mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
Merge branch 'master' into pol-sa-playerqol
This commit is contained in:
@@ -112,7 +112,7 @@ Class Procs:
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var/panel_open = 0
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var/global/gl_uid = 1
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var/interact_offline = 0 // Can the machine be interacted with while de-powered.
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var/circuit = null
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var/obj/item/weapon/circuitboard/circuit = null
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/obj/machinery/New(l, d=0)
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..(l)
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@@ -402,7 +402,7 @@ Class Procs:
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if(A.frame_type.circuit)
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A.need_circuit = 0
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if(A.frame_type.frame_class == "machine")
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if(A.frame_type.frame_class == FRAME_CLASS_MACHINE)
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for(var/obj/D in component_parts)
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D.forceMove(src.loc)
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if(A.components)
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@@ -412,15 +412,15 @@ Class Procs:
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component_parts = list()
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A.check_components()
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if(A.frame_type.frame_class == "alarm")
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A.state = 2
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else if(A.frame_type.frame_class == "computer" || A.frame_type.frame_class == "display")
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if(A.frame_type.frame_class == FRAME_CLASS_ALARM)
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A.state = FRAME_FASTENED
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else if(A.frame_type.frame_class == FRAME_CLASS_COMPUTER || A.frame_type.frame_class == FRAME_CLASS_DISPLAY)
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if(stat & BROKEN)
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A.state = 3
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A.state = FRAME_WIRED
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else
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A.state = 4
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A.state = FRAME_PANELED
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else
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A.state = 3
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A.state = FRAME_WIRED
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A.set_dir(dir)
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A.pixel_x = pixel_x
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@@ -1,6 +1,6 @@
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/obj/effect/mine
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name = "mine"
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desc = "A small explosive mine with 'HE' and a grenade symbol on the side."
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name = "land mine" //The name and description are deliberately NOT modified, so you can't game the mines you find.
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desc = "A small explosive land mine."
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density = 0
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anchored = 1
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icon = 'icons/obj/weapons.dmi'
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@@ -21,6 +21,7 @@
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s.set_up(3, 1, src)
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s.start()
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explosion(loc, 0, 2, 3, 4) //land mines are dangerous, folks.
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visible_message("\The [src.name] detonates!")
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qdel(s)
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qdel(src)
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@@ -38,9 +39,11 @@
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/obj/effect/mine/Bumped(mob/M as mob|obj)
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if(triggered) return
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if(triggered)
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return
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if(istype(M, /mob/living/))
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if(!M.hovering)
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explode(M)
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/obj/effect/mine/attackby(obj/item/W as obj, mob/living/user as mob)
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@@ -62,8 +65,6 @@
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wires.Interact(user)
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/obj/effect/mine/dnascramble
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name = "radiation mine"
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desc = "A small explosive mine with a radiation symbol on the side."
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mineitemtype = /obj/item/weapon/mine/dnascramble
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/obj/effect/mine/dnascramble/explode(var/mob/living/M)
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@@ -71,31 +72,31 @@
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triggered = 1
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s.set_up(3, 1, src)
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s.start()
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if(M)
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M.radiation += 50
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randmutb(M)
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domutcheck(M,null)
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visible_message("\The [src.name] flashes violently before disintegrating!")
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spawn(0)
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qdel(s)
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qdel(src)
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/obj/effect/mine/stun
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name = "stun mine"
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desc = "A small explosive mine with a lightning bolt symbol on the side."
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mineitemtype = /obj/item/weapon/mine/stun
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/obj/effect/mine/stun/explode(var/mob/living/M)
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triggered = 1
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M.Stun(30)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
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s.set_up(3, 1, src)
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s.start()
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if(M)
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M.Stun(30)
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visible_message("\The [src.name] flashes violently before disintegrating!")
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spawn(0)
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qdel(s)
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qdel(src)
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/obj/effect/mine/n2o
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name = "nitrous oxide mine"
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desc = "A small explosive mine with three Z's on the side."
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mineitemtype = /obj/item/weapon/mine/n2o
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/obj/effect/mine/n2o/explode(var/mob/living/M)
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@@ -103,12 +104,11 @@
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for (var/turf/simulated/floor/target in range(1,src))
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if(!target.blocks_air)
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target.assume_gas("sleeping_agent", 30)
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visible_message("\The [src.name] detonates!")
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spawn(0)
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qdel(src)
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/obj/effect/mine/phoron
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name = "incendiary mine"
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desc = "A small explosive mine with a fire symbol on the side."
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mineitemtype = /obj/item/weapon/mine/phoron
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/obj/effect/mine/phoron/explode(var/mob/living/M)
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@@ -117,12 +117,11 @@
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if(!target.blocks_air)
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target.assume_gas("phoron", 30)
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target.hotspot_expose(1000, CELL_VOLUME)
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visible_message("\The [src.name] detonates!")
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spawn(0)
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qdel(src)
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/obj/effect/mine/kick
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name = "kick mine"
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desc = "Concentrated war crimes. Handle with care."
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mineitemtype = /obj/item/weapon/mine/kick
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/obj/effect/mine/kick/explode(var/mob/living/M)
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@@ -130,14 +129,13 @@
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triggered = 1
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s.set_up(3, 1, src)
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s.start()
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if(M)
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qdel(M.client)
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spawn(0)
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qdel(s)
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qdel(src)
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/obj/effect/mine/frag
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name = "fragmentation mine"
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desc = "A small explosive mine with 'FRAG' and a grenade symbol on the side."
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mineitemtype = /obj/item/weapon/mine/frag
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var/fragment_types = list(/obj/item/projectile/bullet/pellet/fragment)
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var/num_fragments = 20 //total number of fragments produced by the grenade
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@@ -153,13 +151,14 @@
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if(!O)
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return
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src.fragmentate(O, 20, 7, list(/obj/item/projectile/bullet/pellet/fragment)) //only 20 weak fragments because you're stepping directly on it
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visible_message("\The [src.name] detonates!")
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spawn(0)
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qdel(s)
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qdel(src)
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/obj/effect/mine/training
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name = "training mine"
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desc = "A mine with its payload removed, for EOD training and demonstrations."
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/obj/effect/mine/training //Name and Desc commented out so it's possible to trick people with the training mines
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// name = "training mine"
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// desc = "A mine with its payload removed, for EOD training and demonstrations."
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mineitemtype = /obj/item/weapon/mine/training
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/obj/effect/mine/training/explode(var/mob/living/M)
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@@ -170,56 +169,62 @@
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qdel(src)
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/obj/effect/mine/emp
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name = "EMP Mine"
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desc = "A small explosive mine with a lightning bolt symbol on the side."
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mineitemtype = /obj/item/weapon/mine/emp
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/obj/effect/mine/emp/explode(var/mob/living/M)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
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s.set_up(3, 1, src)
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s.start()
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visible_message("\The [src.name] flashes violently before disintegrating!")
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empulse(loc, 2, 4, 7, 10, 1) // As strong as an EMP grenade
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spawn(0)
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qdel(src)
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/obj/effect/mine/incendiary
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mineitemtype = /obj/item/weapon/mine/incendiary
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/obj/effect/mine/incendiary/explode(var/mob/living/M)
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triggered = 1
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
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s.set_up(3, 1, src)
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s.start()
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if(M)
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M.adjust_fire_stacks(5)
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M.fire_act()
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visible_message("\The [src.name] bursts into flames!")
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spawn(0)
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qdel(src)
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/////////////////////////////////////////////
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// The held item version of the above mines
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/////////////////////////////////////////////
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/obj/item/weapon/mine
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name = "mine"
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desc = "A small explosive mine with 'HE' and a grenade symbol on the side."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "uglymine"
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var/arming = 0
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var/countdown = 10
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var/minetype = /obj/effect/mine
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var/minetype = /obj/effect/mine //This MUST be an /obj/effect/mine type, or it'll runtime.
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/obj/item/weapon/mine/attack_self(mob/user as mob)
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if(!arming)
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to_chat(user, "<span class='warning'>You prime \the [name]! [countdown] seconds!</span>")
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icon_state = initial(icon_state) + "armed"
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arming = 1
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playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
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/obj/item/weapon/mine/attack_self(mob/user as mob) // You do not want to move or throw a land mine while priming it... Explosives + Sudden Movement = Bad Times
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add_fingerprint(user)
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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C.throw_mode_on()
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spawn(countdown*10)
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if(arming)
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prime()
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if(user)
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msg_admin_attack("[user.name] ([user.ckey]) primed \a [src] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
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return
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user.visible_message("[user] starts priming \the [src.name].", "You start priming \the [src.name]. Hold still!")
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if(do_after(user, 10 SECONDS))
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playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
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prime(user)
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else
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to_chat(user, "You cancel \the [name]'s priming sequence.")
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arming = 0
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countdown = initial(countdown)
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icon_state = initial(icon_state)
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add_fingerprint(user)
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visible_message("[user] triggers \the [src.name]!", "You accidentally trigger \the [src.name]!")
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prime(user, TRUE)
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return
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|
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/obj/item/weapon/mine/proc/prime(mob/user as mob)
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/obj/item/weapon/mine/proc/prime(mob/user as mob, var/explode_now = FALSE)
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visible_message("\The [src.name] beeps as the priming sequence completes.")
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var/atom/R = new minetype(get_turf(src))
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var/obj/effect/mine/R = new minetype(get_turf(src))
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src.transfer_fingerprints_to(R)
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R.add_fingerprint(user)
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||||
if(explode_now)
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R.explode(user)
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spawn(0)
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qdel(src)
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||||
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@@ -262,3 +267,8 @@
|
||||
name = "emp mine"
|
||||
desc = "A small explosive mine with a lightning bolt symbol on the side."
