Corrects names of computers, code formatting, updated computer descriptions.

Everything in game/machinery/computers/ and modules/shuttles should now have properly (de)capitalized names. Computer, board and research names should now be coherent, too. Adds a research for employment records circuit board.
This commit is contained in:
Amunak
2014-12-14 05:00:38 +01:00
parent 429a898e72
commit 158573f066
35 changed files with 90 additions and 76 deletions

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@@ -16,7 +16,7 @@ var/global/list/holodeck_programs = list(
)
/obj/machinery/computer/HolodeckControl
name = "Holodeck Control Computer"
name = "holodeck control console"
desc = "A computer used to control a nearby holodeck."
icon_state = "holocontrol"

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@@ -1,7 +1,7 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery/computer/operating
name = "Patient Monitor Console"
name = "patient monitoring console"
density = 1
anchored = 1.0
icon_state = "operating"

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@@ -1,5 +1,5 @@
/obj/machinery/computer/rcon
name = "RCON Console"
name = "\improper RCON remote control console"
desc = "Console used to remotely control machinery on the station."
icon = 'icons/obj/computer.dmi'
icon_state = "ai-fixer"

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@@ -1,7 +1,7 @@
/obj/structure/AIcore
density = 1
anchored = 0
name = "AI core"
name = "\improper AI core"
icon = 'icons/mob/AI.dmi'
icon_state = "0"
var/state = 0
@@ -175,7 +175,7 @@
del(src)
/obj/structure/AIcore/deactivated
name = "Inactive AI"
name = "inactive AI"
icon = 'icons/mob/AI.dmi'
icon_state = "ai-empty"
anchored = 1

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@@ -1,5 +1,5 @@
/obj/machinery/computer/aifixer
name = "AI System Integrity Restorer"
name = "\improper AI system integrity restorer"
icon = 'icons/obj/computer.dmi'
icon_state = "ai-fixer"
circuit = /obj/item/weapon/circuitboard/aifixer

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@@ -2,7 +2,7 @@
/obj/machinery/computer/atmos_alert
name = "Atmospheric Alert Computer"
name = "atmospheric alert computer"
desc = "Used to access the station's atmospheric sensors."
circuit = "/obj/item/weapon/circuitboard/atmos_alert"
icon_state = "alert:0"

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@@ -116,7 +116,7 @@
build_path = /obj/machinery/computer/scan_consolenew
origin_tech = "programming=2;biotech=2"
/obj/item/weapon/circuitboard/communications
name = T_BOARD("communications console")
name = T_BOARD("command and communications console")
build_path = /obj/machinery/computer/communications
origin_tech = "programming=2;magnets=2"
/obj/item/weapon/circuitboard/card
@@ -126,7 +126,7 @@
name = T_BOARD("CentCom ID card modification console")
build_path = /obj/machinery/computer/card/centcom
//obj/item/weapon/circuitboard/shield
// name = T_BOARD("Shield Control")
// name = T_BOARD("shield control console")
// build_path = "/obj/machinery/computer/stationshield"
/obj/item/weapon/circuitboard/teleporter
name = T_BOARD("teleporter control console")
@@ -142,7 +142,7 @@
name = T_BOARD("station alert console")
build_path = /obj/machinery/computer/station_alert
///obj/item/weapon/circuitboard/atmospheresiphonswitch
// name = T_BOARD("Atmosphere Siphon Control")
// name = T_BOARD("atmosphere siphon control console")
// build_path = /obj/machinery/computer/atmosphere/siphonswitch
/obj/item/weapon/circuitboard/air_management
name = T_BOARD("atmosphere monitoring console")
@@ -295,7 +295,7 @@
build_path = /obj/machinery/computer/area_atmos
origin_tech = "programming=2"
/obj/item/weapon/circuitboard/prison_shuttle
name = T_BOARD("prison shuttle console")
name = T_BOARD("prison shuttle control console")
build_path = /obj/machinery/computer/prison_shuttle
origin_tech = "programming=2"
/obj/item/weapon/circuitboard/rcon_console

