Merge branch 'master' into pol-sa-playerqol

This commit is contained in:
Aronai Sieyes
2018-02-15 21:56:53 -06:00
committed by GitHub
55 changed files with 581 additions and 366 deletions

View File

@@ -112,7 +112,7 @@ Class Procs:
var/panel_open = 0
var/global/gl_uid = 1
var/interact_offline = 0 // Can the machine be interacted with while de-powered.
var/circuit = null
var/obj/item/weapon/circuitboard/circuit = null
/obj/machinery/New(l, d=0)
..(l)
@@ -402,7 +402,7 @@ Class Procs:
if(A.frame_type.circuit)
A.need_circuit = 0
if(A.frame_type.frame_class == "machine")
if(A.frame_type.frame_class == FRAME_CLASS_MACHINE)
for(var/obj/D in component_parts)
D.forceMove(src.loc)
if(A.components)
@@ -412,15 +412,15 @@ Class Procs:
component_parts = list()
A.check_components()
if(A.frame_type.frame_class == "alarm")
A.state = 2
else if(A.frame_type.frame_class == "computer" || A.frame_type.frame_class == "display")
if(A.frame_type.frame_class == FRAME_CLASS_ALARM)
A.state = FRAME_FASTENED
else if(A.frame_type.frame_class == FRAME_CLASS_COMPUTER || A.frame_type.frame_class == FRAME_CLASS_DISPLAY)
if(stat & BROKEN)
A.state = 3
A.state = FRAME_WIRED
else
A.state = 4
A.state = FRAME_PANELED
else
A.state = 3
A.state = FRAME_WIRED
A.set_dir(dir)
A.pixel_x = pixel_x

View File

@@ -1,6 +1,6 @@
/obj/effect/mine
name = "mine"
desc = "A small explosive mine with 'HE' and a grenade symbol on the side."
name = "land mine" //The name and description are deliberately NOT modified, so you can't game the mines you find.
desc = "A small explosive land mine."
density = 0
anchored = 1
icon = 'icons/obj/weapons.dmi'
@@ -21,6 +21,7 @@
s.set_up(3, 1, src)
s.start()
explosion(loc, 0, 2, 3, 4) //land mines are dangerous, folks.
visible_message("\The [src.name] detonates!")
qdel(s)
qdel(src)
@@ -38,9 +39,11 @@
/obj/effect/mine/Bumped(mob/M as mob|obj)
if(triggered) return
if(triggered)
return
if(istype(M, /mob/living/))
if(!M.hovering)
explode(M)
/obj/effect/mine/attackby(obj/item/W as obj, mob/living/user as mob)
@@ -62,8 +65,6 @@
wires.Interact(user)
/obj/effect/mine/dnascramble
name = "radiation mine"
desc = "A small explosive mine with a radiation symbol on the side."
mineitemtype = /obj/item/weapon/mine/dnascramble
/obj/effect/mine/dnascramble/explode(var/mob/living/M)
@@ -71,31 +72,31 @@
triggered = 1
s.set_up(3, 1, src)
s.start()
if(M)
M.radiation += 50
randmutb(M)
domutcheck(M,null)
visible_message("\The [src.name] flashes violently before disintegrating!")
spawn(0)
qdel(s)
qdel(src)
/obj/effect/mine/stun
name = "stun mine"
desc = "A small explosive mine with a lightning bolt symbol on the side."
mineitemtype = /obj/item/weapon/mine/stun
/obj/effect/mine/stun/explode(var/mob/living/M)
triggered = 1
M.Stun(30)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
s.set_up(3, 1, src)
s.start()
if(M)
M.Stun(30)
visible_message("\The [src.name] flashes violently before disintegrating!")
spawn(0)
qdel(s)
qdel(src)
/obj/effect/mine/n2o
name = "nitrous oxide mine"
desc = "A small explosive mine with three Z's on the side."
mineitemtype = /obj/item/weapon/mine/n2o
/obj/effect/mine/n2o/explode(var/mob/living/M)
@@ -103,12 +104,11 @@
for (var/turf/simulated/floor/target in range(1,src))
if(!target.blocks_air)
target.assume_gas("sleeping_agent", 30)
visible_message("\The [src.name] detonates!")
spawn(0)
qdel(src)
/obj/effect/mine/phoron
name = "incendiary mine"
desc = "A small explosive mine with a fire symbol on the side."
mineitemtype = /obj/item/weapon/mine/phoron
/obj/effect/mine/phoron/explode(var/mob/living/M)
@@ -117,12 +117,11 @@
if(!target.blocks_air)
target.assume_gas("phoron", 30)
target.hotspot_expose(1000, CELL_VOLUME)
visible_message("\The [src.name] detonates!")
spawn(0)
qdel(src)
/obj/effect/mine/kick
name = "kick mine"
desc = "Concentrated war crimes. Handle with care."
mineitemtype = /obj/item/weapon/mine/kick
/obj/effect/mine/kick/explode(var/mob/living/M)
@@ -130,14 +129,13 @@
triggered = 1
s.set_up(3, 1, src)
s.start()
if(M)
qdel(M.client)
spawn(0)
qdel(s)
qdel(src)
/obj/effect/mine/frag
name = "fragmentation mine"
desc = "A small explosive mine with 'FRAG' and a grenade symbol on the side."
mineitemtype = /obj/item/weapon/mine/frag
var/fragment_types = list(/obj/item/projectile/bullet/pellet/fragment)
var/num_fragments = 20 //total number of fragments produced by the grenade
@@ -153,13 +151,14 @@
if(!O)
return
src.fragmentate(O, 20, 7, list(/obj/item/projectile/bullet/pellet/fragment)) //only 20 weak fragments because you're stepping directly on it
visible_message("\The [src.name] detonates!")
spawn(0)
qdel(s)
qdel(src)
/obj/effect/mine/training
name = "training mine"
desc = "A mine with its payload removed, for EOD training and demonstrations."
/obj/effect/mine/training //Name and Desc commented out so it's possible to trick people with the training mines
// name = "training mine"
// desc = "A mine with its payload removed, for EOD training and demonstrations."
mineitemtype = /obj/item/weapon/mine/training
/obj/effect/mine/training/explode(var/mob/living/M)
@@ -170,56 +169,62 @@
qdel(src)
/obj/effect/mine/emp
name = "EMP Mine"
desc = "A small explosive mine with a lightning bolt symbol on the side."
mineitemtype = /obj/item/weapon/mine/emp
/obj/effect/mine/emp/explode(var/mob/living/M)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
s.set_up(3, 1, src)
s.start()
visible_message("\The [src.name] flashes violently before disintegrating!")
empulse(loc, 2, 4, 7, 10, 1) // As strong as an EMP grenade
spawn(0)
qdel(src)
/obj/effect/mine/incendiary
mineitemtype = /obj/item/weapon/mine/incendiary
/obj/effect/mine/incendiary/explode(var/mob/living/M)
triggered = 1
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
s.set_up(3, 1, src)
s.start()
if(M)
M.adjust_fire_stacks(5)
M.fire_act()
visible_message("\The [src.name] bursts into flames!")
spawn(0)
qdel(src)
/////////////////////////////////////////////
// The held item version of the above mines
/////////////////////////////////////////////
/obj/item/weapon/mine
name = "mine"
desc = "A small explosive mine with 'HE' and a grenade symbol on the side."
icon = 'icons/obj/weapons.dmi'
icon_state = "uglymine"
var/arming = 0
var/countdown = 10
var/minetype = /obj/effect/mine
var/minetype = /obj/effect/mine //This MUST be an /obj/effect/mine type, or it'll runtime.
/obj/item/weapon/mine/attack_self(mob/user as mob)
if(!arming)
to_chat(user, "<span class='warning'>You prime \the [name]! [countdown] seconds!</span>")
icon_state = initial(icon_state) + "armed"
arming = 1
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
/obj/item/weapon/mine/attack_self(mob/user as mob) // You do not want to move or throw a land mine while priming it... Explosives + Sudden Movement = Bad Times
add_fingerprint(user)
if(iscarbon(user))
var/mob/living/carbon/C = user
C.throw_mode_on()
spawn(countdown*10)
if(arming)
prime()
if(user)
msg_admin_attack("[user.name] ([user.ckey]) primed \a [src] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
return
user.visible_message("[user] starts priming \the [src.name].", "You start priming \the [src.name]. Hold still!")
if(do_after(user, 10 SECONDS))
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
prime(user)
else
to_chat(user, "You cancel \the [name]'s priming sequence.")
arming = 0
countdown = initial(countdown)
icon_state = initial(icon_state)
add_fingerprint(user)
visible_message("[user] triggers \the [src.name]!", "You accidentally trigger \the [src.name]!")
prime(user, TRUE)
return
/obj/item/weapon/mine/proc/prime(mob/user as mob)
/obj/item/weapon/mine/proc/prime(mob/user as mob, var/explode_now = FALSE)
visible_message("\The [src.name] beeps as the priming sequence completes.")
var/atom/R = new minetype(get_turf(src))
var/obj/effect/mine/R = new minetype(get_turf(src))
src.transfer_fingerprints_to(R)
R.add_fingerprint(user)
if(explode_now)
R.explode(user)
spawn(0)
qdel(src)
@@ -262,3 +267,8 @@
name = "emp mine"
desc = "A small explosive mine with a lightning bolt symbol on the side."
minetype = /obj/effect/mine/emp
/obj/item/weapon/mine/incendiary
name = "incendiary mine"
desc = "A small explosive mine with a fire symbol on the side."
minetype = /obj/effect/mine/incendiary

