diff --git a/code/__defines/mobs.dm b/code/__defines/mobs.dm
index 092b5e677a..8bc561b4a6 100644
--- a/code/__defines/mobs.dm
+++ b/code/__defines/mobs.dm
@@ -112,25 +112,24 @@
#define MAX_SUPPLIED_LAW_NUMBER 50
//default item on-mob icons
-#define INV_HEAD_DEF_ICON 'icons/mob/head.dmi'
-#define INV_BACK_DEF_ICON 'icons/mob/back.dmi'
#define INV_L_HAND_DEF_ICON 'icons/mob/items/lefthand.dmi'
#define INV_R_HAND_DEF_ICON 'icons/mob/items/righthand.dmi'
-#define INV_W_UNIFORM_DEF_ICON "icons/mob/uniform"
-#define INV_ACCESSORIES_DEF_ICON 'icons/mob/ties.dmi'
-#define INV_TIE_DEF_ICON 'icons/mob/ties.dmi'
-#define INV_SUIT_DEF_ICON "icons/mob/suit"
-#define INV_SPACESUIT_DEF_ICON 'icons/mob/spacesuit.dmi'
#define INV_WEAR_ID_DEF_ICON 'icons/mob/mob.dmi'
-#define INV_GLOVES_DEF_ICON 'icons/mob/hands.dmi'
-#define INV_EYES_DEF_ICON 'icons/mob/eyes.dmi'
-#define INV_EARS_DEF_ICON 'icons/mob/ears.dmi'
-#define INV_FEET_DEF_ICON 'icons/mob/feet.dmi'
-#define INV_BELT_DEF_ICON 'icons/mob/belt.dmi'
-#define INV_MASK_DEF_ICON 'icons/mob/mask.dmi'
#define INV_HCUFF_DEF_ICON 'icons/mob/mob.dmi'
#define INV_LCUFF_DEF_ICON 'icons/mob/mob.dmi'
+#define INV_HEAD_DEF_ICON 'icons/inventory/head/mob.dmi'
+#define INV_BACK_DEF_ICON 'icons/inventory/back/mob.dmi'
+#define INV_W_UNIFORM_DEF_ICON 'icons/inventory/uniform/mob.dmi'
+#define INV_ACCESSORIES_DEF_ICON 'icons/inventory/accessory/mob.dmi'
+#define INV_SUIT_DEF_ICON 'icons/inventory/suit/mob.dmi'
+#define INV_GLOVES_DEF_ICON 'icons/inventory/hands/mob.dmi'
+#define INV_EYES_DEF_ICON 'icons/inventory/eyes/mob.dmi'
+#define INV_EARS_DEF_ICON 'icons/inventory/ears/mob.dmi'
+#define INV_FEET_DEF_ICON 'icons/inventory/feet/mob.dmi'
+#define INV_BELT_DEF_ICON 'icons/inventory/belt/mob.dmi'
+#define INV_MASK_DEF_ICON 'icons/inventory/face/mob.dmi'
+
// Character's economic class
#define CLASS_UPPER "Wealthy"
#define CLASS_UPMID "Well-off"
diff --git a/code/game/gamemodes/technomancer/core_obj.dm b/code/game/gamemodes/technomancer/core_obj.dm
index fb1e62c86e..cc2102cc45 100644
--- a/code/game/gamemodes/technomancer/core_obj.dm
+++ b/code/game/gamemodes/technomancer/core_obj.dm
@@ -13,7 +13,7 @@
TECH_COMBAT = 7, TECH_MAGNET = 9, TECH_DATA = 5
)
sprite_sheets = list(
- SPECIES_TESHARI = 'icons/mob/species/teshari/back.dmi'
+ SPECIES_TESHARI = 'icons/inventory/back/mob_teshari.dmi'
)
var/energy = 10000
var/max_energy = 10000
diff --git a/code/game/objects/items/devices/chameleonproj.dm b/code/game/objects/items/devices/chameleonproj.dm
index 09cee5bb4c..b8dc28b2e9 100644
--- a/code/game/objects/items/devices/chameleonproj.dm
+++ b/code/game/objects/items/devices/chameleonproj.dm
@@ -11,7 +11,7 @@
var/can_use = 1
var/obj/effect/dummy/chameleon/active_dummy = null
var/saved_item = /obj/item/trash/cigbutt
- var/saved_icon = 'icons/obj/clothing/masks.dmi'
+ var/saved_icon = 'icons/inventory/face/item.dmi'
var/saved_icon_state = "cigbutt"
var/saved_overlays
diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm
index 258fa02632..22cfcad31d 100644
--- a/code/game/objects/items/devices/radio/headset.dm
+++ b/code/game/objects/items/devices/radio/headset.dm
@@ -8,7 +8,7 @@
subspace_transmission = 1
canhear_range = 0 // can't hear headsets from very far away
slot_flags = SLOT_EARS
- sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/teshari/ears.dmi')
+ sprite_sheets = list(SPECIES_TESHARI = 'icons/inventory/ears/mob_teshari.dmi')
var/translate_binary = 0
var/translate_hive = 0
diff --git a/code/game/objects/items/devices/radio/headset_vr.dm b/code/game/objects/items/devices/radio/headset_vr.dm
index 1285ae0709..ce4e3377a9 100644
--- a/code/game/objects/items/devices/radio/headset_vr.dm
+++ b/code/game/objects/items/devices/radio/headset_vr.dm
@@ -22,8 +22,8 @@
icon_state = "nt_headset_alt"
/obj/item/device/radio/headset
- sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/teshari/ears.dmi',
- SPECIES_WEREBEAST = 'icons/mob/species/werebeast/ears.dmi')
+ sprite_sheets = list(SPECIES_TESHARI = 'icons/inventory/ears/mob_teshari.dmi',
+ SPECIES_WEREBEAST = 'icons/inventory/ears/mob_werebeast.dmi')
/obj/item/device/radio/headset/mob_headset //Adminbus headset for simplemob shenanigans.
name = "nonhuman radio receiver"
diff --git a/code/game/objects/items/devices/radio/radiopack.dm b/code/game/objects/items/devices/radio/radiopack.dm
index 3bc222373f..98cbd1064b 100644
--- a/code/game/objects/items/devices/radio/radiopack.dm
+++ b/code/game/objects/items/devices/radio/radiopack.dm
@@ -2,7 +2,7 @@
name = "bluespace radio"
desc = "A powerful radio that uses a tiny bluespace wormhole to send signals directly to subspace receivers and transmitters, bypassing the limitations of subspace."
icon = 'icons/obj/device_vr.dmi' // VOREStation Edit
- icon_override = 'icons/mob/back_vr.dmi' // VOREStation Edit
+ icon_override = 'icons/inventory/back/mob_vr.dmi' // VOREStation Edit
icon_state = "radiopack"
item_state = "radiopack"
slot_flags = SLOT_BACK
diff --git a/code/game/objects/items/robot/robot_items.dm b/code/game/objects/items/robot/robot_items.dm
index 06b0e9edce..ddeac74b58 100644
--- a/code/game/objects/items/robot/robot_items.dm
+++ b/code/game/objects/items/robot/robot_items.dm
@@ -42,20 +42,20 @@
name = "\proper thermal vision"
sight_mode = BORGTHERM
icon_state = "thermal"
- icon = 'icons/obj/clothing/glasses.dmi'
+ icon = 'icons/inventory/eyes/item.dmi'
/obj/item/borg/sight/meson
name = "\proper meson vision"
sight_mode = BORGMESON
icon_state = "meson"
- icon = 'icons/obj/clothing/glasses.dmi'
+ icon = 'icons/inventory/eyes/item.dmi'
/obj/item/borg/sight/material
name = "\proper material scanner vision"
sight_mode = BORGMATERIAL
icon_state = "material"
- icon = 'icons/obj/clothing/glasses.dmi'
+ icon = 'icons/inventory/eyes/item.dmi'
/obj/item/borg/sight/hud
name = "hud"
@@ -65,7 +65,7 @@
/obj/item/borg/sight/hud/med
name = "medical hud"
icon_state = "healthhud"
- icon = 'icons/obj/clothing/glasses.dmi'
+ icon = 'icons/inventory/eyes/item.dmi'
/obj/item/borg/sight/hud/med/New()
..()
@@ -76,7 +76,7 @@
/obj/item/borg/sight/hud/sec
name = "security hud"
icon_state = "securityhud"
- icon = 'icons/obj/clothing/glasses.dmi'
+ icon = 'icons/inventory/eyes/item.dmi'
/obj/item/borg/sight/hud/sec/New()
..()
diff --git a/code/game/objects/items/toys/toys.dm b/code/game/objects/items/toys/toys.dm
index bf4aec9fd3..0af6443e64 100644
--- a/code/game/objects/items/toys/toys.dm
+++ b/code/game/objects/items/toys/toys.dm
@@ -1442,7 +1442,7 @@
name = "inflatable duck"
desc = "No bother to sink or swim when you can just float!"
icon_state = "inflatable"
- icon = 'icons/obj/clothing/belts.dmi'
+ icon = 'icons/inventory/belt/item.dmi'
slot_flags = SLOT_BELT
drop_sound = 'sound/items/drop/rubber.ogg'
diff --git a/code/game/objects/items/trash.dm b/code/game/objects/items/trash.dm
index e09c9b1e5d..1a109bab91 100644
--- a/code/game/objects/items/trash.dm
+++ b/code/game/objects/items/trash.dm
@@ -190,7 +190,7 @@
/obj/item/trash/spitgum
name = "old gum"
desc = "A disgusting chewed up wad of gum."
- icon = 'icons/obj/clothing/masks.dmi'
+ icon = 'icons/inventory/face/item.dmi'
icon_state = "spit-gum"
drop_sound = 'sound/items/drop/flesh.ogg'
pickup_sound = 'sound/items/pickup/flesh.ogg'
@@ -198,7 +198,7 @@
/obj/item/trash/lollibutt
name = "lollipop stick"
desc = "A lollipop stick devoid of pop."
- icon = 'icons/obj/clothing/masks.dmi'
+ icon = 'icons/inventory/face/item.dmi'
icon_state = "pop-stick"
drop_sound = 'sound/items/drop/component.ogg'
pickup_sound = 'sound/items/pickup/component.ogg'
@@ -206,7 +206,7 @@
/obj/item/trash/spitwad
name = "spit wad"
desc = "A disgusting spitwad."
- icon = 'icons/obj/clothing/masks.dmi'
+ icon = 'icons/inventory/face/item.dmi'
icon_state = "spit-chew"
drop_sound = 'sound/items/drop/flesh.ogg'
pickup_sound = 'sound/items/pickup/flesh.ogg'
diff --git a/code/game/objects/items/weapons/chewables.dm b/code/game/objects/items/weapons/chewables.dm
index 2ab2c95c72..93a2df1615 100644
--- a/code/game/objects/items/weapons/chewables.dm
+++ b/code/game/objects/items/weapons/chewables.dm
@@ -1,7 +1,7 @@
/obj/item/clothing/mask/chewable
name = "chewable item master"
desc = "If you are seeing this, ahelp it."
- icon = 'icons/obj/clothing/masks.dmi'
+ icon = 'icons/inventory/face/item.dmi'
drop_sound = 'sound/items/drop/food.ogg'
body_parts_covered = 0
diff --git a/code/game/objects/items/weapons/cigs_lighters.dm b/code/game/objects/items/weapons/cigs_lighters.dm
index 15170138d3..ade55cbeca 100644
--- a/code/game/objects/items/weapons/cigs_lighters.dm
+++ b/code/game/objects/items/weapons/cigs_lighters.dm
@@ -376,7 +376,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/trash/cigbutt
name = "cigarette butt"
desc = "A manky old cigarette butt."
- icon = 'icons/obj/clothing/masks.dmi'
+ icon = 'icons/inventory/face/item.dmi'
icon_state = "cigbutt"
randpixel = 10
w_class = ITEMSIZE_TINY
diff --git a/code/game/objects/items/weapons/storage/backpack.dm b/code/game/objects/items/weapons/storage/backpack.dm
index e6370499a0..ad016d0d85 100644
--- a/code/game/objects/items/weapons/storage/backpack.dm
+++ b/code/game/objects/items/weapons/storage/backpack.dm
@@ -5,10 +5,10 @@
/obj/item/weapon/storage/backpack
name = "backpack"
desc = "You wear this on your back and put items into it."
- icon = 'icons/obj/clothing/backpack.dmi'
+ icon = 'icons/inventory/back/item.dmi'
icon_state = "backpack"
sprite_sheets = list(
- SPECIES_TESHARI = 'icons/mob/species/teshari/back.dmi'
+ SPECIES_TESHARI = 'icons/inventory/back/mob_teshari.dmi'
)
w_class = ITEMSIZE_LARGE
slot_flags = SLOT_BACK
diff --git a/code/game/objects/items/weapons/storage/backpack_vr.dm b/code/game/objects/items/weapons/storage/backpack_vr.dm
index 59505d3f71..c98b1dcfc9 100644
--- a/code/game/objects/items/weapons/storage/backpack_vr.dm
+++ b/code/game/objects/items/weapons/storage/backpack_vr.dm
@@ -1,8 +1,8 @@
/obj/item/weapon/storage/backpack/saddlebag
name = "Horse Saddlebags"
desc = "A saddle that holds items. Seems slightly bulky."
- icon = 'icons/obj/clothing/backpack_vr.dmi'
- icon_override = 'icons/mob/back_vr.dmi'
+ icon = 'icons/inventory/back/item_vr.dmi'
+ icon_override = 'icons/inventory/back/mob_vr.dmi'
item_state = "saddlebag"
icon_state = "saddlebag"
max_storage_space = INVENTORY_DUFFLEBAG_SPACE //Saddlebags can hold more, like dufflebags
@@ -29,8 +29,8 @@
/obj/item/weapon/storage/backpack/saddlebag_common //Shared bag for other taurs with sturdy backs
name = "Taur Saddlebags"
desc = "A saddle that holds items. Seems slightly bulky."
- icon = 'icons/obj/clothing/backpack_vr.dmi'
- icon_override = 'icons/mob/back_vr.dmi'
+ icon = 'icons/inventory/back/item_vr.dmi'
+ icon_override = 'icons/inventory/back/mob_vr.dmi'
item_state = "saddlebag"
icon_state = "saddlebag"
var/icon_base = "saddlebag"
@@ -53,8 +53,8 @@
/obj/item/weapon/storage/backpack/saddlebag_common/robust //Shared bag for other taurs with sturdy backs
name = "Robust Saddlebags"
desc = "A saddle that holds items. Seems robust."
- icon = 'icons/obj/clothing/backpack_vr.dmi'
- icon_override = 'icons/mob/back_vr.dmi'
+ icon = 'icons/inventory/back/item_vr.dmi'
+ icon_override = 'icons/inventory/back/mob_vr.dmi'
item_state = "robustsaddle"
icon_state = "robustsaddle"
icon_base = "robustsaddle"
@@ -62,8 +62,8 @@
/obj/item/weapon/storage/backpack/saddlebag_common/vest //Shared bag for other taurs with sturdy backs
name = "Taur Duty Vest"
desc = "An armored vest with the armor modules replaced with various handy compartments with decent storage capacity. Useless for protection though. Holds less than a saddle."
- icon = 'icons/obj/clothing/backpack_vr.dmi'
- icon_override = 'icons/mob/back_vr.dmi'
+ icon = 'icons/inventory/back/item_vr.dmi'
+ icon_override = 'icons/inventory/back/mob_vr.dmi'
item_state = "taurvest"
icon_state = "taurvest"
icon_base = "taurvest"
@@ -77,8 +77,8 @@
/obj/item/weapon/storage/backpack
sprite_sheets = list(
- SPECIES_TESHARI = 'icons/mob/species/teshari/back.dmi',
- SPECIES_WEREBEAST = 'icons/mob/species/werebeast/back.dmi')
+ SPECIES_TESHARI = 'icons/inventory/back/mob_teshari.dmi',
+ SPECIES_WEREBEAST = 'icons/inventory/back/mob_werebeast.dmi')
/obj/item/weapon/storage/backpack/ert
max_storage_space = INVENTORY_DUFFLEBAG_SPACE
@@ -88,31 +88,31 @@
/obj/item/weapon/storage/backpack/explorer
name = "exploration backpack"
desc = "A backpack for carrying a large number of supplies easily."
- icon = 'icons/obj/clothing/backpack_vr.dmi'
- icon_override = 'icons/mob/back_vr.dmi'
+ icon = 'icons/inventory/back/item_vr.dmi'
+ icon_override = 'icons/inventory/back/mob_vr.dmi'
icon_state = "explorer"
/obj/item/weapon/storage/backpack/satchel/explorer
name = "exploration satchel"
desc = "A satchel for carrying a large number of supplies easily."
- icon = 'icons/obj/clothing/backpack_vr.dmi'
- icon_override = 'icons/mob/back_vr.dmi'
+ icon = 'icons/inventory/back/item_vr.dmi'
+ icon_override = 'icons/inventory/back/mob_vr.dmi'
icon_state = "explorer_satchel"
item_state_slots = null
/obj/item/weapon/storage/backpack/messenger/explorer
name = "exploration messenger bag"
desc = "A sturdy backpack worn over one shoulder."
- icon = 'icons/obj/clothing/backpack_vr.dmi'
- icon_override = 'icons/mob/back_vr.dmi'
+ icon = 'icons/inventory/back/item_vr.dmi'
+ icon_override = 'icons/inventory/back/mob_vr.dmi'
icon_state = "explorer_courier"
item_state_slots = null
/obj/item/weapon/storage/backpack/dufflebag/explorer
name = "exploration dufflebag"
desc = "A large dufflebag for holding extra supplies."
- icon = 'icons/obj/clothing/backpack_vr.dmi'
- icon_override = 'icons/mob/back_vr.dmi'
+ icon = 'icons/inventory/back/item_vr.dmi'
+ icon_override = 'icons/inventory/back/mob_vr.dmi'
icon_state = "explorer_duffle"
///Talon Bags///
@@ -120,31 +120,31 @@
/obj/item/weapon/storage/backpack/talon
name = "ITV backpack"
desc = "A backpack for carrying a large number of supplies easily."
- icon = 'icons/obj/clothing/backpack_vr.dmi'
- icon_override = 'icons/mob/back_vr.dmi'
+ icon = 'icons/inventory/back/item_vr.dmi'
+ icon_override = 'icons/inventory/back/mob_vr.dmi'
icon_state = "talon"
/obj/item/weapon/storage/backpack/satchel/talon
name = "ITV satchel"
desc = "A satchel for carrying a large number of supplies easily."
- icon = 'icons/obj/clothing/backpack_vr.dmi'
- icon_override = 'icons/mob/back_vr.dmi'
+ icon = 'icons/inventory/back/item_vr.dmi'
+ icon_override = 'icons/inventory/back/mob_vr.dmi'
icon_state = "talon_satchel"
item_state_slots = null
/obj/item/weapon/storage/backpack/messenger/talon
name = "ITV messenger bag"
desc = "A sturdy backpack worn over one shoulder."
- icon = 'icons/obj/clothing/backpack_vr.dmi'
- icon_override = 'icons/mob/back_vr.dmi'
+ icon = 'icons/inventory/back/item_vr.dmi'
+ icon_override = 'icons/inventory/back/mob_vr.dmi'
icon_state = "talon_courier"
item_state_slots = null
/obj/item/weapon/storage/backpack/dufflebag/talon
name = "ITV dufflebag"
desc = "A large dufflebag for holding extra supplies."
- icon = 'icons/obj/clothing/backpack_vr.dmi'
- icon_override = 'icons/mob/back_vr.dmi'
+ icon = 'icons/inventory/back/item_vr.dmi'
+ icon_override = 'icons/inventory/back/mob_vr.dmi'
icon_state = "talon_duffle"
///Roboticist Bags///
@@ -152,16 +152,16 @@
/obj/item/weapon/storage/backpack/satchel/roboticist
name = "roboticist satchel"
desc = "A satchel for carrying a large number of spare parts easily."
- icon = 'icons/obj/clothing/backpack_vr.dmi'
- icon_override = 'icons/mob/back_vr.dmi'
+ icon = 'icons/inventory/back/item_vr.dmi'
+ icon_override = 'icons/inventory/back/mob_vr.dmi'
item_state = "satchel-robo"
icon_state = "satchel-robo"
/obj/item/weapon/storage/backpack/roboticist
name = "roboticist backpack"
desc = "A backpack for carrying a large number of spare parts easily."
- icon = 'icons/obj/clothing/backpack_vr.dmi'
- icon_override = 'icons/mob/back_vr.dmi'
+ icon = 'icons/inventory/back/item_vr.dmi'
+ icon_override = 'icons/inventory/back/mob_vr.dmi'
item_state = "backpack-robo"
icon_state = "backpack-robo"
@@ -170,23 +170,23 @@
/obj/item/weapon/storage/backpack/vietnam
name = "vietnam backpack"
desc = "There are tangos in the trees! We need napalm right now! Why is my gun jammed?"
- icon = 'icons/obj/clothing/backpack_vr.dmi'
- icon_override = 'icons/mob/back_vr.dmi'
+ icon = 'icons/inventory/back/item_vr.dmi'
+ icon_override = 'icons/inventory/back/mob_vr.dmi'
item_state = "nambackpack"
icon_state = "nambackpack"
/obj/item/weapon/storage/backpack/russian
name = "russian backpack"
desc = "Useful for carrying large quantities of vodka."
- icon = 'icons/obj/clothing/backpack_vr.dmi'
- icon_override = 'icons/mob/back_vr.dmi'
+ icon = 'icons/inventory/back/item_vr.dmi'
+ icon_override = 'icons/inventory/back/mob_vr.dmi'
item_state = "ru_rucksack"
icon_state = "ru_rucksack"
/obj/item/weapon/storage/backpack/korean
name = "korean backpack"
desc = "Insert witty description here."
- icon = 'icons/obj/clothing/backpack_vr.dmi'
- icon_override = 'icons/mob/back_vr.dmi'
+ icon = 'icons/inventory/back/item_vr.dmi'
+ icon_override = 'icons/inventory/back/mob_vr.dmi'
item_state = "kr_rucksack"
icon_state = "kr_rucksack"
diff --git a/code/game/objects/items/weapons/storage/belt.dm b/code/game/objects/items/weapons/storage/belt.dm
index 5412fab07c..dbe0292263 100644
--- a/code/game/objects/items/weapons/storage/belt.dm
+++ b/code/game/objects/items/weapons/storage/belt.dm
@@ -1,7 +1,7 @@
/obj/item/weapon/storage/belt
name = "belt"
desc = "Can hold various things."
- icon = 'icons/obj/clothing/belts.dmi'
+ icon = 'icons/inventory/belt/item.dmi'
icon_state = "utility"
storage_slots = 7
max_storage_space = ITEMSIZE_COST_NORMAL * 7 //This should ensure belts always have enough room to store whatever.
@@ -11,7 +11,7 @@
equip_sound = 'sound/items/toolbelt_equip.ogg'
drop_sound = 'sound/items/drop/toolbelt.ogg'
pickup_sound = 'sound/items/pickup/toolbelt.ogg'
- sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/teshari/belt.dmi')
+ sprite_sheets = list(SPECIES_TESHARI = 'icons/inventory/belt/mob_teshari.dmi')
var/show_above_suit = 0
diff --git a/code/game/objects/items/weapons/storage/belt_vr.dm b/code/game/objects/items/weapons/storage/belt_vr.dm
index b07630de39..92da577c31 100644
--- a/code/game/objects/items/weapons/storage/belt_vr.dm
+++ b/code/game/objects/items/weapons/storage/belt_vr.dm
@@ -1,13 +1,13 @@
/obj/item/weapon/storage/belt
sprite_sheets = list(
- SPECIES_TESHARI = 'icons/mob/species/teshari/belt.dmi',
- SPECIES_WEREBEAST = 'icons/mob/species/werebeast/belt.dmi')
+ SPECIES_TESHARI = 'icons/inventory/belt/mob_teshari.dmi',
+ SPECIES_WEREBEAST = 'icons/inventory/belt/mob_werebeast.dmi')
/obj/item/weapon/storage/belt/explorer
name = "explorer's belt"
desc = "A versatile belt with several pouches. It can hold a very wide variety of items, but less items overall than a dedicated belt. Still, it's useful for any explorer who wants to be prepared for anything they might find."
- icon = 'icons/obj/clothing/belts_vr.dmi'
- icon_override = 'icons/mob/belt_vr.dmi'
+ icon = 'icons/inventory/belt/item_vr.dmi'
+ icon_override = 'icons/inventory/belt/mob_vr.dmi'
icon_state = "explo_belt"
item_state = "explorer_belt"
storage_slots = 5 //makes it strictly inferior to any specialized belt as they have seven slots, but it's far more versatile
@@ -54,7 +54,7 @@
/obj/item/weapon/storage/belt/explorer/pathfinder
name = "pathfinder's belt"
desc = "A deluxe belt with many pouches. It can hold a very wide variety of items, but less items overall than a dedicated belt. Still, it's useful for any explorer who wants to be prepared for anything they might find."
- icon = 'icons/obj/clothing/belts_vr.dmi'
+ icon = 'icons/inventory/belt/item_vr.dmi'
icon_state = "pathfinder_belt"
item_state = "explorer_belt"
storage_slots = 7 //two more, bringing it on par with normal belts
diff --git a/code/game/objects/items/weapons/storage/pouches.dm b/code/game/objects/items/weapons/storage/pouches.dm
index 24a81f4112..62e04c0764 100644
--- a/code/game/objects/items/weapons/storage/pouches.dm
+++ b/code/game/objects/items/weapons/storage/pouches.dm
@@ -4,7 +4,7 @@
/obj/item/weapon/storage/pouch
name = "storage pouch (medium)"
desc = "This storage pouch can be used to provide some additional storage for quick access."
- icon = 'icons/obj/clothing/pouches.dmi'
+ icon = 'icons/inventory/pockets/item.dmi'
slot_flags = SLOT_POCKET
drop_sound = 'sound/items/drop/backpack.ogg'
pickup_sound = 'sound/items/pickup/backpack.ogg'
diff --git a/code/game/objects/items/weapons/tanks/tank_types_vr.dm b/code/game/objects/items/weapons/tanks/tank_types_vr.dm
index 68c18aebd2..b40ae4a210 100644
--- a/code/game/objects/items/weapons/tanks/tank_types_vr.dm
+++ b/code/game/objects/items/weapons/tanks/tank_types_vr.dm
@@ -2,7 +2,7 @@
name = "double emergency phoron tank"
desc = "Contains dangerous phoron. Do not inhale. Warning: extremely flammable."
icon = 'icons/obj/tank_vr.dmi'
- icon_override = 'icons/mob/belt_vr.dmi'
+ icon_override = 'icons/inventory/belt/mob_vr.dmi'
icon_state = "emergency_double_vox"
gauge_icon = "indicator_double"
gauge_cap = 3
@@ -39,7 +39,7 @@
/obj/item/weapon/tank/vox //Can't be a child of phoron or the gas amount gets screwey.
icon = 'icons/obj/tank_vr.dmi'
- icon_override = 'icons/mob/back_vr.dmi'
+ icon_override = 'icons/inventory/back/mob_vr.dmi'
icon_state = "phoron_vox"
gauge_cap = 3
gauge_icon = "indicator_double"
@@ -82,7 +82,7 @@
/obj/item/weapon/tank/emergency/phoron
icon = 'icons/obj/tank_vr.dmi'
- icon_override = 'icons/mob/belt_vr.dmi'
+ icon_override = 'icons/inventory/belt/mob_vr.dmi'
icon_state = "emergency_phoron_vox"
gauge_icon = "indicator_smalltank"
volume = 6
diff --git a/code/game/objects/items/weapons/tanks/tanks.dm b/code/game/objects/items/weapons/tanks/tanks.dm
index 69e795cb6b..0c6c78dbbe 100644
--- a/code/game/objects/items/weapons/tanks/tanks.dm
+++ b/code/game/objects/items/weapons/tanks/tanks.dm
@@ -6,7 +6,7 @@ var/list/global/tank_gauge_cache = list()
name = "tank"
icon = 'icons/obj/tank.dmi'
sprite_sheets = list(
- SPECIES_TESHARI = 'icons/mob/species/teshari/back.dmi'
+ SPECIES_TESHARI = 'icons/inventory/back/mob_teshari.dmi'
)
drop_sound = 'sound/items/drop/gascan.ogg'
pickup_sound = 'sound/items/pickup/gascan.ogg'
diff --git a/code/game/objects/items/weapons/towels.dm b/code/game/objects/items/weapons/towels.dm
index 77e1c43960..119c9d7419 100644
--- a/code/game/objects/items/weapons/towels.dm
+++ b/code/game/objects/items/weapons/towels.dm
@@ -15,11 +15,11 @@
..()
switch(slot)
if(slot_head)
- sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/teshari/head.dmi')
+ sprite_sheets = list(SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi')
if(slot_wear_suit)
- sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/teshari/suit.dmi')
+ sprite_sheets = list(SPECIES_TESHARI = 'icons/inventory/suit/mob_teshari.dmi')
if(slot_belt)
- sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/teshari/belt.dmi')
+ sprite_sheets = list(SPECIES_TESHARI = 'icons/inventory/belt/mob_teshari.dmi')
/obj/item/weapon/towel/attack_self(mob/living/user as mob)
user.visible_message(text("[] uses [] to towel themselves off.", user, src))
diff --git a/code/game/objects/items/weapons/traps_vr.dm b/code/game/objects/items/weapons/traps_vr.dm
index f1338f691d..0b7c543f02 100644
--- a/code/game/objects/items/weapons/traps_vr.dm
+++ b/code/game/objects/items/weapons/traps_vr.dm
@@ -1,7 +1,7 @@
/obj/item/weapon/beartrap
slot_flags = SLOT_MASK
item_icons = list(
- slot_wear_mask_str = 'icons/mob/mask_vr.dmi'
+ slot_wear_mask_str = 'icons/inventory/face/mob_vr.dmi'
)
/obj/item/weapon/beartrap/equipped()
diff --git a/code/game/objects/random/misc.dm b/code/game/objects/random/misc.dm
index f2af9145b8..0c15256c50 100644
--- a/code/game/objects/random/misc.dm
+++ b/code/game/objects/random/misc.dm
@@ -957,7 +957,7 @@
/obj/random/thermalponcho
name = "random thermal poncho"
desc = "This is a thermal poncho spawn."
- icon = 'icons/obj/clothing/ties.dmi'
+ icon = 'icons/inventory/accessory/item.dmi'
icon_state = "classicponcho"
/obj/random/thermalponcho/item_to_spawn()
@@ -970,7 +970,7 @@
/obj/random/pouch
name = "Random Storage Pouch"
desc = "This is a random storage pouch."
- icon = 'icons/obj/clothing/pouches.dmi'
+ icon = 'icons/inventory/pockets/item.dmi'
icon_state = "random"
/obj/random/pouch/item_to_spawn()
diff --git a/code/game/objects/random/spacesuits.dm b/code/game/objects/random/spacesuits.dm
index 2d394625b9..5db5bbb074 100644
--- a/code/game/objects/random/spacesuits.dm
+++ b/code/game/objects/random/spacesuits.dm
@@ -4,7 +4,7 @@
/obj/random/multiple/voidsuit
name = "Random Voidsuit"
desc = "This is a random voidsuit."
- icon = 'icons/obj/clothing/spacesuits.dmi'
+ icon = 'icons/inventory/suit/item.dmi'
icon_state = "void"
/obj/random/multiple/voidsuit/item_to_spawn()
@@ -98,7 +98,7 @@
/obj/random/multiple/voidsuit/mining
name = "Random Mining Voidsuit"
desc = "This is a random mining voidsuit."
- icon = 'icons/obj/clothing/spacesuits.dmi'
+ icon = 'icons/inventory/suit/item.dmi'
icon_state = "rig-mining"
/obj/random/multiple/voidsuit/mining/item_to_spawn()
@@ -116,7 +116,7 @@
/obj/random/multiple/voidsuit/engineering
name = "Random Engineering Voidsuit"
desc = "This is a random engineering voidsuit."
- icon = 'icons/obj/clothing/spacesuits.dmi'
+ icon = 'icons/inventory/suit/item.dmi'
icon_state = "rig-engineering"
/obj/random/multiple/voidsuit/engineering/item_to_spawn()
@@ -146,7 +146,7 @@
/obj/random/multiple/voidsuit/security
name = "Random Security Voidsuit"
desc = "This is a random security voidsuit."
- icon = 'icons/obj/clothing/spacesuits.dmi'
+ icon = 'icons/inventory/suit/item.dmi'
icon_state = "rig-sec"
/obj/random/multiple/voidsuit/security/item_to_spawn()
@@ -168,7 +168,7 @@
/obj/random/multiple/voidsuit/medical
name = "Random Medical Voidsuit"
desc = "This is a random medical voidsuit."
- icon = 'icons/obj/clothing/spacesuits.dmi'
+ icon = 'icons/inventory/suit/item.dmi'
icon_state = "rig-medical"
/obj/random/multiple/voidsuit/medical/item_to_spawn()
@@ -194,7 +194,7 @@
/obj/random/multiple/voidsuit/vintage
name = "Random Vintage Voidsuit"
desc = "This is a random vintage voidsuit."
- icon = 'icons/obj/clothing/spacesuits.dmi'
+ icon = 'icons/inventory/suit/item.dmi'
icon_state = "rig-vintagecrew"
/obj/random/multiple/voidsuit/vintage/item_to_spawn()
diff --git a/code/modules/asset_cache/asset_list_items.dm b/code/modules/asset_cache/asset_list_items.dm
index be52a58031..e92d5b1719 100644
--- a/code/modules/asset_cache/asset_list_items.dm
+++ b/code/modules/asset_cache/asset_list_items.dm
@@ -388,14 +388,6 @@
if(ispath(item, /obj/item/weapon/reagent_containers/food/drinks/glass2) && !ispath(item, /obj/item/weapon/reagent_containers/food/drinks/glass2/fitnessflask))
var/obj/item/weapon/reagent_containers/food/drinks/glass2/G = item
icon_state = initial(G.base_icon)
- if(ispath(item, /obj/item/clothing/suit))
- var/obj/item/clothing/suit/U = item
- if(initial(U.index))
- icon_file = "icons/obj/clothing/suits_[initial(U.index)].dmi"
- if(ispath(item, /obj/item/clothing/under))
- var/obj/item/clothing/under/U = item
- if(initial(U.index))
- icon_file = "icons/obj/clothing/uniforms_[initial(U.index)].dmi"
if(ispath(item, /obj/item/weapon/reagent_containers/hypospray/autoinjector))
icon_state += "0"
diff --git a/code/modules/clothing/chameleon.dm b/code/modules/clothing/chameleon.dm
index b9abfabf04..08c594153d 100644
--- a/code/modules/clothing/chameleon.dm
+++ b/code/modules/clothing/chameleon.dm
@@ -336,7 +336,6 @@
/obj/item/weapon/storage/belt/chameleon
name = "belt"
desc = "Can hold various things. It also has a small dial inside one of the pouches."
- icon = 'icons/obj/clothing/belts.dmi'
icon_state = "utilitybelt"
origin_tech = list(TECH_ILLEGAL = 3)
var/global/list/clothing_choices
@@ -376,7 +375,7 @@
/obj/item/clothing/accessory/chameleon
name = "black tie"
desc = "Looks like a black tie, but his one also has a dial inside."
- icon = 'icons/obj/clothing/ties.dmi'
+ icon = 'icons/inventory/accessory/item.dmi'
icon_state = "blacktie"
origin_tech = list(TECH_ILLEGAL = 3)
var/global/list/clothing_choices
diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm
index 5a5787c5cc..3fa29ce1cd 100644
--- a/code/modules/clothing/clothing.dm
+++ b/code/modules/clothing/clothing.dm
@@ -1,3 +1,4 @@
+<<<<<<< HEAD
/obj/item/clothing
name = "clothing"
siemens_coefficient = 0.9
@@ -1092,3 +1093,2159 @@
/obj/item/clothing/under/rank/New()
sensor_mode = pick(0,1,2,3)
..()
+||||||| parent of edc62e88fa... Merge pull request #11002 from VOREStation/Arokha/rearrange
+/obj/item/clothing
+ name = "clothing"
+ siemens_coefficient = 0.9
+ drop_sound = 'sound/items/drop/clothing.ogg'
+ pickup_sound = 'sound/items/pickup/clothing.ogg'
+ var/list/species_restricted = null //Only these species can wear this kit.
+ var/gunshot_residue //Used by forensics.
+
+ var/list/accessories
+ var/list/valid_accessory_slots
+ var/list/restricted_accessory_slots
+ var/list/starting_accessories
+
+ var/flash_protection = FLASH_PROTECTION_NONE
+ var/tint = TINT_NONE
+ var/list/enables_planes //Enables these planes in the wearing mob's plane_holder
+ var/list/plane_slots //But only if it's equipped into this specific slot
+
+ /*
+ Sprites used when the clothing item is refit. This is done by setting icon_override.
+ For best results, if this is set then sprite_sheets should be null and vice versa, but that is by no means necessary.
+ Ideally, sprite_sheets_refit should be used for "hard" clothing items that can't change shape very well to fit the wearer (e.g. helmets, hardsuits),
+ while sprite_sheets should be used for "flexible" clothing items that do not need to be refitted (e.g. aliens wearing jumpsuits).
+ */
+ var/list/sprite_sheets_refit = null
+ var/ear_protection = 0
+ var/blood_sprite_state
+
+ var/index //null by default, if set, will change which dmi it uses
+
+ var/update_icon_define = null // Only needed if you've got multiple files for the same type of clothing
+
+ var/polychromic = FALSE //VOREStation edit
+
+//Updates the icons of the mob wearing the clothing item, if any.
+/obj/item/clothing/proc/update_clothing_icon()
+ return
+
+// Aurora forensics port.
+/obj/item/clothing/clean_blood()
+ . = ..()
+ gunshot_residue = null
+
+
+/obj/item/clothing/New()
+ ..()
+ if(starting_accessories)
+ for(var/T in starting_accessories)
+ var/obj/item/clothing/accessory/tie = new T(src)
+ src.attach_accessory(null, tie)
+ set_clothing_index()
+
+ //VOREStation edit start
+ if(polychromic)
+ verbs |= /obj/item/clothing/proc/change_color
+ //VOREStation edit start
+
+/obj/item/clothing/update_icon()
+ cut_overlays() //This removes all the overlays on the sprite and then goes down a checklist adding them as required.
+ if(blood_DNA)
+ add_blood()
+ . = ..()
+
+/obj/item/clothing/equipped(var/mob/user,var/slot)
+ ..()
+ if(enables_planes)
+ user.recalculate_vis()
+
+/obj/item/clothing/dropped(var/mob/user)
+ ..()
+ if(enables_planes)
+ user.recalculate_vis()
+
+//BS12: Species-restricted clothing check.
+/obj/item/clothing/mob_can_equip(M as mob, slot, disable_warning = FALSE)
+
+ //if we can't equip the item anyway, don't bother with species_restricted (cuts down on spam)
+ if (!..())
+ return 0
+
+ if(LAZYLEN(species_restricted) && istype(M,/mob/living/carbon/human))
+ var/exclusive = null
+ var/wearable = null
+ var/mob/living/carbon/human/H = M
+
+ if("exclude" in species_restricted)
+ exclusive = 1
+
+ if(H.species)
+ if(exclusive)
+ if(!(H.species.get_bodytype(H) in species_restricted))
+ wearable = 1
+ else
+ if(H.species.get_bodytype(H) in species_restricted)
+ wearable = 1
+
+ if(!wearable && !(slot in list(slot_l_store, slot_r_store, slot_s_store)))
+ to_chat(H, "Your species cannot wear [src].")
+ return 0
+ return 1
+
+/obj/item/clothing/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
+ . = ..()
+ if((. == 0) && LAZYLEN(accessories))
+ for(var/obj/item/I in accessories)
+ var/check = I.handle_shield(user, damage, damage_source, attacker, def_zone, attack_text)
+
+ if(check != 0) // Projectiles sometimes use negatives IIRC, 0 is only returned if something is not blocked.
+ . = check
+ break
+
+// For now, these two temp procs only return TRUE or FALSE if they can provide resistance to a given temperature.
+/obj/item/clothing/proc/handle_low_temperature(var/tempcheck = T20C)
+ . = FALSE
+ if(LAZYLEN(accessories))
+ for(var/obj/item/clothing/C in accessories)
+ if(C.handle_low_temperature(tempcheck))
+ . = TRUE
+
+ if(min_cold_protection_temperature && min_cold_protection_temperature <= tempcheck)
+ . = TRUE
+
+/obj/item/clothing/proc/handle_high_temperature(var/tempcheck = T20C)
+ . = FALSE
+ if(LAZYLEN(accessories))
+ for(var/obj/item/clothing/C in accessories)
+ if(C.handle_high_temperature(tempcheck))
+ . = TRUE
+
+ if(max_heat_protection_temperature && max_heat_protection_temperature >= tempcheck)
+ . = TRUE
+
+// Returns the relative flag-vars for covered protection.
