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Added BE_RAIDER pref to player setup and adjusted vox min player counts away from local testing values.
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@@ -13,10 +13,10 @@ var/global/vox_kills = 0 //Used to check the Inviolate.
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/datum/game_mode/heist
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/datum/game_mode/heist
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name = "heist"
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name = "heist"
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config_tag = "heist"
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config_tag = "heist"
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required_players = 1
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required_players = 15
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required_players_secret = 1
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required_players_secret = 25
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required_enemies = 1
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required_enemies = 4
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recommended_enemies = 1
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recommended_enemies = 6
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var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
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var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
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var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
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var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
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@@ -35,7 +35,7 @@ var/global/vox_kills = 0 //Used to check the Inviolate.
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if(!..())
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if(!..())
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return 0
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return 0
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var/list/candidates = get_players_for_role(BE_OPERATIVE)
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var/list/candidates = get_players_for_role(BE_RAIDER)
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var/raider_num = 0
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var/raider_num = 0
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//Check that we have enough vox.
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//Check that we have enough vox.
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@@ -15,6 +15,7 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
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"cultist" = IS_MODE_COMPILED("cult"), // 8
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"cultist" = IS_MODE_COMPILED("cult"), // 8
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"infested monkey" = IS_MODE_COMPILED("monkey"), // 9
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"infested monkey" = IS_MODE_COMPILED("monkey"), // 9
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"ninja" = "true", // 10
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"ninja" = "true", // 10
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"vox raider" = IS_MODE_COMPILED("heist"), // 11
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)
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)
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var/const/MAX_SAVE_SLOTS = 10
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var/const/MAX_SAVE_SLOTS = 10
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