diff --git a/code/game/objects/items/weapons/storage/bags.dm b/code/game/objects/items/weapons/storage/bags.dm index 12fd0191f7..49e7be40d1 100644 --- a/code/game/objects/items/weapons/storage/bags.dm +++ b/code/game/objects/items/weapons/storage/bags.dm @@ -98,14 +98,48 @@ max_storage_space = ITEMSIZE_COST_NORMAL * 25 max_w_class = ITEMSIZE_NORMAL can_hold = list(/obj/item/weapon/ore) - var/stored_ore = list() + var/current_capacity = 0 + var/max_pickup = 100 //How much ore can be picked up in one go. There to prevent someone from walking on a turf with 10000 ore and making the server cry. + var/list/stored_ore = list( + "sand" = 0, + "hematite" = 0, + "carbon" = 0, + "raw copper" = 0, + "raw tin" = 0, + "void opal" = 0, + "painite" = 0, + "quartz" = 0, + "raw bauxite" = 0, + "phoron" = 0, + "silver" = 0, + "gold" = 0, + "marble" = 0, + "uranium" = 0, + "diamond" = 0, + "platinum" = 0, + "lead" = 0, + "mhydrogen" = 0, + "verdantium" = 0, + "rutile" = 0) var/last_update = 0 /obj/item/weapon/storage/bag/ore/holding name = "mining satchel of holding" desc = "Like a mining satchel, but when you put your hand in, you're pretty sure you can feel time itself." icon_state = "satchel_bspace" - max_storage_space = ITEMSIZE_COST_NORMAL * 75 // 3x + max_storage_space = ITEMSIZE_COST_NORMAL * 15000 // This should never, ever, ever be reached. + +/obj/item/weapon/storage/bag/ore/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(current_capacity >= max_storage_space) + to_chat(user, "\the [src] is too full to possibly fit anything else inside of it.") + return + + if (istype(W, /obj/item/weapon/ore)) + var/obj/item/weapon/ore/ore = W + stored_ore[ore.material]++ + current_capacity++ + user.remove_from_mob(W) + qdel(ore) /obj/item/weapon/storage/bag/ore/remove_from_storage(obj/item/W as obj, atom/new_location) if(!istype(W)) return 0 @@ -128,21 +162,39 @@ /obj/item/weapon/storage/bag/ore/gather_all(turf/T as turf, mob/user as mob, var/silent = 0) var/success = 0 var/failure = 0 - for(var/obj/item/weapon/ore/I in T) //Only ever grabs ores. Doesn't do any extraneous checks, as all ore is the same size. Tons of checks means it causes hanging for up to three seconds. - if(contents.len >= max_storage_space) + var/current_pickup = 0 + var/max_pickup_reached = 0 + for(var/obj/item/weapon/ore/O in T) //Only ever grabs ores. Doesn't do any extraneous checks, as all ore is the same size. Tons of checks means it causes hanging for up to three seconds. + if(current_capacity >= max_storage_space) failure = 1 break - I.forceMove(src) + if(current_pickup >= max_pickup) + max_pickup_reached = 1 + break + var/obj/item/weapon/ore/ore = O + stored_ore[ore.material]++ + current_capacity++ + current_pickup++ + qdel(ore) success = 1 - if(success && !failure && !silent) - to_chat(user, "You put everything in [src].") - else if(success && (!silent || (silent && contents.len >= max_storage_space))) - to_chat(user, "You fill the [src].") - else if(!silent) - to_chat(user, "You fail to pick anything up with \the [src].") - if(istype(user.pulling, /obj/structure/ore_box)) //Bit of a crappy way to do this, as it doubles spam for the user, but it works. - var/obj/structure/ore_box/O = user.pulling - O.attackby(src, user) + if(!silent) //Let's do a single check and then do more instead of a bunch