+/obj/item/clothing/proc/get_cold_protection_flags()
+ . = cold_protection
+
+ if(LAZYLEN(accessories))
+ for(var/obj/item/clothing/C in accessories)
+ . |= C.get_cold_protection_flags()
+
+/obj/item/clothing/proc/get_heat_protection_flags()
+ . = heat_protection
+
+ if(LAZYLEN(accessories))
+ for(var/obj/item/clothing/C in accessories)
+ . |= C.get_heat_protection_flags()
+
+/obj/item/clothing/proc/refit_for_species(var/target_species)
+ if(!species_restricted)
+ return //this item doesn't use the species_restricted system
+
+ //Set species_restricted list
+ switch(target_species)
+ //VOREStation Edit Start
+ if(SPECIES_HUMAN, SPECIES_SKRELL) //humanoid bodytypes
+ species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_RAPALA, SPECIES_VASILISSAN, SPECIES_ALRAUNE, SPECIES_PROMETHEAN, SPECIES_XENOCHIMERA)
+ if(SPECIES_UNATHI)
+ species_restricted = list(SPECIES_UNATHI, SPECIES_XENOHYBRID)
+ if(SPECIES_VULPKANIN)
+ species_restricted = list(SPECIES_VULPKANIN, SPECIES_ZORREN_HIGH, SPECIES_FENNEC)
+ if(SPECIES_SERGAL)
+ species_restricted = list(SPECIES_SERGAL, SPECIES_NEVREAN)
+ //VOREStation Edit End
+ else
+ species_restricted = list(target_species)
+
+ //Set icon
+ if (sprite_sheets_refit && (target_species in sprite_sheets_refit))
+ sprite_sheets[target_species] = sprite_sheets_refit[target_species]
+
+ if (sprite_sheets_obj && (target_species in sprite_sheets_obj))
+ icon = sprite_sheets_obj[target_species]
+ else
+ icon = initial(icon)
+
+//VOREStation edit start
+/obj/item/clothing/proc/change_color()
+ set name = "Change Color"
+ set category = "Object"
+ set desc = "Change the color of the clothing."
+ set src in usr
+
+ if(usr.stat || usr.restrained() || usr.incapacitated())
+ return
+
+ var/new_color = input(usr, "Pick a new color", "Color", color) as color|null
+
+ if(new_color && (new_color != color))
+ color = new_color
+ update_icon()
+ update_clothing_icon()
+//VOREStation edit end
+
+/obj/item/clothing/head/helmet/refit_for_species(var/target_species)
+ if(!species_restricted)
+ return //this item doesn't use the species_restricted system
+
+ //Set species_restricted list
+ switch(target_species)
+ //VOREStation Edit Start
+ if(SPECIES_HUMAN)
+ species_restricted = list(SPECIES_HUMAN, SPECIES_RAPALA, SPECIES_VASILISSAN, SPECIES_ALRAUNE, SPECIES_PROMETHEAN, SPECIES_XENOCHIMERA)
+ if(SPECIES_SKRELL)
+ species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_RAPALA, SPECIES_VASILISSAN, SPECIES_ALRAUNE, SPECIES_PROMETHEAN, SPECIES_XENOCHIMERA)
+ if(SPECIES_UNATHI)
+ species_restricted = list(SPECIES_UNATHI, SPECIES_XENOHYBRID)
+ if(SPECIES_VULPKANIN)
+ species_restricted = list(SPECIES_VULPKANIN, SPECIES_ZORREN_HIGH, SPECIES_FENNEC)
+ if(SPECIES_SERGAL)
+ species_restricted = list(SPECIES_SERGAL, SPECIES_NEVREAN)
+ //VOREStation Edit End
+ else
+ species_restricted = list(target_species)
+
+ //Set icon
+ if (sprite_sheets_refit && (target_species in sprite_sheets_refit))
+ sprite_sheets[target_species] = sprite_sheets_refit[target_species]
+
+ if (sprite_sheets_obj && (target_species in sprite_sheets_obj))
+ icon = sprite_sheets_obj[target_species]
+ else
+ icon = initial(icon)
+
+///////////////////////////////////////////////////////////////////////
+// Ears: headsets, earmuffs and tiny objects
+/obj/item/clothing/ears
+ name = "ears"
+ w_class = ITEMSIZE_TINY
+ throwforce = 2
+ slot_flags = SLOT_EARS
+ sprite_sheets = list(
+ SPECIES_TESHARI = 'icons/mob/species/teshari/ears.dmi')
+
+/obj/item/clothing/ears/attack_hand(mob/user as mob)
+ if (!user) return
+
+ if (src.loc != user || !istype(user,/mob/living/carbon/human))
+ ..()
+ return
+
+ var/mob/living/carbon/human/H = user
+ if(H.l_ear != src && H.r_ear != src)
+ ..()
+ return
+
+ if(!canremove)
+ return
+
+ var/obj/item/clothing/ears/O
+ if(slot_flags & SLOT_TWOEARS )
+ O = (H.l_ear == src ? H.r_ear : H.l_ear)
+ user.u_equip(O)
+ if(!istype(src,/obj/item/clothing/ears/offear))
+ qdel(O)
+ O = src
+ else
+ O = src
+
+ user.unEquip(src)
+
+ if (O)
+ user.put_in_hands(O)
+ O.add_fingerprint(user)
+
+ if(istype(src,/obj/item/clothing/ears/offear))
+ qdel(src)
+
+/obj/item/clothing/ears/update_clothing_icon()
+ if (ismob(src.loc))
+ var/mob/M = src.loc
+ M.update_inv_ears()
+
+/obj/item/clothing/ears/MouseDrop(var/obj/over_object)
+ if(ishuman(usr))
+ var/mob/living/carbon/human/H = usr
+ // If this covers both ears, we want to return the result of unequipping the primary object, and kill the off-ear one
+ if(slot_flags & SLOT_TWOEARS)
+ var/obj/item/clothing/ears/O = (H.l_ear == src ? H.r_ear : H.l_ear)
+ if(istype(src, /obj/item/clothing/ears/offear))
+ . = O.MouseDrop(over_object)
+ H.drop_from_inventory(src)
+ qdel(src)
+ else
+ . = ..()
+ H.drop_from_inventory(O)
+ qdel(O)
+ else
+ . = ..()
+
+
+/obj/item/clothing/ears/offear
+ name = "Other ear"
+ w_class = ITEMSIZE_HUGE
+ icon = 'icons/mob/screen1_Midnight.dmi'
+ icon_state = "block"
+ slot_flags = SLOT_EARS | SLOT_TWOEARS
+
+/obj/item/clothing/ears/offear/New(var/obj/O)
+ name = O.name
+ desc = O.desc
+ icon = O.icon
+ icon_state = O.icon_state
+ set_dir(O.dir)
+
+////////////////////////////////////////////////////////////////////////////////////////
+//Gloves
+/obj/item/clothing/gloves
+ name = "gloves"
+ item_icons = list(
+ slot_l_hand_str = 'icons/mob/items/lefthand_gloves.dmi',
+ slot_r_hand_str = 'icons/mob/items/righthand_gloves.dmi',
+ )
+ gender = PLURAL //Carn: for grammarically correct text-parsing
+ w_class = ITEMSIZE_SMALL
+ icon = 'icons/obj/clothing/gloves.dmi'
+ siemens_coefficient = 0.9
+ blood_sprite_state = "bloodyhands"
+ var/wired = 0
+ var/obj/item/weapon/cell/cell = 0
+ var/fingerprint_chance = 0 //How likely the glove is to let fingerprints through
+ var/obj/item/clothing/gloves/ring = null //Covered ring
+ var/mob/living/carbon/human/wearer = null //Used for covered rings when dropping
+ var/glove_level = 2 //What "layer" the glove is on
+ var/overgloves = 0 //Used by gauntlets and arm_guards
+ var/punch_force = 0 //How much damage do these gloves add to a punch?
+ var/punch_damtype = BRUTE //What type of damage does this make fists be?
+ body_parts_covered = HANDS
+ slot_flags = SLOT_GLOVES
+ attack_verb = list("challenged")
+ sprite_sheets = list(
+ SPECIES_TESHARI = 'icons/mob/species/teshari/gloves.dmi',
+ SPECIES_VOX = 'icons/mob/species/vox/gloves.dmi'
+ )
+ drop_sound = 'sound/items/drop/gloves.ogg'
+ pickup_sound = 'sound/items/pickup/gloves.ogg'
+
+/obj/item/clothing/proc/set_clothing_index()
+ return
+
+/obj/item/clothing/gloves/update_clothing_icon()
+ if (ismob(src.loc))
+ var/mob/M = src.loc
+ M.update_inv_gloves()
+
+/obj/item/clothing/gloves/emp_act(severity)
+ if(cell)
+ cell.emp_act(severity)
+ if(ring)
+ ring.emp_act(severity)
+ ..()
+
+// Called just before an attack_hand(), in mob/UnarmedAttack()
+/obj/item/clothing/gloves/proc/Touch(var/atom/A, var/proximity)
+ return 0 // return 1 to cancel attack_hand()
+
+/*/obj/item/clothing/gloves/attackby(obj/item/weapon/W, mob/user)
+ if(W.is_wirecutter() || istype(W, /obj/item/weapon/scalpel))
+ if (clipped)
+ to_chat(user, "The [src] have already been clipped!")
+ update_icon()
+ return
+
+ playsound(src, W.usesound, 50, 1)
+ user.visible_message("[user] cuts the fingertips off of the [src].","You cut the fingertips off of the [src].")
+
+ clipped = 1
+ name = "modified [name]"
+ desc = "[desc]
They have had the fingertips cut off of them."
+ if("exclude" in species_restricted)
+ species_restricted -= SPECIES_UNATHI
+ species_restricted -= SPECIES_TAJ
+ return
+*/
+
+/obj/item/clothing/gloves/clean_blood()
+ . = ..()
+ transfer_blood = 0
+ update_icon()
+
+/obj/item/clothing/gloves/mob_can_equip(mob/user, slot, disable_warning = FALSE)
+ var/mob/living/carbon/human/H = user
+
+ if(slot && slot == slot_gloves)
+ var/obj/item/clothing/gloves/G = H.gloves
+ if(istype(G))
+ ring = H.gloves
+ if(ring.glove_level >= src.glove_level)
+ to_chat(user, "You are unable to wear \the [src] as \the [H.gloves] are in the way.")
+ ring = null
+ return 0
+ else
+ H.drop_from_inventory(ring) //Remove the ring (or other under-glove item in the hand slot?) so you can put on the gloves.
+ ring.forceMove(src)
+ to_chat(user, "You slip \the [src] on over \the [src.ring].")
+ if(!(flags & THICKMATERIAL))
+ punch_force += ring.punch_force
+ else
+ ring = null
+
+ if(!..())
+ if(ring) //Put the ring back on if the check fails.
+ if(H.equip_to_slot_if_possible(ring, slot_gloves))
+ src.ring = null
+ punch_force = initial(punch_force)
+ return 0
+
+ wearer = H //TODO clean this when magboots are cleaned
+ return 1
+
+/obj/item/clothing/gloves/dropped()
+ ..()
+
+ if(!wearer)
+ return
+
+ var/mob/living/carbon/human/H = wearer
+ if(ring && istype(H))
+ if(!H.equip_to_slot_if_possible(ring, slot_gloves))
+ ring.forceMove(get_turf(src))
+ src.ring = null
+ punch_force = initial(punch_force)
+ wearer = null
+
+/obj/item/clothing/gloves
+ var/datum/unarmed_attack/special_attack = null //do the gloves have a special unarmed attack?
+ var/special_attack_type = null
+
+/obj/item/clothing/gloves/New()
+ ..()
+ if(special_attack_type && ispath(special_attack_type))
+ special_attack = new special_attack_type
+
+
+
+/////////////////////////////////////////////////////////////////////
+//Rings
+
+/obj/item/clothing/gloves/ring
+ name = "ring"
+ w_class = ITEMSIZE_TINY
+ icon = 'icons/obj/clothing/rings.dmi'
+ gender = NEUTER
+ species_restricted = list("exclude", SPECIES_DIONA)
+ siemens_coefficient = 1
+ glove_level = 1
+ fingerprint_chance = 100
+ punch_force = 2
+ body_parts_covered = 0
+ drop_sound = 'sound/items/drop/ring.ogg'
+ pickup_sound = 'sound/items/pickup/ring.ogg'
+
+///////////////////////////////////////////////////////////////////////
+//Head
+/obj/item/clothing/head
+ name = "head"
+ icon = 'icons/obj/clothing/hats.dmi'
+ item_icons = list(
+ slot_l_hand_str = 'icons/mob/items/lefthand_hats.dmi',
+ slot_r_hand_str = 'icons/mob/items/righthand_hats.dmi',
+ )
+ body_parts_covered = HEAD
+ slot_flags = SLOT_HEAD
+ w_class = ITEMSIZE_SMALL
+ blood_sprite_state = "helmetblood"
+
+ light_system = MOVABLE_LIGHT_DIRECTIONAL
+ light_cone_y_offset = 11
+
+ var/light_overlay = "helmet_light"
+ var/image/helmet_light
+
+ sprite_sheets = list(
+ SPECIES_TESHARI = 'icons/mob/species/teshari/head.dmi',
+ SPECIES_VOX = 'icons/mob/species/vox/head.dmi'
+ )
+ drop_sound = 'sound/items/drop/hat.ogg'
+ pickup_sound = 'sound/items/pickup/hat.ogg'
+
+/obj/item/clothing/head/attack_self(mob/user)
+ if(light_range)
+ if(!isturf(user.loc))
+ to_chat(user, "You cannot toggle the light while in this [user.loc]")
+ return
+ update_flashlight(user)
+ to_chat(user, "You [light_on ? "enable" : "disable"] the helmet light.")
+ else
+ return ..(user)
+
+/obj/item/clothing/head/proc/update_flashlight(var/mob/user = null)
+ set_light_on(!light_on)
+
+ if(light_system == STATIC_LIGHT)
+ update_light()
+
+ update_icon(user)
+ user.update_action_buttons()
+
+/obj/item/clothing/head/attack_ai(var/mob/user)
+ if(!mob_wear_hat(user))
+ return ..()
+
+/obj/item/clothing/head/attack_generic(var/mob/user)
+ if(!mob_wear_hat(user))
+ return ..()
+
+/obj/item/clothing/head/proc/mob_wear_hat(var/mob/user)
+ if(!Adjacent(user))
+ return 0
+ var/success
+ if(istype(user, /mob/living/silicon/robot/drone))
+ var/mob/living/silicon/robot/drone/D = user
+ if(D.hat)
+ success = 2
+ else
+ D.wear_hat(src)
+ success = 1
+ else if(istype(user, /mob/living/carbon/alien/diona))
+ var/mob/living/carbon/alien/diona/D = user
+ if(D.hat)
+ success = 2
+ else
+ D.wear_hat(src)
+ success = 1
+
+ if(!success)
+ return 0
+ else if(success == 2)
+ to_chat(user, "You are already wearing a hat.")
+ else if(success == 1)
+ to_chat(user, "You crawl under \the [src].")
+ return 1
+
+/obj/item/clothing/head/update_icon(var/mob/user)
+ var/mob/living/carbon/human/H
+ if(ishuman(user))
+ H = user
+
+ if(light_on)
+ // Generate object icon.
+ if(!light_overlay_cache["[light_overlay]_icon"])
+ light_overlay_cache["[light_overlay]_icon"] = image(icon = 'icons/obj/light_overlays.dmi', icon_state = "[light_overlay]")
+ helmet_light = light_overlay_cache["[light_overlay]_icon"]
+ add_overlay(helmet_light)
+
+ // Generate and cache the on-mob icon, which is used in update_inv_head().
+ var/body_type = (H && H.species.get_bodytype(H))
+ var/cache_key = "[light_overlay][body_type && sprite_sheets[body_type] ? "_[body_type]" : ""]"
+ if(!light_overlay_cache[cache_key])
+ var/use_icon = LAZYACCESS(sprite_sheets,body_type) || 'icons/mob/light_overlays.dmi'
+ light_overlay_cache[cache_key] = image(icon = use_icon, icon_state = "[light_overlay]")
+
+ else if(helmet_light)
+ cut_overlay(helmet_light)
+ helmet_light = null
+
+ user.update_inv_head() //Will redraw the helmet with the light on the mob
+
+/obj/item/clothing/head/update_clothing_icon()
+ if (ismob(src.loc))
+ var/mob/M = src.loc
+ M.update_inv_head()
+
+///////////////////////////////////////////////////////////////////////
+//Mask
+/obj/item/clothing/mask
+ name = "mask"
+ icon = 'icons/obj/clothing/masks.dmi'
+ item_icons = list(
+ slot_l_hand_str = 'icons/mob/items/lefthand_masks.dmi',
+ slot_r_hand_str = 'icons/mob/items/righthand_masks.dmi',
+ )
+ body_parts_covered = HEAD
+ slot_flags = SLOT_MASK
+ body_parts_covered = FACE|EYES
+ blood_sprite_state = "maskblood"
+ sprite_sheets = list(
+ SPECIES_TESHARI = 'icons/mob/species/teshari/masks.dmi',
+ SPECIES_VOX = 'icons/mob/species/vox/masks.dmi',
+ SPECIES_TAJ = 'icons/mob/species/tajaran/mask.dmi',
+ SPECIES_UNATHI = 'icons/mob/species/unathi/mask.dmi'
+ )
+
+ var/voicechange = 0
+ var/list/say_messages
+ var/list/say_verbs
+
+ drop_sound = "generic_drop"
+ pickup_sound = "generic_pickup"
+
+/obj/item/clothing/mask/update_clothing_icon()
+ if (ismob(src.loc))
+ var/mob/M = src.loc
+ M.update_inv_wear_mask()
+
+/obj/item/clothing/mask/proc/filter_air(datum/gas_mixture/air)
+ return
+
+///////////////////////////////////////////////////////////////////////
+//Shoes
+/obj/item/clothing/shoes
+ name = "shoes"
+ icon = 'icons/obj/clothing/shoes.dmi'
+ item_icons = list(
+ slot_l_hand_str = 'icons/mob/items/lefthand_shoes.dmi',
+ slot_r_hand_str = 'icons/mob/items/righthand_shoes.dmi',
+ )
+ desc = "Comfortable-looking shoes."
+ gender = PLURAL //Carn: for grammarically correct text-parsing
+ siemens_coefficient = 0.9
+ body_parts_covered = FEET
+ slot_flags = SLOT_FEET
+ blood_sprite_state = "shoeblood"
+
+ var/can_hold_knife = 0
+ var/obj/item/holding
+
+ var/shoes_under_pants = 0
+
+ var/water_speed = 0 //Speed boost/decrease in water, lower/negative values mean more speed
+ var/snow_speed = 0 //Speed boost/decrease on snow, lower/negative values mean more speed
+ var/rock_climbing = FALSE // If true, allows climbing cliffs with clickdrag.
+
+ var/step_volume_mod = 1 //How quiet or loud footsteps in this shoe are
+
+ permeability_coefficient = 0.50
+ slowdown = SHOES_SLOWDOWN
+ force = 2
+ var/overshoes = 0
+ species_restricted = list("exclude",SPECIES_TESHARI, SPECIES_VOX)
+ sprite_sheets = list(
+ SPECIES_TESHARI = 'icons/mob/species/teshari/shoes.dmi',
+ SPECIES_VOX = 'icons/mob/species/vox/shoes.dmi'
+ )
+ drop_sound = 'sound/items/drop/shoes.ogg'
+ pickup_sound = 'sound/items/pickup/shoes.ogg'
+
+/obj/item/clothing/shoes/proc/draw_knife()
+ set name = "Draw Boot Knife"
+ set desc = "Pull out your boot knife."
+ set category = "IC"
+ set src in usr
+
+ if(usr.stat || usr.restrained() || usr.incapacitated())
+ return
+
+ holding.forceMove(get_turf(usr))
+
+ if(usr.put_in_hands(holding))
+ usr.visible_message("\The [usr] pulls a knife out of their boot!")
+ playsound(src, 'sound/weapons/holster/sheathout.ogg', 25)
+ holding = null
+ cut_overlay("[icon_state]_knife")
+ else
+ to_chat(usr, "Your need an empty, unbroken hand to do that.")
+ holding.forceMove(src)
+
+ if(!holding)
+ verbs -= /obj/item/clothing/shoes/proc/draw_knife
+
+ update_icon()
+ return
+
+/obj/item/clothing/shoes/attack_hand(var/mob/living/M)
+ if(can_hold_knife == 1 && holding && src.loc == M)
+ draw_knife()
+ return
+ ..()
+
+/obj/item/clothing/shoes/attackby(var/obj/item/I, var/mob/user)
+ if((can_hold_knife == 1) && (istype(I, /obj/item/weapon/material/shard) || \
+ istype(I, /obj/item/weapon/material/butterfly) || \
+ istype(I, /obj/item/weapon/material/kitchen/utensil) || \
+ istype(I, /obj/item/weapon/material/knife/tacknife)))
+ if(holding)
+ to_chat(user, "\The [src] is already holding \a [holding].")
+ return
+ user.unEquip(I)
+ I.forceMove(src)
+ holding = I
+ user.visible_message("\The [user] shoves \the [I] into \the [src].")
+ verbs |= /obj/item/clothing/shoes/proc/draw_knife
+ update_icon()
+ else
+ return ..()
+
+/obj/item/clothing/shoes/verb/toggle_layer()
+ set name = "Switch Shoe Layer"
+ set category = "Object"
+
+ if(shoes_under_pants == -1)
+ to_chat(usr, "\The [src] cannot be worn above your suit!")
+ return
+ shoes_under_pants = !shoes_under_pants
+ update_icon()
+
+/obj/item/clothing/shoes/update_icon()
+ . = ..()
+ if(holding)
+ add_overlay("[icon_state]_knife")
+ if(contaminated)
+ add_overlay(contamination_overlay)
+ if(gurgled) //VOREStation Edit Start
+ decontaminate()
+ gurgle_contaminate() //VOREStation Edit End
+ if(ismob(usr))
+ var/mob/M = usr
+ M.update_inv_shoes()
+
+/obj/item/clothing/shoes/clean_blood()
+ update_icon()
+ return ..()
+
+/obj/item/clothing/shoes/proc/handle_movement(var/turf/walking, var/running)
+ if(prob(1) && !recent_squish) //VOREStation edit begin
+ recent_squish = 1
+ spawn(100)
+ recent_squish = 0
+ for(var/mob/living/M in contents)
+ var/emote = pick(inside_emotes)
+ to_chat(M,emote) //VOREStation edit end
+ return
+
+/obj/item/clothing/shoes/update_clothing_icon()
+ if (ismob(src.loc))
+ var/mob/M = src.loc
+ M.update_inv_shoes()
+
+
+///////////////////////////////////////////////////////////////////////
+//Suit
+/obj/item/clothing/suit
+ icon = 'icons/obj/clothing/suits.dmi'
+ item_icons = list(
+ slot_l_hand_str = 'icons/mob/items/lefthand_suits.dmi',
+ slot_r_hand_str = 'icons/mob/items/righthand_suits.dmi',
+ )
+ name = "suit"
+ var/fire_resist = T0C+100
+ body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
+ allowed = list(/obj/item/weapon/tank/emergency/oxygen)
+ armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
+ slot_flags = SLOT_OCLOTHING
+ var/blood_overlay_type = "suit"
+ blood_sprite_state = "suitblood" //Defaults to the suit's blood overlay, so that some blood renders instead of no blood.
+
+ var/taurized = FALSE
+ siemens_coefficient = 0.9
+ w_class = ITEMSIZE_NORMAL
+ preserve_item = 1
+ equip_sound = 'sound/items/jumpsuit_equip.ogg'
+
+
+ sprite_sheets = list(
+ SPECIES_TESHARI = 'icons/mob/species/teshari/suit.dmi',
+ SPECIES_VOX = 'icons/mob/species/vox/suit.dmi'
+ )
+
+ valid_accessory_slots = (ACCESSORY_SLOT_OVER | ACCESSORY_SLOT_ARMBAND)
+ restricted_accessory_slots = (ACCESSORY_SLOT_ARMBAND)
+
+/obj/item/clothing/suit/set_clothing_index()
+ ..()
+
+ if(index && !icon_override)
+ icon = new /icon("icons/obj/clothing/suits_[index].dmi")
+ item_icons = list(
+ slot_l_hand_str = new /icon("icons/mob/items/lefthand_suits_[index].dmi"),
+ slot_r_hand_str = new /icon("icons/mob/items/righthand_suits_[index].dmi"),
+ )
+
+ return 1
+
+ return 0
+
+/obj/item/clothing/suit/update_clothing_icon()
+ if (ismob(src.loc))
+ var/mob/M = src.loc
+ M.update_inv_wear_suit()
+
+ set_clothing_index()
+
+/obj/item/clothing/suit/equipped(var/mob/user, var/slot)
+ if(ishuman(user))
+ var/mob/living/carbon/human/H = user
+ if((taurized && !istaurtail(H.tail_style)) || (!taurized && istaurtail(H.tail_style)))
+ taurize(user)
+
+ return ..()
+
+/obj/item/clothing/suit/proc/taurize(var/mob/living/carbon/human/Taur)
+ if(istaurtail(Taur.tail_style))
+ var/datum/sprite_accessory/tail/taur/taurtail = Taur.tail_style
+ if(taurtail.suit_sprites && (get_worn_icon_state(slot_wear_suit_str) in cached_icon_states(taurtail.suit_sprites)))
+ icon_override = taurtail.suit_sprites
+ taurized = TRUE
+
+ if(!taurized)
+ icon_override = initial(icon_override)
+ taurized = FALSE
+
+// Taur suits need to be shifted so its centered on their taur half.
+/obj/item/clothing/suit/make_worn_icon(var/body_type,var/slot_name,var/inhands,var/default_icon,var/default_layer = 0,var/icon/clip_mask)
+ var/image/standing = ..()
+ if(taurized) //Special snowflake var on suits
+ standing.pixel_x = -16
+ standing.layer = BODY_LAYER + 15 // 15 is above tail layer, so will not be covered by taurbody.
+ return standing
+
+/obj/item/clothing/suit/apply_accessories(var/image/standing)
+ if(LAZYLEN(accessories) && taurized)
+ for(var/obj/item/clothing/accessory/A in accessories)
+ var/image/I = new(A.get_mob_overlay())
+ I.pixel_x = 16 //Opposite of the pixel_x on the suit (-16) from taurization to cancel it out and puts the accessory in the correct place on the body.
+ standing.add_overlay(I)
+ else
+ return ..()
+
+
+///////////////////////////////////////////////////////////////////////
+//Under clothing
+/obj/item/clothing/under
+ icon = 'icons/obj/clothing/uniforms.dmi'
+ item_icons = list(
+ slot_l_hand_str = 'icons/mob/items/lefthand_uniforms.dmi',
+ slot_r_hand_str = 'icons/mob/items/righthand_uniforms.dmi',
+ )
+ name = "under"
+ body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
+ permeability_coefficient = 0.90
+ slot_flags = SLOT_ICLOTHING
+ armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
+ equip_sound = 'sound/items/jumpsuit_equip.ogg'
+ w_class = ITEMSIZE_NORMAL
+ show_messages = 1
+ blood_sprite_state = "uniformblood"
+
+ var/has_sensor = 1 //For the crew computer 2 = unable to change mode
+ var/sensor_mode = 0
+ /*
+ 1 = Report living/dead
+ 2 = Report detailed damages
+ 3 = Report location
+ */
+ var/displays_id = 1
+ var/rolled_down = -1 //0 = unrolled, 1 = rolled, -1 = cannot be toggled
+ var/rolled_sleeves = -1 //0 = unrolled, 1 = rolled, -1 = cannot be toggled
+ sprite_sheets = list(
+ SPECIES_TESHARI = 'icons/mob/species/teshari/uniform.dmi',
+ SPECIES_VOX = 'icons/mob/species/vox/uniform.dmi'
+ )
+
+ //convenience var for defining the icon state for the overlay used when the clothing is worn.
+ //Also used by rolling/unrolling.
+ var/worn_state = null
+ valid_accessory_slots = (\
+ ACCESSORY_SLOT_UTILITY\
+ |ACCESSORY_SLOT_WEAPON\
+ |ACCESSORY_SLOT_ARMBAND\
+ |ACCESSORY_SLOT_DECOR\
+ |ACCESSORY_SLOT_MEDAL\
+ |ACCESSORY_SLOT_INSIGNIA\
+ |ACCESSORY_SLOT_TIE\
+ |ACCESSORY_SLOT_RANK\
+ |ACCESSORY_SLOT_DEPT\
+ |ACCESSORY_SLOT_OVER)
+ restricted_accessory_slots = (\
+ ACCESSORY_SLOT_UTILITY\
+ |ACCESSORY_SLOT_WEAPON\
+ |ACCESSORY_SLOT_ARMBAND\
+ |ACCESSORY_SLOT_TIE\
+ |ACCESSORY_SLOT_RANK\
+ |ACCESSORY_SLOT_DEPT\
+ |ACCESSORY_SLOT_OVER)
+
+ var/icon/rolled_down_icon = 'icons/mob/uniform_rolled_down.dmi'
+ var/icon/rolled_down_sleeves_icon = 'icons/mob/uniform_sleeves_rolled.dmi'
+
+/obj/item/clothing/under/attack_hand(var/mob/user)
+ if(LAZYLEN(accessories))
+ ..()
+ if ((ishuman(usr) || issmall(usr)) && src.loc == user)
+ return
+ ..()
+
+/obj/item/clothing/under/New()
+ ..()
+ if(worn_state)
+ if(!item_state_slots)
+ item_state_slots = list()
+ item_state_slots[slot_w_uniform_str] = worn_state
+ else
+ worn_state = icon_state
+
+ //autodetect rollability
+ if(rolled_down < 0)
+ if(("[worn_state]_d_s" in cached_icon_states(icon)) || ("[worn_state]_s" in cached_icon_states(rolled_down_icon)) || ("[worn_state]_d_s" in cached_icon_states(icon_override)))
+ rolled_down = 0
+
+ if(rolled_down == -1)
+ verbs -= /obj/item/clothing/under/verb/rollsuit
+ if(rolled_sleeves == -1)
+ verbs -= /obj/item/clothing/under/verb/rollsleeves
+
+/obj/item/clothing/under/set_clothing_index()
+ ..()
+
+ if(index && !icon_override)
+ icon = new /icon("icons/obj/clothing/uniforms_[index].dmi")
+
+ item_icons = list(
+ slot_l_hand_str = new /icon("icons/mob/items/lefthand_uniforms_[index].dmi"),
+ slot_r_hand_str = new /icon("icons/mob/items/righthand_uniforms_[index].dmi"),
+ )
+
+ rolled_down_icon = new /icon("icons/mob/uniform_rolled_down_[index].dmi")
+ rolled_down_sleeves_icon = new /icon("icons/mob/uniform_sleeves_rolled_[index].dmi")
+ return 1
+
+ return 0
+
+/obj/item/clothing/under/proc/update_rolldown_status()
+ var/mob/living/carbon/human/H
+ if(istype(src.loc, /mob/living/carbon/human))
+ H = src.loc
+
+ var/icon/under_icon
+ if(icon_override)
+ under_icon = icon_override
+ else if(H && sprite_sheets && sprite_sheets[H.species.get_bodytype(H)])
+ under_icon = sprite_sheets[H.species.get_bodytype(H)]
+ else if(item_icons && item_icons[slot_w_uniform_str])
+ under_icon = item_icons[slot_w_uniform_str]
+ else if ("[worn_state]_s" in cached_icon_states(rolled_down_icon))
+ under_icon = rolled_down_icon
+
+ // The _s is because the icon update procs append it.
+ if((under_icon == rolled_down_icon && ("[worn_state]_s" in cached_icon_states(under_icon))) || ("[worn_state]_d_s" in cached_icon_states(under_icon)))
+ if(rolled_down != 1)
+ rolled_down = 0
+ else
+ rolled_down = -1
+ if(H) update_clothing_icon()
+
+/obj/item/clothing/under/proc/update_rollsleeves_status()
+ var/mob/living/carbon/human/H
+ if(istype(src.loc, /mob/living/carbon/human))
+ H = src.loc
+
+ var/icon/under_icon
+ if(icon_override)
+ under_icon = icon_override
+ else if(H && sprite_sheets && sprite_sheets[H.species.get_bodytype(H)])
+ under_icon = sprite_sheets[H.species.get_bodytype(H)]
+ else if(item_icons && item_icons[slot_w_uniform_str])
+ under_icon = item_icons[slot_w_uniform_str]
+ else if ("[worn_state]_s" in cached_icon_states(rolled_down_sleeves_icon))
+ under_icon = rolled_down_sleeves_icon
+ else if(index)
+ under_icon = new /icon("[INV_W_UNIFORM_DEF_ICON]_[index].dmi")
+
+ // The _s is because the icon update procs append it.
+ if((under_icon == rolled_down_sleeves_icon && ("[worn_state]_s" in cached_icon_states(under_icon))) || ("[worn_state]_r_s" in cached_icon_states(under_icon)))
+ if(rolled_sleeves != 1)
+ rolled_sleeves = 0
+ else
+ rolled_sleeves = -1
+ if(H) update_clothing_icon()
+
+/obj/item/clothing/under/update_clothing_icon()
+ if (ismob(src.loc))
+ var/mob/M = src.loc
+ M.update_inv_w_uniform()
+
+ set_clothing_index()
+
+
+/obj/item/clothing/under/examine(mob/user)
+ . = ..()
+ switch(src.sensor_mode)
+ if(0)
+ . += "Its sensors appear to be disabled."
+ if(1)
+ . += "Its binary life sensors appear to be enabled."
+ if(2)
+ . += "Its vital tracker appears to be enabled."
+ if(3)
+ . += "Its vital tracker and tracking beacon appear to be enabled."
+
+/obj/item/clothing/under/proc/set_sensors(mob/usr as mob)
+ var/mob/M = usr
+ if (istype(M, /mob/observer)) return
+ if (usr.stat || usr.restrained()) return
+ if(has_sensor >= 2)
+ to_chat(usr, "The controls are locked.")
+ return 0
+ if(has_sensor <= 0)
+ to_chat(usr, "This suit does not have any sensors.")
+ return 0
+
+ var/list/modes = list("Off", "Binary sensors", "Vitals tracker", "Tracking beacon")
+ var/switchMode = tgui_input_list(usr, "Select a sensor mode:", "Suit Sensor Mode", modes)
+ if(get_dist(usr, src) > 1)
+ to_chat(usr, "You have moved too far away.")
+ return
+ sensor_mode = modes.Find(switchMode) - 1
+
+ if (src.loc == usr)
+ switch(sensor_mode)
+ if(0)
+ usr.visible_message("[usr] adjusts their sensors.", "You disable your suit's remote sensing equipment.")
+ if(1)
+ usr.visible_message("[usr] adjusts their sensors.", "Your suit will now report whether you are live or dead.")
+ if(2)
+ usr.visible_message("[usr] adjusts their sensors.", "Your suit will now report your vital lifesigns.")
+ if(3)
+ usr.visible_message("[usr] adjusts their sensors.", "Your suit will now report your vital lifesigns as well as your coordinate position.")
+
+ else if (istype(src.loc, /mob))
+ usr.visible_message("[usr] adjusts [src.loc]'s sensors.", "You adjust [src.loc]'s sensors.")
+
+/obj/item/clothing/under/verb/toggle()
+ set name = "Toggle Suit Sensors"
+ set category = "Object"
+ set src in usr
+ set_sensors(usr)
+
+/obj/item/clothing/under/verb/rollsuit()
+ set name = "Roll Down Jumpsuit"
+ set category = "Object"
+ set src in usr
+ if(!istype(usr, /mob/living)) return
+ if(usr.stat) return
+
+ update_rolldown_status()
+ if(rolled_down == -1)
+ to_chat(usr, "You cannot roll down [src]!")
+ return
+ if((rolled_sleeves == 1) && !(rolled_down))
+ rolled_sleeves = 0
+
+ rolled_down = !rolled_down
+ if(rolled_down)
+ body_parts_covered = initial(body_parts_covered)
+ body_parts_covered &= ~(UPPER_TORSO|ARMS)
+ if("[worn_state]_s" in cached_icon_states(rolled_down_icon))
+ icon_override = rolled_down_icon
+ item_state_slots[slot_w_uniform_str] = "[worn_state]"
+ else
+ item_state_slots[slot_w_uniform_str] = "[worn_state]_d"
+
+ to_chat(usr, "You roll down your [src].")
+ else
+ body_parts_covered = initial(body_parts_covered)
+ if(icon_override == rolled_down_icon)
+ icon_override = initial(icon_override)
+ item_state_slots[slot_w_uniform_str] = "[worn_state]"
+ to_chat(usr, "You roll up your [src].")
+ update_clothing_icon()
+
+/obj/item/clothing/under/verb/rollsleeves()
+ set name = "Roll Up Sleeves"
+ set category = "Object"
+ set src in usr
+ if(!istype(usr, /mob/living)) return
+ if(usr.stat) return
+
+ update_rollsleeves_status()
+ if(rolled_sleeves == -1)
+ to_chat(usr, "You cannot roll up your [src]'s sleeves!")
+ return
+ if(rolled_down == 1)
+ to_chat(usr, "You must roll up your [src] first!")
+ return
+
+ rolled_sleeves = !rolled_sleeves
+ if(rolled_sleeves)
+ body_parts_covered &= ~(ARMS)
+ if("[worn_state]_s" in cached_icon_states(rolled_down_sleeves_icon))
+ icon_override = rolled_down_sleeves_icon
+ item_state_slots[slot_w_uniform_str] = "[worn_state]"
+ else
+ item_state_slots[slot_w_uniform_str] = "[worn_state]_r"
+ to_chat(usr, "You roll up your [src]'s sleeves.")
+ else
+ body_parts_covered = initial(body_parts_covered)
+ if(icon_override == rolled_down_sleeves_icon)
+ icon_override = initial(icon_override)
+ item_state_slots[slot_w_uniform_str] = "[worn_state]"
+ to_chat(usr, "You roll down your [src]'s sleeves.")
+ update_clothing_icon()
+
+/obj/item/clothing/under/rank/New()
+ sensor_mode = pick(0,1,2,3)
+ ..()
+=======
+/obj/item/clothing
+ name = "clothing"
+ siemens_coefficient = 0.9
+ drop_sound = 'sound/items/drop/clothing.ogg'
+ pickup_sound = 'sound/items/pickup/clothing.ogg'
+ var/list/species_restricted = null //Only these species can wear this kit.
+ var/gunshot_residue //Used by forensics.
+
+ var/list/accessories
+ var/list/valid_accessory_slots
+ var/list/restricted_accessory_slots
+ var/list/starting_accessories
+
+ var/flash_protection = FLASH_PROTECTION_NONE
+ var/tint = TINT_NONE
+ var/list/enables_planes //Enables these planes in the wearing mob's plane_holder
+ var/list/plane_slots //But only if it's equipped into this specific slot
+
+ /*
+ Sprites used when the clothing item is refit. This is done by setting icon_override.
+ For best results, if this is set then sprite_sheets should be null and vice versa, but that is by no means necessary.
+ Ideally, sprite_sheets_refit should be used for "hard" clothing items that can't change shape very well to fit the wearer (e.g. helmets, hardsuits),
+ while sprite_sheets should be used for "flexible" clothing items that do not need to be refitted (e.g. aliens wearing jumpsuits).
+ */
+ var/list/sprite_sheets_refit = null
+ var/ear_protection = 0
+ var/blood_sprite_state
+
+ var/update_icon_define = null // Only needed if you've got multiple files for the same type of clothing
+
+ var/polychromic = FALSE //VOREStation edit
+
+//Updates the icons of the mob wearing the clothing item, if any.
+/obj/item/clothing/proc/update_clothing_icon()
+ return
+
+// Aurora forensics port.
+/obj/item/clothing/clean_blood()
+ . = ..()
+ gunshot_residue = null
+
+
+/obj/item/clothing/New()
+ ..()
+ if(starting_accessories)
+ for(var/T in starting_accessories)
+ var/obj/item/clothing/accessory/tie = new T(src)
+ src.attach_accessory(null, tie)
+ set_clothing_index()
+
+ //VOREStation edit start
+ if(polychromic)
+ verbs |= /obj/item/clothing/proc/change_color
+ //VOREStation edit start
+
+/obj/item/clothing/update_icon()
+ cut_overlays() //This removes all the overlays on the sprite and then goes down a checklist adding them as required.
+ if(blood_DNA)
+ add_blood()
+ . = ..()
+
+/obj/item/clothing/equipped(var/mob/user,var/slot)
+ ..()
+ if(enables_planes)
+ user.recalculate_vis()
+
+/obj/item/clothing/dropped(var/mob/user)
+ ..()
+ if(enables_planes)
+ user.recalculate_vis()
+
+//BS12: Species-restricted clothing check.
+/obj/item/clothing/mob_can_equip(M as mob, slot, disable_warning = FALSE)
+
+ //if we can't equip the item anyway, don't bother with species_restricted (cuts down on spam)
+ if (!..())
+ return 0
+
+ if(LAZYLEN(species_restricted) && istype(M,/mob/living/carbon/human))
+ var/exclusive = null
+ var/wearable = null
+ var/mob/living/carbon/human/H = M
+
+ if("exclude" in species_restricted)
+ exclusive = 1
+
+ if(H.species)
+ if(exclusive)
+ if(!(H.species.get_bodytype(H) in species_restricted))
+ wearable = 1
+ else
+ if(H.species.get_bodytype(H) in species_restricted)
+ wearable = 1
+
+ if(!wearable && !(slot in list(slot_l_store, slot_r_store, slot_s_store)))
+ to_chat(H, "Your species cannot wear [src].")