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||||
minetype = /obj/effect/mine/emp
|
||||
|
||||
/obj/item/weapon/mine/incendiary
|
||||
name = "incendiary mine"
|
||||
desc = "A small explosive mine with a fire symbol on the side."
|
||||
minetype = /obj/effect/mine/incendiary
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||||
@@ -54,6 +54,8 @@
|
||||
/obj/item/borg/sight/material
|
||||
name = "\proper material scanner vision"
|
||||
sight_mode = BORGMATERIAL
|
||||
icon_state = "material"
|
||||
icon = 'icons/obj/clothing/glasses.dmi'
|
||||
|
||||
/obj/item/borg/sight/hud
|
||||
name = "hud"
|
||||
|
||||
@@ -1124,3 +1124,17 @@ var/list/multi_point_spawns
|
||||
/obj/item/clothing/head/helmet/space/void/mining/alt
|
||||
)
|
||||
)
|
||||
|
||||
/obj/random/landmine
|
||||
name = "Random Land Mine"
|
||||
desc = "This is a random land mine."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "uglymine"
|
||||
spawn_nothing_percentage = 25
|
||||
|
||||
/obj/random/landmine/item_to_spawn()
|
||||
return pick(prob(30);/obj/effect/mine,
|
||||
prob(25);/obj/effect/mine/frag,
|
||||
prob(25);/obj/effect/mine/emp,
|
||||
prob(10);/obj/effect/mine/stun,
|
||||
prob(10);/obj/effect/mine/incendiary,)
|
||||
24
code/game/objects/structures/snowman.dm
Normal file
24
code/game/objects/structures/snowman.dm
Normal file
@@ -0,0 +1,24 @@
|
||||
/obj/structure/snowman
|
||||
name = "snowman"
|
||||
icon = 'icons/obj/snowman.dmi'
|
||||
icon_state = "snowman"
|
||||
desc = "A happy little snowman smiles back at you!"
|
||||
anchored = 1
|
||||
|
||||
/obj/structure/snowman/attack_hand(mob/user as mob)
|
||||
if(user.a_intent == I_HURT)
|
||||
user << "<span class='notice'>In one hit, [src] easily crumples into a pile of snow. You monster.</span>"
|
||||
var/turf/simulated/floor/F = get_turf(src)
|
||||
if (istype(F))
|
||||
new /obj/item/stack/material/snow(F)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/snowman/borg
|
||||
name = "snowborg"
|
||||
icon_state = "snowborg"
|
||||
desc = "A snowy little robot. It even has a monitor for a head."
|
||||
|
||||
/obj/structure/snowman/spider
|
||||
name = "snow spider"
|
||||
icon_state = "snowspider"
|
||||
desc = "An impressively crafted snow spider. Not nearly as creepy as the real thing."
|
||||
@@ -39,6 +39,8 @@
|
||||
..(newloc,"silver","gold")
|
||||
/turf/simulated/wall/sandstonediamond/New(var/newloc)
|
||||
..(newloc,"sandstone","diamond")
|
||||
/turf/simulated/wall/snowbrick/New(var/newloc)
|
||||
..(newloc,"packed snow")
|
||||
|
||||
// Kind of wondering if this is going to bite me in the butt.
|
||||
/turf/simulated/wall/skipjack/New(var/newloc)
|
||||
|
||||
@@ -59,7 +59,6 @@ var/list/admin_verbs_admin = list(
|
||||
/client/proc/check_antagonists,
|
||||
/client/proc/admin_memo, //admin memo system. show/delete/write. +SERVER needed to delete admin memos of others,
|
||||
/client/proc/dsay, //talk in deadchat using our ckey/fakekey,
|
||||
/client/proc/ghost_view, //let us see ghosts WHENEVERRRR
|
||||
// /client/proc/toggle_hear_deadcast, //toggles whether we hear deadchat,
|
||||
/client/proc/investigate_show, //various admintools for investigation. Such as a singulo grief-log,
|
||||
/client/proc/secrets,
|
||||
@@ -213,7 +212,6 @@ var/list/admin_verbs_debug = list(
|
||||
/client/proc/jumptomob,
|
||||
/client/proc/jumptocoord,
|
||||
/client/proc/dsay,
|
||||
/client/proc/ghost_view,
|
||||
/client/proc/toggle_debug_logs,
|
||||
/client/proc/admin_ghost, //allows us to ghost/reenter body at will,
|
||||
/datum/admins/proc/view_runtimes,
|
||||
@@ -326,7 +324,6 @@ var/list/admin_verbs_mod = list(
|
||||
/datum/admins/proc/show_player_info,
|
||||
/client/proc/player_panel_new,
|
||||
/client/proc/dsay,
|
||||
/client/proc/ghost_view,
|
||||
/datum/admins/proc/show_skills,
|
||||
/datum/admins/proc/show_player_panel,
|
||||
/client/proc/check_antagonists,
|
||||
@@ -351,7 +348,6 @@ var/list/admin_verbs_event_manager = list(
|
||||
/client/proc/admin_ghost,
|
||||
/datum/admins/proc/show_player_info,
|
||||
/client/proc/dsay,
|
||||
/client/proc/ghost_view,
|
||||
/client/proc/cmd_admin_subtle_message,
|
||||
/client/proc/debug_variables,
|
||||
/client/proc/check_antagonists,
|
||||
@@ -491,26 +487,6 @@ var/list/admin_verbs_event_manager = list(
|
||||
body.key = "@[key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus
|
||||
feedback_add_details("admin_verb","O") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/ghost_view()
|
||||
set category = "Admin"
|
||||
set name = "Ghost View"
|
||||
set desc = "Toggles ability to see ghosts, even while in a mob."
|
||||
if(!holder) return
|
||||
if(!mob.plane_holder) return
|
||||
|
||||
var/choice = alert(src,"Do you want to see ghosts, or not?","Ghost viewing","Show 'em!","Cancel","Hide 'em!")
|
||||
if(choice == "Cancel")
|
||||
return
|
||||
|
||||
if(choice == "Show 'em!" && mob.plane_holder)
|
||||
mob.plane_holder.set_vis(VIS_GHOSTS,TRUE)
|
||||
usr.see_invisible = SEE_INVISIBLE_CULT
|
||||
to_chat(src,"<span class='notice'>Ghosts are now visible (while in this mob).</span>")
|
||||
else if(mob.plane_holder)
|
||||
mob.plane_holder.set_vis(VIS_GHOSTS,FALSE)
|
||||
usr.see_invisible = initial(mob.see_invisible)
|
||||
to_chat(src,"<span class='notice'>Ghosts are now hidden (while in this mob).</span>")
|
||||
|
||||
/client/proc/invisimin()
|
||||
set name = "Invisimin"
|
||||
set category = "Admin"
|
||||
|
||||
@@ -9,10 +9,11 @@
|
||||
desc = "These gloves are cheap copies of proper insulated gloves. No way this can end badly."
|
||||
name = "budget insulated gloves"
|
||||
icon_state = "yellow"
|
||||
siemens_coefficient = 1 //Set to a default of 1, gets overridden in New()
|
||||
siemens_coefficient = 1 //Set to a default of 1, gets overridden in initialize()
|
||||
permeability_coefficient = 0.05
|
||||
|
||||
/obj/item/clothing/gloves/fyellow/New()
|
||||
/obj/item/clothing/gloves/fyellow/initialize()
|
||||
. = ..()
|
||||
//Picks a value between 0 and 1, in 5% increments
|
||||
var/shock_pick = rand(0,20)
|
||||
siemens_coefficient = shock_pick * 0.05
|
||||
|
||||
@@ -168,3 +168,18 @@
|
||||
/material/snow/generate_recipes()
|
||||
recipes = list()
|
||||
recipes += new/datum/stack_recipe("snowball", /obj/item/weapon/material/snow/snowball, 1, time = 10)
|
||||
recipes += new/datum/stack_recipe("snow brick", /obj/item/stack/material/snowbrick, 2, time = 10)
|
||||
recipes += new/datum/stack_recipe("snowman", /obj/structure/snowman, 2, time = 15)
|
||||
recipes += new/datum/stack_recipe("snow robot", /obj/structure/snowman/borg, 2, time = 10)
|
||||
recipes += new/datum/stack_recipe("snow spider", /obj/structure/snowman/spider, 3, time = 20)
|
||||
|
||||
/material/snowbrick/generate_recipes()
|
||||
recipes = list()
|
||||
recipes += new/datum/stack_recipe("[display_name] door", /obj/structure/simple_door, 10, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] barricade", /obj/structure/barricade, 5, time = 50, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] stool", /obj/item/weapon/stool, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] chair", /obj/structure/bed/chair, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] bed", /obj/structure/bed, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] double bed", /obj/structure/bed/double, 4, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] wall girders", /obj/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] ashtray", /obj/item/weapon/material/ashtray, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
@@ -269,10 +269,16 @@
|
||||
|
||||
/obj/item/stack/material/snow
|
||||
name = "snow"
|
||||
desc = "The temptation to build a snowfort rises."
|
||||
desc = "The temptation to build a snowman rises."
|
||||
icon_state = "sheet-snow"
|
||||
default_type = "snow"
|
||||
|
||||
/obj/item/stack/material/snowbrick
|
||||
name = "snow brick"
|
||||
desc = "For all of your igloo building needs."
|
||||
icon_state = "sheet-snowbrick"
|
||||
default_type = "packed snow"
|
||||
|
||||
/obj/item/stack/material/leather
|
||||
name = "leather"
|
||||
desc = "The by-product of mob grinding."
|
||||
|
||||
@@ -752,6 +752,7 @@ var/list/name_to_material
|
||||
stack_origin_tech = list(TECH_MATERIAL = 1)
|
||||
door_icon_base = "wood"
|
||||
destruction_desc = "crumples"
|
||||
radiation_resistance = 1
|
||||
|
||||
/material/snow
|
||||
name = MAT_SNOW
|
||||
@@ -769,6 +770,25 @@ var/list/name_to_material
|
||||
destruction_desc = "crumples"
|
||||
sheet_singular_name = "pile"
|
||||
sheet_plural_name = "pile" //Just a bigger pile
|
||||
radiation_resistance = 1
|
||||
|
||||
/material/snowbrick //only slightly stronger than snow, used to make igloos mostly
|
||||
name = "packed snow"
|
||||
flags = MATERIAL_BRITTLE
|
||||
stack_type = /obj/item/stack/material/snowbrick
|
||||
icon_base = "stone"
|
||||
icon_reinf = "reinf_stone"
|
||||
icon_colour = "#D8FDFF"
|
||||
integrity = 50
|
||||
weight = 2
|
||||
hardness = 2
|
||||
protectiveness = 0 // 0%
|
||||
stack_origin_tech = list(TECH_MATERIAL = 1)
|
||||
melting_point = T0C+1
|
||||
destruction_desc = "crumbles"
|
||||
sheet_singular_name = "brick"
|
||||
sheet_plural_name = "bricks"
|
||||
radiation_resistance = 1
|
||||
|
||||
/material/cloth //todo
|
||||
name = "cloth"
|
||||
|
||||
@@ -204,6 +204,9 @@
|
||||
if(istype(thing, /obj/item/toy/plushie/spider)) // Plushies are spooky so people can be assholes with them.
|
||||
fear_amount += 1
|
||||
|
||||
if(istype(thing, /obj/structure/snowman/spider)) //Snow spiders are also spooky so people can be assholes with those too.
|
||||
fear_amount += 1
|
||||
|
||||
if(istype(thing, /mob/living/simple_animal/hostile/giant_spider)) // Actual giant spiders are the scariest of them all.
|
||||
var/mob/living/simple_animal/hostile/giant_spider/S = thing
|
||||
if(S.stat == DEAD) // Dead giant spiders are less scary than alive ones.
