mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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Ports /vg/'s Nas-Sie remake.
Second phase: New Nar-Sie itself. Two endgame phase - Nar-Sie and Supermatter Cascade. Culty mobs.
This commit is contained in:
138
code/modules/power/singularity/act.dm
Normal file
138
code/modules/power/singularity/act.dm
Normal file
@@ -0,0 +1,138 @@
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#define I_SINGULO "singulo"
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/atom/proc/singularity_act()
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return
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/atom/proc/singularity_pull()
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return
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/mob/living/singularity_act()
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investigate_log("has been consumed by a singularity", I_SINGULO)
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gib()
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return 20
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/mob/living/singularity_pull(S)
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step_towards(src, S)
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/mob/living/carbon/human/singularity_act()
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var/gain = 20
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if(mind)
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if((mind.assigned_role == "Station Engineer") || (mind.assigned_role == "Chief Engineer"))
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gain = 100
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if(mind.assigned_role == "Assistant")
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gain = rand(0, 300)
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investigate_log(I_SINGULO,"has been consumed by a singularity", I_SINGULO)
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gib()
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return gain
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/mob/living/carbon/human/singularity_pull(S, current_size)
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if(current_size >= STAGE_THREE)
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var/list/handlist = list(l_hand, r_hand)
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for(var/obj/item/hand in handlist)
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if(prob(current_size*5) && hand.w_class >= ((11-current_size)/2) && u_equip(hand))
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step_towards(hand, src)
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src << "<span class = 'warning'>The [S] pulls \the [hand] from your grip!</span>"
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apply_effect(current_size * 3, IRRADIATE)
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if(shoes)
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if(shoes.flags & NOSLIP) return 0
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..()
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/obj/singularity_act()
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ex_act(1)
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if(src)
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spawn(0)
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qdel(src)
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return 2
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/obj/singularity_pull(S, current_size)
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if(anchored)
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if(current_size >= STAGE_FIVE)
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step_towards(src, S)
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else
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step_towards(src, S)
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/obj/effect/beam/singularity_pull()
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return
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/obj/effect/overlay/singularity_pull()
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return
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/obj/item/singularity_pull(S, current_size)
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spawn(0) //this is needed or multiple items will be thrown sequentially and not simultaneously
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if(current_size >= STAGE_FOUR)
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//throw_at(S, 14, 3)
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step_towards(src,S)
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sleep(1)
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step_towards(src,S)
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else if(current_size > STAGE_ONE)
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step_towards(src,S)
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else ..()
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/obj/machinery/atmospherics/pipe/singularity_pull()
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return
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/obj/machinery/power/supermatter/shard/singularity_act()
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qdel(src)
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return 5000
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/obj/machinery/power/supermatter/singularity_act()
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var/prints = ""
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if(src.fingerprintshidden)
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prints = ", all touchers : " + src.fingerprintshidden
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SetUniversalState(/datum/universal_state/supermatter_cascade)
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log_admin("New super singularity made by eating a SM crystal [prints]. Last touched by [src.fingerprintslast].")
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message_admins("New super singularity made by eating a SM crystal [prints]. Last touched by [src.fingerprintslast].")
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spawn(0)
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qdel(src)
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return 50000
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/obj/item/projectile/beam/emitter/singularity_pull()
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return
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/obj/item/weapon/storage/backpack/holding/singularity_act(S, current_size)
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var/dist = max((current_size - 2), 1)
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explosion(src.loc,(dist),(dist*2),(dist*4))
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return 1000
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/turf/singularity_act(S, current_size)
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if(intact)
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for(var/obj/O in contents)
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if(O.level != 1)
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continue
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if(O.invisibility == 101)
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O.singularity_act(src, current_size)
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ChangeTurf(/turf/space)
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return 2
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/turf/simulated/wall/singularity_pull(S, current_size)
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if(current_size >= STAGE_FIVE)
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if(prob(75))
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dismantle_wall()
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return
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if(current_size == STAGE_FOUR)
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if(prob(30))
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dismantle_wall()
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/turf/simulated/wall/r_wall/singularity_pull(S, current_size)
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if(current_size >= STAGE_FIVE)
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if(prob(30))
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dismantle_wall()
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/turf/space/singularity_act()
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return
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/*******************
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* Nar-Sie Act/Pull *
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*******************/
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/atom/proc/singuloCanEat()
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return 1
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/mob/dead/singuloCanEat()
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return 0
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/mob/eye/singuloCanEat()
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return 0
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/mob/new_player/singuloCanEat()
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return 0
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@@ -1,4 +1,4 @@
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/area/engineering/power_alert(var/alarming)
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if (alarming)
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investigate_log("has a power alarm!","singulo")
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..()
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..()
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@@ -1,90 +1,285 @@
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var/global/narsie_behaviour = "CultStation13"
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var/global/narsie_cometh = 0
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var/global/list/narsie_list = list()
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/obj/machinery/singularity/narsie //Moving narsie to a child object of the singularity so it can be made to function differently. --NEO
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/obj/machinery/singularity/narsie //Moving narsie to its own file for the sake of being clearer
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name = "Nar-Sie"
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desc = "Your mind begins to bubble and ooze as it tries to comprehend what it sees."
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icon = 'icons/obj/magic_terror.dmi'
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pixel_x = -89
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pixel_y = -85
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current_size = 9 //It moves/eats like a max-size singulo, aside from range. --NEO
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contained = 0 //Are we going to move around?
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dissipate = 0 //Do we lose energy over time?
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move_self = 1 //Do we move on our own?
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icon = 'icons/obj/narsie.dmi'
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icon_state = "narsie-small"
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pixel_x = -236
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pixel_y = -256
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current_size = 9 //It moves/eats like a max-size singulo, aside from range. --NEO.
