet.ogg', 50, 1) - C.dir = dir + C.set_dir(dir) part.loc = loc part.master = null part = null diff --git a/code/game/objects/structures/janicart.dm b/code/game/objects/structures/janicart.dm index b12a1a74d0..535b73d3b5 100644 --- a/code/game/objects/structures/janicart.dm +++ b/code/game/objects/structures/janicart.dm @@ -170,14 +170,14 @@ /obj/structure/stool/bed/chair/janicart/New() - handle_rotation() create_reagents(100) + update_layer() /obj/structure/stool/bed/chair/janicart/examine(mob/user) if(!..(user, 1)) return - + user << "\icon[src] This [callme] contains [reagents.total_volume] unit\s of water!" if(mybag) user << "\A [mybag] is hanging on the [callme]." @@ -215,7 +215,6 @@ if(istype(user.l_hand, /obj/item/key) || istype(user.r_hand, /obj/item/key)) step(src, direction) update_mob() - handle_rotation() else user << "You'll need the keys in one of your hands to drive this [callme]." @@ -238,13 +237,20 @@ "You climb onto the [callme]!") M.buckled = src M.loc = loc - M.dir = dir + M.set_dir(dir) M.update_canmove() buckled_mob = M update_mob() add_fingerprint(user) +/obj/structure/stool/bed/chair/janicart/update_layer() + if(dir == SOUTH) + layer = FLY_LAYER + else + layer = OBJ_LAYER + + /obj/structure/stool/bed/chair/janicart/unbuckle() if(buckled_mob) buckled_mob.pixel_x = 0 @@ -252,12 +258,9 @@ ..() -/obj/structure/stool/bed/chair/janicart/handle_rotation() - if(dir == SOUTH) - layer = FLY_LAYER - else - layer = OBJ_LAYER - +/obj/structure/stool/bed/chair/janicart/set_dir() + ..() + update_layer() if(buckled_mob) if(buckled_mob.loc != loc) buckled_mob.buckled = null //Temporary, so Move() succeeds. @@ -268,7 +271,7 @@ /obj/structure/stool/bed/chair/janicart/proc/update_mob() if(buckled_mob) - buckled_mob.dir = dir + buckled_mob.set_dir(dir) switch(dir) if(SOUTH) buckled_mob.pixel_x = 0 diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm index 3db68575c9..e1c8427ecf 100644 --- a/code/game/objects/structures/morgue.dm +++ b/code/game/objects/structures/morgue.dm @@ -77,7 +77,7 @@ for(var/atom/movable/A as mob|obj in src) A.loc = src.connected.loc src.connected.icon_state = "morguet" - src.connected.dir = src.dir + src.connected.set_dir(src.dir) else //src.connected = null del(src.connected) diff --git a/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm b/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm index 3c5bbfc1ca..3d21575c74 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm @@ -56,7 +56,7 @@ "You hear squelching...") M.buckled = src M.loc = src.loc - M.dir = src.dir + M.set_dir(src.dir) M.update_canmove() M.pixel_y = 6 M.old_y = 6 diff --git a/code/game/objects/structures/stool_bed_chair_nest/bed.dm b/code/game/objects/structures/stool_bed_chair_nest/bed.dm index a3f99324b7..8902dbc8ec 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/bed.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/bed.dm @@ -33,9 +33,6 @@ manual_unbuckle(user) return -/obj/structure/stool/bed/proc/handle_rotation() - return - /obj/structure/stool/bed/MouseDrop(atom/over_object) return @@ -104,7 +101,7 @@ "You hear metal clanking") M.buckled = src M.loc = src.loc - M.dir = src.dir + M.set_dir(src.dir) M.update_canmove() src.buckled_mob = M src.add_fingerprint(user) diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm index 5db6d2f206..0e8e7d5850 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm @@ -11,7 +11,7 @@ /obj/structure/stool/bed/chair/New() ..() spawn(3) //sorry. i don't think there's a better way to do this. - handle_rotation() + update_layer() return /obj/structure/stool/bed/chair/attackby(obj/item/weapon/W as obj, mob/user as mob) @@ -24,7 +24,7 @@ user.drop_item() var/obj/structure/stool/bed/chair/e_chair/E = new /obj/structure/stool/bed/chair/e_chair(src.loc) playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) - E.dir = dir + E.set_dir(dir) E.part = SK SK.loc = E SK.master = E @@ -37,13 +37,17 @@ rotate() return -/obj/structure/stool/bed/chair/handle_rotation() //making this into a seperate proc so office chairs can call it on Move() +/obj/structure/stool/bed/chair/proc/update_layer() if(src.dir == NORTH) src.layer = FLY_LAYER else src.layer = OBJ_LAYER + +/obj/structure/stool/bed/chair/set_dir() + ..() + update_layer() if(buckled_mob) - buckled_mob.dir = dir + buckled_mob.set_dir(dir) /obj/structure/stool/bed/chair/verb/rotate() set name = "Rotate Chair" @@ -51,8 +55,7 @@ set src in oview(1) if(config.ghost_interaction) - src.dir = turn(src.dir, 90) - handle_rotation() + src.set_dir(turn(src.dir, 90)) return else if(istype(usr,/mob/living/simple_animal/mouse)) @@ -62,8 +65,7 @@ if(usr.stat || usr.restrained()) return - src.dir = turn(src.dir, 90) - handle_rotation() + src.set_dir(turn(src.dir, 90)) return /obj/structure/stool/bed/chair/MouseDrop_T(mob/M as mob, mob/user as mob) @@ -142,7 +144,6 @@ Bump(O) else unbuckle() - handle_rotation() /obj/structure/stool/bed/chair/office/Bump(atom/A) ..