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Slight tweak
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@@ -4,9 +4,9 @@
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#define HUMAN_MAX_OXYLOSS 1 //Defines how much oxyloss humans can get per tick. A tile with no air at all (such as space) applies this value, otherwise it's a percentage of it.
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#define HUMAN_CRIT_MAX_OXYLOSS ( 2.0 / 6) //The amount of damage you'll get when in critical condition. We want this to be a 5 minute deal = 300s. There are 50HP to get through, so (1/6)*last_tick_duration per second. Breaths however only happen every 4 ticks. last_tick_duration = ~2.0 on average
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#define HEAT_DAMAGE_LEVEL_1 2.5 //VOREStation Edit //Amount of damage applied when your body temperature just passes the 360.15k safety point
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#define HEAT_DAMAGE_LEVEL_2 5 //VOREStation Edit //Amount of damage applied when your body temperature passes the 400K point
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#define HEAT_DAMAGE_LEVEL_3 10 //VOREStation Edit //Amount of damage applied when your body temperature passes the 1000K point
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#define HEAT_DAMAGE_LEVEL_1 2 //VOREStation Edit //Amount of damage applied when your body temperature just passes the 360.15k safety point
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#define HEAT_DAMAGE_LEVEL_2 4 //VOREStation Edit //Amount of damage applied when your body temperature passes the 400K point
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#define HEAT_DAMAGE_LEVEL_3 8 //VOREStation Edit //Amount of damage applied when your body temperature passes the 1000K point
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#define COLD_DAMAGE_LEVEL_1 0.5 //Amount of damage applied when your body temperature just passes the 260.15k safety point
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#define COLD_DAMAGE_LEVEL_2 1.5 //Amount of damage applied when your body temperature passes the 200K point
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