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contained = 0 // Are we going to move around?
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dissipate = 0 // Do we lose energy over time?
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grav_pull = 10 //How many tiles out do we pull?
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consume_range = 3 //How many tiles out do we eat
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var/last_boom = 0
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/obj/machinery/singularity/narsie/New()
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..()
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narsie_list.Add(src)
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/obj/machinery/singularity/narsie/Destroy()
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narsie_list.Remove(src)
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..()
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/obj/machinery/singularity/narsie/large
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name = "Nar-Sie"
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icon = 'icons/obj/narsie.dmi'
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icon_state = "narsie"//mobs perceive the geometer of blood through their see_narsie proc
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// Pixel stuff centers Narsie.
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pixel_x = -236
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pixel_y = -256
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luminosity = 1
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l_color = "#3e0000"
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current_size = 12
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move_self = 1 //Do we move on our own?
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consume_range = 12 //How many tiles out do we eat
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consume_range = 12 // How many tiles out do we eat.
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var/announce=1
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var/narnar = 1
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/obj/machinery/singularity/narsie/large/New()
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..()
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narsie_list.Add(src)
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world << "<font size='28' color='red'><b>NAR-SIE HAS RISEN</b></font>"
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if(announce)
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world << "<font size='15' color='red'><b>[uppertext(name)] HAS RISEN</b></font>"
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world << sound('sound/effects/wind/wind_5_1.ogg')
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if(emergency_shuttle && emergency_shuttle.can_call())
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emergency_shuttle.call_evac()
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emergency_shuttle.launch_time = 0 // Cannot recall
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/obj/machinery/singularity/narsie/large/Destroy()
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narsie_list.Remove(src)
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..()
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if(narnar)
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SetUniversalState(/datum/universal_state/hell)
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narsie_cometh = 1
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/obj/machinery/singularity/narsie/process()
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eat()
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if(!target || prob(5))
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if (!target || prob(5))
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pickcultist()
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move()
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if(prob(25))
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if (prob(25))
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mezzer()
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/obj/machinery/singularity/narsie/consume(var/atom/A) //Has its own consume proc because it doesn't need energy and I don't want BoHs to explode it. --NEO
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if(is_type_in_list(A, uneatable))
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return 0
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if (istype(A,/mob/living))//Mobs get gibbed
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A:gib()
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else if(istype(A,/obj))
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var/obj/O = A
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machines -= O
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processing_objects -= O
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O.loc = null
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else if(isturf(A))
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var/turf/T = A
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if(T.intact)
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for(var/obj/O in T.contents)
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if(O.level != 1)
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continue
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if(O.invisibility == 101)
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src.consume(O)
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A:ChangeTurf(/turf/space)
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if(last_boom + 100 < world.time && prob(5))
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explosion(loc, -1, -1, -1, 1, 0) //Since we're not exploding everything in consume() toss out an explosion effect every now and again
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last_boom = world.time
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return
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/obj/machinery/singularity/narsie/large/eat()
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set background = BACKGROUND_ENABLED
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/obj/machinery/singularity/narsie/ex_act() //No throwing bombs at it either. --NEO
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for (var/turf/A in orange(consume_range, src))
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consume(A)
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/obj/machinery/singularity/narsie/mezzer()
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for(var/mob/living/carbon/M in oviewers(8, src))
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if(M.stat == CONSCIOUS)
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if(M.status_flags & GODMODE)
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continue
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if(!iscultist(M))
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M << "<span class='danger'> You feel your sanity crumble away in an instant as you gaze upon [src.name]...</span>"
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M.apply_effect(3, STUN)
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/obj/machinery/singularity/narsie/large/Bump(atom/A)
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if(!narnar) return
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if(isturf(A))
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narsiewall(A)
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else if(istype(A, /obj/structure/cult))
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qdel(A)
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/obj/machinery/singularity/narsie/large/Bumped(atom/A)
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if(!narnar) return
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if(isturf(A))
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narsiewall(A)
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else if(istype(A, /obj/structure/cult))
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qdel(A)
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/obj/machinery/singularity/narsie/move(var/force_move = 0)
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if(!move_self)
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return 0
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var/movement_dir = pick(alldirs - last_failed_movement)
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if(force_move)
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movement_dir = force_move
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if(target && prob(60))
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movement_dir = get_dir(src,target)
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spawn(0)
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step(src, movement_dir)
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spawn(1)
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step(src, movement_dir)
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return 1
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/obj/machinery/singularity/narsie/large/move(var/force_move = 0)
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if(!move_self)
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return 0
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var/movement_dir = pick(alldirs - last_failed_movement)
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if(force_move)
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movement_dir = force_move
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if(target && prob(60))
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movement_dir = get_dir(src,target)
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spawn(0)
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step(src, movement_dir)
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narsiefloor(get_turf(loc))
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for(var/mob/M in player_list)
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if(M.client)
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M.see_narsie(src,movement_dir)
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spawn(10)
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step(src, movement_dir)
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narsiefloor(get_turf(loc))
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for(var/mob/M in player_list)
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if(M.client)
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M.see_narsie(src,movement_dir)
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return 1
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/obj/machinery/singularity/narsie/proc/narsiefloor(var/turf/T)//leaving "footprints"
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if(!(istype(T, /turf/simulated/wall/cult)||istype(T, /turf/space)))
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if(T.icon_state != "cult-narsie")
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T.desc = "something that goes beyond your understanding went this way"
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T.icon_state = "cult-narsie"
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T.luminosity = 1
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/obj/machinery/singularity/narsie/proc/narsiewall(var/turf/T)
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T.desc = "An opening has been made on that wall, but who can say if what you seek truly lies on the other side?"