() diff --git a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm index 8e801de6e2..0ed780ebdd 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm @@ -10,12 +10,13 @@ var/bloodiness -/obj/structure/stool/bed/chair/wheelchair/handle_rotation() +/obj/structure/stool/bed/chair/wheelchair/set_dir() + ..() overlays = null var/image/O = image(icon = 'icons/obj/objects.dmi', icon_state = "w_overlay", layer = FLY_LAYER, dir = src.dir) overlays += O if(buckled_mob) - buckled_mob.dir = dir + buckled_mob.set_dir(dir) /obj/structure/stool/bed/chair/wheelchair/relaymove(mob/user, direction) // Redundant check? @@ -64,8 +65,7 @@ step(src, direction) if(buckled_mob) // Make sure it stays beneath the occupant Move(buckled_mob.loc) - dir = direction - handle_rotation() + set_dir(direction) if(pulling) // Driver if(pulling.loc == src.loc) // We moved onto the wheelchair? Revert! pulling.loc = T @@ -74,7 +74,7 @@ if(get_dist(src, pulling) > 1) // We are too far away? Losing control. pulling = null user.pulledby = null - pulling.dir = get_dir(pulling, src) // When everything is right, face the wheelchair + pulling.set_dir(get_dir(pulling, src)) // When everything is right, face the wheelchair if(bloodiness) create_track() driving = 0 @@ -101,7 +101,6 @@ else if (occupant && (src.loc != occupant.loc)) src.loc = occupant.loc // Failsafe to make sure the wheelchair stays beneath the occupant after driving - handle_rotation() /obj/structure/stool/bed/chair/wheelchair/attack_hand(mob/user as mob) if (pulling) @@ -122,7 +121,7 @@ usr.pulledby = src if(usr.pulling) usr.stop_pulling() - usr.dir = get_dir(usr, src) + usr.set_dir(get_dir(usr, src)) usr << "You grip \the [name]'s handles." else if(usr != pulling) @@ -176,14 +175,14 @@ var/obj/effect/decal/cleanable/blood/tracks/B = new(loc) var/newdir = get_dir(get_step(loc, dir), loc) if(newdir == dir) - B.dir = newdir + B.set_dir(newdir) else newdir = newdir | dir if(newdir == 3) newdir = 1 else if(newdir == 12) newdir = 4 - B.dir = newdir + B.set_dir(newdir) bloodiness-- /obj/structure/stool/bed/chair/wheelchair/buckle_mob(mob/M as mob, mob/user as mob) diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index bcd09a51cd..2dc9ae8057 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -250,9 +250,9 @@ if(6) icon_state = "tabledir3" if (dir_sum in list(1,2,4,8,5,6,9,10)) - dir = dir_sum + set_dir(dir_sum) else - dir = 2 + set_dir(2) /obj/structure/table/attack_tk() // no telehulk sorry return @@ -445,7 +445,7 @@ spawn(0) A.throw_at(pick(targets),1,1) - dir = direction + set_dir(direction) if(dir != NORTH) layer = 5 climbable = 0 //flipping tables allows them to be used as makeshift barriers diff --git a/code/game/objects/structures/transit_tubes.dm b/code/game/objects/structures/transit_tubes.dm index aed971b20d..2c8c534dd4 100644 --- a/code/game/objects/structures/transit_tubes.dm +++ b/code/game/objects/structures/transit_tubes.dm @@ -170,7 +170,7 @@ obj/structure/ex_act(severity) nexttube = tube break if(!nexttube) - pod.dir = turn(pod.dir, 180) + pod.set_dir(turn(pod.dir, 180)) if(icon_state == "closed" && pod) pod.follow_tube() @@ -320,13 +320,13 @@ obj/structure/ex_act(severity) break if(current_tube == null) - dir = next_dir + set_dir(next_dir) Move(get_step(loc, dir)) // Allow collisions when leaving the tubes. break last_delay = current_tube.enter_delay(src, next_dir) sleep(last_delay) - dir = next_dir + set_dir(next_dir) loc = next_loc // When moving from one tube to another, skip collision and such. density = current_tube.density @@ -429,14 +429,14 @@ obj/structure/ex_act(severity) station.open_animation() else if(direction in station.directions()) - dir = direction + set_dir(direction) station.launch_pod() return for(var/obj/structure/transit_tube/tube in loc) if(dir in tube.directions()) if(tube.has_exit(direction)) - dir = direction + set_dir(direction) return diff --git a/code/game/objects/structures/windoor_assembly.dm b/code/game/objects/structures/windoor_assembly.dm index 9e1b47a0b1..c115f230e2 100644 --- a/code/game/objects/structures/windoor_assembly.dm +++ b/code/game/objects/structures/windoor_assembly.dm @@ -32,9 +32,9 @@ obj/structure/windoor_assembly/New(Loc, start_dir=NORTH, constructed=0) anchored = 0 switch(start_dir) if(NORTH, SOUTH, EAST, WEST) - dir = start_dir + set_dir(start_dir) else //If the user is facing northeast. northwest, southeast, southwest or north, default to north - dir = NORTH + set_dir(NORTH) update_nearby_tiles(need_rebuild=1) @@ -220,7 +220,7 @@ obj/structure/windoor_assembly/Del() else windoor.icon_state = "rightsecureopen" windoor.base_state = "rightsecure" - windoor.dir = src.dir + windoor.set_dir(src.dir) windoor.density = 0 if(src.electronics.one_access) @@ -238,7 +238,7 @@ obj/structure/windoor_assembly/Del() else windoor.icon_state = "rightopen" windoor.base_state = "right" - windoor.dir = src.dir + windoor.set_dir(src.dir) windoor.density = 0 if(src.electronics.one_access) @@ -272,7 +272,7 @@ obj/structure/windoor_assembly/Del() if(src.state != "01") update_nearby_tiles(need_rebuild=1) //Compel updates before - src.dir = turn(src.dir, 270) + src.set_dir(turn(src.dir, 270)) if(src.state != "01") update_nearby_tiles(need_rebuild=1) diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index a8492748a3..73ec443e0a 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -246,7 +246,7 @@ return 0 update_nearby_tiles(need_rebuild=1) //Compel updates before - dir = turn(dir, 90) + set_dir(turn(dir, 90)) // updateSilicate() update_nearby_tiles(need_rebuild=1) return @@ -262,7 +262,7 @@ return 0 update_nearby_tiles(need_rebuild=1) //Compel updates before - dir = turn(dir, 270) + set_dir(turn(dir, 270)) // updateSilicate() update_nearby_tiles(need_rebuild=1) return @@ -292,7 +292,7 @@ anchored = 0 if (start_dir) - dir = start_dir + set_dir(start_dir) health = maxhealth @@ -313,7 +313,7 @@ var/ini_dir = dir update_nearby_tiles(need_rebuild=1) ..() - dir = ini_dir + set_dir(ini_dir) update_nearby_tiles(need_rebuild=1) //checks if this window is full-tile one diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index db622996da..6c417a35e1 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -1769,7 +1769,7 @@ else var/atom/O = new path(target) if(O) - O.dir = obj_dir + O.set_dir(obj_dir) if(obj_name) O.name = obj_name if(istype(O,/mob)) diff --git a/code/modules/assembly/infrared.dm b/code/modules/assembly/infrared.dm index 50b2c86205..3a70e85399 100644 --- a/code/modules/assembly/infrared.dm +++ b/code/modules/assembly/infrared.dm @@ -60,7 +60,7 @@ var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam((holder ? holder.loc : loc) ) I.master = src I.density = 1 - I.dir = dir + I.set_dir(dir) step(I, I.dir) if(I) I.density = 0 @@ -85,14 +85,14 @@ Move() var/t = dir ..() - dir = t + set_dir(t) del(first) return holder_movement() if(!holder) return 0 -// dir = holder.dir +// set_dir(holder.dir) del(first) return 1 @@ -151,7 +151,7 @@ set category = "Object" set src in usr - dir = turn(dir, 90) + set_dir(turn(dir, 90)) return @@ -213,7 +213,7 @@ var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(loc) I.master = master I.density = 1 - I.dir = dir + I.set_dir(dir) //world << "created new beam \ref[I] at [I.x] [I.y] [I.z]" step(I, I.dir) diff --git a/code/modules/awaymissions/gateway.dm b/code/modules/awaymissions/gateway.dm index 20864c641e..04c255b94e 100644 --- a/code/modules/awaymissions/gateway.dm +++ b/code/modules/awaymissions/gateway.dm @@ -120,13 +120,13 @@ obj/machinery/gateway/centerstation/process() if(!awaygate) return if(awaygate.calibrated) M.loc = get_step(awaygate.loc, SOUTH) - M.dir = SOUTH + M.set_dir(SOUTH) return else var/obj/effect/landmark/dest = pick(awaydestinations) if(dest) M.loc = dest.loc - M.dir = SOUTH + M.set_dir(SOUTH) use_power(5000) return @@ -222,7 +222,7 @@ obj/machinery/gateway/centerstation/process() M << "\black The station gate has detected your exile implant and is blocking your entry." return M.loc = get_step(stationgate.loc, SOUTH) - M.dir = SOUTH + M.set_dir(SOUTH) /obj/machinery/gateway/centeraway/attackby(obj/item/device/W as obj, mob/user as mob) diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index c6487cc9d2..79a3fb2835 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -144,7 +144,7 @@ desc = O.desc icon = O.icon icon_state = O.icon_state - dir = O.dir + set_dir(O.dir) /obj/item/clothing/ears/earmuffs name = "earmuffs" diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm index bd3d93ae72..fe6c3ea031 100644 --- a/code/modules/flufftext/Hallucination.dm +++ b/code/modules/flufftext/Hallucination.dm @@ -295,7 +295,7 @@ proc/check_panel(mob/M) collapse() continue if(get_dist(src,my_target) > 1) - src.dir = get_dir(src,my_target) + src.set_dir(get_dir(src,my_target)) step_towards(src,my_target) updateimage() else diff --git a/code/modules/mining/drilling/drill.dm b/code/modules/mining/drilling/drill.dm index 4ed2cd0867..7f9d331aac 100644 --- a/code/modules/mining/drilling/drill.dm +++ b/code/modules/mining/drilling/drill.dm @@ -388,5 +388,5 @@ usr << "It is anchored in place!" return 0 - src.dir = turn(src.dir, 90) + src.set_dir(turn(src.dir, 90)) return 1 \ No newline at end of file diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index 0f3c764878..c5e1afbc4c 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -182,7 +182,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp /mob/dead/observer/Move(NewLoc, direct) following = null - dir = direct + set_dir(direct) if(NewLoc) loc = NewLoc for(var/obj/effect/step_trigger/S in NewLoc) diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index eb96d51512..6719756744 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -130,9 +130,9 @@ hud_used.l_hand_hud_object.icon_state = "hand_inactive" hud_used.r_hand_hud_object.icon_state = "hand_active" /*if (!