View File

@@ -54,6 +54,8 @@
/obj/item/borg/sight/material
name = "\proper material scanner vision"
sight_mode = BORGMATERIAL
icon_state = "material"
icon = 'icons/obj/clothing/glasses.dmi'
/obj/item/borg/sight/hud
name = "hud"

View File

@@ -1124,3 +1124,17 @@ var/list/multi_point_spawns
/obj/item/clothing/head/helmet/space/void/mining/alt
)
)
/obj/random/landmine
name = "Random Land Mine"
desc = "This is a random land mine."
icon = 'icons/obj/weapons.dmi'
icon_state = "uglymine"
spawn_nothing_percentage = 25
/obj/random/landmine/item_to_spawn()
return pick(prob(30);/obj/effect/mine,
prob(25);/obj/effect/mine/frag,
prob(25);/obj/effect/mine/emp,
prob(10);/obj/effect/mine/stun,
prob(10);/obj/effect/mine/incendiary,)

View File

@@ -0,0 +1,24 @@
/obj/structure/snowman
name = "snowman"
icon = 'icons/obj/snowman.dmi'
icon_state = "snowman"
desc = "A happy little snowman smiles back at you!"
anchored = 1
/obj/structure/snowman/attack_hand(mob/user as mob)
if(user.a_intent == I_HURT)
user << "<span class='notice'>In one hit, [src] easily crumples into a pile of snow. You monster.</span>"
var/turf/simulated/floor/F = get_turf(src)
if (istype(F))
new /obj/item/stack/material/snow(F)
qdel(src)
/obj/structure/snowman/borg
name = "snowborg"
icon_state = "snowborg"
desc = "A snowy little robot. It even has a monitor for a head."
/obj/structure/snowman/spider
name = "snow spider"
icon_state = "snowspider"
desc = "An impressively crafted snow spider. Not nearly as creepy as the real thing."

View File

@@ -39,6 +39,8 @@
..(newloc,"silver","gold")
/turf/simulated/wall/sandstonediamond/New(var/newloc)
..(newloc,"sandstone","diamond")
/turf/simulated/wall/snowbrick/New(var/newloc)
..(newloc,"packed snow")
// Kind of wondering if this is going to bite me in the butt.
/turf/simulated/wall/skipjack/New(var/newloc)

View File

@@ -59,7 +59,6 @@ var/list/admin_verbs_admin = list(
/client/proc/check_antagonists,
/client/proc/admin_memo, //admin memo system. show/delete/write. +SERVER needed to delete admin memos of others,
/client/proc/dsay, //talk in deadchat using our ckey/fakekey,
/client/proc/ghost_view, //let us see ghosts WHENEVERRRR
// /client/proc/toggle_hear_deadcast, //toggles whether we hear deadchat,
/client/proc/investigate_show, //various admintools for investigation. Such as a singulo grief-log,
/client/proc/secrets,
@@ -213,7 +212,6 @@ var/list/admin_verbs_debug = list(
/client/proc/jumptomob,
/client/proc/jumptocoord,
/client/proc/dsay,
/client/proc/ghost_view,
/client/proc/toggle_debug_logs,
/client/proc/admin_ghost, //allows us to ghost/reenter body at will,
/datum/admins/proc/view_runtimes,
@@ -326,7 +324,6 @@ var/list/admin_verbs_mod = list(
/datum/admins/proc/show_player_info,
/client/proc/player_panel_new,
/client/proc/dsay,
/client/proc/ghost_view,
/datum/admins/proc/show_skills,
/datum/admins/proc/show_player_panel,
/client/proc/check_antagonists,
@@ -351,7 +348,6 @@ var/list/admin_verbs_event_manager = list(
/client/proc/admin_ghost,
/datum/admins/proc/show_player_info,
/client/proc/dsay,
/client/proc/ghost_view,
/client/proc/cmd_admin_subtle_message,
/client/proc/debug_variables,
/client/proc/check_antagonists,
@@ -491,26 +487,6 @@ var/list/admin_verbs_event_manager = list(
body.key = "@[key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus
feedback_add_details("admin_verb","O") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/ghost_view()
set category = "Admin"
set name = "Ghost View"
set desc = "Toggles ability to see ghosts, even while in a mob."
if(!holder) return
if(!mob.plane_holder) return
var/choice = alert(src,"Do you want to see ghosts, or not?","Ghost viewing","Show 'em!","Cancel","Hide 'em!")
if(choice == "Cancel")
return
if(choice == "Show 'em!" && mob.plane_holder)
mob.plane_holder.set_vis(VIS_GHOSTS,TRUE)
usr.see_invisible = SEE_INVISIBLE_CULT
to_chat(src,"<span class='notice'>Ghosts are now visible (while in this mob).</span>")
else if(mob.plane_holder)
mob.plane_holder.set_vis(VIS_GHOSTS,FALSE)
usr.see_invisible = initial(mob.see_invisible)
to_chat(src,"<span class='notice'>Ghosts are now hidden (while in this mob).</span>")
/client/proc/invisimin()
set name = "Invisimin"
set category = "Admin"