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T.icon = 'icons/turf/walls.dmi'
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T.icon_state = "cult-narsie"
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T.opacity = 0
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T.density = 0
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luminosity = 1
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/obj/machinery/singularity/narsie/large/consume(const/atom/A) //Has its own consume proc because it doesn't need energy and I don't want BoHs to explode it. --NEO
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//NEW BEHAVIOUR
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if(narsie_behaviour == "CultStation13")
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//MOB PROCESSING
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new_narsie(A)
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//OLD BEHAVIOUR
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else if(narsie_behaviour == "Nar-Singulo")
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old_narsie(A)
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/obj/machinery/singularity/narsie/proc/new_narsie(const/atom/A)
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if (istype(A, /mob/) && (get_dist(A, src) <= 7))
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var/mob/M = A
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if(M.status_flags & GODMODE)
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return 0
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M.cultify()
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//ITEM PROCESSING
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else if (istype(A, /obj/))
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var/obj/O = A
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O.cultify()
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//TURF PROCESSING
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else if (isturf(A))
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var/dist = get_dist(A, src)
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for (var/atom/movable/AM in A.contents)
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if (dist <= consume_range)
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consume(AM)
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continue
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|
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if (dist <= consume_range && !istype(A, /turf/space))
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var/turf/T = A
|
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if(T.holy)
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T.holy = 0 //Nar-Sie doesn't give a shit about sacred grounds.
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T.cultify()
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/obj/machinery/singularity/narsie/proc/old_narsie(const/atom/A)
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if(!(A.singuloCanEat()))
|
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return 0
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|
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if (istype(A, /mob/living/))
|
||||
var/mob/living/C2 = A
|
||||
|
||||
if(C2.status_flags & GODMODE)
|
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return 0
|
||||
|
||||
C2.dust() // Changed from gib(), just for less lag.
|
||||
|
||||
else if (istype(A, /obj/))
|
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qdel(A)
|
||||
|
||||
if (A)
|
||||
qdel(A)
|
||||
else if (isturf(A))
|
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var/dist = get_dist(A, src)
|
||||
|
||||
for (var/atom/movable/AM2 in A.contents)
|
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if (AM2 == src) // This is the snowflake.
|
||||
continue
|
||||
|
||||
if (dist <= consume_range)
|
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consume(AM2)
|
||||
continue
|
||||
|
||||
if (dist <= consume_range && !istype(A, /turf/space))
|
||||
var/turf/T2 = A
|
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T2.ChangeTurf(/turf/space)
|
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|
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/obj/machinery/singularity/narsie/consume(const/atom/A) //This one is for the small ones.
|
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if(!(A.singuloCanEat()))
|
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return 0
|
||||
|
||||
if (istype(A, /mob/living/))
|
||||
var/mob/living/C2 = A
|
||||
|
||||
if(C2.status_flags & GODMODE)
|
||||
return 0
|
||||
|
||||
C2.dust() // Changed from gib(), just for less lag.
|
||||
|
||||
else if (istype(A, /obj/))
|
||||
qdel(A)
|
||||
|
||||
if (A)
|
||||
qdel(A)
|
||||
else if (isturf(A))
|
||||
var/dist = get_dist(A, src)
|
||||
|
||||
for (var/atom/movable/AM2 in A.contents)
|
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if (AM2 == src) // This is the snowflake.
|
||||
continue
|
||||
|
||||
if (dist <= consume_range)
|
||||
consume(AM2)
|
||||
continue
|
||||
|
||||
if (dist > consume_range)
|
||||
if(!(AM2.singuloCanEat()))
|
||||
continue
|
||||
|
||||
if (101 == AM2.invisibility)
|
||||
continue
|
||||
|
||||
spawn (0)
|
||||
AM2.singularity_pull(src, src.current_size)
|
||||
|
||||
if (dist <= consume_range && !istype(A, /turf/space))
|
||||
var/turf/T2 = A
|
||||
T2.ChangeTurf(/turf/space)
|
||||
|
||||
/obj/machinery/singularity/narsie/ex_act(severity) //No throwing bombs at it either. --NEO
|
||||
return
|
||||
|
||||
/obj/machinery/singularity/narsie/proc/pickcultist() //Narsie rewards his cultists with being devoured first, then picks a ghost to follow. --NEO
|
||||
var/list/cultists = list()
|
||||
if(cult && cult.current_antagonists.len)
|
||||
for(var/datum/mind/cult_nh_mind in cult.current_antagonists)
|
||||
if(!cult_nh_mind.current)
|
||||
continue
|
||||
if(cult_nh_mind.current.stat)
|
||||
continue
|
||||
var/turf/pos = get_turf(cult_nh_mind.current)
|
||||
if(pos.z != src.z)
|
||||
continue
|
||||
cultists += cult_nh_mind.current
|
||||
for(var/datum/mind/cult_nh_mind in cult.current_antagonists)
|
||||
if(!cult_nh_mind.current)
|
||||
continue
|
||||
if(cult_nh_mind.current.stat)
|
||||
continue
|
||||
var/turf/pos = get_turf(cult_nh_mind.current)
|
||||
if(pos.z != src.z)
|
||||
continue
|
||||
cultists += cult_nh_mind.current
|
||||
if(cultists.len)
|
||||
acquire(pick(cultists))
|
||||
return
|
||||
@@ -112,22 +307,51 @@ var/global/list/narsie_list = list()
|
||||
return
|
||||
//no living humans, follow a ghost instead.