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@@ -2,7 +2,7 @@
/obj/machinery/computer/security
name = "Security Cameras"
name = "security camera monitor"
desc = "Used to access the various cameras on the station."
icon_state = "cameras"
var/obj/machinery/camera/current = null
@@ -151,28 +151,28 @@
circuit = null
/obj/machinery/computer/security/wooden_tv
name = "Security Cameras"
name = "security camera monitor"
desc = "An old TV hooked into the stations camera network."
icon_state = "security_det"
circuit = null
/obj/machinery/computer/security/mining
name = "Outpost Cameras"
name = "outpost camera monitor"
desc = "Used to access the various cameras on the outpost."
icon_state = "miningcameras"
network = list("MINE")
circuit = /obj/item/weapon/circuitboard/security/mining
/obj/machinery/computer/security/engineering
name = "Engineering Cameras"
name = "engineering camera monitor"
desc = "Used to monitor fires and breaches."
icon_state = "engineeringcameras"
network = list("Engineering","Power Alarms","Atmosphere Alarms","Fire Alarms")
circuit = /obj/item/weapon/circuitboard/security/engineering
/obj/machinery/computer/security/nuclear
name = "Mission Monitor"
name = "head mounted camera monitor"
desc = "Used to access the built-in cameras in helmets."
icon_state = "syndicam"
network = list("NUKE")

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@@ -1,7 +1,7 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery/computer/card
name = "Identification Computer"
name = "\improper ID card modification console"
desc = "Terminal for programming NanoTrasen employee ID cards to access parts of the station."
icon_state = "id"
req_access = list(access_change_ids)
@@ -282,7 +282,7 @@
return 1
/obj/machinery/computer/card/centcom
name = "CentCom Identification Computer"
name = "\improper CentCom ID card modification console"
circuit = "/obj/item/weapon/circuitboard/card/centcom"
req_access = list(access_cent_captain)

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@@ -1,5 +1,5 @@
/obj/machinery/computer/cloning
name = "Cloning Control Console"
name = "cloning control console"
icon = 'icons/obj/computer.dmi'
icon_state = "dna"
circuit = "/obj/item/weapon/circuitboard/cloning"

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@@ -2,8 +2,8 @@
// The communications computer
/obj/machinery/computer/communications
name = "Communications Console"
desc = "This can be used for various important functions. Still under developement."
name = "command and communications console"
desc = "Used to command and control the station. Can relay long-range communications."
icon_state = "comm"
req_access = list(access_heads)
circuit = "/obj/item/weapon/circuitboard/communications"

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@@ -1,5 +1,5 @@
/obj/machinery/computer/crew
name = "Crew Monitoring Computer"
name = "crew monitoring computer"
desc = "Used to monitor active health sensors built into most of the crew's uniforms."
icon_state = "crew"
use_power = 1

View File

@@ -1,7 +1,7 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery/computer/hologram_comp
name = "Hologram Computer"
name = "hologram computer"
desc = "Rumoured to control holograms."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "holo_console0"

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@@ -1,7 +1,7 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery/computer/aiupload
name = "AI Upload"
name = "\improper AI upload console"
desc = "Used to upload laws to the AI."
icon_state = "command"
circuit = "/obj/item/weapon/circuitboard/aiupload"
@@ -54,7 +54,7 @@
/obj/machinery/computer/borgupload
name = "Cyborg Upload"
name = "cyborg upload console"
desc = "Used to upload laws to Cyborgs."
icon_state = "command"
circuit = "/obj/item/weapon/circuitboard/borgupload"

View File

@@ -3,7 +3,7 @@
/obj/machinery/computer/lockdown
//for reference
/*name = "Lockdown Control"
/*name = "lockdown control"
desc = "Used to control blast doors."
icon_state = "lockdown"
circuit = "/obj/item/weapon/circuitboard/lockdown"

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@@ -1,8 +1,8 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery/computer/med_data//TODO:SANITY
name = "Medical Records"
desc = "This can be used to check medical records."
name = "medical records console"
desc = "This can be used to view, edit and maintain medical records."
icon_state = "medcomp"
req_one_access = list(access_medical, access_forensics_lockers)
circuit = "/obj/item/weapon/circuitboard/med_data"
@@ -551,4 +551,4 @@
/obj/machinery/computer/med_data/laptop
name = "Medical Laptop"
desc = "Cheap Nanotrasen Laptop."
icon_state = "medlaptop"
icon_state = "medlaptop"

View File

@@ -1,12 +1,8 @@
// Allows you to monitor messages that passes the server.
/obj/machinery/computer/message_monitor
name = "Message Monitor Console"
desc = "Used to Monitor the crew's messages, that are sent via PDA. Can also be used to view Request Console messages."
name = "messaging monitor console"
desc = "Used to access and maintain data on messaging servers. Allows you to view PDA and request console messages."
icon_state = "comm_logs"
var/hack_icon = "comm_logsc"
var/normal_icon = "comm_logs"

