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@@ -11,39 +11,28 @@ Slime cube lives here.
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/obj/item/slime_cube/attack_self(mob/user as mob)
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if(!searching)
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user << "<span class='warning'>You stare at the slimy cube, watching as some activity occurs.</span>"
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icon_state = "slime cube active"
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searching = 1
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request_player()
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spawn(600) reset_search()
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/obj/item/slime_cube/proc/request_player()
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for(var/mob/observer/dead/O in player_list)
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if(!O.MayRespawn())
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continue
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if(O.client)
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if(O.client.prefs.be_special & BE_ALIEN)
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question(O.client)
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icon_state = "slime cube active"
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searching = 1
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var/datum/ghost_query/promethean/P = new()
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var/list/winner = P.query()
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if(winner.len)
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var/mob/observer/dead/D = winner[1]
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transfer_personality(D)
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else
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reset_search()
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/obj/item/slime_cube/proc/question(var/client/C)
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spawn(0)
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if(!C) return
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var/response = alert(C, "Someone is requesting a soul for a promethean. Would you like to play as one?", "Promethean request", "Yes", "No", "Never for this round")
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if(response == "Yes")
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response = alert(C, "Are you sure you want to play as a promethean?", "Promethean request", "Yes", "No")
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if(!C || 2 == searching) return //handle logouts that happen whilst the alert is waiting for a response, and responses issued after a brain has been located.
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if(response == "Yes")
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transfer_personality(C.mob)
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else if (response == "Never for this round")
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C.prefs.be_special ^= BE_ALIEN
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/obj/item/slime_cube/proc/reset_search() //We give the players sixty seconds to decide, then reset the timer.
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icon_state = "slime cube"
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if(searching == 1)
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searching = 0
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var/turf/T = get_turf_or_move(src.loc)
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for (var/mob/M in viewers(T))
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for(var/mob/M in viewers(T))
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M.show_message("<span class='warning'>The activity in the cube dies down. Maybe it will spark another time.</span>")
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/obj/item/slime_cube/proc/transfer_personality(var/mob/candidate)
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announce_ghost_joinleave(candidate, 0, "They are a promethean now.")
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src.searching = 2
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@@ -53,13 +42,13 @@ Slime cube lives here.
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S.mind.assigned_role = "Promethean"
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S.set_species("Promethean")
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S.shapeshifter_set_colour("#05FF9B")
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for(var/mob/M in viewers(get_turf_or_move(loc)))
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for(var/mob/M in viewers(get_turf_or_move(loc)))
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M.show_message("<span class='warning'>The monkey cube suddenly takes the shape of a humanoid!</span>")
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var/newname = sanitize(input(S, "You are a Promethean. Would you like to change your name to something else?", "Name change") as null|text, MAX_NAME_LEN)
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if (newname)
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if(newname)
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S.real_name = newname
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S.name = S.real_name
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S.dna.real_name = newname
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if(S.mind) S.mind.name = S.name
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if(S.mind)
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S.mind.name = S.name
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qdel(src)
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