|
||||
|
||||
@@ -214,6 +214,10 @@
|
||||
return FALSE
|
||||
|
||||
/mob/living/proc/handle_darksight()
|
||||
if(!seedarkness) //Cheap 'always darksight' var
|
||||
dsoverlay.alpha = 255
|
||||
return
|
||||
|
||||
var/darksightedness = min(see_in_dark/world.view,1.0) //A ratio of how good your darksight is, from 'nada' to 'really darn good'
|
||||
var/current = dsoverlay.alpha/255 //Our current adjustedness
|
||||
|
||||
|
||||
@@ -151,7 +151,7 @@
|
||||
return 1
|
||||
|
||||
/mob/living/silicon/robot/handle_regular_hud_updates()
|
||||
|
||||
var/fullbright = FALSE
|
||||
if (src.stat == 2 || (XRAY in mutations) || (src.sight_mode & BORGXRAY))
|
||||
src.sight |= SEE_TURFS
|
||||
src.sight |= SEE_MOBS
|
||||
@@ -163,18 +163,22 @@
|
||||
src.sight |= SEE_MOBS
|
||||
src.see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
fullbright = TRUE
|
||||
else if (src.sight_mode & BORGMESON)
|
||||
src.sight |= SEE_TURFS
|
||||
src.see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
fullbright = TRUE
|
||||
else if (src.sight_mode & BORGMATERIAL)
|
||||
src.sight |= SEE_OBJS
|
||||
src.see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
fullbright = TRUE
|
||||
else if (src.sight_mode & BORGTHERM)
|
||||
src.sight |= SEE_MOBS
|
||||
src.see_in_dark = 8
|
||||
src.see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
fullbright = TRUE
|
||||
else if (!seedarkness)
|
||||
src.sight &= ~SEE_MOBS
|
||||
src.sight &= ~SEE_TURFS
|
||||
@@ -188,7 +192,7 @@
|
||||
src.see_in_dark = 8 // see_in_dark means you can FAINTLY see in the dark, humans have a range of 3 or so, tajaran have it at 8
|
||||
src.see_invisible = SEE_INVISIBLE_LIVING // This is normal vision (25), setting it lower for normal vision means you don't "see" things like darkness since darkness
|
||||
// has a "invisible" value of 15
|
||||
|
||||
plane_holder.set_vis(VIS_FULLBRIGHT,fullbright)
|
||||
..()
|
||||
|
||||
if (src.healths)
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 25
|
||||
|
||||
attacktext = "slashed"
|
||||
attacktext = list("slashed")
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
a_intent = I_HURT
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 5
|
||||
|
||||
attacktext = "chomped"
|
||||
attacktext = list("chomped")
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
|
||||
speak_emote = list("gibbers")
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
projectiletype = /obj/item/projectile/beam/drone
|
||||
projectilesound = 'sound/weapons/laser3.ogg'
|
||||
destroy_surroundings = 0
|
||||
hovering = TRUE
|
||||
|
||||
//Drones aren't affected by atmos.
|
||||
min_oxy = 0
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 5
|
||||
|
||||
attacktext = "gripped"
|
||||
attacktext = list("gripped")
|
||||
attack_sound = 'sound/hallucinations/growl1.ogg'
|
||||
|
||||
min_oxy = 0
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
|
||||
attacktext = "clawed"
|
||||
attacktext = list("clawed")
|
||||
projectilesound = 'sound/weapons/Gunshot.ogg'
|
||||
projectiletype = /obj/item/projectile/bullet/hivebot
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 8
|
||||
melee_damage_upper = 12
|
||||
attacktext = "attacked"
|
||||
attacktext = list("attacked")
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
|
||||
min_oxy = 0
|
||||
@@ -55,7 +55,7 @@
|
||||
// Aggro when you try to open them. Will also pickup loot when spawns and drop it when dies.
|
||||
/mob/living/simple_animal/hostile/mimic/crate
|
||||
|
||||
attacktext = "bitten"
|
||||
attacktext = list("bitten")
|
||||
|
||||
stop_automated_movement = 1
|
||||
wander = 0
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 15
|
||||
attacktext = "drained the life from"
|
||||
attacktext = list("drained the life from")
|
||||
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 4000
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
melee_damage_upper = 3
|
||||
environment_smash = 1
|
||||
|
||||
attacktext = "bites"
|
||||
attacktext = list("bites")
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
|
||||
min_oxy = 0
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
faction = "carp"
|
||||
intelligence_level = SA_ANIMAL
|
||||
hovering = TRUE
|
||||
maxHealth = 25
|
||||
health = 25
|
||||
speed = 4
|
||||
@@ -20,7 +21,7 @@
|
||||
harm_intent_damage = 8
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
attacktext = "bitten"
|
||||
attacktext = list("bitten")
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
|
||||
//Space carp aren't affected by atmos.
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
icon_dead = "cat2_dead"
|
||||
icon_rest = "cat2_rest"
|
||||
|
||||
hostile = 1 //To mice, anyway.
|
||||
investigates = 1
|
||||
specific_targets = 1 //Only targets with Found()
|
||||
run_at_them = 0 //DOMESTICATED
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
|
||||
melee_damage_lower = 1
|
||||
melee_damage_upper = 5
|
||||
attacktext = "kicked"
|
||||
attacktext = list("kicked")
|
||||
|
||||
speak_chance = 1
|
||||
speak = list("EHEHEHEHEH","eh?")
|
||||
@@ -98,7 +98,7 @@
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
attacktext = "kicked"
|
||||
attacktext = list("kicked")
|
||||
|
||||
speak_chance = 1
|
||||
speak = list("moo?","moo","MOOOOOO")
|
||||
@@ -168,7 +168,7 @@
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
attacktext = "kicked"
|
||||
attacktext = list("kicked")
|
||||
|
||||
has_langs = list("Bird")
|
||||
speak_chance = 2
|
||||
@@ -216,7 +216,7 @@ var/global/chicken_count = 0
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
attacktext = "kicked"
|
||||
attacktext = list("kicked")
|
||||
|
||||
has_langs = list("Bird")
|
||||
speak_chance = 2
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 5 //they're meant to be annoying, not threatening.
|
||||
melee_damage_upper = 5 //unless there's like a dozen of them, then you're screwed.
|
||||
attacktext = "pecked"
|
||||
attacktext = list("pecked")
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
|
||||
//SPACE geese aren't affected by atmos.
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
response_disarm = "shoos"
|
||||
response_harm = "stomps on"
|
||||
|
||||
attacktext = "bitten"
|
||||
attacktext = list("bitten")
|
||||
melee_damage_lower = 1
|
||||
melee_damage_upper = 2
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 15
|
||||
attacktext = "pecked"
|
||||
attacktext = list("pecked")
|
||||
|
||||
has_langs = list("Bird")
|
||||
speak_chance = 0
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
melee_damage_lower = 1
|
||||
melee_damage_upper = 3
|
||||
attacktext = "shocked"
|
||||
attacktext = list("shocked")
|
||||
|
||||
min_oxy = 0
|
||||
max_tox = 0
|
||||
|
||||
@@ -18,6 +18,6 @@
|
||||
harm_intent_damage = 5
|
||||
melee_damage_upper = 15
|
||||
melee_damage_lower = 10
|
||||
attacktext = "mauled"
|
||||
attacktext = list("mauled")
|
||||
|
||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/tomatomeat
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 8
|
||||
melee_damage_upper = 12
|
||||
attacktext = "bitten"
|
||||
attacktext = list("bitten")
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
|
||||
min_oxy = 0
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 15
|
||||
attacktext = "bitten"
|
||||
attacktext = list("bitten")
|
||||
|
||||
animate_movement = SLIDE_STEPS
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
a_intent = I_HURT
|
||||
stop_automated_movement = 1
|
||||
status_flags = CANPUSH
|
||||
attacktext = "nipped"
|
||||
attacktext = list("nipped")
|
||||
friendly = "prods"
|
||||
wander = 0
|
||||
pass_flags = PASSTABLE
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
response_disarm = "flailed at"
|
||||
response_harm = "punched"
|
||||
intelligence_level = SA_HUMANOID // Player controlled.
|
||||
hovering = TRUE
|
||||
icon_dead = "shade_dead"
|
||||
speed = -1
|
||||
a_intent = I_HURT
|
||||
@@ -100,7 +101,7 @@
|
||||
harm_intent_damage = 0
|
||||
melee_damage_lower = 30
|
||||
melee_damage_upper = 30
|
||||
attacktext = "smashed their armoured gauntlet into"
|
||||
attacktext = list("smashed their armoured gauntlet into")
|
||||
mob_size = MOB_HUGE
|
||||
speed = 3
|
||||
environment_smash = 2
|
||||
@@ -152,7 +153,7 @@
|
||||
health = 75
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 25
|
||||
attacktext = "slashed"
|
||||
attacktext = list("slashed")
|
||||
speed = -1
|
||||
environment_smash = 1
|
||||
see_in_dark = 7
|
||||
@@ -177,7 +178,7 @@
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 5
|
||||
attacktext = "rammed"
|
||||
attacktext = list("rammed")
|
||||
speed = 0
|
||||
environment_smash = 1
|
||||
attack_sound = 'sound/weapons/rapidslice.ogg'
|
||||
@@ -206,7 +207,7 @@
|
||||
harm_intent_damage = 0
|
||||
melee_damage_lower = 50
|
||||
melee_damage_upper = 50
|
||||
attacktext = "brutally crushed"
|
||||
attacktext = list("brutally crushed")
|
||||
speed = 5
|
||||
environment_smash = 2
|
||||
attack_sound = 'sound/weapons/heavysmash.ogg'
|
||||
@@ -230,7 +231,7 @@
|
||||
health = 150
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 25
|
||||
attacktext = "violently stabbed"
|
||||
attacktext = list("violently stabbed")
|
||||
speed = -1
|
||||
environment_smash = 1
|
||||
see_in_dark = 7
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
harm_intent_damage = 8
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 10
|
||||
attacktext = "attacked"
|
||||
attacktext = list("attacked")
|
||||
attack_sound = 'sound/items/bikehorn.ogg'
|
||||
|
||||
min_oxy = 5
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
harm_intent_damage = 0
|
||||
melee_damage_lower = 35
|
||||
melee_damage_upper = 35
|
||||
attacktext = "slashed"
|
||||
attacktext = list("slashed")
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
|
||||
min_oxy = 0
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 30
|
||||
melee_damage_upper = 30
|
||||
attacktext = "slashed"
|
||||
attacktext = list("slashed")
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
|
||||
min_oxy = 5
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
attacktext = "punched"
|
||||
attacktext = list("punched")
|
||||
|
||||
min_oxy = 5
|
||||
max_oxy = 0
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 15
|
||||
environment_smash = 1
|
||||
attacktext = "punched"
|
||||
attacktext = list("punched")
|
||||
|
||||
min_oxy = 5
|
||||
max_oxy = 0
|
||||
@@ -75,7 +75,7 @@
|
||||
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 25
|
||||
attacktext = "slashed"
|
||||
attacktext = list("slashed")
|
||||
|
||||
status_flags = 0
|
||||
|
||||
@@ -167,6 +167,7 @@
|
||||
icon_state = "viscerator_attack"
|
||||
icon_living = "viscerator_attack"
|
||||
intelligence_level = SA_ROBOTIC
|
||||
hovering = TRUE
|
||||
|
||||
faction = "syndicate"
|
||||
maxHealth = 15
|
||||
@@ -177,7 +178,7 @@
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
attacktext = "cut"
|
||||
attacktext = list("cut")
|
||||
|
||||
min_oxy = 0
|
||||
max_oxy = 0
|
||||
|
||||
@@ -110,8 +110,8 @@
|
||||
//Mob melee settings
|
||||
var/melee_damage_lower = 2 // Lower bound of randomized melee damage
|
||||
var/melee_damage_upper = 6 // Upper bound of randomized melee damage
|
||||
var/attacktext = "attacked" // "You are [attacktext] by the mob!"