|
||||
|
||||
/obj/machinery/singularity/narsie/proc/acquire(var/mob/food)
|
||||
target << "\blue <b>NAR-SIE HAS LOST INTEREST IN YOU</b>"
|
||||
/obj/machinery/singularity/narsie/proc/acquire(const/mob/food)
|
||||
var/capname = uppertext(name)
|
||||
|
||||
target << "<span class='notice'><b>[capname] HAS LOST INTEREST IN YOU.</b></span>"
|
||||
target = food
|
||||
if(ishuman(target))
|
||||
target << "\red <b>NAR-SIE HUNGERS FOR YOUR SOUL</b>"
|
||||
|
||||
if (ishuman(target))
|
||||
target << "<span class='danger'>[capname] HUNGERS FOR YOUR SOUL.</span>"
|
||||
else
|
||||
target << "\red <b>NAR-SIE HAS CHOSEN YOU TO LEAD HIM TO HIS NEXT MEAL</b>"
|
||||
target << "<span class='danger'>[capname] HAS CHOSEN YOU TO LEAD HIM TO HIS NEXT MEAL.</span>"
|
||||
|
||||
//Wizard narsie
|
||||
/obj/machinery/singularity/narsie/on_capture()
|
||||
chained = 1
|
||||
move_self = 0
|
||||
icon_state ="narsie-small-chains"
|
||||
|
||||
/obj/machinery/singularity/narsie/on_release()
|
||||
chained = 0
|
||||
move_self = 1
|
||||
icon_state ="narsie-small"
|
||||
|
||||
/obj/machinery/singularity/narsie/large/on_capture()
|
||||
chained = 1
|
||||
move_self = 0
|
||||
icon_state ="narsie-chains"
|
||||
for(var/mob/M in mob_list)//removing the client image of nar-sie while it is chained
|
||||
if(M.client)
|
||||
M.see_narsie(src)
|
||||
|
||||
/obj/machinery/singularity/narsie/large/on_release()
|
||||
chained = 0
|
||||
move_self = 1
|
||||
icon_state ="narsie"
|
||||
|
||||
/obj/machinery/singularity/narsie/cultify()
|
||||
return
|
||||
|
||||
/**
|
||||
* Wizard narsie.
|
||||
*/
|
||||
/obj/machinery/singularity/narsie/wizard
|
||||
grav_pull = 0
|
||||
|
||||
/obj/machinery/singularity/narsie/wizard/eat()
|
||||
set background = 1
|
||||
for(var/atom/X in orange(consume_range,src))
|
||||
if(isturf(X) || istype(X, /atom/movable))
|
||||
consume(X)
|
||||
return
|
||||
set background = BACKGROUND_ENABLED
|
||||
|
||||
for (var/turf/T in trange(consume_range, src))
|
||||
consume(T)
|
||||
|
||||
@@ -1,10 +1,5 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
|
||||
|
||||
var/global/list/uneatable = list(
|
||||
/turf/space,
|
||||
/obj/effect/overlay
|
||||
)
|
||||
|
||||
/obj/machinery/singularity/
|
||||
name = "gravitational singularity"
|
||||
desc = "A gravitational singularity."
|
||||
@@ -16,6 +11,7 @@ var/global/list/uneatable = list(
|
||||
luminosity = 6
|
||||
unacidable = 1 //Don't comment this out.
|
||||
use_power = 0
|
||||
|
||||
var/current_size = 1
|
||||
var/allowed_size = 1
|
||||
var/contained = 1 //Are we going to move around?
|
||||
@@ -26,102 +22,108 @@ var/global/list/uneatable = list(
|
||||
var/dissipate_strength = 1 //How much energy do we lose?
|
||||
var/move_self = 1 //Do we move on our own?
|
||||
var/grav_pull = 4 //How many tiles out do we pull?
|
||||
var/consume_range = 0 //How many tiles out do we eat
|
||||
var/event_chance = 15 //Prob for event each tick
|
||||
var/target = null //its target. moves towards the target if it has one
|
||||
var/last_failed_movement = 0//Will not move in the same dir if it couldnt before, will help with the getting stuck on fields thing
|
||||
var/teleport_del = 0
|
||||
var/consume_range = 0 //How many tiles out do we eat.
|
||||
var/event_chance = 15 //Prob for event each tick.
|
||||
var/target = null //Its target. Moves towards the target if it has one.
|
||||
var/last_failed_movement = 0 //Will not move in the same dir if it couldnt before, will help with the getting stuck on fields thing.
|
||||
var/last_warning
|
||||
|
||||
var/chained = 0//Adminbus chain-grab
|
||||
|
||||
/obj/machinery/singularity/New(loc, var/starting_energy = 50, var/temp = 0)
|
||||
//CARN: admin-alert for chuckle-fuckery.
|
||||
admin_investigate_setup()
|
||||
energy = starting_energy
|
||||
|
||||
if (temp)
|
||||
spawn (temp)
|
||||
qdel(src)
|
||||
|
||||
src.energy = starting_energy
|
||||
if(temp)
|
||||
spawn(temp)
|
||||
del(src)
|
||||
..()
|
||||
for(var/obj/machinery/power/singularity_beacon/singubeacon in machines)
|
||||
if(singubeacon.active)
|
||||
target = singubeacon
|
||||
break
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/singularity/attack_hand(mob/user as mob)
|
||||
consume(user)
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/singularity/blob_act(severity)
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/singularity/ex_act(severity)
|
||||
if(current_size == STAGE_SUPER)//IT'S UNSTOPPABLE
|
||||
return
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
if(prob(25))
|
||||
del(src)
|
||||
investigate_log("has been destroyed by an explosion.", I_SINGULO)
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
energy += 50
|
||||
if(2.0 to 3.0)
|
||||
energy += round((rand(20,60)/2),1)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/machinery/singularity/bullet_act(obj/item/projectile/P)
|
||||
return 0 //Will there be an impact? Who knows. Will we see it? No.
|
||||
|
||||
/obj/machinery/singularity/Bump(atom/A)
|
||||
consume(A)
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/singularity/Bumped(atom/A)
|
||||
consume(A)
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/singularity/process()
|
||||
eat()
|
||||
dissipate()
|
||||
check_energy()
|
||||
|
||||
if(current_size >= 3)
|
||||
if (current_size >= STAGE_THREE)
|
||||
move()
|
||||
pulse()
|
||||
if(prob(event_chance))//Chance for it to run a special event TODO:Come up with one or two more that fit
|
||||
|
||||
if (prob(event_chance)) //Chance for it to run a special event TODO: Come up with one or two more that fit.
|
||||
event()
|
||||
|
||||
/obj/machinery/singularity/attack_ai() //To prevent ais from gibbing themselves when they click on one.
