diff --git a/code/game/objects/effects/decals/posters/voreposters_vr.dm b/code/game/objects/effects/decals/posters/voreposters_vr.dm index f8c68ff6eb..6e49a482b5 100644 --- a/code/game/objects/effects/decals/posters/voreposters_vr.dm +++ b/code/game/objects/effects/decals/posters/voreposters_vr.dm @@ -344,8 +344,8 @@ desc = "This poster dictates 'NO ERP'. Of course, everyone knows that ERP stands for 'Excessive Rude Postures' and after the events of 2135 it should be clear to everyone as to why this is an important lesson to convey." /decl/poster/vore_90 icon_state = "tgposter59" - name = "Cannister" - desc = "This poster seems to be advertising a kind of cannister. The can itself looks sort of ancient, so maybe this isn't the most modern of posters. There's no writing on the poster though, so it's not clear what brand of cannister this is or how to acquire one. There's not even any benefits listed or anything. It's just a picture of an old air cannister." + name = "Canister" + desc = "This poster seems to be advertising a kind of Canister. The can itself looks sort of ancient, so maybe this isn't the most modern of posters. There's no writing on the poster though, so it's not clear what brand of canister this is or how to acquire one. There's not even any benefits listed or anything. It's just a picture of an old air canister." /decl/poster/vore_91 icon_state = "tgposter60" name = "DICK GUM" diff --git a/guides/Overmap Ships and Places - What's Needed.md b/guides/Overmap Ships and Places - What's Needed.md index 76205ed86a..d39af9b91b 100644 --- a/guides/Overmap Ships and Places - What's Needed.md +++ b/guides/Overmap Ships and Places - What's Needed.md @@ -47,7 +47,7 @@ For now, just use this as reference for what is needed for Overmap ships + locat **OVERMAP SHIP CREATION INSTRUCTIONS:** Build your shuttle however you'd like, though it MUST have: -- Phoron cannister(s) hooked up to proper engines. /obj/machinery/atmospherics/unary/engine +- Phoron canister(s) hooked up to proper engines. /obj/machinery/atmospherics/unary/engine - Engine Control. `/obj/machinery/computer/ship/engines` - Helm Control. `/obj/machinery/computer/ship/helm` - Fuel port, for short distance jumps and docking. `/obj/structure/fuel_port`