diff --git a/code/game/machinery/cryopod.dm b/code/game/machinery/cryopod.dm
index 50b17ddc33..fe569e2364 100644
--- a/code/game/machinery/cryopod.dm
+++ b/code/game/machinery/cryopod.dm
@@ -325,7 +325,8 @@ var/global/list/frozen_items = list()
time_entered = world.time
// Book keeping!
- log_admin("[key_name_admin(M)] has entered a stasis pod.")
+ var/turf/location = get_turf(src)
+ log_admin("[key_name_admin(M)] has entered a stasis pod. (JMP)")
message_admins("\blue [key_name_admin(M)] has entered a stasis pod.")
//Despawning occurs when process() is called with an occupant without a client.
diff --git a/code/game/objects/items/devices/transfer_valve.dm b/code/game/objects/items/devices/transfer_valve.dm
index b7a0fccf84..868de87fed 100644
--- a/code/game/objects/items/devices/transfer_valve.dm
+++ b/code/game/objects/items/devices/transfer_valve.dm
@@ -16,6 +16,7 @@
return 1
/obj/item/device/transfer_valve/attackby(obj/item/item, mob/user)
+ var/turf/location = get_turf(src) // For admin logs
if(istype(item, /obj/item/weapon/tank))
if(tank_one && tank_two)
user << "There are already two tanks attached, remove one first."
@@ -31,7 +32,7 @@
user.drop_item()
item.loc = src
user << "You attach the tank to the transfer valve."
- message_admins("[key_name_admin(user)] attached both tanks to a transfer valve.")
+ message_admins("[key_name_admin(user)] attached both tanks to a transfer valve. (JMP)")
log_game("[key_name_admin(user)] attached both tanks to a transfer valve.")
update_icon()
@@ -53,7 +54,7 @@
A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb).
bombers += "[key_name(user)] attached a [item] to a transfer valve."
- message_admins("[key_name_admin(user)] attached a [item] to a transfer valve.")
+ message_admins("[key_name_admin(user)] attached a [item] to a transfer valve. (JMP)")
log_game("[key_name_admin(user)] attached a [item] to a transfer valve.")
attacher = user
nanomanager.update_uis(src) // update all UIs attached to src
diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm
index 2e90cfab87..111937764b 100644
--- a/code/modules/mob/dead/observer/observer.dm
+++ b/code/modules/mob/dead/observer/observer.dm
@@ -170,7 +170,8 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost, you won't be able to play this round for another 30 minutes! You can't change your mind so choose wisely!)","Are you sure you want to ghost?","Ghost","Stay in body")
if(response != "Ghost") return //didn't want to ghost after-all
resting = 1
- message_admins("[key_name_admin(usr)] has ghosted.")
+ var/turf/location = get_turf(src)
+ message_admins("[key_name_admin(usr)] has ghosted. (JMP)")
log_game("[key_name_admin(usr)] has ghosted.")
var/mob/dead/observer/ghost = ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.