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https://github.com/CHOMPStation2/CHOMPStation2.git
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Unhardens flush message code
Makes it possible to varedit utilize a toilet into a non-toilet use without awkwardly revealing messages.
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@@ -30,7 +30,7 @@
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bowl_contents += L
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if(bowl_contents.len)
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refilling = TRUE
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user.visible_message("<span class='notice'>[user] flushes the toilet.</span>", "<span class='notice'>You flush the toilet.</span>")
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user.visible_message("<span class='notice'>[user] flushes the [lowertext(name)].</span>", "<span class='notice'>You flush the [lowertext(name)].</span>")
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playsound(src, 'sound/vore/death7.ogg', 50, 1) //Got lazy about getting new sound files. Have a sick remix lmao.
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playsound(src, 'sound/effects/bubbles.ogg', 50, 1)
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playsound(src, 'sound/mecha/powerup.ogg', 30, 1)
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@@ -66,7 +66,7 @@
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return
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if(refilling)
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playsound(src, 'sound/machines/door_locked.ogg', 30, 1)
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to_chat(user, "<span class='notice'>The toilet is still refilling its tank.</span>")
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to_chat(user, "<span class='notice'>The [lowertext(name)] is still refilling its tank.</span>")
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return ..()
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/obj/structure/toilet/attackby(obj/item/I as obj, mob/living/user as mob)
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