( src.hand )) - src.hands.dir = NORTH + src.hands.set_dir(NORTH) else - src.hands.dir = SOUTH*/ + src.hands.set_dir(SOUTH)*/ return /mob/living/carbon/proc/activate_hand(var/selhand) //0 or "r" or "right" for right hand; 1 or "l" or "left" for left hand. diff --git a/code/modules/mob/living/carbon/monkey/npc.dm b/code/modules/mob/living/carbon/monkey/npc.dm index f863558605..a7d4bfc7ae 100644 --- a/code/modules/mob/living/carbon/monkey/npc.dm +++ b/code/modules/mob/living/carbon/monkey/npc.dm @@ -53,7 +53,7 @@ mob/living/carbon/monkey/proc/npc_act() hiding_behind = null hid_behind = 0 - if(loc == prevloc) dir = get_dir(src, npc_fleeing) + if(loc == prevloc) set_dir(get_dir(src, npc_fleeing)) else if(prob(33) && canmove && isturf(loc)) step(src, pick(cardinal)) diff --git a/code/modules/mob/living/simple_animal/friendly/corgi.dm b/code/modules/mob/living/simple_animal/friendly/corgi.dm index 2b632c70f5..162038dd07 100644 --- a/code/modules/mob/living/simple_animal/friendly/corgi.dm +++ b/code/modules/mob/living/simple_animal/friendly/corgi.dm @@ -297,15 +297,15 @@ if(movement_target) //Not redundant due to sleeps, Item can be gone in 6 decisecomds if (movement_target.loc.x < src.x) - dir = WEST + set_dir(WEST) else if (movement_target.loc.x > src.x) - dir = EAST + set_dir(EAST) else if (movement_target.loc.y < src.y) - dir = SOUTH + set_dir(SOUTH) else if (movement_target.loc.y > src.y) - dir = NORTH + set_dir(NORTH) else - dir = SOUTH + set_dir(SOUTH) if(isturf(movement_target.loc) ) UnarmedAttack(movement_target) @@ -316,7 +316,7 @@ visible_emote(pick("dances around","chases their tail")) spawn(0) for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2)) - dir = i + set_dir(i) sleep(1) /obj/item/weapon/reagent_containers/food/snacks/meat/corgi @@ -369,7 +369,7 @@ M.show_message("\blue [user] baps [name] on the nose with the rolled up [O]") spawn(0) for(var/i in list(1,2,4,8,4,2,1,2)) - dir = i + set_dir(i) sleep(1) else ..() @@ -471,5 +471,5 @@ visible_emote(pick("dances around","chases her tail")) spawn(0) for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2)) - dir = i + set_dir(i) sleep(1) diff --git a/code/modules/mob/living/simple_animal/hostile/bear.dm b/code/modules/mob/living/simple_animal/hostile/bear.dm index fa3e8c2385..5bc3d41afc 100644 --- a/code/modules/mob/living/simple_animal/hostile/bear.dm +++ b/code/modules/mob/living/simple_animal/hostile/bear.dm @@ -74,7 +74,7 @@ stance_step = max(0, stance_step) //If we have not seen a mob in a while, the stance_step will be negative, we need to reset it to 0 as soon as we see a mob again. stance_step++ found_mob = 1 - src.dir = get_dir(src,target_mob) //Keep staring at the mob + src.set_dir(get_dir(src,target_mob)) //Keep staring at the mob if(stance_step in list(1,4,7)) //every 3 ticks var/action = pick( list( "growls at [target_mob]", "stares angrily at [target_mob]", "prepares to attack [target_mob]", "closely watches [target_mob]" ) ) diff --git a/code/modules/mob/living/simple_animal/worm.dm b/code/modules/mob/living/simple_animal/worm.dm index 6dad3655e3..0df4f5c7c4 100644 --- a/code/modules/mob/living/simple_animal/worm.dm +++ b/code/modules/mob/living/simple_animal/worm.dm @@ -75,7 +75,7 @@ if(stat == CONSCIOUS || stat == UNCONSCIOUS) icon_state = "spacewormhead[previous?1:0]" if(previous) - dir = get_dir(previous,src) + set_dir(get_dir(previous,src)) else icon_state = "spacewormheaddead" @@ -129,7 +129,7 @@ icon_state = "spaceworm[get_dir(src,previous) | get_dir(src,next)]" //see 3 lines below else //tail icon_state = "spacewormtail" - dir = get_dir(src,next) //next will always be present since it's not a head and if it's dead, it goes in the other if branch + set_dir(get_dir(src,next)) //next will always be present since it's not a head and if it's dead, it goes in the other if branch else icon_state = "spacewormdead" diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index fa70ccbfc5..6bf10756d0 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -905,10 +905,9 @@ note dizziness decrements automatically in the mob's Life() proc. /mob/proc/facedir(var/ndir) if(!canface()) return 0 - dir = ndir + set_dir(ndir) if(buckled && buckled.movable) - buckled.dir = ndir - buckled.handle_rotation() + buckled.set_dir(ndir) client.move_delay += movement_delay() return 1 diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm index f999b26ec0..da6d01de79 100644 --- a/code/modules/mob/mob_movement.dm +++ b/code/modules/mob/mob_movement.dm @@ -110,8 +110,8 @@ */ return - -/atom/movable/Move(NewLoc, direct) +//This proc should never be overridden elsewhere at /atom/movable to keep directions sane. +/atom/movable/Move(newloc, direct) if (direct & (direct - 1)) if (direct & 1) if (direct & 4) @@ -143,9 +143,20 @@ if (step(src, WEST)) step(src, SOUTH) else - . = ..