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/singularity/attack_ai() //to prevent ais from gibbing themselves when they click on one.
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/singularity/proc/admin_investigate_setup()
|
||||
last_warning = world.time
|
||||
var/count = locate(/obj/machinery/containment_field) in orange(30, src)
|
||||
if(!count) message_admins("A singulo has been created without containment fields active ([x],[y],[z])",1)
|
||||
investigate_log("was created. [count?"":"<font color='red'>No containment fields were active</font>"]","singulo")
|
||||
|
||||
if (!count)
|
||||
message_admins("A singulo has been created without containment fields active ([x], [y], [z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>).")
|
||||
|
||||
investigate_log("was created. [count ? "" : "<font color='red'>No containment fields were active.</font>"]", I_SINGULO)
|
||||
|
||||
/obj/machinery/singularity/proc/dissipate()
|
||||
if(!dissipate)
|
||||
if (!dissipate)
|
||||
return
|
||||
|
||||
if(dissipate_track >= dissipate_delay)
|
||||
src.energy -= dissipate_strength
|
||||
energy -= dissipate_strength
|
||||
dissipate_track = 0
|
||||
else
|
||||
dissipate_track++
|
||||
|
||||
/obj/machinery/singularity/proc/expand(var/force_size = 0, var/growing = 1)
|
||||
if(current_size == STAGE_SUPER)//if this is happening, this is an error
|
||||
message_admins("expand() was called on a super singulo. This should not happen. Contact a coder immediately!")
|
||||
return
|
||||
var/temp_allowed_size = allowed_size
|
||||
|
||||
/obj/machinery/singularity/proc/expand(var/force_size = 0)
|
||||
var/temp_allowed_size = src.allowed_size
|
||||
if(force_size)
|
||||
if (force_size)
|
||||
temp_allowed_size = force_size
|
||||
switch(temp_allowed_size)
|
||||
if(1)
|
||||
current_size = 1
|
||||
|
||||
switch (temp_allowed_size)
|
||||
if (STAGE_ONE)
|
||||
name = "gravitational singularity"
|
||||
desc = "A gravitational singularity."
|
||||
current_size = STAGE_ONE
|
||||
icon = 'icons/obj/singularity.dmi'
|
||||
icon_state = "singularity_s1"
|
||||
pixel_x = 0
|
||||
@@ -131,8 +133,14 @@ var/global/list/uneatable = list(
|
||||
dissipate_delay = 10
|
||||
dissipate_track = 0
|
||||
dissipate_strength = 1
|
||||
if(3)//1 to 3 does not check for the turfs if you put the gens right next to a 1x1 then its going to eat them
|
||||
current_size = 3
|
||||
overlays = 0
|
||||
if(chained)
|
||||
overlays = "chain_s1"
|
||||
visible_message("<span class='notice'>The singularity has shrunk to a rather pitiful size.</span>")
|
||||
if (STAGE_TWO) //1 to 3 does not check for the turfs if you put the gens right next to a 1x1 then its going to eat them.
|
||||
name = "gravitational singularity"
|
||||
desc = "A gravitational singularity."
|
||||
current_size = STAGE_TWO
|
||||
icon = 'icons/effects/96x96.dmi'
|
||||
icon_state = "singularity_s3"
|
||||
pixel_x = -32
|
||||
@@ -142,9 +150,18 @@ var/global/list/uneatable = list(
|
||||
dissipate_delay = 5
|
||||
dissipate_track = 0
|
||||
dissipate_strength = 5
|
||||
if(5)
|
||||
if((check_turfs_in(1,2))&&(check_turfs_in(2,2))&&(check_turfs_in(4,2))&&(check_turfs_in(8,2)))
|
||||
current_size = 5
|
||||
overlays = 0
|
||||
if(chained)
|
||||
overlays = "chain_s3"
|
||||
if(growing)
|
||||
visible_message("<span class='notice'>The singularity noticeably grows in size.</span>")
|
||||
else
|
||||
visible_message("<span class='notice'>The singularity has shrunk to a less powerful size.</span>")
|
||||
if (STAGE_THREE)
|
||||
if ((check_turfs_in(1, 2)) && (check_turfs_in(2, 2)) && (check_turfs_in(4, 2)) && (check_turfs_in(8, 2)))
|
||||
name = "gravitational singularity"
|
||||
desc = "A gravitational singularity."