|
||||
var/friendly = "nuzzles" // What mobs do to people when they aren't really hostile
|
||||
var/list/attacktext = list("attacked") // "You are [attacktext] by the mob!"
|
||||
var/list/friendly = list("nuzzles") // "The mob [friendly] the person."
|
||||
var/attack_sound = null // Sound to play when I attack
|
||||
var/environment_smash = 0 // How much environment damage do I do when I hit stuff?
|
||||
var/melee_miss_chance = 15 // percent chance to miss a melee attack.
|
||||
@@ -131,14 +131,14 @@
|
||||
|
||||
//Damage resistances
|
||||
var/resistance = 0 // Damage reduction for all types
|
||||
var/list/resistances = list(
|
||||
HALLOSS = 0,
|
||||
BRUTE = 1,
|
||||
BURN = 1,
|
||||
TOX = 1,
|
||||
OXY = 0,
|
||||
CLONE = 0
|
||||
)
|
||||
var/list/armor = list( // Values for normal getarmor() checks
|
||||
"melee" = 0,
|
||||
"bullet" = 0,
|
||||
"laser" = 0,
|
||||
"energy" = 0,
|
||||
"bomb" = 0,
|
||||
"bio" = 100,
|
||||
"rad" = 100)
|
||||
|
||||
//Scary debug things
|
||||
var/debug_ai = 0 // Logging level for this mob (1,2,3)
|
||||
@@ -523,7 +523,7 @@
|
||||
stop_automated_movement = 0
|
||||
|
||||
//Search for targets while idle
|
||||
if(hostile)
|
||||
if(hostile || specific_targets)
|
||||
FindTarget()
|
||||
if(STANCE_FOLLOW)
|
||||
annoyed = 15
|
||||
@@ -531,7 +531,7 @@
|
||||
if(follow_until_time && world.time > follow_until_time)
|
||||
LoseFollow()
|
||||
return
|
||||
if(hostile)
|
||||
if(hostile || specific_targets)
|
||||
FindTarget()
|
||||
if(STANCE_ATTACK)
|
||||
annoyed = 50
|
||||
@@ -611,7 +611,8 @@
|
||||
react_to_attack(M)
|
||||
|
||||
if(I_HURT)
|
||||
adjustBruteLoss(harm_intent_damage)
|
||||
var/armor = run_armor_check(def_zone = null, attack_flag = "melee")
|
||||
apply_damage(damage = harm_intent_damage, damagetype = BURN, def_zone = null, blocked = armor, blocked = resistance, used_weapon = null, sharp = FALSE, edge = FALSE)
|
||||
M.visible_message("<span class='warning'>[M] [response_harm] \the [src]!</span>")
|
||||
M.do_attack_animation(src)
|
||||
ai_log("attack_hand() I was hit by: [M]",2)
|
||||
@@ -735,18 +736,20 @@
|
||||
/mob/living/simple_animal/ex_act(severity)
|
||||
if(!blinded)
|
||||
flash_eyes()
|
||||
var/armor = run_armor_check(def_zone = null, attack_flag = "bomb")
|
||||
var/bombdam = 500
|
||||
switch (severity)
|
||||
if (1.0)
|
||||
adjustBruteLoss(500)
|
||||
gib()
|
||||
return
|
||||
|
||||
bombdam = 500
|
||||
if (2.0)
|
||||
adjustBruteLoss(60)
|
||||
|
||||
|
||||
bombdam = 60
|
||||
if (3.0)
|
||||
adjustBruteLoss(30)
|
||||
bombdam = 30
|
||||
|
||||
apply_damage(damage = bombdam, damagetype = BRUTE, def_zone = null, blocked = armor, blocked = resistance, used_weapon = null, sharp = FALSE, edge = FALSE)
|
||||
|
||||
if(bombdam > maxHealth)
|
||||
gib()
|
||||
|
||||
// Check target_mob if worthy of attack (i.e. check if they are dead or empty mecha)
|
||||
/mob/living/simple_animal/proc/SA_attackable(target_mob)
|
||||
@@ -1273,6 +1276,7 @@
|
||||
|
||||
if(A.attack_generic(src, damage_to_do, pick(attacktext)) && attack_sound)
|
||||
playsound(src, attack_sound, 75, 1)
|
||||
|
||||
return TRUE
|
||||
|
||||
//The actual top-level ranged attack proc
|
||||
@@ -1430,23 +1434,23 @@
|
||||
for(var/obj/structure/window/obstacle in problem_turf)
|
||||
if(obstacle.dir == reverse_dir[dir]) // So that windows get smashed in the right order
|
||||
ai_log("DestroySurroundings() directional window hit",3)
|
||||
obstacle.attack_generic(src, damage_to_do, attacktext)
|
||||
obstacle.attack_generic(src, damage_to_do, pick(attacktext))
|
||||
return
|
||||
else if(obstacle.is_fulltile())
|
||||
ai_log("DestroySurroundings() full tile window hit",3)
|
||||
obstacle.attack_generic(src, damage_to_do, attacktext)
|
||||
obstacle.attack_generic(src, damage_to_do, pick(attacktext))
|
||||
return
|
||||
|
||||
var/obj/structure/obstacle = locate(/obj/structure, problem_turf)
|
||||
if(istype(obstacle, /obj/structure/window) || istype(obstacle, /obj/structure/closet) || istype(obstacle, /obj/structure/table) || istype(obstacle, /obj/structure/grille))
|
||||
ai_log("DestroySurroundings() generic structure hit [obstacle]",3)
|
||||
obstacle.attack_generic(src, damage_to_do ,attacktext)
|
||||
obstacle.attack_generic(src, damage_to_do, pick(attacktext))
|
||||
return
|
||||
|
||||
for(var/obj/machinery/door/baddoor in problem_turf) //Required since firelocks take up the same turf
|
||||
if(baddoor.density)
|
||||
ai_log("DestroySurroundings() door hit [baddoor]",3)
|
||||
baddoor.attack_generic(src, damage_to_do ,attacktext)
|
||||
baddoor.attack_generic(src, damage_to_do, pick(attacktext))
|
||||
return
|
||||
|
||||
//Check for shuttle bumrush
|
||||
@@ -1494,7 +1498,7 @@
|
||||
if (shock_damage < 1)
|
||||
return 0
|
||||
|
||||
adjustFireLoss(shock_damage)
|
||||
apply_damage(damage = shock_damage, damagetype = BURN, def_zone = null, blocked = null, blocked = resistance, used_weapon = null, sharp = FALSE, edge = FALSE)
|
||||
playsound(loc, "sparks", 50, 1, -1)
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
@@ -1506,14 +1510,15 @@
|
||||
if(taser_kill)
|
||||
var/stunDam = 0
|
||||
var/agonyDam = 0
|
||||
var/armor = run_armor_check(def_zone = null, attack_flag = "energy")
|
||||
|
||||
if(stun_amount)
|
||||
stunDam += stun_amount * 0.5
|
||||
adjustFireLoss(stunDam)
|
||||
apply_damage(damage = stunDam, damagetype = BURN, def_zone = null, blocked = armor, blocked = resistance, used_weapon = used_weapon, sharp = FALSE, edge = FALSE)
|
||||
|
||||
if(agony_amount)
|
||||
agonyDam += agony_amount * 0.5
|
||||
adjustFireLoss(agonyDam)
|
||||
apply_damage(damage = agonyDam, damagetype = BURN, def_zone = null, blocked = armor, blocked = resistance, used_weapon = used_weapon, sharp = FALSE, edge = FALSE)
|
||||
|
||||
/mob/living/simple_animal/emp_act(severity)
|
||||
if(!isSynthetic())
|
||||
@@ -1528,6 +1533,13 @@
|
||||
if(4)
|
||||
adjustFireLoss(rand(1, 6))
|
||||
|
||||
/mob/living/simple_animal/getarmor(def_zone, attack_flag)
|
||||
var/armorval = armor[attack_flag]
|
||||
if(!armorval)
|
||||
return 0
|
||||
else
|
||||
return armorval
|
||||
|
||||
// Force it to target something
|
||||
/mob/living/simple_animal/proc/taunt(var/mob/living/new_target, var/forced = FALSE)
|
||||
if(intelligence_level == SA_HUMANOID && !forced)
|
||||
|
||||
@@ -93,3 +93,7 @@
|
||||
|
||||
/obj/item/organ/internal/eyes/proc/additional_flash_effects(var/intensity)
|
||||
return -1
|
||||
|
||||
/obj/item/organ/internal/eyes/emp_act(severity)
|
||||
..() //Returns if the organ isn't robotic
|
||||
owner.eye_blurry += (4/severity)
|
||||
@@ -17,6 +17,9 @@
|
||||
owner.stat = 0
|
||||
owner.visible_message("<span class='danger'>\The [owner] twitches visibly!</span>")
|
||||
|
||||
/obj/item/organ/internal/cell/emp_act(severity)
|
||||
..()
|
||||
owner.nutrition = max(0, owner.nutrition - rand(10/severity, 50/severity))
|
||||
|
||||
// Used for an MMI or posibrain being installed into a human.
|
||||
/obj/item/organ/internal/mmi_holder
|
||||
@@ -83,6 +86,10 @@
|
||||
holder_mob.drop_from_inventory(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/organ/internal/mmi_holder/emp_act(severity)
|
||||
..()
|
||||
owner.adjustToxLoss(rand(6/severity, 12/severity))
|
||||
|
||||
/obj/item/organ/internal/mmi_holder/posibrain
|
||||
name = "positronic brain interface"
|
||||
brain_type = /obj/item/device/mmi/digital/posibrain
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
force = 5
|
||||
slot_flags = SLOT_BELT|SLOT_HOLSTER
|
||||
charge_cost = 480
|
||||
projectile_type = /obj/item/projectile/ion
|
||||
projectile_type = /obj/item/projectile/ion/pistol
|
||||
|
||||
/obj/item/weapon/gun/energy/phasegun
|
||||
name = "phase pistol"
|
||||
|
||||
@@ -9,15 +9,26 @@
|
||||
light_range = 2
|
||||
light_power = 0.5
|
||||
light_color = "#55AAFF"
|
||||
var/pulse_range = 1
|
||||
|
||||
var/sev1_range = 0
|
||||
var/sev2_range = 1
|
||||
var/sev3_range = 1
|
||||
var/sev4_range = 2
|
||||
|
||||
/obj/item/projectile/ion/on_hit(var/atom/target, var/blocked = 0)
|
||||
empulse(target, pulse_range, pulse_range, pulse_range, pulse_range)
|
||||
empulse(target, sev1_range, sev2_range, sev3_range, sev4_range)
|
||||
return 1
|
||||
|
||||
/obj/item/projectile/ion/small
|
||||
pulse_range = 0
|
||||
sev1_range = -1
|
||||
sev2_range = 0
|
||||
sev3_range = 0
|
||||
sev4_range = 1
|
||||
|
||||
/obj/item/projectile/ion/pistol
|
||||
sev1_range = 0
|
||||
sev2_range = 0
|
||||
sev3_range = 0
|
||||
sev4_range = 0
|
||||
|
||||
/obj/item/projectile/bullet/gyro
|
||||
name ="explosive bolt"
|
||||
|
||||
@@ -2210,9 +2210,8 @@
|
||||
name = "Deuterium"
|
||||
id = "deuterium"
|
||||
result = null
|
||||
required_reagents = list("water" = 10)
|
||||
catalysts = list("hydrophoron" = 5)
|
||||
result_amount = 1
|
||||
required_reagents = list("hydrophoron" = 5, "water" = 10)
|
||||
result_amount = 15
|
||||
|
||||
/datum/chemical_reaction/deuterium/on_reaction(var/datum/reagents/holder, var/created_volume)
|
||||
var/turf/T = get_turf(holder.my_atom)
|
||||
|
||||
40
html/changelogs/Anewbe - Mines.yml
Normal file
40
html/changelogs/Anewbe - Mines.yml
Normal file
@@ -0,0 +1,40 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Anewbe
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "Added a random mine spawner, for use in PoIs. Replaces mines in PoIs with the random spawner."