+ return 0
+ return 1
+
+/obj/item/clothing/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
+ . = ..()
+ if((. == 0) && LAZYLEN(accessories))
+ for(var/obj/item/I in accessories)
+ var/check = I.handle_shield(user, damage, damage_source, attacker, def_zone, attack_text)
+
+ if(check != 0) // Projectiles sometimes use negatives IIRC, 0 is only returned if something is not blocked.
+ . = check
+ break
+
+// For now, these two temp procs only return TRUE or FALSE if they can provide resistance to a given temperature.
+/obj/item/clothing/proc/handle_low_temperature(var/tempcheck = T20C)
+ . = FALSE
+ if(LAZYLEN(accessories))
+ for(var/obj/item/clothing/C in accessories)
+ if(C.handle_low_temperature(tempcheck))
+ . = TRUE
+
+ if(min_cold_protection_temperature && min_cold_protection_temperature <= tempcheck)
+ . = TRUE
+
+/obj/item/clothing/proc/handle_high_temperature(var/tempcheck = T20C)
+ . = FALSE
+ if(LAZYLEN(accessories))
+ for(var/obj/item/clothing/C in accessories)
+ if(C.handle_high_temperature(tempcheck))
+ . = TRUE
+
+ if(max_heat_protection_temperature && max_heat_protection_temperature >= tempcheck)
+ . = TRUE
+
+// Returns the relative flag-vars for covered protection.
+/obj/item/clothing/proc/get_cold_protection_flags()
+ . = cold_protection
+
+ if(LAZYLEN(accessories))
+ for(var/obj/item/clothing/C in accessories)
+ . |= C.get_cold_protection_flags()
+
+/obj/item/clothing/proc/get_heat_protection_flags()
+ . = heat_protection
+
+ if(LAZYLEN(accessories))
+ for(var/obj/item/clothing/C in accessories)
+ . |= C.get_heat_protection_flags()
+
+/obj/item/clothing/proc/refit_for_species(var/target_species)
+ if(!species_restricted)
+ return //this item doesn't use the species_restricted system
+
+ //Set species_restricted list
+ switch(target_species)
+ //VOREStation Edit Start
+ if(SPECIES_HUMAN, SPECIES_SKRELL) //humanoid bodytypes
+ species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_RAPALA, SPECIES_VASILISSAN, SPECIES_ALRAUNE, SPECIES_PROMETHEAN, SPECIES_XENOCHIMERA)
+ if(SPECIES_UNATHI)
+ species_restricted = list(SPECIES_UNATHI, SPECIES_XENOHYBRID)
+ if(SPECIES_VULPKANIN)
+ species_restricted = list(SPECIES_VULPKANIN, SPECIES_ZORREN_HIGH, SPECIES_FENNEC)
+ if(SPECIES_SERGAL)
+ species_restricted = list(SPECIES_SERGAL, SPECIES_NEVREAN)
+ //VOREStation Edit End
+ else
+ species_restricted = list(target_species)
+
+ //Set icon
+ if (sprite_sheets_refit && (target_species in sprite_sheets_refit))
+ sprite_sheets[target_species] = sprite_sheets_refit[target_species]
+
+ if (sprite_sheets_obj && (target_species in sprite_sheets_obj))
+ icon = sprite_sheets_obj[target_species]
+ else
+ icon = initial(icon)
+
+//VOREStation edit start
+/obj/item/clothing/proc/change_color()
+ set name = "Change Color"
+ set category = "Object"
+ set desc = "Change the color of the clothing."
+ set src in usr
+
+ if(usr.stat || usr.restrained() || usr.incapacitated())
+ return
+
+ var/new_color = input(usr, "Pick a new color", "Color", color) as color|null
+
+ if(new_color && (new_color != color))
+ color = new_color
+ update_icon()
+ update_clothing_icon()
+//VOREStation edit end
+
+/obj/item/clothing/head/helmet/refit_for_species(var/target_species)
+ if(!species_restricted)
+ return //this item doesn't use the species_restricted system
+
+ //Set species_restricted list
+ switch(target_species)
+ //VOREStation Edit Start
+ if(SPECIES_HUMAN)
+ species_restricted = list(SPECIES_HUMAN, SPECIES_RAPALA, SPECIES_VASILISSAN, SPECIES_ALRAUNE, SPECIES_PROMETHEAN, SPECIES_XENOCHIMERA)
+ if(SPECIES_SKRELL)
+ species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_RAPALA, SPECIES_VASILISSAN, SPECIES_ALRAUNE, SPECIES_PROMETHEAN, SPECIES_XENOCHIMERA)
+ if(SPECIES_UNATHI)
+ species_restricted = list(SPECIES_UNATHI, SPECIES_XENOHYBRID)
+ if(SPECIES_VULPKANIN)
+ species_restricted = list(SPECIES_VULPKANIN, SPECIES_ZORREN_HIGH, SPECIES_FENNEC)
+ if(SPECIES_SERGAL)
+ species_restricted = list(SPECIES_SERGAL, SPECIES_NEVREAN)
+ //VOREStation Edit End
+ else
+ species_restricted = list(target_species)
+
+ //Set icon
+ if (sprite_sheets_refit && (target_species in sprite_sheets_refit))
+ sprite_sheets[target_species] = sprite_sheets_refit[target_species]
+
+ if (sprite_sheets_obj && (target_species in sprite_sheets_obj))
+ icon = sprite_sheets_obj[target_species]
+ else
+ icon = initial(icon)
+
+///////////////////////////////////////////////////////////////////////
+// Ears: headsets, earmuffs and tiny objects
+/obj/item/clothing/ears
+ name = "ears"
+ w_class = ITEMSIZE_TINY
+ throwforce = 2
+ slot_flags = SLOT_EARS
+ sprite_sheets = list(
+ SPECIES_TESHARI = 'icons/inventory/ears/mob_teshari.dmi')
+
+/obj/item/clothing/ears/attack_hand(mob/user as mob)
+ if (!user) return
+
+ if (src.loc != user || !istype(user,/mob/living/carbon/human))
+ ..()
+ return
+
+ var/mob/living/carbon/human/H = user
+ if(H.l_ear != src && H.r_ear != src)
+ ..()
+ return
+
+ if(!canremove)
+ return
+
+ var/obj/item/clothing/ears/O
+ if(slot_flags & SLOT_TWOEARS )
+ O = (H.l_ear == src ? H.r_ear : H.l_ear)
+ user.u_equip(O)
+ if(!istype(src,/obj/item/clothing/ears/offear))
+ qdel(O)
+ O = src
+ else
+ O = src
+
+ user.unEquip(src)
+
+ if (O)
+ user.put_in_hands(O)
+ O.add_fingerprint(user)
+
+ if(istype(src,/obj/item/clothing/ears/offear))
+ qdel(src)
+
+/obj/item/clothing/ears/update_clothing_icon()
+ if (ismob(src.loc))
+ var/mob/M = src.loc
+ M.update_inv_ears()
+
+/obj/item/clothing/ears/MouseDrop(var/obj/over_object)
+ if(ishuman(usr))
+ var/mob/living/carbon/human/H = usr
+ // If this covers both ears, we want to return the result of unequipping the primary object, and kill the off-ear one
+ if(slot_flags & SLOT_TWOEARS)
+ var/obj/item/clothing/ears/O = (H.l_ear == src ? H.r_ear : H.l_ear)
+ if(istype(src, /obj/item/clothing/ears/offear))
+ . = O.MouseDrop(over_object)
+ H.drop_from_inventory(src)
+ qdel(src)
+ else
+ . = ..()
+ H.drop_from_inventory(O)
+ qdel(O)
+ else
+ . = ..()
+
+
+/obj/item/clothing/ears/offear
+ name = "Other ear"
+ w_class = ITEMSIZE_HUGE
+ icon = 'icons/mob/screen1_Midnight.dmi'
+ icon_state = "block"
+ slot_flags = SLOT_EARS | SLOT_TWOEARS
+
+/obj/item/clothing/ears/offear/New(var/obj/O)
+ name = O.name
+ desc = O.desc
+ icon = O.icon
+ icon_state = O.icon_state
+ set_dir(O.dir)
+
+////////////////////////////////////////////////////////////////////////////////////////
+//Gloves
+/obj/item/clothing/gloves
+ name = "gloves"
+ item_icons = list(
+ slot_l_hand_str = 'icons/mob/items/lefthand_gloves.dmi',
+ slot_r_hand_str = 'icons/mob/items/righthand_gloves.dmi',
+ )
+ gender = PLURAL //Carn: for grammarically correct text-parsing
+ w_class = ITEMSIZE_SMALL
+ icon = 'icons/inventory/hands/item.dmi'
+ siemens_coefficient = 0.9
+ blood_sprite_state = "bloodyhands"
+ var/wired = 0
+ var/obj/item/weapon/cell/cell = 0
+ var/fingerprint_chance = 0 //How likely the glove is to let fingerprints through
+ var/obj/item/clothing/gloves/ring = null //Covered ring
+ var/mob/living/carbon/human/wearer = null //Used for covered rings when dropping
+ var/glove_level = 2 //What "layer" the glove is on
+ var/overgloves = 0 //Used by gauntlets and arm_guards
+ var/punch_force = 0 //How much damage do these gloves add to a punch?
+ var/punch_damtype = BRUTE //What type of damage does this make fists be?
+ body_parts_covered = HANDS
+ slot_flags = SLOT_GLOVES
+ attack_verb = list("challenged")
+ sprite_sheets = list(
+ SPECIES_TESHARI = 'icons/inventory/hands/mob_teshari.dmi',
+ SPECIES_VOX = 'icons/inventory/hands/mob_vox.dmi'
+ )
+ drop_sound = 'sound/items/drop/gloves.ogg'
+ pickup_sound = 'sound/items/pickup/gloves.ogg'
+
+/obj/item/clothing/proc/set_clothing_index()
+ return
+
+/obj/item/clothing/gloves/update_clothing_icon()
+ if (ismob(src.loc))
+ var/mob/M = src.loc
+ M.update_inv_gloves()
+
+/obj/item/clothing/gloves/emp_act(severity)
+ if(cell)
+ cell.emp_act(severity)
+ if(ring)
+ ring.emp_act(severity)
+ ..()
+
+// Called just before an attack_hand(), in mob/UnarmedAttack()
+/obj/item/clothing/gloves/proc/Touch(var/atom/A, var/proximity)
+ return 0 // return 1 to cancel attack_hand()
+
+/*/obj/item/clothing/gloves/attackby(obj/item/weapon/W, mob/user)
+ if(W.is_wirecutter() || istype(W, /obj/item/weapon/scalpel))
+ if (clipped)
+ to_chat(user, "The [src] have already been clipped!")
+ update_icon()
+ return
+
+ playsound(src, W.usesound, 50, 1)
+ user.visible_message("[user] cuts the fingertips off of the [src].","You cut the fingertips off of the [src].")
+
+ clipped = 1
+ name = "modified [name]"
+ desc = "[desc]
They have had the fingertips cut off of them."
+ if("exclude" in species_restricted)
+ species_restricted -= SPECIES_UNATHI
+ species_restricted -= SPECIES_TAJ
+ return
+*/
+
+/obj/item/clothing/gloves/clean_blood()
+ . = ..()
+ transfer_blood = 0
+ update_icon()
+
+/obj/item/clothing/gloves/mob_can_equip(mob/user, slot, disable_warning = FALSE)
+ var/mob/living/carbon/human/H = user
+
+ if(slot && slot == slot_gloves)
+ var/obj/item/clothing/gloves/G = H.gloves
+ if(istype(G))
+ ring = H.gloves
+ if(ring.glove_level >= src.glove_level)
+ to_chat(user, "You are unable to wear \the [src] as \the [H.gloves] are in the way.")
+ ring = null
+ return 0
+ else
+ H.drop_from_inventory(ring) //Remove the ring (or other under-glove item in the hand slot?) so you can put on the gloves.
+ ring.forceMove(src)
+ to_chat(user, "You slip \the [src] on over \the [src.ring].")
+ if(!(flags & THICKMATERIAL))
+ punch_force += ring.punch_force
+ else
+ ring = null
+
+ if(!..())
+ if(ring) //Put the ring back on if the check fails.
+ if(H.equip_to_slot_if_possible(ring, slot_gloves))
+ src.ring = null
+ punch_force = initial(punch_force)
+ return 0
+
+ wearer = H //TODO clean this when magboots are cleaned
+ return 1
+
+/obj/item/clothing/gloves/dropped()
+ ..()
+
+ if(!wearer)
+ return
+
+ var/mob/living/carbon/human/H = wearer
+ if(ring && istype(H))
+ if(!H.equip_to_slot_if_possible(ring, slot_gloves))
+ ring.forceMove(get_turf(src))
+ src.ring = null
+ punch_force = initial(punch_force)
+ wearer = null
+
+/obj/item/clothing/gloves
+ var/datum/unarmed_attack/special_attack = null //do the gloves have a special unarmed attack?
+ var/special_attack_type = null
+
+/obj/item/clothing/gloves/New()
+ ..()
+ if(special_attack_type && ispath(special_attack_type))
+ special_attack = new special_attack_type
+
+
+
+/////////////////////////////////////////////////////////////////////
+//Rings
+
+/obj/item/clothing/gloves/ring
+ name = "ring"
+ w_class = ITEMSIZE_TINY
+ icon = 'icons/inventory/hands/item.dmi'
+ gender = NEUTER
+ species_restricted = list("exclude", SPECIES_DIONA)
+ siemens_coefficient = 1
+ glove_level = 1
+ fingerprint_chance = 100
+ punch_force = 2
+ body_parts_covered = 0
+ drop_sound = 'sound/items/drop/ring.ogg'
+ pickup_sound = 'sound/items/pickup/ring.ogg'
+
+///////////////////////////////////////////////////////////////////////
+//Head
+/obj/item/clothing/head
+ name = "head"
+ icon = 'icons/inventory/head/item.dmi'
+ item_icons = list(
+ slot_l_hand_str = 'icons/mob/items/lefthand_hats.dmi',
+ slot_r_hand_str = 'icons/mob/items/righthand_hats.dmi',
+ )
+ body_parts_covered = HEAD
+ slot_flags = SLOT_HEAD
+ w_class = ITEMSIZE_SMALL
+ blood_sprite_state = "helmetblood"
+
+ light_system = MOVABLE_LIGHT_DIRECTIONAL
+ light_cone_y_offset = 11
+
+ var/light_overlay = "helmet_light"
+ var/image/helmet_light
+
+ sprite_sheets = list(
+ SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi',
+ SPECIES_VOX = 'icons/inventory/head/mob_vox.dmi'
+ )
+ drop_sound = 'sound/items/drop/hat.ogg'
+ pickup_sound = 'sound/items/pickup/hat.ogg'
+
+/obj/item/clothing/head/attack_self(mob/user)
+ if(light_range)
+ if(!isturf(user.loc))
+ to_chat(user, "You cannot toggle the light while in this [user.loc]")
+ return
+ update_flashlight(user)
+ to_chat(user, "You [light_on ? "enable" : "disable"] the helmet light.")
+ else
+ return ..(user)
+
+/obj/item/clothing/head/proc/update_flashlight(var/mob/user = null)
+ set_light_on(!light_on)
+
+ if(light_system == STATIC_LIGHT)
+ update_light()
+
+ update_icon(user)
+ user.update_action_buttons()
+
+/obj/item/clothing/head/attack_ai(var/mob/user)
+ if(!mob_wear_hat(user))
+ return ..()
+
+/obj/item/clothing/head/attack_generic(var/mob/user)
+ if(!mob_wear_hat(user))
+ return ..()
+
+/obj/item/clothing/head/proc/mob_wear_hat(var/mob/user)
+ if(!Adjacent(user))
+ return 0
+ var/success
+ if(istype(user, /mob/living/silicon/robot/drone))
+ var/mob/living/silicon/robot/drone/D = user
+ if(D.hat)
+ success = 2
+ else
+ D.wear_hat(src)
+ success = 1
+ else if(istype(user, /mob/living/carbon/alien/diona))
+ var/mob/living/carbon/alien/diona/D = user
+ if(D.hat)
+ success = 2
+ else
+ D.wear_hat(src)
+ success = 1
+
+ if(!success)
+ return 0
+ else if(success == 2)
+ to_chat(user, "You are already wearing a hat.")
+ else if(success == 1)
+ to_chat(user, "You crawl under \the [src].")
+ return 1
+
+/obj/item/clothing/head/update_icon(var/mob/user)
+ var/mob/living/carbon/human/H
+ if(ishuman(user))
+ H = user
+
+ if(light_on)
+ // Generate object icon.
+ if(!light_overlay_cache["[light_overlay]_icon"])
+ light_overlay_cache["[light_overlay]_icon"] = image(icon = 'icons/obj/light_overlays.dmi', icon_state = "[light_overlay]")
+ helmet_light = light_overlay_cache["[light_overlay]_icon"]
+ add_overlay(helmet_light)
+
+ // Generate and cache the on-mob icon, which is used in update_inv_head().
+ var/body_type = (H && H.species.get_bodytype(H))
+ var/cache_key = "[light_overlay][body_type && sprite_sheets[body_type] ? "_[body_type]" : ""]"
+ if(!light_overlay_cache[cache_key])
+ var/use_icon = LAZYACCESS(sprite_sheets,body_type) || 'icons/mob/light_overlays.dmi'
+ light_overlay_cache[cache_key] = image(icon = use_icon, icon_state = "[light_overlay]")
+
+ else if(helmet_light)
+ cut_overlay(helmet_light)
+ helmet_light = null
+
+ user.update_inv_head() //Will redraw the helmet with the light on the mob
+
+/obj/item/clothing/head/update_clothing_icon()
+ if (ismob(src.loc))
+ var/mob/M = src.loc
+ M.update_inv_head()
+
+///////////////////////////////////////////////////////////////////////
+//Mask
+/obj/item/clothing/mask
+ name = "mask"
+ icon = 'icons/inventory/face/item.dmi'
+ item_icons = list(
+ slot_l_hand_str = 'icons/mob/items/lefthand_masks.dmi',
+ slot_r_hand_str = 'icons/mob/items/righthand_masks.dmi',
+ )
+ body_parts_covered = HEAD
+ slot_flags = SLOT_MASK
+ body_parts_covered = FACE|EYES
+ blood_sprite_state = "maskblood"
+ sprite_sheets = list(
+ SPECIES_TESHARI = 'icons/inventory/face/mob_teshari.dmi',
+ SPECIES_VOX = 'icons/inventory/face/mob_vox.dmi',
+ SPECIES_TAJ = 'icons/inventory/face/mob_tajaran.dmi',
+ SPECIES_UNATHI = 'icons/inventory/face/mob_unathi.dmi'
+ )
+
+ var/voicechange = 0
+ var/list/say_messages
+ var/list/say_verbs
+
+ drop_sound = "generic_drop"
+ pickup_sound = "generic_pickup"
+
+/obj/item/clothing/mask/update_clothing_icon()
+ if (ismob(src.loc))
+ var/mob/M = src.loc
+ M.update_inv_wear_mask()
+
+/obj/item/clothing/mask/proc/filter_air(datum/gas_mixture/air)
+ return
+
+///////////////////////////////////////////////////////////////////////
+//Shoes
+/obj/item/clothing/shoes
+ name = "shoes"
+ icon = 'icons/inventory/feet/item.dmi'
+ item_icons = list(
+ slot_l_hand_str = 'icons/mob/items/lefthand_shoes.dmi',
+ slot_r_hand_str = 'icons/mob/items/righthand_shoes.dmi',
+ )
+ desc = "Comfortable-looking shoes."
+ gender = PLURAL //Carn: for grammarically correct text-parsing
+ siemens_coefficient = 0.9
+ body_parts_covered = FEET
+ slot_flags = SLOT_FEET
+ blood_sprite_state = "shoeblood"
+
+ var/can_hold_knife = 0
+ var/obj/item/holding
+
+ var/shoes_under_pants = 0
+
+ var/water_speed = 0 //Speed boost/decrease in water, lower/negative values mean more speed
+ var/snow_speed = 0 //Speed boost/decrease on snow, lower/negative values mean more speed
+ var/rock_climbing = FALSE // If true, allows climbing cliffs with clickdrag.
+
+ var/step_volume_mod = 1 //How quiet or loud footsteps in this shoe are
+
+ permeability_coefficient = 0.50
+ slowdown = SHOES_SLOWDOWN
+ force = 2
+ var/overshoes = 0
+ species_restricted = list("exclude",SPECIES_TESHARI, SPECIES_VOX)
+ sprite_sheets = list(
+ SPECIES_TESHARI = 'icons/inventory/feet/mob_teshari.dmi',
+ SPECIES_VOX = 'icons/inventory/feet/mob_vox.dmi'
+ )
+ drop_sound = 'sound/items/drop/shoes.ogg'
+ pickup_sound = 'sound/items/pickup/shoes.ogg'
+
+/obj/item/clothing/shoes/proc/draw_knife()
+ set name = "Draw Boot Knife"
+ set desc = "Pull out your boot knife."
+ set category = "IC"
+ set src in usr
+
+ if(usr.stat || usr.restrained() || usr.incapacitated())
+ return
+
+ holding.forceMove(get_turf(usr))
+
+ if(usr.put_in_hands(holding))
+ usr.visible_message("\The [usr] pulls a knife out of their boot!")
+ playsound(src, 'sound/weapons/holster/sheathout.ogg', 25)
+ holding = null
+ cut_overlay("[icon_state]_knife")
+ else
+ to_chat(usr, "Your need an empty, unbroken hand to do that.")
+ holding.forceMove(src)
+
+ if(!holding)
+ verbs -= /obj/item/clothing/shoes/proc/draw_knife
+
+ update_icon()
+ return
+
+/obj/item/clothing/shoes/attack_hand(var/mob/living/M)
+ if(can_hold_knife == 1 && holding && src.loc == M)
+ draw_knife()
+ return
+ ..()
+
+/obj/item/clothing/shoes/attackby(var/obj/item/I, var/mob/user)
+ if((can_hold_knife == 1) && (istype(I, /obj/item/weapon/material/shard) || \
+ istype(I, /obj/item/weapon/material/butterfly) || \
+ istype(I, /obj/item/weapon/material/kitchen/utensil) || \
+ istype(I, /obj/item/weapon/material/knife/tacknife)))
+ if(holding)
+ to_chat(user, "\The [src] is already holding \a [holding].")
+ return
+ user.unEquip(I)
+ I.forceMove(src)
+ holding = I
+ user.visible_message("\The [user] shoves \the [I] into \the [src].")
+ verbs |= /obj/item/clothing/shoes/proc/draw_knife
+ update_icon()
+ else
+ return ..()
+
+/obj/item/clothing/shoes/verb/toggle_layer()
+ set name = "Switch Shoe Layer"
+ set category = "Object"
+
+ if(shoes_under_pants == -1)
+ to_chat(usr, "\The [src] cannot be worn above your suit!")
+ return
+ shoes_under_pants = !shoes_under_pants
+ update_icon()
+
+/obj/item/clothing/shoes/update_icon()
+ . = ..()
+ if(holding)
+ add_overlay("[icon_state]_knife")
+ if(contaminated)
+ add_overlay(contamination_overlay)
+ if(gurgled) //VOREStation Edit Start
+ decontaminate()
+ gurgle_contaminate() //VOREStation Edit End
+ if(ismob(usr))
+ var/mob/M = usr
+ M.update_inv_shoes()
+
+/obj/item/clothing/shoes/clean_blood()
+ update_icon()
+ return ..()
+
+/obj/item/clothing/shoes/proc/handle_movement(var/turf/walking, var/running)
+ if(prob(1) && !recent_squish) //VOREStation edit begin
+ recent_squish = 1
+ spawn(100)
+ recent_squish = 0
+ for(var/mob/living/M in contents)
+ var/emote = pick(inside_emotes)
+ to_chat(M,emote) //VOREStation edit end
+ return
+
+/obj/item/clothing/shoes/update_clothing_icon()
+ if (ismob(src.loc))
+ var/mob/M = src.loc
+ M.update_inv_shoes()
+
+
+///////////////////////////////////////////////////////////////////////
+//Suit
+/obj/item/clothing/suit
+ icon = 'icons/inventory/suit/item.dmi'
+ item_icons = list(
+ slot_l_hand_str = 'icons/mob/items/lefthand_suits.dmi',
+ slot_r_hand_str = 'icons/mob/items/righthand_suits.dmi',
+ )
+ name = "suit"
+ var/fire_resist = T0C+100
+ body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
+ allowed = list(/obj/item/weapon/tank/emergency/oxygen)
+ armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
+ slot_flags = SLOT_OCLOTHING
+ var/blood_overlay_type = "suit"
+ blood_sprite_state = "suitblood" //Defaults to the suit's blood overlay, so that some blood renders instead of no blood.
+
+ var/taurized = FALSE
+ siemens_coefficient = 0.9
+ w_class = ITEMSIZE_NORMAL
+ preserve_item = 1
+ equip_sound = 'sound/items/jumpsuit_equip.ogg'
+
+
+ sprite_sheets = list(
+ SPECIES_TESHARI = 'icons/inventory/suit/mob_teshari.dmi',
+ SPECIES_VOX = 'icons/inventory/suit/mob_vox.dmi'
+ )
+
+ valid_accessory_slots = (ACCESSORY_SLOT_OVER | ACCESSORY_SLOT_ARMBAND)
+ restricted_accessory_slots = (ACCESSORY_SLOT_ARMBAND)
+
+/obj/item/clothing/suit/update_clothing_icon()
+ if (ismob(src.loc))
+ var/mob/M = src.loc
+ M.update_inv_wear_suit()
+
+/obj/item/clothing/suit/equipped(var/mob/user, var/slot)
+ if(ishuman(user))
+ var/mob/living/carbon/human/H = user
+ if((taurized && !istaurtail(H.tail_style)) || (!taurized && istaurtail(H.tail_style)))
+ taurize(user)
+
+ return ..()
+
+/obj/item/clothing/suit/proc/taurize(var/mob/living/carbon/human/Taur)
+ if(istaurtail(Taur.tail_style))
+ var/datum/sprite_accessory/tail/taur/taurtail = Taur.tail_style
+ if(taurtail.suit_sprites && (get_worn_icon_state(slot_wear_suit_str) in cached_icon_states(taurtail.suit_sprites)))
+ icon_override = taurtail.suit_sprites
+ taurized = TRUE
+
+ if(!taurized)
+ icon_override = initial(icon_override)
+ taurized = FALSE
+
+// Taur suits need to be shifted so its centered on their taur half.
+/obj/item/clothing/suit/make_worn_icon(var/body_type,var/slot_name,var/inhands,var/default_icon,var/default_layer = 0,var/icon/clip_mask)
+ var/image/standing = ..()
+ if(taurized) //Special snowflake var on suits
+ standing.pixel_x = -16
+ standing.layer = BODY_LAYER + 15 // 15 is above tail layer, so will not be covered by taurbody.
+ return standing
+
+/obj/item/clothing/suit/apply_accessories(var/image/standing)
+ if(LAZYLEN(accessories) && taurized)
+ for(var/obj/item/clothing/accessory/A in accessories)
+ var/image/I = new(A.get_mob_overlay())
+ I.pixel_x = 16 //Opposite of the pixel_x on the suit (-16) from taurization to cancel it out and puts the accessory in the correct place on the body.
+ standing.add_overlay(I)
+ else
+ return ..()
+
+
+///////////////////////////////////////////////////////////////////////
+//Under clothing
+/obj/item/clothing/under
+ icon = 'icons/inventory/uniform/item.dmi'
+ item_icons = list(
+ slot_l_hand_str = 'icons/mob/items/lefthand_uniforms.dmi',
+ slot_r_hand_str = 'icons/mob/items/righthand_uniforms.dmi',
+ )
+ name = "under"
+ body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
+ permeability_coefficient = 0.90
+ slot_flags = SLOT_ICLOTHING
+ armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
+ equip_sound = 'sound/items/jumpsuit_equip.ogg'
+ w_class = ITEMSIZE_NORMAL
+ show_messages = 1
+ blood_sprite_state = "uniformblood"
+
+ var/has_sensor = 1 //For the crew computer 2 = unable to change mode
+ var/sensor_mode = 0
+ /*
+ 1 = Report living/dead
+ 2 = Report detailed damages
+ 3 = Report location
+ */
+ var/displays_id = 1
+ var/rolled_down = -1 //0 = unrolled, 1 = rolled, -1 = cannot be toggled
+ var/rolled_sleeves = -1 //0 = unrolled, 1 = rolled, -1 = cannot be toggled
+ sprite_sheets = list(
+ SPECIES_TESHARI = 'icons/inventory/uniform/mob_teshari.dmi',
+ SPECIES_VOX = 'icons/inventory/uniform/mob_vox.dmi'
+ )
+
+ //convenience var for defining the icon state for the overlay used when the clothing is worn.
+ //Also used by rolling/unrolling.
+ var/worn_state = null
+ valid_accessory_slots = (\
+ ACCESSORY_SLOT_UTILITY\
+ |ACCESSORY_SLOT_WEAPON\
+ |ACCESSORY_SLOT_ARMBAND\
+ |ACCESSORY_SLOT_DECOR\
+ |ACCESSORY_SLOT_MEDAL\
+ |ACCESSORY_SLOT_INSIGNIA\
+ |ACCESSORY_SLOT_TIE\
+ |ACCESSORY_SLOT_RANK\
+ |ACCESSORY_SLOT_DEPT\
+ |ACCESSORY_SLOT_OVER)
+ restricted_accessory_slots = (\
+ ACCESSORY_SLOT_UTILITY\
+ |ACCESSORY_SLOT_WEAPON\
+ |ACCESSORY_SLOT_ARMBAND\
+ |ACCESSORY_SLOT_TIE\
+ |ACCESSORY_SLOT_RANK\
+ |ACCESSORY_SLOT_DEPT\
+ |ACCESSORY_SLOT_OVER)
+
+ var/icon/rolled_down_icon = 'icons/inventory/uniform/mob_rolled_down.dmi'
+ var/icon/rolled_down_sleeves_icon = 'icons/inventory/uniform/mob_sleeves_rolled.dmi'
+
+/obj/item/clothing/under/attack_hand(var/mob/user)
+ if(LAZYLEN(accessories))
+ ..()
+ if ((ishuman(usr) || issmall(usr)) && src.loc == user)
+ return
+ ..()
+
+/obj/item/clothing/under/New()
+ ..()
+ if(worn_state)
+ if(!item_state_slots)
+ item_state_slots = list()
+ item_state_slots[slot_w_uniform_str] = worn_state
+ else
+ worn_state = icon_state
+
+ //autodetect rollability
+ if(rolled_down < 0)
+ if(("[worn_state]_d" in cached_icon_states(icon)) || (worn_state in cached_icon_states(rolled_down_icon)) || ("[worn_state]_d" in cached_icon_states(icon_override)))
+ rolled_down = 0
+
+ if(rolled_down == -1)
+ verbs -= /obj/item/clothing/under/verb/rollsuit
+ if(rolled_sleeves == -1)
+ verbs -= /obj/item/clothing/under/verb/rollsleeves
+
+/obj/item/clothing/under/proc/update_rolldown_status()
+ var/mob/living/carbon/human/H
+ if(istype(src.loc, /mob/living/carbon/human))
+ H = src.loc
+
+ var/icon/under_icon
+ if(icon_override)
+ under_icon = icon_override
+ else if(H && sprite_sheets && sprite_sheets[H.species.get_bodytype(H)])
+ under_icon = sprite_sheets[H.species.get_bodytype(H)]
+ else if(item_icons && item_icons[slot_w_uniform_str])
+ under_icon = item_icons[slot_w_uniform_str]
+ else if (worn_state in cached_icon_states(rolled_down_icon))
+ under_icon = rolled_down_icon
+
+ // The _s is because the icon update procs append it.
+ if((under_icon == rolled_down_icon && ("[worn_state]" in cached_icon_states(under_icon))) || ("[worn_state]_d" in cached_icon_states(under_icon)))
+ if(rolled_down != 1)
+ rolled_down = 0
+ else
+ rolled_down = -1
+ if(H) update_clothing_icon()
+
+/obj/item/clothing/under/proc/update_rollsleeves_status()
+ var/mob/living/carbon/human/H
+ if(istype(src.loc, /mob/living/carbon/human))
+ H = src.loc
+
+ var/icon/under_icon
+ if(icon_override)
+ under_icon = icon_override
+ else if(H && sprite_sheets && sprite_sheets[H.species.get_bodytype(H)])
+ under_icon = sprite_sheets[H.species.get_bodytype(H)]
+ else if(item_icons && item_icons[slot_w_uniform_str])
+ under_icon = item_icons[slot_w_uniform_str]
+ else if (worn_state in cached_icon_states(rolled_down_sleeves_icon))
+ under_icon = rolled_down_sleeves_icon
+ else
+ under_icon = new /icon(INV_W_UNIFORM_DEF_ICON)
+
+ // The _s is because the icon update procs append it.
+ if((under_icon == rolled_down_sleeves_icon && ("[worn_state]" in cached_icon_states(under_icon))) || ("[worn_state]_r" in cached_icon_states(under_icon)))
+ if(rolled_sleeves != 1)
+ rolled_sleeves = 0
+ else
+ rolled_sleeves = -1
+ if(H) update_clothing_icon()
+
+/obj/item/clothing/under/update_clothing_icon()
+ if (ismob(src.loc))
+ var/mob/M = src.loc
+ M.update_inv_w_uniform()
+
+ set_clothing_index()
+
+
+/obj/item/clothing/under/examine(mob/user)
+ . = ..()
+ switch(src.sensor_mode)
+ if(0)
+ . += "Its sensors appear to be disabled."
+ if(1)
+ . += "Its binary life sensors appear to be enabled."
+ if(2)
+ . += "Its vital tracker appears to be enabled."
+ if(3)
+ . += "Its vital tracker and tracking beacon appear to be enabled."
+
+/obj/item/clothing/under/proc/set_sensors(mob/usr as mob)
+ var/mob/M = usr
+ if (istype(M, /mob/observer)) return
+ if (usr.stat || usr.restrained()) return
+ if(has_sensor >= 2)
+ to_chat(usr, "The controls are locked.")
+ return 0
+ if(has_sensor <= 0)
+ to_chat(usr, "This suit does not have any sensors.")
+ return 0
+
+ var/list/modes = list("Off", "Binary sensors", "Vitals tracker", "Tracking beacon")
+ var/switchMode = tgui_input_list(usr, "Select a sensor mode:", "Suit Sensor Mode", modes)
+ if(get_dist(usr, src) > 1)
+ to_chat(usr, "You have moved too far away.")
+ return
+ sensor_mode = modes.Find(switchMode) - 1
+
+ if (src.loc == usr)
+ switch(sensor_mode)
+ if(0)
+ usr.visible_message("[usr] adjusts their sensors.", "You disable your suit's remote sensing equipment.")
+ if(1)
+ usr.visible_message("[usr] adjusts their sensors.", "Your suit will now report whether you are live or dead.")
+ if(2)
+ usr.visible_message("[usr] adjusts their sensors.", "Your suit will now report your vital lifesigns.")
+ if(3)
+ usr.visible_message("[usr] adjusts their sensors.", "Your suit will now report your vital lifesigns as well as your coordinate position.")
+
+ else if (istype(src.loc, /mob))
+ usr.visible_message("[usr] adjusts [src.loc]'s sensors.", "You adjust [src.loc]'s sensors.")
+
+/obj/item/clothing/under/verb/toggle()
+ set name = "Toggle Suit Sensors"
+ set category = "Object"
+ set src in usr
+ set_sensors(usr)
+
+/obj/item/clothing/under/verb/rollsuit()
+ set name = "Roll Down Jumpsuit"
+ set category = "Object"
+ set src in usr
+ if(!istype(usr, /mob/living)) return
+ if(usr.stat) return
+
+ update_rolldown_status()
+ if(rolled_down == -1)
+ to_chat(usr, "You cannot roll down [src]!")
+ return
+ if((rolled_sleeves == 1) && !(rolled_down))
+ rolled_sleeves = 0
+
+ rolled_down = !rolled_down
+ if(rolled_down)
+ body_parts_covered = initial(body_parts_covered)
+ body_parts_covered &= ~(UPPER_TORSO|ARMS)
+ if(worn_state in cached_icon_states(rolled_down_icon))
+ icon_override = rolled_down_icon
+ item_state_slots[slot_w_uniform_str] = worn_state
+ else
+ item_state_slots[slot_w_uniform_str] = "[worn_state]_d"
+
+ to_chat(usr, "You roll down your [src].")
+ else
+ body_parts_covered = initial(body_parts_covered)
+ if(icon_override == rolled_down_icon)
+ icon_override = initial(icon_override)
+ item_state_slots[slot_w_uniform_str] = worn_state
+ to_chat(usr, "You roll up your [src].")
+ update_clothing_icon()
+
+/obj/item/clothing/under/verb/rollsleeves()
+ set name = "Roll Up Sleeves"
+ set category = "Object"
+ set src in usr
+ if(!istype(usr, /mob/living)) return
+ if(usr.stat) return
+
+ update_rollsleeves_status()
+ if(rolled_sleeves == -1)
+ to_chat(usr, "You cannot roll up your [src]'s sleeves!")
+ return
+ if(rolled_down == 1)
+ to_chat(usr, "You must roll up your [src] first!")
+ return
+
+ rolled_sleeves = !rolled_sleeves
+ if(rolled_sleeves)
+ body_parts_covered &= ~(ARMS)
+ if(worn_state in cached_icon_states(rolled_down_sleeves_icon))
+ icon_override = rolled_down_sleeves_icon
+ item_state_slots[slot_w_uniform_str] = worn_state
+ else
+ item_state_slots[slot_w_uniform_str] = "[worn_state]_r"
+ to_chat(usr, "You roll up your [src]'s sleeves.")
+ else
+ body_parts_covered = initial(body_parts_covered)
+ if(icon_override == rolled_down_sleeves_icon)
+ icon_override = initial(icon_override)
+ item_state_slots[slot_w_uniform_str] = worn_state
+ to_chat(usr, "You roll down your [src]'s sleeves.")
+ update_clothing_icon()
+
+/obj/item/clothing/under/rank/New()
+ sensor_mode = pick(0,1,2,3)
+ ..()
+>>>>>>> edc62e88fa... Merge pull request #11002 from VOREStation/Arokha/rearrange
diff --git a/code/modules/clothing/clothing_icons.dm b/code/modules/clothing/clothing_icons.dm
index 1762d09201..c28d60a9ff 100644
--- a/code/modules/clothing/clothing_icons.dm
+++ b/code/modules/clothing/clothing_icons.dm
@@ -10,12 +10,6 @@
bloodsies.color = blood_color
standing.add_overlay(bloodsies)
-//UNIFORM: Always appends "_s" to iconstate, stupidly.
-/obj/item/clothing/under/get_worn_icon_state(var/slot_name)
- var/state2use = ..()
- state2use += "_s"
- return state2use
-
//HELMET: May have a lighting overlay
/obj/item/clothing/head/make_worn_icon(var/body_type,var/slot_name,var/inhands,var/default_icon,var/default_layer = 0,var/icon/clip_mask = null)
var/image/standing = ..()
diff --git a/code/modules/clothing/clothing_vr.dm b/code/modules/clothing/clothing_vr.dm
index e6935a30e9..b18b483e32 100644
--- a/code/modules/clothing/clothing_vr.dm
+++ b/code/modules/clothing/clothing_vr.dm
@@ -5,9 +5,9 @@
var/list/inside_emotes = list()
var/recent_squish = 0
sprite_sheets = list(
- SPECIES_TESHARI = 'icons/mob/species/teshari/shoes.dmi',
- SPECIES_VOX = 'icons/mob/species/vox/shoes.dmi',
- SPECIES_WEREBEAST = 'icons/mob/species/werebeast/feet.dmi')
+ SPECIES_TESHARI = 'icons/inventory/feet/mob_teshari.dmi',
+ SPECIES_VOX = 'icons/inventory/feet/mob_vox.dmi',
+ SPECIES_WEREBEAST = 'icons/inventory/feet/mob_werebeast.dmi')
/obj/item/clothing/shoes/New()
inside_emotes = list(
@@ -85,14 +85,14 @@
/obj/item/clothing/gloves
sprite_sheets = list(
- SPECIES_TESHARI = 'icons/mob/species/teshari/gloves.dmi',
- SPECIES_VOX = 'icons/mob/species/vox/gloves.dmi',
- SPECIES_WEREBEAST = 'icons/mob/species/werebeast/hands.dmi')
+ SPECIES_TESHARI = 'icons/inventory/hands/mob_teshari.dmi',
+ SPECIES_VOX = 'icons/inventory/hands/mob_vox.dmi',
+ SPECIES_WEREBEAST = 'icons/inventory/hands/mob_werebeast.dmi')
/obj/item/clothing/ears
sprite_sheets = list(
- SPECIES_TESHARI = 'icons/mob/species/teshari/ears.dmi',
- SPECIES_WEREBEAST = 'icons/mob/species/werebeast/ears.dmi')
+ SPECIES_TESHARI = 'icons/inventory/ears/mob_teshari.dmi',
+ SPECIES_WEREBEAST = 'icons/inventory/ears/mob_werebeast.dmi')
/obj/item/clothing/relaymove(var/mob/living/user,var/direction)
@@ -119,7 +119,7 @@
//Mask
/obj/item/clothing/mask
name = "mask"
- icon = 'icons/obj/clothing/masks_vr.dmi' // This is intentional because of our custom species.
