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https://github.com/CHOMPStation2/CHOMPStation2.git
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[MIRROR] Have you bingled that (#10545)
Co-authored-by: Cameron Lennox <killer65311@gmail.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
co-authored by
Cameron Lennox
Kashargul
parent
057fffd669
commit
16a213f699
@@ -235,6 +235,8 @@ var/list/name_to_material
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// Wallrot crumble message.
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var/rotting_touch_message = "crumbles under your touch"
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var/wiki_flag = 0
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// Placeholders for light tiles and rglass.
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/datum/material/proc/build_rod_product(var/mob/user, var/obj/item/stack/used_stack, var/obj/item/stack/target_stack)
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if(!rod_product)
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@@ -306,6 +308,7 @@ var/list/name_to_material
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// Used by walls when qdel()ing to avoid neighbor merging.
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/datum/material/placeholder
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name = "placeholder"
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wiki_flag = WIKI_SPOILER
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// Places a girder object when a wall is dismantled, also applies reinforced material.
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/datum/material/proc/place_dismantled_girder(var/turf/target, var/datum/material/reinf_material, var/datum/material/girder_material)
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@@ -11,6 +11,7 @@
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hardness = 500
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weight = 500
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protectiveness = 80 // 80%
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wiki_flag = WIKI_SPOILER
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/datum/material/alienalloy/elevatorium
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name = "elevatorium"
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@@ -9,6 +9,7 @@
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sheet_singular_name = "brick"
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sheet_plural_name = "bricks"
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conductive = 0
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wiki_flag = WIKI_SPOILER
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/datum/material/cult/place_dismantled_girder(var/turf/target)
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new /obj/structure/girder/cult(target, MAT_CULT)
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@@ -103,7 +103,7 @@
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icon_base = "stone"
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door_icon_base = "stone"
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icon_reinf = "reinf_mesh"
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icon_colour = "##FFF3B2"
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icon_colour = "#FFF3B2"
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protectiveness = 30
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integrity = 240
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weight = 30
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@@ -3,15 +3,18 @@
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display_name = MAT_STEEL
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stack_type = null
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shard_type = SHARD_NONE
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wiki_flag = WIKI_SPOILER
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/datum/material/plastic/holographic
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name = "holo" + MAT_PLASTIC
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display_name = MAT_PLASTIC
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stack_type = null
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shard_type = SHARD_NONE
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wiki_flag = WIKI_SPOILER
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/datum/material/wood/holographic
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name = "holo" + MAT_WOOD
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display_name = MAT_WOOD
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stack_type = null
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shard_type = SHARD_NONE
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wiki_flag = WIKI_SPOILER
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@@ -59,57 +59,66 @@
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/datum/material/cloth/teal
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name = MAT_CLOTH_TEAL
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display_name =MAT_CLOTH_TEAL
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display_name = MAT_CLOTH_TEAL
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use_name = "teal cloth"
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icon_colour = "#00EAFA"
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wiki_flag = WIKI_SPOILER
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/datum/material/cloth/black
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name = MAT_CLOTH_BLACK
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display_name = MAT_CLOTH_BLACK
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use_name = "black cloth"
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icon_colour = "#505050"
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wiki_flag = WIKI_SPOILER
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/datum/material/cloth/green
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name = MAT_CLOTH_GREEN
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display_name = MAT_CLOTH_GREEN
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use_name = "green cloth"
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icon_colour = "#01C608"
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wiki_flag = WIKI_SPOILER
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/datum/material/cloth/puple
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name = MAT_CLOTH_PURPLE
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display_name = MAT_CLOTH_PURPLE
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use_name = "purple cloth"
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icon_colour = "#9C56C4"
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wiki_flag = WIKI_SPOILER
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/datum/material/cloth/blue
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name = MAT_CLOTH_BLUE
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display_name = MAT_CLOTH_BLUE
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use_name = "blue cloth"
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icon_colour = "#6B6FE3"
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wiki_flag = WIKI_SPOILER
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/datum/material/cloth/beige
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name = MAT_CLOTH_BEIGE
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display_name = MAT_CLOTH_BEIGE
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use_name = "beige cloth"
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icon_colour = "#E8E7C8"
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wiki_flag = WIKI_SPOILER
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/datum/material/cloth/lime
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name = MAT_CLOTH_LIME
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display_name = MAT_CLOTH_LIME
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use_name = "lime cloth"
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icon_colour = "#62E36C"
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wiki_flag = WIKI_SPOILER
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/datum/material/cloth/yellow
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name = MAT_CLOTH_YELLOW
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display_name = MAT_CLOTH_YELLOW
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use_name = "yellow cloth"
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icon_colour = "#EEF573"
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wiki_flag = WIKI_SPOILER
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/datum/material/cloth/orange
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name = MAT_CLOTH_ORANGE
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display_name = MAT_CLOTH_ORANGE
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use_name = "orange cloth"
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icon_colour = "#E3BF49"
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wiki_flag = WIKI_SPOILER
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@@ -128,6 +137,7 @@
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conductive = 0
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hardness = 5
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integrity = 40
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wiki_flag = WIKI_SPOILER
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/datum/material/cotton
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name = MAT_COTTON
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@@ -117,6 +117,7 @@
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/datum/material/wood/log/hard
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name = MAT_HARDLOG
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display_name = MAT_HARDWOOD
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icon_colour = "#6f432a"
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stack_type = /obj/item/stack/material/log/hard
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@@ -9,6 +9,7 @@
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explosion_resistance = 200
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hardness = 500
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weight = 500
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wiki_flag = WIKI_SPOILER
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/datum/material/fluff //This is to allow for 2 handed weapons that don't want to have a prefix.
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name = " "
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@@ -18,6 +19,7 @@
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sheet_plural_name = "fluffs"
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hardness = 60
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weight = 20 //Strong as iron.
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wiki_flag = WIKI_SPOILER
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/datum/material/darkglass
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name = MAT_DARKGLASS
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@@ -25,6 +27,7 @@
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icon_base = MAT_DARKGLASS
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table_icon_base = MAT_DARKGLASS
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icon_colour = "#FFFFFF"
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wiki_flag = WIKI_SPOILER
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/datum/material/fancyblack
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name = MAT_FANCYBLACK
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@@ -32,3 +35,4 @@
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icon_base = MAT_FANCYBLACK
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table_icon_base = MAT_FANCYBLACK
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icon_colour = "#FFFFFF"
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wiki_flag = WIKI_SPOILER
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@@ -5,7 +5,6 @@
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stack_type = /obj/item/stack/material/supermatter
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shard_type = SHARD_SHARD
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radioactivity = 20
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stack_type = null
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luminescence = 3
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ignition_point = PHORON_MINIMUM_BURN_TEMPERATURE
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icon_base = "stone"
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@@ -34,8 +34,8 @@
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if(burn_user)
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H.visible_message(span_danger("\The [src] flashes as it scorches [H]'s hands!"))
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H.apply_damage(amount / 2 + 5, BURN, "r_hand", used_weapon=src)
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H.apply_damage(amount / 2 + 5, BURN, "l_hand", used_weapon=src)
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H.apply_damage(amount / 2 + 5, BURN, BP_R_HAND, used_weapon=src)
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H.apply_damage(amount / 2 + 5, BURN, BP_L_HAND, used_weapon=src)
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H.drop_from_inventory(src, get_turf(H))
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return
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