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Added clarification to kick travis into working.
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@@ -277,7 +277,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
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icon_key += "3"
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icon_key += "3"
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else
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else
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icon_key += "1"
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icon_key += "1"
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if(part.transparent) //VOREStation Edit. For better slime limbs.
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if(part.transparent) //VOREStation Edit. For better slime limbs. Avoids using solid var due to limb dropping.
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icon_key += "_t" //VOREStation Edit.
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icon_key += "_t" //VOREStation Edit.
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icon_key = "[icon_key][husk ? 1 : 0][fat ? 1 : 0][hulk ? 1 : 0][skeleton ? 1 : 0]"
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icon_key = "[icon_key][husk ? 1 : 0][fat ? 1 : 0][hulk ? 1 : 0][skeleton ? 1 : 0]"
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