+ icon = 'icons/inventory/face/item_vr.dmi' // This is intentional because of our custom species.
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_masks.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_masks.dmi',
@@ -128,9 +128,10 @@
slot_flags = SLOT_MASK
body_parts_covered = FACE|EYES
item_icons = list(
- slot_wear_mask_str = 'icons/mob/mask_vr.dmi'
+ slot_wear_mask_str = 'icons/inventory/face/mob_vr.dmi'
)
sprite_sheets = list(
+<<<<<<< HEAD
SPECIES_TESHARI = 'icons/mob/species/teshari/masks_vr.dmi',
SPECIES_VOX = 'icons/mob/species/vox/masks.dmi',
SPECIES_TAJ = 'icons/mob/species/tajaran/mask_vr.dmi',
@@ -144,25 +145,62 @@
SPECIES_XENOCHIMERA = 'icons/mob/species/tajaran/mask_vr.dmi',
SPECIES_WEREBEAST = 'icons/mob/species/werebeast/masks.dmi',
SPECIES_GREY_YW = 'icons/mob/species/grey/mask.dmi'/*ywedit*/
+||||||| parent of edc62e88fa... Merge pull request #11002 from VOREStation/Arokha/rearrange
+ SPECIES_TESHARI = 'icons/mob/species/teshari/masks_vr.dmi',
+ SPECIES_VOX = 'icons/mob/species/vox/masks.dmi',
+ SPECIES_TAJ = 'icons/mob/species/tajaran/mask_vr.dmi',
+ SPECIES_UNATHI = 'icons/mob/species/unathi/mask_vr.dmi',
+ SPECIES_SERGAL = 'icons/mob/species/sergal/mask_vr.dmi',
+ SPECIES_NEVREAN = 'icons/mob/species/nevrean/mask_vr.dmi',
+ SPECIES_ZORREN_HIGH = 'icons/mob/species/fox/mask_vr.dmi',
+ SPECIES_ZORREN_FLAT = 'icons/mob/species/fennec/mask_vr.dmi',
+ SPECIES_AKULA = 'icons/mob/species/akula/mask_vr.dmi',
+ SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/mask.dmi',
+ SPECIES_XENOCHIMERA = 'icons/mob/species/tajaran/mask_vr.dmi',
+ SPECIES_WEREBEAST = 'icons/mob/species/werebeast/masks.dmi'
+=======
+ SPECIES_TESHARI = 'icons/inventory/face/mob_teshari.dmi',
+ SPECIES_VOX = 'icons/inventory/face/mob_vox.dmi',
+ SPECIES_TAJ = 'icons/inventory/face/mob_tajaran.dmi',
+ SPECIES_UNATHI = 'icons/inventory/face/mob_unathi.dmi',
+ SPECIES_SERGAL = 'icons/inventory/face/mob_sergal.dmi',
+ SPECIES_NEVREAN = 'icons/inventory/face/mob_nevrean.dmi',
+ SPECIES_ZORREN_HIGH = 'icons/inventory/face/mob_fox.dmi',
+ SPECIES_ZORREN_FLAT = 'icons/inventory/face/mob_fennec.dmi',
+ SPECIES_AKULA = 'icons/inventory/face/mob_akula.dmi',
+ SPECIES_VULPKANIN = 'icons/inventory/face/mob_vulpkanin.dmi',
+ SPECIES_XENOCHIMERA = 'icons/inventory/face/mob_tajaran.dmi',
+ SPECIES_WEREBEAST = 'icons/inventory/face/mob_werebeast.dmi'
+>>>>>>> edc62e88fa... Merge pull request #11002 from VOREStation/Arokha/rearrange
)
-//"Spider" = 'icons/mob/species/spider/mask_vr.dmi' Add this later when they have custom mask sprites and everything.
+//"Spider" = 'icons/inventory/mask/mob_spider.dmi' Add this later when they have custom mask sprites and everything.
//Switch to taur sprites if a taur equips
/obj/item/clothing/suit
sprite_sheets = list(
- SPECIES_TESHARI = 'icons/mob/species/teshari/suit.dmi',
- SPECIES_VOX = 'icons/mob/species/vox/suit.dmi',
- SPECIES_WEREBEAST = 'icons/mob/species/werebeast/suit.dmi')
+ SPECIES_TESHARI = 'icons/inventory/suit/mob_teshari.dmi',
+ SPECIES_VOX = 'icons/inventory/suit/mob_vox.dmi',
+ SPECIES_WEREBEAST = 'icons/inventory/suit/mob_werebeast.dmi')
/obj/item/clothing/under
sensor_mode = 3
var/sensorpref = 5
sprite_sheets = list(
+<<<<<<< HEAD
SPECIES_TESHARI = 'icons/mob/species/teshari/uniform.dmi',
SPECIES_VOX = 'icons/mob/species/vox/uniform.dmi',
SPECIES_WEREBEAST = 'icons/mob/species/werebeast/uniform.dmi',
SPECIES_GREY_YW = 'icons/mob/species/grey/uniform.dmi'/*ywedit*/
)
+||||||| parent of edc62e88fa... Merge pull request #11002 from VOREStation/Arokha/rearrange
+ SPECIES_TESHARI = 'icons/mob/species/teshari/uniform.dmi',
+ SPECIES_VOX = 'icons/mob/species/vox/uniform.dmi',
+ SPECIES_WEREBEAST = 'icons/mob/species/werebeast/uniform.dmi')
+=======
+ SPECIES_TESHARI = 'icons/inventory/uniform/mob_teshari.dmi',
+ SPECIES_VOX = 'icons/inventory/uniform/mob_vox.dmi',
+ SPECIES_WEREBEAST = 'icons/inventory/uniform/mob_werebeast.dmi')
+>>>>>>> edc62e88fa... Merge pull request #11002 from VOREStation/Arokha/rearrange
/obj/item/clothing/under/New(var/mob/living/carbon/human/H)
..()
@@ -179,6 +217,6 @@
/obj/item/clothing/head
sprite_sheets = list(
- SPECIES_TESHARI = 'icons/mob/species/teshari/head.dmi',
- SPECIES_VOX = 'icons/mob/species/vox/head.dmi',
- SPECIES_WEREBEAST = 'icons/mob/species/werebeast/head.dmi')
+ SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi',
+ SPECIES_VOX = 'icons/inventory/head/mob_vox.dmi',
+ SPECIES_WEREBEAST = 'icons/inventory/head/mob_werebeast.dmi')
diff --git a/code/modules/clothing/ears/earrings.dm b/code/modules/clothing/ears/earrings.dm
index 154f69f44a..82746980bd 100644
--- a/code/modules/clothing/ears/earrings.dm
+++ b/code/modules/clothing/ears/earrings.dm
@@ -2,7 +2,7 @@
/obj/item/clothing/ears/earring
name = "earring"
desc = "An earring of some kind."
- icon = 'icons/obj/clothing/ears.dmi'
+ icon = 'icons/inventory/ears/item.dmi'
/obj/item/clothing/ears/earring/stud
name = "pearl stud earrings"
diff --git a/code/modules/clothing/ears/ears.dm b/code/modules/clothing/ears/ears.dm
index 07e74d7321..99f9b00912 100644
--- a/code/modules/clothing/ears/ears.dm
+++ b/code/modules/clothing/ears/ears.dm
@@ -43,7 +43,7 @@
/obj/item/clothing/ears/skrell
name = "skrell tentacle wear"
desc = "Some stuff worn by skrell to adorn their head tentacles."
- icon = 'icons/obj/clothing/ears.dmi'
+ icon = 'icons/inventory/ears/item.dmi'
w_class = ITEMSIZE_TINY
slot_flags = SLOT_EARS
species_restricted = list(SPECIES_SKRELL)
diff --git a/code/modules/clothing/glasses/glasses.dm b/code/modules/clothing/glasses/glasses.dm
index a659a02322..084a626925 100644
--- a/code/modules/clothing/glasses/glasses.dm
+++ b/code/modules/clothing/glasses/glasses.dm
@@ -13,7 +13,7 @@ BLIND // can't see anything
/obj/item/clothing/glasses
name = "glasses"
- icon = 'icons/obj/clothing/glasses.dmi'
+ icon = 'icons/inventory/eyes/item.dmi'
w_class = ITEMSIZE_SMALL
slot_flags = SLOT_EYES
plane_slots = list(slot_glasses)
@@ -31,10 +31,18 @@ BLIND // can't see anything
pickup_sound = 'sound/items/pickup/accessory.ogg'
sprite_sheets = list(
+<<<<<<< HEAD
SPECIES_TESHARI = 'icons/mob/species/teshari/eyes.dmi',
SPECIES_VOX = 'icons/mob/species/vox/eyes.dmi',
"Sergal" = 'icons/mob/species/sergal/eyes_yw.dmi', //YWedit
SPECIES_GREY_YW = 'icons/mob/species/grey/eyes.dmi'/*ywedit*/
+||||||| parent of edc62e88fa... Merge pull request #11002 from VOREStation/Arokha/rearrange
+ SPECIES_TESHARI = 'icons/mob/species/teshari/eyes.dmi',
+ SPECIES_VOX = 'icons/mob/species/vox/eyes.dmi'
+=======
+ SPECIES_TESHARI = 'icons/inventory/eyes/mob_teshari.dmi',
+ SPECIES_VOX = 'icons/inventory/eyes/mob_vox.dmi'
+>>>>>>> edc62e88fa... Merge pull request #11002 from VOREStation/Arokha/rearrange
)
/obj/item/clothing/glasses/update_clothing_icon()
diff --git a/code/modules/clothing/glasses/glasses_vr.dm b/code/modules/clothing/glasses/glasses_vr.dm
index aa0335ddf3..6d73d7e76a 100644
--- a/code/modules/clothing/glasses/glasses_vr.dm
+++ b/code/modules/clothing/glasses/glasses_vr.dm
@@ -64,8 +64,8 @@
/obj/item/clothing/glasses/graviton/medgravpatch
name = "medical graviton eyepatch"
desc = "A graviton eyepatch with a medical overlay."
- icon = 'icons/obj/clothing/glasses_vr.dmi'
- icon_override = 'icons/mob/eyes_vr.dmi'
+ icon = 'icons/inventory/eyes/item_vr.dmi'
+ icon_override = 'icons/inventory/eyes/mob_vr.dmi'
icon_state = "medgravpatch"
item_state_slots = list(slot_r_hand_str = "blindfold", slot_l_hand_str = "blindfold")
action_button_name = "Toggle Eyepatch"
@@ -77,8 +77,8 @@
/obj/item/clothing/glasses/tajblind
name = "embroidered veil"
desc = "An Tajaran made veil that allows the user to see while obscuring their eyes."
- icon = 'icons/obj/clothing/glasses_vr.dmi'
- icon_override = 'icons/mob/eyes_vr.dmi'
+ icon = 'icons/inventory/eyes/item_vr.dmi'
+ icon_override = 'icons/inventory/eyes/mob_vr.dmi'
icon_state = "tajblind"
item_state = "tajblind"
prescription = 1
@@ -87,8 +87,8 @@
/obj/item/clothing/glasses/hud/health/tajblind
name = "lightweight veil"
desc = "An Tajaran made veil that allows the user to see while obscuring their eyes. This one has an installed medical HUD."
- icon = 'icons/obj/clothing/glasses_vr.dmi'
- icon_override = 'icons/mob/eyes_vr.dmi'
+ icon = 'icons/inventory/eyes/item_vr.dmi'
+ icon_override = 'icons/inventory/eyes/mob_vr.dmi'
icon_state = "tajblind_med"
item_state = "tajblind_med"
body_parts_covered = EYES
@@ -96,8 +96,8 @@
/obj/item/clothing/glasses/sunglasses/sechud/tajblind
name = "sleek veil"
desc = "An Tajaran made veil that allows the user to see while obscuring their eyes. This one has an in-built security HUD."
- icon = 'icons/obj/clothing/glasses_vr.dmi'
- icon_override = 'icons/mob/eyes_vr.dmi'
+ icon = 'icons/inventory/eyes/item_vr.dmi'
+ icon_override = 'icons/inventory/eyes/mob_vr.dmi'
icon_state = "tajblind_sec"
item_state = "tajblind_sec"
prescription = 1
@@ -106,8 +106,8 @@
/obj/item/clothing/glasses/meson/prescription/tajblind
name = "industrial veil"
desc = "An Tajaran made veil that allows the user to see while obscuring their eyes. This one has installed mesons."
- icon = 'icons/obj/clothing/glasses_vr.dmi'
- icon_override = 'icons/mob/eyes_vr.dmi'
+ icon = 'icons/inventory/eyes/item_vr.dmi'
+ icon_override = 'icons/inventory/eyes/mob_vr.dmi'
icon_state = "tajblind_meson"
item_state = "tajblind_meson"
off_state = "tajblind"
@@ -116,8 +116,8 @@
/obj/item/clothing/glasses/material/prescription/tajblind
name = "mining veil"
desc = "An Tajaran made veil that allows the user to see while obscuring their eyes. This one has an installed material scanner."
- icon = 'icons/obj/clothing/glasses_vr.dmi'
- icon_override = 'icons/mob/eyes_vr.dmi'
+ icon = 'icons/inventory/eyes/item_vr.dmi'
+ icon_override = 'icons/inventory/eyes/mob_vr.dmi'
icon_state = "tajblind_meson"
item_state = "tajblind_meson"
off_state = "tajblind"
@@ -125,8 +125,18 @@
/obj/item/clothing/glasses
sprite_sheets = list(
+<<<<<<< HEAD
SPECIES_TESHARI = 'icons/mob/species/teshari/eyes.dmi',
SPECIES_VOX = 'icons/mob/species/vox/eyes.dmi',
SPECIES_WEREBEAST = 'icons/mob/species/werebeast/eyes.dmi',
SPECIES_GREY_YW = 'icons/mob/species/grey/eyes.dmi'/*ywedit*/
+||||||| parent of edc62e88fa... Merge pull request #11002 from VOREStation/Arokha/rearrange
+ SPECIES_TESHARI = 'icons/mob/species/teshari/eyes.dmi',
+ SPECIES_VOX = 'icons/mob/species/vox/eyes.dmi',
+ SPECIES_WEREBEAST = 'icons/mob/species/werebeast/eyes.dmi'
+=======
+ SPECIES_TESHARI = 'icons/inventory/eyes/mob_teshari.dmi',
+ SPECIES_VOX = 'icons/inventory/eyes/mob_vox.dmi',
+ SPECIES_WEREBEAST = 'icons/inventory/eyes/mob_werebeast.dmi'
+>>>>>>> edc62e88fa... Merge pull request #11002 from VOREStation/Arokha/rearrange
)
diff --git a/code/modules/clothing/glasses/hud_vr.dm b/code/modules/clothing/glasses/hud_vr.dm
index c5ea5d5044..6093034dd1 100644
--- a/code/modules/clothing/glasses/hud_vr.dm
+++ b/code/modules/clothing/glasses/hud_vr.dm
@@ -116,8 +116,8 @@
/obj/item/clothing/glasses/omnihud/visor
name = "AR visor"
desc = "The VZR-AR are a product based upon the classic AR Glasses, just more fashionable."
- icon_override = 'icons/mob/eyes_vr.dmi'
- icon = 'icons/mob/eyes_vr.dmi'
+ icon_override = 'icons/inventory/eyes/mob_vr.dmi'
+ icon = 'icons/inventory/eyes/mob_vr.dmi'
icon_state = "visor_CIV"
item_state = "visor_CIV"
diff --git a/code/modules/clothing/gloves/arm_guards_vr.dm b/code/modules/clothing/gloves/arm_guards_vr.dm
index 00f78dcc5d..69b3bee05d 100644
--- a/code/modules/clothing/gloves/arm_guards_vr.dm
+++ b/code/modules/clothing/gloves/arm_guards_vr.dm
@@ -2,5 +2,5 @@
name = "imperial gauntlets"
desc = "Made of some exotic metal, and crafted by space elves. Elves have delicate hands."
icon_state = "ge_gloves"
- icon = 'icons/obj/clothing/gloves_vr.dmi'
- icon_override = 'icons/mob/hands_vr.dmi'
\ No newline at end of file
+ icon = 'icons/inventory/hands/item_vr.dmi'
+ icon = 'icons/inventory/hands/mob_vr.dmi'
\ No newline at end of file
diff --git a/code/modules/clothing/head/collectable.dm b/code/modules/clothing/head/collectable.dm
index 4b410163fe..bb4e035196 100644
--- a/code/modules/clothing/head/collectable.dm
+++ b/code/modules/clothing/head/collectable.dm
@@ -10,8 +10,8 @@
desc = "an ultra rare hat. It commands a certain respect."
icon_state = "petehat"
sprite_sheets = list(
- SPECIES_TESHARI = 'icons/mob/species/teshari/head.dmi',
- SPECIES_VOX = 'icons/mob/species/vox/head.dmi'
+ SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi',
+ SPECIES_VOX = 'icons/inventory/head/mob_vox.dmi'
)
/obj/item/clothing/head/collectable/slime
diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm
index cf0527c6a6..bbe3f21b44 100644
--- a/code/modules/clothing/head/helmet.dm
+++ b/code/modules/clothing/head/helmet.dm
@@ -172,8 +172,8 @@
icon_state = "swathelm"
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
sprite_sheets = list(
- SPECIES_TAJ = 'icons/mob/species/tajaran/helmet.dmi',
- SPECIES_UNATHI = 'icons/mob/species/unathi/helmet.dmi',
+ SPECIES_TAJ = 'icons/inventory/head/mob_tajaran.dmi',
+ SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi',
)
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
diff --git a/code/modules/clothing/head/helmet_vr.dm b/code/modules/clothing/head/helmet_vr.dm
index 6f36aef383..53e9c581af 100644
--- a/code/modules/clothing/head/helmet_vr.dm
+++ b/code/modules/clothing/head/helmet_vr.dm
@@ -11,30 +11,30 @@
desc = "If you wanna to keep your brain inside yo' head, you'd best put this on!"
icon_state = "unsc_helm"
item_state = "unsc_helm"
- icon = 'icons/obj/clothing/hats_vr.dmi'
- icon_override = 'icons/mob/head_vr.dmi'
+ icon = 'icons/inventory/head/item_vr.dmi'
+ icon_override = 'icons/inventory/head/mob_vr.dmi'
/obj/item/clothing/head/helmet/combat/imperial
name = "imperial soldier helmet"
desc = "Veni, vidi, vici; I came, I saw, I conquered."
icon_state = "ge_helm"
- icon = 'icons/obj/clothing/hats_vr.dmi'
- icon_override = 'icons/mob/head_vr.dmi'
+ icon = 'icons/inventory/head/item_vr.dmi'
+ icon_override = 'icons/inventory/head/mob_vr.dmi'
/obj/item/clothing/head/helmet/combat/imperial/centurion
name = "imperial centurion helmet"
desc = "Vendi, vidi, visa; I came, I saw, I realised this hat was too expensive."
icon_state = "ge_helmcent"
- icon = 'icons/obj/clothing/hats_vr.dmi'
- icon_override = 'icons/mob/head_vr.dmi'
+ icon = 'icons/inventory/head/item_vr.dmi'
+ icon_override = 'icons/inventory/head/mob_vr.dmi'
// Armor Versions Here
/obj/item/clothing/head/helmet/combat/crusader
name = "crusader helmet"
desc = "ye olde armored helmet"
icon_state = "crusader"
- icon = 'icons/obj/clothing/hats_vr.dmi'
- icon_override = 'icons/obj/clothing/hats_vr.dmi'
+ icon = 'icons/inventory/head/item_vr.dmi'
+ icon_override = 'icons/inventory/head/item_vr.dmi'
armor = list(melee = 80, bullet = 50, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 2
@@ -42,8 +42,8 @@
name = "bedevere's helmet"
desc = "ye olde armored helmet"
icon_state = "bedevere_helmet"
- icon = 'icons/obj/clothing/hats_vr.dmi'
- icon_override = 'icons/obj/clothing/hats_vr.dmi'
+ icon = 'icons/inventory/head/item_vr.dmi'
+ icon_override = 'icons/inventory/head/item_vr.dmi'
armor = list(melee = 80, bullet = 50, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
tint = TINT_HEAVY
siemens_coefficient = 2
@@ -90,8 +90,8 @@
name = "crusader costume helmet"
desc = "ye olde armored helmet"
icon_state = "crusader"
- icon = 'icons/obj/clothing/hats_vr.dmi'
- icon_override = 'icons/obj/clothing/hats_vr.dmi'
+ icon = 'icons/inventory/head/item_vr.dmi'
+ icon_override = 'icons/inventory/head/item_vr.dmi'
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 1
@@ -99,8 +99,8 @@
name = "bedevere's costume helmet"
desc = "ye olde armored helmet"
icon_state = "bedevere_helmet"
- icon = 'icons/obj/clothing/hats_vr.dmi'
- icon_override = 'icons/obj/clothing/hats_vr.dmi'
+ icon = 'icons/inventory/head/item_vr.dmi'
+ icon_override = 'icons/inventory/head/item_vr.dmi'
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
tint = TINT_HEAVY
siemens_coefficient = 1
diff --git a/code/modules/clothing/head/hood_vr.dm b/code/modules/clothing/head/hood_vr.dm
index c1de0bafc3..906bc98b02 100644
--- a/code/modules/clothing/head/hood_vr.dm
+++ b/code/modules/clothing/head/hood_vr.dm
@@ -32,5 +32,5 @@
/obj/item/clothing/head/hood/winter/talon
name = "ITV winter hood"
desc = "A cozy winter hood attached to a heavy winter jacket."
- icon_override = 'icons/mob/head_vr.dmi'
+ icon_override = 'icons/inventory/head/mob_vr.dmi'
icon_state = "winterhood_talon"
\ No newline at end of file
diff --git a/code/modules/clothing/head/jobs_vr.dm b/code/modules/clothing/head/jobs_vr.dm
index 19a3a8163d..d77ff798ba 100644
--- a/code/modules/clothing/head/jobs_vr.dm
+++ b/code/modules/clothing/head/jobs_vr.dm
@@ -2,7 +2,7 @@
name = "Type-34C Semi-Enclosed Headwear"
desc = "Civilian model of a popular helmet used by certain law enforcement agencies. It does not have any armor plating, but has a neo-laminated fiber lining."
icon_state = "cyberpunkgoggle"
- icon = 'icons/obj/clothing/hats_vr.dmi'
- icon_override = 'icons/mob/head_vr.dmi'
+ icon = 'icons/inventory/head/item_vr.dmi'
+ icon_override = 'icons/inventory/head/mob_vr.dmi'
flags_inv = HIDEEARS|HIDEEYES|BLOCKHAIR
\ No newline at end of file
diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm
index 780333ae7e..d096eb5883 100644
--- a/code/modules/clothing/head/misc_special.dm
+++ b/code/modules/clothing/head/misc_special.dm
@@ -186,10 +186,10 @@
/obj/item/clothing/head/kitty/update_icon(var/mob/living/carbon/human/user)
if(!istype(user)) return
- var/icon/ears = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kitty")
+ var/icon/ears = new/icon("icon" = 'icons/inventory/head/mob.dmi', "icon_state" = "kitty")
ears.Blend(rgb(user.r_hair, user.g_hair, user.b_hair), ICON_ADD)
- var/icon/earbit = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kittyinner")
+ var/icon/earbit = new/icon("icon" = 'icons/inventory/head/mob.dmi', "icon_state" = "kittyinner")
ears.Blend(earbit, ICON_OVERLAY)
/obj/item/clothing/head/richard
diff --git a/code/modules/clothing/head/misc_vr.dm b/code/modules/clothing/head/misc_vr.dm
index 8d55d41786..8cde8bac5c 100644
--- a/code/modules/clothing/head/misc_vr.dm
+++ b/code/modules/clothing/head/misc_vr.dm
@@ -5,23 +5,23 @@
name = "fish skull"
desc = "You... you're not actually going to wear that, right?"
icon_state = "fishskull"
- icon = 'icons/obj/clothing/hats_vr.dmi'
- icon_override = 'icons/mob/head_vr.dmi'
+ icon = 'icons/inventory/head/item_vr.dmi'
+ icon_override = 'icons/inventory/head/mob_vr.dmi'
flags_inv = HIDEEARS|BLOCKHAIR
/obj/item/clothing/head/crown
name = "crown"
desc = "How regal!"
icon_state = "crown"
- icon = 'icons/obj/clothing/hats_vr.dmi'
- icon_override = 'icons/mob/head_vr.dmi'
+ icon = 'icons/inventory/head/item_vr.dmi'
+ icon_override = 'icons/inventory/head/mob_vr.dmi'
/obj/item/clothing/head/fancy_crown
name = "fancy crown"
desc = "How extraordinarily regal!"
icon_state = "fancycrown"
- icon = 'icons/obj/clothing/hats_vr.dmi'
- icon_override = 'icons/mob/head_vr.dmi'
+ icon = 'icons/inventory/head/item_vr.dmi'
+ icon_override = 'icons/inventory/head/mob_vr.dmi'
/obj/item/clothing/head/shiny_hood
icon_override = 'icons/mob/modular_shiny_vr.dmi'
@@ -51,8 +51,8 @@
/obj/item/clothing/head/pelt
name = "Bear pelt"
desc = "A luxurious bear pelt, good to keep warm in winter. Or to sleep through winter."
- icon = 'icons/obj/clothing/hats_vr.dmi'
- icon_override = 'icons/mob/head_vr.dmi'
+ icon = 'icons/inventory/head/item_vr.dmi'
+ icon_override = 'icons/inventory/head/mob_vr.dmi'
icon_state = "bearpelt_brown"
item_state = "bearpelt_brown"
@@ -92,16 +92,16 @@
name = "pizza delivery visor"
desc = "A fancy visor showing alignment to pizza delivery service. Extremely risky career choice."
icon_state = "pizzadelivery"
- icon = 'icons/obj/clothing/hats_vr.dmi'
- icon_override = 'icons/mob/head_vr.dmi'
+ icon = 'icons/inventory/head/item_vr.dmi'
+ icon_override = 'icons/inventory/head/mob_vr.dmi'
//////////TALON HATS//////////
/obj/item/clothing/head/soft/talon
name = "ITV baseball cap"
desc = "It's a ballcap bearing the colors of ITV."
- icon = 'icons/obj/clothing/hats_vr.dmi'
- icon_override = 'icons/mob/head_vr.dmi'
+ icon = 'icons/inventory/head/item_vr.dmi'
+ icon_override = 'icons/inventory/head/mob_vr.dmi'
icon_state = "talonsoft"
item_state = "talonsoft"
item_state_slots = list(slot_r_hand_str = "blacksoft", slot_l_hand_str = "blacksoft")
@@ -109,23 +109,23 @@
/obj/item/clothing/head/caphat/talon
name = "ITV nautical hat"
desc = "It's a classic nautical hat bearing the colors of ITV. Perfect for commanding the Talon."
- icon = 'icons/obj/clothing/hats_vr.dmi'
- icon_override = 'icons/mob/head_vr.dmi'
+ icon = 'icons/inventory/head/item_vr.dmi'
+ icon_override = 'icons/inventory/head/mob_vr.dmi'
icon_state = "talon_captain_cap"
item_state = "taloncaptaincap"
/obj/item/clothing/head/beret/talon
name = "ITV beret"
desc = "It's a basic baret colored to match ITV's uniforms."
- icon = 'icons/obj/clothing/hats_vr.dmi'
- icon_override = 'icons/mob/head_vr.dmi'
+ icon = 'icons/inventory/head/item_vr.dmi'
+ icon_override = 'icons/inventory/head/mob_vr.dmi'
icon_state = "beret_talon"
item_state = "baret_talon"
/obj/item/clothing/head/beret/talon/command
name = "ITV officer beret"
desc = "It's a basic baret colored to match ITV's uniforms with a badge pinned on the front. Perfect for commanders."
- icon = 'icons/obj/clothing/hats_vr.dmi'
- icon_override = 'icons/mob/head_vr.dmi'
+ icon = 'icons/inventory/head/item_vr.dmi'
+ icon_override = 'icons/inventory/head/mob_vr.dmi'
icon_state = "beret_talon_officer"
item_state = "baret_talon_command"
diff --git a/code/modules/clothing/head/pilot_helmet.dm b/code/modules/clothing/head/pilot_helmet.dm
index 519f7cd1a7..f2c3956e47 100644
--- a/code/modules/clothing/head/pilot_helmet.dm
+++ b/code/modules/clothing/head/pilot_helmet.dm
@@ -6,7 +6,7 @@
icon_state = "pilot_helmet1"
item_icons = list(slot_head_str = 'icons/mob/pilot_helmet.dmi')
sprite_sheets = list(
- SPECIES_TESHARI = 'icons/mob/species/teshari/pilot_helmet.dmi'
+ SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi'
)
flags = THICKMATERIAL
armor = list(melee = 20, bullet = 10, laser = 10, energy = 5, bomb = 10, bio = 0, rad = 0)
diff --git a/code/modules/clothing/head/pilot_helmet_vr.dm b/code/modules/clothing/head/pilot_helmet_vr.dm
index 55afe6f713..26557b2ca3 100644
--- a/code/modules/clothing/head/pilot_helmet_vr.dm
+++ b/code/modules/clothing/head/pilot_helmet_vr.dm
@@ -2,7 +2,7 @@
/obj/item/clothing/head/pilot_vr
name = "standard pilot helmet"
desc = "Standard pilot gear. Protects the head from impacts. This one has a retractable visor"
- icon = 'icons/obj/clothing/helmets_vr.dmi'
+ icon = 'icons/inventory/head/item_vr.dmi'
icon_state = "pilot1"
armor = list(melee = 20, bullet = 10, laser = 10, energy = 5, bomb = 10, bio = 0, rad = 0)
flags_inv = HIDEEARS
@@ -11,9 +11,9 @@
heat_protection = HEAD
max_heat_protection_temperature = HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
w_class = ITEMSIZE_NORMAL
- item_icons = list(slot_head_str = 'icons/mob/head_vr.dmi')
+ item_icons = list(slot_head_str = 'icons/inventory/head/mob_vr.dmi')
sprite_sheets = list(
- SPECIES_TESHARI = 'icons/mob/species/teshari/helmet_vr.dmi'
+ SPECIES_TESHARI = 'icons/inventory/head/mob_vr_teshari.dmi'
)
action_button_name = "Toggle Visor"
@@ -30,9 +30,9 @@
name = "colored pilot helmet"
desc = "A colored version of the standard pilot helmet. Protects the head from impacts. This one has a retractable visor"
icon_state = "pilot2"
- item_icons = list(slot_head_str = 'icons/mob/head_vr.dmi')
+ item_icons = list(slot_head_str = 'icons/inventory/head/mob_vr.dmi')
sprite_sheets = list(
- SPECIES_TESHARI = 'icons/mob/species/teshari/helmet_vr.dmi'
+ SPECIES_TESHARI = 'icons/inventory/head/mob_vr_teshari.dmi'
)
action_button_name = "Toggle Visor"
@@ -51,9 +51,9 @@
name = "ITV pilot helmet"
desc = "An ITV version of the standard pilot helmet. Protects the head from impacts. This one has a retractable visor"
icon_state = "pilot3"
- item_icons = list(slot_head_str = 'icons/mob/head_vr.dmi')
+ item_icons = list(slot_head_str = 'icons/inventory/head/mob_vr.dmi')
sprite_sheets = list(
- SPECIES_TESHARI = 'icons/mob/species/teshari/helmet_vr.dmi'
+ SPECIES_TESHARI = 'icons/inventory/head/mob_vr_teshari.dmi'
)
action_button_name = "Toggle Visor"
diff --git a/code/modules/clothing/masks/gasmask_vr.dm b/code/modules/clothing/masks/gasmask_vr.dm
index 81b9f7ced0..cdc7d52e0c 100644
--- a/code/modules/clothing/masks/gasmask_vr.dm
+++ b/code/modules/clothing/masks/gasmask_vr.dm
@@ -6,15 +6,15 @@
// Since we changed the gas mask sprite, if we want the old one for some reason use this.
/obj/item/clothing/mask/gas/wwii
- icon = 'icons/obj/clothing/masks.dmi'
- icon_override = 'icons/mob/mask.dmi'
+ icon = 'icons/inventory/face/item.dmi'
+ icon_override = 'icons/inventory/face/mob.dmi'
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
/obj/item/clothing/mask/gas/imperial
name = "imperial soldier facemask"
desc = "A close-fitting tactical mask that can be connected to an air supply."
icon_state = "ge_visor"
- icon = 'icons/obj/clothing/masks_vr.dmi'
- icon_override = 'icons/mob/mask_vr.dmi'
+ icon = 'icons/inventory/face/item_vr.dmi'
+ icon_override = 'icons/inventory/face/mob_vr.dmi'
body_parts_covered = FACE|EYES
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
\ No newline at end of file
diff --git a/code/modules/clothing/rings/material.dm b/code/modules/clothing/rings/material.dm
index 3607b6bc8a..218065b253 100644
--- a/code/modules/clothing/rings/material.dm
+++ b/code/modules/clothing/rings/material.dm
@@ -1,7 +1,7 @@
/////////////////////////////////////////
//Material Rings
/obj/item/clothing/gloves/ring/material
- icon = 'icons/obj/clothing/rings.dmi'
+ icon = 'icons/inventory/hands/item.dmi'
icon_state = "material"
/obj/item/clothing/gloves/ring/material/New(var/newloc, var/new_material)
diff --git a/code/modules/clothing/rings/rings_vr.dm b/code/modules/clothing/rings/rings_vr.dm
index 56c72cc7c5..45306a7acc 100644
--- a/code/modules/clothing/rings/rings_vr.dm
+++ b/code/modules/clothing/rings/rings_vr.dm
@@ -1,7 +1,7 @@
/obj/item/clothing/gloves/ring/wedding
name = "golden wedding ring"
desc = "For showing your devotion to another person. It has a golden glimmer to it."
- icon = 'icons/obj/clothing/gloves_vr.dmi'
+ icon = 'icons/inventory/hands/item_vr.dmi'
icon_state = "wedring_g"
item_state = "wedring_g"
var/partnername = ""
diff --git a/code/modules/clothing/shoes/boots_vr.dm b/code/modules/clothing/shoes/boots_vr.dm
index 4c62209499..9f2f044f70 100644
--- a/code/modules/clothing/shoes/boots_vr.dm
+++ b/code/modules/clothing/shoes/boots_vr.dm
@@ -2,5 +2,5 @@
name = "hoofboots"
desc = "A pair of high-heeled boots with hooves on the front of the soles, for use with a hobby horse or to disguise your footprints."
icon_state = "hoofboots"
- icon = 'icons/obj/clothing/shoes_vr.dmi'
- icon_override = 'icons/mob/feet_vr.dmi'
\ No newline at end of file
+ icon = 'icons/inventory/feet/item_vr.dmi'
+ icon_override = 'icons/inventory/feet/mob_vr.dmi'
\ No newline at end of file
diff --git a/code/modules/clothing/shoes/leg_guards_vr.dm b/code/modules/clothing/shoes/leg_guards_vr.dm
index 52903bafa5..5000ef6670 100644
--- a/code/modules/clothing/shoes/leg_guards_vr.dm
+++ b/code/modules/clothing/shoes/leg_guards_vr.dm
@@ -2,5 +2,5 @@
name = "imperial leg guards"
desc = "Good for Roman around."
icon_state = "ge_boots"
- icon = 'icons/obj/clothing/shoes_vr.dmi'
- icon_override = 'icons/mob/feet_vr.dmi'
\ No newline at end of file
+ icon = 'icons/inventory/feet/item_vr.dmi'
+ icon_override = 'icons/inventory/feet/mob_vr.dmi'
\ No newline at end of file
diff --git a/code/modules/clothing/shoes/miscellaneous_vr.dm b/code/modules/clothing/shoes/miscellaneous_vr.dm
index 9e68be33dd..0e7accaa34 100644
--- a/code/modules/clothing/shoes/miscellaneous_vr.dm
+++ b/code/modules/clothing/shoes/miscellaneous_vr.dm
@@ -3,16 +3,16 @@
desc = "A pair of costume boots fashioned after bird talons."
icon_state = "griffinboots"
item_state = "griffinboots"
- icon = 'icons/obj/clothing/shoes_vr.dmi'
- icon_override = 'icons/mob/feet_vr.dmi'
+ icon = 'icons/inventory/feet/item_vr.dmi'
+ icon_override = 'icons/inventory/feet/mob_vr.dmi'
/obj/item/clothing/shoes/bhop
name = "jump boots"
desc = "A specialized pair of combat boots with a built-in propulsion system for rapid foward movement."
icon_state = "jetboots"
item_state = "jetboots"
- icon = 'icons/obj/clothing/shoes_vr.dmi'
- icon_override = 'icons/mob/feet_vr.dmi'
+ icon = 'icons/inventory/feet/item_vr.dmi'
+ icon_override = 'icons/inventory/feet/mob_vr.dmi'
// resistance_flags = FIRE_PROOF
action_button_name = "Activate Jump Boots"
permeability_coefficient = 0.05
@@ -44,8 +44,8 @@
/obj/item/clothing/shoes/magboots/adv
name = "advanced magboots"
desc = "Advanced magnetic boots for a trained user. They have a lower magnetic force, allowing the user to move more quickly."