View File

@@ -9,10 +9,11 @@
desc = "These gloves are cheap copies of proper insulated gloves. No way this can end badly."
name = "budget insulated gloves"
icon_state = "yellow"
siemens_coefficient = 1 //Set to a default of 1, gets overridden in New()
siemens_coefficient = 1 //Set to a default of 1, gets overridden in initialize()
permeability_coefficient = 0.05
/obj/item/clothing/gloves/fyellow/New()
/obj/item/clothing/gloves/fyellow/initialize()
. = ..()
//Picks a value between 0 and 1, in 5% increments
var/shock_pick = rand(0,20)
siemens_coefficient = shock_pick * 0.05

View File

@@ -168,3 +168,18 @@
/material/snow/generate_recipes()
recipes = list()
recipes += new/datum/stack_recipe("snowball", /obj/item/weapon/material/snow/snowball, 1, time = 10)
recipes += new/datum/stack_recipe("snow brick", /obj/item/stack/material/snowbrick, 2, time = 10)
recipes += new/datum/stack_recipe("snowman", /obj/structure/snowman, 2, time = 15)
recipes += new/datum/stack_recipe("snow robot", /obj/structure/snowman/borg, 2, time = 10)
recipes += new/datum/stack_recipe("snow spider", /obj/structure/snowman/spider, 3, time = 20)
/material/snowbrick/generate_recipes()
recipes = list()
recipes += new/datum/stack_recipe("[display_name] door", /obj/structure/simple_door, 10, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
recipes += new/datum/stack_recipe("[display_name] barricade", /obj/structure/barricade, 5, time = 50, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
recipes += new/datum/stack_recipe("[display_name] stool", /obj/item/weapon/stool, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
recipes += new/datum/stack_recipe("[display_name] chair", /obj/structure/bed/chair, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
recipes += new/datum/stack_recipe("[display_name] bed", /obj/structure/bed, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
recipes += new/datum/stack_recipe("[display_name] double bed", /obj/structure/bed/double, 4, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
recipes += new/datum/stack_recipe("[display_name] wall girders", /obj/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
recipes += new/datum/stack_recipe("[display_name] ashtray", /obj/item/weapon/material/ashtray, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")

View File

@@ -269,10 +269,16 @@
/obj/item/stack/material/snow
name = "snow"
desc = "The temptation to build a snowfort rises."
desc = "The temptation to build a snowman rises."
icon_state = "sheet-snow"
default_type = "snow"
/obj/item/stack/material/snowbrick
name = "snow brick"
desc = "For all of your igloo building needs."
icon_state = "sheet-snowbrick"
default_type = "packed snow"
/obj/item/stack/material/leather
name = "leather"
desc = "The by-product of mob grinding."

View File

@@ -752,6 +752,7 @@ var/list/name_to_material
stack_origin_tech = list(TECH_MATERIAL = 1)
door_icon_base = "wood"
destruction_desc = "crumples"
radiation_resistance = 1
/material/snow
name = MAT_SNOW
@@ -769,6 +770,25 @@ var/list/name_to_material
destruction_desc = "crumples"
sheet_singular_name = "pile"
sheet_plural_name = "pile" //Just a bigger pile
radiation_resistance = 1
/material/snowbrick //only slightly stronger than snow, used to make igloos mostly
name = "packed snow"
flags = MATERIAL_BRITTLE
stack_type = /obj/item/stack/material/snowbrick
icon_base = "stone"
icon_reinf = "reinf_stone"
icon_colour = "#D8FDFF"
integrity = 50
weight = 2
hardness = 2
protectiveness = 0 // 0%
stack_origin_tech = list(TECH_MATERIAL = 1)
melting_point = T0C+1
destruction_desc = "crumbles"
sheet_singular_name = "brick"
sheet_plural_name = "bricks"
radiation_resistance = 1
/material/cloth //todo
name = "cloth"

View File

@@ -204,6 +204,9 @@
if(istype(thing, /obj/item/toy/plushie/spider)) // Plushies are spooky so people can be assholes with them.
fear_amount += 1
if(istype(thing, /obj/structure/snowman/spider)) //Snow spiders are also spooky so people can be assholes with those too.
fear_amount += 1
if(istype(thing, /mob/living/simple_animal/hostile/giant_spider)) // Actual giant spiders are the scariest of them all.
var/mob/living/simple_animal/hostile/giant_spider/S = thing
if(S.stat == DEAD) // Dead giant spiders are less scary than alive ones.

View File

@@ -214,6 +214,10 @@
return FALSE
/mob/living/proc/handle_darksight()
if(!seedarkness) //Cheap 'always darksight' var
dsoverlay.alpha = 255
return
var/darksightedness = min(see_in_dark/world.view,1.0) //A ratio of how good your darksight is, from 'nada' to 'really darn good'
var/current = dsoverlay.alpha/255 //Our current adjustedness

View File

@@ -151,7 +151,7 @@
return 1
/mob/living/silicon/robot/handle_regular_hud_updates()
var/fullbright = FALSE
if (src.stat == 2 || (XRAY in mutations) || (src.sight_mode & BORGXRAY))
src.sight |= SEE_TURFS
src.sight |= SEE_MOBS
@@ -163,18 +163,22 @@
src.sight |= SEE_MOBS
src.see_in_dark = 8
see_invisible = SEE_INVISIBLE_MINIMUM
fullbright = TRUE
else if (src.sight_mode & BORGMESON)
src.sight |= SEE_TURFS
src.see_in_dark = 8
see_invisible = SEE_INVISIBLE_MINIMUM
fullbright = TRUE
else if (src.sight_mode & BORGMATERIAL)
src.sight |= SEE_OBJS
src.see_in_dark = 8
see_invisible = SEE_INVISIBLE_MINIMUM
fullbright = TRUE
else if (src.sight_mode & BORGTHERM)
src.sight |= SEE_MOBS
src.see_in_dark = 8
src.see_invisible = SEE_INVISIBLE_LEVEL_TWO
fullbright = TRUE
else if (!seedarkness)
src.sight &= ~SEE_MOBS
src.sight &= ~SEE_TURFS
@@ -188,7 +192,7 @@
src.see_in_dark = 8 // see_in_dark means you can FAINTLY see in the dark, humans have a range of 3 or so, tajaran have it at 8
src.see_invisible = SEE_INVISIBLE_LIVING // This is normal vision (25), setting it lower for normal vision means you don't "see" things like darkness since darkness
// has a "invisible" value of 15
plane_holder.set_vis(VIS_FULLBRIGHT,fullbright)
..()
if (src.healths)