|
||||
- rscadd: "Mines now give a visible message when they go off."
|
||||
- tweak: "Land mines on the ground can no longer be told apart from one another, to prevent gaming the system."
|
||||
- bugfix: "Hovering mobs (viscerators, drones, Poly, carp) no longer set off land mines."
|
||||
- tweak: "Arming a land mine now takes concentration. If you move, it will boom."
|
||||
@@ -0,0 +1,38 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: battlefieldCommander
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "Added packed snow brick material. Craft it using snow piles."
|
||||
- recadd: "Added snow girders and igloo walls. Craft them using snow bricks."
|
||||
- rscadd: "Added various snowmen. Craft them using snow piles. Punch 'em to destroy."
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.6 KiB |
BIN
icons/obj/snowman.dmi
Normal file
BIN
icons/obj/snowman.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.4 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 43 KiB After Width: | Height: | Size: 43 KiB |
@@ -27,3 +27,8 @@
|
||||
display_name = "drop pouches, white"
|
||||
path = /obj/item/clothing/accessory/storage/white_drop_pouches
|
||||
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor","Search and Rescue","Explorer","Shaft Miner")
|
||||
|
||||
/datum/gear/accessory/holster
|
||||
display_name = "holster selection (Security, CD, HoP)"
|
||||
path = /obj/item/clothing/accessory/holster
|
||||
allowed_roles = list("Colony Director","Head of Personnel","Security Officer","Warden","Head of Security","Detective","Explorer")
|
||||
@@ -3,35 +3,39 @@
|
||||
"c" = (/obj/item/ammo_casing/a45,/turf/template_noop,/area/submap/CaveS)
|
||||
"d" = (/turf/simulated/mineral/ignore_mapgen,/area/submap/CaveS)
|
||||
"e" = (/obj/item/ammo_casing/a45,/obj/item/weapon/reagent_containers/food/snacks/xenomeat/spidermeat,/turf/template_noop,/area/submap/CaveS)
|
||||
"f" = (/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
|
||||
"g" = (/obj/effect/spider/stickyweb,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
|
||||
"h" = (/obj/item/ammo_casing/a45,/obj/item/ammo_casing/a45,/turf/template_noop,/area/submap/CaveS)
|
||||
"i" = (/obj/item/weapon/reagent_containers/food/snacks/xenomeat/spidermeat,/turf/template_noop,/area/submap/CaveS)
|
||||
"j" = (/obj/item/clothing/accessory/storage/webbing,/obj/item/weapon/material/knife/tacknife/combatknife,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
|
||||
"k" = (/mob/living/simple_animal/hostile/giant_spider,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
|
||||
"l" = (/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
|
||||
"m" = (/mob/living/simple_animal/hostile/giant_spider/lurker,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
|
||||
"n" = (/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
|
||||
"o" = (/obj/effect/mine,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
|
||||
"p" = (/mob/living/simple_animal/hostile/giant_spider/webslinger,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
|
||||
"q" = (/obj/effect/decal/cleanable/cobweb2,/mob/living/simple_animal/hostile/giant_spider/lurker,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
|
||||
"r" = (/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/CaveS)
|
||||
"s" = (/mob/living/simple_animal/hostile/giant_spider/hunter,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
|
||||
"t" = (/obj/structure/flora/tree/sif,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/CaveS)
|
||||
"u" = (/turf/simulated/floor,/area/submap/CaveS)
|
||||
"v" = (/obj/structure/closet/crate,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil,/obj/item/weapon/storage/toolbox,/obj/random/toolbox,/turf/simulated/floor,/area/submap/CaveS)
|
||||
"w" = (/obj/structure/loot_pile/maint/technical,/turf/simulated/floor,/area/submap/CaveS)
|
||||
"x" = (/obj/structure/table/woodentable,/turf/simulated/floor,/area/submap/CaveS)
|
||||
"y" = (/obj/machinery/power/port_gen/pacman,/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor,/area/submap/CaveS)
|
||||
"z" = (/turf/simulated/wall,/area/submap/CaveS)
|
||||
"A" = (/obj/structure/closet/crate,/obj/item/weapon/reagent_containers/hypospray,/obj/item/weapon/reagent_containers/glass/bottle/stoxin,/obj/item/weapon/reagent_containers/glass/bottle/antitoxin,/obj/item/weapon/reagent_containers/pill/antitox,/obj/item/weapon/reagent_containers/pill/antitox,/obj/item/weapon/reagent_containers/pill/antitox,/obj/item/weapon/reagent_containers/pill/paracetamol,/obj/random/firstaid,/turf/simulated/floor,/area/submap/CaveS)
|
||||
"B" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor,/area/submap/CaveS)
|
||||
"C" = (/obj/structure/closet/crate,/obj/random/contraband,/obj/random/contraband,/obj/random/contraband,/obj/random/energy,/obj/item/weapon/material/star,/obj/item/weapon/material/star,/obj/item/weapon/material/star,/obj/item/weapon/material/star,/obj/item/weapon/material/star,/turf/simulated/floor,/area/submap/CaveS)
|
||||
"D" = (/obj/effect/spider/stickyweb,/mob/living/simple_animal/hostile/giant_spider/lurker,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
|
||||
"E" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/submap/CaveS)
|
||||
"F" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/submap/CaveS)
|
||||
"G" = (/obj/machinery/computer/communications,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/submap/CaveS)
|
||||
"H" = (/obj/structure/loot_pile/maint/boxfort,/turf/simulated/floor,/area/submap/CaveS)
|
||||
"f" = (/obj/random/landmine,/turf/template_noop,/area/submap/CaveS)
|
||||
"g" = (/obj/item/ammo_casing/a45,/obj/random/landmine,/turf/template_noop,/area/submap/CaveS)
|
||||
"h" = (/obj/random/landmine,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
|
||||
"i" = (/obj/effect/spider/stickyweb,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
|
||||
"j" = (/obj/item/ammo_casing/a45,/obj/item/ammo_casing/a45,/turf/template_noop,/area/submap/CaveS)
|
||||
"k" = (/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
|
||||
"l" = (/obj/item/weapon/reagent_containers/food/snacks/xenomeat/spidermeat,/turf/template_noop,/area/submap/CaveS)
|
||||
"m" = (/obj/item/clothing/accessory/storage/webbing,/obj/item/weapon/material/knife/tacknife/combatknife,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
|
||||
"n" = (/mob/living/simple_animal/hostile/giant_spider,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
|
||||
"o" = (/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
|
||||
"p" = (/mob/living/simple_animal/hostile/giant_spider/lurker,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
|
||||
"q" = (/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
|
||||
"r" = (/mob/living/simple_animal/hostile/giant_spider/webslinger,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
|
||||
"s" = (/obj/effect/decal/cleanable/cobweb2,/mob/living/simple_animal/hostile/giant_spider/lurker,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
|
||||
"t" = (/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/CaveS)
|
||||
"u" = (/mob/living/simple_animal/hostile/giant_spider/hunter,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
|
||||
"v" = (/obj/structure/flora/tree/sif,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/CaveS)
|
||||
"w" = (/obj/random/landmine,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/CaveS)
|
||||
"x" = (/turf/simulated/floor,/area/submap/CaveS)
|
||||
"y" = (/obj/structure/closet/crate,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil,/obj/item/weapon/storage/toolbox,/obj/random/toolbox,/turf/simulated/floor,/area/submap/CaveS)
|
||||
"z" = (/obj/structure/loot_pile/maint/technical,/turf/simulated/floor,/area/submap/CaveS)
|
||||
"A" = (/obj/structure/table/woodentable,/turf/simulated/floor,/area/submap/CaveS)
|
||||
"B" = (/obj/random/landmine,/turf/simulated/floor,/area/submap/CaveS)
|
||||
"C" = (/obj/machinery/power/port_gen/pacman,/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor,/area/submap/CaveS)
|
||||
"D" = (/turf/simulated/wall,/area/submap/CaveS)
|
||||
"E" = (/obj/structure/closet/crate,/obj/item/weapon/reagent_containers/hypospray,/obj/item/weapon/reagent_containers/glass/bottle/stoxin,/obj/item/weapon/reagent_containers/glass/bottle/antitoxin,/obj/item/weapon/reagent_containers/pill/antitox,/obj/item/weapon/reagent_containers/pill/antitox,/obj/item/weapon/reagent_containers/pill/antitox,/obj/item/weapon/reagent_containers/pill/paracetamol,/obj/random/firstaid,/obj/random/landmine,/turf/simulated/floor,/area/submap/CaveS)
|
||||
"F" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor,/area/submap/CaveS)
|
||||
"G" = (/obj/structure/closet/crate,/obj/random/contraband,/obj/random/contraband,/obj/random/contraband,/obj/random/energy,/obj/item/weapon/material/star,/obj/item/weapon/material/star,/obj/item/weapon/material/star,/obj/item/weapon/material/star,/obj/item/weapon/material/star,/turf/simulated/floor,/area/submap/CaveS)
|
||||
"H" = (/obj/effect/spider/stickyweb,/mob/living/simple_animal/hostile/giant_spider/lurker,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
|
||||
"I" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/submap/CaveS)
|
||||
"J" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/submap/CaveS)
|
||||
"K" = (/obj/machinery/computer/communications,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/submap/CaveS)
|
||||
"L" = (/obj/structure/loot_pile/maint/boxfort,/turf/simulated/floor,/area/submap/CaveS)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
@@ -42,34 +46,34 @@ abbbbbbbbbbbbbbbbbbbbbcbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbcbbbbbbcccdddddbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbeddddddddbbddbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbdddddddddddddbba
|
||||
abbbbdddddbbbbcbbbbcbbbfgddddddddddddbba
|
||||
abbbbddddddddbbbbbhbbbbffddddddddddddbba
|
||||
abbbddddddddddbbbbcbibdgfggdddddddddbbba
|
||||
abbbdddddddddddbbbbbbdddgfffdddddddbbbba
|
||||