at once. + if(success && !failure && !max_pickup_reached) //Picked stuff up, did not reach capacity, did not reach max_pickup. + to_chat(user, "You put everything in [src].") + else if(success && failure) //Picked stuff up to capacity. + to_chat(user, "You fill the [src].") + else if(success && max_pickup_reached) //Picked stuff up to the max_pickup + to_chat(user, "You fill the [src] with as much as you can grab in one go.") + else //Failed. The bag is full. + to_chat(user, "You fail to pick anything up with \the [src].") + if(istype(user.pulling, /obj/structure/ore_box)) //Bit of a crappy way to do this, as it doubles spam for the user, but it works. //Then let me fix it. ~CL. + var/obj/structure/ore_box/OB = user.pulling + for(var/ore in stored_ore) + if(stored_ore[ore] > 0) + var/ore_amount = stored_ore[ore] // How many ores does the satchel have? + OB.stored_ore[ore] += ore_amount // Add the ore to the box + stored_ore[ore] = 0 // Set the value of the ore in the satchel to 0. + current_capacity = 0 // Set the amount of ore in the satchel to 0. + current_pickup = 0 /obj/item/weapon/storage/bag/ore/equipped(mob/user) ..() @@ -175,24 +227,20 @@ if(istype(user, /mob/living)) add_fingerprint(user) - if(!contents.len) - . += "It is empty." - - else if(world.time > last_update + 10) - update_ore_count() - last_update = world.time - - . += "It holds:" - for(var/ore in stored_ore) + . += "It holds:" + var/has_ore = 0 + for(var/ore in stored_ore) + if(stored_ore[ore] > 0) . += "- [stored_ore[ore]] [ore]" + has_ore = 1 + if(!has_ore) + . += "Nothing." /obj/item/weapon/storage/bag/ore/open(mob/user as mob) //No opening it for the weird UI of having shit-tons of ore inside it. - if(world.time > last_update + 10) - update_ore_count() - last_update = world.time - user.examinate(src) + user.examinate(src) -/obj/item/weapon/storage/bag/ore/proc/update_ore_count() //Stolen from ore boxes. +/* +/obj/item/weapon/storage/bag/ore/proc/update_ore_count() //Stolen from ore boxes. OLD way of storing ore. stored_ore = list() @@ -201,6 +249,7 @@ stored_ore[O.name]++ else stored_ore[O.name] = 1 +<<<<<<< HEAD //CHOMPstation edit START /obj/item/weapon/storage/bag/ore/large @@ -219,6 +268,9 @@ //CHOMPstation edit END +======= +*/ +>>>>>>> fe004aefc3... Merge pull request #13799 from Cameron653/MINING_ADJUSTMENTS // ----------------------------- // Plant bag // ----------------------------- diff --git a/code/modules/mining/drilling/drill.dm b/code/modules/mining/drilling/drill.dm index 0baa14a790..c788be2bb8 100644 --- a/code/modules/mining/drilling/drill.dm +++ b/code/modules/mining/drilling/drill.dm @@ -19,6 +19,29 @@ var/obj/item/device/radio/intercom/faultreporter var/drill_range = 5 var/offset = 2 + var/current_capacity = 0 + + var/list/stored_ore = list( + "sand" = 0, + "hematite" = 0, + "carbon" = 0, + "raw copper" = 0, + "raw tin" = 0, + "void opal" = 0, + "painite" = 0, + "quartz" = 0, + "raw bauxite" = 0, + "phoron" = 0, + "silver" = 0, + "gold" = 0, + "marble" = 0, + "uranium" = 0, + "diamond" = 0, + "platinum" = 0, + "lead" = 0, + "mhydrogen" = 0, + "verdantium" = 0, + "rutile" = 0) var/list/ore_types = list( "hematite" = /obj/item/weapon/ore/iron, @@ -27,9 +50,9 @@ "silver" = /obj/item/weapon/ore/silver, "diamond" = /obj/item/weapon/ore/diamond, "phoron" = /obj/item/weapon/ore/phoron, - "osmium" = /obj/item/weapon/ore/osmium, - "hydrogen" = /obj/item/weapon/ore/hydrogen, - "silicates" = /obj/item/weapon/ore/glass, + "platinum" = /obj/item/weapon/ore/osmium, + "mhydrogen" = /obj/item/weapon/ore/hydrogen, + "sand" = /obj/item/weapon/ore/glass, "carbon" = /obj/item/weapon/ore/coal, // "copper" = /obj/item/weapon/ore/copper, // "tin" = /obj/item/weapon/ore/tin, @@ -62,12 +85,30 @@ var/need_update_field = 0 var/need_player_check = 0 + +/obj/machinery/mining/drill/examine(mob/user) //Let's inform people about stuff. Let people KNOW how it works. + . = ..() + if(Adjacent(user)) + if(cell) + . += "The drill's cell is [round(cell.percent() )]% charged." + if(charge_use) //Prevention of dividing by 0 errors. + . += "The drill reads that it can mine for [round((cell.charge/charge_use)/60)] more minutes before the cell depletes." + else + . += "The drill has no cell installed." + if(drill_range) + . += "The drill will mine in a range of [drill_range] tiles." + if(harvest_speed) + . += "The drill can mine [harvest_speed] [(harvest_speed == 1)? "ore" : "ores"] a second!" + if(exotic_drilling) + . += "The drill is upgraded and is capable of mining [(exotic_drilling == 1)? "moderately further" : "as deep as possible"]!" + if(capacity && current_capacity) + . += "The drill currently has [current_capacity] capacity taken up and can fit [capacity - current_capacity] more ore." + /obj/machinery/mining/drill/Initialize() . = ..() if(ispath(cell)) cell = new cell(src) default_apply_parts() - cell = default_use_hicell() faultreporter = new /obj/item/device/radio/intercom{channels=list("Supply")}(null) /obj/machinery/mining/drill/Destroy() @@ -104,7 +145,11 @@ return //Drill through the flooring, if any. - if(istype(get_turf(src), /turf/simulated)) + if(istype(get_turf(src), /turf/simulated/mineral)) + var/turf/simulated/mineral/M = get_turf(src) + M.GetDrilled() + + else if(istype(get_turf(src), /turf/simulated)) var/turf/simulated/T = get_turf(src) T.ex_act(2.0) @@ -128,7 +173,7 @@ for(var/metal in ore_types) - if(contents.len >= capacity) + if(current_capacity >= capacity) system_error("Insufficient storage space.") active = 0 need_player_check = 1 @@ -154,8 +199,8 @@ harvesting.resources[metal] = 0 for(var/i=1, i <= create_ore, i++) - var/oretype = ore_types[metal] - new oretype(src) + stored_ore[metal]++ // Adds the ore to the drill. + current_capacity++ // Adds the ore to the drill's capacity. if(!found_resource) // If a drill can't see an advanced material, it will destroy it while going through. harvesting.has_resources = 0 @@ -348,8 +393,12 @@ var/obj/structure/ore_box/B = locate() in orange(1) if(B) - for(var/obj/item/weapon/ore/O in contents) - O.loc = B + for(var/ore in stored_ore) + if(stored_ore[ore] > 0) + var/ore_amount = stored_ore[ore] // How many ores does the satchel have? + B.stored_ore[ore] += ore_amount // Add the ore to the machine. + stored_ore[ore] = 0 // Set the value of the ore in the satchel to 0. + current_capacity = 0 // Set the amount of ore in the drill to 0. to_chat(usr, "You unload the drill's storage cache into the ore box.") else to_chat(usr, "You must move an ore box up to the drill before you can unload it.") @@ -365,7 +414,7 @@ /obj/machinery/mining/brace/examine(mob/user) . = ..