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A ban-flinging QoL update
Sabotages the exploitable ban-dodging mob-lock "feature" of the ban system. Like dude we're banning a client, not a mob so shut up and let us work.
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@@ -51,8 +51,8 @@ datum/admins/proc/DB_ban_record(var/bantype, var/mob/banned_mob, var/duration =
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validckey = 1
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if(!validckey)
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if(!banned_mob || (banned_mob && !IsGuestKey(banned_mob.key)))
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message_admins("<font color='red'>[key_name_admin(usr)] attempted to ban [ckey], but [ckey] has not been seen yet. Please only ban actual players.</font>",1)
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return
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message_admins("<font color='red'>The validmob system attempted to block [key_name_admin(usr)] from banning [ckey], but the devs jammed a screwdriver into its workings. Please ban whomever deserves it.</font>",1) //VOREStation Edit
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//return //VOREStation Edit
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var/a_ckey
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var/a_computerid
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