Optimize a couple things

This commit is contained in:
Chompstation Bot
2021-07-20 21:30:20 +00:00
parent 4a6c523aa6
commit 15cafbe65b
262 changed files with 9437 additions and 934 deletions

View File

@@ -499,8 +499,7 @@ var/datum/planet/sif/planet_sif = null
/datum/weather/sif/ash_storm/process_effects()
..()
for(var/thing in living_mob_list)
var/mob/living/L = thing
for(var/mob/living/L as anything in living_mob_list)
if(L.z in holder.our_planet.expected_z_levels)
var/turf/T = get_turf(L)
if(!T.outdoors)
@@ -536,8 +535,7 @@ var/datum/planet/sif/planet_sif = null
/datum/weather/sif/fallout/process_effects()
..()
for(var/thing in living_mob_list)
var/mob/living/L = thing
for(var/mob/living/L as anything in living_mob_list)
if(L.z in holder.our_planet.expected_z_levels)
irradiate_nearby_turf(L)
var/turf/T = get_turf(L)

View File

@@ -471,8 +471,7 @@ var/datum/planet/virgo3b/planet_virgo3b = null
/datum/weather/virgo3b/ash_storm/process_effects()
..()
for(var/thing in living_mob_list)
var/mob/living/L = thing
for(var/mob/living/L as anything in living_mob_list)
if(L.z in holder.our_planet.expected_z_levels)
var/turf/T = get_turf(L)
if(!T.outdoors)
@@ -508,8 +507,7 @@ var/datum/planet/virgo3b/planet_virgo3b = null
/datum/weather/virgo3b/fallout/process_effects()
..()
for(var/thing in living_mob_list)
var/mob/living/L = thing
for(var/mob/living/L as anything in living_mob_list)
if(L.z in holder.our_planet.expected_z_levels)
irradiate_nearby_turf(L)
var/turf/T = get_turf(L)

View File

@@ -444,8 +444,7 @@ var/datum/planet/virgo4/planet_virgo4 = null
/datum/weather/virgo4/ash_storm/process_effects()
..()
for(var/thing in living_mob_list)
var/mob/living/L = thing
for(var/mob/living/L as anything in living_mob_list)
if(L.z in holder.our_planet.expected_z_levels)
var/turf/T = get_turf(L)
if(!T.outdoors)
@@ -481,8 +480,7 @@ var/datum/planet/virgo4/planet_virgo4 = null
/datum/weather/virgo4/fallout/process_effects()
..()
for(var/thing in living_mob_list)
var/mob/living/L = thing
for(var/mob/living/L as anything in living_mob_list)
if(L.z in holder.our_planet.expected_z_levels)
irradiate_nearby_turf(L)
var/turf/T = get_turf(L)

View File

@@ -202,8 +202,7 @@
return
for(var/z_level in 1 to world.maxz)
for(var/a in GLOB.players_by_zlevel[z_level])
var/mob/M = a
for(var/mob/M as anything in GLOB.players_by_zlevel[z_level])
// Check if the mob left the z-levels we control. If so, make the sounds stop for them.
if(!(z_level in holder.our_planet.expected_z_levels))