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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Converts visible_message notice spans to look more like emotes
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@@ -63,7 +63,7 @@
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if(removing)
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user.put_in_hands(removing)
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user.visible_message("<span class='notice'>\The [user] removes \the [removing] from \the [src].</span>")
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user.visible_message("<b>\The [user]</b> removes \the [removing] from \the [src].")
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playsound(src, 'sound/machines/click.ogg', 10, 1)
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update_icon()
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return
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@@ -91,7 +91,7 @@
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to_chat(user, "<span class='warning'>\The [src] has no manipulator installed.</span>")
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return
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user.put_in_hands(manipulator)
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user.visible_message("<span class='notice'>\The [user] levers \the [manipulator] from \the [src].</span>")
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user.visible_message("<b>\The [user]</b> levers \the [manipulator] from \the [src].")
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playsound(src, thing.usesound, 50, 1)
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mat_cost = initial(mat_cost)
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manipulator = null
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@@ -107,7 +107,7 @@
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user.drop_from_inventory(manipulator, src)
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playsound(src, 'sound/machines/click.ogg', 10,1)
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mat_cost = initial(mat_cost) / (2*manipulator.rating)
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user.visible_message("<span class='notice'>\The [user] slots \the [manipulator] into \the [src].</span>")
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user.visible_message("<b>\The [user]</b> slots \the [manipulator] into \the [src].")
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update_icon()
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update_rating_mod()
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return
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@@ -143,7 +143,7 @@
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mat_storage += (SHEET_MATERIAL_AMOUNT/2*0.8) //two plasma ores needed per sheet, some inefficiency for not using refined product
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success = TRUE
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if(success)
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user.visible_message("<span class='notice'>\The [user] loads \the [src] with \the [M].</span>")
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user.visible_message("<b>\The [user]</b> loads \the [src] with \the [M].")
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playsound(src, 'sound/weapons/flipblade.ogg', 50, 1)
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update_icon()
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return
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@@ -151,7 +151,7 @@
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cell = thing
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user.drop_from_inventory(cell, src)
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playsound(src, 'sound/machines/click.ogg', 10, 1)
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user.visible_message("<span class='notice'>\The [user] slots \the [cell] into \the [src].</span>")
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user.visible_message("<b>\The [user]</b> slots \the [cell] into \the [src].")
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update_icon()
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return
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@@ -160,7 +160,7 @@
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to_chat(user, "<span class='warning'>\The [src] has no capacitor installed.</span>")
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return
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user.put_in_hands(capacitor)
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user.visible_message("<span class='notice'>\The [user] unscrews \the [capacitor] from \the [src].</span>")
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user.visible_message("<b>\The [user]</b> unscrews \the [capacitor] from \the [src].")
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playsound(src, thing.usesound, 50, 1)
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capacitor = null
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update_icon()
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@@ -174,7 +174,7 @@
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user.drop_from_inventory(capacitor, src)
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playsound(src, 'sound/machines/click.ogg', 10, 1)
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power_per_tick = (power_cost*0.15) * capacitor.rating
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user.visible_message("<span class='notice'>\The [user] slots \the [capacitor] into \the [src].</span>")
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user.visible_message("<b>\The [user]</b> slots \the [capacitor] into \the [src].")
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update_icon()
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return
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@@ -195,7 +195,7 @@
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loaded = new load_type(src, 1)
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ammo.use(1)
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user.visible_message("<span class='notice'>\The [user] loads \the [src] with \the [loaded].</span>")
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user.visible_message("<b>\The [user]</b> loads \the [src] with \the [loaded].")
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playsound(src, 'sound/weapons/flipblade.ogg', 50, 1)
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update_icon()
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return
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@@ -215,7 +215,7 @@
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if(removing)
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removing.forceMove(get_turf(src))
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user.put_in_hands(removing)
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user.visible_message("<span class='notice'>\The [user] removes \the [removing] from \the [src].</span>")
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user.visible_message("<b>\The [user]</b> removes \the [removing] from \the [src].")