View File

@@ -25,7 +25,7 @@
melee_damage_lower = 25
melee_damage_upper = 25
attacktext = "slashed"
attacktext = list("slashed")
attack_sound = 'sound/weapons/bladeslice.ogg'
a_intent = I_HURT

View File

@@ -16,7 +16,7 @@
melee_damage_lower = 5
melee_damage_upper = 5
attacktext = "chomped"
attacktext = list("chomped")
attack_sound = 'sound/weapons/bite.ogg'
speak_emote = list("gibbers")

View File

@@ -25,6 +25,7 @@
projectiletype = /obj/item/projectile/beam/drone
projectilesound = 'sound/weapons/laser3.ogg'
destroy_surroundings = 0
hovering = TRUE
//Drones aren't affected by atmos.
min_oxy = 0

View File

@@ -20,7 +20,7 @@
melee_damage_lower = 5
melee_damage_upper = 5
attacktext = "gripped"
attacktext = list("gripped")
attack_sound = 'sound/hallucinations/growl1.ogg'
min_oxy = 0

View File

@@ -20,7 +20,7 @@
melee_damage_lower = 15
melee_damage_upper = 15
attacktext = "clawed"
attacktext = list("clawed")
projectilesound = 'sound/weapons/Gunshot.ogg'
projectiletype = /obj/item/projectile/bullet/hivebot

View File

@@ -24,7 +24,7 @@
harm_intent_damage = 5
melee_damage_lower = 8
melee_damage_upper = 12
attacktext = "attacked"
attacktext = list("attacked")
attack_sound = 'sound/weapons/bite.ogg'
min_oxy = 0
@@ -55,7 +55,7 @@
// Aggro when you try to open them. Will also pickup loot when spawns and drop it when dies.
/mob/living/simple_animal/hostile/mimic/crate
attacktext = "bitten"
attacktext = list("bitten")
stop_automated_movement = 1
wander = 0

View File

@@ -20,7 +20,7 @@
melee_damage_lower = 5
melee_damage_upper = 15
attacktext = "drained the life from"
attacktext = list("drained the life from")
minbodytemp = 0
maxbodytemp = 4000

View File

@@ -24,7 +24,7 @@
melee_damage_upper = 3
environment_smash = 1
attacktext = "bites"
attacktext = list("bites")
attack_sound = 'sound/weapons/bite.ogg'
min_oxy = 0

View File

@@ -8,6 +8,7 @@
faction = "carp"
intelligence_level = SA_ANIMAL
hovering = TRUE
maxHealth = 25
health = 25
speed = 4
@@ -20,7 +21,7 @@
harm_intent_damage = 8
melee_damage_lower = 15
melee_damage_upper = 15
attacktext = "bitten"
attacktext = list("bitten")
attack_sound = 'sound/weapons/bite.ogg'
//Space carp aren't affected by atmos.

View File

@@ -9,7 +9,6 @@
icon_dead = "cat2_dead"
icon_rest = "cat2_rest"
hostile = 1 //To mice, anyway.
investigates = 1
specific_targets = 1 //Only targets with Found()
run_at_them = 0 //DOMESTICATED

View File

@@ -19,7 +19,7 @@
melee_damage_lower = 1
melee_damage_upper = 5
attacktext = "kicked"
attacktext = list("kicked")
speak_chance = 1
speak = list("EHEHEHEHEH","eh?")
@@ -98,7 +98,7 @@
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
attacktext = "kicked"
attacktext = list("kicked")
speak_chance = 1
speak = list("moo?","moo","MOOOOOO")
@@ -168,7 +168,7 @@
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
attacktext = "kicked"
attacktext = list("kicked")
has_langs = list("Bird")
speak_chance = 2
@@ -216,7 +216,7 @@ var/global/chicken_count = 0
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
attacktext = "kicked"
attacktext = list("kicked")
has_langs = list("Bird")
speak_chance = 2

View File

@@ -21,7 +21,7 @@
harm_intent_damage = 5
melee_damage_lower = 5 //they're meant to be annoying, not threatening.
melee_damage_upper = 5 //unless there's like a dozen of them, then you're screwed.
attacktext = "pecked"
attacktext = list("pecked")
attack_sound = 'sound/weapons/bite.ogg'
//SPACE geese aren't affected by atmos.

View File

@@ -15,7 +15,7 @@
response_disarm = "shoos"
response_harm = "stomps on"
attacktext = "bitten"
attacktext = list("bitten")
melee_damage_lower = 1
melee_damage_upper = 2

View File

@@ -18,7 +18,7 @@
harm_intent_damage = 5
melee_damage_lower = 10
melee_damage_upper = 15
attacktext = "pecked"
attacktext = list("pecked")
has_langs = list("Bird")
speak_chance = 0

View File

@@ -21,7 +21,7 @@
melee_damage_lower = 1
melee_damage_upper = 3
attacktext = "shocked"
attacktext = list("shocked")
min_oxy = 0
max_tox = 0

View File

@@ -18,6 +18,6 @@
harm_intent_damage = 5
melee_damage_upper = 15
melee_damage_lower = 10
attacktext = "mauled"
attacktext = list("mauled")
meat_type = /obj/item/weapon/reagent_containers/food/snacks/tomatomeat

View File

@@ -22,7 +22,7 @@
harm_intent_damage = 5
melee_damage_lower = 8
melee_damage_upper = 12
attacktext = "bitten"
attacktext = list("bitten")
attack_sound = 'sound/weapons/bite.ogg'
min_oxy = 0

View File

@@ -56,7 +56,7 @@
melee_damage_lower = 10
melee_damage_upper = 15
attacktext = "bitten"
attacktext = list("bitten")
animate_movement = SLIDE_STEPS

View File

@@ -16,7 +16,7 @@
a_intent = I_HURT
stop_automated_movement = 1
status_flags = CANPUSH
attacktext = "nipped"
attacktext = list("nipped")
friendly = "prods"
wander = 0
pass_flags = PASSTABLE