- icon = 'icons/obj/clothing/shoes_vr.dmi'
- icon_override = 'icons/mob/feet_vr.dmi'
+ icon = 'icons/inventory/feet/item_vr.dmi'
+ icon_override = 'icons/inventory/feet/mob_vr.dmi'
icon_state = "advmag0"
item_flags = PHORONGUARD
@@ -66,8 +66,8 @@
desc = "A pair of olde knight boots."
icon_state = "knight_boots1"
item_state = "knight_boots1"
- icon = 'icons/obj/clothing/shoes_vr.dmi'
- icon_override = 'icons/obj/clothing/shoes_vr.dmi'
+ icon = 'icons/inventory/feet/item_vr.dmi'
+ icon_override = 'icons/inventory/feet/item_vr.dmi'
armor = list(melee = 80, bullet = 50, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/shoes/knight/black
@@ -82,8 +82,8 @@
desc = "A pair of olde knight boots."
icon_state = "knight_boots1"
item_state = "knight_boots1"
- icon = 'icons/obj/clothing/shoes_vr.dmi'
- icon_override = 'icons/obj/clothing/shoes_vr.dmi'
+ icon = 'icons/inventory/feet/item_vr.dmi'
+ icon_override = 'icons/inventory/feet/item_vr.dmi'
/obj/item/clothing/shoes/knight_costume/black
name = "knight boots"
diff --git a/code/modules/clothing/spacesuits/rig/rig_pieces.dm b/code/modules/clothing/spacesuits/rig/rig_pieces.dm
index 3c1843698c..600e89a82c 100644
--- a/code/modules/clothing/spacesuits/rig/rig_pieces.dm
+++ b/code/modules/clothing/spacesuits/rig/rig_pieces.dm
@@ -11,11 +11,11 @@
cold_protection = HEAD|FACE|EYES
light_range = 4
sprite_sheets = list(
- SPECIES_TAJ = 'icons/mob/species/tajaran/helmet.dmi',
- SPECIES_SKRELL = 'icons/mob/species/skrell/helmet.dmi',
- SPECIES_UNATHI = 'icons/mob/species/unathi/helmet.dmi',
- SPECIES_VOX = 'icons/mob/species/vox/head.dmi',
- SPECIES_TESHARI = 'icons/mob/species/teshari/head.dmi'
+ SPECIES_TAJ = 'icons/inventory/head/mob_tajaran.dmi',
+ SPECIES_SKRELL = 'icons/inventory/head/mob_skrell.dmi',
+ SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi',
+ SPECIES_VOX = 'icons/inventory/head/mob_vox.dmi',
+ SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi'
)
species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_TAJ, SPECIES_UNATHI, SPECIES_PROMETHEAN, SPECIES_TESHARI) //vox, diona, and zaddat can't use hardsuits not designed for them
max_pressure_protection = null
@@ -54,10 +54,10 @@
resilience = 0.2
can_breach = 1
sprite_sheets = list(
- SPECIES_TAJ = 'icons/mob/species/tajaran/suit.dmi',
- SPECIES_UNATHI = 'icons/mob/species/unathi/suit.dmi',
- SPECIES_VOX = 'icons/mob/species/vox/suit.dmi',
- SPECIES_TESHARI = 'icons/mob/species/teshari/suit.dmi'
+ SPECIES_TAJ = 'icons/inventory/suit/mob_tajaran.dmi',
+ SPECIES_UNATHI = 'icons/inventory/suit/mob_unathi.dmi',
+ SPECIES_VOX = 'icons/inventory/suit/mob_vox.dmi',
+ SPECIES_TESHARI = 'icons/inventory/suit/mob_teshari.dmi'
)
supporting_limbs = list()
species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_TAJ, SPECIES_UNATHI, SPECIES_PROMETHEAN, SPECIES_TESHARI) //vox, diona, and zaddat can't use hardsuits not designed for them
diff --git a/code/modules/clothing/spacesuits/rig/rig_pieces_vr.dm b/code/modules/clothing/spacesuits/rig/rig_pieces_vr.dm
index b9ca364883..39d3812245 100644
--- a/code/modules/clothing/spacesuits/rig/rig_pieces_vr.dm
+++ b/code/modules/clothing/spacesuits/rig/rig_pieces_vr.dm
@@ -1,5 +1,6 @@
/obj/item/clothing/head/helmet/space/rig
sprite_sheets = list(
+<<<<<<< HEAD
SPECIES_TAJ = 'icons/mob/species/tajaran/helmet.dmi',
SPECIES_SKRELL = 'icons/mob/species/skrell/helmet.dmi',
SPECIES_UNATHI = 'icons/mob/species/unathi/helmet.dmi',
@@ -14,25 +15,52 @@
SPECIES_VOX = 'icons/mob/species/vox/head.dmi',
SPECIES_TESHARI = 'icons/mob/species/teshari/head.dmi',
SPECIES_GREY_YW = 'icons/mob/species/grey/helmet.dmi' /*ywedit*/
+||||||| parent of edc62e88fa... Merge pull request #11002 from VOREStation/Arokha/rearrange
+ SPECIES_TAJ = 'icons/mob/species/tajaran/helmet.dmi',
+ SPECIES_SKRELL = 'icons/mob/species/skrell/helmet.dmi',
+ SPECIES_UNATHI = 'icons/mob/species/unathi/helmet.dmi',
+ SPECIES_XENOHYBRID = 'icons/mob/species/unathi/helmet.dmi',
+ SPECIES_AKULA = 'icons/mob/species/akula/helmet_vr.dmi',
+ SPECIES_SERGAL = 'icons/mob/species/sergal/helmet_vr.dmi',
+ SPECIES_NEVREAN = 'icons/mob/species/sergal/helmet_vr.dmi',
+ SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/helmet.dmi',
+ SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/helmet.dmi',
+ SPECIES_FENNEC = 'icons/mob/species/vulpkanin/helmet.dmi',
+ SPECIES_PROMETHEAN = 'icons/mob/species/skrell/helmet.dmi',
+ SPECIES_VOX = 'icons/mob/species/vox/head.dmi',
+ SPECIES_TESHARI = 'icons/mob/species/teshari/head.dmi'
+=======
+ SPECIES_TAJ = 'icons/inventory/head/mob_tajaran.dmi',
+ SPECIES_SKRELL = 'icons/inventory/head/mob_skrell.dmi',
+ SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi',
+ SPECIES_XENOHYBRID = 'icons/inventory/head/mob_unathi.dmi',
+ SPECIES_AKULA = 'icons/inventory/head/mob_akula.dmi',
+ SPECIES_SERGAL = 'icons/inventory/head/mob_sergal.dmi',
+ SPECIES_NEVREAN = 'icons/inventory/head/mob_sergal.dmi',
+ SPECIES_VULPKANIN = 'icons/inventory/head/mob_vulpkanin.dmi',
+ SPECIES_ZORREN_HIGH = 'icons/inventory/head/mob_vulpkanin.dmi',
+ SPECIES_FENNEC = 'icons/inventory/head/mob_vulpkanin.dmi',
+ SPECIES_PROMETHEAN = 'icons/inventory/head/mob_skrell.dmi',
+ SPECIES_VOX = 'icons/inventory/head/mob_vox.dmi',
+ SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi'
+>>>>>>> edc62e88fa... Merge pull request #11002 from VOREStation/Arokha/rearrange
)
-
-
/obj/item/clothing/suit/space/rig
sprite_sheets = list(
- SPECIES_TAJ = 'icons/mob/species/tajaran/suit.dmi',
- SPECIES_SKRELL = 'icons/mob/species/skrell/suit.dmi',
- SPECIES_UNATHI = 'icons/mob/species/unathi/suit.dmi',
- SPECIES_XENOHYBRID = 'icons/mob/species/unathi/suit.dmi',
- SPECIES_AKULA = 'icons/mob/species/akula/suit_vr.dmi',
- SPECIES_SERGAL = 'icons/mob/species/sergal/suit_vr.dmi',
- SPECIES_NEVREAN = 'icons/mob/species/sergal/suit_vr.dmi',
- SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/suit.dmi',
- SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/suit.dmi',
- SPECIES_FENNEC = 'icons/mob/species/vulpkanin/suit.dmi',
- SPECIES_PROMETHEAN = 'icons/mob/species/skrell/suit.dmi',
- SPECIES_VOX = 'icons/mob/species/vox/suit.dmi',
- SPECIES_TESHARI = 'icons/mob/species/teshari/suit.dmi'
+ SPECIES_TAJ = 'icons/inventory/suit/mob_tajaran.dmi',
+ SPECIES_SKRELL = 'icons/inventory/suit/mob_skrell.dmi',
+ SPECIES_UNATHI = 'icons/inventory/suit/mob_unathi.dmi',
+ SPECIES_XENOHYBRID = 'icons/inventory/suit/mob_unathi.dmi',
+ SPECIES_AKULA = 'icons/inventory/suit/mob_akula.dmi',
+ SPECIES_SERGAL = 'icons/inventory/suit/mob_sergal.dmi',
+ SPECIES_NEVREAN = 'icons/inventory/suit/mob_sergal.dmi',
+ SPECIES_VULPKANIN = 'icons/inventory/suit/mob_vulpkanin.dmi',
+ SPECIES_ZORREN_HIGH = 'icons/inventory/suit/mob_vulpkanin.dmi',
+ SPECIES_FENNEC = 'icons/inventory/suit/mob_vulpkanin.dmi',
+ SPECIES_PROMETHEAN = 'icons/inventory/suit/mob_skrell.dmi',
+ SPECIES_VOX = 'icons/inventory/suit/mob_vox.dmi',
+ SPECIES_TESHARI = 'icons/inventory/suit/mob_teshari.dmi'
)
/obj/item/clothing/head/helmet/space/rig
diff --git a/code/modules/clothing/spacesuits/rig/suits/alien.dm b/code/modules/clothing/spacesuits/rig/suits/alien.dm
index dbc1e34709..56f69bda52 100644
--- a/code/modules/clothing/spacesuits/rig/suits/alien.dm
+++ b/code/modules/clothing/spacesuits/rig/suits/alien.dm
@@ -74,7 +74,7 @@
name = "talons"
species_restricted = list(SPECIES_VOX)
sprite_sheets = list(
- SPECIES_VOX = 'icons/mob/species/vox/shoes.dmi'
+ SPECIES_VOX = 'icons/inventory/feet/mob_vox.dmi'
)
/obj/item/clothing/suit/space/rig/vox
@@ -84,7 +84,7 @@
siemens_coefficient = 0
species_restricted = list(SPECIES_VOX)
sprite_sheets = list(
- SPECIES_VOX = 'icons/mob/species/vox/gloves.dmi'
+ SPECIES_VOX = 'icons/inventory/hands/mob_vox.dmi'
)
/obj/item/weapon/rig/vox/carapace
diff --git a/code/modules/clothing/spacesuits/spacesuits.dm b/code/modules/clothing/spacesuits/spacesuits.dm
index f8a40c99ea..659cf74847 100644
--- a/code/modules/clothing/spacesuits/spacesuits.dm
+++ b/code/modules/clothing/spacesuits/spacesuits.dm
@@ -37,7 +37,7 @@
verbs |= /obj/item/clothing/head/helmet/space/proc/toggle_camera
if(type == /obj/item/clothing/head/helmet/space) //VOREStation edit - use the specially refitted sprites by KBraid. Done this way to avoid breaking subtypes.
- sprite_sheets[SPECIES_TESHARI] = 'icons/mob/species/teshari/helmet_vr.dmi'
+ sprite_sheets[SPECIES_TESHARI] = 'icons/inventory/head/mob_vr_teshari.dmi'
/obj/item/clothing/head/helmet/space/proc/toggle_camera()
set name = "Toggle Helmet Camera"
@@ -68,8 +68,7 @@
/obj/item/clothing/suit/space
name = "Space suit"
desc = "A suit that protects against low pressure environments."
- icon = 'icons/obj/clothing/spacesuits.dmi'
- update_icon_define = INV_SPACESUIT_DEF_ICON
+ icon = 'icons/inventory/suit/item.dmi'
icon_state = "space"
w_class = ITEMSIZE_HUGE // So you can't fit this in your bag and be prepared at all times.
gas_transfer_coefficient = 0.01
@@ -95,7 +94,7 @@
/obj/item/clothing/suit/space/Initialize()
. = ..()
if(type == /obj/item/clothing/suit/space)
- sprite_sheets[SPECIES_TESHARI] = 'icons/mob/species/teshari/suit_vr.dmi'
+ sprite_sheets[SPECIES_TESHARI] = 'icons/inventory/suit/mob_vr_teshari.dmi' // aAAAaaAAAAA
//VOREStation edit end.
/obj/item/clothing/suit/space/equipped(mob/M)
diff --git a/code/modules/clothing/spacesuits/void/ert_vr.dm b/code/modules/clothing/spacesuits/void/ert_vr.dm
index c771132f18..330374fbdd 100644
--- a/code/modules/clothing/spacesuits/void/ert_vr.dm
+++ b/code/modules/clothing/spacesuits/void/ert_vr.dm
@@ -7,7 +7,7 @@
slowdown = 0.5
siemens_coefficient = 0.5
species_restricted = list("exclude",SPECIES_DIONA,SPECIES_VOX,SPECIES_TESHARI) //this thing can autoadapt
- icon = 'icons/obj/clothing/suits_vr.dmi'
+ icon = 'icons/inventory/suit/item_vr.dmi'
w_class = ITEMSIZE_NORMAL //the mark vii packs itself down when not in use, thanks future-materials
breach_threshold = 16 //Extra Thicc
resilience = 0.05 //Military Armor
@@ -109,7 +109,7 @@
species_restricted = list("exclude",SPECIES_DIONA,SPECIES_VOX,SPECIES_TESHARI) //this thing can autoadapt too
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 100)
siemens_coefficient = 0.5
- icon = 'icons/obj/clothing/hats_vr.dmi'
+ icon = 'icons/inventory/head/item_vr.dmi'
enables_planes = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_AUGMENTED)
var/away_planes = null
plane_slots = list(slot_head)
@@ -166,75 +166,75 @@
/obj/item/clothing/suit/space/void/responseteam
sprite_sheets = list(
- SPECIES_HUMAN = 'icons/mob/spacesuit_vr.dmi',
- SPECIES_TAJ = 'icons/mob/species/tajaran/suit_vr.dmi',
- SPECIES_SKRELL = 'icons/mob/species/skrell/suit_vr.dmi',
- SPECIES_UNATHI = 'icons/mob/species/unathi/suit_vr.dmi',
- SPECIES_XENOHYBRID = 'icons/mob/species/unathi/suit_vr.dmi',
- SPECIES_AKULA = 'icons/mob/species/akula/suit_vr.dmi',
- SPECIES_SERGAL = 'icons/mob/species/sergal/suit_vr.dmi',
- SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/suit_vr.dmi',
- SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/suit_vr.dmi',
- SPECIES_FENNEC = 'icons/mob/species/vulpkanin/suit_vr.dmi',
- SPECIES_SHADEKIN_CREW = 'icons/mob/species/vulpkanin/suit_vr.dmi',
- SPECIES_VASILISSAN = 'icons/mob/spacesuit_vr.dmi',
- SPECIES_NEVREAN = 'icons/mob/spacesuit_vr.dmi',
- SPECIES_RAPALA = 'icons/mob/spacesuit_vr.dmi',
- SPECIES_ALRAUNE = 'icons/mob/spacesuit_vr.dmi',
- SPECIES_ZADDAT = 'icons/mob/spacesuit_vr.dmi'
+ SPECIES_HUMAN = 'icons/inventory/suit/mob_vr.dmi',
+ SPECIES_TAJ = 'icons/inventory/suit/mob_vr_tajaran.dmi',
+ SPECIES_SKRELL = 'icons/inventory/suit/mob_vr_skrell.dmi',
+ SPECIES_UNATHI = 'icons/inventory/suit/mob_vr_unathi.dmi',
+ SPECIES_XENOHYBRID = 'icons/inventory/suit/mob_vr_unathi.dmi',
+ SPECIES_AKULA = 'icons/inventory/suit/mob_akula.dmi',
+ SPECIES_SERGAL = 'icons/inventory/suit/mob_sergal.dmi',
+ SPECIES_VULPKANIN = 'icons/inventory/suit/mob_vr_vulpkanin.dmi',
+ SPECIES_ZORREN_HIGH = 'icons/inventory/suit/mob_vr_vulpkanin.dmi',
+ SPECIES_FENNEC = 'icons/inventory/suit/mob_vr_vulpkanin.dmi',
+ SPECIES_SHADEKIN_CREW = 'icons/inventory/suit/mob_vr_vulpkanin.dmi',
+ SPECIES_VASILISSAN = 'icons/inventory/suit/mob_vr.dmi',
+ SPECIES_NEVREAN = 'icons/inventory/suit/mob_vr.dmi',
+ SPECIES_RAPALA = 'icons/inventory/suit/mob_vr.dmi',
+ SPECIES_ALRAUNE = 'icons/inventory/suit/mob_vr.dmi',
+ SPECIES_ZADDAT = 'icons/inventory/suit/mob_vr.dmi'
)
sprite_sheets_obj = list(
- SPECIES_TAJ = 'icons/obj/clothing/suits_vr.dmi',
- SPECIES_SKRELL = 'icons/obj/clothing/suits_vr.dmi',
- SPECIES_UNATHI = 'icons/obj/clothing/suits_vr.dmi',
- SPECIES_XENOHYBRID = 'icons/obj/clothing/suits_vr.dmi',
- SPECIES_AKULA = 'icons/obj/clothing/suits_vr.dmi',
- SPECIES_SERGAL = 'icons/obj/clothing/suits_vr.dmi',
- SPECIES_VULPKANIN = 'icons/obj/clothing/suits_vr.dmi',
- SPECIES_ZORREN_HIGH = 'icons/obj/clothing/suits_vr.dmi',
- SPECIES_FENNEC = 'icons/obj/clothing/suits_vr.dmi',
- SPECIES_SHADEKIN_CREW = 'icons/obj/clothing/suits_vr.dmi',
- SPECIES_VASILISSAN = 'icons/obj/clothing/suits_vr.dmi',
- SPECIES_NEVREAN = 'icons/obj/clothing/suits_vr.dmi',
- SPECIES_RAPALA = 'icons/obj/clothing/suits_vr.dmi',
- SPECIES_ALRAUNE = 'icons/obj/clothing/suits_vr.dmi',
- SPECIES_ZADDAT = 'icons/obj/clothing/suits_vr.dmi'
+ SPECIES_TAJ = 'icons/inventory/suit/item_vr.dmi',
+ SPECIES_SKRELL = 'icons/inventory/suit/item_vr.dmi',
+ SPECIES_UNATHI = 'icons/inventory/suit/item_vr.dmi',
+ SPECIES_XENOHYBRID = 'icons/inventory/suit/item_vr.dmi',
+ SPECIES_AKULA = 'icons/inventory/suit/item_vr.dmi',
+ SPECIES_SERGAL = 'icons/inventory/suit/item_vr.dmi',
+ SPECIES_VULPKANIN = 'icons/inventory/suit/item_vr.dmi',
+ SPECIES_ZORREN_HIGH = 'icons/inventory/suit/item_vr.dmi',
+ SPECIES_FENNEC = 'icons/inventory/suit/item_vr.dmi',
+ SPECIES_SHADEKIN_CREW = 'icons/inventory/suit/item_vr.dmi',
+ SPECIES_VASILISSAN = 'icons/inventory/suit/item_vr.dmi',
+ SPECIES_NEVREAN = 'icons/inventory/suit/item_vr.dmi',
+ SPECIES_RAPALA = 'icons/inventory/suit/item_vr.dmi',
+ SPECIES_ALRAUNE = 'icons/inventory/suit/item_vr.dmi',
+ SPECIES_ZADDAT = 'icons/inventory/suit/item_vr.dmi'
)
/obj/item/clothing/head/helmet/space/void/responseteam
sprite_sheets = list(
- SPECIES_HUMAN = 'icons/mob/head_vr.dmi',
- SPECIES_TAJ = 'icons/mob/species/tajaran/helmet_vr.dmi',
- SPECIES_SKRELL = 'icons/mob/species/skrell/helmet_vr.dmi',
- SPECIES_UNATHI = 'icons/mob/species/unathi/helmet_vr.dmi',
- SPECIES_XENOHYBRID = 'icons/mob/species/unathi/helmet_vr.dmi',
- SPECIES_AKULA = 'icons/mob/species/unathi/helmet_vr.dmi',
- SPECIES_SERGAL = 'icons/mob/species/unathi/helmet_vr.dmi',
- SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/helmet_vr.dmi',
- SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/helmet_vr.dmi',
- SPECIES_FENNEC = 'icons/mob/species/vulpkanin/helmet_vr.dmi',
- SPECIES_SHADEKIN_CREW = 'icons/mob/species/vulpkanin/helmet_vr.dmi',
- SPECIES_VASILISSAN = 'icons/mob/head_vr.dmi',
- SPECIES_NEVREAN = 'icons/mob/head_vr.dmi',
- SPECIES_RAPALA = 'icons/mob/head_vr.dmi',
- SPECIES_ALRAUNE = 'icons/mob/head_vr.dmi',
- SPECIES_ZADDAT = 'icons/mob/head_vr.dmi'
+ SPECIES_HUMAN = 'icons/inventory/head/mob_vr.dmi',
+ SPECIES_TAJ = 'icons/inventory/head/mob_vr_tajaran.dmi',
+ SPECIES_SKRELL = 'icons/inventory/head/mob_vr_skrell.dmi',
+ SPECIES_UNATHI = 'icons/inventory/head/mob_vr_unathi.dmi',
+ SPECIES_XENOHYBRID = 'icons/inventory/head/mob_vr_unathi.dmi',
+ SPECIES_AKULA = 'icons/inventory/head/mob_vr_unathi.dmi',
+ SPECIES_SERGAL = 'icons/inventory/head/mob_vr_unathi.dmi',
+ SPECIES_VULPKANIN = 'icons/inventory/head/mob_vr_vulpkanin.dmi',
+ SPECIES_ZORREN_HIGH = 'icons/inventory/head/mob_vr_vulpkanin.dmi',
+ SPECIES_FENNEC = 'icons/inventory/head/mob_vr_vulpkanin.dmi',
+ SPECIES_SHADEKIN_CREW = 'icons/inventory/head/mob_vulpkanin.dmi',
+ SPECIES_VASILISSAN = 'icons/inventory/head/mob_vr.dmi',
+ SPECIES_NEVREAN = 'icons/inventory/head/mob_vr.dmi',
+ SPECIES_RAPALA = 'icons/inventory/head/mob_vr.dmi',
+ SPECIES_ALRAUNE = 'icons/inventory/head/mob_vr.dmi',
+ SPECIES_ZADDAT = 'icons/inventory/head/mob_vr.dmi'
)
sprite_sheets_obj = list(
- SPECIES_TAJ = 'icons/obj/clothing/hats_vr.dmi',
- SPECIES_SKRELL = 'icons/obj/clothing/hats_vr.dmi',
- SPECIES_UNATHI = 'icons/obj/clothing/hats_vr.dmi',
- SPECIES_XENOHYBRID = 'icons/obj/clothing/hats_vr.dmi',
- SPECIES_AKULA = 'icons/obj/clothing/hats_vr.dmi',
- SPECIES_SERGAL = 'icons/obj/clothing/hats_vr.dmi',
- SPECIES_VULPKANIN = 'icons/obj/clothing/hats_vr.dmi',
- SPECIES_ZORREN_HIGH = 'icons/obj/clothing/hats_vr.dmi',
- SPECIES_FENNEC = 'icons/obj/clothing/hats_vr.dmi',
- SPECIES_SHADEKIN_CREW = 'icons/obj/clothing/hats_vr.dmi',
- SPECIES_VASILISSAN = 'icons/obj/clothing/hats_vr.dmi',
- SPECIES_NEVREAN = 'icons/obj/clothing/hats_vr.dmi',
- SPECIES_RAPALA = 'icons/obj/clothing/hats_vr.dmi',
- SPECIES_ALRAUNE = 'icons/obj/clothing/hats_vr.dmi',
- SPECIES_ZADDAT = 'icons/obj/clothing/hats_vr.dmi'
+ SPECIES_TAJ = 'icons/inventory/head/item_vr.dmi',
+ SPECIES_SKRELL = 'icons/inventory/head/item_vr.dmi',
+ SPECIES_UNATHI = 'icons/inventory/head/item_vr.dmi',
+ SPECIES_XENOHYBRID = 'icons/inventory/head/item_vr.dmi',
+ SPECIES_AKULA = 'icons/inventory/head/item_vr.dmi',
+ SPECIES_SERGAL = 'icons/inventory/head/item_vr.dmi',
+ SPECIES_VULPKANIN = 'icons/inventory/head/item_vr.dmi',
+ SPECIES_ZORREN_HIGH = 'icons/inventory/head/item_vr.dmi',
+ SPECIES_FENNEC = 'icons/inventory/head/item_vr.dmi',
+ SPECIES_SHADEKIN_CREW = 'icons/inventory/head/item_vr.dmi',
+ SPECIES_VASILISSAN = 'icons/inventory/head/item_vr.dmi',
+ SPECIES_NEVREAN = 'icons/inventory/head/item_vr.dmi',
+ SPECIES_RAPALA = 'icons/inventory/head/item_vr.dmi',
+ SPECIES_ALRAUNE = 'icons/inventory/head/item_vr.dmi',
+ SPECIES_ZADDAT = 'icons/inventory/head/item_vr.dmi'
)
sprite_sheets_refit = list() //have to nullify this as well just to be thorough
\ No newline at end of file
diff --git a/code/modules/clothing/spacesuits/void/military_vr.dm b/code/modules/clothing/spacesuits/void/military_vr.dm
index 94355ba9c4..8eb7ff9ebd 100644
--- a/code/modules/clothing/spacesuits/void/military_vr.dm
+++ b/code/modules/clothing/spacesuits/void/military_vr.dm
@@ -31,8 +31,8 @@
icon_state = "rig0-odst"
item_state = "rig0-odst"
item_state_slots = null
- icon = 'icons/obj/clothing/hats_vr.dmi'
- icon_override = 'icons/mob/head_vr.dmi'
+ icon = 'icons/inventory/head/item_vr.dmi'
+ icon_override = 'icons/inventory/head/mob_vr.dmi'
light_overlay = "helmet_light_dual"
species_restricted = null
@@ -40,9 +40,9 @@
name = "\improper Ace's ODST Helmet"
icon = 'icons/obj/custom_items.dmi'
icon_state = "rig0-odst_ace"
- desc = "Etched under the inner visor is the phrase \"Don’t let your past define you; let it mold you into the person you want to be.\""
- icon = 'icons/obj/clothing/hats_vr.dmi'
- icon_override = 'icons/mob/head_vr.dmi'*/
+ desc = "Etched under the inner visor is the phrase \"Don�t let your past define you; let it mold you into the person you want to be.\""
+ icon = 'icons/inventory/head/item_vr.dmi'
+ icon_override = 'icons/inventory/head/mob_vr.dmi'*/
/obj/item/clothing/suit/space/void/merc/odst
name = "ODST Armor"
@@ -50,8 +50,8 @@
icon_state = "odst"
item_state = "odst"
item_state_slots = null
- icon = 'icons/obj/clothing/suits_vr.dmi'
- icon_override = 'icons/mob/suit_vr.dmi'
+ icon = 'icons/inventory/suit/item_vr.dmi'
+ icon_override = 'icons/inventory/suit/mob_vr.dmi'
species_restricted = null
breach_threshold = 16 //Extra Thicc
resilience = 0.05 //Military Armor
diff --git a/code/modules/clothing/spacesuits/void/station.dm b/code/modules/clothing/spacesuits/void/station.dm
index c94dfb0335..dd35822ecc 100644
--- a/code/modules/clothing/spacesuits/void/station.dm
+++ b/code/modules/clothing/spacesuits/void/station.dm
@@ -204,16 +204,16 @@
/obj/item/clothing/head/helmet/space/void/medical/alt
sprite_sheets = list(
- SPECIES_HUMAN = 'icons/mob/head.dmi',
- SPECIES_TAJ = 'icons/mob/species/tajaran/helmet.dmi',
- SPECIES_SKRELL = 'icons/mob/species/skrell/helmet.dmi',
- SPECIES_UNATHI = 'icons/mob/species/unathi/helmet.dmi'
- )
+ SPECIES_HUMAN = 'icons/inventory/head/mob.dmi',
+ SPECIES_TAJ = 'icons/inventory/head/mob_tajaran.dmi',
+ SPECIES_SKRELL = 'icons/inventory/head/mob_skrell.dmi',
+ SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi'
+ )
sprite_sheets_obj = list(
- SPECIES_TAJ = 'icons/obj/clothing/hats.dmi',
- SPECIES_SKRELL = 'icons/obj/clothing/hats.dmi',
- SPECIES_UNATHI = 'icons/obj/clothing/hats.dmi'
- )
+ SPECIES_TAJ = 'icons/inventory/head/item.dmi',
+ SPECIES_SKRELL = 'icons/inventory/head/item.dmi',
+ SPECIES_UNATHI = 'icons/inventory/head/item.dmi'
+ )
/obj/item/clothing/head/helmet/space/void/medical/alt/tesh
name = "streamlined teshari medical voidsuit helmet"
@@ -223,10 +223,10 @@
/obj/item/clothing/head/helmet/space/void/medical/alt/tesh
sprite_sheets = list(
- SPECIES_TESHARI = 'icons/mob/species/teshari/head.dmi'
+ SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi'
)
sprite_sheets_obj = list(
- SPECIES_TESHARI = 'icons/obj/clothing/hats.dmi'
+ SPECIES_TESHARI = 'icons/inventory/head/item.dmi'
)
/obj/item/clothing/suit/space/void/medical/alt
@@ -240,15 +240,15 @@
/obj/item/clothing/suit/space/void/medical/alt
sprite_sheets = list(
- SPECIES_HUMAN = 'icons/mob/spacesuit.dmi',
- SPECIES_TAJ = 'icons/mob/species/tajaran/suit.dmi',
- SPECIES_SKRELL = 'icons/mob/species/skrell/suit.dmi',
- SPECIES_UNATHI = 'icons/mob/species/unathi/suit.dmi'
+ SPECIES_HUMAN = 'icons/inventory/suit/mob.dmi',
+ SPECIES_TAJ = 'icons/inventory/suit/mob_tajaran.dmi',
+ SPECIES_SKRELL = 'icons/inventory/suit/mob_skrell.dmi',
+ SPECIES_UNATHI = 'icons/inventory/suit/mob_unathi.dmi'
)
sprite_sheets_obj = list(
- SPECIES_TAJ = 'icons/obj/clothing/spacesuits.dmi',
- SPECIES_SKRELL = 'icons/obj/clothing/spacesuits.dmi',
- SPECIES_UNATHI = 'icons/obj/clothing/spacesuits.dmi'
+ SPECIES_TAJ = 'icons/inventory/suit/item.dmi',
+ SPECIES_SKRELL = 'icons/inventory/suit/item.dmi',
+ SPECIES_UNATHI = 'icons/inventory/suit/item.dmi'
)
/obj/item/clothing/suit/space/void/medical/alt/tesh
@@ -259,10 +259,10 @@
/obj/item/clothing/suit/space/void/medical/alt/tesh
sprite_sheets = list(
- SPECIES_TESHARI = 'icons/mob/species/teshari/suit.dmi'
+ SPECIES_TESHARI = 'icons/inventory/suit/mob_teshari.dmi'
)
sprite_sheets_obj = list(
- SPECIES_TESHARI = 'icons/obj/clothing/spacesuits.dmi'
+ SPECIES_TESHARI = 'icons/inventory/suit/item.dmi'
)
//Security
diff --git a/code/modules/clothing/spacesuits/void/station_vr.dm b/code/modules/clothing/spacesuits/void/station_vr.dm
index 0684095afb..0c35f5a62b 100644
--- a/code/modules/clothing/spacesuits/void/station_vr.dm
+++ b/code/modules/clothing/spacesuits/void/station_vr.dm
@@ -1,49 +1,49 @@
/obj/item/clothing/head/helmet/space/void/medical/alt
sprite_sheets = list(
- SPECIES_HUMAN = 'icons/mob/head.dmi',
- SPECIES_TAJ = 'icons/mob/species/tajaran/helmet.dmi',
- SPECIES_SKRELL = 'icons/mob/species/skrell/helmet.dmi',
- SPECIES_UNATHI = 'icons/mob/species/unathi/helmet.dmi',
- SPECIES_XENOHYBRID = 'icons/mob/species/unathi/helmet.dmi',
- SPECIES_AKULA = 'icons/mob/species/unathi/helmet.dmi',
- SPECIES_SERGAL = 'icons/mob/species/unathi/helmet.dmi',
- SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/helmet.dmi',
- SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/helmet.dmi',
- SPECIES_FENNEC = 'icons/mob/species/vulpkanin/helmet.dmi'
+ SPECIES_HUMAN = 'icons/inventory/head/mob.dmi',
+ SPECIES_TAJ = 'icons/inventory/head/mob_tajaran.dmi',
+ SPECIES_SKRELL = 'icons/inventory/head/mob_skrell.dmi',
+ SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi',
+ SPECIES_XENOHYBRID = 'icons/inventory/head/mob_unathi.dmi',
+ SPECIES_AKULA = 'icons/inventory/head/mob_unathi.dmi',
+ SPECIES_SERGAL = 'icons/inventory/head/mob_unathi.dmi',
+ SPECIES_VULPKANIN = 'icons/inventory/head/mob_vulpkanin.dmi',
+ SPECIES_ZORREN_HIGH = 'icons/inventory/head/mob_vulpkanin.dmi',
+ SPECIES_FENNEC = 'icons/inventory/head/mob_vulpkanin.dmi'
)
sprite_sheets_obj = list(
- SPECIES_TAJ = 'icons/obj/clothing/hats.dmi',
- SPECIES_SKRELL = 'icons/obj/clothing/hats.dmi',
- SPECIES_UNATHI = 'icons/obj/clothing/hats.dmi',
- SPECIES_XENOHYBRID = 'icons/obj/clothing/hats.dmi',
- SPECIES_AKULA = 'icons/obj/clothing/hats.dmi',
- SPECIES_SERGAL = 'icons/obj/clothing/hats.dmi',
- SPECIES_VULPKANIN = 'icons/obj/clothing/hats.dmi',
- SPECIES_ZORREN_HIGH = 'icons/obj/clothing/hats.dmi',
- SPECIES_FENNEC = 'icons/obj/clothing/hats.dmi'
+ SPECIES_TAJ = 'icons/inventory/head/item.dmi',
+ SPECIES_SKRELL = 'icons/inventory/head/item.dmi',
+ SPECIES_UNATHI = 'icons/inventory/head/item.dmi',
+ SPECIES_XENOHYBRID = 'icons/inventory/head/item.dmi',
+ SPECIES_AKULA = 'icons/inventory/head/item.dmi',
+ SPECIES_SERGAL = 'icons/inventory/head/item.dmi',
+ SPECIES_VULPKANIN = 'icons/inventory/head/item.dmi',
+ SPECIES_ZORREN_HIGH = 'icons/inventory/head/item.dmi',
+ SPECIES_FENNEC = 'icons/inventory/head/item.dmi'
)
/obj/item/clothing/suit/space/void/medical/alt
sprite_sheets = list(
- SPECIES_HUMAN = 'icons/mob/spacesuit.dmi',
- SPECIES_TAJ = 'icons/mob/species/tajaran/suit.dmi',
- SPECIES_SKRELL = 'icons/mob/species/skrell/suit.dmi',
- SPECIES_UNATHI = 'icons/mob/species/unathi/suit.dmi',
- SPECIES_XENOHYBRID = 'icons/mob/species/unathi/suit.dmi',
- SPECIES_AKULA = 'icons/mob/species/akula/suit_vr.dmi',
- SPECIES_SERGAL = 'icons/mob/species/sergal/suit_vr.dmi',
- SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/suit.dmi',
- SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/suit.dmi',
- SPECIES_FENNEC = 'icons/mob/species/vulpkanin/suit.dmi'
+ SPECIES_HUMAN = 'icons/inventory/suit/mob.dmi',
+ SPECIES_TAJ = 'icons/inventory/suit/mob_tajaran.dmi',
+ SPECIES_SKRELL = 'icons/inventory/suit/mob_skrell.dmi',
+ SPECIES_UNATHI = 'icons/inventory/suit/mob_unathi.dmi',
+ SPECIES_XENOHYBRID = 'icons/inventory/suit/mob_unathi.dmi',
+ SPECIES_AKULA = 'icons/inventory/suit/mob_akula.dmi',
+ SPECIES_SERGAL = 'icons/inventory/suit/mob_sergal.dmi',
+ SPECIES_VULPKANIN = 'icons/inventory/suit/mob_vulpkanin.dmi',
+ SPECIES_ZORREN_HIGH = 'icons/inventory/suit/mob_vulpkanin.dmi',
+ SPECIES_FENNEC = 'icons/inventory/suit/mob_vulpkanin.dmi'
)
sprite_sheets_obj = list(
- SPECIES_TAJ = 'icons/obj/clothing/spacesuits.dmi',
- SPECIES_SKRELL = 'icons/obj/clothing/spacesuits.dmi',
- SPECIES_UNATHI = 'icons/obj/clothing/spacesuits.dmi',
- SPECIES_XENOHYBRID = 'icons/obj/clothing/spacesuits.dmi',
- SPECIES_AKULA = 'icons/obj/clothing/spacesuits.dmi',
- SPECIES_SERGAL = 'icons/obj/clothing/spacesuits.dmi',
- SPECIES_VULPKANIN = 'icons/obj/clothing/spacesuits.dmi',
- SPECIES_ZORREN_HIGH = 'icons/obj/clothing/spacesuits.dmi',
- SPECIES_FENNEC = 'icons/obj/clothing/spacesuits.dmi'
+ SPECIES_TAJ = 'icons/inventory/suit/item.dmi',
+ SPECIES_SKRELL = 'icons/inventory/suit/item.dmi',
+ SPECIES_UNATHI = 'icons/inventory/suit/item.dmi',
+ SPECIES_XENOHYBRID = 'icons/inventory/suit/item.dmi',
+ SPECIES_AKULA = 'icons/inventory/suit/item.dmi',
+ SPECIES_SERGAL = 'icons/inventory/suit/item.dmi',
+ SPECIES_VULPKANIN = 'icons/inventory/suit/item.dmi',
+ SPECIES_ZORREN_HIGH = 'icons/inventory/suit/item.dmi',
+ SPECIES_FENNEC = 'icons/inventory/suit/item.dmi'
)
\ No newline at end of file
diff --git a/code/modules/clothing/spacesuits/void/void.dm b/code/modules/clothing/spacesuits/void/void.dm
index 4f477e6ae8..ed7b708797 100644
--- a/code/modules/clothing/spacesuits/void/void.dm
+++ b/code/modules/clothing/spacesuits/void/void.dm
@@ -15,16 +15,16 @@
//Species-specific stuff.
species_restricted = list("Human", "Promethean")
sprite_sheets_refit = list(
- SPECIES_UNATHI = 'icons/mob/species/unathi/helmet.dmi',
- SPECIES_TAJ = 'icons/mob/species/tajaran/helmet.dmi',
- SPECIES_SKRELL = 'icons/mob/species/skrell/helmet.dmi'
+ SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi',
+ SPECIES_TAJ = 'icons/inventory/head/mob_tajaran.dmi',
+ SPECIES_SKRELL = 'icons/inventory/head/mob_skrell.dmi'
//Teshari have a general sprite sheet defined in modules/clothing/clothing.dm
)
sprite_sheets_obj = list(
- SPECIES_UNATHI = 'icons/obj/clothing/species/unathi/hats.dmi',
- SPECIES_TAJ = 'icons/obj/clothing/species/tajaran/hats.dmi',
- SPECIES_SKRELL = 'icons/obj/clothing/species/skrell/hats.dmi',
- SPECIES_TESHARI = 'icons/obj/clothing/species/teshari/hats.dmi'
+ SPECIES_UNATHI = 'icons/inventory/head/item_unathi.dmi',
+ SPECIES_TAJ = 'icons/inventory/head/item_tajaran.dmi',
+ SPECIES_SKRELL = 'icons/inventory/head/item_skrell.dmi',
+ SPECIES_TESHARI = 'icons/inventory/head/item_teshari.dmi'
)
light_overlay = "helmet_light"
@@ -45,16 +45,16 @@
species_restricted = list("Human", SPECIES_SKRELL, "Promethean")
sprite_sheets_refit = list(
- SPECIES_UNATHI = 'icons/mob/species/unathi/suit.dmi',
- SPECIES_TAJ = 'icons/mob/species/tajaran/suit.dmi',
- SPECIES_SKRELL = 'icons/mob/species/skrell/suit.dmi'
+ SPECIES_UNATHI = 'icons/inventory/suit/mob_unathi.dmi',
+ SPECIES_TAJ = 'icons/inventory/suit/mob_tajaran.dmi',
+ SPECIES_SKRELL = 'icons/inventory/suit/mob_skrell.dmi'
//Teshari have a general sprite sheet defined in modules/clothing/clothing.dm
)
sprite_sheets_obj = list(
- SPECIES_UNATHI = 'icons/obj/clothing/species/unathi/suits.dmi',
- SPECIES_TAJ = 'icons/obj/clothing/species/tajaran/suits.dmi',
- SPECIES_SKRELL = 'icons/obj/clothing/species/skrell/suits.dmi',
- SPECIES_TESHARI = 'icons/obj/clothing/species/teshari/suits.dmi'
+ SPECIES_UNATHI = 'icons/inventory/suit/item_unathi.dmi',
+ SPECIES_TAJ = 'icons/inventory/suit/item_tajaran.dmi',
+ SPECIES_SKRELL = 'icons/inventory/suit/item_skrell.dmi',
+ SPECIES_TESHARI = 'icons/inventory/suit/item_teshari.dmi'
)
//Breach thresholds, should ideally be inherited by most (if not all) voidsuits.