abbbddddddddddddbbbbddddddffgddddddbbbba
|
||||
abbdddddjdffgdddbbddddddddffffffddddbbba
|
||||
abbdddkffffffdddbbdddddddlffffffkdddbbba
|
||||
abbdddgfffffmddbbddddddddfffffffdddddbba
|
||||
abbddddfffffdddbdddddddddffddddfnddddbba
|
||||
abdddddddffffddddddddddddofddddffdddddba
|
||||
abdddddddffffndddddlfkffffddddlfddddddba
|
||||
abddddddddffffffffffffffffddddofddddddda
|
||||
abdddddddddpfffffffffffffffqddffddddddda
|
||||
abdddddrrdddddffdddmdddddgffffffddddddba
|
||||
abdddrrrrdddddffddddddddddofffsddddddbba
|
||||
abddrtrrrdddddffmdddddddddddddddddddbbba
|
||||
abddrrrrrrdddddfffffddddddddmfddddddbbba
|
||||
abdddrrrtrgddddfffofffogdddfffffdddbbbba
|
||||
abdddrrrrrfffffffdfffffgddffuuvfffddbbba
|
||||
abddrrrrrrrffffgdddgffffffffuuuwfdddbbba
|
||||
abddrrrrrrffddddddddfofffffuxxuuffddbbba
|
||||
abdddrrrrrffmddddddfffgdffuyzzAfffdddbba
|
||||
abdddddtrffddddddgffffddffuBzzCffddddbba
|
||||
abdddddddrgddddddDffffddffuEFGuuddddbbba
|
||||
abbddddddddddddddfffffdddffuuuudddddbbba
|
||||
abbdddddddddddddddfgdddddfffuHdddddbbbba
|
||||
abbdddddddddddddddddddddddmffddddbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbfbdddddddddddddbba
|
||||
abbbbdddddbbbbcbbbbgbbbhiddddddddddddbba
|
||||
abbbbddddddddbbbbbjbbfbkkddddddddddddbba
|
||||
abbbddddddddddbbbbcblbdikiidddddddddbbba
|
||||
abbbdddddddddddbbbbbbdddikkkdddddddbbbba
|
||||
abbbddddddddddddbbbbddddddhkiddddddbbbba
|
||||
abbdddddmdkkidddbbddddddddkkkkkkddddbbba
|
||||
abbdddnkkkkkkdddbbdddddddokkkkkkndddbbba
|
||||
abbdddikkkkkpddbbddddddddkkkkkkkdddddbba
|
||||
abbddddkkkkkdddbdddddddddkkddddkqddddbba
|
||||
abdddddddkkkkddddddddddddhkddddkkdddddba
|
||||
abdddddddkkkkqdddddoknkkkkddddokddddddba
|
||||
abddddddddkkkkkkkkkkkkkkkkddddhkddddddda
|
||||
abdddddddddrkkkkkkkkkkkkkkksddkkddddddda
|
||||
abdddddttdddddkkdddpdddddikkkkkkddddddba
|
||||
abdddttttdddddkkddddddddddkkkkuddddddbba
|
||||
abddtvtttdddddkkpdddddddddddddddddddbbba
|
||||
abddttwtttdddddkkkkkddddddddpkddddddbbba
|
||||
abdddtttvtiddddkkkkkkkhidddkkkkkdddbbbba
|
||||
abdddtttwtkkkkkkkdkkkkkiddkkxxykkkddbbba
|
||||
abddtttttttkkkkidddikkkhkkkkxxxzkdddbbba
|
||||
abddttttttkkddddddddkhkkkkkxAABxkkddbbba
|
||||
abdddtttttkkpddddddkkkidkkxCDDEkkkdddbba
|
||||
abdddddvtkkddddddikkkkddkkxFDDGkkddddbba
|
||||
abdddddddtiddddddHkkkkddkkxIJKBxddddbbba
|
||||
abbddddddddddddddkkkkkdddkkxxxxdddddbbba
|
||||
abbdddddddddddddddkidddddkkkxLdddddbbbba
|
||||
abbdddddddddddddddddddddddpkkddddbbbbbba
|
||||
abbbdddddddddddddddddddddddddddbbbbbbbba
|
||||
abbbddddbbbbdddddddbbdddddddddbbbbbbbbba
|
||||
abbbddbbbbbbbddddbbbbdbbdddddbbbbbbbbbba
|
||||
|
||||
@@ -5,126 +5,129 @@
|
||||
"ae" = (/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/template_noop,/area/submap/DoomP)
|
||||
"af" = (/turf/simulated/floor/water,/area/submap/DoomP)
|
||||
"ag" = (/obj/structure/flora/tree/sif,/turf/template_noop,/area/submap/DoomP)
|
||||
"ah" = (/obj/effect/mine,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/DoomP)
|
||||
"ah" = (/obj/random/landmine,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/DoomP)
|
||||
"ai" = (/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/DoomP)
|
||||
"aj" = (/obj/effect/decal/cleanable/blood,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/DoomP)
|
||||
"aj" = (/obj/effect/decal/cleanable/blood,/obj/random/landmine,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/DoomP)
|
||||
"ak" = (/turf/simulated/floor/water/deep,/area/submap/DoomP)
|
||||
"al" = (/obj/effect/decal/remains/mouse,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/DoomP)
|
||||
"am" = (/obj/effect/decal/remains/deer,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/DoomP)
|
||||
"an" = (/obj/structure/flora/tree/sif,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/DoomP)
|
||||
"ao" = (/obj/machinery/light/small,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/DoomP)
|
||||
"ap" = (/obj/machinery/porta_turret,/turf/simulated/floor/plating,/area/submap/DoomP)
|
||||
"aq" = (/turf/simulated/wall/r_wall,/area/submap/DoomP)
|
||||
"ar" = (/obj/structure/sign/warning/secure_area,/turf/simulated/wall/r_wall,/area/submap/DoomP)
|
||||
"as" = (/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/plating,/area/submap/DoomP)
|
||||
"at" = (/obj/machinery/door/airlock/external,/turf/simulated/floor/plating,/area/submap/DoomP)
|
||||
"au" = (/obj/effect/floor_decal/borderfloor{dir = 9},/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"av" = (/obj/structure/bed/chair,/obj/effect/floor_decal/borderfloor{dir = 1},/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"aw" = (/obj/effect/floor_decal/borderfloor{dir = 1},/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"ax" = (/obj/structure/bed/chair,/obj/effect/floor_decal/borderfloor{dir = 1},/mob/living/simple_animal/hostile/syndicate/ranged{desc = "Even less friendly than he looks."; speak = list("Wish I had better equipment...","I knew I should have been a line chef...","Fuckin' helmet keeps fogging up.","Anyone else smell that?")},/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"ay" = (/obj/machinery/light/small{dir = 1},/obj/effect/floor_decal/borderfloor{dir = 1},/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"az" = (/obj/machinery/vending/cigarette,/obj/effect/floor_decal/borderfloor{dir = 5},/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"aA" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"aB" = (/obj/machinery/power/smes/buildable/point_of_interest,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/submap/DoomP)
|
||||
"aC" = (/obj/machinery/power/smes/buildable/point_of_interest,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/submap/DoomP)
|
||||
"aD" = (/obj/machinery/power/apc{dir = 1; name = "PAPC"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP)
|
||||
"aE" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/port_gen/pacman,/turf/simulated/floor/plating,/area/submap/DoomP)
|
||||
"aF" = (/obj/structure/table/standard,/obj/random/toolbox,/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP)
|
||||
"aG" = (/obj/structure/table/standard,/obj/item/stack/material/phoron{amount = 25},/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP)
|
||||
"aH" = (/obj/structure/closet/secure_closet/engineering_electrical,/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP)
|
||||
"aI" = (/obj/structure/lattice,/turf/simulated/floor/outdoors/rocks,/area/submap/DoomP)
|
||||
"aJ" = (/obj/structure/bed/chair{dir = 4},/obj/effect/floor_decal/borderfloor{dir = 8},/mob/living/simple_animal/hostile/syndicate/ranged{desc = "Even less friendly than he looks."; speak = list("Wish I had better equipment...","I knew I should have been a line chef...","Fuckin' helmet keeps fogging up.","Anyone else smell that?")},/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"aK" = (/obj/structure/table/standard,/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"aL" = (/obj/structure/table/standard,/obj/item/pizzabox,/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"aM" = (/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"aN" = (/obj/machinery/vending/snack,/obj/effect/floor_decal/borderfloor{dir = 4},/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"aO" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP)
|
||||
"aP" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP)
|
||||
"aQ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP)
|
||||
"aR" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP)
|
||||
"aS" = (/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP)
|
||||
"aT" = (/obj/machinery/light/small,/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP)
|
||||
"aU" = (/obj/structure/lattice,/turf/simulated/floor/water,/area/submap/DoomP)
|
||||
"aV" = (/obj/machinery/light/small{dir = 8},/obj/effect/floor_decal/borderfloor{dir = 8},/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
"aw" = (/obj/machinery/door/airlock/external,/turf/simulated/floor/plating,/area/submap/DoomP)
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||||
"ax" = (/obj/effect/floor_decal/borderfloor{dir = 9},/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"ay" = (/obj/structure/bed/chair,/obj/effect/floor_decal/borderfloor{dir = 1},/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
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|
||||
"aA" = (/obj/structure/bed/chair,/obj/effect/floor_decal/borderfloor{dir = 1},/mob/living/simple_animal/hostile/syndicate/ranged{desc = "Even less friendly than he looks."; speak = list("Wish I had better equipment...","I knew I should have been a line chef...","Fuckin' helmet keeps fogging up.","Anyone else smell that?")},/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"aB" = (/obj/machinery/light/small{dir = 1},/obj/effect/floor_decal/borderfloor{dir = 1},/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"aC" = (/obj/machinery/vending/cigarette,/obj/effect/floor_decal/borderfloor{dir = 5},/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"aD" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"aE" = (/obj/machinery/power/smes/buildable/point_of_interest,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/submap/DoomP)
|
||||
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|
||||
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|
||||
"aH" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/port_gen/pacman,/turf/simulated/floor/plating,/area/submap/DoomP)
|
||||
"aI" = (/obj/structure/table/standard,/obj/random/toolbox,/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP)
|
||||
"aJ" = (/obj/structure/table/standard,/obj/item/stack/material/phoron{amount = 25},/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP)
|
||||
"aK" = (/obj/structure/closet/secure_closet/engineering_electrical,/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP)
|
||||
"aL" = (/obj/structure/lattice,/turf/simulated/floor/outdoors/rocks,/area/submap/DoomP)
|
||||