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@@ -1,8 +1,8 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery/computer/pod
name = "Pod Launch Control"
desc = "A controll for launching pods. Some people prefer firing Mechas."
name = "pod launch control console"
desc = "A control console for launching pods. Some people prefer firing Mechas."
icon_state = "computer_generic"
circuit = /obj/item/weapon/circuitboard/pod
var/id = 1.0

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@@ -1,7 +1,7 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery/computer/prisoner
name = "Prisoner Management"
name = "prisoner management console"
icon = 'icons/obj/computer.dmi'
icon_state = "explosive"
req_access = list(access_armory)
@@ -100,5 +100,3 @@
src.add_fingerprint(usr)
src.updateUsrDialog()
return

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@@ -11,7 +11,7 @@ var/prison_shuttle_time = 0
var/prison_shuttle_timeleft = 0
/obj/machinery/computer/prison_shuttle
name = "Prison Shuttle Console"
name = "prison shuttle control console"
icon = 'icons/obj/computer.dmi'
icon_state = "shuttle"
req_access = list(access_security)

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@@ -1,9 +1,8 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery/computer/robotics
name = "Robotics Control"
desc = "Used to remotely lockdown or detonate linked Cyborgs."
name = "robotics control console"
desc = "Used to remotely lockdown or detonate linked cyborgs."
icon = 'icons/obj/computer.dmi'
icon_state = "robot"
req_access = list(access_robotics)

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@@ -1,8 +1,8 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery/computer/secure_data//TODO:SANITY
name = "Security Records"
desc = "Used to view and edit personnel's security records"
name = "security records console"
desc = "Used to view, edit and maintain security records"
icon_state = "security"
req_one_access = list(access_security, access_forensics_lockers)
circuit = "/obj/item/weapon/circuitboard/secure_data"

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@@ -1,8 +1,8 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery/computer/skills//TODO:SANITY
name = "Employment Records"
desc = "Used to view personnel's employment records"
name = "employment records console"
desc = "Used to view, edit and maintain employment records."
icon_state = "medlaptop"
req_one_access = list(access_heads)
circuit = "/obj/item/weapon/circuitboard/skills"

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@@ -12,7 +12,7 @@ var/specops_shuttle_time = 0
var/specops_shuttle_timeleft = 0
/obj/machinery/computer/specops_shuttle
name = "Spec. Ops. Shuttle Console"
name = "special operations shuttle control console"
icon = 'icons/obj/computer.dmi'
icon_state = "shuttle"
req_access = list(access_cent_specops)

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@@ -11,7 +11,7 @@ var/syndicate_elite_shuttle_time = 0
var/syndicate_elite_shuttle_timeleft = 0
/obj/machinery/computer/syndicate_elite_shuttle
name = "Elite Syndicate Squad Shuttle Console"
name = "elite syndicate squad shuttle control console"
icon = 'icons/obj/computer.dmi'
icon_state = "syndishuttle"
req_access = list(access_cent_specops)

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@@ -2,8 +2,8 @@
//Construction Items
/obj/item/weapon/smes_coil
name = "Superconductive Magnetic Coil"
desc = "Heavy duty superconducting magnetic coil, mainly used in construction of SMES units."
name = "superconductive magnetic coil"
desc = "Heavy duty superconductive magnetic coil, mainly used in construction of SMES units."
icon = 'icons/obj/stock_parts.dmi'
icon_state = "smes_coil" // Just few icons patched together. If someone wants to make better icon, feel free to do so!
w_class = 4.0 // It's LARGE (backpack size)

