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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Converts visible_message notice spans to look more like emotes
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@@ -571,7 +571,7 @@
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if(!degree || get_trait(TRAIT_IMMUTABLE) > 0) return
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source_turf.visible_message("<span class='notice'>\The [display_name] quivers!</span>")
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source_turf.visible_message("<b>\The [display_name]</b> quivers!")
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//This looks like shit, but it's a lot easier to read/change this way.
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var/total_mutations = rand(1,1+degree)
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@@ -608,7 +608,7 @@
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if(prob(degree*5))
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set_trait(TRAIT_CARNIVOROUS, get_trait(TRAIT_CARNIVOROUS)+rand(-degree,degree),2, 0)
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if(get_trait(TRAIT_CARNIVOROUS))
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source_turf.visible_message("<span class='notice'>\The [display_name] shudders hungrily.</span>")
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source_turf.visible_message("<b>\The [display_name]</b> shudders hungrily.")
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if(6)
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set_trait(TRAIT_WEED_TOLERANCE, get_trait(TRAIT_WEED_TOLERANCE)+(rand(-2,2)*degree),10, 0)
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if(prob(degree*5))
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@@ -629,7 +629,7 @@
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set_trait(TRAIT_POTENCY, get_trait(TRAIT_POTENCY)+(rand(-20,20)*degree),200, 0)
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if(prob(degree*5))
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set_trait(TRAIT_SPREAD, get_trait(TRAIT_SPREAD)+rand(-1,1),2, 0)
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source_turf.visible_message("<span class='notice'>\The [display_name] spasms visibly, shifting in the tray.</span>")
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source_turf.visible_message("<b>\The [display_name]</b> spasms visibly, shifting in the tray.")
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if(prob(degree*3))
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set_trait(TRAIT_SPORING, !get_trait(TRAIT_SPORING))
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if(9)
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@@ -647,7 +647,7 @@
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if(prob(degree*2))
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set_trait(TRAIT_BIOLUM, !get_trait(TRAIT_BIOLUM))
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if(get_trait(TRAIT_BIOLUM))
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source_turf.visible_message("<span class='notice'>\The [display_name] begins to glow!</span>")
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source_turf.visible_message("<b>\The [display_name]</b> begins to glow!")
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if(prob(degree*2))
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set_trait(TRAIT_BIOLUM_COLOUR,"#[get_random_colour(0,75,190)]")
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source_turf.visible_message("<span class='notice'>\The [display_name]'s glow </span><font color='[get_trait(TRAIT_BIOLUM_COLOUR)]'>changes colour</font>!")
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@@ -4,7 +4,7 @@
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return src
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var/datum/seed/S = diverge() //Let's not modify all of the seeds.
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T.visible_message("<span class='notice'>\The [S.display_name] quivers!</span>") //Mimicks the normal mutation.
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T.visible_message("<b>\The [S.display_name]</b> quivers!") //Mimicks the normal mutation.
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G.mutate(S, T)
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return S
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@@ -94,7 +94,7 @@
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if(prob(50))
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S.set_trait(TRAIT_BIOLUM, !S.get_trait(TRAIT_BIOLUM))
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if(S.get_trait(TRAIT_BIOLUM))
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T.visible_message("<span class='notice'>\The [S.display_name] begins to glow!</span>")
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T.visible_message("<b>\The [S.display_name]</b> begins to glow!")
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if(prob(50))
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S.set_trait(TRAIT_BIOLUM_COLOUR,get_random_colour(0,75,190))
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T.visible_message("<span class='notice'>\The [S.display_name]'s glow </span><font color='[S.get_trait(TRAIT_BIOLUM_COLOUR)]'>changes colour</font>!")
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@@ -118,7 +118,7 @@
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S.set_trait(TRAIT_MATURATION, S.get_trait(TRAIT_MATURATION)+rand(-1,1),30,0)
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if(prob(55))
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S.set_trait(TRAIT_SPREAD, S.get_trait(TRAIT_SPREAD)+rand(-1,1),2,0)
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T.visible_message("<span class='notice'>\The [S.display_name] spasms visibly, shifting in the tray.</span>")
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T.visible_message("<b>\The [S.display_name]</b> spasms visibly, shifting in the tray.")
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/decl/plantgene/fruit/mutate(var/datum/seed/S)
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if(prob(65))
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@@ -68,12 +68,12 @@
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var/mob/living/L = A
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if(!(user in buckled_mobs))
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L.visible_message(\
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"<span class='notice'>\The [user] frees \the [L] from \the [src].</span>",\
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"<span class='notice'>\The [user] frees you from \the [src].</span>",\
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"<b>\The [user]</b> frees \the [L] from \the [src].",\
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"<b>\The [user]</b> frees you from \the [src].",\
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"<span class='warning'>You hear shredding and ripping.</span>")
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else
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L.visible_message(\
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"<span class='notice'>\The [L] struggles free of \the [src].</span>",\
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"<b>\The [L]</b> struggles free of \the [src].",\
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"<span class='notice'>You untangle \the [src] from around yourself.</span>",\
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"<span class='warning'>You hear shredding and ripping.</span>")
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unbuckle()
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