() - return + var/atom/A = src.loc + var/olddir = dir //we can't override this without sacrificing the rest of movable/New() + . = ..() + if(direct != olddir) + dir = olddir + set_dir(direct) + + src.move_speed = world.time - src.l_move_time + src.l_move_time = world.time + src.m_flag = 1 + if ((A != src.loc && A && A.z == src.z)) + src.last_move = get_dir(A, src.loc) + return /client/proc/Move_object(direct) if(mob && mob.control_object) diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm index 48d0140d90..00c6f9d05e 100644 --- a/code/modules/mob/new_player/new_player.dm +++ b/code/modules/mob/new_player/new_player.dm @@ -334,7 +334,7 @@ // Moving wheelchair if they have one if(character.buckled && istype(character.buckled, /obj/structure/stool/bed/chair/wheelchair)) character.buckled.loc = character.loc - character.buckled.dir = character.dir + character.buckled.set_dir(character.dir) ticker.mode.latespawn(character) diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index 6d830d1559..7816b914cf 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -1037,7 +1037,7 @@ obj/item/weapon/organ/New(loc, mob/living/carbon/human/H) base.Blend(rgb(H.r_skin, H.g_skin, H.b_skin), ICON_ADD) icon = base - dir = SOUTH + set_dir(SOUTH) src.transform = turn(src.transform, rand(70,130)) diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index 510602122f..45114d9e78 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -143,9 +143,9 @@ // offset 24 pixels in direction of dir // this allows the APC to be embedded in a wall, yet still inside an area if (building) - dir = ndir + set_dir(ndir) src.tdir = dir // to fix Vars bug - dir = SOUTH + set_dir(SOUTH) pixel_x = (src.tdir & 3)? 0 : (src.tdir == 4 ? 24 : -24) pixel_y = (src.tdir & 3)? (src.tdir ==1 ? 24 : -24) : 0 @@ -184,7 +184,7 @@ // create a terminal object at the same position as original turf loc // wires will attach to this terminal = new/obj/machinery/power/terminal(src.loc) - terminal.dir = tdir + terminal.set_dir(tdir) terminal.master = src /obj/machinery/power/apc/proc/init() diff --git a/code/modules/power/generator.dm b/code/modules/power/generator.dm index e6bd2151c8..c574c37ef8 100644 --- a/code/modules/power/generator.dm +++ b/code/modules/power/generator.dm @@ -191,7 +191,7 @@ if (usr.stat || usr.restrained() || anchored) return - src.dir = turn(src.dir, 90) + src.set_dir(turn(src.dir, 90)) /obj/machinery/power/generator/verb/rotate_anticlock() set category = "Object" @@ -201,4 +201,4 @@ if (usr.stat || usr.restrained() || anchored) return - src.dir = turn(src.dir, -90) \ No newline at end of file + src.set_dir(turn(src.dir, -90)) \ No newline at end of file diff --git a/code/modules/power/singularity/emitter.dm b/code/modules/power/singularity/emitter.dm index 4ae6e0b254..59e93c23b6 100644 --- a/code/modules/power/singularity/emitter.dm +++ b/code/modules/power/singularity/emitter.dm @@ -33,7 +33,7 @@ if (src.anchored || usr:stat) usr << "It is fastened to the floor!" return 0 - src.dir = turn(src.dir, 90) + src.set_dir(turn(src.dir, 90)) return 1 /obj/machinery/power/emitter/initialize() @@ -137,7 +137,7 @@ var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(5, 1, src) s.start() - A.dir = src.dir + A.set_dir(src.dir) switch(dir) if(NORTH) A.yo = 20 diff --git a/code/modules/power/singularity/field_generator.dm b/code/modules/power/singularity/field_generator.dm index cf339eff30..501ccd989a 100644 --- a/code/modules/power/singularity/field_generator.dm +++ b/code/modules/power/singularity/field_generator.dm @@ -299,7 +299,7 @@ field_generator power level display fields += CF G.fields += CF CF.loc = T - CF.dir = field_dir + CF.set_dir(field_dir) var/listcheck = 0 for(var/obj/machinery/field_generator/FG in connected_gens) if (isnull(FG)) diff --git a/code/modules/power/singularity/particle_accelerator/particle.dm b/code/modules/power/singularity/particle_accelerator/particle.dm index 0fc32904ab..cbec31306b 100644 --- a/code/modules/power/singularity/particle_accelerator/particle.dm +++ b/code/modules/power/singularity/particle_accelerator/particle.dm @@ -29,7 +29,7 @@ /obj/effect/accelerated_particle/New(loc, dir = 2) src.loc = loc - src.dir = dir + src.set_dir(dir) if(movement_range > 20) movement_range = 20 spawn(0) diff --git a/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm b/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm index a122fd12f3..6739bd165e 100644 --- a/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm +++ b/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm @@ -91,7 +91,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin if (src.anchored || usr:stat) usr << "It is fastened to the floor!" return 0 - src.dir = turn(src.dir, 270) + src.set_dir(turn(src.dir, 270)) return 1 /obj/structure/particle_accelerator/verb/rotateccw() @@ -102,7 +102,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin if (src.anchored || usr:stat) usr << "It is fastened to the floor!" return 0 - src.dir = turn(src.dir, 90) + src.set_dir(turn(src.dir, 90)) return 1 /obj/structure/particle_accelerator/examine(mob/user) @@ -282,7 +282,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin if (src.anchored || usr:stat) usr << "It is fastened to the floor!" return 0 - src.dir = turn(src.dir, 270) + src.set_dir(turn(src.dir, 270)) return 1 /obj/machinery/particle_accelerator/verb/rotateccw() @@ -293,7 +293,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin if (src.anchored || usr:stat) usr << "It is fastened to the floor!" return 0 - src.dir = turn(src.dir, 90) + src.set_dir(turn(src.dir, 90)) return 1 /obj/machinery/particle_accelerator/update_icon() diff --git a/code/modules/power/singularity/particle_accelerator/particle_control.dm b/code/modules/power/singularity/particle_accelerator/particle_control.dm index 5b30c000c7..26239ff567 100644 --- a/code/modules/power/singularity/particle_accelerator/particle_control.dm +++ b/code/modules/power/singularity/particle_accelerator/particle_control.dm @@ -157,7 +157,7 @@ /obj/machinery/particle_accelerator/control_box/proc/part_scan() for(var/obj/structure/particle_accelerator/fuel_chamber/F in orange(1,src)) - src.dir = F.dir + src.set_dir(F.dir) connected_parts = list() var/tally = 0 var/ldir = turn(dir,-90) diff --git a/code/modules/power/singularity/particle_accelerator/particle_emitter.dm b/code/modules/power/singularity/particle_accelerator/particle_emitter.dm index 01666774a9..ff6a444a53 100644 --- a/code/modules/power/singularity/particle_accelerator/particle_emitter.dm +++ b/code/modules/power/singularity/particle_accelerator/particle_emitter.dm @@ -44,6 +44,6 @@ if(2) A = new/obj/effect/accelerated_particle/strong(T, dir) if(A) - A.dir = src.dir + A.set_dir(src.dir) return 1 return 0 diff --git a/code/modules/power/smes.dm b/code/modules/power/smes.dm index f18aa2eb2a..611c8546f3 100644 --- a/code/modules/power/smes.dm +++ b/code/modules/power/smes.dm @@ -207,7 +207,7 @@ user << "You start adding cable to the [src]." if(do_after(user, 50)) terminal = new /obj/machinery/power/terminal(tempLoc) - terminal.dir = tempDir + terminal.set_dir(tempDir) terminal.master = src return 0 return 1 diff --git a/code/modules/power/solar.dm b/code/modules/power/solar.dm index a3cf39280d..861665b462 100644 --- a/code/modules/power/solar.dm +++ b/code/modules/power/solar.dm @@ -102,7 +102,7 @@ var/list/solars_list = list() overlays += image('icons/obj/power.dmi', icon_state = "solar_panel-b", layer = FLY_LAYER) else overlays += image('icons/obj/power.dmi', icon_state = "solar_panel", layer = FLY_LAYER) - src.dir = angle2dir(adir) + src.set_dir(angle2dir(adir)) return //calculates the fraction of the sunlight that the panel recieves diff --git a/code/modules/power/tracker.dm b/code/modules/power/tracker.dm index 92b6d2924c..38824dec5d 100644 --- a/code/modules/power/tracker.dm +++ b/code/modules/power/tracker.dm @@ -52,7 +52,7 @@ sun_angle = angle //set icon dir to show sun illumination - dir = turn(NORTH, -angle - 22.5) // 22.5 deg bias ensures, e.g. 67.5-112.5 is EAST + set_dir(turn(NORTH, -angle - 22.5)) // 22.5 deg bias ensures, e.g. 67.5-112.5 is EAST if(powernet && (powernet == control.powernet)) //update if we're still in the same powernet control.cdir = angle diff --git a/code/modules/projectiles/ammunition.dm b/code/modules/projectiles/ammunition.dm index 972f6206ae..610c0f28a3 100644 --- a/code/modules/projectiles/ammunition.dm +++ b/code/modules/projectiles/ammunition.dm @@ -18,7 +18,7 @@ BB = new projectile_type(src) pixel_x = rand(-10.0, 10) pixel_y = rand(-10.0, 10) - dir = pick(cardinal) + set_dir(pick(cardinal)) /obj/item/ammo_casing/attackby(obj/item/weapon/W as obj, mob/user as mob) diff --git a/code/modules/projectiles/targeting.dm b/code/modules/projectiles/targeting.dm index ddacdbead5..496455f24e 100644 --- a/code/modules/projectiles/targeting.dm +++ b/code/modules/projectiles/targeting.dm @@ -48,7 +48,7 @@ //Lets not spam it. if(lock_time > world.time - 2) return - user.dir = get_cardinal_dir(src, A) + user.set_dir(get_cardinal_dir(src, A)) if(isliving(A) && !(A in target)) Aim(A) //Clicked a mob, aim at them return 1 @@ -103,7 +103,7 @@ else click_empty(M) - usr.dir = get_cardinal_dir(src, T) + usr.set_dir(get_cardinal_dir(src, T)) if (!firerate) // If firerate is set to lower aim after one shot, untarget the target T.NotTargeted(src) diff --git a/code/modules/recycling/conveyor2.dm b/code/modules/recycling/conveyor2.dm index 314e6dbccf..2244e98bf1 100644 --- a/code/modules/recycling/conveyor2.dm +++ b/code/modules/recycling/conveyor2.dm @@ -24,7 +24,7 @@ /obj/machinery/conveyor/New(loc, newdir, on = 0) ..