Added BE_RAIDER pref to player setup and adjusted vox min player counts away from local testing values.

This commit is contained in:
Zuhayr
2013-07-28 06:05:22 -07:00
parent 810d86d200
commit 168e334abd
2 changed files with 6 additions and 5 deletions

View File

@@ -13,10 +13,10 @@ var/global/vox_kills = 0 //Used to check the Inviolate.
/datum/game_mode/heist
name = "heist"
config_tag = "heist"
required_players = 1
required_players_secret = 1
required_enemies = 1
recommended_enemies = 1
required_players = 15
required_players_secret = 25
required_enemies = 4
recommended_enemies = 6
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
@@ -35,7 +35,7 @@ var/global/vox_kills = 0 //Used to check the Inviolate.
if(!..())
return 0
var/list/candidates = get_players_for_role(BE_OPERATIVE)
var/list/candidates = get_players_for_role(BE_RAIDER)
var/raider_num = 0
//Check that we have enough vox.

View File

@@ -15,6 +15,7 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
"cultist" = IS_MODE_COMPILED("cult"), // 8
"infested monkey" = IS_MODE_COMPILED("monkey"), // 9
"ninja" = "true", // 10
"vox raider" = IS_MODE_COMPILED("heist"), // 11
)
var/const/MAX_SAVE_SLOTS = 10