diff --git a/baystation12.dme b/baystation12.dme index 0963f30248..d9d044e0f2 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -1,6 +1,6 @@ // DM Environment file for tgstation.dme. -// All manual changes should be made outside the BEGIN_ and END_ blocks. - // New source code should be placed in .dm files: choose File/New --> Code File. +// All manual changes should be made outside the BEGIN_ and END_ blocks. + // New source code should be placed in .dm files: choose File/New --> Code File. // BEGIN_INTERNALS // END_INTERNALS // BEGIN_FILE_DIR @@ -88,6 +88,7 @@ #define FILE_DIR "code/game/objects/storage" #define FILE_DIR "code/game/objects/tanks" #define FILE_DIR "code/game/player" +#define FILE_DIR "code/game/structure" #define FILE_DIR "code/game/vehicles" #define FILE_DIR "code/game/vehicles/airtight" #define FILE_DIR "code/game/verbs" @@ -1263,5 +1264,5 @@ #include "code\ZAS\ZAS_Zones.dm" #include "interface\interface.dm" #include "interface\skin.dmf" -#include "maps\tgstation.2.0.9.dmm" +#include "maps\tgstation 3.0.0.dmm" // END_INCLUDE diff --git a/code/ZAS/Fire.dm b/code/ZAS/Fire.dm index e7d343a9fb..a91d3eae35 100644 --- a/code/ZAS/Fire.dm +++ b/code/ZAS/Fire.dm @@ -320,7 +320,8 @@ datum/gas_mixture/proc/calculate_firelevel(obj/liquid_fuel/liquid) arms_exposure = 1 //Get heat transfer coefficients for clothing. - for(var/obj/item/clothing/C in src) + //skytodo: different handling of temp with tg + /*for(var/obj/item/clothing/C in src) if(l_hand == C || r_hand == C) continue if(C.body_parts_covered & HEAD) head_exposure *= C.heat_transfer_coefficient @@ -331,7 +332,7 @@ datum/gas_mixture/proc/calculate_firelevel(obj/liquid_fuel/liquid) if(C.body_parts_covered & LEGS) legs_exposure *= C.heat_transfer_coefficient if(C.body_parts_covered & ARMS) - arms_exposure *= C.heat_transfer_coefficient + arms_exposure *= C.heat_transfer_coefficient*/ //Always check these damage procs first if fire damage isn't working. They're probably what's wrong. diff --git a/code/setup.dm b/code/setup.dm index 54a784b49a..ac545d0108 100644 --- a/code/setup.dm +++ b/code/setup.dm @@ -16,9 +16,8 @@ #define MOLES_PLASMA_VISIBLE 0.5 //Moles in a standard cell after which plasma is visible -<<<<<<< HEAD #define BREATH_VOLUME 0.5 //liters in a normal breath -======= + #define SPECIFIC_HEAT_TOXIN 200 #define SPECIFIC_HEAT_AIR 20 #define SPECIFIC_HEAT_CDO 30 @@ -30,7 +29,6 @@ #define TRANSFER_FRACTION 5 //What fraction (1/#) of the air difference to try and transfer #define BREATH_VOLUME 0.5 //liters in a normal breath Increased to scale to SS13 speeds. ->>>>>>> caf88d81eb4ba61466414c5fa0609be06c932803 #define BREATH_PERCENTAGE BREATH_VOLUME/CELL_VOLUME //Amount of air to take a from a tile #define HUMAN_NEEDED_OXYGEN MOLES_CELLSTANDARD*BREATH_PERCENTAGE*0.16 @@ -500,4 +498,4 @@ var/list/liftable_structures = list(\ #define INVISIBILITY_OBSERVER 60 #define SEE_INVISIBLE_OBSERVER 60 -#define INVISIBILITY_MAXIMUM 100 +#define INVISIBILITY_MAXIMUM 100