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playsound(src, 'sound/machines/click.ogg', 10, 1)
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update_icon()
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return
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@@ -17,19 +17,19 @@
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to_chat(user, "<span class='warning'>You need at least 5 [reinforcing.singular_name]\s for this task.</span>")
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return
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reinforcing.use(5)
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user.visible_message("<span class='notice'>\The [user] shapes some steel sheets around \the [src] to form a body.</span>")
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user.visible_message("<b>\The [user]</b> shapes some steel sheets around \the [src] to form a body.")
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increment_construction_stage()
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return
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if(istype(thing, /obj/item/weapon/tape_roll) && construction_stage == 2)
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user.visible_message("<span class='notice'>\The [user] secures \the [src] together with \the [thing].</span>")
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user.visible_message("<b>\The [user]</b> secures \the [src] together with \the [thing].")
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increment_construction_stage()
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return
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if(istype(thing, /obj/item/pipe) && construction_stage == 3)
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user.drop_from_inventory(thing)
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qdel(thing)
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user.visible_message("<span class='notice'>\The [user] jams \the [thing] into \the [src].</span>")
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user.visible_message("<b>\The [user]</b> jams \the [thing] into \the [src].")
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increment_construction_stage()
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return
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@@ -44,7 +44,7 @@
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to_chat(user, "<span class='warning'>You need more fuel!</span>")
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return
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user.visible_message("<span class='notice'>\The [user] welds the barrel of \the [src] into place.</span>")
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user.visible_message("<b>\The [user]</b> welds the barrel of \the [src] into place.")
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playsound(src, 'sound/items/Welder2.ogg', 100, 1)
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increment_construction_stage()
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return
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@@ -55,19 +55,19 @@
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to_chat(user, "<span class='warning'>You need at least 5 lengths of cable for this task.</span>")
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return
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cable.use(5)
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user.visible_message("<span class='notice'>\The [user] wires \the [src].</span>")
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user.visible_message("<b>\The [user]</b> wires \the [src].")
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increment_construction_stage()
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return
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if(istype(thing, /obj/item/weapon/smes_coil) && construction_stage >= 6 && construction_stage <= 8)
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user.visible_message("<span class='notice'>\The [user] installs \a [thing] into \the [src].</span>")
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user.visible_message("<b>\The [user]</b> installs \a [thing] into \the [src].")
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user.drop_from_inventory(thing)
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qdel(thing)
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increment_construction_stage()
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return
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if(thing.is_screwdriver() && construction_stage >= 9)
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user.visible_message("<span class='notice'>\The [user] secures \the [src] and finishes it off.</span>")
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user.visible_message("<b>\The [user]</b> secures \the [src] and finishes it off.")
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playsound(src, 'sound/items/Screwdriver.ogg', 50, 1)
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var/obj/item/weapon/gun/magnetic/coilgun = new(loc)
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var/put_in_hands
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@@ -674,7 +674,7 @@
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if(result == PROJECTILE_FORCE_MISS)
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if(!silenced)
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target_mob.visible_message("<span class='notice'>\The [src] misses \the [target_mob] narrowly!</span>")
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target_mob.visible_message("<b>\The [src]</b> misses \the [target_mob] narrowly!")
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playsound(target_mob, "bullet_miss", 75, 1)
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return FALSE
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@@ -217,7 +217,7 @@
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if(istype(aiming_with, /obj/item/weapon/gun))
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playsound(owner, 'sound/weapons/TargetOff.ogg', 50,1)
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if(!no_message)
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owner.visible_message("<span class='notice'>\The [owner] lowers \the [aiming_with].</span>")
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owner.visible_message("<b>\The [owner]</b> lowers \the [aiming_with].")
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aiming_with = null
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aiming_at.aimed -= src
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