[MIRROR] Spontaneous Vore Element (#11785)

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2025-10-06 17:17:26 -04:00
committed by GitHub
co-authored by Cameron Lennox
parent 9b1fb8d624
commit 11a4471110
14 changed files with 310 additions and 265 deletions
@@ -0,0 +1,193 @@
/datum/element/spontaneous_vore
/datum/element/spontaneous_vore/Attach(datum/target)
. = ..()
if(!isliving(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_LIVING_STUMBLED_INTO, PROC_REF(handle_stumble))
RegisterSignal(target, COMSIG_LIVING_FALLING_DOWN, PROC_REF(handle_fall))
RegisterSignal(target, COMSIG_LIVING_HIT_BY_THROWN_ENTITY, PROC_REF(handle_hitby))
RegisterSignal(target, COMSIG_MOVABLE_CROSS, PROC_REF(handle_crossed))
/datum/element/spontaneous_vore/Detach(datum/target)
. = ..()
UnregisterSignal(target, list(COMSIG_LIVING_STUMBLED_INTO, COMSIG_LIVING_FALLING_DOWN, COMSIG_LIVING_HIT_BY_THROWN_ENTITY, COMSIG_MOVABLE_CROSS))
///Source is the one being bumped into (Owner of this component)
///Target is the one bumping into us.
/datum/element/spontaneous_vore/proc/handle_stumble(mob/living/source, mob/living/target)
SIGNAL_HANDLER
//snowflake protean code to prevent protean blobform from eating their human form and humanform from eating their protean blob...gross.
//We are trying to eat our blobform
if(istype(target, /mob/living/simple_mob/protean_blob))
var/mob/living/simple_mob/protean_blob/PB = target
if(PB.humanform == source)
return
//Our blobform is trying to eat us
if(istype(source, /mob/living/simple_mob/protean_blob))
var/mob/living/simple_mob/protean_blob/PB = source
if(PB.humanform == target)
return
//We are able to eat the person stumbling into us.
if(CanStumbleVore(prey = target, pred = source)) //This is if the person stumbling into us is able to eat us!
source.visible_message(span_vwarning("[target] flops carelessly into [source]!"))
source.begin_instant_nom(source, prey = target, pred = source, belly = source.vore_selected)
target.stop_flying()
return CANCEL_STUMBLED_INTO
//The person stumbling into us is able to eat us.
if(CanStumbleVore(prey = source, pred = target)) //This is if the person stumbling into us is able to be eaten by us! BROKEN!
source.visible_message(span_vwarning("[target] flops carelessly into [source]!"))
target.forceMove(get_turf(source))
source.begin_instant_nom(target, prey = source, pred = target, belly = target.vore_selected)
source.stop_flying()
return CANCEL_STUMBLED_INTO
//Source is the one dropping (us)
//Landing is the tile we're falling onto
//drop_mob is whatever mob is found in the turf we're dropping onto.
/datum/element/spontaneous_vore/proc/handle_fall(mob/living/source, turf/landing, mob/living/drop_mob)
SIGNAL_HANDLER
if(!drop_mob || drop_mob == source)
return
//pred = drop_mob
//prey = source
//result: source is eaten by drop_mob
if(CanDropVore(prey = source, pred = drop_mob))
drop_mob.feed_grabbed_to_self_falling_nom(drop_mob, prey = source)
drop_mob.visible_message(span_vdanger("\The [drop_mob] falls right onto \the [source]!"))
return COMSIG_CANCEL_FALL
//pred = source
//prey = drop_mob
//result: drop_mob is eaten by source
if(CanDropVore(prey = drop_mob, pred = source))
source.feed_grabbed_to_self_falling_nom(source, prey = drop_mob)
source.Weaken(4)
source.visible_message(span_vdanger("\The [drop_mob] falls right into \the [source]!"))
return COMSIG_CANCEL_FALL
/datum/element/spontaneous_vore/proc/handle_hitby(mob/living/source, atom/movable/hitby, speed)
SIGNAL_HANDLER
//Handle object throw vore
if(isitem(hitby))
var/obj/item/O = hitby
if(source.stat != DEAD && source.trash_catching && source.vore_selected)
if(source.adminbus_trash || is_type_in_list(O, GLOB.edible_trash) && O.trash_eatable && !is_type_in_list(O, GLOB.item_vore_blacklist))
source.visible_message(span_vwarning("[O] is thrown directly into [source]'s [lowertext(source.vore_selected.name)]!"))
O.throwing = 0
O.forceMove(source.vore_selected)
return COMSIG_CANCEL_HITBY
//Throwing a prey into a pred takes priority. After that it checks to see if the person being thrown is a pred.
if(isliving(hitby))
var/mob/living/thrown_mob = hitby
//If we don't allow mobvore and the thrown mob is an NPC animal, stop here.
if(!source.allowmobvore && isanimal(thrown_mob) && !thrown_mob.ckey)
return
//If we're an NPC animal and the person thrown into us doesn't allow mobvore, stop here.
if(!thrown_mob.allowmobvore && isanimal(source) && !source.ckey)
return
// PERSON BEING HIT: CAN BE DROP PRED, ALLOWS THROW VORE.