diff --git a/code/modules/clothing/spacesuits/void/void_vr.dm b/code/modules/clothing/spacesuits/void/void_vr.dm
index c3768e1afb..29fadb478a 100644
--- a/code/modules/clothing/spacesuits/void/void_vr.dm
+++ b/code/modules/clothing/spacesuits/void/void_vr.dm
@@ -8,6 +8,7 @@
/obj/item/clothing/head/helmet/space/void
species_restricted = list(SPECIES_HUMAN, SPECIES_RAPALA, SPECIES_VASILISSAN, SPECIES_ALRAUNE, SPECIES_PROMETHEAN, SPECIES_XENOCHIMERA)
sprite_sheets = list(
+<<<<<<< HEAD
SPECIES_TAJ = 'icons/mob/species/tajaran/helmet.dmi',
SPECIES_SKRELL = 'icons/mob/species/skrell/helmet.dmi',
SPECIES_UNATHI = 'icons/mob/species/unathi/helmet.dmi',
@@ -20,48 +21,73 @@
SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/helmet.dmi',
SPECIES_FENNEC = 'icons/mob/species/vulpkanin/helmet.dmi',
SPECIES_GREY_YW = 'icons/mob/species/grey/helmet.dmi' /*ywedit*/
+||||||| parent of edc62e88fa... Merge pull request #11002 from VOREStation/Arokha/rearrange
+ SPECIES_TAJ = 'icons/mob/species/tajaran/helmet.dmi',
+ SPECIES_SKRELL = 'icons/mob/species/skrell/helmet.dmi',
+ SPECIES_UNATHI = 'icons/mob/species/unathi/helmet.dmi',
+ SPECIES_TESHARI = 'icons/mob/species/teshari/head.dmi',
+ SPECIES_XENOHYBRID = 'icons/mob/species/unathi/helmet.dmi',
+ SPECIES_AKULA = 'icons/mob/species/akula/helmet_vr.dmi',
+ SPECIES_SERGAL = 'icons/mob/species/sergal/helmet_vr.dmi',
+ SPECIES_NEVREAN = 'icons/mob/species/sergal/helmet_vr.dmi',
+ SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/helmet.dmi',
+ SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/helmet.dmi',
+ SPECIES_FENNEC = 'icons/mob/species/vulpkanin/helmet.dmi'
+=======
+ SPECIES_TAJ = 'icons/inventory/head/mob_tajaran.dmi',
+ SPECIES_SKRELL = 'icons/inventory/head/mob_skrell.dmi',
+ SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi',
+ SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi',
+ SPECIES_XENOHYBRID = 'icons/inventory/head/mob_unathi.dmi',
+ SPECIES_AKULA = 'icons/inventory/head/mob_akula.dmi',
+ SPECIES_SERGAL = 'icons/inventory/head/mob_sergal.dmi',
+ SPECIES_NEVREAN = 'icons/inventory/head/mob_sergal.dmi',
+ SPECIES_VULPKANIN = 'icons/inventory/head/mob_vulpkanin.dmi',
+ SPECIES_ZORREN_HIGH = 'icons/inventory/head/mob_vulpkanin.dmi',
+ SPECIES_FENNEC = 'icons/inventory/head/mob_vulpkanin.dmi'
+>>>>>>> edc62e88fa... Merge pull request #11002 from VOREStation/Arokha/rearrange
)
sprite_sheets_obj = list(
- SPECIES_TAJ = 'icons/obj/clothing/species/tajaran/hats.dmi', // Copied from void.dm
- SPECIES_SKRELL = 'icons/obj/clothing/species/skrell/hats.dmi', // Copied from void.dm
- SPECIES_UNATHI = 'icons/obj/clothing/species/unathi/hats.dmi', // Copied from void.dm
- SPECIES_TESHARI = 'icons/obj/clothing/species/teshari/hats.dmi', // Copied from void.dm
- SPECIES_XENOHYBRID = 'icons/obj/clothing/species/unathi/hats.dmi',
- SPECIES_AKULA = 'icons/obj/clothing/species/akula/hats.dmi',
- SPECIES_SERGAL = 'icons/obj/clothing/species/sergal/hats.dmi',
- SPECIES_NEVREAN = 'icons/obj/clothing/species/sergal/hats.dmi',
- SPECIES_VULPKANIN = 'icons/obj/clothing/species/vulpkanin/hats.dmi',
- SPECIES_ZORREN_HIGH = 'icons/obj/clothing/species/vulpkanin/hats.dmi',
- SPECIES_FENNEC = 'icons/obj/clothing/species/vulpkanin/hats.dmi'
+ SPECIES_TAJ = 'icons/inventory/head/item_tajaran.dmi',
+ SPECIES_SKRELL = 'icons/inventory/head/item_skrell.dmi',
+ SPECIES_UNATHI = 'icons/inventory/head/item_unathi.dmi',
+ SPECIES_TESHARI = 'icons/inventory/head/item_teshari.dmi',
+ SPECIES_XENOHYBRID = 'icons/inventory/head/item_unathi.dmi',
+ SPECIES_AKULA = 'icons/inventory/head/item_akula.dmi',
+ SPECIES_SERGAL = 'icons/inventory/head/item_sergal.dmi',
+ SPECIES_NEVREAN = 'icons/inventory/head/item_sergal.dmi',
+ SPECIES_VULPKANIN = 'icons/inventory/head/item_vulpkanin.dmi',
+ SPECIES_ZORREN_HIGH = 'icons/inventory/head/item_vulpkanin.dmi',
+ SPECIES_FENNEC = 'icons/inventory/head/item_vulpkanin.dmi'
)
/obj/item/clothing/suit/space/void
species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_RAPALA, SPECIES_VASILISSAN, SPECIES_ALRAUNE, SPECIES_PROMETHEAN, SPECIES_XENOCHIMERA)
sprite_sheets = list(
- SPECIES_TAJ = 'icons/mob/species/tajaran/suit.dmi',
- SPECIES_SKRELL = 'icons/mob/species/skrell/suit.dmi',
- SPECIES_UNATHI = 'icons/mob/species/unathi/suit.dmi',
- SPECIES_TESHARI = 'icons/mob/species/teshari/suit.dmi',
- SPECIES_XENOHYBRID = 'icons/mob/species/unathi/suit.dmi',
- SPECIES_AKULA = 'icons/mob/species/akula/suit_vr.dmi',
- SPECIES_SERGAL = 'icons/mob/species/sergal/suit_vr.dmi',
- SPECIES_NEVREAN = 'icons/mob/species/sergal/suit_vr.dmi',
- SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/suit.dmi',
- SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/suit.dmi',
- SPECIES_FENNEC = 'icons/mob/species/vulpkanin/suit.dmi'
+ SPECIES_TAJ = 'icons/inventory/suit/mob_tajaran.dmi',
+ SPECIES_SKRELL = 'icons/inventory/suit/mob_skrell.dmi',
+ SPECIES_UNATHI = 'icons/inventory/suit/mob_unathi.dmi',
+ SPECIES_TESHARI = 'icons/inventory/suit/mob_teshari.dmi',
+ SPECIES_XENOHYBRID = 'icons/inventory/suit/mob_unathi.dmi',
+ SPECIES_AKULA = 'icons/inventory/suit/mob_akula.dmi',
+ SPECIES_SERGAL = 'icons/inventory/suit/mob_sergal.dmi',
+ SPECIES_NEVREAN = 'icons/inventory/suit/mob_sergal.dmi',
+ SPECIES_VULPKANIN = 'icons/inventory/suit/mob_vulpkanin.dmi',
+ SPECIES_ZORREN_HIGH = 'icons/inventory/suit/mob_vulpkanin.dmi',
+ SPECIES_FENNEC = 'icons/inventory/suit/mob_vulpkanin.dmi'
)
sprite_sheets_obj = list(
- SPECIES_TAJ = 'icons/obj/clothing/species/tajaran/suits.dmi', // Copied from void.dm
- SPECIES_SKRELL = 'icons/obj/clothing/species/skrell/suits.dmi', // Copied from void.dm
- SPECIES_UNATHI = 'icons/obj/clothing/species/unathi/suits.dmi', // Copied from void.dm
- SPECIES_TESHARI = 'icons/obj/clothing/species/teshari/suits.dmi', // Copied from void.dm
- SPECIES_XENOHYBRID = 'icons/obj/clothing/species/unathi/suits.dmi',
- SPECIES_AKULA = 'icons/obj/clothing/species/akula/suits.dmi',
- SPECIES_SERGAL = 'icons/obj/clothing/species/sergal/suits.dmi',
- SPECIES_NEVREAN = 'icons/obj/clothing/species/sergal/suits.dmi',
- SPECIES_VULPKANIN = 'icons/obj/clothing/species/vulpkanin/suits.dmi',
- SPECIES_ZORREN_HIGH = 'icons/obj/clothing/species/vulpkanin/suits.dmi',
- SPECIES_FENNEC = 'icons/obj/clothing/species/vulpkanin/suits.dmi'
+ SPECIES_TAJ = 'icons/inventory/suit/item_tajaran.dmi',
+ SPECIES_SKRELL = 'icons/inventory/suit/item_skrell.dmi',
+ SPECIES_UNATHI = 'icons/inventory/suit/item_unathi.dmi',
+ SPECIES_TESHARI = 'icons/inventory/suit/item_teshari.dmi',
+ SPECIES_XENOHYBRID = 'icons/inventory/suit/item_unathi.dmi',
+ SPECIES_AKULA = 'icons/inventory/suit/item_akula.dmi',
+ SPECIES_SERGAL = 'icons/inventory/suit/item_sergal.dmi',
+ SPECIES_NEVREAN = 'icons/inventory/suit/item_sergal.dmi',
+ SPECIES_VULPKANIN = 'icons/inventory/suit/item_vulpkanin.dmi',
+ SPECIES_ZORREN_HIGH = 'icons/inventory/suit/item_vulpkanin.dmi',
+ SPECIES_FENNEC = 'icons/inventory/suit/item_vulpkanin.dmi'
)
// This is a hack to prevent the item_state variable on the suits from taking effect
@@ -75,8 +101,8 @@
desc = "Hostile Environiment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from \[REDACTED\]. It wasn't enough for its last owner."
icon_state = "hostile_env"
item_state = "hostile_env"
- icon = 'icons/obj/clothing/hats_vr.dmi'
- icon_override = 'icons/mob/head_vr.dmi'
+ icon = 'icons/inventory/head/item_vr.dmi'
+ icon_override = 'icons/inventory/head/mob_vr.dmi'
armor = list(melee = 60, bullet = 35, laser = 35, energy = 15, bomb = 55, bio = 100, rad = 20)
/obj/item/clothing/head/helmet/space/void/heck/Initialize()
@@ -97,8 +123,8 @@
desc = "Hostile Environment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from \[REDACTED\]. It wasn't enough for its last owner."
icon_state = "hostile_env"
item_state = "hostile_env"
- icon = 'icons/obj/clothing/suits_vr.dmi'
- icon_override = 'icons/mob/suit_vr.dmi'
+ icon = 'icons/inventory/suit/item_vr.dmi'
+ icon_override = 'icons/inventory/suit/mob_vr.dmi'
slowdown = 1.5
armor = list(melee = 60, bullet = 35, laser = 35, energy = 15, bomb = 55, bio = 100, rad = 20)
@@ -107,8 +133,8 @@
desc = "A free helmet, gifted you by your new not-quite-corporate master!"
icon_state = "syndicate-contract"
item_state = "syndicate-contract"
- icon = 'icons/obj/clothing/hats_vr.dmi'
- icon_override = 'icons/mob/head_vr.dmi'
+ icon = 'icons/inventory/head/item_vr.dmi'
+ icon_override = 'icons/inventory/head/mob_vr.dmi'
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
siemens_coefficient = 0.6
camera_networks = list(NETWORK_MERCENARY)
@@ -118,8 +144,8 @@
desc = "A free suit, gifted you by your new not-quite-corporate master!"
icon_state = "syndicate-contract"
item_state = "syndicate-contract"
- icon = 'icons/obj/clothing/suits_vr.dmi'
- icon_override = 'icons/mob/suit_vr.dmi'
+ icon = 'icons/inventory/suit/item_vr.dmi'
+ icon_override = 'icons/inventory/suit/mob_vr.dmi'
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
siemens_coefficient = 0.6
@@ -128,21 +154,22 @@
desc = "From out of space and time, this helmet will protect you while you perform your duties."
icon_state = "chronohelmet"
item_state = "chronohelmet"
- icon = 'icons/obj/clothing/hats_vr.dmi'
- icon_override = 'icons/mob/head_vr.dmi'
+ icon = 'icons/inventory/head/item_vr.dmi'
+ icon_override = 'icons/inventory/head/mob_vr.dmi'
/obj/item/clothing/suit/space/void/chrono
name = "chrono-suit"
desc = "From out of space and time, this helmet will protect you while you perform your duties."
icon_state = "chronosuit"
item_state = "chronosuit"
- icon = 'icons/obj/clothing/suits_vr.dmi'
- icon_override = 'icons/mob/suit_vr.dmi'
+ icon = 'icons/inventory/suit/item_vr.dmi'
+ icon_override = 'icons/inventory/suit/mob_vr.dmi'
/obj/item/clothing/suit/space/void/autolok
name = "AutoLok pressure suit"
desc = "A high-tech snug-fitting pressure suit. Fits any species. It offers very little physical protection, but is equipped with sensors that will automatically deploy the integral helmet to protect the wearer."
- icon = 'icons/obj/clothing/suits_vr.dmi'
+ icon = 'icons/inventory/suit/item_vr.dmi'
+ icon_override = 'icons/inventory/suit/mob_vr.dmi'
icon_state = "autoloksuit"
item_state = "autoloksuit"
item_state_slots = list(slot_r_hand_str = "space_suit_syndicate", slot_l_hand_str = "space_suit_syndicate")
@@ -155,29 +182,29 @@
/obj/item/clothing/suit/space/void/autolok
sprite_sheets = list(
- SPECIES_HUMAN = 'icons/mob/spacesuit_vr.dmi',
- SPECIES_TAJ = 'icons/mob/species/tajaran/suit_vr.dmi',
- SPECIES_SKRELL = 'icons/mob/species/skrell/suit_vr.dmi',
- SPECIES_UNATHI = 'icons/mob/species/unathi/suit_vr.dmi',
- SPECIES_XENOHYBRID = 'icons/mob/species/unathi/suit_vr.dmi',
- SPECIES_AKULA = 'icons/mob/species/unathi/suit_vr.dmi',
- SPECIES_SERGAL = 'icons/mob/species/unathi/suit_vr.dmi',
- SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/suit_vr.dmi',
- SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/suit_vr.dmi',
- SPECIES_FENNEC = 'icons/mob/species/vulpkanin/suit_vr.dmi',
- SPECIES_TESHARI = 'icons/mob/species/teshari/suit_vr.dmi'
+ SPECIES_HUMAN = 'icons/inventory/suit/mob_vr.dmi',
+ SPECIES_TAJ = 'icons/inventory/suit/mob_vr_tajaran.dmi',
+ SPECIES_SKRELL = 'icons/inventory/suit/mob_vr_skrell.dmi',
+ SPECIES_UNATHI = 'icons/inventory/suit/mob_vr_unathi.dmi',
+ SPECIES_XENOHYBRID = 'icons/inventory/suit/mob_vr_unathi.dmi',
+ SPECIES_AKULA = 'icons/inventory/suit/mob_vr_unathi.dmi',
+ SPECIES_SERGAL = 'icons/inventory/suit/mob_vr_unathi.dmi',
+ SPECIES_VULPKANIN = 'icons/inventory/suit/mob_vr_vulpkanin.dmi',
+ SPECIES_ZORREN_HIGH = 'icons/inventory/suit/mob_vr_vulpkanin.dmi',
+ SPECIES_FENNEC = 'icons/inventory/suit/mob_vr_vulpkanin.dmi',
+ SPECIES_TESHARI = 'icons/inventory/suit/mob_vr_teshari.dmi'
)
sprite_sheets_obj = list(
- SPECIES_TAJ = 'icons/obj/clothing/suits_vr.dmi',
- SPECIES_SKRELL = 'icons/obj/clothing/suits_vr.dmi',
- SPECIES_UNATHI = 'icons/obj/clothing/suits_vr.dmi',
- SPECIES_XENOHYBRID = 'icons/obj/clothing/suits_vr.dmi',
- SPECIES_AKULA = 'icons/obj/clothing/suits_vr.dmi',
- SPECIES_SERGAL = 'icons/obj/clothing/suits_vr.dmi',
- SPECIES_VULPKANIN = 'icons/obj/clothing/suits_vr.dmi',
- SPECIES_ZORREN_HIGH = 'icons/obj/clothing/suits_vr.dmi',
- SPECIES_FENNEC = 'icons/obj/clothing/suits_vr.dmi',
- SPECIES_TESHARI = 'icons/obj/clothing/suits_vr.dmi'
+ SPECIES_TAJ = 'icons/inventory/suit/item_vr.dmi',
+ SPECIES_SKRELL = 'icons/inventory/suit/item_vr.dmi',
+ SPECIES_UNATHI = 'icons/inventory/suit/item_vr.dmi',
+ SPECIES_XENOHYBRID = 'icons/inventory/suit/item_vr.dmi',
+ SPECIES_AKULA = 'icons/inventory/suit/item_vr.dmi',
+ SPECIES_SERGAL = 'icons/inventory/suit/item_vr.dmi',
+ SPECIES_VULPKANIN = 'icons/inventory/suit/item_vr.dmi',
+ SPECIES_ZORREN_HIGH = 'icons/inventory/suit/item_vr.dmi',
+ SPECIES_FENNEC = 'icons/inventory/suit/item_vr.dmi',
+ SPECIES_TESHARI = 'icons/inventory/suit/item_vr.dmi'
)
/obj/item/clothing/suit/space/void/autolok/Initialize()
@@ -229,33 +256,33 @@
icon_state = "autolokhelmet"
item_state = "autolokhelmet"
species_restricted = list("exclude",SPECIES_DIONA,SPECIES_VOX) //this thing can autoadapt too
- icon = 'icons/obj/clothing/hats_vr.dmi'
+ icon = 'icons/inventory/head/item_vr.dmi'
flags_inv = HIDEEARS|BLOCKHAIR //removed HIDEFACE/MASK/EYES flags so sunglasses or facemasks don't disappear. still gotta have BLOCKHAIR or it'll clip out tho.
/obj/item/clothing/head/helmet/space/void/autolok
sprite_sheets = list(
- SPECIES_HUMAN = 'icons/mob/head_vr.dmi',
- SPECIES_TAJ = 'icons/mob/species/tajaran/helmet_vr.dmi',
- SPECIES_SKRELL = 'icons/mob/species/skrell/helmet_vr.dmi',
- SPECIES_UNATHI = 'icons/mob/species/unathi/helmet_vr.dmi',
- SPECIES_XENOHYBRID = 'icons/mob/species/unathi/helmet_vr.dmi',
- SPECIES_AKULA = 'icons/mob/species/unathi/helmet_vr.dmi',
- SPECIES_SERGAL = 'icons/mob/species/unathi/helmet_vr.dmi',
- SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/helmet_vr.dmi',
- SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/helmet_vr.dmi',
- SPECIES_FENNEC = 'icons/mob/species/vulpkanin/helmet_vr.dmi',
- SPECIES_TESHARI = 'icons/mob/species/teshari/helmet_vr.dmi'
+ SPECIES_HUMAN = 'icons/inventory/head/mob_vr.dmi',
+ SPECIES_TAJ = 'icons/inventory/head/mob_vr_tajaran.dmi',
+ SPECIES_SKRELL = 'icons/inventory/head/mob_vr_skrell.dmi',
+ SPECIES_UNATHI = 'icons/inventory/head/mob_vr_unathi.dmi',
+ SPECIES_XENOHYBRID = 'icons/inventory/head/mob_vr_unathi.dmi',
+ SPECIES_AKULA = 'icons/inventory/head/mob_vr_unathi.dmi',
+ SPECIES_SERGAL = 'icons/inventory/head/mob_vr_unathi.dmi',
+ SPECIES_VULPKANIN = 'icons/inventory/head/mob_vr_vulpkanin.dmi',
+ SPECIES_ZORREN_HIGH = 'icons/inventory/head/mob_vr_vulpkanin.dmi',
+ SPECIES_FENNEC = 'icons/inventory/head/mob_vr_vulpkanin.dmi',
+ SPECIES_TESHARI = 'icons/inventory/head/mob_vr_teshari.dmi'
)
sprite_sheets_obj = list(
- SPECIES_TAJ = 'icons/obj/clothing/hats_vr.dmi',
- SPECIES_SKRELL = 'icons/obj/clothing/hats_vr.dmi',
- SPECIES_UNATHI = 'icons/obj/clothing/hats_vr.dmi',
- SPECIES_XENOHYBRID = 'icons/obj/clothing/hats_vr.dmi',
- SPECIES_AKULA = 'icons/obj/clothing/hats_vr.dmi',
- SPECIES_SERGAL = 'icons/obj/clothing/hats_vr.dmi',
- SPECIES_VULPKANIN = 'icons/obj/clothing/hats_vr.dmi',
- SPECIES_ZORREN_HIGH = 'icons/obj/clothing/hats_vr.dmi',
- SPECIES_FENNEC = 'icons/obj/clothing/hats_vr.dmi',
- SPECIES_TESHARI = 'icons/obj/clothing/hats_vr.dmi'
+ SPECIES_TAJ = 'icons/inventory/head/item_vr.dmi',
+ SPECIES_SKRELL = 'icons/inventory/head/item_vr.dmi',
+ SPECIES_UNATHI = 'icons/inventory/head/item_vr.dmi',
+ SPECIES_XENOHYBRID = 'icons/inventory/head/item_vr.dmi',
+ SPECIES_AKULA = 'icons/inventory/head/item_vr.dmi',
+ SPECIES_SERGAL = 'icons/inventory/head/item_vr.dmi',
+ SPECIES_VULPKANIN = 'icons/inventory/head/item_vr.dmi',
+ SPECIES_ZORREN_HIGH = 'icons/inventory/head/item_vr.dmi',
+ SPECIES_FENNEC = 'icons/inventory/head/item_vr.dmi',
+ SPECIES_TESHARI = 'icons/inventory/head/item_vr.dmi'
)
sprite_sheets_refit = list() //have to nullify this as well just to be thorough
\ No newline at end of file
diff --git a/code/modules/clothing/suits/aliens/teshari.dm b/code/modules/clothing/suits/aliens/teshari.dm
index 98498dcffd..256130de03 100644
--- a/code/modules/clothing/suits/aliens/teshari.dm
+++ b/code/modules/clothing/suits/aliens/teshari.dm
@@ -2,8 +2,8 @@
/obj/item/clothing/suit/storage/teshari/cloak
name = "black cloak"
desc = "It drapes over a Teshari's shoulders and closes at the neck with pockets convienently placed inside."
- icon = 'icons/mob/species/teshari/teshari_cloak.dmi'
- icon_override = 'icons/mob/species/teshari/teshari_cloak.dmi'
+ icon = 'icons/inventory/suit/item_teshari.dmi'
+ icon = 'icons/inventory/suit/mob_teshari.dmi'
icon_state = "tesh_cloak_bn"
item_state = "tesh_cloak_bn"
species_restricted = list(SPECIES_TESHARI)
@@ -131,10 +131,6 @@
// Job Cloaks
-/obj/item/clothing/suit/storage/teshari/cloak/jobs
- icon = 'icons/mob/species/teshari/deptcloak.dmi'
- icon_override = 'icons/mob/species/teshari/deptcloak.dmi'
-
/obj/item/clothing/suit/storage/teshari/cloak/jobs/cap
name = "facility director cloak"
desc = "A soft Teshari cloak made for the Facility Director"
@@ -288,16 +284,12 @@
/obj/item/clothing/suit/storage/toggle/labcoat/teshari
name = "Teshari labcoat"
desc = "A small suit that protects against minor chemical spills. This one is a good fit on Teshari."
- icon = 'icons/obj/clothing/species/teshari/suits.dmi'
- icon_override = 'icons/mob/species/teshari/suit.dmi'
icon_state = "tesh_labcoat"
species_restricted = list(SPECIES_TESHARI)
/obj/item/clothing/suit/storage/toggle/tesharicoat
name = "small black coat"
desc = "A coat that seems too small to fit a human."
- icon = 'icons/obj/clothing/species/teshari/suits.dmi'
- icon_override = 'icons/mob/species/teshari/suit.dmi'
icon_state = "tesharicoat"
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS
species_restricted = list(SPECIES_TESHARI)
@@ -305,8 +297,6 @@
/obj/item/clothing/suit/storage/toggle/tesharicoatwhite
name = "small coat"
desc = "A coat that seems too small to fit a human."
- icon = 'icons/obj/clothing/species/teshari/suits.dmi'
- icon_override = 'icons/mob/species/teshari/suit.dmi'
icon_state = "tesharicoatwhite"
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS
species_restricted = list(SPECIES_TESHARI)
@@ -315,8 +305,6 @@
/obj/item/clothing/suit/storage/hooded/teshari
name = "Hooded Teshari Cloak"
desc = "A soft teshari cloak with an added hood."
- icon_override = 'icons/mob/species/teshari/teshari_hood.dmi'
- icon = 'icons/mob/species/teshari/teshari_hood.dmi'
icon_state = "tesh_hcloak_bo"
item_state_slots = list(slot_r_hand_str = "tesh_hcloak_bo", slot_l_hand_str = "tesh_hcloak_bo")
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
@@ -329,8 +317,6 @@
/obj/item/clothing/head/tesh_hood
name = "Cloak Hood"
desc = "A hood attached to a teshari cloak."
- icon_override = 'icons/mob/species/teshari/teshari_hood.dmi'
- icon = 'icons/mob/species/teshari/teshari_hood.dmi'
icon_state = "tesh_hood_bo"
item_state_slots = list(slot_r_hand_str = "tesh_hood_bo", slot_l_hand_str = "tesh_hood_bo")
flags_inv = BLOCKHAIR
@@ -616,8 +602,6 @@
/obj/item/clothing/suit/storage/teshari/beltcloak
name = "belted cloak"
desc = "A more ridged and stylized Teshari cloak."
- icon = 'icons/mob/species/teshari/teshari_cloak.dmi'
- icon_override = 'icons/mob/species/teshari/teshari_cloak.dmi'
icon_state = "tesh_beltcloak_bo"
item_state = "tesh_beltcloak_bo"
species_restricted = list(SPECIES_TESHARI)
@@ -749,10 +733,6 @@
item_state = "tesh_beltcloak_brg"
//Belted job cloaks
-/obj/item/clothing/suit/storage/teshari/beltcloak/jobs
- icon = 'icons/mob/species/teshari/deptcloak.dmi'
- icon_override = 'icons/mob/species/teshari/deptcloak.dmi'
-
/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/cargo
name = "cargo belted cloak"
desc = "A soft Teshari cloak made for the Cargo department"
diff --git a/code/modules/clothing/suits/armor_vr.dm b/code/modules/clothing/suits/armor_vr.dm
index 09446bb66b..66debc7617 100644
--- a/code/modules/clothing/suits/armor_vr.dm
+++ b/code/modules/clothing/suits/armor_vr.dm
@@ -61,16 +61,16 @@
name = "marine body armor"
desc = "When I joined the Corps, we didn't have any fancy-schmanzy armor. We had sticks! Two sticks, and a rock for the whole platoon-and we had to share the rock!"
icon_state = "unsc_armor"
- icon = 'icons/obj/clothing/suits_vr.dmi'
- icon_override = 'icons/mob/suit_vr.dmi'
+ icon = 'icons/inventory/suit/item_vr.dmi'
+ icon_override = 'icons/inventory/suit/mob_vr.dmi'
body_parts_covered = UPPER_TORSO|LOWER_TORSO // ToDo: Break up the armor into smaller bits.
/obj/item/clothing/suit/armor/combat/imperial
name = "imperial soldier armor"
desc = "Made out of an especially light metal, it lets you conquer in style."
icon_state = "ge_armor"
- icon = 'icons/obj/clothing/suits_vr.dmi'
- icon_override = 'icons/mob/suit_vr.dmi'
+ icon = 'icons/inventory/suit/item_vr.dmi'
+ icon_override = 'icons/inventory/suit/mob_vr.dmi'
body_parts_covered = UPPER_TORSO|LOWER_TORSO
/obj/item/clothing/suit/armor/combat/imperial/centurion
@@ -79,12 +79,12 @@
icon_state = "ge_armorcent"
/obj/item/clothing/suit/storage/vest/wardencoat/alt2
- icon = 'icons/obj/clothing/suits_vr.dmi'
- icon_override = 'icons/mob/suit_vr.dmi'
+ icon = 'icons/inventory/suit/item_vr.dmi'
+ icon_override = 'icons/inventory/suit/mob_vr.dmi'
/obj/item/clothing/suit/storage/vest/hoscoat/jensen/alt
- icon = 'icons/obj/clothing/suits_vr.dmi'
- icon_override = 'icons/mob/suit_vr.dmi'
+ icon = 'icons/inventory/suit/item_vr.dmi'
+ icon_override = 'icons/inventory/suit/mob_vr.dmi'
// Armor Versions Here
/obj/item/clothing/suit/armor/combat/crusader
diff --git a/code/modules/clothing/suits/hooded_vr.dm b/code/modules/clothing/suits/hooded_vr.dm
index 8d0b6a9c38..47d0bb1274 100644
--- a/code/modules/clothing/suits/hooded_vr.dm
+++ b/code/modules/clothing/suits/hooded_vr.dm
@@ -5,8 +5,8 @@
/obj/item/clothing/suit/storage/hooded/techpriest
name = "tech priest robe"
desc = "Praise be to the Omnissiah."
- icon = 'icons/obj/clothing/suits_vr.dmi'
- icon_override = 'icons/mob/suit_vr.dmi'
+ icon = 'icons/inventory/suit/item_vr.dmi'
+ icon_override = 'icons/inventory/suit/mob_vr.dmi'
icon_state = "techpriest"
hoodtype = /obj/item/clothing/head/hood/techpriest
armor = list(melee = 20, bullet = 10, laser = 10, energy = 10, bomb = 25, bio = 50, rad = 25)
@@ -73,8 +73,8 @@
/obj/item/clothing/suit/storage/hooded/wintercoat/talon
name = "ITV winter coat"
desc = "A cozy winter coat, covered in thick fur and baring the colors of ITV."
- icon = 'icons/obj/clothing/suits_vr.dmi'
- icon_override = 'icons/mob/suit_vr.dmi'
+ icon = 'icons/inventory/suit/item_vr.dmi'
+ icon_override = 'icons/inventory/suit/mob_vr.dmi'
icon_state = "taloncoat"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
hoodtype = /obj/item/clothing/head/hood/winter/talon
diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm
index 5d5f168096..1119079e2a 100644
--- a/code/modules/clothing/suits/jobs.dm
+++ b/code/modules/clothing/suits/jobs.dm
@@ -242,7 +242,7 @@
/obj/item/clothing/suit/suspenders
name = "suspenders"
desc = "They suspend the illusion of the mime's play."
- icon = 'icons/obj/clothing/belts.dmi'
+ icon = 'icons/inventory/belt/item.dmi'
icon_state = "suspenders"
blood_overlay_type = "armor" //it's the less thing that I can put here
body_parts_covered = 0
diff --git a/code/modules/clothing/suits/labcoat.dm b/code/modules/clothing/suits/labcoat.dm
index 2560692656..71cd7e81a6 100644
--- a/code/modules/clothing/suits/labcoat.dm
+++ b/code/modules/clothing/suits/labcoat.dm
@@ -8,7 +8,6 @@
flags_inv = HIDEHOLSTER
allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
- index = 1
/obj/item/clothing/suit/storage/toggle/labcoat/red
name = "red labcoat"
@@ -110,4 +109,3 @@
name = "golden plague doctor suit"
desc = "If it worked then, it works now. This classic design comes in gold."
icon_state = "plaguedoctor2"
- index = 1
diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm
index e95147bff5..242d85a3ca 100644
--- a/code/modules/clothing/suits/miscellaneous.dm
+++ b/code/modules/clothing/suits/miscellaneous.dm
@@ -43,7 +43,7 @@
/obj/item/clothing/suit/poncho
name = "poncho"
desc = "A simple, comfortable poncho."
- icon = 'icons/mob/suit.dmi'
+ icon = 'icons/inventory/suit/mob.dmi'
icon_state = "poncho"
item_state = "poncho"
item_icons = list(
@@ -105,10 +105,14 @@
/obj/item/clothing/suit/syndicatefake
name = "red space suit replica"
+<<<<<<< HEAD
icon = 'icons/obj/clothing/spacesuits.dmi'
icon_override = "icons/mob/spacesuit.dmi" //Chomp edit to fix its missing icon
+||||||| parent of edc62e88fa... Merge pull request #11002 from VOREStation/Arokha/rearrange
+ icon = 'icons/obj/clothing/spacesuits.dmi'
+=======
+>>>>>>> edc62e88fa... Merge pull request #11002 from VOREStation/Arokha/rearrange
icon_state = "syndicate"
- default_worn_icon = 'icons/mob/spacesuit.dmi'
desc = "A plastic replica of the syndicate space suit, you'll look just like a real murderous syndicate agent in this! This is a toy, it is not made for use in space!"
w_class = ITEMSIZE_NORMAL
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency/oxygen,/obj/item/toy)
@@ -437,7 +441,6 @@
icon_state = "militaryjacket_tan"
item_state_slots = list(slot_r_hand_str = "suit_orange", slot_l_hand_str = "suit_orange")
flags_inv = HIDEHOLSTER
- index = 1
/obj/item/clothing/suit/storage/miljacket/grey
name = "grey military jacket"
@@ -445,7 +448,6 @@
icon_state = "militaryjacket_grey"
item_state_slots = list(slot_r_hand_str = "suit_grey", slot_l_hand_str = "suit_grey")
flags_inv = HIDEHOLSTER
- index = 1
/obj/item/clothing/suit/storage/miljacket/navy
name = "navy military jacket"
@@ -453,7 +455,6 @@
icon_state = "militaryjacket_navy"
item_state_slots = list(slot_r_hand_str = "suit_navy", slot_l_hand_str = "suit_navy")
flags_inv = HIDEHOLSTER
- index = 1
/obj/item/clothing/suit/storage/miljacket/black
name = "black military jacket"
@@ -461,7 +462,6 @@
icon_state = "militaryjacket_black"
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
flags_inv = HIDEHOLSTER
- index = 1
/obj/item/clothing/suit/storage/miljacket/white
name = "white military jacket"
@@ -469,7 +469,6 @@
icon_state = "militaryjacket_white"
item_state_slots = list(slot_r_hand_str = "med_dep_jacket", slot_l_hand_str = "med_dep_jacket")
flags_inv = HIDEHOLSTER
- index = 1
/obj/item/clothing/suit/storage/toggle/bomber
name = "bomber jacket"
diff --git a/code/modules/clothing/suits/miscellaneous_vr.dm b/code/modules/clothing/suits/miscellaneous_vr.dm
index 6a6554b51c..34d5d71ac9 100644
--- a/code/modules/clothing/suits/miscellaneous_vr.dm
+++ b/code/modules/clothing/suits/miscellaneous_vr.dm
@@ -4,16 +4,16 @@
/obj/item/clothing/suit/chiton
name = "chiton"
desc = "A traditional piece of clothing from Greece."
- icon = 'icons/obj/clothing/suits_vr.dmi'
+ icon = 'icons/inventory/suit/item_vr.dmi'
icon_state = "chiton"
- icon_override = 'icons/mob/suit_vr.dmi'
+ icon_override = 'icons/inventory/suit/mob_vr.dmi'
/obj/item/clothing/suit/oversize
name = "oversized t-shirt"
desc = "This ain't your daddy's shirt! Well, it might be..."
- icon = 'icons/obj/clothing/suits_vr.dmi'
+ icon = 'icons/inventory/suit/item_vr.dmi'
icon_state = "oversize"
- icon_override = 'icons/mob/suit_vr.dmi'
+ icon_override = 'icons/inventory/suit/mob_vr.dmi'
//HERE BE TAUR RELATED CLOTHES
@@ -88,16 +88,16 @@
/obj/item/clothing/suit/storage/det_trench/alt
name = "sleek modern coat"
desc = "A sleek overcoat made of neo-laminated fabric. Has a reasonably sized pocket on the inside."
- icon = 'icons/obj/clothing/suits_vr.dmi'
- icon_override = 'icons/mob/suit_vr.dmi'
+ icon = 'icons/inventory/suit/item_vr.dmi'
+ icon_override = 'icons/inventory/suit/mob_vr.dmi'
icon_state = "cyberpunksleek"
item_state = "cyberpunksleek"
/obj/item/clothing/suit/storage/det_trench/alt2
name = "sleek modern coat (long)"
desc = "A sleek long overcoat made of neo-laminated fabric. Has a reasonably sized pocket on the inside."
- icon = 'icons/obj/clothing/suits_vr.dmi'
- icon_override = 'icons/mob/suit_vr.dmi'
+ icon = 'icons/inventory/suit/item_vr.dmi'
+ icon_override = 'icons/inventory/suit/mob_vr.dmi'
icon_state = "cyberpunksleek_long"
item_state = "cyberpunksleek_long"
@@ -105,7 +105,7 @@
/obj/item/clothing/suit/storage/toggle/hoodie/talon
name = "ITV hoodie"
desc = "A warm, blue sweatshirt bearing ITV markings."
- icon = 'icons/obj/clothing/suits_vr.dmi'
- icon_override = 'icons/mob/suit_vr.dmi'
+ icon = 'icons/inventory/suit/item_vr.dmi'
+ icon_override = 'icons/inventory/suit/mob_vr.dmi'
icon_state = "talonhoodie"
item_state_slots = list(slot_r_hand_str = "suit_blue", slot_l_hand_str = "suit_blue")
\ No newline at end of file
diff --git a/code/modules/clothing/suits/solgov.dm b/code/modules/clothing/suits/solgov.dm
index 73463c002c..a20ce165ee 100644
--- a/code/modules/clothing/suits/solgov.dm
+++ b/code/modules/clothing/suits/solgov.dm
@@ -1,8 +1,8 @@
//SolGov Uniform Suits
/obj/item/clothing/suit/storage/solgov
name = "master solgov jacket"
- icon = 'icons/obj/clothing/suits_solgov.dmi'
- icon_override = 'icons/mob/suit_solgov.dmi'
+ icon = 'icons/inventory/suit/item.dmi'
+ icon_override = 'icons/inventory/suit/mob.dmi'
//Service
@@ -262,8 +262,8 @@
desc = "A uniform dress jacket, fancy."
icon_state = "blackdress"
item_state = "blackdress"
- icon = 'icons/obj/clothing/suits_solgov.dmi'
- icon_override = 'icons/mob/suit_solgov.dmi'
+ icon = 'icons/inventory/suit/item.dmi'
+ icon_override = 'icons/inventory/suit/mob.dmi'
body_parts_covered = UPPER_TORSO|ARMS
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
@@ -293,8 +293,8 @@
/obj/item/clothing/suit/storage/hooded/wintercoat/solgov
name = "\improper SifGuard winter coat"
icon_state = "coatec"
- icon = 'icons/obj/clothing/suits_solgov.dmi'
- icon_override = 'icons/mob/suit_solgov.dmi'
+ icon = 'icons/inventory/suit/item.dmi'
+ icon_override = 'icons/inventory/suit/mob.dmi'
armor = list(melee = 25, bullet = 10, laser = 5, energy = 10, bomb = 20, bio = 0, rad = 10)
valid_accessory_slots = (ACCESSORY_SLOT_INSIGNIA|ACCESSORY_SLOT_RANK)
@@ -344,8 +344,8 @@
desc = "An Stealth Assault Enterprises . Black and undecorated."
icon_state = "terranservice"
item_state = "terranservice"
- icon = 'icons/obj/clothing/suits_solgov.dmi'
- icon_override = 'icons/mob/suit_solgov.dmi'
+ icon = 'icons/inventory/suit/item.dmi'
+ icon_override = 'icons/inventory/suit/mob.dmi'
/obj/item/clothing/suit/storage/saare/service/command
name = "SAARE command coat"
@@ -360,8 +360,8 @@
desc = "A Stealth Assault Enterprises uniform dress jacket, fancy."
icon_state = "terrandress"
item_state = "terrandress"
- icon = 'icons/obj/clothing/suits_solgov.dmi'
- icon_override = 'icons/mob/suit_solgov.dmi'
+ icon = 'icons/inventory/suit/item.dmi'
+ icon_override = 'icons/inventory/suit/mob.dmi'
body_parts_covered = UPPER_TORSO|ARMS
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
diff --git a/code/modules/clothing/suits/utility.dm b/code/modules/clothing/suits/utility.dm
index 0dde614e04..fb1494f4bc 100644
--- a/code/modules/clothing/suits/utility.dm
+++ b/code/modules/clothing/suits/utility.dm
@@ -103,15 +103,15 @@
/obj/item/clothing/suit/radiation/teshari
name = "Small radiation suit"
desc = "A specialist suit that protects against radiation, designed specifically for use by Teshari. Made to order by Aether."
- icon = 'icons/obj/clothing/species/teshari/suits.dmi'
- icon_override = 'icons/mob/species/teshari/suit.dmi'
+ icon = 'icons/inventory/suit/item_teshari.dmi'
+ icon_override = 'icons/inventory/suit/mob_teshari.dmi'
icon_state = "rad_fitted"
species_restricted = list(SPECIES_TESHARI)
/obj/item/clothing/head/radiation/teshari
name = "Small radiation hood"
desc = "A specialist hood with radiation protective properties, designed specifically for use by Teshari. Made to order by Aether."
- icon = 'icons/obj/clothing/species/teshari/hats.dmi'
- icon_override = 'icons/mob/species/teshari/head.dmi'
+ icon = 'icons/inventory/suit/item_teshari.dmi'
+ icon_override = 'icons/inventory/head/mob_teshari.dmi'
icon_state = "rad_fitted"
species_restricted = list(SPECIES_TESHARI)
\ No newline at end of file
diff --git a/code/modules/clothing/suits/utility_vr.dm b/code/modules/clothing/suits/utility_vr.dm
index 2463e1de7d..e9ef05a267 100644
--- a/code/modules/clothing/suits/utility_vr.dm
+++ b/code/modules/clothing/suits/utility_vr.dm
@@ -5,8 +5,8 @@
/obj/item/clothing/suit/storage/toggle/paramedic
name = "paramedic vest"
desc = "A vest that protects against minor chemical spills."