View File

@@ -8,6 +8,7 @@
response_disarm = "flailed at"
response_harm = "punched"
intelligence_level = SA_HUMANOID // Player controlled.
hovering = TRUE
icon_dead = "shade_dead"
speed = -1
a_intent = I_HURT
@@ -100,7 +101,7 @@
harm_intent_damage = 0
melee_damage_lower = 30
melee_damage_upper = 30
attacktext = "smashed their armoured gauntlet into"
attacktext = list("smashed their armoured gauntlet into")
mob_size = MOB_HUGE
speed = 3
environment_smash = 2
@@ -152,7 +153,7 @@
health = 75
melee_damage_lower = 25
melee_damage_upper = 25
attacktext = "slashed"
attacktext = list("slashed")
speed = -1
environment_smash = 1
see_in_dark = 7
@@ -177,7 +178,7 @@
harm_intent_damage = 5
melee_damage_lower = 5
melee_damage_upper = 5
attacktext = "rammed"
attacktext = list("rammed")
speed = 0
environment_smash = 1
attack_sound = 'sound/weapons/rapidslice.ogg'
@@ -206,7 +207,7 @@
harm_intent_damage = 0
melee_damage_lower = 50
melee_damage_upper = 50
attacktext = "brutally crushed"
attacktext = list("brutally crushed")
speed = 5
environment_smash = 2
attack_sound = 'sound/weapons/heavysmash.ogg'
@@ -230,7 +231,7 @@
health = 150
melee_damage_lower = 25
melee_damage_upper = 25
attacktext = "violently stabbed"
attacktext = list("violently stabbed")
speed = -1
environment_smash = 1
see_in_dark = 7

View File

@@ -26,7 +26,7 @@
harm_intent_damage = 8
melee_damage_lower = 10
melee_damage_upper = 10
attacktext = "attacked"
attacktext = list("attacked")
attack_sound = 'sound/items/bikehorn.ogg'
min_oxy = 5

View File

@@ -28,7 +28,7 @@
harm_intent_damage = 0
melee_damage_lower = 35
melee_damage_upper = 35
attacktext = "slashed"
attacktext = list("slashed")
attack_sound = 'sound/weapons/bladeslice.ogg'
min_oxy = 0

View File

@@ -28,7 +28,7 @@
harm_intent_damage = 5
melee_damage_lower = 30
melee_damage_upper = 30
attacktext = "slashed"
attacktext = list("slashed")
attack_sound = 'sound/weapons/bladeslice.ogg'
min_oxy = 5

View File

@@ -30,7 +30,7 @@
harm_intent_damage = 5
melee_damage_lower = 15
melee_damage_upper = 15
attacktext = "punched"
attacktext = list("punched")
min_oxy = 5
max_oxy = 0

View File

@@ -31,7 +31,7 @@
melee_damage_lower = 10
melee_damage_upper = 15
environment_smash = 1
attacktext = "punched"
attacktext = list("punched")
min_oxy = 5
max_oxy = 0
@@ -75,7 +75,7 @@
melee_damage_lower = 20
melee_damage_upper = 25
attacktext = "slashed"
attacktext = list("slashed")
status_flags = 0
@@ -167,6 +167,7 @@
icon_state = "viscerator_attack"
icon_living = "viscerator_attack"
intelligence_level = SA_ROBOTIC
hovering = TRUE
faction = "syndicate"
maxHealth = 15
@@ -177,7 +178,7 @@
melee_damage_lower = 15
melee_damage_upper = 15
attack_sound = 'sound/weapons/bladeslice.ogg'
attacktext = "cut"
attacktext = list("cut")
min_oxy = 0
max_oxy = 0

View File

@@ -110,8 +110,8 @@
//Mob melee settings
var/melee_damage_lower = 2 // Lower bound of randomized melee damage
var/melee_damage_upper = 6 // Upper bound of randomized melee damage
var/attacktext = "attacked" // "You are [attacktext] by the mob!"
var/friendly = "nuzzles" // What mobs do to people when they aren't really hostile
var/list/attacktext = list("attacked") // "You are [attacktext] by the mob!"
var/list/friendly = list("nuzzles") // "The mob [friendly] the person."
var/attack_sound = null // Sound to play when I attack
var/environment_smash = 0 // How much environment damage do I do when I hit stuff?
var/melee_miss_chance = 15 // percent chance to miss a melee attack.
@@ -131,14 +131,14 @@
//Damage resistances
var/resistance = 0 // Damage reduction for all types
var/list/resistances = list(
HALLOSS = 0,
BRUTE = 1,
BURN = 1,
TOX = 1,
OXY = 0,
CLONE = 0
)
var/list/armor = list( // Values for normal getarmor() checks
"melee" = 0,
"bullet" = 0,
"laser" = 0,
"energy" = 0,
"bomb" = 0,
"bio" = 100,
"rad" = 100)
//Scary debug things
var/debug_ai = 0 // Logging level for this mob (1,2,3)
@@ -523,7 +523,7 @@
stop_automated_movement = 0
//Search for targets while idle
if(hostile)
if(hostile || specific_targets)
FindTarget()
if(STANCE_FOLLOW)
annoyed = 15
@@ -531,7 +531,7 @@
if(follow_until_time && world.time > follow_until_time)
LoseFollow()
return
if(hostile)
if(hostile || specific_targets)
FindTarget()
if(STANCE_ATTACK)
annoyed = 50
@@ -611,7 +611,8 @@
react_to_attack(M)
if(I_HURT)
adjustBruteLoss(harm_intent_damage)
var/armor = run_armor_check(def_zone = null, attack_flag = "melee")
apply_damage(damage = harm_intent_damage, damagetype = BURN, def_zone = null, blocked = armor, blocked = resistance, used_weapon = null, sharp = FALSE, edge = FALSE)
M.visible_message("<span class='warning'>[M] [response_harm] \the [src]!</span>")
M.do_attack_animation(src)
ai_log("attack_hand() I was hit by: [M]",2)
@@ -735,18 +736,20 @@
/mob/living/simple_animal/ex_act(severity)
if(!blinded)
flash_eyes()
var/armor = run_armor_check(def_zone = null, attack_flag = "bomb")
var/bombdam = 500
switch (severity)
if (1.0)
adjustBruteLoss(500)
gib()
return
bombdam = 500
if (2.0)
adjustBruteLoss(60)
bombdam = 60
if (3.0)
adjustBruteLoss(30)
bombdam = 30
apply_damage(damage = bombdam, damagetype = BRUTE, def_zone = null, blocked = armor, blocked = resistance, used_weapon = null, sharp = FALSE, edge = FALSE)
if(bombdam > maxHealth)
gib()
// Check target_mob if worthy of attack (i.e. check if they are dead or empty mecha)
/mob/living/simple_animal/proc/SA_attackable(target_mob)
@@ -1273,6 +1276,7 @@
if(A.attack_generic(src, damage_to_do, pick(attacktext)) && attack_sound)
playsound(src, attack_sound, 75, 1)
return TRUE
//The actual top-level ranged attack proc
@@ -1430,23 +1434,23 @@
for(var/obj/structure/window/obstacle in problem_turf)
if(obstacle.dir == reverse_dir[dir]) // So that windows get smashed in the right order
ai_log("DestroySurroundings() directional window hit",3)
obstacle.attack_generic(src, damage_to_do, attacktext)
obstacle.attack_generic(src, damage_to_do, pick(attacktext))
return
else if(obstacle.is_fulltile())
ai_log("DestroySurroundings() full tile window hit",3)
obstacle.attack_generic(src, damage_to_do, attacktext)
obstacle.attack_generic(src, damage_to_do, pick(attacktext))
return
var/obj/structure/obstacle = locate(/obj/structure, problem_turf)
if(istype(obstacle, /obj/structure/window) || istype(obstacle, /obj/structure/closet) || istype(obstacle, /obj/structure/table) || istype(obstacle, /obj/structure/grille))
ai_log("DestroySurroundings() generic structure hit [obstacle]",3)
obstacle.attack_generic(src, damage_to_do ,attacktext)
obstacle.attack_generic(src, damage_to_do, pick(attacktext))
return
for(var/obj/machinery/door/baddoor in problem_turf) //Required since firelocks take up the same turf
if(baddoor.density)
ai_log("DestroySurroundings() door hit [baddoor]",3)
baddoor.attack_generic(src, damage_to_do ,attacktext)
baddoor.attack_generic(src, damage_to_do, pick(attacktext))
return
//Check for shuttle bumrush
@@ -1494,7 +1498,7 @@
if (shock_damage < 1)
return 0
adjustFireLoss(shock_damage)
apply_damage(damage = shock_damage, damagetype = BURN, def_zone = null, blocked = null, blocked = resistance, used_weapon = null, sharp = FALSE, edge = FALSE)
playsound(loc, "sparks", 50, 1, -1)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
@@ -1506,14 +1510,15 @@
if(taser_kill)
var/stunDam = 0
var/agonyDam = 0
var/armor = run_armor_check(def_zone = null, attack_flag = "energy")
if(stun_amount)
stunDam += stun_amount * 0.5
adjustFireLoss(stunDam)
apply_damage(damage = stunDam, damagetype = BURN, def_zone = null, blocked = armor, blocked = resistance, used_weapon = used_weapon, sharp = FALSE, edge = FALSE)
if(agony_amount)
agonyDam += agony_amount * 0.5
adjustFireLoss(agonyDam)
apply_damage(damage = agonyDam, damagetype = BURN, def_zone = null, blocked = armor, blocked = resistance, used_weapon = used_weapon, sharp = FALSE, edge = FALSE)
/mob/living/simple_animal/emp_act(severity)
if(!isSynthetic())
@@ -1528,6 +1533,13 @@
if(4)
adjustFireLoss(rand(1, 6))
/mob/living/simple_animal/getarmor(def_zone, attack_flag)
var/armorval = armor[attack_flag]
if(!armorval)
return 0
else
return armorval
// Force it to target something
/mob/living/simple_animal/proc/taunt(var/mob/living/new_target, var/forced = FALSE)
if(intelligence_level == SA_HUMANOID && !forced)

