diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm
index 90b754421b..0228b1d943 100644
--- a/code/game/objects/structures/watercloset.dm
+++ b/code/game/objects/structures/watercloset.dm
@@ -25,7 +25,7 @@
if(cistern && !open)
if(!contents.len)
- user << "The cistern is empty."
+ to_chat(user, "The cistern is empty.")
return
else
var/obj/item/I = pick(contents)
@@ -33,7 +33,7 @@
user.put_in_hands(I)
else
I.loc = get_turf(src)
- user << "You find \an [I] in the cistern."
+ to_chat(user, "You find \an [I] in the cistern.")
w_items -= I.w_class
return
@@ -45,7 +45,7 @@
/obj/structure/toilet/attackby(obj/item/I as obj, mob/living/user as mob)
if(istype(I, /obj/item/weapon/crowbar))
- user << "You start to [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]."
+ to_chat(user, "You start to [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"].")
playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 50, 1)
if(do_after(user, 30))
user.visible_message("[user] [cistern ? "replaces the lid on the cistern" : "lifts the lid off the cistern"]!", "You [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]!", "You hear grinding porcelain.")
@@ -62,7 +62,7 @@
if(G.state>1)
if(!GM.loc == get_turf(src))
- user << "[GM.name] needs to be on the toilet."
+ to_chat(user, "[GM.name] needs to be on the toilet.")
return
if(open && !swirlie)
user.visible_message("[user] starts to give [GM.name] a swirlie!", "You start to give [GM.name] a swirlie!")
@@ -76,19 +76,19 @@
user.visible_message("[user] slams [GM.name] into the [src]!", "You slam [GM.name] into the [src]!")
GM.adjustBruteLoss(5)
else
- user << "You need a tighter grip."
+ to_chat(user, "You need a tighter grip.")
if(cistern && !istype(user,/mob/living/silicon/robot)) //STOP PUTTING YOUR MODULES IN THE TOILET.
if(I.w_class > 3)
- user << "\The [I] does not fit."
+ to_chat(user, "\The [I] does not fit.")
return
if(w_items + I.w_class > 5)
- user << "The cistern is full."
+ to_chat(user, "The cistern is full.")
return
user.drop_item()
I.loc = src
w_items += I.w_class
- user << "You carefully place \the [I] into the cistern."
+ to_chat(user, "You carefully place \the [I] into the cistern.")
return
@@ -108,12 +108,12 @@
var/mob/living/GM = G.affecting
if(G.state>1)
if(!GM.loc == get_turf(src))
- user << "[GM.name] needs to be on the urinal."
+ to_chat(user, "[GM.name] needs to be on the urinal.")
return
user.visible_message("[user] slams [GM.name] into the [src]!", "You slam [GM.name] into the [src]!")
GM.adjustBruteLoss(8)
else
- user << "You need a tighter grip."
+ to_chat(user, "You need a tighter grip.")
@@ -158,10 +158,10 @@
/obj/machinery/shower/attackby(obj/item/I as obj, mob/user as mob)
if(I.type == /obj/item/device/analyzer)
- user << "The water temperature seems to be [watertemp]."
+ to_chat(user, "The water temperature seems to be [watertemp].")
if(istype(I, /obj/item/weapon/wrench))
var/newtemp = input(user, "What setting would you like to set the temperature valve to?", "Water Temperature Valve") in temperature_settings
- user << "You begin to adjust the temperature valve with \the [I]."
+ to_chat(user, "You begin to adjust the temperature valve with \the [I].")
playsound(src.loc, I.usesound, 50, 1)
if(do_after(user, 50 * I.toolspeed))
watertemp = newtemp
@@ -321,9 +321,9 @@
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(temperature >= H.species.heat_level_1)
- H << "The water is searing hot!"
+ to_chat(H, "The water is searing hot!")
else if(temperature <= H.species.cold_level_1)
- H << "The water is freezing cold!"
+ to_chat(H, "The water is freezing cold!")
/obj/item/weapon/bikehorn/rubberducky
name = "rubber ducky"
@@ -346,7 +346,7 @@
if(!usr.Adjacent(src))
return ..()
if(!thing.reagents || thing.reagents.total_volume == 0)
- usr << "\The [thing] is empty."
+ to_chat(usr, "\The [thing] is empty.")
return
// Clear the vessel.
visible_message("\The [usr] tips the contents of \the [thing] into \the [src].")
@@ -360,7 +360,7 @@
if (H.hand)
temp = H.organs_by_name["l_hand"]
if(temp && !temp.is_usable())
- user << "You try to move your [temp.name], but cannot!"
+ to_chat(user, "You try to move your [temp.name], but cannot!")
return
if(isrobot(user) || isAI(user))
@@ -370,10 +370,10 @@
return
if(busy)
- user << "Someone's already washing here."
+ to_chat(user, "Someone's already washing here.")
return
- usr << "You start washing your hands."
+ to_chat(usr, "You start washing your hands.")
busy = 1
sleep(40)
@@ -389,7 +389,7 @@
/obj/structure/sink/attackby(obj/item/O as obj, mob/user as mob)
if(busy)
- user << "Someone's already washing here."
+ to_chat(user, "Someone's already washing here.")
return
var/obj/item/weapon/reagent_containers/RG = O
@@ -417,7 +417,7 @@
return 1
else if(istype(O, /obj/item/weapon/mop))
O.reagents.add_reagent("water", 5)
- user << "You wet \the [O] in \the [src]."
+ to_chat(user, "You wet \the [O] in \the [src].")
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
return
@@ -427,7 +427,7 @@
var/obj/item/I = O
if(!I || !istype(I,/obj/item)) return
- usr << "You start washing \the [I]."
+ to_chat(usr, "You start washing \the [I].")
busy = 1
sleep(40)