- icon = 'icons/obj/clothing/suits_vr.dmi'
- icon_override = 'icons/mob/suit_vr.dmi'
+ icon = 'icons/inventory/suit/item_vr.dmi'
+ icon_override = 'icons/inventory/suit/mob_vr.dmi'
icon_state = "paramedic-vest"
item_state = "paramedic-vest"
item_state_slots = list(slot_r_hand_str = "blue_labcoat", slot_l_hand_str = "blue_labcoat")
@@ -15,18 +15,37 @@
flags_inv = HIDEHOLSTER
allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
- index = 1
/obj/item/clothing/head/radiation
sprite_sheets = list(
+<<<<<<< HEAD
SPECIES_TESHARI = 'icons/mob/species/teshari/head_ch.dmi', //CHOMPstation edit, using our overwrite icons
SPECIES_VOX = 'icons/mob/species/vox/head.dmi',
SPECIES_WEREBEAST = 'icons/mob/species/werebeast/head.dmi'
+||||||| parent of edc62e88fa... Merge pull request #11002 from VOREStation/Arokha/rearrange
+ SPECIES_TESHARI = 'icons/mob/species/teshari/helmet_vr.dmi',
+ SPECIES_VOX = 'icons/mob/species/vox/head.dmi',
+ SPECIES_WEREBEAST = 'icons/mob/species/werebeast/head.dmi'
+=======
+ SPECIES_TESHARI = 'icons/inventory/head/mob_vr_teshari.dmi',
+ SPECIES_VOX = 'icons/inventory/head/mob_vox.dmi',
+ SPECIES_WEREBEAST = 'icons/inventory/head/mob_werebeast.dmi'
+>>>>>>> edc62e88fa... Merge pull request #11002 from VOREStation/Arokha/rearrange
)
/obj/item/clothing/suit/radiation
sprite_sheets = list(
+<<<<<<< HEAD
SPECIES_TESHARI = 'icons/mob/species/teshari/suit_ch.dmi', //CHOMPstation edit, using our overwrite icons
SPECIES_VOX = 'icons/mob/species/vox/suit.dmi',
SPECIES_WEREBEAST = 'icons/mob/species/werebeast/suit.dmi'
+||||||| parent of edc62e88fa... Merge pull request #11002 from VOREStation/Arokha/rearrange
+ SPECIES_TESHARI = 'icons/mob/species/teshari/suit_vr.dmi',
+ SPECIES_VOX = 'icons/mob/species/vox/suit.dmi',
+ SPECIES_WEREBEAST = 'icons/mob/species/werebeast/suit.dmi'
+=======
+ SPECIES_TESHARI = 'icons/inventory/suit/mob_vr_teshari.dmi',
+ SPECIES_VOX = 'icons/inventory/suit/mob_vox.dmi',
+ SPECIES_WEREBEAST = 'icons/inventory/suit/mob_werebeast.dmi'
+>>>>>>> edc62e88fa... Merge pull request #11002 from VOREStation/Arokha/rearrange
)
diff --git a/code/modules/clothing/under/accessories/accessory.dm b/code/modules/clothing/under/accessories/accessory.dm
index 3b4001154c..00e2b47795 100644
--- a/code/modules/clothing/under/accessories/accessory.dm
+++ b/code/modules/clothing/under/accessories/accessory.dm
@@ -1,7 +1,7 @@
/obj/item/clothing/accessory
name = "tie"
desc = "A neosilk clip-on tie."
- icon = 'icons/obj/clothing/ties.dmi'
+ icon = 'icons/inventory/accessory/item.dmi'
icon_state = "bluetie"
item_state_slots = list(slot_r_hand_str = "", slot_l_hand_str = "")
appearance_flags = RESET_COLOR // Stops has_suit's color from being multiplied onto the accessory
@@ -15,7 +15,7 @@
var/concealed_holster = 0
var/mob/living/carbon/human/wearer = null // To check if the wearer changes, so species spritesheets change properly.
var/list/on_rolled = list() // Used when jumpsuit sleevels are rolled ("rolled" entry) or it's rolled down ("down"). Set to "none" to hide in those states.
- sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/teshari/ties.dmi') //Teshari can into webbing, too!
+ sprite_sheets = list(SPECIES_TESHARI = 'icons/inventory/accessory/mob_teshari.dmi') //Teshari can into webbing, too!
drop_sound = 'sound/items/drop/accessory.ogg'
pickup_sound = 'sound/items/pickup/accessory.ogg'
@@ -365,7 +365,7 @@
/obj/item/clothing/accessory/bracelet
name = "bracelet"
desc = "A simple silver bracelet with a clasp."
- icon = 'icons/obj/clothing/ties.dmi'
+ icon = 'icons/inventory/accessory/item.dmi'
icon_state = "bracelet"
w_class = ITEMSIZE_TINY
slot_flags = SLOT_TIE
diff --git a/code/modules/clothing/under/accessories/accessory_vr.dm b/code/modules/clothing/under/accessories/accessory_vr.dm
index aa76755117..68a0598f13 100644
--- a/code/modules/clothing/under/accessories/accessory_vr.dm
+++ b/code/modules/clothing/under/accessories/accessory_vr.dm
@@ -6,15 +6,15 @@
name = "plain choker"
slot_flags = SLOT_TIE | SLOT_OCLOTHING
desc = "A simple, plain choker. Or maybe it's a collar? Use in-hand to customize it."
- icon = 'icons/obj/clothing/ties_vr.dmi'
- icon_override = 'icons/mob/ties_vr.dmi'
+ icon = 'icons/inventory/accessory/item_vr.dmi'
+ icon_override = 'icons/inventory/accessory/mob_vr.dmi'
icon_state = "choker_cst"
item_state = "choker_cst"
overlay_state = "choker_cst"
var/customized = 0
var/icon_previous_override
sprite_sheets = list(
- SPECIES_TESHARI = 'icons/mob/species/teshari/ties_vr.dmi'
+ SPECIES_TESHARI = 'icons/inventory/accessory/mob_vr_teshari.dmi'
)
//Forces different sprite sheet on equip
@@ -58,14 +58,14 @@
/obj/item/clothing/accessory/collar
slot_flags = SLOT_TIE | SLOT_OCLOTHING
- icon = 'icons/obj/clothing/ties_vr.dmi'
- icon_override = 'icons/mob/ties_vr.dmi'
+ icon = 'icons/inventory/accessory/item_vr.dmi'
+ icon_override = 'icons/inventory/accessory/mob_vr.dmi'
icon_state = "collar_blk"
var/writtenon = 0
var/icon_previous_override
sprite_sheets = list(
- SPECIES_TESHARI = 'icons/mob/species/teshari/ties_vr.dmi'
- )
+ SPECIES_TESHARI = 'icons/inventory/accessory/mob_vr_teshari.dmi'
+ )
//Forces different sprite sheet on equip
/obj/item/clothing/accessory/collar/New()
@@ -380,8 +380,8 @@
desc = "A silver medal awarded to a group which has demonstrated exceptional teamwork to achieve a notable feat."
/obj/item/clothing/accessory/medal/silver/unity/tabiranth
- icon = 'icons/obj/clothing/ties_vr.dmi'
- icon_override = 'icons/mob/ties_vr.dmi'
+ icon = 'icons/inventory/accessory/item_vr.dmi'
+ icon_override = 'icons/inventory/accessory/mob_vr.dmi'
icon_state = "silverthree"
item_state = "silverthree"
overlay_state = "silverthree"
@@ -390,8 +390,8 @@
/obj/item/clothing/accessory/talon
name = "ITV pin"
desc = "A collectable enamel pin that resembles ITV's company logo."
- icon = 'icons/obj/clothing/ties_vr.dmi'
- icon_override = 'icons/mob/ties_vr.dmi'
+ icon = 'icons/inventory/accessory/item_vr.dmi'
+ icon_override = 'icons/inventory/accessory/mob_vr.dmi'
icon_state = "talon_pin"
item_state = "talonpin"
overlay_state = "talonpin"
diff --git a/code/modules/clothing/under/accessories/armor.dm b/code/modules/clothing/under/accessories/armor.dm
index 79a603b9aa..b4e748713f 100644
--- a/code/modules/clothing/under/accessories/armor.dm
+++ b/code/modules/clothing/under/accessories/armor.dm
@@ -397,7 +397,7 @@
/obj/item/clothing/accessory/armor/helmcover
name = "helmet cover"
desc = "A fabric cover for armored helmets."
- icon_override = 'icons/mob/ties.dmi'
+ icon_override = 'icons/inventory/accessory/mob.dmi'
icon = 'icons/obj/clothing/modular_armor.dmi'
icon_state = "helmcover_blue"
slot = ACCESSORY_SLOT_HELM_C
diff --git a/code/modules/clothing/under/accessories/clothing.dm b/code/modules/clothing/under/accessories/clothing.dm
index 683fa72118..3fe4c50167 100644
--- a/code/modules/clothing/under/accessories/clothing.dm
+++ b/code/modules/clothing/under/accessories/clothing.dm
@@ -48,7 +48,7 @@
desc = "A simple, comfortable poncho."
icon_state = "classicponcho"
item_state = "classicponcho"
- icon_override = 'icons/mob/ties.dmi'
+ icon_override = 'icons/inventory/accessory/mob.dmi'
var/fire_resist = T0C+100
allowed = list(/obj/item/weapon/tank/emergency/oxygen)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
@@ -58,7 +58,7 @@
w_class = ITEMSIZE_NORMAL
slot = ACCESSORY_SLOT_OVER
sprite_sheets = list(
- SPECIES_TESHARI = 'icons/mob/species/teshari/suit.dmi'
+ SPECIES_TESHARI = 'icons/inventory/suit/mob_teshari.dmi'
)
//YWEdit Start, Makes ponchos use teshari sprite
@@ -75,9 +75,9 @@
var/mob/living/carbon/human/H = loc
if(istype(H) && H.wear_suit == src)
if(H.species.name == SPECIES_TESHARI)
- icon_override = 'icons/mob/species/teshari/suit.dmi'
+ icon_override = 'icons/inventory/suit/mob_teshari.dmi'
else
- icon_override = 'icons/mob/ties.dmi'
+ icon_override = 'icons/inventory/accessory/mob.dmi'
update_clothing_icon()
/obj/item/clothing/accessory/poncho/dropped() //Resets the override to prevent the wrong .dmi from being used because equipped only triggers when wearing ponchos as suits.
@@ -271,7 +271,7 @@
desc = "For some classy, murderous fun."
icon_state = "vest"
item_state = "vest"
- icon_override = 'icons/mob/ties.dmi'
+ icon_override = 'icons/inventory/accessory/mob.dmi'
item_state_slots = list(slot_r_hand_str = "wcoat", slot_l_hand_str = "wcoat")
allowed = list(/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
@@ -322,7 +322,7 @@
/obj/item/clothing/accessory/sweater
name = "sweater"
desc = "A warm knit sweater."
- icon_override = 'icons/mob/ties.dmi'
+ icon_override = 'icons/inventory/accessory/mob.dmi'
icon_state = "sweater"
slot_flags = SLOT_OCLOTHING | SLOT_TIE
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
diff --git a/code/modules/clothing/under/accessories/holster_vr.dm b/code/modules/clothing/under/accessories/holster_vr.dm
index f99e798faa..8cd7681dd9 100644
--- a/code/modules/clothing/under/accessories/holster_vr.dm
+++ b/code/modules/clothing/under/accessories/holster_vr.dm
@@ -6,11 +6,11 @@
/obj/item/clothing/accessory/holster/machete/rapier
name = "rapier sheath"
desc = "A beautiful red sheath, probably for a beautiful blade."
- icon = 'icons/obj/clothing/ties_vr.dmi'
+ icon = 'icons/inventory/accessory/item_vr.dmi'
icon_state = "sheath"
slot_flags = SLOT_BELT|ACCESSORY_SLOT_WEAPON
var/has_full_icon = 1
- icon_override = 'icons/mob/ties_vr.dmi'
+ icon_override = 'icons/inventory/accessory/mob_vr.dmi'
overlay_state = "sheath"
can_hold = list(/obj/item/weapon/melee/rapier)
diff --git a/code/modules/clothing/under/imperial_vr.dm b/code/modules/clothing/under/imperial_vr.dm
index 9cffdb56fd..855cd0b50c 100644
--- a/code/modules/clothing/under/imperial_vr.dm
+++ b/code/modules/clothing/under/imperial_vr.dm
@@ -1,6 +1,6 @@
/obj/item/clothing/under/imperial
desc = "imperial military jumpsuit"
- icon = 'icons/obj/clothing/uniforms_vr.dmi'
- icon_override = 'icons/mob/uniform_vr.dmi'
+ icon = 'icons/inventory/uniform/item_vr.dmi'
+ icon_override = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "crimson"
item_state = "crimson"
\ No newline at end of file
diff --git a/code/modules/clothing/under/jobs/medsci.dm b/code/modules/clothing/under/jobs/medsci.dm
index f77ec96a54..744c2a55c2 100644
--- a/code/modules/clothing/under/jobs/medsci.dm
+++ b/code/modules/clothing/under/jobs/medsci.dm
@@ -164,7 +164,6 @@
desc = "It's made of a special fiber that provides minor protection against biohazards"
icon_state = "scrubs"
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
- index = 1
/obj/item/clothing/under/rank/psych
desc = "A basic white jumpsuit. It has turqouise markings that denote the wearer as a psychiatrist."
diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm
index 80eba8000d..0f2b43c380 100644
--- a/code/modules/clothing/under/miscellaneous.dm
+++ b/code/modules/clothing/under/miscellaneous.dm
@@ -357,7 +357,6 @@
name = "maid costume"
desc = "Maid in China."
icon_state = "maid"
- index = 1
/obj/item/clothing/under/dress/maid/janitor
name = "maid uniform"
@@ -539,38 +538,32 @@
name = "revealing dress"
desc = "A very revealing black and blue dress. Is this work appropriate?"
icon_state = "revealingdress"
- index = 1
/obj/item/clothing/under/dress/gothic
name = "gothic dress"
desc = "A black dress with a sheer mesh over it, tastefully old school goth."
icon_state = "gothic"
- index = 1
/obj/item/clothing/under/dress/formalred
name = "formal red dress"
desc = "A very formal red dress, for those fancy galas."
icon_state = "formalred"
flags_inv = HIDESHOES
- index = 1
/obj/item/clothing/under/dress/pentagram
name = "pentagram dress"
desc = "A black dress with straps over the chest in the shape of a pentagram."
icon_state = "pentagram"
- index = 1
/obj/item/clothing/under/dress/yellowswoop
name = "yellow swooped dress"
desc = "A yellow dress that swoops to the side."
icon_state = "yellowswoop"
- index = 1
/obj/item/clothing/under/dress/countess
name = "countess dress"
desc = "A red and black dress fit for a countess."
icon_state = "countess"
- index = 1
/*
* wedding stuff
@@ -614,13 +607,11 @@
desc = "A lovely floofed out dress for formal occasions. Comes in many colors!"
icon_state = "floofdress"
flags_inv = HIDESHOES
- index = 1
/obj/item/clothing/under/wedding/whitegown
name = "white gown"
desc = "A elegant white gown with accents of sheer mesh."
icon_state = "whitegown"
- index = 1
/*
Uniforms and such
@@ -643,48 +634,41 @@ Uniforms and such
desc = "A cute pink sundress."
icon_state = "pinksun"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
- index = 1
/obj/item/clothing/under/dress/sundress_white
name = "white sundress"
desc = "A white sundress, it's short."
icon_state = "whitesun"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
- index = 1
/obj/item/clothing/under/dress/sundress_pinkbow
name = "bowed pink sundress"
desc = "A cute pink sundress with a bow."
icon_state = "bowsun"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
- index = 1
/obj/item/clothing/under/dress/sundress_blue
name = "long blue sundress"
desc = "A long blue sun dress with white frills towards the bottom."
icon_state = "bluesun"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
- index = 1
/obj/item/clothing/under/dress/sundress_pinkshort
name = "short pink sundress"
desc = "A very short pink sundress, it's more like a chemise."
icon_state = "shortpink"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
- index = 1
/obj/item/clothing/under/dress/twopiece
name = "two-piece dress"
desc = "A fancy two-piece dress, the pieces are sewn together."
icon_state = "twopiece"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
- index = 1
/obj/item/clothing/under/dress/gothic2
name = "lacey gothic dress"
desc = "An elegant gothic dress with lace decorations."
icon_state = "gothic2"
- index = 1
/obj/item/clothing/under/captainformal
name = "site manager's formal uniform"
@@ -869,43 +853,36 @@ Uniforms and such
name = "ripped punk jeans"
desc = "Black ripped jeans and a fishnet top. How punk."
icon_state = "rippedpunk"
- index = 1
/obj/item/clothing/under/greenasym
name = "green asymmetrical jumpsuit"
desc = "A green futuristic uniform with asymmetrical pants. Trendy!"
icon_state = "greenasym"
- index = 1
/obj/item/clothing/under/cyberpunkharness
name = "cyberpunk strapped harness"
desc = "A cyberpunk styled harness and pants. Perfect for your dystopian future."
icon_state = "cyberhell"
- index = 1
/obj/item/clothing/under/blackngold
name = "black and gold gown"
desc = "A black and gold gown. You get the impression this is typically worn for religious purposes."
icon_state = "blackngold"
- index = 1
/obj/item/clothing/under/sheerblue
name = "sheer blue dress"
desc = "An entirely sheer blue dress. Best worn with something underneath!"
icon_state = "sheerblue"
- index = 1
/obj/item/clothing/under/disheveled
name = "disheveled suit"
desc = "What might pass as well maintained formal attire. If you're blind."
icon_state = "disheveled"
- index = 1
/obj/item/clothing/under/flower_skirt
name = "flower skirt"
desc = "A flowery skirt that comes in a variety of colors."
icon_state = "flowerskirt"
- index = 1
/*
* swimsuit
diff --git a/code/modules/clothing/under/miscellaneous_vr.dm b/code/modules/clothing/under/miscellaneous_vr.dm
index 577c1cb003..112f45f3ba 100644
--- a/code/modules/clothing/under/miscellaneous_vr.dm
+++ b/code/modules/clothing/under/miscellaneous_vr.dm
@@ -18,8 +18,8 @@
/obj/item/clothing/under/hyperfiber
name = "HYPER jumpsuit"
- icon = 'icons/obj/clothing/uniforms_vr.dmi'
- icon_override = 'icons/mob/uniform_vr.dmi'
+ icon = 'icons/inventory/uniform/item_vr.dmi'
+ icon_override = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "hyper"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_uniforms.dmi',
@@ -122,8 +122,8 @@
/obj/item/clothing/under/dress/qipao
name = "qipao"
desc = "A type of feminine body-hugging dress with distinctive Chinese features of Manchu origin."
- icon = 'icons/obj/clothing/uniforms_vr.dmi'
- icon_override = 'icons/mob/uniform_vr.dmi'
+ icon = 'icons/inventory/uniform/item_vr.dmi'
+ icon_override = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "qipao"
item_state = "qipao"
@@ -140,9 +140,8 @@
/obj/item/clothing/under/pizzaguy
name = "pizza delivery uniform"
desc = "A dedicated outfit for pizza delivery people, one of most dangerous occupations around these parts. Can be rolled up for extra show of skin."
- icon = 'icons/obj/clothing/uniforms_vr.dmi'
- index = "vr"
- rolled_down_icon = 'icons/mob/uniform_rolled_down_vr.dmi'
+ icon = 'icons/inventory/uniform/item_vr.dmi'
+ rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
icon_state = "pizzadelivery"
item_state = "pizzadelivery"
rolled_down = 0
@@ -152,10 +151,9 @@
/obj/item/clothing/under/rank/talon/basic
name = "ITV jumpsuit"
desc = "A basic jumpsuit that bares the ITV logo on the breast."
- icon = 'icons/obj/clothing/uniforms_vr.dmi'
- index = "vr"
- rolled_down_icon = 'icons/mob/uniform_rolled_down_vr.dmi'
- icon_override = 'icons/mob/uniform_vr.dmi'
+ icon = 'icons/inventory/uniform/item_vr.dmi'
+ rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
+ icon_override = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "talon_basic"
item_state = "talon_basic"
rolled_sleeves = 0
@@ -163,10 +161,9 @@
/obj/item/clothing/under/rank/talon/proper
name = "ITV proper jumpsuit"
desc = "A neat and proper uniform for a proper company."
- icon = 'icons/obj/clothing/uniforms_vr.dmi'
- index = "vr"
- rolled_down_icon = 'icons/mob/uniform_rolled_down_vr.dmi'
- icon_override = 'icons/mob/uniform_vr.dmi'
+ icon = 'icons/inventory/uniform/item_vr.dmi'
+ rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
+ icon_override = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "talon_jumpsuit"
item_state = "talon_jumpsuit"
rolled_sleeves = 0
@@ -174,10 +171,9 @@
/obj/item/clothing/under/rank/talon/security
name = "ITV security jumpsuit"
desc = "A sleek, streamlined version of ITV's standard jumpsuit that bares security markings."
- icon = 'icons/obj/clothing/uniforms_vr.dmi'
- index = "vr"
- rolled_down_icon = 'icons/mob/uniform_rolled_down_vr.dmi'
- icon_override = 'icons/mob/uniform_vr.dmi'
+ icon = 'icons/inventory/uniform/item_vr.dmi'
+ rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
+ icon_override = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "talon_security"
item_state = "talon_security"
rolled_sleeves = 0
@@ -185,10 +181,9 @@
/obj/item/clothing/under/rank/talon/pilot
name = "ITV pilot jumpsuit"
desc = "A sleek, streamlined version of ITV's standard jumpsuit. Made from cushioned fabric to handle intense flight."
- icon = 'icons/obj/clothing/uniforms_vr.dmi'
- index = "vr"
- rolled_down_icon = 'icons/mob/uniform_rolled_down_vr.dmi'
- icon_override = 'icons/mob/uniform_vr.dmi'
+ icon = 'icons/inventory/uniform/item_vr.dmi'
+ rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
+ icon_override = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "talon_pilot"
item_state = "talon_pilot"
rolled_sleeves = 0
@@ -196,10 +191,9 @@
/obj/item/clothing/under/rank/talon/command
name = "ITV command jumpsuit"
desc = "A commanding jumpsuit fit for a commanding officer."
- icon = 'icons/obj/clothing/uniforms_vr.dmi'
- index = "vr"
- rolled_down_icon = 'icons/mob/uniform_rolled_down_vr.dmi'
- icon_override = 'icons/mob/uniform_vr.dmi'
+ icon = 'icons/inventory/uniform/item_vr.dmi'
+ rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
+ icon_override = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "talon_captain"
item_state = "talon_captain"
rolled_sleeves = 0
\ No newline at end of file
diff --git a/code/modules/clothing/under/nanotrasen_vr.dm b/code/modules/clothing/under/nanotrasen_vr.dm
index 65dee31347..9375efd71e 100644
--- a/code/modules/clothing/under/nanotrasen_vr.dm
+++ b/code/modules/clothing/under/nanotrasen_vr.dm
@@ -3,9 +3,9 @@
/obj/item/clothing/under/nanotrasen
name = "NanoTrasen uniform"
desc = "A comfortable turtleneck and black trousers sporting nanotrasen symbols."
- icon = 'icons/obj/clothing/uniforms_solgov.dmi'
- icon_override = 'icons/mob/uniform_solgov.dmi'
- item_icons = list(slot_w_uniform_str = 'icons/mob/uniform_solgov.dmi', slot_r_hand_str = "black", slot_l_hand_str = "black")
+ icon = 'icons/inventory/uniform/item.dmi'
+ icon_override = 'icons/inventory/uniform/mob.dmi'
+ item_icons = list(slot_w_uniform_str = 'icons/inventory/uniform/mob.dmi', slot_r_hand_str = "black", slot_l_hand_str = "black")
icon_state = "blackutility"
worn_state = "blackutility"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
diff --git a/code/modules/clothing/under/pants.dm b/code/modules/clothing/under/pants.dm
index 1af0517ab0..035aac4cf8 100644
--- a/code/modules/clothing/under/pants.dm
+++ b/code/modules/clothing/under/pants.dm
@@ -5,7 +5,6 @@
icon_state = "jeans"
gender = PLURAL
body_parts_covered = LOWER_TORSO|LEGS
- index = 1
/obj/item/clothing/under/pants/ripped
name = "ripped jeans"
diff --git a/code/modules/clothing/under/shorts.dm b/code/modules/clothing/under/shorts.dm
index 0d6516cc8e..d168ddc1eb 100644
--- a/code/modules/clothing/under/shorts.dm
+++ b/code/modules/clothing/under/shorts.dm
@@ -5,7 +5,6 @@
icon_state = "redshorts" // Hackyfix for icon states until someone wants to come do a recolor later.
gender = PLURAL
body_parts_covered = LOWER_TORSO
- index = 1
/obj/item/clothing/under/shorts/red
name = "red athletic shorts"
@@ -101,7 +100,6 @@
icon_state = "skirt_short_black"
body_parts_covered = LOWER_TORSO
rolled_sleeves = -1
- index = 1
/obj/item/clothing/under/skirt/khaki
name = "khaki skirt"
@@ -168,14 +166,12 @@
desc = "It's a jumpskirt worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
icon_state = "qmf"
item_state_slots = list(slot_r_hand_str = "qm", slot_l_hand_str = "qm")
- index = 1
/obj/item/clothing/under/rank/cargotech/skirt
name = "cargo technician's jumpskirt"
desc = "Skirrrrrts! They're comfy and easy to wear!"
icon_state = "cargof"
item_state_slots = list(slot_r_hand_str = "cargo", slot_l_hand_str = "cargo")
- index = 1
/obj/item/clothing/under/rank/engineer/skirt
desc = "It's an orange high visibility jumpskirt worn by engineers. It has minor radiation shielding."
@@ -183,61 +179,51 @@
icon_state = "enginef"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
item_state_slots = list(slot_r_hand_str = "engine", slot_l_hand_str = "engine")
- index = 1
/obj/item/clothing/under/rank/chief_engineer/skirt
desc = "It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of \"Chief engineer\". It has minor radiation shielding."
name = "chief engineer's jumpskirt"
icon_state = "chieff"
item_state_slots = list(slot_r_hand_str = "chiefengineer", slot_l_hand_str = "chiefengineer")
- index = 1
/obj/item/clothing/under/rank/atmospheric_technician/skirt
desc = "It's a jumpskirt worn by atmospheric technicians."
name = "atmospheric technician's jumpskirt"
icon_state = "atmosf"
item_state_slots = list(slot_r_hand_str = "atmos", slot_l_hand_str = "atmos")
- index = 1
/obj/item/clothing/under/rank/roboticist/skirt
desc = "It's a slimming black jumpskirt with reinforced seams; great for industrial work."
name = "roboticist's jumpskirt"
icon_state = "roboticsf"
item_state_slots = list(slot_r_hand_str = "robotics", slot_l_hand_str = "robotics")
- index = 1
/obj/item/clothing/under/rank/scientist/skirt
name = "scientist's jumpskirt"
icon_state = "sciencef"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
- index = 1
/obj/item/clothing/under/rank/medical/skirt
name = "medical doctor's jumpskirt"
icon_state = "medicalf"
- index = 1
/obj/item/clothing/under/rank/chemist/skirt
name = "chemist's jumpskirt"
icon_state = "chemistryf"
- index = 1
/obj/item/clothing/under/rank/chief_medical_officer/skirt
desc = "It's a jumpskirt worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
name = "chief medical officer's jumpskirt"
icon_state = "cmof"
- index = 1
/obj/item/clothing/under/rank/geneticist/skirt
name = "geneticist's jumpskirt"
icon_state = "geneticsf"
- index = 1
/obj/item/clothing/under/rank/virologist/skirt
name = "virologist's jumpskirt"
icon_state = "virologyf"
- index = 1
/obj/item/clothing/under/rank/security/skirt
name = "security officer's jumpskirt"
@@ -245,16 +231,13 @@
icon_state = "securityf"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
- index = 1
/obj/item/clothing/under/rank/warden/skirt
desc = "Standard feminine fashion for a Warden. It is made of sturdier material than standard jumpskirts. It has the word \"Warden\" written on the shoulders."
name = "warden's jumpskirt"
icon_state = "wardenf"
- index = 1
/obj/item/clothing/under/rank/head_of_security/skirt
desc = "It's a fashionable jumpskirt worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
name = "head of security's jumpskirt"
icon_state = "hosf"
- index = 1
\ No newline at end of file
diff --git a/code/modules/clothing/under/solgov.dm b/code/modules/clothing/under/solgov.dm
index cd2c111098..5854c006e2 100644
--- a/code/modules/clothing/under/solgov.dm
+++ b/code/modules/clothing/under/solgov.dm
@@ -4,8 +4,8 @@
/obj/item/clothing/under/solgov
name = "master solgov uniform"
desc = "You shouldn't be seeing this."
- icon = 'icons/obj/clothing/uniforms_solgov.dmi'
- item_icons = list(slot_w_uniform_str = 'icons/mob/uniform_solgov.dmi')
+ icon = 'icons/inventory/uniform/item.dmi'
+ item_icons = list(slot_w_uniform_str = 'icons/inventory/uniform/mob.dmi')
rolled_down = 0
rolled_sleeves = 0
armor = list(melee = 5, bullet = 0, laser = 5, energy = 5, bomb = 0, bio = 5, rad = 5)
@@ -474,8 +474,8 @@
/obj/item/clothing/under/saare
name = "master SAARE uniform"
desc = "You shouldn't be seeing this."
- icon = 'icons/obj/clothing/uniforms_solgov.dmi'
- item_icons = list(slot_w_uniform_str = 'icons/mob/uniform_solgov.dmi')
+ icon = 'icons/inventory/uniform/item.dmi'
+ item_icons = list(slot_w_uniform_str = 'icons/inventory/uniform/mob.dmi')
armor = list(melee = 5, bullet = 0, laser = 5, energy = 5, bomb = 0, bio = 5, rad = 5)
siemens_coefficient = 0.8
diff --git a/code/modules/clothing/under/solgov_vr.dm b/code/modules/clothing/under/solgov_vr.dm
index dc2190f991..a6d3736a26 100644
--- a/code/modules/clothing/under/solgov_vr.dm
+++ b/code/modules/clothing/under/solgov_vr.dm
@@ -56,17 +56,37 @@
/obj/item/clothing/under/solgov/utility/army/olive
name = "olive fatigues"
+<<<<<<< HEAD
desc = "An olive version of the USDF marine utility uniform, made from durable material." //YW EDIT: TCG to USDF
icon = 'icons/obj/clothing/uniforms_vr.dmi'
icon_override = 'icons/mob/uniform_vr.dmi'
+||||||| parent of edc62e88fa... Merge pull request #11002 from VOREStation/Arokha/rearrange
+ desc = "An olive version of the TCG marine utility uniform, made from durable material."
+ icon = 'icons/obj/clothing/uniforms_vr.dmi'
+ icon_override = 'icons/mob/uniform_vr.dmi'
+=======
+ desc = "An olive version of the TCG marine utility uniform, made from durable material."
+ icon = 'icons/inventory/uniform/item_vr.dmi'
+ icon_override = 'icons/inventory/uniform/mob_vr.dmi'
+>>>>>>> edc62e88fa... Merge pull request #11002 from VOREStation/Arokha/rearrange
icon_state = "bdu_olive"
item_state = "bdu_olive"
/obj/item/clothing/under/solgov/utility/army/desert
name = "desert fatigues"
+<<<<<<< HEAD
desc = "A desert version of the USDF marine utility uniform, made from durable material." //YW EDIT: TCG to USDF
icon = 'icons/obj/clothing/uniforms_vr.dmi'
icon_override = 'icons/mob/uniform_vr.dmi'
+||||||| parent of edc62e88fa... Merge pull request #11002 from VOREStation/Arokha/rearrange
+ desc = "A desert version of the TCG marine utility uniform, made from durable material."
+ icon = 'icons/obj/clothing/uniforms_vr.dmi'
+ icon_override = 'icons/mob/uniform_vr.dmi'
+=======
+ desc = "A desert version of the TCG marine utility uniform, made from durable material."
+ icon = 'icons/inventory/uniform/item_vr.dmi'
+ icon_override = 'icons/inventory/uniform/mob_vr.dmi'
+>>>>>>> edc62e88fa... Merge pull request #11002 from VOREStation/Arokha/rearrange
icon_state = "bdu_olive"
item_state = "bdu_olive"
diff --git a/code/modules/clothing/under/xenos/teshari.dm b/code/modules/clothing/under/xenos/teshari.dm
index 044559db26..b70a6cacbf 100644
--- a/code/modules/clothing/under/xenos/teshari.dm
+++ b/code/modules/clothing/under/xenos/teshari.dm
@@ -1,5 +1,5 @@
/obj/item/clothing/under/teshari
- icon = 'icons/obj/clothing/species/teshari/uniform.dmi'
+ icon = 'icons/inventory/uniform/item_teshari.dmi'
icon_state = "seromi_grey"
species_restricted = list(SPECIES_TESHARI)
@@ -134,8 +134,6 @@
/obj/item/clothing/under/teshari/undercoat
name = "Undercoat"
desc = "A Teshari traditional garb, with a modern twist! Made of micro and nanofibres to make it light and billowy, perfect for going fast and stylishly!"
- icon = 'icons/mob/species/teshari/teshari_uniform.dmi'
- icon_override = 'icons/mob/species/teshari/teshari_uniform.dmi'
icon_state = "tesh_uniform_bo"
item_state = "tesh_uniform_bo"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
@@ -256,11 +254,6 @@
item_state = "tesh_uniform_brg"
//Job Undercoats
-
-/obj/item/clothing/under/teshari/undercoat/jobs
- icon = 'icons/mob/species/teshari/deptjacket.dmi'
- icon_override = 'icons/mob/species/teshari/deptjacket.dmi'
-
/obj/item/clothing/under/teshari/undercoat/jobs/cap
name = "facility director undercoat"
desc = "A traditional Teshari garb made for the Facility Director"
diff --git a/code/modules/integrated_electronics/core/assemblies/clothing.dm b/code/modules/integrated_electronics/core/assemblies/clothing.dm
index 98af46f71d..d881d7bd4a 100644
--- a/code/modules/integrated_electronics/core/assemblies/clothing.dm
+++ b/code/modules/integrated_electronics/core/assemblies/clothing.dm
@@ -156,7 +156,7 @@
name = "electronic earwear"
desc = "It's a wearable case for electronics. This one appears to be a technical-looking headset."
description_info = "Control-shift-click on this with an item in hand to use it on the integrated circuit."
- icon = 'icons/obj/clothing/ears.dmi'
+ icon = 'icons/inventory/ears/item.dmi'
icon_state = "circuitry"
item_state = "circuitry"
diff --git a/code/modules/mob/holder.dm b/code/modules/mob/holder.dm
index 088a7dda78..3848a6c413 100644
--- a/code/modules/mob/holder.dm
+++ b/code/modules/mob/holder.dm
@@ -11,8 +11,8 @@ var/list/holder_mob_icon_cache = list()
show_messages = 1
sprite_sheets = list(
- SPECIES_TESHARI = 'icons/mob/species/teshari/head.dmi',
- SPECIES_VOX = 'icons/mob/species/vox/head.dmi'
+ SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi',
+ SPECIES_VOX = 'icons/inventory/head/mob_vox.dmi'
)
origin_tech = null
diff --git a/code/modules/mob/living/carbon/human/species/species.dm b/code/modules/mob/living/carbon/human/species/species.dm
index 8fa5824715..fba31251c7 100644
--- a/code/modules/mob/living/carbon/human/species/species.dm
+++ b/code/modules/mob/living/carbon/human/species/species.dm
@@ -16,7 +16,7 @@
var/speech_bubble_appearance = "normal" // Part of icon_state to use for speech bubbles when talking. See talk.dmi for available icons.
var/fire_icon_state = "humanoid" // The icon_state used inside OnFire.dmi for when on fire.
- var/suit_storage_icon = 'icons/mob/belt_mirror.dmi' // Icons used for worn items in suit storage slot.
+ var/suit_storage_icon = 'icons/inventory/suit_store/mob.dmi' // Icons used for worn items in suit storage slot.
var/pixel_offset_x = 0 // CHOMPedit. Used for offsetting 64x64 and up icons.
var/pixel_offset_y = 0 // CHOMPedit. Used for offsetting 64x64 and up icons.
diff --git a/code/modules/mob/living/carbon/human/species/station/teshari.dm b/code/modules/mob/living/carbon/human/species/station/teshari.dm
index 3bc2e8cd5c..df8f757a53 100644
--- a/code/modules/mob/living/carbon/human/species/station/teshari.dm
+++ b/code/modules/mob/living/carbon/human/species/station/teshari.dm
@@ -43,7 +43,7 @@
damage_overlays = 'icons/mob/human_races/masks/dam_teshari.dmi'
damage_mask = 'icons/mob/human_races/masks/dam_mask_teshari.dmi'
blood_mask = 'icons/mob/human_races/masks/blood_teshari.dmi'
- suit_storage_icon = 'icons/mob/species/teshari/belt_mirror.dmi'
+ suit_storage_icon = 'icons/inventory/suit_store/mob_teshari.dmi'
fire_icon_state = "generic" // Humanoid is too big for them and spriting a new one is really annoying.
diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm
index 4fb4c88fc2..2c6c9e0e70 100644
--- a/code/modules/mob/living/carbon/human/update_icons.dm
+++ b/code/modules/mob/living/carbon/human/update_icons.dm
@@ -641,11 +641,10 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
var/obj/item/clothing/under/under = w_uniform
var/uniform_sprite
-
- if(under.index)
- uniform_sprite = "[INV_W_UNIFORM_DEF_ICON]_[under.index].dmi"
+ if(istype(under) && !isnull(under.update_icon_define))
+ uniform_sprite = under.update_icon_define
else
- uniform_sprite = "[INV_W_UNIFORM_DEF_ICON].dmi"
+ uniform_sprite = INV_W_UNIFORM_DEF_ICON
//Build a uniform sprite
var/icon/c_mask = tail_style?.clip_mask
@@ -824,12 +823,10 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
var/obj/item/clothing/suit/suit = wear_suit
var/suit_sprite
- if(istype(suit) && suit.index)
- suit_sprite = "[INV_SUIT_DEF_ICON]_[suit.index].dmi"
- else if(istype(suit, /obj/item/clothing) && !isnull(suit.update_icon_define))
+ if(istype(suit) && !isnull(suit.update_icon_define))
suit_sprite = suit.update_icon_define
else
- suit_sprite = "[INV_SUIT_DEF_ICON].dmi"
+ suit_sprite = INV_SUIT_DEF_ICON
var/icon/c_mask = null
var/tail_is_rendered = (overlays_standing[TAIL_LAYER] || overlays_standing[TAIL_LAYER_ALT])
diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/sif/racoon.dm b/code/modules/mob/living/simple_mob/subtypes/animal/sif/racoon.dm
index a11c85ade8..a94bdb2659 100644
--- a/code/modules/mob/living/simple_mob/subtypes/animal/sif/racoon.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/animal/sif/racoon.dm
@@ -144,7 +144,7 @@
..()
if(hat)
var/hat_state = hat.item_state ? hat.item_state : hat.icon_state
- var/image/I = image('icons/mob/head.dmi', src, hat_state)
+ var/image/I = image('icons/inventory/head/mob.dmi', src, hat_state)
I.pixel_y = -15 // Sakimm are tiny!
I.appearance_flags = RESET_COLOR
add_overlay(I)
diff --git a/code/modules/mob/living/simple_mob/subtypes/slime/slime.dm b/code/modules/mob/living/simple_mob/subtypes/slime/slime.dm
index ade53adebc..f210835b18 100644
--- a/code/modules/mob/living/simple_mob/subtypes/slime/slime.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/slime/slime.dm
@@ -136,7 +136,7 @@ var/list/_slime_default_emotes = list(
// Hat simulator.
if(hat)
var/hat_state = hat.item_state ? hat.item_state : hat.icon_state
- var/image/I = image('icons/mob/head.dmi', src, hat_state)
+ var/image/I = image('icons/inventory/head/mob.dmi', src, hat_state)
I.pixel_y = -7 // Slimes are small.
I.appearance_flags = RESET_COLOR
add_overlay(I)
diff --git a/code/modules/mob/new_player/sprite_accessories_extra.dm b/code/modules/mob/new_player/sprite_accessories_extra.dm
index a124eff96b..c236037388 100644
--- a/code/modules/mob/new_player/sprite_accessories_extra.dm
+++ b/code/modules/mob/new_player/sprite_accessories_extra.dm
@@ -498,7 +498,7 @@
/*
werewolf_nose
name = "Werewolf nose"
- icon = 'icons/mob/species/werebeast/werebeast_markings.dmi'
+ icon = 'icons/inventory/werebeast_markings/mob_werebeast.dmi'
icon_state = "werewolf_nose"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
@@ -506,7 +506,7 @@ werewolf_nose
werewolf_face
name = "Werewolf face"
- icon = 'icons/mob/species/werebeast/werebeast_markings.dmi'
+ icon = 'icons/inventory/werebeast_markings/mob_werebeast.dmi'
icon_state = "werewolf"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
@@ -514,7 +514,7 @@ werewolf_face
werewolf_belly
name = "Werewolf belly"
- icon = 'icons/mob/species/werebeast/werebeast_markings.dmi'
+ icon = 'icons/inventory/werebeast_markings/mob_werebeast.dmi'
icon_state = "werewolf"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_GROIN,BP_TORSO)
@@ -522,7 +522,7 @@ werewolf_belly
werewolf_socks
name = "Werewolf socks"
- icon = 'icons/mob/species/werebeast/werebeast_markings.dmi'
+ icon = 'icons/inventory/werebeast_markings/mob_werebeast.dmi'
icon_state = "werewolf"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND)
diff --git a/code/modules/projectiles/guns/energy/gunsword_vr.dm b/code/modules/projectiles/guns/energy/gunsword_vr.dm
index 2b8b45a9fe..20ffc1ccea 100644
--- a/code/modules/projectiles/guns/energy/gunsword_vr.dm
+++ b/code/modules/projectiles/guns/energy/gunsword_vr.dm
@@ -7,7 +7,7 @@
icon_override = 'icons/vore/custom_guns_vr.dmi'
item_state = "gbuster"
- item_icons = list(slot_r_hand_str = 'icons/vore/custom_guns_vr.dmi', slot_l_hand_str = 'icons/vore/custom_guns_vr.dmi', "slot_belt" = 'icons/mob/belt_vr.dmi')
+ item_icons = list(slot_r_hand_str = 'icons/vore/custom_guns_vr.dmi', slot_l_hand_str = 'icons/vore/custom_guns_vr.dmi', "slot_belt" = 'icons/inventory/belt/mob_vr.dmi')
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 4)
diff --git a/code/modules/projectiles/guns/energy/hooklauncher.dm b/code/modules/projectiles/guns/energy/hooklauncher.dm
index 208f9e56e1..b9f652bf34 100644
--- a/code/modules/projectiles/guns/energy/hooklauncher.dm
+++ b/code/modules/projectiles/guns/energy/hooklauncher.dm
@@ -23,7 +23,7 @@
/obj/item/weapon/gun/energy/hooklauncher/ring
name = "ominous ring"
desc = "A small ring with strange symbols engraved upon it."