// PERSON BEING THROWN: DEVOURABLE, ALLOWS THROW VORE, CAN BE DROP PREY.
if(CanThrowVore(prey = thrown_mob, pred = source))
if(!source.vore_selected)
return
source.vore_selected.nom_mob(thrown_mob) //Eat them!!!
source.visible_message(span_vwarning("[thrown_mob] is thrown right into [source]'s [lowertext(source.vore_selected.name)]!"))
if(thrown_mob.loc != source.vore_selected)
thrown_mob.forceMove(source.vore_selected) //Double check. Should never happen but...Weirder things have happened!
source.on_throw_vore_special(TRUE, thrown_mob)
add_attack_logs(thrown_mob.thrower,source,"Devoured [thrown_mob.name] via throw vore.")
return //We can stop here. We don't need to calculate damage or anything else. They're eaten.
// PERSON BEING HIT: CAN BE DROP PREY, ALLOWS THROW VORE, AND IS DEVOURABLE.
// PERSON BEING THROWN: CAN BE DROP PRED, ALLOWS THROW VORE.
else if(CanThrowVore(prey = source, pred = thrown_mob))//Pred thrown into prey.
if(!thrown_mob.vore_selected)
return
source.visible_message(span_vwarning("[source] suddenly slips inside of [thrown_mob]'s [lowertext(thrown_mob.vore_selected.name)] as [thrown_mob] flies into them!"))
thrown_mob.vore_selected.nom_mob(source) //Eat them!!!
if(source.loc != thrown_mob.vore_selected)
source.forceMove(thrown_mob.vore_selected) //Double check. Should never happen but...Weirder things have happened!
add_attack_logs(thrown_mob.LAssailant,source,"Was Devoured by [thrown_mob.name] via throw vore.")
return
//source = person standing up
//crossed = person sliding
/datum/element/spontaneous_vore/proc/handle_crossed(mob/living/source, mob/living/crossed)
SIGNAL_HANDLER
if(source == crossed || !istype(crossed))
return
//Person being slipped into eats the person slipping
if(can_slip_vore(pred = source, prey = crossed)) //If we can vore them go for it
source.begin_instant_nom(source, prey = crossed, pred = source, belly = source.vore_selected)
return COMPONENT_BLOCK_CROSS
//The person slipping eats the person being slipped into
else if(can_slip_vore(pred = crossed, prey = source))
source.begin_instant_nom(crossed, prey = source, pred = crossed, belly = crossed.vore_selected) //Must be
return //We DON'T block it here. Pred can slip onto the prey's tile, no problem.
///Helper Procs
/proc/CanStumbleVore(mob/living/prey, mob/living/pred)
if(!can_spontaneous_vore(pred, prey))
return FALSE
if(!prey.stumble_vore || !pred.stumble_vore)
return FALSE
return TRUE
/proc/CanDropVore(mob/living/prey, mob/living/pred)
if(!can_spontaneous_vore(pred, prey))
return FALSE
if(!pred.drop_vore || !prey.drop_vore)
return FALSE
return TRUE
/proc/CanThrowVore(mob/living/prey, mob/living/pred)
if(!can_spontaneous_vore(pred, prey))
return FALSE
if(!pred.throw_vore || !prey.throw_vore)
return FALSE
return TRUE
/proc/can_slip_vore(mob/living/pred, mob/living/prey)
if(!can_spontaneous_vore(pred, prey))
return FALSE
if(!prey.is_slipping && !pred.is_slipping) //Obviously they have to be slipping to get slip vored
return FALSE
if(world.time <= prey.slip_protect)
return FALSE
if(!pred.slip_vore || !prey.slip_vore)
return FALSE
return TRUE
///This is a general 'do we have the mechanical ability to do any type of spontaneous vore' without specialties.
/proc/can_spontaneous_vore(mob/living/pred, mob/living/prey)
if(!istype(pred) || !istype(prey))
return FALSE
//Unfortunately, can_be_drop_prey is 'spontanous prey' var and can_be_drop_pred is 'spontaneous pred' var...horribly named imo.
if(!prey.can_be_drop_prey || !pred.can_be_drop_pred)
return FALSE
if(prey.is_incorporeal() || pred.is_incorporeal())
return FALSE
if(!prey.devourable)
return FALSE
if(!is_vore_predator(pred)) //Check their bellies and stuff
return FALSE
if(!pred.vore_selected) //Gotta have one selected as well.
return FALSE
if(!prey.allowmobvore && isanimal(pred) && !pred.ckey || (!pred.allowmobvore && isanimal(prey) && !prey.ckey))
return FALSE
return TRUE