"aM" = (/obj/structure/bed/chair{dir = 4},/obj/effect/floor_decal/borderfloor{dir = 8},/mob/living/simple_animal/hostile/syndicate/ranged{desc = "Even less friendly than he looks."; speak = list("Wish I had better equipment...","I knew I should have been a line chef...","Fuckin' helmet keeps fogging up.","Anyone else smell that?")},/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"aN" = (/obj/structure/table/standard,/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"aO" = (/obj/structure/table/standard,/obj/item/pizzabox,/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"aP" = (/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"aQ" = (/obj/machinery/vending/snack,/obj/effect/floor_decal/borderfloor{dir = 4},/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"aR" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP)
|
||||
"aS" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP)
|
||||
"aT" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP)
|
||||
"aU" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP)
|
||||
"aV" = (/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP)
|
||||
"aW" = (/obj/machinery/light/small,/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP)
|
||||
"aX" = (/obj/structure/lattice,/turf/simulated/floor/water,/area/submap/DoomP)
|
||||
"aY" = (/obj/machinery/light/small{dir = 8},/obj/effect/floor_decal/borderfloor{dir = 8},/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"aZ" = (/obj/machinery/vending/cola,/obj/effect/floor_decal/borderfloor/corner{dir = 4},/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"ba" = (/obj/machinery/door/airlock/external,/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"bb" = (/obj/machinery/door/airlock/engineering,/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP)
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||||
"bc" = (/obj/structure/sign/electricshock,/turf/simulated/wall/r_wall,/area/submap/DoomP)
|
||||
"bd" = (/obj/effect/floor_decal/borderfloor{dir = 10},/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"be" = (/obj/effect/floor_decal/borderfloor,/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"bf" = (/obj/machinery/light/small,/obj/effect/floor_decal/borderfloor,/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"bg" = (/obj/effect/floor_decal/borderfloor/corner{dir = 8},/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"bh" = (/obj/machinery/door/airlock/hatch,/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"bi" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/tiled,/area/submap/DoomP)
|
||||
"bj" = (/obj/machinery/door/airlock/highsecurity,/turf/simulated/floor/tiled/techfloor,/area/submap/DoomP)
|
||||
"bk" = (/obj/machinery/door/airlock,/turf/simulated/floor/tiled/white,/area/submap/DoomP)
|
||||
"bl" = (/turf/simulated/floor/tiled/techfloor,/area/submap/DoomP)
|
||||
"bm" = (/obj/structure/table/standard,/turf/simulated/floor/tiled/techfloor,/area/submap/DoomP)
|
||||
"bn" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/syndie_kit/spy,/turf/simulated/floor/tiled/techfloor,/area/submap/DoomP)
|
||||
"bo" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/smokes,/turf/simulated/floor/tiled/techfloor,/area/submap/DoomP)
|
||||
"bp" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/handcuffs,/turf/simulated/floor/tiled/techfloor,/area/submap/DoomP)
|
||||
"bq" = (/obj/structure/table/rack,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/turf/simulated/floor/tiled/techfloor,/area/submap/DoomP)
|
||||
"br" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/laser/mounted,/turf/simulated/floor/tiled/techfloor,/area/submap/DoomP)
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||||
"bs" = (/obj/structure/table/rack,/obj/item/weapon/gun/projectile/contender,/obj/item/ammo_magazine/s357,/obj/item/ammo_magazine/s357,/obj/item/ammo_magazine/s357,/turf/simulated/floor/tiled/techfloor,/area/submap/DoomP)
|
||||
"bt" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/item/toy/plushie/spider,/obj/effect/floor_decal/corner/lime/full{dir = 8},/turf/simulated/floor/tiled/white,/area/submap/DoomP)
|
||||
"bu" = (/obj/structure/table/standard,/obj/effect/floor_decal/corner/lime{dir = 5},/turf/simulated/floor/tiled/white,/area/submap/DoomP)
|
||||
"bv" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/effect/floor_decal/corner/lime{dir = 5},/turf/simulated/floor/tiled/white,/area/submap/DoomP)
|
||||
"bw" = (/obj/structure/table/standard,/obj/item/device/flashlight/lamp,/obj/effect/floor_decal/corner/lime{dir = 5},/turf/simulated/floor/tiled/white,/area/submap/DoomP)
|
||||
"bx" = (/obj/structure/table/standard,/obj/structure/bedsheetbin,/obj/effect/floor_decal/corner/lime{dir = 1},/turf/simulated/floor/tiled/white,/area/submap/DoomP)
|
||||
"by" = (/turf/simulated/floor/tiled/white,/area/submap/DoomP)
|
||||
"bz" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/tiled/white,/area/submap/DoomP)
|
||||
"bA" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/tiled/white,/area/submap/DoomP)
|
||||
"bB" = (/obj/machinery/light/small,/turf/simulated/floor/tiled/techfloor,/area/submap/DoomP)
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||||
"bC" = (/obj/machinery/light/small{dir = 8},/obj/effect/floor_decal/corner/lime/full,/turf/simulated/floor/tiled/white,/area/submap/DoomP)
|
||||
"bD" = (/obj/effect/floor_decal/corner/lime{dir = 10},/turf/simulated/floor/tiled/white,/area/submap/DoomP)
|
||||
"bE" = (/obj/machinery/light/small{dir = 4; pixel_y = 0},/obj/effect/floor_decal/corner/lime{dir = 10},/turf/simulated/floor/tiled/white,/area/submap/DoomP)
|
||||
"bF" = (/obj/machinery/shower{dir = 1},/obj/structure/curtain/open/shower,/turf/simulated/floor/tiled/white,/area/submap/DoomP)
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||||
"bG" = (/obj/structure/toilet{dir = 1},/turf/simulated/floor/tiled/white,/area/submap/DoomP)
|
||||
"bH" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/submap/DoomP)
|
||||
"bI" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/submap/DoomP)
|
||||
"bJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/submap/DoomP)
|
||||
"bK" = (/obj/structure/lattice,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/DoomP)
|
||||
|
||||
(1,1,1) = {"
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|
||||
aaabacacafafafafafakakakakafafafafafafafafafakakakakakakakakakakakakakafafafafafacacaladadadamadahacacafafafafafafafacaa
|
||||
aaababacafafafafafafakakakakakafafafakakakakakakakakakakakakakakakakakakakakakafafacacadadadadadacacafafafafafafafafacaa
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
aaabacafafafafafakakakakakafafafafafafafafafakakakakakakakakakakakakakakafafafafafacadahadadadadadadamacafafafafafafacaa
|
||||
aaabacacafafafafafakakakakafafafafafafafafafakakakakakakakakakakakakakafafafafafacacanadadadaoadahacacafafafafafafafacaa
|
||||
aaababacafafafafafafakakakakakafafafakakakakakakakakakakakakakakakakakakakakakafafacacadadahadadacacafafafafafafafafacaa
|
||||
aaababacafafafafafafakakakakakakakakakakakakakakakakakakakakakakakakakakafafafafafafacadadadaiadacamafafafafafafafacacaa
|
||||
aaababacacafafafafafafakakakakakakakakakakakakakakakakakakakakakakakakakafafafafafacamadahadadacacafafafafafafafafacabaa
|
||||
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|
||||
aaabababacacafafafafafafafakakakakakakakakakakafafafafakakakakakakakakakafafafafafacacadadalacacafafafafafafafacacacabaa
|
||||
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|
||||
aaababababacafafafafafafakakakakakakakakakafafafafafafafafafafafafafafafafafafacacacadadadadacafafafafakafafafacacababaa
|
||||
aaababababacacafafafafafafakakakakakakafafafafafafafafafafafafafafafafafafafacacadadadadadacacafafafakakafafafafacababaa
|
||||
aaababababacacafafafafafakakakakakafafafafafafafafafafafafafafafafafafafafacacadadadadacacacafafafafakakakafafafacacabaa
|
||||
aaababababaeacafafafafakakakakakafafafafafafafafafafafafafafafafafafafafacacadadadacacacafafafafafafakakakafafafafacabaa
|
||||
aaababababacacafafakakakakakakakakafafafafafafafafafacacacacacacacafafacacadadacacacafafafafafafafafakakakafafafafacabaa
|
||||
aaababababacacafafafafafafakakakakakakafafafafafafafafafafafafafafafafafafafacacadahadahadacacafafafakakafafafafacababaa
|
||||
aaababababacacafafafafafakakakakakafafafafafafafafafafafafafafafafafafafafacacahadadadacacacafafafafakakakafafafacacabaa
|
||||
aaababababaeacafafafafakakakakakafafafafafafafafafafafafafafafafafafafafacacadadadamacacafafafafafafakakakafafafafacabaa
|
||||
aaababababacacafafakakakakakakakakafafafafafafafafafacacacacacacacafafacamadadacacacafafafafafafafafakakakafafafafacabaa
|
||||
aaababababacafafafakakakakakakakakakakafafafafafacacacadadadadadacacacacadadacacafafafafafafafakafakakakafafafafafacabaa
|
||||
aaabababacacafafafafakakakakakakakafafafafafafacacadadanadadadadadadadadadadacafafafafafafafafakakakakakafafafafafacabaa
|
||||
aaabababacafafafafafafakakakakakafafafafafafacacadadadadadadanadadadadadadadacafafafafafafafakakakakakakafafafafacacabaa
|
||||
aaabababacacafafafafakakakakakakakafafafafafafacacadadaqadadadadadadadadadadacafafafafafafafafakakakakakafafafafafacabaa
|
||||
aaabababacafafafafafafakakakakakafafafafafafacacadadadadadadaqadadadahadadadamafafafafafafafakakakakakakafafafafacacabaa
|
||||
aaabababacafafafafafafakakakakakafafafafafacacadadadadadadadadadadadadadadacacafafafafafafafakakakakakakakakafafacacabaa
|
||||
aaabababacafafafafafafafakakakakafafafafacacadadadadadadadadadadadadadadadadacacafafafafafafakakakakakakakakafafafacabaa
|
||||
aaabababacafafafafafafafakakakafafafafafacadadadadadadadadadadadadadadadadadadacacafafafafafafakakakakakakafafafafacabaa
|
||||
aaabababacafafafafafafafakakakakakafafafacadadadadadadadaoadadadadadaoadadadadadacacafafafafafafakakakakafafafafafacabaa
|
||||
aaabababacafafafafafafafakakakakakafafafacadadapadadapadaqarasasasaraqadapadadapadacafafafafafafakakakakafafafafafacabaa
|
||||
aaabababacafafafafafafafakakakakakakafafacaqaqaqaqaqaqaqaqaqaqataqaqaqaqaqaqaqaqaqaqaqafafafafafakakakakafafafafacacabaa
|
||||