(loc) if(newdir) - dir = newdir + set_dir(newdir) switch(dir) if(NORTH) forwards = NORTH diff --git a/code/modules/recycling/disposal-construction.dm b/code/modules/recycling/disposal-construction.dm index b4c8cfc2f5..8b26dd3133 100644 --- a/code/modules/recycling/disposal-construction.dm +++ b/code/modules/recycling/disposal-construction.dm @@ -111,7 +111,7 @@ usr << "You must unfasten the pipe before rotating it." return - dir = turn(dir, -90) + set_dir(turn(dir, -90)) update() verb/flip() @@ -125,7 +125,7 @@ usr << "You must unfasten the pipe before flipping it." return - dir = turn(dir, 180) + set_dir(turn(dir, 180)) switch(ptype) if(2) ptype = 3 @@ -260,7 +260,7 @@ var/obj/structure/disposalpipe/P = new pipetype(src.loc) src.transfer_fingerprints_to(P) P.base_icon_state = base_state - P.dir = dir + P.set_dir(dir) P.dpdir = dpdir P.updateicon() @@ -278,7 +278,7 @@ var/obj/structure/disposaloutlet/P = new /obj/structure/disposaloutlet(src.loc) src.transfer_fingerprints_to(P) - P.dir = dir + P.set_dir(dir) var/obj/structure/disposalpipe/trunk/Trunk = CP Trunk.linked = P @@ -286,7 +286,7 @@ var/obj/machinery/disposal/deliveryChute/P = new /obj/machinery/disposal/deliveryChute(src.loc) src.transfer_fingerprints_to(P) - P.dir = dir + P.set_dir(dir) del(src) return diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm index 3b5d5a197a..2bfac53547 100644 --- a/code/modules/recycling/disposal.dm +++ b/code/modules/recycling/disposal.dm @@ -543,7 +543,7 @@ loc = D.trunk active = 1 - dir = DOWN + set_dir(DOWN) spawn(1) move() // spawn off the movement process @@ -702,7 +702,7 @@ // proc/transfer(var/obj/structure/disposalholder/H) var/nextdir = nextdir(H.dir) - H.dir = nextdir + H.set_dir(nextdir) var/turf/T = H.nextloc() var/obj/structure/disposalpipe/P = H.findpipe(T) @@ -808,7 +808,7 @@ for(var/D in cardinal) if(D & dpdir) var/obj/structure/disposalpipe/broken/P = new(src.loc) - P.dir = D + P.set_dir(D) src.invisibility = 101 // make invisible (since we won't delete the pipe immediately) var/obj/structure/disposalholder/H = locate() in src @@ -919,7 +919,7 @@ if("pipe-tagger-partial") C.ptype = 14 src.transfer_fingerprints_to(C) - C.dir = dir + C.set_dir(dir) C.density = 0 C.anchored = 1 C.update() @@ -965,7 +965,7 @@ transfer(var/obj/structure/disposalholder/H) var/nextdir = nextdir(H.dir) - H.dir = nextdir + H.set_dir(nextdir) var/turf/T var/obj/structure/disposalpipe/P @@ -1229,7 +1229,7 @@ transfer(var/obj/structure/disposalholder/H) var/nextdir = nextdir(H.dir, H.destinationTag) - H.dir = nextdir + H.set_dir(nextdir) var/turf/T = H.nextloc() var/obj/structure/disposalpipe/P = H.findpipe(T) diff --git a/code/modules/research/xenoarchaeology/tools/suspension_generator.dm b/code/modules/research/xenoarchaeology/tools/suspension_generator.dm index 9b461b5d19..9f498d3faa 100644 --- a/code/modules/research/xenoarchaeology/tools/suspension_generator.dm +++ b/code/modules/research/xenoarchaeology/tools/suspension_generator.dm @@ -322,7 +322,7 @@ if(anchored) usr << "\red You cannot rotate [src], it has been firmly fixed to the floor." else - dir = turn(dir, 90) + set_dir(turn(dir, 90)) /obj/machinery/suspension_gen/verb/rotate_cw() set src in view(1) @@ -332,7 +332,7 @@ if(anchored) usr << "\red You cannot rotate [src], it has been firmly fixed to the floor." else - dir = turn(dir, -90) + set_dir(turn(dir, -90)) /obj/effect/suspension_field name = "energy field" diff --git a/code/modules/research/xenoarchaeology/tools/tools_locater.dm b/code/modules/research/xenoarchaeology/tools/tools_locater.dm index dfecd5979b..ad84f0e010 100644 --- a/code/modules/research/xenoarchaeology/tools/tools_locater.dm +++ b/code/modules/research/xenoarchaeology/tools/tools_locater.dm @@ -22,7 +22,7 @@ /obj/item/device/beacon_locator/process() if(target_radio) - dir = get_dir(src,target_radio) + set_dir(get_dir(src,target_radio)) switch(get_dist(src,target_radio)) if(0 to 3) icon_state = "pinondirect" diff --git a/code/modules/shieldgen/emergency_shield.dm b/code/modules/shieldgen/emergency_shield.dm index 8ecb5fb3b1..a361631960 100644 --- a/code/modules/shieldgen/emergency_shield.dm +++ b/code/modules/shieldgen/emergency_shield.dm @@ -13,7 +13,7 @@ var/shield_idle_power = 1500 //how much power we use when just being sustained. /obj/machinery/shield/New() - src.dir = pick(1,2,3,4) + src.set_dir(pick(1,2,3,4)) ..