Enhanced logging of Master and Failsafe controllers.

This commit is contained in:
Leshana
2020-03-30 16:48:18 -04:00
parent 0a46acbb31
commit 118c669d6a
2 changed files with 6 additions and 1 deletions

View File

@@ -52,6 +52,7 @@ var/datum/controller/failsafe/Failsafe
if(Master.processing && Master.iteration)
// Check if processing is done yet.
if(Master.iteration == master_iteration)
log_debug("DEFCON [defcon]: Master.iteration=[Master.iteration] Master.last_run=[Master.last_run] world.time=[world.time]")
switch(defcon)
if(4,5)
--defcon
@@ -71,7 +72,7 @@ var/datum/controller/failsafe/Failsafe
master_iteration = 0
to_chat(admins, "<span class='adminnotice'>MC restarted successfully</span>")
else if(rtn < 0)
log_game("FailSafe: Could not restart MC, runtime encountered. Entering defcon 0")
log_world("FailSafe: Could not restart MC, runtime encountered. Entering defcon 0")
to_chat(admins, "<span class='boldannounce'>ERROR: DEFCON [defcon_pretty()]. Could not restart MC, runtime encountered. I will silently keep retrying.</span>")
//if the return number was 0, it just means the mc was restarted too recently, and it just needs some time before we try again
//no need to handle that specially when defcon 0 can handle it