|
||||
current_size = STAGE_THREE
|
||||
icon = 'icons/effects/160x160.dmi'
|
||||
icon_state = "singularity_s5"
|
||||
pixel_x = -64
|
||||
@@ -154,9 +171,18 @@ var/global/list/uneatable = list(
|
||||
dissipate_delay = 4
|
||||
dissipate_track = 0
|
||||
dissipate_strength = 20
|
||||
if(7)
|
||||
if((check_turfs_in(1,3))&&(check_turfs_in(2,3))&&(check_turfs_in(4,3))&&(check_turfs_in(8,3)))
|
||||
current_size = 7
|
||||
overlays = 0
|
||||
if(chained)
|
||||
overlays = "chain_s5"
|
||||
if(growing)
|
||||
visible_message("<span class='notice'>The singularity expands to a reasonable size.</span>")
|
||||
else
|
||||
visible_message("<span class='notice'>The singularity has returned to a safe size.</span>")
|
||||
if(STAGE_FOUR)
|
||||
if ((check_turfs_in(1, 3)) && (check_turfs_in(2, 3)) && (check_turfs_in(4, 3)) && (check_turfs_in(8, 3)))
|
||||
name = "gravitational singularity"
|
||||
desc = "A gravitational singularity."
|
||||
current_size = STAGE_FOUR
|
||||
icon = 'icons/effects/224x224.dmi'
|
||||
icon_state = "singularity_s7"
|
||||
pixel_x = -96
|
||||
@@ -166,123 +192,100 @@ var/global/list/uneatable = list(
|
||||
dissipate_delay = 10
|
||||
dissipate_track = 0
|
||||
dissipate_strength = 10
|
||||
if(9)//this one also lacks a check for gens because it eats everything
|
||||
current_size = 9
|
||||
overlays = 0
|
||||
if(chained)
|
||||
overlays = "chain_s7"
|
||||
if(growing)
|
||||
visible_message("<span class='warning'>The singularity expands to a dangerous size.</span>")
|
||||
else
|
||||
visible_message("<span class='notice'>Miraculously, the singularity reduces in size, and can be contained.</span>")
|
||||
if(STAGE_FIVE) //This one also lacks a check for gens because it eats everything.
|
||||
name = "gravitational singularity"
|
||||
desc = "A gravitational singularity."
|
||||
current_size = STAGE_FIVE
|
||||
icon = 'icons/effects/288x288.dmi'
|
||||
icon_state = "singularity_s9"
|
||||
pixel_x = -128
|
||||
pixel_y = -128
|
||||
grav_pull = 10
|
||||
consume_range = 4
|
||||
dissipate = 0 //It cant go smaller due to e loss.
|
||||
overlays = 0
|
||||
if(chained)
|
||||
overlays = "chain_s9"
|
||||
if(growing)
|
||||
visible_message("<span class='danger'><font size='2'>The singularity has grown out of control!</font></span>")
|
||||
else
|
||||
visible_message("<span class='warning'>The singularity miraculously reduces in size and loses its supermatter properties.</span>")
|
||||
if(STAGE_SUPER)//SUPERSINGULO
|
||||
name = "super gravitational singularity"
|
||||
desc = "A gravitational singularity with the properties of supermatter. <b>It has the power to destroy worlds.</b>"
|
||||
current_size = STAGE_SUPER
|
||||
icon = 'icons/effects/352x352.dmi'
|
||||
icon_state = "singularity_s11"//uh, whoever drew that, you know that black holes are supposed to look dark right? What's this, the clown's singulo?
|
||||
pixel_x = -160
|
||||
pixel_y = -160
|
||||
grav_pull = 16
|
||||
consume_range = 5
|
||||
dissipate = 0 //It cant go smaller due to e loss
|
||||
if(current_size == allowed_size)
|
||||
investigate_log("<font color='red'>grew to size [current_size]</font>","singulo")
|
||||
event_chance = 25 //Events will fire off more often.
|
||||
if(chained)
|
||||
overlays = "chain_s9"
|
||||
visible_message("<span class='sinister'><font size='3'>You witness the creation of a destructive force that cannot possibly be stopped by human hands.</font></span>")
|
||||
|
||||
if (current_size == allowed_size)
|
||||
investigate_log("<font color='red'>grew to size [current_size].</font>", I_SINGULO)
|
||||
return 1
|
||||
else if(current_size < (--temp_allowed_size))
|
||||
else if (current_size < (--temp_allowed_size) && current_size != STAGE_SUPER)
|
||||
expand(temp_allowed_size)
|
||||
else
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/singularity/proc/check_energy()
|
||||
if(energy <= 0)
|
||||
del(src)
|
||||
if (energy <= 0)
|
||||
investigate_log("collapsed.", I_SINGULO)
|
||||
qdel(src)
|
||||
return 0
|
||||
switch(energy)//Some of these numbers might need to be changed up later -Mport
|
||||
if(1 to 199)
|
||||
allowed_size = 1
|
||||
if(200 to 499)
|
||||
allowed_size = 3
|
||||
if(500 to 999)
|
||||
allowed_size = 5
|
||||
if(1000 to 1999)
|
||||
allowed_size = 7
|
||||
if(2000 to INFINITY)
|
||||
allowed_size = 9
|
||||
if(current_size != allowed_size)
|
||||
expand()
|
||||
|
||||
switch (energy) //Some of these numbers might need to be changed up later -Mport.
|
||||
if (1 to 199)
|
||||
allowed_size = STAGE_ONE
|
||||
if (200 to 499)
|
||||
allowed_size = STAGE_TWO
|
||||
if (500 to 999)
|
||||
allowed_size = STAGE_THREE
|
||||
if (1000 to 1999)
|
||||
allowed_size = STAGE_FOUR
|
||||
if(2000 to 49999)
|
||||
allowed_size = STAGE_FIVE
|
||||
if(50000 to INFINITY)
|
||||
allowed_size = STAGE_SUPER
|
||||
|
||||
if (current_size != allowed_size && current_size != STAGE_SUPER)
|
||||
expand(null, current_size > allowed_size)
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/singularity/proc/eat()
|
||||
set background = 1
|
||||
// Let's just make this one loop.
