diff --git a/code/game/jobs/job_controller.dm b/code/game/jobs/job_controller.dm index 3aec6c8c37..4e53589c2f 100644 --- a/code/game/jobs/job_controller.dm +++ b/code/game/jobs/job_controller.dm @@ -387,7 +387,7 @@ var/global/datum/controller/occupations/job_master if(job) //Equip custom gear loadout. - var/list/custom_equip_slots = list() //If more than one item takes the same slot, all after the first one spawn in storage. + var/list/custom_equip_slots = list() var/list/custom_equip_leftovers = list() if(H.client.prefs.gear && H.client.prefs.gear.len && !(job.mob_type & JOB_SILICON)) for(var/thing in H.client.prefs.gear) @@ -420,14 +420,15 @@ var/global/datum/controller/occupations/job_master I.implant_loadout(H) continue - // Try desperately (and sorta poorly) to equip the item + // Try desperately (and sorta poorly) to equip the item. Now with increased desperation! if(G.slot && !(G.slot in custom_equip_slots)) var/metadata = H.client.prefs.gear[G.display_name] if(G.slot == slot_wear_mask || G.slot == slot_wear_suit || G.slot == slot_head) custom_equip_leftovers += thing else if(H.equip_to_slot_or_del(G.spawn_item(H, metadata), G.slot)) to_chat(H, "Equipping you with \the [thing]!") - custom_equip_slots.Add(G.slot) + if(G.slot != slot_tie) + custom_equip_slots.Add(G.slot) else custom_equip_leftovers.Add(thing) else diff --git a/code/modules/mob/new_player/preferences_setup.dm b/code/modules/mob/new_player/preferences_setup.dm index ff68a02eac..953f4d01ac 100644 --- a/code/modules/mob/new_player/preferences_setup.dm +++ b/code/modules/mob/new_player/preferences_setup.dm @@ -220,7 +220,7 @@ break if((equip_preview_mob & EQUIP_PREVIEW_LOADOUT) && !(previewJob && (equip_preview_mob & EQUIP_PREVIEW_JOB) && (previewJob.type == /datum/job/ai || previewJob.type == /datum/job/cyborg))) - var/list/equipped_slots = list() //If more than one item takes the same slot only spawn the first + var/list/equipped_slots = list() for(var/thing in gear) var/datum/gear/G = gear_datums[thing] if(G) @@ -243,7 +243,8 @@ if(G.slot && !(G.slot in equipped_slots)) var/metadata = gear[G.display_name] if(mannequin.equip_to_slot_or_del(G.spawn_item(mannequin, metadata), G.slot)) - equipped_slots += G.slot + if(G.slot != slot_tie) + equipped_slots += G.slot if((equip_preview_mob & EQUIP_PREVIEW_JOB) && previewJob) mannequin.job = previewJob.title