mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
readded scary sound files. got somehow removed from the git tracker
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -146,6 +146,7 @@
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Rust"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Tajara"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/tajara_sprites"
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#define FILE_DIR "code/WorkInProgress/mapload"
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#define FILE_DIR "code/WorkInProgress/Mini"
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#define FILE_DIR "code/WorkInProgress/organs"
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@@ -191,7 +192,6 @@
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#define FILE_DIR "sound/scary"
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#define FILE_DIR "sound/voice"
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#define FILE_DIR "sound/weapons"
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#define FILE_DIR "tajara_sprites"
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// END_FILE_DIR
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// BEGIN_PREFERENCES
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#define DEBUG
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@@ -6,7 +6,7 @@
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var/is_decipherable = 0
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var/n = length(text)
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var/p = 0
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while(p <= n)
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while(p < n)
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if (copytext(text, p, p + 1) in tajspeak_letters)
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p++
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continue
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@@ -65,6 +65,7 @@
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return html_encode(t)*/
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/mob/living/carbon/human/tajaran/say(var/message)
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world << "\blue check1:\"[message]\")"
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var/message_old = message
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message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
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@@ -169,6 +170,8 @@
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if (!ishuman(src) && (message_mode=="department" || (message_mode in radiochannels)))
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message_mode = null //only humans can use headsets
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world << "\blue check2:\"[message]\")"
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if (!message)
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return
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@@ -214,6 +217,8 @@
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*/
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var/list/obj/item/used_radios = new
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world << "\blue check3:\"[message]\")"
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switch (message_mode)
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if ("headset")
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if (src:l_ear && istype(src:l_ear,/obj/item/device/radio))
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@@ -308,12 +313,16 @@
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italics = 1
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/////SPECIAL HEADSETS END
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world << "\blue check4:\"[message]\")"
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//work out if we're speaking tajaran or not
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var/is_speaking_taj = 0
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if(copytext(message, 1, 3) == ":j")
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is_speaking_taj = 1
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message = trim(copytext(message, 1, 3))
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world << "\blue check5:\"[message]\")"
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var/list/listening
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/*
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if(istype(loc, /obj/item/device/aicard)) // -- TLE
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@@ -409,6 +418,7 @@
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else
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rendered = "<span class='game say'><span class='name'>[real_name]</span>[alt_name] <span class='message'>[message_a]</span></span>"
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/*
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// Create speech bubble
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var/obj/effect/speech_bubble/B = new/obj/effect/speech_bubble
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@@ -427,6 +437,7 @@
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if(istype(src, /mob/living/carbon/metroid))
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presay = "metroid"
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*/
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world << "\blue check6:\"[message]\")"
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for (var/mob/M in heard_a)
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M.show_message(rendered, 2)
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@@ -442,6 +453,9 @@
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I.override = 1
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M << I
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*/
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world << "\blue check7:\"[message]\")"
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/*
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// find the suffix, if bot, human or monkey
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var/punctuation = ""
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@@ -526,3 +540,5 @@
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sleep(11)
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del(B)
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*/
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world << "\blue check8:\"[message]\")"
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@@ -1,4 +1,4 @@
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#define METEOR_TEMPERATURE
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#define METEOR_TEMPERATURE 0 //set to 0 until we work out a good number for it
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/var/const/meteor_wave_delay = 625 //minimum wait between waves in tenths of seconds
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//set to at least 100 unless you want evarr ruining every round
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@@ -106,7 +106,7 @@
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pass_flags = PASSTABLE | PASSGRILLE
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/obj/effect/meteor/Move()
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var/turf/T = src.loc
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//var/turf/T = src.loc
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//FUCK YOU. FUCK YOU ALL, METEORS. ~Hawk.
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/*if (istype(T, /turf))
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T.hotspot_expose(METEOR_TEMPERATURE, 1000) */
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@@ -387,6 +387,7 @@
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if(istype(src, /mob/living/carbon/metroid))
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presay = "metroid"
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*/
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world << "\blue rendered: \"[rendered]\""
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for (var/mob/M in heard_a)
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M.show_message(rendered, 2)
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@@ -2,6 +2,7 @@ abi79 - Game Master
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arcalane - Game Admin
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bobbehluvspropane - Game Admin
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cacophony - Game Admin
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caelaislinn - Game Admin
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cajoes - Game Admin
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cib - Game Master
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compactninja - Game Master
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Before Width: | Height: | Size: 599 B After Width: | Height: | Size: 1.2 KiB |
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sound/scary/behind_you1.ogg
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sound/scary/behind_you1.ogg
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sound/scary/behind_you2.ogg
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sound/scary/behind_you2.ogg
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sound/scary/far_noise.ogg
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sound/scary/far_noise.ogg
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sound/scary/growl1.ogg
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sound/scary/growl1.ogg
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sound/scary/growl2.ogg
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sound/scary/growl2.ogg
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sound/scary/growl3.ogg
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sound/scary/growl3.ogg
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sound/scary/i_see_you1.ogg
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sound/scary/i_see_you1.ogg
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sound/scary/i_see_you2.ogg
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sound/scary/i_see_you2.ogg
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sound/scary/im_here1.ogg
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sound/scary/im_here1.ogg
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sound/scary/im_here2.ogg
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sound/scary/im_here2.ogg
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sound/scary/look_up1.ogg
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sound/scary/look_up1.ogg
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sound/scary/look_up2.ogg
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sound/scary/look_up2.ogg
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sound/scary/over_here1.ogg
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sound/scary/over_here1.ogg
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sound/scary/over_here2.ogg
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sound/scary/over_here2.ogg
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sound/scary/over_here3.ogg
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sound/scary/over_here3.ogg
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sound/scary/turn_around1.ogg
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sound/scary/turn_around1.ogg
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sound/scary/turn_around2.ogg
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sound/scary/turn_around2.ogg
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sound/scary/veryfar_noise.ogg
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sound/scary/veryfar_noise.ogg
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sound/scary/wail.ogg
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sound/scary/wail.ogg
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