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Changes description update spawn() to use 0 instead of small decimal.
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@@ -151,7 +151,7 @@
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if(!has_reagents)
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if(!has_reagents)
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icon_state = initial(icon_state) +"_locked"
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icon_state = initial(icon_state) +"_locked"
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playsound(src.loc, 'sound/items/Screwdriver2.ogg', 50, 1)
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playsound(src.loc, 'sound/items/Screwdriver2.ogg', 50, 1)
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spawn(0.001) //Otherwise det_time is erroneously set to 0 after this
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spawn(0) //Otherwise det_time is erroneously set to 0 after this
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if(istimer(detonator.a_left)) //Make sure description reflects that the timer has been reset
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if(istimer(detonator.a_left)) //Make sure description reflects that the timer has been reset
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var/obj/item/device/assembly/timer/T = detonator.a_left
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var/obj/item/device/assembly/timer/T = detonator.a_left
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det_time = 10*T.time
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det_time = 10*T.time
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