View File

@@ -93,3 +93,7 @@
/obj/item/organ/internal/eyes/proc/additional_flash_effects(var/intensity)
return -1
/obj/item/organ/internal/eyes/emp_act(severity)
..() //Returns if the organ isn't robotic
owner.eye_blurry += (4/severity)

View File

@@ -17,6 +17,9 @@
owner.stat = 0
owner.visible_message("<span class='danger'>\The [owner] twitches visibly!</span>")
/obj/item/organ/internal/cell/emp_act(severity)
..()
owner.nutrition = max(0, owner.nutrition - rand(10/severity, 50/severity))
// Used for an MMI or posibrain being installed into a human.
/obj/item/organ/internal/mmi_holder
@@ -83,6 +86,10 @@
holder_mob.drop_from_inventory(src)
qdel(src)
/obj/item/organ/internal/mmi_holder/emp_act(severity)
..()
owner.adjustToxLoss(rand(6/severity, 12/severity))
/obj/item/organ/internal/mmi_holder/posibrain
name = "positronic brain interface"
brain_type = /obj/item/device/mmi/digital/posibrain

View File

@@ -22,7 +22,7 @@
force = 5
slot_flags = SLOT_BELT|SLOT_HOLSTER
charge_cost = 480
projectile_type = /obj/item/projectile/ion
projectile_type = /obj/item/projectile/ion/pistol
/obj/item/weapon/gun/energy/phasegun
name = "phase pistol"

View File

@@ -9,15 +9,26 @@
light_range = 2
light_power = 0.5
light_color = "#55AAFF"
var/pulse_range = 1
var/sev1_range = 0
var/sev2_range = 1
var/sev3_range = 1
var/sev4_range = 2
/obj/item/projectile/ion/on_hit(var/atom/target, var/blocked = 0)
empulse(target, pulse_range, pulse_range, pulse_range, pulse_range)
empulse(target, sev1_range, sev2_range, sev3_range, sev4_range)
return 1
/obj/item/projectile/ion/small
pulse_range = 0
sev1_range = -1
sev2_range = 0
sev3_range = 0
sev4_range = 1
/obj/item/projectile/ion/pistol
sev1_range = 0
sev2_range = 0
sev3_range = 0
sev4_range = 0
/obj/item/projectile/bullet/gyro
name ="explosive bolt"

View File

@@ -2210,9 +2210,8 @@
name = "Deuterium"
id = "deuterium"
result = null
required_reagents = list("water" = 10)
catalysts = list("hydrophoron" = 5)
result_amount = 1
required_reagents = list("hydrophoron" = 5, "water" = 10)
result_amount = 15
/datum/chemical_reaction/deuterium/on_reaction(var/datum/reagents/holder, var/created_volume)
var/turf/T = get_turf(holder.my_atom)

View File

@@ -0,0 +1,40 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Anewbe
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Added a random mine spawner, for use in PoIs. Replaces mines in PoIs with the random spawner."
- rscadd: "Mines now give a visible message when they go off."
- tweak: "Land mines on the ground can no longer be told apart from one another, to prevent gaming the system."
- bugfix: "Hovering mobs (viscerators, drones, Poly, carp) no longer set off land mines."
- tweak: "Arming a land mine now takes concentration. If you move, it will boom."

View File

@@ -0,0 +1,38 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: battlefieldCommander
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Added packed snow brick material. Craft it using snow piles."
- recadd: "Added snow girders and igloo walls. Craft them using snow bricks."
- rscadd: "Added various snowmen. Craft them using snow piles. Punch 'em to destroy."