() update_nearby_tiles(need_rebuild=1) diff --git a/code/modules/shieldgen/sheldwallgen.dm b/code/modules/shieldgen/sheldwallgen.dm index 9bce6c3597..d2d8148c13 100644 --- a/code/modules/shieldgen/sheldwallgen.dm +++ b/code/modules/shieldgen/sheldwallgen.dm @@ -154,7 +154,7 @@ T2 = T var/obj/machinery/shieldwall/CF = new/obj/machinery/shieldwall/(src, G) //(ref to this gen, ref to connected gen) CF.loc = T - CF.dir = field_dir + CF.set_dir(field_dir) /obj/machinery/shieldwallgen/attackby(obj/item/W, mob/user) diff --git a/code/modules/shieldgen/shield_capacitor.dm b/code/modules/shieldgen/shield_capacitor.dm index 2893f11b89..0c26178314 100644 --- a/code/modules/shieldgen/shield_capacitor.dm +++ b/code/modules/shieldgen/shield_capacitor.dm @@ -149,5 +149,5 @@ if (src.anchored) usr << "It is fastened to the floor!" return - src.dir = turn(src.dir, 270) + src.set_dir(turn(src.dir, 270)) return diff --git a/code/modules/vehicles/train.dm b/code/modules/vehicles/train.dm index d8e372d818..c323eed809 100644 --- a/code/modules/vehicles/train.dm +++ b/code/modules/vehicles/train.dm @@ -155,7 +155,7 @@ //latch with src as the follower lead = T T.tow = src - dir = lead.dir + set_dir(lead.dir) if(user) user << "\blue You hitch [src] to [T]." diff --git a/code/modules/vehicles/vehicle.dm b/code/modules/vehicles/vehicle.dm index 5b40c9e5fc..b674655204 100644 --- a/code/modules/vehicles/vehicle.dm +++ b/code/modules/vehicles/vehicle.dm @@ -55,7 +55,7 @@ if(load) load.forceMove(loc)// = loc - load.dir = dir + load.set_dir(dir) return 1 else @@ -140,7 +140,7 @@ pulse2.icon_state = "empdisable" pulse2.name = "emp sparks" pulse2.anchored = 1 - pulse2.dir = pick(cardinal) + pulse2.set_dir(pick(cardinal)) spawn(10) pulse2.delete() @@ -154,9 +154,6 @@ /obj/vehicle/attack_ai(mob/user as mob) return -/obj/vehicle/proc/handle_rotation() - return - //------------------------------------------- // Vehicle procs //------------------------------------------- @@ -273,7 +270,7 @@ crate.close() C.forceMove(loc) - C.dir = dir + C.set_dir(dir) C.anchored = 1 load = C @@ -325,7 +322,7 @@ return 0 load.forceMove(dest) - load.dir = get_dir(loc, dest) + load.set_dir(get_dir(loc, dest)) load.anchored = initial(load.anchored) load.pixel_x = initial(load.pixel_x) load.pixel_y = initial(load.pixel_y) diff --git a/code/unused/Agouri_stuff.dm b/code/unused/Agouri_stuff.dm index bb5e7d3b35..e204fbd7d3 100644 --- a/code/unused/Agouri_stuff.dm +++ b/code/unused/Agouri_stuff.dm @@ -539,7 +539,7 @@ var/turf/simulated/floor/W = new /turf/simulated/floor( locate(src.x, src.y, src.z) ) W.RemoveLattice() - W.dir = old_dir + W.set_dir(old_dir) if(prior_icon) W.icon_state = prior_icon else W.icon_state = "floor" @@ -557,7 +557,7 @@ var/turf/simulated/floor/plating/W = new /turf/simulated/floor/plating( locate(src.x, src.y, src.z) ) W.RemoveLattice() - W.dir = old_dir + W.set_dir(old_dir) if(prior_icon) W.icon_state = prior_icon else W.icon_state = "plating" W.opacity = 1 @@ -570,7 +570,7 @@ var/turf/simulated/floor/engine/E = new /turf/simulated/floor/engine( locate(src.x, src.y, src.z) ) - E.dir = old_dir + E.set_dir(old_dir) E.icon_state = "engine" /turf/simulated/Entered(atom/A, atom/OL) @@ -633,13 +633,13 @@ /turf/proc/ReplaceWithSpace() var/old_dir = dir var/turf/space/S = new /turf/space( locate(src.x, src.y, src.z) ) - S.dir = old_dir + S.set_dir(old_dir) return S /turf/proc/ReplaceWithLattice() var/old_dir = dir var/turf/space/S = new /turf/space( locate(src.x, src.y, src.z) ) - S.dir = old_dir + S.set_dir(old_dir) new /obj/structure/lattice( locate(src.x, src.y, src.z) ) return S diff --git a/code/unused/_debug.dm b/code/unused/_debug.dm index 6b8bb9c3e3..fb4a994f28 100644 --- a/code/unused/_debug.dm +++ b/code/unused/_debug.dm @@ -502,7 +502,7 @@ Doing this because FindTurfs() isn't even used set category = "Debug" if(Debug) var/obj/effect/smoke/O = new /obj/effect/smoke( src.loc ) - O.dir = pick(NORTH, SOUTH, EAST, WEST) + O.set_dir(pick(NORTH, SOUTH, EAST, WEST)) spawn( 0 ) O.Life() else diff --git a/code/unused/assemblies.dm b/code/unused/assemblies.dm index 8f7d0f71e1..2c6909287a 100644 --- a/code/unused/assemblies.dm +++ b/code/unused/assemblies.dm @@ -480,8 +480,8 @@ set category = "Object" set src in usr - src.dir = turn(src.dir, 90) - src.part2.dir = src.dir + src.set_dir(turn(src.dir, 90)) + src.part2.set_dir(src.dir) src.add_fingerprint(usr) return @@ -489,7 +489,7 @@ var/t = src.dir ..() - src.dir = t + src.set_dir(t) //src.part2.first = null del(src.part2.first) return diff --git a/code/unused/asteroiddevice.dm b/code/unused/asteroiddevice.dm index f9c6aa9185..57a5747cfe 100644 --- a/code/unused/asteroiddevice.dm +++ b/code/unused/asteroiddevice.dm @@ -47,7 +47,7 @@ var/atom/cur_loc = src.loc if(cur_loc.z == beacon.z) - src.dir = get_dir(cur_loc,beacon) + src.set_dir(get_dir(cur_loc,beacon)) else var/list/beacon_global_loc = beacon.get_global_map_pos() var/list/src_global_loc = cur_loc.get_global_map_pos() @@ -64,7 +64,7 @@ else if(beacon_global_loc["y"]