|
||||
for(var/atom/X in orange(grav_pull,src))
|
||||
set background = BACKGROUND_ENABLED
|
||||
|
||||
for(var/atom/X in orange(grav_pull, src))
|
||||
var/dist = get_dist(X, src)
|
||||
// Movable atoms only
|
||||
if(dist > consume_range && istype(X, /atom/movable))
|
||||
if(is_type_in_list(X, uneatable)) continue
|
||||
if(((X) &&(!X:anchored) && (!istype(X,/mob/living/carbon/human)))|| (src.current_size >= 9))
|
||||
step_towards(X,src)
|
||||
else if(istype(X,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = X
|
||||
if(istype(H.shoes,/obj/item/clothing/shoes/magboots))
|
||||
var/obj/item/clothing/shoes/magboots/M = H.shoes
|
||||
if(M.magpulse)
|
||||
continue
|
||||
step_towards(H,src)
|
||||
// Turf and movable atoms
|
||||
else if(dist <= consume_range && (isturf(X) || istype(X, /atom/movable)))
|
||||
consume(X)
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/singularity/proc/consume(var/atom/A)
|
||||
var/gain = 0
|
||||
if(is_type_in_list(A, uneatable))
|
||||
return 0
|
||||
if (istype(A,/mob/living))//Mobs get gibbed
|
||||
gain = 20
|
||||
if(istype(A,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = A
|
||||
if(H.mind)
|
||||
|
||||
if((H.mind.assigned_role == "Station Engineer") || (H.mind.assigned_role == "Chief Engineer") )
|
||||
gain = 100
|
||||
|
||||
if(H.mind.assigned_role == "Clown")
|
||||
gain = rand(-300, 300) // HONK
|
||||
|
||||
spawn()
|
||||
A:gib()
|
||||
sleep(1)
|
||||
else if(istype(A,/obj/))
|
||||
|
||||
if (istype(A,/obj/item/weapon/storage/backpack/holding))
|
||||
var/dist = max((current_size - 2),1)
|
||||
explosion(src.loc,(dist),(dist*2),(dist*4))
|
||||
var/obj/machinery/singularity/S = src
|
||||
if(!istype(src))
|
||||
return
|
||||
if(dist > consume_range)
|
||||
X.singularity_pull(S, current_size)
|
||||
else if(dist <= consume_range)
|
||||
consume(X)
|
||||
|
||||
if(istype(A, /obj/machinery/singularity))//Welp now you did it
|
||||
var/obj/machinery/singularity/S = A
|
||||
src.energy += (S.energy/2)//Absorb most of it
|
||||
del(S)
|
||||
var/dist = max((current_size - 2),1)
|
||||
explosion(src.loc,(dist),(dist*2),(dist*4))
|
||||
return//Quits here, the obj should be gone, hell we might be
|
||||
//for (var/turf/T in trange(grav_pull, src)) //TODO: Create a similar trange for orange to prevent snowflake of self check.
|
||||
// consume(T)
|
||||
|
||||
if((teleport_del) && (!istype(A, /obj/machinery)))//Going to see if it does not lag less to tele items over to Z 2
|
||||
var/obj/O = A
|
||||
O.x = 2
|
||||
O.y = 2
|
||||
O.z = 2
|
||||
else
|
||||
A.ex_act(1.0)
|
||||
if(A) del(A)
|
||||
gain = 2
|
||||
else if(isturf(A))
|
||||
var/turf/T = A
|
||||
if(T.intact)
|
||||
for(var/obj/O in T.contents)
|
||||
if(O.level != 1)
|
||||
continue
|
||||
if(O.invisibility == 101)
|
||||
src.consume(O)
|
||||
T.ChangeTurf(/turf/space)
|
||||
gain = 2
|
||||
src.energy += gain
|
||||
return
|
||||
|
||||
/obj/machinery/singularity/proc/consume(const/atom/A)
|
||||
src.energy += A.singularity_act(src, current_size)
|
||||
return
|
||||
|
||||
/obj/machinery/singularity/proc/move(var/force_move = 0)
|
||||
if(!move_self)
|
||||
@@ -311,7 +314,6 @@ var/global/list/uneatable = list(
|
||||
last_failed_movement = movement_dir
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/singularity/proc/check_turfs_in(var/direction = 0, var/step = 0)
|
||||
if(!direction)
|
||||
return 0
|
||||
@@ -328,6 +330,8 @@ var/global/list/uneatable = list(
|
||||
steps = 4
|
||||
if(9)
|
||||
steps = 5
|
||||
if(11)
|
||||
steps = 6
|
||||
else
|
||||
steps = step
|
||||
var/list/turfs = list()
|
||||
@@ -364,34 +368,38 @@ var/global/list/uneatable = list(
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/machinery/singularity/proc/can_move(const/turf/T)
|
||||
if (!isturf(T))
|
||||
return 0
|
||||
|
||||
/obj/machinery/singularity/proc/can_move(var/turf/T)
|
||||
if(!T)
|
||||
if ((locate(/obj/machinery/containment_field) in T) || (locate(/obj/machinery/shieldwall) in T))
|
||||
return 0
|
||||
if((locate(/obj/machinery/containment_field) in T)||(locate(/obj/machinery/shieldwall) in T))
|
||||
return 0
|
||||
else if(locate(/obj/machinery/field_generator) in T)
|
||||
else if (locate(/obj/machinery/field_generator) in T)
|
||||
var/obj/machinery/field_generator/G = locate(/obj/machinery/field_generator) in T
|
||||
if(G && G.active)
|
||||
|
||||
if (G && G.active)
|
||||
return 0
|
||||
else if(locate(/obj/machinery/shieldwallgen) in T)
|
||||
else if (locate(/obj/machinery/shieldwallgen) in T)
|
||||
var/obj/machinery/shieldwallgen/S = locate(/obj/machinery/shieldwallgen) in T
|
||||
if(S && S.active)
|
||||
|
||||
if (S && S.active)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/singularity/proc/event()
|
||||
var/numb = pick(1,2,3,4,5,6)
|
||||
switch(numb)
|
||||
if(1)//EMP
|
||||
var/numb = pick(1, 2, 3, 4, 5, 6)
|
||||
|
||||
switch (numb)
|
||||
if (1) //EMP.