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icons/obj/snowman.dmi Normal file

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View File

@@ -27,3 +27,8 @@
display_name = "drop pouches, white"
path = /obj/item/clothing/accessory/storage/white_drop_pouches
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor","Search and Rescue","Explorer","Shaft Miner")
/datum/gear/accessory/holster
display_name = "holster selection (Security, CD, HoP)"
path = /obj/item/clothing/accessory/holster
allowed_roles = list("Colony Director","Head of Personnel","Security Officer","Warden","Head of Security","Detective","Explorer")

View File

@@ -3,35 +3,39 @@
"c" = (/obj/item/ammo_casing/a45,/turf/template_noop,/area/submap/CaveS)
"d" = (/turf/simulated/mineral/ignore_mapgen,/area/submap/CaveS)
"e" = (/obj/item/ammo_casing/a45,/obj/item/weapon/reagent_containers/food/snacks/xenomeat/spidermeat,/turf/template_noop,/area/submap/CaveS)
"f" = (/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
"g" = (/obj/effect/spider/stickyweb,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
"h" = (/obj/item/ammo_casing/a45,/obj/item/ammo_casing/a45,/turf/template_noop,/area/submap/CaveS)
"i" = (/obj/item/weapon/reagent_containers/food/snacks/xenomeat/spidermeat,/turf/template_noop,/area/submap/CaveS)
"j" = (/obj/item/clothing/accessory/storage/webbing,/obj/item/weapon/material/knife/tacknife/combatknife,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
"k" = (/mob/living/simple_animal/hostile/giant_spider,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
"l" = (/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
"m" = (/mob/living/simple_animal/hostile/giant_spider/lurker,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
"n" = (/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
"o" = (/obj/effect/mine,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
"p" = (/mob/living/simple_animal/hostile/giant_spider/webslinger,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
"q" = (/obj/effect/decal/cleanable/cobweb2,/mob/living/simple_animal/hostile/giant_spider/lurker,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
"r" = (/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/CaveS)
"s" = (/mob/living/simple_animal/hostile/giant_spider/hunter,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
"t" = (/obj/structure/flora/tree/sif,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/CaveS)
"u" = (/turf/simulated/floor,/area/submap/CaveS)
"v" = (/obj/structure/closet/crate,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil,/obj/item/weapon/storage/toolbox,/obj/random/toolbox,/turf/simulated/floor,/area/submap/CaveS)
"w" = (/obj/structure/loot_pile/maint/technical,/turf/simulated/floor,/area/submap/CaveS)
"x" = (/obj/structure/table/woodentable,/turf/simulated/floor,/area/submap/CaveS)
"y" = (/obj/machinery/power/port_gen/pacman,/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor,/area/submap/CaveS)
"z" = (/turf/simulated/wall,/area/submap/CaveS)
"A" = (/obj/structure/closet/crate,/obj/item/weapon/reagent_containers/hypospray,/obj/item/weapon/reagent_containers/glass/bottle/stoxin,/obj/item/weapon/reagent_containers/glass/bottle/antitoxin,/obj/item/weapon/reagent_containers/pill/antitox,/obj/item/weapon/reagent_containers/pill/antitox,/obj/item/weapon/reagent_containers/pill/antitox,/obj/item/weapon/reagent_containers/pill/paracetamol,/obj/random/firstaid,/turf/simulated/floor,/area/submap/CaveS)
"B" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor,/area/submap/CaveS)
"C" = (/obj/structure/closet/crate,/obj/random/contraband,/obj/random/contraband,/obj/random/contraband,/obj/random/energy,/obj/item/weapon/material/star,/obj/item/weapon/material/star,/obj/item/weapon/material/star,/obj/item/weapon/material/star,/obj/item/weapon/material/star,/turf/simulated/floor,/area/submap/CaveS)
"D" = (/obj/effect/spider/stickyweb,/mob/living/simple_animal/hostile/giant_spider/lurker,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
"E" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/submap/CaveS)
"F" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/submap/CaveS)
"G" = (/obj/machinery/computer/communications,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/submap/CaveS)
"H" = (/obj/structure/loot_pile/maint/boxfort,/turf/simulated/floor,/area/submap/CaveS)
"f" = (/obj/random/landmine,/turf/template_noop,/area/submap/CaveS)
"g" = (/obj/item/ammo_casing/a45,/obj/random/landmine,/turf/template_noop,/area/submap/CaveS)
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"k" = (/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
"l" = (/obj/item/weapon/reagent_containers/food/snacks/xenomeat/spidermeat,/turf/template_noop,/area/submap/CaveS)
"m" = (/obj/item/clothing/accessory/storage/webbing,/obj/item/weapon/material/knife/tacknife/combatknife,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
"n" = (/mob/living/simple_animal/hostile/giant_spider,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
"o" = (/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
"p" = (/mob/living/simple_animal/hostile/giant_spider/lurker,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
"q" = (/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
"r" = (/mob/living/simple_animal/hostile/giant_spider/webslinger,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
"s" = (/obj/effect/decal/cleanable/cobweb2,/mob/living/simple_animal/hostile/giant_spider/lurker,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
"t" = (/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/CaveS)
"u" = (/mob/living/simple_animal/hostile/giant_spider/hunter,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
"v" = (/obj/structure/flora/tree/sif,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/CaveS)
"w" = (/obj/random/landmine,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/CaveS)
"x" = (/turf/simulated/floor,/area/submap/CaveS)
"y" = (/obj/structure/closet/crate,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil,/obj/item/weapon/storage/toolbox,/obj/random/toolbox,/turf/simulated/floor,/area/submap/CaveS)
"z" = (/obj/structure/loot_pile/maint/technical,/turf/simulated/floor,/area/submap/CaveS)
"A" = (/obj/structure/table/woodentable,/turf/simulated/floor,/area/submap/CaveS)
"B" = (/obj/random/landmine,/turf/simulated/floor,/area/submap/CaveS)
"C" = (/obj/machinery/power/port_gen/pacman,/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor,/area/submap/CaveS)
"D" = (/turf/simulated/wall,/area/submap/CaveS)
"E" = (/obj/structure/closet/crate,/obj/item/weapon/reagent_containers/hypospray,/obj/item/weapon/reagent_containers/glass/bottle/stoxin,/obj/item/weapon/reagent_containers/glass/bottle/antitoxin,/obj/item/weapon/reagent_containers/pill/antitox,/obj/item/weapon/reagent_containers/pill/antitox,/obj/item/weapon/reagent_containers/pill/antitox,/obj/item/weapon/reagent_containers/pill/paracetamol,/obj/random/firstaid,/obj/random/landmine,/turf/simulated/floor,/area/submap/CaveS)
"F" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor,/area/submap/CaveS)
"G" = (/obj/structure/closet/crate,/obj/random/contraband,/obj/random/contraband,/obj/random/contraband,/obj/random/energy,/obj/item/weapon/material/star,/obj/item/weapon/material/star,/obj/item/weapon/material/star,/obj/item/weapon/material/star,/obj/item/weapon/material/star,/turf/simulated/floor,/area/submap/CaveS)
"H" = (/obj/effect/spider/stickyweb,/mob/living/simple_animal/hostile/giant_spider/lurker,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS)
"I" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/submap/CaveS)
"J" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/submap/CaveS)
"K" = (/obj/machinery/computer/communications,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/submap/CaveS)
"L" = (/obj/structure/loot_pile/maint/boxfort,/turf/simulated/floor,/area/submap/CaveS)
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View File

@@ -5,126 +5,129 @@
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aaabababacafafafafafafafakakakakakafafafacadadasadadasadatauavavavauatadasadadasadacafafafafafafakakakakafafafafafacabaa
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View File