() - if(brace_tier > 2) + if(brace_tier >= 3) . += SPAN_NOTICE("The internals of the brace look resilient enough to support a drill by itself.") /obj/machinery/mining/brace/Initialize() diff --git a/code/modules/mining/drilling/scanner.dm b/code/modules/mining/drilling/scanner.dm index b1427946c9..34c0c2f99c 100644 --- a/code/modules/mining/drilling/scanner.dm +++ b/code/modules/mining/drilling/scanner.dm @@ -41,12 +41,12 @@ var/ore_type switch(metal) - if("silicates", "carbon", "marble", /*"quartz"*/) ore_type = "surface minerals" + if("sand", "carbon", "marble", /*"quartz"*/) ore_type = "surface minerals" if("hematite", /*"tin", "copper", "bauxite",*/ "lead") ore_type = "industrial metals" if("gold", "silver", "rutile") ore_type = "precious metals" if("diamond", /*"painite"*/) ore_type = "precious gems" if("uranium") ore_type = "nuclear fuel" - if("phoron", "osmium", "hydrogen") ore_type = "exotic matter" + if("phoron", "platinum", "mhydrogen") ore_type = "exotic matter" if("verdantium", /*"void opal"*/) ore_type = "anomalous matter" if(ore_type) metals[ore_type] += T.resources[metal] diff --git a/code/modules/mining/machinery/machine_processing.dm b/code/modules/mining/machinery/machine_processing.dm index a4644035d9..c6a3d35ddf 100644 --- a/code/modules/mining/machinery/machine_processing.dm +++ b/code/modules/mining/machinery/machine_processing.dm @@ -69,7 +69,7 @@ else data["has_id"] = FALSE - + var/list/ores = list() for(var/ore in machine.ores_processing) if(!machine.ores_stored[ore] && !show_all_ores) @@ -179,7 +179,6 @@ "silver" = 16, "gold" = 18, "marble" = 20, - "rutile" = 20, "uranium" = 30, "diamond" = 50, "platinum" = 40, @@ -194,7 +193,7 @@ var/ore/OD = GLOB.ore_data[ore] ores_processing[OD.name] = 0 ores_stored[OD.name] = 0 - + // TODO - Eschew input/output machinery and just use dirs ~Leshana //Locate our output and input machinery. for (var/dir in cardinal) @@ -236,11 +235,23 @@ var/list/tick_alloys = list() //Grab some more ore to process this tick. - for(var/obj/item/weapon/ore/O in input.loc) - if(!isnull(ores_stored[O.material])) - ores_stored[O.material]++ - points += (ore_values[O.material]*points_mult) // Give Points! VOREStation Edit - or give lots of points! or less points! or no points! - qdel(O) + for(var/obj/structure/ore_box/OB in input.loc) + for(var/ore in OB.stored_ore) + if(OB.stored_ore[ore] > 0) + var/ore_amount = OB.stored_ore[ore] // How many ores does the box have? + ores_stored[ore] += ore_amount // Add the ore to the machine. + points += (ore_values[ore]*points_mult*ore_amount) // Give Points! VOREStation Edit - or give lots of points! or less points! or no points! + OB.stored_ore[ore] = 0 // Set the value of the ore in the box to 0. + + + for(var/obj/item/ore_chunk/ore_chunk in input.loc) //Special ore chunk item. For conveyor belt. Completely unneeded but keeps asthetics. + for(var/ore in ore_chunk.stored_ore) + if(ore_chunk.stored_ore[ore] > 0) + var/ore_amount = ore_chunk.stored_ore[ore] + ores_stored[ore] += ore_amount + points += (ore_values[ore]*points_mult*ore_amount) + ore_chunk.stored_ore[ore] = 0 + qdel(ore_chunk) if(!active) return diff --git a/code/modules/mining/machinery/machine_unloading.dm b/code/modules/mining/machinery/machine_unloading.dm index ed609e4dfa..91fc8f3fde 100644 --- a/code/modules/mining/machinery/machine_unloading.dm +++ b/code/modules/mining/machinery/machine_unloading.dm @@ -39,12 +39,60 @@ if (locate(/obj/structure/ore_box, input.loc)) var/obj/structure/ore_box/BOX = locate(/obj/structure/ore_box, input.loc) var/i = 0 - for (var/obj/item/weapon/ore/O in BOX.contents) - BOX.contents -= O - O.loc = output.loc - i++ - if (i>=10) - return + for (var/ore in BOX.stored_ore) + if(BOX.stored_ore[ore] > 0) + var/obj/item/ore_chunk/ore_chunk = new /obj/item/ore_chunk(src.output.loc) + var/ore_amount = BOX.stored_ore[ore] + ore_chunk.stored_ore[ore] += ore_amount + BOX.stored_ore[ore] = 0 + + //Icon code here. Going from most to least common. + if(ore == "sand") + ore_chunk.icon_state = "ore_glass" + else if(ore == "carbon") + ore_chunk.icon_state = "ore_coal" + else if(ore == "hematite") + ore_chunk.icon_state = "ore_iron" + else if(ore == "phoron") + ore_chunk.icon_state = "ore_phoron" + else if(ore == "silver") + ore_chunk.icon_state = "ore_silver" + else if(ore == "gold") + ore_chunk.icon_state = "ore_gold" + else if(ore == "uranium") + ore_chunk.icon_state = "ore_uranium" + else if(ore == "diamond") + ore_chunk.icon_state = "ore_diamond" + else if(ore == "platinum") + ore_chunk.icon_state = "ore_platinum" + else if(ore == "marble") + ore_chunk.icon_state = "ore_marble" + else if(ore == "lead") + ore_chunk.icon_state = "ore_lead" + else if(ore == "rutile") + ore_chunk.icon_state = "ore_rutile" + else if(ore == "quartz") + ore_chunk.icon_state = "ore_quartz" + else if(ore == "mhydrogen") + ore_chunk.icon_state = "ore_hydrogen" + else if(ore == "verdantium") + ore_chunk.icon_state = "ore_verdantium" + else if(ore == "raw copper") + ore_chunk.icon_state = "ore_copper" + else if(ore == "raw tin") + ore_chunk.icon_state = "ore_tin" + else if(ore == "void opal") + ore_chunk.icon_state = "ore_void_opal" + else if(ore == "raw bauxite") + ore_chunk.icon_state = "ore_bauxite" + else if(ore == "painite") + ore_chunk.icon_state = "ore_painite" + else + ore_chunk.icon_state = "boulder[rand(1,4)]" + + + if (i>=3) //Let's make it staggered so it looks like a lot is happening. + return if (locate(/obj/item, input.loc)) var/obj/item/O var/i diff --git a/code/modules/mining/mine_turfs.dm b/code/modules/mining/mine_turfs.dm index 632781992e..fcaf8b43eb 100644 --- a/code/modules/mining/mine_turfs.dm +++ b/code/modules/mining/mine_turfs.dm @@ -62,7 +62,7 @@ var/list/mining_overlay_cache = list() "phoron" = /obj/item/weapon/ore/phoron, "osmium" = /obj/item/weapon/ore/osmium, "hydrogen" = /obj/item/weapon/ore/hydrogen, - "silicates" = /obj/item/weapon/ore/glass, + "sand" = /obj/item/weapon/ore/glass, "carbon" = /obj/item/weapon/ore/coal, "verdantium" = /obj/item/weapon/ore/verdantium, "marble" = /obj/item/weapon/ore/marble, diff --git a/code/modules/mining/ore.dm b/code/modules/mining/ore.dm index 4fc2091b03..3ceab8f7f9 100644 --- a/code/modules/mining/ore.dm +++ b/code/modules/mining/ore.dm @@ -170,3 +170,49 @@ return ..() //VOREStation Add End + +/obj/item/ore_chunk + name = "ore chunk" + desc = "A conglomerate of ore." + icon = 'icons/obj/mining_ore_vr.dmi' + icon_state = "strange" + randpixel = 8 + w_class = ITEMSIZE_SMALL + var/list/stored_ore = list( + "sand" = 0, + "hematite" = 0, + "carbon" = 0, + "raw copper" = 0, + "raw tin" = 0, + "void opal" = 0, + "painite" = 0, + "quartz" = 0, + "raw bauxite" = 0, + "phoron" = 0, + "silver" = 0, + "gold" = 0, + "marble" = 0, + "uranium" = 0, + "diamond" = 0, + "platinum" = 0, + "lead" = 0, + "mhydrogen" = 0, + "verdantium" = 0, + "rutile" = 0) + +/obj/item/ore_chunk/examine(mob/user) + . = ..