|
||||
emp_area()
|
||||
if(2,3)//tox damage all carbon mobs in area
|
||||
if (2, 3) //Tox damage all carbon mobs in area.
|
||||
toxmob()
|
||||
if(4)//Stun mobs who lack optic scanners
|
||||
if (4) //Stun mobs who lack optic scanners.
|
||||
mezzer()
|
||||
else
|
||||
return 0
|
||||
if(current_size == 11)
|
||||
smwave()
|
||||
return 1
|
||||
|
||||
|
||||
@@ -405,6 +413,8 @@ var/global/list/uneatable = list(
|
||||
radiation = round(((src.energy-150)/50)*5,1)
|
||||
radiationmin = round((radiation/5),1)//
|
||||
for(var/mob/living/M in view(toxrange, src.loc))
|
||||
if(M.status_flags & GODMODE)
|
||||
continue
|
||||
M.apply_effect(rand(radiationmin,radiation), IRRADIATE)
|
||||
toxdamage = (toxdamage - (toxdamage*M.getarmor(null, "rad")))
|
||||
M.apply_effect(toxdamage, TOX)
|
||||
@@ -415,28 +425,70 @@ var/global/list/uneatable = list(
|
||||
for(var/mob/living/carbon/M in oviewers(8, src))
|
||||
if(istype(M, /mob/living/carbon/brain)) //Ignore brains
|
||||
continue
|
||||
|
||||
if(M.status_flags & GODMODE)
|
||||
continue
|
||||
if(M.stat == CONSCIOUS)
|
||||
if (istype(M,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(istype(H.glasses,/obj/item/clothing/glasses/meson))
|
||||
H << "\blue You look directly into The [src.name], good thing you had your protective eyewear on!"
|
||||
if(istype(H.glasses,/obj/item/clothing/glasses/meson) && current_size != 11)
|
||||
H << "<span class=\"notice\">You look directly into The [src.name], good thing you had your protective eyewear on!</span>"
|
||||
return
|
||||
M << "\red You look directly into The [src.name] and feel weak."
|
||||
else
|
||||
H << "<span class=\"warning\">You look directly into The [src.name], but your eyewear does absolutely nothing to protect you from it!</span>"
|
||||
M << "<span class='danger'>You look directly into The [src.name] and feel [current_size == 11 ? "helpless" : "weak"].</span>"
|
||||
M.apply_effect(3, STUN)
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] stares blankly at The []!</B>", M, src), 1)
|
||||
return
|
||||
|
||||
O.show_message(text("<span class='danger'>[] stares blankly at The []!</span>", M, src), 1)
|
||||
|
||||
/obj/machinery/singularity/proc/emp_area()
|
||||
empulse(src, 8, 10)
|
||||
return
|
||||
if(current_size != 11)
|
||||
empulse(src, 8, 10)
|
||||
else
|
||||
empulse(src, 12, 16)
|
||||
|
||||
/obj/machinery/singularity/proc/smwave()
|
||||
for(var/mob/living/M in view(10, src.loc))
|
||||
if(prob(67))
|
||||
M.apply_effect(rand(energy), IRRADIATE)
|
||||
M << "<span class=\"warning\">You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat.</span>"
|
||||
M << "<span class=\"notice\">Miraculously, it fails to kill you.</span>"
|
||||
else
|
||||
M << "<span class=\"danger\">You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat.</span>"
|
||||
M << "<span class=\"danger\">You don't even have a moment to react as you are reduced to ashes by the intense radiation.</span>"
|
||||
M.dust()
|
||||
return
|
||||
|
||||
/obj/machinery/singularity/proc/pulse()
|
||||
|
||||
for(var/obj/machinery/power/rad_collector/R in rad_collectors)
|
||||
if(get_dist(R, src) <= 15) // Better than using orange() every process
|
||||
if (get_dist(R, src) <= 15) //Better than using orange() every process.
|
||||
R.receive_pulse(energy)
|
||||
return
|
||||
|
||||
/obj/machinery/singularity/proc/on_capture()
|
||||
chained = 1
|
||||
overlays = 0
|
||||
move_self = 0
|
||||
switch (current_size)
|
||||
if(1)
|
||||
overlays += image('icons/obj/singularity.dmi',"chain_s1")
|
||||
if(3)
|
||||
overlays += image('icons/effects/96x96.dmi',"chain_s3")
|
||||
if(5)
|
||||
overlays += image('icons/effects/160x160.dmi',"chain_s5")
|
||||
if(7)
|
||||
overlays += image('icons/effects/224x224.dmi',"chain_s7")
|
||||
if(9)
|
||||
overlays += image('icons/effects/288x288.dmi',"chain_s9")
|
||||
|
||||
/obj/machinery/singularity/proc/on_release()
|
||||
chained = 0
|
||||
overlays = 0
|
||||
move_self = 1
|
||||
|
||||
/obj/machinery/singularity/singularity_act(S, size)
|
||||
if(current_size <= size)
|
||||
var/gain = (energy/2)
|
||||
var/dist = max((current_size - 2), 1)
|
||||
explosion(src.loc,(dist),(dist*2),(dist*4))
|
||||
spawn(0)
|
||||
qdel(src)
|
||||
return gain
|
||||
|
||||
Reference in New Issue
Block a user