@@ -1,53 +1,60 @@
"a" = (/turf/template_noop,/area/template_noop)
"b" = (/turf/template_noop,/area/submap/MilitaryCamp1)
"c" = (/turf/simulated/floor/outdoors/dirt,/area/submap/MilitaryCamp1)
"d" = (/obj/effect/mine,/turf/template_noop,/area/submap/MilitaryCamp1)
"d" = (/obj/random/landmine,/turf/template_noop,/area/submap/MilitaryCamp1)
"e" = (/obj/structure/flora/bush,/turf/template_noop,/area/submap/MilitaryCamp1)
"f" = (/obj/effect/decal/cleanable/blood,/turf/template_noop,/area/submap/MilitaryCamp1)
"g" = (/obj/effect/decal/remains,/turf/simulated/floor/outdoors/dirt,/area/submap/MilitaryCamp1)
"h" = (/obj/structure/flora/tree/sif,/turf/template_noop,/area/submap/MilitaryCamp1)
"i" = (/obj/item/stack/rods,/turf/template_noop,/area/submap/MilitaryCamp1)
"j" = (/obj/effect/mine,/turf/simulated/floor/outdoors/dirt,/area/submap/MilitaryCamp1)
"k" = (/turf/simulated/wall,/area/submap/MilitaryCamp1)
"l" = (/turf/simulated/floor,/area/submap/MilitaryCamp1)
"m" = (/obj/item/weapon/material/shard,/turf/template_noop,/area/submap/MilitaryCamp1)
"n" = (/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1)
"o" = (/obj/structure/girder,/turf/simulated/floor,/area/submap/MilitaryCamp1)
"p" = (/obj/machinery/computer/communications,/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1)
"q" = (/obj/structure/table/standard,/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1)
"r" = (/obj/effect/mine,/turf/simulated/floor,/area/submap/MilitaryCamp1)
"s" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor,/area/submap/MilitaryCamp1)
"t" = (/obj/machinery/computer/security,/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1)
"u" = (/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1)
"v" = (/obj/machinery/door/airlock,/turf/simulated/floor,/area/submap/MilitaryCamp1)
"w" = (/obj/effect/decal/cleanable/dirt,/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1)
"x" = (/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/template_noop,/area/submap/MilitaryCamp1)
"y" = (/obj/structure/table,/turf/simulated/floor,/area/submap/MilitaryCamp1)
"z" = (/obj/structure/table/standard,/obj/random/firstaid,/turf/simulated/floor,/area/submap/MilitaryCamp1)
"A" = (/obj/machinery/door/airlock,/obj/effect/mine,/turf/simulated/floor,/area/submap/MilitaryCamp1)
"B" = (/obj/structure/flora/tree/dead,/turf/template_noop,/area/submap/MilitaryCamp1)
"C" = (/obj/structure/table/standard,/obj/item/weapon/gun/projectile/automatic/c20r,/turf/simulated/floor,/area/submap/MilitaryCamp1)
"D" = (/obj/structure/table/standard,/obj/item/weapon/gun/energy/gun,/turf/simulated/floor,/area/submap/MilitaryCamp1)
"g" = (/obj/random/landmine,/turf/simulated/floor/outdoors/dirt,/area/submap/MilitaryCamp1)
"h" = (/obj/effect/decal/remains,/turf/simulated/floor/outdoors/dirt,/area/submap/MilitaryCamp1)
"i" = (/obj/effect/mine,/turf/template_noop,/area/submap/MilitaryCamp1)
"j" = (/obj/effect/decal/remains,/obj/random/landmine,/turf/simulated/floor/outdoors/dirt,/area/submap/MilitaryCamp1)
"k" = (/obj/structure/flora/tree/sif,/turf/template_noop,/area/submap/MilitaryCamp1)
"l" = (/obj/item/stack/rods,/turf/template_noop,/area/submap/MilitaryCamp1)
"m" = (/turf/simulated/wall,/area/submap/MilitaryCamp1)
"n" = (/obj/random/landmine,/turf/simulated/floor,/area/submap/MilitaryCamp1)
"o" = (/turf/simulated/floor,/area/submap/MilitaryCamp1)
"p" = (/obj/item/weapon/material/shard,/turf/template_noop,/area/submap/MilitaryCamp1)
"q" = (/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1)
"r" = (/obj/structure/girder,/turf/simulated/floor,/area/submap/MilitaryCamp1)
"s" = (/obj/machinery/computer/communications,/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1)
"t" = (/obj/structure/table/standard,/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1)
"u" = (/obj/effect/mine,/obj/random/landmine,/turf/simulated/floor,/area/submap/MilitaryCamp1)
"v" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor,/area/submap/MilitaryCamp1)
"w" = (/obj/machinery/computer/security,/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1)
"x" = (/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1)
"y" = (/obj/item/weapon/material/shard,/obj/random/landmine,/turf/template_noop,/area/submap/MilitaryCamp1)
"z" = (/obj/machinery/door/airlock,/turf/simulated/floor,/area/submap/MilitaryCamp1)
"A" = (/obj/effect/decal/cleanable/dirt,/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1)
"B" = (/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/template_noop,/area/submap/MilitaryCamp1)
"C" = (/obj/structure/table,/turf/simulated/floor,/area/submap/MilitaryCamp1)
"D" = (/obj/structure/table/standard,/obj/random/firstaid,/turf/simulated/floor,/area/submap/MilitaryCamp1)
"E" = (/obj/machinery/door/airlock,/obj/effect/mine,/turf/simulated/floor,/area/submap/MilitaryCamp1)
"F" = (/obj/structure/flora/tree/dead,/turf/template_noop,/area/submap/MilitaryCamp1)
"G" = (/obj/random/landmine,/turf/template_noop,/area/template_noop)
"H" = (/obj/effect/decal/cleanable/dirt,/obj/random/landmine,/turf/simulated/floor,/area/submap/MilitaryCamp1)
"I" = (/obj/structure/table/standard,/obj/item/weapon/gun/projectile/automatic/c20r,/turf/simulated/floor,/area/submap/MilitaryCamp1)
"J" = (/obj/structure/table/standard,/obj/item/weapon/gun/energy/gun,/turf/simulated/floor,/area/submap/MilitaryCamp1)
"K" = (/obj/effect/decal/cleanable/blood,/obj/random/landmine,/turf/template_noop,/area/submap/MilitaryCamp1)
(1,1,1) = {"
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abbbrmzEmmmmzzmrbFba
GbbBmmqorvHvqqmmbbba
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abbebmmmmzommmmbibba
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"}

View File

@@ -1046,6 +1046,7 @@
#include "code\game\objects\structures\safe.dm"
#include "code\game\objects\structures\signs.dm"
#include "code\game\objects\structures\simple_doors.dm"
#include "code\game\objects\structures\snowman.dm"
#include "code\game\objects\structures\tank_dispenser.dm"
#include "code\game\objects\structures\target_stake.dm"
#include "code\game\objects\structures\transit_tubes.dm"