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@@ -77,8 +77,8 @@ datum/design/New()
///////////////////Computer Boards///////////////////////////////////
datum/design/circuit
req_tech = list("programming" = 2)
build_type = IMPRINTER
req_tech = list("programming" = 2)
materials = list("$glass" = 2000, "sacid" = 20)
datum/design/circuit/AssembleDesignInfo()
@@ -109,11 +109,6 @@ datum/design/circuit/borgupload
req_tech = list("programming" = 4)
build_path = /obj/item/weapon/circuitboard/borgupload
datum/design/circuit/med_data
name = "medical records console"
id = "med_data"
build_path = /obj/item/weapon/circuitboard/med_data
datum/design/circuit/operating
name = "patient monitoring console"
id = "operating"
@@ -150,9 +145,19 @@ datum/design/circuit/teleconsole
id = "teleconsole"
req_tech = list("programming" = 3, "bluespace" = 2)
datum/design/circuit/emp_data
name = "employment records console"
id = "emp_data"
build_path = /obj/item/weapon/circuitboard/skills
datum/design/circuit/med_data
name = "medical records console"
id = "med_data"
build_path = /obj/item/weapon/circuitboard/med_data
datum/design/circuit/secdata
name = "security records console"
id = "secdata"
id = "sec_data"
build_path = /obj/item/weapon/circuitboard/secure_data
datum/design/circuit/atmosalerts
@@ -281,6 +286,29 @@ datum/design/circuit/aifixer
req_tech = list("programming" = 3, "biotech" = 2)
build_path = /obj/item/weapon/circuitboard/aifixer
///////////////////////////////////
/////////Shield Generators/////////
///////////////////////////////////
datum/design/shield
req_tech = list("bluespace" = 4, "phorontech" = 3)
materials = list("$glass" = 2000, "sacid" = 20, "$phoron" = 10000, "$diamond" = 5000, "$gold" = 10000)
datum/design/shield/bubble
name = "bubble shield generator"
id = "shield_gen"
build_path = "/obj/machinery/shield_gen/external"
datum/design/shield/hull
name = "hull shield generator"
id = "shield_gen_ex"
build_path = "/obj/machinery/shield_gen/external"
datum/design/shield/capacitor
name = "shield capacitor"
id = "shield_cap"
req_tech = list("magnets" = 3, "powerstorage" = 4)
build_path = "/obj/machinery/shield_gen/external"
///////////////////////////////////
//////////AI Module Disks//////////
///////////////////////////////////

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@@ -32,7 +32,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
*/
/obj/machinery/computer/rdconsole
name = "R&D Console"
name = "R&D control console"
icon_state = "rdcomp"
circuit = /obj/item/weapon/circuitboard/rdconsole
var/datum/research/files //Stores all the collected research data.

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@@ -4,6 +4,6 @@
shuttle_tag = "Vox Skipjack"
/obj/machinery/computer/shuttle_control/multi/syndicate
name = "Syndicate control console"
name = "mercenary shuttle control console"
req_access = list(access_syndicate)
shuttle_tag = "Mercenary"
shuttle_tag = "Mercenary"

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@@ -1,17 +1,17 @@
/obj/machinery/computer/shuttle_control/mining
name = "mining shuttle console"
name = "mining shuttle control console"
shuttle_tag = "Mining"
//req_access = list(access_mining)
circuit = /obj/item/weapon/circuitboard/mining_shuttle
/obj/machinery/computer/shuttle_control/engineering
name = "engineering shuttle console"
name = "engineering shuttle control console"
shuttle_tag = "Engineering"
//req_one_access_txt = "11;24"
circuit = /obj/item/weapon/circuitboard/engineering_shuttle
/obj/machinery/computer/shuttle_control/research
name = "research shuttle console"
name = "research shuttle control console"
shuttle_tag = "Research"
//req_access = list(access_research)
circuit = /obj/item/weapon/circuitboard/research_shuttle
circuit = /obj/item/weapon/circuitboard/research_shuttle

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@@ -126,4 +126,4 @@
//returns 1 if the shuttle has a valid arrive time
/datum/shuttle/proc/has_arrive_time()
return (moving_status == SHUTTLE_INTRANSIT)
return (moving_status == SHUTTLE_INTRANSIT)

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@@ -1,4 +1,3 @@
/datum/shuttle/ferry/emergency
//pass

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@@ -1,4 +1,3 @@
#define DOCK_ATTEMPT_TIMEOUT 200 //how long in ticks we wait before assuming the docking controller is broken or blown up.
/datum/shuttle/ferry

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@@ -1,8 +1,3 @@
/datum/shuttle/ferry/supply
var/away_location = 1 //the location to hide at while pretending to be in-transit
var/late_chance = 80
@@ -76,4 +71,4 @@
//returns the ETA in minutes
/datum/shuttle/ferry/supply/proc/eta_minutes()
var/ticksleft = arrive_time - world.time
return round(ticksleft/600,1)
return round(ticksleft/600,1)

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@@ -140,4 +140,4 @@
MS.short_jump(MS.last_departed, MS.destinations[choice])
MS.last_departed = MS.destinations[choice]
updateUsrDialog()
updateUsrDialog()