mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Merge pull request #4531 from VOREStation/vplk-beam-upgrade
Ports the Paradise rewrite of TG rewrite of the Beam() proc
This commit is contained in:
138
code/datums/beam.dm
Normal file
138
code/datums/beam.dm
Normal file
@@ -0,0 +1,138 @@
|
||||
//Beam Datum and effect
|
||||
/datum/beam
|
||||
var/atom/origin = null
|
||||
var/atom/target = null
|
||||
var/list/elements = list()
|
||||
var/icon/base_icon = null
|
||||
var/icon
|
||||
var/icon_state = "" //icon state of the main segments of the beam
|
||||
var/max_distance = 0
|
||||
var/endtime = 0
|
||||
var/sleep_time = 3
|
||||
var/finished = 0
|
||||
var/target_oldloc = null
|
||||
var/origin_oldloc = null
|
||||
var/static_beam = 0
|
||||
var/beam_type = /obj/effect/ebeam //must be subtype
|
||||
|
||||
/datum/beam/New(beam_origin,beam_target,beam_icon='icons/effects/beam.dmi',beam_icon_state="b_beam",time=50,maxdistance=10,btype = /obj/effect/ebeam,beam_sleep_time=3)
|
||||
endtime = world.time+time
|
||||
origin = beam_origin
|
||||
origin_oldloc = get_turf(origin)
|
||||
target = beam_target
|
||||
target_oldloc = get_turf(target)
|
||||
sleep_time = beam_sleep_time
|
||||
if(origin_oldloc == origin && target_oldloc == target)
|
||||
static_beam = 1
|
||||
max_distance = maxdistance
|
||||
base_icon = new(beam_icon,beam_icon_state)
|
||||
icon = beam_icon
|
||||
icon_state = beam_icon_state
|
||||
beam_type = btype
|
||||
|
||||
/datum/beam/proc/Start()
|
||||
Draw()
|
||||
while(!finished && origin && target && world.time < endtime && get_dist(origin,target)<max_distance && origin.z == target.z)
|
||||
var/origin_turf = get_turf(origin)
|
||||
var/target_turf = get_turf(target)
|
||||
if(!static_beam && (origin_turf != origin_oldloc || target_turf != target_oldloc))
|
||||
origin_oldloc = origin_turf //so we don't keep checking against their initial positions, leading to endless Reset()+Draw() calls
|
||||
target_oldloc = target_turf
|
||||
Reset()
|
||||
Draw()
|
||||
sleep(sleep_time)
|
||||
|
||||
qdel(src)
|
||||
|
||||
/datum/beam/proc/End()
|
||||
finished = TRUE
|
||||
|
||||
/datum/beam/proc/Reset()
|
||||
for(var/obj/effect/ebeam/B in elements)
|
||||
qdel(B)
|
||||
elements.Cut()
|
||||
|
||||
/datum/beam/Destroy()
|
||||
Reset()
|
||||
target = null
|
||||
origin = null
|
||||
return ..()
|
||||
|
||||
/datum/beam/proc/Draw()
|
||||
var/Angle = round(Get_Angle(origin,target))
|
||||
|
||||
var/matrix/rot_matrix = matrix()
|
||||
rot_matrix.Turn(Angle)
|
||||
|
||||
//Translation vector for origin and target
|
||||
var/DX = (32*target.x+target.pixel_x)-(32*origin.x+origin.pixel_x)
|
||||
var/DY = (32*target.y+target.pixel_y)-(32*origin.y+origin.pixel_y)
|
||||
var/N = 0
|
||||
var/length = round(sqrt((DX)**2+(DY)**2)) //hypotenuse of the triangle formed by target and origin's displacement
|
||||
|
||||
for(N in 0 to length-1 step 32)//-1 as we want < not <=, but we want the speed of X in Y to Z and step X
|
||||
if(QDELETED(src) || finished)
|
||||
break
|
||||
var/obj/effect/ebeam/X = new beam_type(origin_oldloc)
|
||||
X.owner = src
|
||||
elements |= X
|
||||
|
||||
//Assign icon, for main segments it's base_icon, for the end, it's icon+icon_state
|
||||
//cropped by a transparent box of length-N pixel size
|
||||
if(N+32>length)
|
||||
var/icon/II = new(icon, icon_state)
|
||||
II.DrawBox(null,1,(length-N),32,32)
|
||||
X.icon = II
|
||||
else
|
||||
X.icon = base_icon
|
||||
X.transform = rot_matrix
|
||||
|
||||
//Calculate pixel offsets (If necessary)
|
||||
var/Pixel_x
|
||||
var/Pixel_y
|
||||
if(DX == 0)
|
||||
Pixel_x = 0
|
||||
else
|
||||
Pixel_x = round(sin(Angle)+32*sin(Angle)*(N+16)/32)
|
||||
if(DY == 0)
|
||||
Pixel_y = 0
|
||||
else
|
||||
Pixel_y = round(cos(Angle)+32*cos(Angle)*(N+16)/32)
|
||||
|
||||
//Position the effect so the beam is one continous line
|
||||
var/a
|
||||
if(abs(Pixel_x)>32)
|
||||
a = Pixel_x > 0 ? round(Pixel_x/32) : Ceiling(Pixel_x/32)
|
||||
X.x += a
|
||||
Pixel_x %= 32
|
||||
if(abs(Pixel_y)>32)
|
||||
a = Pixel_y > 0 ? round(Pixel_y/32) : Ceiling(Pixel_y/32)
|
||||
X.y += a
|
||||
Pixel_y %= 32
|
||||
|
||||
X.pixel_x = Pixel_x
|
||||
X.pixel_y = Pixel_y
|
||||
|
||||
/obj/effect/ebeam
|
||||
mouse_opacity = 0
|
||||
anchored = TRUE
|
||||
var/datum/beam/owner
|
||||
|
||||
/obj/effect/ebeam/Destroy()
|
||||
owner = null
|
||||
return ..()
|
||||
|
||||
/obj/effect/ebeam/singularity_pull()
|
||||
return
|
||||
/obj/effect/ebeam/singularity_act()
|
||||
return
|
||||
|
||||
/obj/effect/ebeam/deadly/Crossed(atom/A)
|
||||
..()
|
||||
A.ex_act(1)
|
||||
|
||||
/atom/proc/Beam(atom/BeamTarget,icon_state="b_beam",icon='icons/effects/beam.dmi',time=50, maxdistance=10,beam_type=/obj/effect/ebeam,beam_sleep_time=3)
|
||||
var/datum/beam/newbeam = new(src,BeamTarget,icon,icon_state,time,maxdistance,beam_type,beam_sleep_time)
|
||||
spawn(0)
|
||||
newbeam.Start()
|
||||
return newbeam
|
||||
Reference in New Issue
Block a user