() + + if(!Adjacent(user)) //Can only check the contents of ore boxes if you can physically reach them. + return . + + add_fingerprint(user) //You pick it up to look at it. + + . += "It is composed of:" + var/has_ore = 0 + for(var/ore in stored_ore) + if(stored_ore[ore] > 0) + . += "- [stored_ore[ore]] [ore]" + has_ore = 1 + if(!has_ore) + . += "Nothing. You should contact a developer." \ No newline at end of file diff --git a/code/modules/mining/ore_box.dm b/code/modules/mining/ore_box.dm index ff7d36e6dd..fc77f12377 100644 --- a/code/modules/mining/ore_box.dm +++ b/code/modules/mining/ore_box.dm @@ -7,33 +7,68 @@ desc = "A heavy box used for storing ore." density = TRUE var/last_update = 0 - var/list/stored_ore = list() + var/list/stored_ore = list( + "sand" = 0, + "hematite" = 0, + "carbon" = 0, + "raw copper" = 0, + "raw tin" = 0, + "void opal" = 0, + "painite" = 0, + "quartz" = 0, + "raw bauxite" = 0, + "phoron" = 0, + "silver" = 0, + "gold" = 0, + "marble" = 0, + "uranium" = 0, + "diamond" = 0, + "platinum" = 0, + "lead" = 0, + "mhydrogen" = 0, + "verdantium" = 0, + "rutile" = 0) + /obj/structure/ore_box/attackby(obj/item/weapon/W as obj, mob/user as mob) if (istype(W, /obj/item/weapon/ore)) +<<<<<<< HEAD if (W.name != "strange rock") user.remove_from_mob(W) src.contents += W else to_chat(user,"The [W] bounces out of the [src]!") +======= + var/obj/item/weapon/ore/ore = W + stored_ore[ore.material]++ + user.remove_from_mob(W) + qdel(ore) +>>>>>>> fe004aefc3... Merge pull request #13799 from Cameron653/MINING_ADJUSTMENTS - else if (istype(W, /obj/item/weapon/storage)) - var/obj/item/weapon/storage/S = W - if(!S.contents.len) - return + else if (istype(W, /obj/item/weapon/storage/bag/ore)) + var/obj/item/weapon/storage/bag/ore/S = W S.hide_from(user) +<<<<<<< HEAD for(var/obj/item/weapon/ore/O in S.contents) if (O.name != "strange rock") S.remove_from_storage(O, src) //This will move the item to this item's contents else to_chat(user,"The [O] bounces out of the [src]!") to_chat(user,"You empty the satchel into the [src].") - - update_ore_count() +======= + for(var/ore in S.stored_ore) + if(S.stored_ore[ore] > 0) + var/ore_amount = S.stored_ore[ore] // How many ores does the satchel have? + stored_ore[ore] += ore_amount // Add the ore to the machine. + S.stored_ore[ore] = 0 // Set the value of the ore in the satchel to 0. + S.current_capacity = 0 // Set the amount of ore in the satchel to 0. + to_chat(user, "You empty the satchel into the box.") +>>>>>>> fe004aefc3... Merge pull request #13799 from Cameron653/MINING_ADJUSTMENTS return -/obj/structure/ore_box/proc/update_ore_count() +/* +/obj/structure/ore_box/proc/update_ore_count() //OLD way of storing ore. Comment this out once done. stored_ore = list() @@ -42,7 +77,7 @@ stored_ore[O.name]++ else stored_ore[O.name] = 1 - +*/ /obj/structure/ore_box/examine(mob/user) . = ..