aaabababacacafafafafafafakakakakakakafafacaqauavawaxayaxawazaqaAaqaBaCaCaCaDaEaFaGaHaqafafafafafakakakakafafafafacacabaa
|
||||
aaabababacacacafafafafakakakakakakakafapaIaqaJaKaLaKaKaKaMaNaqaMaqaOaPaPaPaQaRaSaTaSaqaUapafafafakakakafafafafafafacabaa
|
||||
aaabababababacacafafafakakakakakakakafafafaqaVaKaKaKaKaKaMaWaqaXaqaqaqaqaqaqaYaZaqaqaqafafafafafakakakafafafafafafacabaa
|
||||
aaababababababacafafafakakakakakakakakafafaqbabbbbbcbbbbbdaMbeaMaMbfaMaMaMaMaMbfaMaMaqafafafafafakakakafafafafafafafacaa
|
||||
aaabababagabababacafafakakakakakakakakapaUaqbgaqaqaqaqaqaqaqaqaqaqaqaqaqaqbhaqaqaqaqaqaUapafafafakakakafafafafafafafacaa
|
||||
aaababababababacacafafafakakakakakakakakafaqbibjbkblbmbnbobpaqbqbrbsbtbsbubvbhbwbhbxaqafafafafafakakakafafafafafafafacaa
|
||||
aaababababababacafafafafakakakakakakakakafaqbibibybibibybibiaqbzbAbAbAbAbAbBaqbCaqbDaqafafafafakakakakakafafafafafafacaa
|
||||
aaababababababacafafafafakakakakakakakakakaqaqaqaqaqaqaqaqaqaqaqaqbEbFbFbFbGaqaqaqaqaqafafafafakakakakafafafafafafafacaa
|
||||
aaabababababacacafafafakakakakakakakakakakafafafafaIacacadadadadbHadadadadadbHacacafafafafafafakakakakafafafafafafafacaa
|
||||
aaabababababacafafafafakakakakakakakakakakakakafafapafacacacacacapadadadadadapacafafafafafafakakakakakafafafafafafacacaa
|
||||
aaabababacafafafafafafafakakakakakafafafacadadadadadadadaradadadadadaradadadadadacacafafafafafafakakakakafafafafafacabaa
|
||||
aaabababacafafafafafafafakakakakakafafafacadadasadadasadatauavavavauatadasadadasadacafafafafafafakakakakafafafafafacabaa
|
||||
aaabababacafafafafafafafakakakakakakafafacatatatatatatatatatatawatatatatatatatatatatatafafafafafakakakakafafafafacacabaa
|
||||
aaabababacacafafafafafafakakakakakakafafacataxayazaAaBaAazaCataDataEaFaFaFaGaHaIaJaKatafafafafafakakakakafafafafacacabaa
|
||||
aaabababacacacafafafafakakakakakakakafasaLataMaNaOaNaNaNaPaQataPataRaSaSaSaTaUaVaWaVataXasafafafakakakafafafafafafacabaa
|
||||
aaabababababacacafafafakakakakakakakafafafataYaNaNaNaNaNaPaZatbaatatatatatatbbbcatatatafafafafafakakakafafafafafafacabaa
|
||||
aaababababababacafafafakakakakakakakakafafatbdbebebfbebebgaPbhaPaPbiaPaPaPaPaPbiaPaPatafafafafafakakakafafafafafafafacaa
|
||||
aaabababagabababacafafakakakakakakakakasaXatbjatatatatatatatatatatatatatatbkatatatatataXasafafafakakakafafafafafafafacaa
|
||||
aaababababababacacafafafakakakakakakakakafatblbmbnbobpbqbrbsatbtbubvbwbvbxbybkbzbkbAatafafafafafakakakafafafafafafafacaa
|
||||
aaababababababacafafafafakakakakakakakakafatblblbBblblbBblblatbCbDbDbDbDbDbEatbFatbGatafafafafakakakakakafafafafafafacaa
|
||||
aaababababababacafafafafakakakakakakakakakatatatatatatatatatatatatbHbIbIbIbJatatatatatafafafafakakakakafafafafafafafacaa
|
||||
aaabababababacacafafafakakakakakakakakakakafafafafaLacacadadadadbKadadadadadbKacacafafafafafafakakakakafafafafafafafacaa
|
||||
aaabababababacafafafafakakakakakakakakakakakakafafasafacacacacacasadadadadadasacafafafafafafakakakakakafafafafafafacacaa
|
||||
aaababababacacafafafafakakakakakakakakakakakakakafafafafafafafacacadadadadadacacafafafafafakakakakakakafafafafafafacabaa
|
||||
aaababababacafafafafafafakakakakakakakakakakakakafafafafafafafafacacacacacacacafafafafafafafakakakakakafafafafafacacabaa
|
||||
aaabababacacafafafafafafakakakakakakakakakakakakakafafafafafafafafafafafafafafafafafafafafafafakakakafafafafafafacababaa
|
||||
|
||||
@@ -1,53 +1,60 @@
|
||||
"a" = (/turf/template_noop,/area/template_noop)
|
||||
"b" = (/turf/template_noop,/area/submap/MilitaryCamp1)
|
||||
"c" = (/turf/simulated/floor/outdoors/dirt,/area/submap/MilitaryCamp1)
|
||||
"d" = (/obj/effect/mine,/turf/template_noop,/area/submap/MilitaryCamp1)
|
||||
"d" = (/obj/random/landmine,/turf/template_noop,/area/submap/MilitaryCamp1)
|
||||
"e" = (/obj/structure/flora/bush,/turf/template_noop,/area/submap/MilitaryCamp1)
|
||||
"f" = (/obj/effect/decal/cleanable/blood,/turf/template_noop,/area/submap/MilitaryCamp1)
|
||||
"g" = (/obj/effect/decal/remains,/turf/simulated/floor/outdoors/dirt,/area/submap/MilitaryCamp1)
|
||||
"h" = (/obj/structure/flora/tree/sif,/turf/template_noop,/area/submap/MilitaryCamp1)
|
||||
"i" = (/obj/item/stack/rods,/turf/template_noop,/area/submap/MilitaryCamp1)
|
||||
"j" = (/obj/effect/mine,/turf/simulated/floor/outdoors/dirt,/area/submap/MilitaryCamp1)
|
||||
"k" = (/turf/simulated/wall,/area/submap/MilitaryCamp1)
|
||||
"l" = (/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"m" = (/obj/item/weapon/material/shard,/turf/template_noop,/area/submap/MilitaryCamp1)
|
||||
"n" = (/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"o" = (/obj/structure/girder,/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"p" = (/obj/machinery/computer/communications,/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"q" = (/obj/structure/table/standard,/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"r" = (/obj/effect/mine,/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"s" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"t" = (/obj/machinery/computer/security,/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"u" = (/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"v" = (/obj/machinery/door/airlock,/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"w" = (/obj/effect/decal/cleanable/dirt,/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"x" = (/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/template_noop,/area/submap/MilitaryCamp1)
|
||||
"y" = (/obj/structure/table,/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"z" = (/obj/structure/table/standard,/obj/random/firstaid,/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"A" = (/obj/machinery/door/airlock,/obj/effect/mine,/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"B" = (/obj/structure/flora/tree/dead,/turf/template_noop,/area/submap/MilitaryCamp1)
|
||||
"C" = (/obj/structure/table/standard,/obj/item/weapon/gun/projectile/automatic/c20r,/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"D" = (/obj/structure/table/standard,/obj/item/weapon/gun/energy/gun,/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"g" = (/obj/random/landmine,/turf/simulated/floor/outdoors/dirt,/area/submap/MilitaryCamp1)
|
||||
"h" = (/obj/effect/decal/remains,/turf/simulated/floor/outdoors/dirt,/area/submap/MilitaryCamp1)
|
||||
"i" = (/obj/effect/mine,/turf/template_noop,/area/submap/MilitaryCamp1)
|
||||
"j" = (/obj/effect/decal/remains,/obj/random/landmine,/turf/simulated/floor/outdoors/dirt,/area/submap/MilitaryCamp1)
|
||||
"k" = (/obj/structure/flora/tree/sif,/turf/template_noop,/area/submap/MilitaryCamp1)
|
||||
"l" = (/obj/item/stack/rods,/turf/template_noop,/area/submap/MilitaryCamp1)
|
||||
"m" = (/turf/simulated/wall,/area/submap/MilitaryCamp1)
|
||||
"n" = (/obj/random/landmine,/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"o" = (/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"p" = (/obj/item/weapon/material/shard,/turf/template_noop,/area/submap/MilitaryCamp1)
|
||||
"q" = (/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"r" = (/obj/structure/girder,/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"s" = (/obj/machinery/computer/communications,/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"t" = (/obj/structure/table/standard,/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"u" = (/obj/effect/mine,/obj/random/landmine,/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"v" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"w" = (/obj/machinery/computer/security,/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"x" = (/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"y" = (/obj/item/weapon/material/shard,/obj/random/landmine,/turf/template_noop,/area/submap/MilitaryCamp1)
|
||||
"z" = (/obj/machinery/door/airlock,/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"A" = (/obj/effect/decal/cleanable/dirt,/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"B" = (/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/template_noop,/area/submap/MilitaryCamp1)
|
||||
"C" = (/obj/structure/table,/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"D" = (/obj/structure/table/standard,/obj/random/firstaid,/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"E" = (/obj/machinery/door/airlock,/obj/effect/mine,/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"F" = (/obj/structure/flora/tree/dead,/turf/template_noop,/area/submap/MilitaryCamp1)
|
||||
"G" = (/obj/random/landmine,/turf/template_noop,/area/template_noop)
|
||||
"H" = (/obj/effect/decal/cleanable/dirt,/obj/random/landmine,/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"I" = (/obj/structure/table/standard,/obj/item/weapon/gun/projectile/automatic/c20r,/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"J" = (/obj/structure/table/standard,/obj/item/weapon/gun/energy/gun,/turf/simulated/floor,/area/submap/MilitaryCamp1)
|
||||
"K" = (/obj/effect/decal/cleanable/blood,/obj/random/landmine,/turf/template_noop,/area/submap/MilitaryCamp1)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaaaaaaaaaaaaaaaaaaa
|
||||
abbcbdbefdbbbbbbbbba
|
||||
acgcbbbbbbbfdbcgbbba
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
abbdmmqoormstqmmbeba
|
||||
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|
||||
abbymmzmmAmmmzmrBdba
|
||||
abbbomqoovoqAvmmbbba
|
||||
afdbomqooCDqvvmmbida
|
||||
abbbrmzEmmmmzzmrbFba
|
||||
GbbBmmqorvHvqqmmbbba
|
||||
aFbbmmIJmooqqqmmpbKa
|
||||
abbebmmmmzommmmbibba
|
||||
abddbbmmmvommmbcciba
|
||||
abcbbdbmmbymmbgcbbba
|
||||
acjcdbbbidblbdcjkbba
|
||||
abccebdbkfbbdccbbbba
|
||||
aaaaaaaaaaaaaaaaaaaa
|
||||
"}
|
||||
|
||||
@@ -1046,6 +1046,7 @@
|
||||
#include "code\game\objects\structures\safe.dm"
|
||||
#include "code\game\objects\structures\signs.dm"
|
||||
#include "code\game\objects\structures\simple_doors.dm"
|
||||
#include "code\game\objects\structures\snowman.dm"
|
||||
#include "code\game\objects\structures\tank_dispenser.dm"
|
||||
#include "code\game\objects\structures\target_stake.dm"
|
||||
#include "code\game\objects\structures\transit_tubes.dm"
|
||||
|
||||
Reference in New Issue
Block a user