() @@ -51,19 +86,16 @@ add_fingerprint(user) - if(!contents.len) - . += "It is empty." - return . - - if(world.time > last_update + 10) - update_ore_count() - last_update = world.time - . += "It holds:" + var/has_ore = 0 for(var/ore in stored_ore) - . += "- [stored_ore[ore]] [ore]" + if(stored_ore[ore] > 0) + . += "- [stored_ore[ore]] [ore]" + has_ore = 1 + if(!has_ore) + . += "Nothing." -// /obj/structure/ore_box/verb/empty_box() +// /obj/structure/ore_box/verb/empty_box() //Servercrash.mov // set name = "Empty Ore Box" // set category = "Object" // set src in view(1) @@ -92,9 +124,6 @@ // return /obj/structure/ore_box/ex_act(severity) - if(severity == 1.0 || (severity < 3.0 && prob(50))) - for (var/obj/item/weapon/ore/O in contents) - O.loc = src.loc - O.ex_act(severity++) + if(severity == 1.0 || (severity == 2.0 && prob(50))) qdel(src) return diff --git a/code/modules/mining/ore_redemption_machine/equipment_vendor.dm b/code/modules/mining/ore_redemption_machine/equipment_vendor.dm index 6dd1f84f37..ba30b87845 100644 --- a/code/modules/mining/ore_redemption_machine/equipment_vendor.dm +++ b/code/modules/mining/ore_redemption_machine/equipment_vendor.dm @@ -55,6 +55,7 @@ EQUIPMENT("Survival Equipment - Insulated Poncho", /obj/random/thermalponcho, 750), EQUIPMENT("Large Mining Satchel", /obj/item/weapon/storage/bag/ore/large, 1000), //CHOMP Add //CHOMPstation addition EQUIPMENT("Mining Satchel of Holding", /obj/item/weapon/storage/bag/ore/holding, 1500), + EQUIPMENT("Advanced Ore Scanner", /obj/item/weapon/mining_scanner/advanced, 500), ) prize_list["Consumables"] = list( EQUIPMENT("1 Marker Beacon", /obj/item/stack/marker_beacon, 1), diff --git a/code/modules/random_map/noise/ore.dm b/code/modules/random_map/noise/ore.dm index ec6dbae1b1..1a776e0125 100644 --- a/code/modules/random_map/noise/ore.dm +++ b/code/modules/random_map/noise/ore.dm @@ -48,7 +48,7 @@ continue if(!priority_process) sleep(-1) T.resources = list() - T.resources["silicates"] = rand(3,5) + T.resources["sand"] = rand(3,5) T.resources["carbon"] = rand(3,5) var/current_cell = map[get_map_cell(x,y)] @@ -60,8 +60,8 @@ T.resources["marble"] = rand(RESOURCE_LOW_MIN, RESOURCE_MID_MAX) T.resources["diamond"] = 0 T.resources["phoron"] = 0 - T.resources["osmium"] = 0 - T.resources["hydrogen"] = 0 + T.resources["platinum"] = 0 + T.resources["mhydrogen"] = 0 T.resources["verdantium"] = 0 T.resources["lead"] = 0 //T.resources["copper"] = rand(RESOURCE_MID_MIN, RESOURCE_HIGH_MAX) diff --git a/icons/obj/mining_ore_vr.dmi b/icons/obj/mining_ore_vr.dmi new file mode 100644 index 0000000000..cea068ac70 Binary files /dev/null and b/icons/obj/mining_ore_vr.dmi differ diff --git a/maps/expedition_vr/aerostat/_aerostat.dm b/maps/expedition_vr/aerostat/_aerostat.dm index 54ddab176a..7a6abe2077 100644 --- a/maps/expedition_vr/aerostat/_aerostat.dm +++ b/maps/expedition_vr/aerostat/_aerostat.dm @@ -48,7 +48,7 @@ continue if(!priority_process) sleep(-1) T.resources = list() - T.resources["silicates"] = rand(3,5) + T.resources["sand"] = rand(3,5) T.resources["carbon"] = rand(3,5) var/current_cell = map[get_map_cell(x,y)] @@ -60,8 +60,8 @@ T.resources["marble"] = rand(RESOURCE_LOW_MIN, RESOURCE_MID_MAX) T.resources["diamond"] = 0 T.resources["phoron"] = 0 - T.resources["osmium"] = 0 - T.resources["hydrogen"] = 0 + T.resources["platinum"] = 0 + T.resources["mhydrogen"] = 0 T.resources["verdantium"] = 0 T.resources["lead"] = 0 //T.resources["copper"] = rand(RESOURCE_MID_MIN, RESOURCE_HIGH_MAX)