- icon = 'icons/obj/clothing/rings.dmi'
+ icon = 'icons/inventory/hands/item.dmi'
icon_state = "seal-signet"
item_state = "concealed"
diff --git a/code/modules/projectiles/guns/energy/laser_vr.dm b/code/modules/projectiles/guns/energy/laser_vr.dm
index 3ac37978a4..91ea6a23c8 100644
--- a/code/modules/projectiles/guns/energy/laser_vr.dm
+++ b/code/modules/projectiles/guns/energy/laser_vr.dm
@@ -197,7 +197,7 @@
icon = 'icons/obj/gun_vr.dmi'
icon_state = "phaserkill"
item_state = "phaser"
- item_icons = list(slot_l_hand_str = 'icons/mob/items/lefthand_guns_vr.dmi', slot_r_hand_str = 'icons/mob/items/righthand_guns_vr.dmi', "slot_belt" = 'icons/mob/belt_vr.dmi')
+ item_icons = list(slot_l_hand_str = 'icons/mob/items/lefthand_guns_vr.dmi', slot_r_hand_str = 'icons/mob/items/righthand_guns_vr.dmi', "slot_belt" = 'icons/inventory/belt/mob_vr.dmi')
fire_sound = 'sound/weapons/laser2.ogg'
origin_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 2, TECH_POWER = 4)
charge_cost = 300
diff --git a/code/modules/vore/fluffstuff/custom_clothes_vr.dm b/code/modules/vore/fluffstuff/custom_clothes_vr.dm
index d8f70d9919..5bcd41de3f 100644
--- a/code/modules/vore/fluffstuff/custom_clothes_vr.dm
+++ b/code/modules/vore/fluffstuff/custom_clothes_vr.dm
@@ -182,7 +182,7 @@
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "solara_dress"
- icon_override = 'icons/mob/uniform.dmi'
+ icon_override = 'icons/inventory/uniform/mob.dmi'
item_state = "solara_dress"
//For general use
@@ -698,10 +698,10 @@
desc = " This is Lethe's Hat! A little tag attached inside reads: 'If found please return to Lethe! Or else!' It looks rather worn in. It also lacks armor."
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
- icon = 'icons/obj/clothing/hats.dmi'
+ icon = 'icons/inventory/head/item.dmi'
icon_state = "hoscap"
- icon_override = 'icons/mob/head.dmi'
+ icon_override = 'icons/inventory/head/mob.dmi'
item_state = "hoscap"
/obj/item/weapon/storage/belt/utility/fluff/vulpine
diff --git a/code/modules/vore/resizing/holder_micro_vr.dm b/code/modules/vore/resizing/holder_micro_vr.dm
index cbcbe3b0e7..1f4f65084d 100644
--- a/code/modules/vore/resizing/holder_micro_vr.dm
+++ b/code/modules/vore/resizing/holder_micro_vr.dm
@@ -4,7 +4,7 @@
name = "micro"
desc = "Another crewmember, small enough to fit in your hand."
icon_state = "micro"
- icon_override = 'icons/mob/head_vr.dmi'
+ icon_override = 'icons/inventory/head/mob_vr.dmi'
slot_flags = SLOT_FEET | SLOT_HEAD | SLOT_ID
w_class = ITEMSIZE_SMALL
item_icons = list() // No in-hand sprites (for now, anyway, we could totally add some)
diff --git a/code/modules/xenoarcheaology/tools/equipment.dm b/code/modules/xenoarcheaology/tools/equipment.dm
index b241f714be..276d8e305e 100644
--- a/code/modules/xenoarcheaology/tools/equipment.dm
+++ b/code/modules/xenoarcheaology/tools/equipment.dm
@@ -1,7 +1,7 @@
/obj/item/clothing/suit/bio_suit/anomaly
name = "Anomaly suit"
desc = "A sealed bio suit capable of insulating against exotic alien energies."
- icon = 'icons/obj/clothing/spacesuits.dmi'
+ icon = 'icons/inventory/suit/item.dmi'
icon_state = "engspace_suit"
item_state = "engspace_suit"
update_icon_define = "icons/mob/spacesuit.dmi"
diff --git a/icons/obj/clothing/ties.dmi b/icons/inventory/accessory/item.dmi
similarity index 100%
rename from icons/obj/clothing/ties.dmi
rename to icons/inventory/accessory/item.dmi
diff --git a/icons/obj/clothing/ties_vr.dmi b/icons/inventory/accessory/item_vr.dmi
similarity index 100%
rename from icons/obj/clothing/ties_vr.dmi
rename to icons/inventory/accessory/item_vr.dmi
diff --git a/icons/mob/ties.dmi b/icons/inventory/accessory/mob.dmi
similarity index 100%
rename from icons/mob/ties.dmi
rename to icons/inventory/accessory/mob.dmi
diff --git a/icons/mob/species/teshari/ties.dmi b/icons/inventory/accessory/mob_teshari.dmi
similarity index 100%
rename from icons/mob/species/teshari/ties.dmi
rename to icons/inventory/accessory/mob_teshari.dmi
diff --git a/icons/mob/ties_vr.dmi b/icons/inventory/accessory/mob_vr.dmi
similarity index 100%
rename from icons/mob/ties_vr.dmi
rename to icons/inventory/accessory/mob_vr.dmi
diff --git a/icons/mob/species/teshari/ties_vr.dmi b/icons/inventory/accessory/mob_vr_teshari.dmi
similarity index 100%
rename from icons/mob/species/teshari/ties_vr.dmi
rename to icons/inventory/accessory/mob_vr_teshari.dmi
diff --git a/icons/mob/species/werebeast/ears.dmi b/icons/inventory/accessory/mob_werebeast.dmi
similarity index 100%
rename from icons/mob/species/werebeast/ears.dmi
rename to icons/inventory/accessory/mob_werebeast.dmi
diff --git a/icons/obj/clothing/backpack.dmi b/icons/inventory/back/item.dmi
similarity index 100%
rename from icons/obj/clothing/backpack.dmi
rename to icons/inventory/back/item.dmi
diff --git a/icons/obj/clothing/backpack_vr.dmi b/icons/inventory/back/item_vr.dmi
similarity index 100%
rename from icons/obj/clothing/backpack_vr.dmi
rename to icons/inventory/back/item_vr.dmi
diff --git a/icons/mob/back.dmi b/icons/inventory/back/mob.dmi
similarity index 99%
rename from icons/mob/back.dmi
rename to icons/inventory/back/mob.dmi
index bae46a47da..2e068d36e8 100644
Binary files a/icons/mob/back.dmi and b/icons/inventory/back/mob.dmi differ
diff --git a/icons/inventory/back/mob_teshari.dmi b/icons/inventory/back/mob_teshari.dmi
new file mode 100644
index 0000000000..bdec7b1467
Binary files /dev/null and b/icons/inventory/back/mob_teshari.dmi differ
diff --git a/icons/mob/back_vr.dmi b/icons/inventory/back/mob_vr.dmi
similarity index 100%
rename from icons/mob/back_vr.dmi
rename to icons/inventory/back/mob_vr.dmi
diff --git a/icons/mob/species/werebeast/back.dmi b/icons/inventory/back/mob_werebeast.dmi
similarity index 100%
rename from icons/mob/species/werebeast/back.dmi
rename to icons/inventory/back/mob_werebeast.dmi
diff --git a/icons/obj/clothing/belts.dmi b/icons/inventory/belt/item.dmi
similarity index 100%
rename from icons/obj/clothing/belts.dmi
rename to icons/inventory/belt/item.dmi
diff --git a/icons/obj/clothing/belts_vr.dmi b/icons/inventory/belt/item_vr.dmi
similarity index 100%
rename from icons/obj/clothing/belts_vr.dmi
rename to icons/inventory/belt/item_vr.dmi
diff --git a/icons/mob/belt.dmi b/icons/inventory/belt/mob.dmi
similarity index 100%
rename from icons/mob/belt.dmi
rename to icons/inventory/belt/mob.dmi
diff --git a/icons/mob/species/teshari/belt.dmi b/icons/inventory/belt/mob_teshari.dmi
similarity index 100%
rename from icons/mob/species/teshari/belt.dmi
rename to icons/inventory/belt/mob_teshari.dmi
diff --git a/icons/mob/belt_vr.dmi b/icons/inventory/belt/mob_vr.dmi
similarity index 100%
rename from icons/mob/belt_vr.dmi
rename to icons/inventory/belt/mob_vr.dmi
diff --git a/icons/mob/species/werebeast/belt.dmi b/icons/inventory/belt/mob_werebeast.dmi
similarity index 100%
rename from icons/mob/species/werebeast/belt.dmi
rename to icons/inventory/belt/mob_werebeast.dmi
diff --git a/icons/obj/clothing/ears.dmi b/icons/inventory/ears/item.dmi
similarity index 100%
rename from icons/obj/clothing/ears.dmi
rename to icons/inventory/ears/item.dmi
diff --git a/icons/mob/ears.dmi b/icons/inventory/ears/mob.dmi
similarity index 100%
rename from icons/mob/ears.dmi
rename to icons/inventory/ears/mob.dmi
diff --git a/icons/mob/species/teshari/ears.dmi b/icons/inventory/ears/mob_teshari.dmi
similarity index 100%
rename from icons/mob/species/teshari/ears.dmi
rename to icons/inventory/ears/mob_teshari.dmi
diff --git a/icons/mob/species/werebeast/ties.dmi b/icons/inventory/ears/mob_werebeast.dmi
similarity index 100%
rename from icons/mob/species/werebeast/ties.dmi
rename to icons/inventory/ears/mob_werebeast.dmi
diff --git a/icons/obj/clothing/glasses.dmi b/icons/inventory/eyes/item.dmi
similarity index 100%
rename from icons/obj/clothing/glasses.dmi
rename to icons/inventory/eyes/item.dmi
diff --git a/icons/obj/clothing/glasses_vr.dmi b/icons/inventory/eyes/item_vr.dmi
similarity index 100%
rename from icons/obj/clothing/glasses_vr.dmi
rename to icons/inventory/eyes/item_vr.dmi
diff --git a/icons/inventory/eyes/mob.dmi b/icons/inventory/eyes/mob.dmi
new file mode 100644
index 0000000000..70113e3d8c
Binary files /dev/null and b/icons/inventory/eyes/mob.dmi differ
diff --git a/icons/mob/species/teshari/eyes.dmi b/icons/inventory/eyes/mob_teshari.dmi
similarity index 100%
rename from icons/mob/species/teshari/eyes.dmi
rename to icons/inventory/eyes/mob_teshari.dmi
diff --git a/icons/mob/species/vox/eyes.dmi b/icons/inventory/eyes/mob_vox.dmi
similarity index 100%
rename from icons/mob/species/vox/eyes.dmi
rename to icons/inventory/eyes/mob_vox.dmi
diff --git a/icons/mob/eyes_vr.dmi b/icons/inventory/eyes/mob_vr.dmi
similarity index 100%
rename from icons/mob/eyes_vr.dmi
rename to icons/inventory/eyes/mob_vr.dmi
diff --git a/icons/mob/species/werebeast/eyes.dmi b/icons/inventory/eyes/mob_werebeast.dmi
similarity index 100%
rename from icons/mob/species/werebeast/eyes.dmi
rename to icons/inventory/eyes/mob_werebeast.dmi
diff --git a/icons/obj/clothing/masks.dmi b/icons/inventory/face/item.dmi
similarity index 100%
rename from icons/obj/clothing/masks.dmi
rename to icons/inventory/face/item.dmi
diff --git a/icons/obj/clothing/masks_vr.dmi b/icons/inventory/face/item_vr.dmi
similarity index 100%
rename from icons/obj/clothing/masks_vr.dmi
rename to icons/inventory/face/item_vr.dmi
diff --git a/icons/mob/mask.dmi b/icons/inventory/face/mob.dmi
similarity index 100%
rename from icons/mob/mask.dmi
rename to icons/inventory/face/mob.dmi
diff --git a/icons/mob/species/akula/mask_vr.dmi b/icons/inventory/face/mob_akula.dmi
similarity index 100%
rename from icons/mob/species/akula/mask_vr.dmi
rename to icons/inventory/face/mob_akula.dmi
diff --git a/icons/mob/species/fennec/mask_vr.dmi b/icons/inventory/face/mob_fennec.dmi
similarity index 100%
rename from icons/mob/species/fennec/mask_vr.dmi
rename to icons/inventory/face/mob_fennec.dmi
diff --git a/icons/mob/species/fox/mask_vr.dmi b/icons/inventory/face/mob_fox.dmi
similarity index 100%
rename from icons/mob/species/fox/mask_vr.dmi
rename to icons/inventory/face/mob_fox.dmi
diff --git a/icons/mob/species/nevrean/mask_vr.dmi b/icons/inventory/face/mob_nevrean.dmi
similarity index 100%
rename from icons/mob/species/nevrean/mask_vr.dmi
rename to icons/inventory/face/mob_nevrean.dmi
diff --git a/icons/mob/species/sergal/mask_vr.dmi b/icons/inventory/face/mob_sergal.dmi
similarity index 100%
rename from icons/mob/species/sergal/mask_vr.dmi
rename to icons/inventory/face/mob_sergal.dmi
diff --git a/icons/mob/species/tajaran/mask.dmi b/icons/inventory/face/mob_tajaran.dmi
similarity index 100%
rename from icons/mob/species/tajaran/mask.dmi
rename to icons/inventory/face/mob_tajaran.dmi
diff --git a/icons/mob/species/teshari/masks.dmi b/icons/inventory/face/mob_teshari.dmi
similarity index 100%
rename from icons/mob/species/teshari/masks.dmi
rename to icons/inventory/face/mob_teshari.dmi
diff --git a/icons/mob/species/unathi/mask.dmi b/icons/inventory/face/mob_unathi.dmi
similarity index 100%
rename from icons/mob/species/unathi/mask.dmi
rename to icons/inventory/face/mob_unathi.dmi
diff --git a/icons/mob/species/vox/masks.dmi b/icons/inventory/face/mob_vox.dmi
similarity index 100%
rename from icons/mob/species/vox/masks.dmi
rename to icons/inventory/face/mob_vox.dmi
diff --git a/icons/mob/mask_vr.dmi b/icons/inventory/face/mob_vr.dmi
similarity index 100%
rename from icons/mob/mask_vr.dmi
rename to icons/inventory/face/mob_vr.dmi
diff --git a/icons/mob/species/tajaran/mask_vr.dmi b/icons/inventory/face/mob_vr_tajaran.dmi
similarity index 100%
rename from icons/mob/species/tajaran/mask_vr.dmi
rename to icons/inventory/face/mob_vr_tajaran.dmi
diff --git a/icons/mob/species/teshari/masks_vr.dmi b/icons/inventory/face/mob_vr_teshari.dmi
similarity index 100%
rename from icons/mob/species/teshari/masks_vr.dmi
rename to icons/inventory/face/mob_vr_teshari.dmi
diff --git a/icons/mob/species/unathi/mask_vr.dmi b/icons/inventory/face/mob_vr_unathi.dmi
similarity index 100%
rename from icons/mob/species/unathi/mask_vr.dmi
rename to icons/inventory/face/mob_vr_unathi.dmi
diff --git a/icons/mob/species/vulpkanin/mask.dmi b/icons/inventory/face/mob_vulpkanin.dmi
similarity index 100%
rename from icons/mob/species/vulpkanin/mask.dmi
rename to icons/inventory/face/mob_vulpkanin.dmi
diff --git a/icons/mob/species/werebeast/masks.dmi b/icons/inventory/face/mob_werebeast.dmi
similarity index 100%
rename from icons/mob/species/werebeast/masks.dmi
rename to icons/inventory/face/mob_werebeast.dmi
diff --git a/icons/obj/clothing/shoes.dmi b/icons/inventory/feet/item.dmi
similarity index 100%
rename from icons/obj/clothing/shoes.dmi
rename to icons/inventory/feet/item.dmi
diff --git a/icons/obj/clothing/shoes_vr.dmi b/icons/inventory/feet/item_vr.dmi
similarity index 100%
rename from icons/obj/clothing/shoes_vr.dmi
rename to icons/inventory/feet/item_vr.dmi
diff --git a/icons/mob/feet.dmi b/icons/inventory/feet/mob.dmi
similarity index 100%
rename from icons/mob/feet.dmi
rename to icons/inventory/feet/mob.dmi
diff --git a/icons/mob/species/teshari/shoes.dmi b/icons/inventory/feet/mob_teshari.dmi
similarity index 100%
rename from icons/mob/species/teshari/shoes.dmi
rename to icons/inventory/feet/mob_teshari.dmi
diff --git a/icons/mob/species/vox/shoes.dmi b/icons/inventory/feet/mob_vox.dmi
similarity index 100%
rename from icons/mob/species/vox/shoes.dmi
rename to icons/inventory/feet/mob_vox.dmi
diff --git a/icons/mob/feet_vr.dmi b/icons/inventory/feet/mob_vr.dmi
similarity index 100%
rename from icons/mob/feet_vr.dmi
rename to icons/inventory/feet/mob_vr.dmi
diff --git a/icons/mob/species/werebeast/feet.dmi b/icons/inventory/feet/mob_werebeast.dmi
similarity index 100%
rename from icons/mob/species/werebeast/feet.dmi
rename to icons/inventory/feet/mob_werebeast.dmi
diff --git a/icons/obj/clothing/gloves.dmi b/icons/inventory/hands/item.dmi
similarity index 62%
rename from icons/obj/clothing/gloves.dmi
rename to icons/inventory/hands/item.dmi
index bfb27a0ec8..9949cefb10 100644
Binary files a/icons/obj/clothing/gloves.dmi and b/icons/inventory/hands/item.dmi differ
diff --git a/icons/obj/clothing/gloves_vr.dmi b/icons/inventory/hands/item_vr.dmi
similarity index 100%
rename from icons/obj/clothing/gloves_vr.dmi
rename to icons/inventory/hands/item_vr.dmi
diff --git a/icons/mob/hands.dmi b/icons/inventory/hands/mob.dmi
similarity index 100%
rename from icons/mob/hands.dmi
rename to icons/inventory/hands/mob.dmi
diff --git a/icons/mob/species/teshari/gloves.dmi b/icons/inventory/hands/mob_teshari.dmi
similarity index 100%
rename from icons/mob/species/teshari/gloves.dmi
rename to icons/inventory/hands/mob_teshari.dmi
diff --git a/icons/mob/species/vox/gloves.dmi b/icons/inventory/hands/mob_vox.dmi
similarity index 100%
rename from icons/mob/species/vox/gloves.dmi
rename to icons/inventory/hands/mob_vox.dmi
diff --git a/icons/mob/hands_vr.dmi b/icons/inventory/hands/mob_vr.dmi
similarity index 100%
rename from icons/mob/hands_vr.dmi
rename to icons/inventory/hands/mob_vr.dmi
diff --git a/icons/mob/species/werebeast/hands.dmi b/icons/inventory/hands/mob_werebeast.dmi
similarity index 100%
rename from icons/mob/species/werebeast/hands.dmi
rename to icons/inventory/hands/mob_werebeast.dmi
diff --git a/icons/obj/clothing/hats.dmi b/icons/inventory/head/item.dmi
similarity index 100%
rename from icons/obj/clothing/hats.dmi
rename to icons/inventory/head/item.dmi
diff --git a/icons/obj/clothing/species/akula/hats.dmi b/icons/inventory/head/item_akula.dmi
similarity index 100%
rename from icons/obj/clothing/species/akula/hats.dmi
rename to icons/inventory/head/item_akula.dmi
diff --git a/icons/obj/clothing/species/sergal/hats.dmi b/icons/inventory/head/item_sergal.dmi
similarity index 100%
rename from icons/obj/clothing/species/sergal/hats.dmi
rename to icons/inventory/head/item_sergal.dmi
diff --git a/icons/obj/clothing/species/skrell/hats.dmi b/icons/inventory/head/item_skrell.dmi
similarity index 100%
rename from icons/obj/clothing/species/skrell/hats.dmi
rename to icons/inventory/head/item_skrell.dmi
diff --git a/icons/obj/clothing/species/tajaran/hats.dmi b/icons/inventory/head/item_tajaran.dmi
similarity index 100%
rename from icons/obj/clothing/species/tajaran/hats.dmi
rename to icons/inventory/head/item_tajaran.dmi
diff --git a/icons/obj/clothing/species/teshari/hats.dmi b/icons/inventory/head/item_teshari.dmi
similarity index 100%
rename from icons/obj/clothing/species/teshari/hats.dmi
rename to icons/inventory/head/item_teshari.dmi
diff --git a/icons/obj/clothing/species/unathi/hats.dmi b/icons/inventory/head/item_unathi.dmi
similarity index 100%
rename from icons/obj/clothing/species/unathi/hats.dmi
rename to icons/inventory/head/item_unathi.dmi
diff --git a/icons/obj/clothing/species/vox/hats.dmi b/icons/inventory/head/item_vox.dmi
similarity index 100%
rename from icons/obj/clothing/species/vox/hats.dmi
rename to icons/inventory/head/item_vox.dmi
diff --git a/icons/inventory/head/item_vr.dmi b/icons/inventory/head/item_vr.dmi
new file mode 100644
index 0000000000..d35d62e18e
Binary files /dev/null and b/icons/inventory/head/item_vr.dmi differ
diff --git a/icons/obj/clothing/species/vulpkanin/hats.dmi b/icons/inventory/head/item_vulpkanin.dmi
similarity index 100%
rename from icons/obj/clothing/species/vulpkanin/hats.dmi
rename to icons/inventory/head/item_vulpkanin.dmi
diff --git a/icons/mob/head.dmi b/icons/inventory/head/mob.dmi
similarity index 100%
rename from icons/mob/head.dmi
rename to icons/inventory/head/mob.dmi
diff --git a/icons/mob/species/akula/helmet_vr.dmi b/icons/inventory/head/mob_akula.dmi
similarity index 100%
rename from icons/mob/species/akula/helmet_vr.dmi
rename to icons/inventory/head/mob_akula.dmi
diff --git a/icons/mob/species/sergal/helmet_vr.dmi b/icons/inventory/head/mob_sergal.dmi
similarity index 100%
rename from icons/mob/species/sergal/helmet_vr.dmi
rename to icons/inventory/head/mob_sergal.dmi
diff --git a/icons/mob/species/skrell/helmet.dmi b/icons/inventory/head/mob_skrell.dmi
similarity index 100%
rename from icons/mob/species/skrell/helmet.dmi
rename to icons/inventory/head/mob_skrell.dmi
diff --git a/icons/mob/species/tajaran/helmet.dmi b/icons/inventory/head/mob_tajaran.dmi
similarity index 100%
rename from icons/mob/species/tajaran/helmet.dmi
rename to icons/inventory/head/mob_tajaran.dmi
diff --git a/icons/mob/species/teshari/head.dmi b/icons/inventory/head/mob_teshari.dmi
similarity index 100%
rename from icons/mob/species/teshari/head.dmi
rename to icons/inventory/head/mob_teshari.dmi
diff --git a/icons/mob/species/unathi/helmet.dmi b/icons/inventory/head/mob_unathi.dmi
similarity index 100%
rename from icons/mob/species/unathi/helmet.dmi
rename to icons/inventory/head/mob_unathi.dmi
diff --git a/icons/mob/species/vox/head.dmi b/icons/inventory/head/mob_vox.dmi
similarity index 100%
rename from icons/mob/species/vox/head.dmi
rename to icons/inventory/head/mob_vox.dmi
diff --git a/icons/mob/head_vr.dmi b/icons/inventory/head/mob_vr.dmi
similarity index 100%
rename from icons/mob/head_vr.dmi
rename to icons/inventory/head/mob_vr.dmi
diff --git a/icons/mob/species/skrell/helmet_vr.dmi b/icons/inventory/head/mob_vr_skrell.dmi
similarity index 100%
rename from icons/mob/species/skrell/helmet_vr.dmi
rename to icons/inventory/head/mob_vr_skrell.dmi
diff --git a/icons/mob/species/tajaran/helmet_vr.dmi b/icons/inventory/head/mob_vr_tajaran.dmi
similarity index 100%
rename from icons/mob/species/tajaran/helmet_vr.dmi
rename to icons/inventory/head/mob_vr_tajaran.dmi
diff --git a/icons/mob/species/teshari/helmet_vr.dmi b/icons/inventory/head/mob_vr_teshari.dmi
similarity index 100%
rename from icons/mob/species/teshari/helmet_vr.dmi
rename to icons/inventory/head/mob_vr_teshari.dmi
diff --git a/icons/mob/species/unathi/helmet_vr.dmi b/icons/inventory/head/mob_vr_unathi.dmi
similarity index 100%
rename from icons/mob/species/unathi/helmet_vr.dmi
rename to icons/inventory/head/mob_vr_unathi.dmi
diff --git a/icons/mob/species/vulpkanin/helmet_vr.dmi b/icons/inventory/head/mob_vr_vulpkanin.dmi
similarity index 100%
rename from icons/mob/species/vulpkanin/helmet_vr.dmi
rename to icons/inventory/head/mob_vr_vulpkanin.dmi
diff --git a/icons/mob/species/vulpkanin/helmet.dmi b/icons/inventory/head/mob_vulpkanin.dmi
similarity index 100%
rename from icons/mob/species/vulpkanin/helmet.dmi
rename to icons/inventory/head/mob_vulpkanin.dmi
diff --git a/icons/mob/species/werebeast/head.dmi b/icons/inventory/head/mob_werebeast.dmi
similarity index 100%
rename from icons/mob/species/werebeast/head.dmi
rename to icons/inventory/head/mob_werebeast.dmi
diff --git a/icons/obj/clothing/pouches.dmi b/icons/inventory/pockets/item.dmi
similarity index 100%
rename from icons/obj/clothing/pouches.dmi
rename to icons/inventory/pockets/item.dmi
diff --git a/icons/inventory/suit/item.dmi b/icons/inventory/suit/item.dmi
new file mode 100644
index 0000000000..82ae304307
Binary files /dev/null and b/icons/inventory/suit/item.dmi differ
diff --git a/icons/obj/clothing/species/akula/suits.dmi b/icons/inventory/suit/item_akula.dmi
similarity index 100%
rename from icons/obj/clothing/species/akula/suits.dmi
rename to icons/inventory/suit/item_akula.dmi
diff --git a/icons/obj/clothing/species/sergal/suits.dmi b/icons/inventory/suit/item_sergal.dmi
similarity index 100%
rename from icons/obj/clothing/species/sergal/suits.dmi
rename to icons/inventory/suit/item_sergal.dmi
diff --git a/icons/obj/clothing/species/skrell/suits.dmi b/icons/inventory/suit/item_skrell.dmi
similarity index 100%
rename from icons/obj/clothing/species/skrell/suits.dmi
rename to icons/inventory/suit/item_skrell.dmi
diff --git a/icons/obj/clothing/species/tajaran/suits.dmi b/icons/inventory/suit/item_tajaran.dmi
similarity index 100%
rename from icons/obj/clothing/species/tajaran/suits.dmi
rename to icons/inventory/suit/item_tajaran.dmi
diff --git a/icons/inventory/suit/item_teshari.dmi b/icons/inventory/suit/item_teshari.dmi
new file mode 100644
index 0000000000..840c4abb81
Binary files /dev/null and b/icons/inventory/suit/item_teshari.dmi differ
diff --git a/icons/obj/clothing/species/unathi/suits.dmi b/icons/inventory/suit/item_unathi.dmi
similarity index 100%
rename from icons/obj/clothing/species/unathi/suits.dmi
rename to icons/inventory/suit/item_unathi.dmi
diff --git a/icons/obj/clothing/species/vox/suits.dmi b/icons/inventory/suit/item_vox.dmi
similarity index 100%
rename from icons/obj/clothing/species/vox/suits.dmi
rename to icons/inventory/suit/item_vox.dmi
diff --git a/icons/obj/clothing/suits_vr.dmi b/icons/inventory/suit/item_vr.dmi
similarity index 100%
rename from icons/obj/clothing/suits_vr.dmi
rename to icons/inventory/suit/item_vr.dmi
diff --git a/icons/obj/clothing/species/vulpkanin/suits.dmi b/icons/inventory/suit/item_vulpkanin.dmi
similarity index 100%
rename from icons/obj/clothing/species/vulpkanin/suits.dmi
rename to icons/inventory/suit/item_vulpkanin.dmi
diff --git a/icons/inventory/suit/mob.dmi b/icons/inventory/suit/mob.dmi
new file mode 100644
index 0000000000..f5c48376be
Binary files /dev/null and b/icons/inventory/suit/mob.dmi differ
diff --git a/icons/mob/species/akula/suit_vr.dmi b/icons/inventory/suit/mob_akula.dmi
similarity index 100%
rename from icons/mob/species/akula/suit_vr.dmi
rename to icons/inventory/suit/mob_akula.dmi
diff --git a/icons/mob/species/sergal/suit_vr.dmi b/icons/inventory/suit/mob_sergal.dmi
similarity index 100%
rename from icons/mob/species/sergal/suit_vr.dmi
rename to icons/inventory/suit/mob_sergal.dmi
diff --git a/icons/mob/species/skrell/suit.dmi b/icons/inventory/suit/mob_skrell.dmi
similarity index 100%
rename from icons/mob/species/skrell/suit.dmi
rename to icons/inventory/suit/mob_skrell.dmi
diff --git a/icons/mob/species/tajaran/suit.dmi b/icons/inventory/suit/mob_tajaran.dmi
similarity index 100%
rename from icons/mob/species/tajaran/suit.dmi
rename to icons/inventory/suit/mob_tajaran.dmi
diff --git a/icons/inventory/suit/mob_teshari.dmi b/icons/inventory/suit/mob_teshari.dmi
new file mode 100644
index 0000000000..1fb217782e
Binary files /dev/null and b/icons/inventory/suit/mob_teshari.dmi differ
diff --git a/icons/mob/species/unathi/suit.dmi b/icons/inventory/suit/mob_unathi.dmi
similarity index 100%
rename from icons/mob/species/unathi/suit.dmi
rename to icons/inventory/suit/mob_unathi.dmi
diff --git a/icons/mob/species/vox/suit.dmi b/icons/inventory/suit/mob_vox.dmi
similarity index 100%
rename from icons/mob/species/vox/suit.dmi
rename to icons/inventory/suit/mob_vox.dmi
diff --git a/icons/inventory/suit/mob_vr.dmi b/icons/inventory/suit/mob_vr.dmi
new file mode 100644
index 0000000000..35f233c1c3
Binary files /dev/null and b/icons/inventory/suit/mob_vr.dmi differ
diff --git a/icons/mob/species/skrell/suit_vr.dmi b/icons/inventory/suit/mob_vr_skrell.dmi
similarity index 100%
rename from icons/mob/species/skrell/suit_vr.dmi
rename to icons/inventory/suit/mob_vr_skrell.dmi
diff --git a/icons/mob/species/tajaran/suit_vr.dmi b/icons/inventory/suit/mob_vr_tajaran.dmi
similarity index 100%
rename from icons/mob/species/tajaran/suit_vr.dmi
rename to icons/inventory/suit/mob_vr_tajaran.dmi
diff --git a/icons/mob/species/teshari/suit_vr.dmi b/icons/inventory/suit/mob_vr_teshari.dmi
similarity index 100%
rename from icons/mob/species/teshari/suit_vr.dmi
rename to icons/inventory/suit/mob_vr_teshari.dmi
diff --git a/icons/mob/species/unathi/suit_vr.dmi b/icons/inventory/suit/mob_vr_unathi.dmi
similarity index 100%
rename from icons/mob/species/unathi/suit_vr.dmi
rename to icons/inventory/suit/mob_vr_unathi.dmi
diff --git a/icons/mob/species/vulpkanin/suit_vr.dmi b/icons/inventory/suit/mob_vr_vulpkanin.dmi
similarity index 100%
rename from icons/mob/species/vulpkanin/suit_vr.dmi
rename to icons/inventory/suit/mob_vr_vulpkanin.dmi
diff --git a/icons/mob/species/vulpkanin/suit.dmi b/icons/inventory/suit/mob_vulpkanin.dmi
similarity index 100%
rename from icons/mob/species/vulpkanin/suit.dmi
rename to icons/inventory/suit/mob_vulpkanin.dmi
diff --git a/icons/mob/species/werebeast/suit.dmi b/icons/inventory/suit/mob_werebeast.dmi
similarity index 100%
rename from icons/mob/species/werebeast/suit.dmi
rename to icons/inventory/suit/mob_werebeast.dmi
diff --git a/icons/mob/belt_mirror.dmi b/icons/inventory/suit_store/mob.dmi
similarity index 100%
rename from icons/mob/belt_mirror.dmi
rename to icons/inventory/suit_store/mob.dmi
diff --git a/icons/mob/species/teshari/belt_mirror.dmi b/icons/inventory/suit_store/mob_teshari.dmi
similarity index 100%
rename from icons/mob/species/teshari/belt_mirror.dmi
rename to icons/inventory/suit_store/mob_teshari.dmi
diff --git a/icons/mob/species/werebeast/belt_mirror.dmi b/icons/inventory/suit_store/mob_werebeast.dmi
similarity index 100%
rename from icons/mob/species/werebeast/belt_mirror.dmi
rename to icons/inventory/suit_store/mob_werebeast.dmi
diff --git a/icons/inventory/uniform/item.dmi b/icons/inventory/uniform/item.dmi
new file mode 100644
index 0000000000..5b7c197b03
Binary files /dev/null and b/icons/inventory/uniform/item.dmi differ
diff --git a/icons/inventory/uniform/item_teshari.dmi b/icons/inventory/uniform/item_teshari.dmi
new file mode 100644
index 0000000000..08a7df384a
Binary files /dev/null and b/icons/inventory/uniform/item_teshari.dmi differ
diff --git a/icons/inventory/uniform/item_vr.dmi b/icons/inventory/uniform/item_vr.dmi
new file mode 100644
index 0000000000..2e97626d06
Binary files /dev/null and b/icons/inventory/uniform/item_vr.dmi differ
diff --git a/icons/inventory/uniform/mob.dmi b/icons/inventory/uniform/mob.dmi
new file mode 100644
index 0000000000..71d8348cf6
Binary files /dev/null and b/icons/inventory/uniform/mob.dmi differ
diff --git a/icons/inventory/uniform/mob_rolled_down.dmi b/icons/inventory/uniform/mob_rolled_down.dmi
new file mode 100644
index 0000000000..7c7afd8594
Binary files /dev/null and b/icons/inventory/uniform/mob_rolled_down.dmi differ
diff --git a/icons/inventory/uniform/mob_sleeves_rolled.dmi b/icons/inventory/uniform/mob_sleeves_rolled.dmi
new file mode 100644
index 0000000000..5803d1a3a1
Binary files /dev/null and b/icons/inventory/uniform/mob_sleeves_rolled.dmi differ
diff --git a/icons/inventory/uniform/mob_teshari.dmi b/icons/inventory/uniform/mob_teshari.dmi
new file mode 100644
index 0000000000..b507f4e4fb
Binary files /dev/null and b/icons/inventory/uniform/mob_teshari.dmi differ
diff --git a/icons/inventory/uniform/mob_vox.dmi b/icons/inventory/uniform/mob_vox.dmi
new file mode 100644
index 0000000000..870fa34d38
Binary files /dev/null and b/icons/inventory/uniform/mob_vox.dmi differ
diff --git a/icons/inventory/uniform/mob_vr.dmi b/icons/inventory/uniform/mob_vr.dmi
new file mode 100644
index 0000000000..ad363e9706
Binary files /dev/null and b/icons/inventory/uniform/mob_vr.dmi differ
diff --git a/icons/inventory/uniform/mob_vr_rolled_down.dmi b/icons/inventory/uniform/mob_vr_rolled_down.dmi
new file mode 100644
index 0000000000..8c82d1f7c2
Binary files /dev/null and b/icons/inventory/uniform/mob_vr_rolled_down.dmi differ
diff --git a/icons/inventory/uniform/mob_werebeast.dmi b/icons/inventory/uniform/mob_werebeast.dmi
new file mode 100644
index 0000000000..b1e9966b06
Binary files /dev/null and b/icons/inventory/uniform/mob_werebeast.dmi differ
diff --git a/icons/mob/head.dmi.orig b/icons/mob/head.dmi.orig
deleted file mode 100644
index 1ac40803aa..0000000000
Binary files a/icons/mob/head.dmi.orig and /dev/null differ
diff --git a/icons/mob/items/lefthand_suits.dmi b/icons/mob/items/lefthand_suits.dmi
index d69739d40f..aab06d09ee 100644
Binary files a/icons/mob/items/lefthand_suits.dmi and b/icons/mob/items/lefthand_suits.dmi differ
diff --git a/icons/mob/items/lefthand_suits_1.dmi b/icons/mob/items/lefthand_suits_1.dmi
deleted file mode 100644
index 33e2d22930..0000000000
Binary files a/icons/mob/items/lefthand_suits_1.dmi and /dev/null differ
diff --git a/icons/mob/items/lefthand_uniforms.dmi b/icons/mob/items/lefthand_uniforms.dmi
index 832613e04a..29f70f0ec4 100644
Binary files a/icons/mob/items/lefthand_uniforms.dmi and b/icons/mob/items/lefthand_uniforms.dmi differ
diff --git a/icons/mob/items/lefthand_uniforms_1.dmi b/icons/mob/items/lefthand_uniforms_1.dmi
deleted file mode 100644
index 280af8518b..0000000000
Binary files a/icons/mob/items/lefthand_uniforms_1.dmi and /dev/null differ
diff --git a/icons/mob/items/righthand_suits.dmi b/icons/mob/items/righthand_suits.dmi
index 3e0d73d39d..6afe96f806 100644
Binary files a/icons/mob/items/righthand_suits.dmi and b/icons/mob/items/righthand_suits.dmi differ
diff --git a/icons/mob/items/righthand_suits_1.dmi b/icons/mob/items/righthand_suits_1.dmi
deleted file mode 100644
index e5be8ffab6..0000000000
Binary files a/icons/mob/items/righthand_suits_1.dmi and /dev/null differ
diff --git a/icons/mob/items/righthand_uniforms.dmi b/icons/mob/items/righthand_uniforms.dmi
index e889b35aee..877532b4cd 100644
Binary files a/icons/mob/items/righthand_uniforms.dmi and b/icons/mob/items/righthand_uniforms.dmi differ
diff --git a/icons/mob/items/righthand_uniforms_1.dmi b/icons/mob/items/righthand_uniforms_1.dmi
deleted file mode 100644
index 1508f67bed..0000000000
Binary files a/icons/mob/items/righthand_uniforms_1.dmi and /dev/null differ
diff --git a/icons/mob/spacesuit_vr.dmi b/icons/mob/spacesuit_vr.dmi
deleted file mode 100644
index 836b3a623d..0000000000
Binary files a/icons/mob/spacesuit_vr.dmi and /dev/null differ
diff --git a/icons/mob/species/teshari/back.dmi b/icons/mob/species/teshari/back.dmi
deleted file mode 100644
index 9de0f3544c..0000000000
Binary files a/icons/mob/species/teshari/back.dmi and /dev/null differ
diff --git a/icons/mob/species/teshari/deptcloak.dmi b/icons/mob/species/teshari/deptcloak.dmi
deleted file mode 100644
index 7a9a412853..0000000000
Binary files a/icons/mob/species/teshari/deptcloak.dmi and /dev/null differ
diff --git a/icons/mob/species/teshari/suit.dmi b/icons/mob/species/teshari/suit.dmi
deleted file mode 100644
index 714b0408a5..0000000000
Binary files a/icons/mob/species/teshari/suit.dmi and /dev/null differ
diff --git a/icons/mob/species/teshari/teshari_hood.dmi b/icons/mob/species/teshari/teshari_hood.dmi
deleted file mode 100644
index 64ae2eced3..0000000000
Binary files a/icons/mob/species/teshari/teshari_hood.dmi and /dev/null differ
diff --git a/icons/mob/species/teshari/teshari_uniform.dmi b/icons/mob/species/teshari/teshari_uniform.dmi
deleted file mode 100644
index 092f78a0e1..0000000000
Binary files a/icons/mob/species/teshari/teshari_uniform.dmi and /dev/null differ
diff --git a/icons/mob/species/vox/uniform.dmi b/icons/mob/species/vox/uniform.dmi
deleted file mode 100644
index fe53df15ed..0000000000
Binary files a/icons/mob/species/vox/uniform.dmi and /dev/null differ
diff --git a/icons/mob/species/werebeast/uniform.dmi b/icons/mob/species/werebeast/uniform.dmi
deleted file mode 100644
index 267847085f..0000000000
Binary files a/icons/mob/species/werebeast/uniform.dmi and /dev/null differ
diff --git a/icons/mob/suit.dmi b/icons/mob/suit.dmi
deleted file mode 100644
index 58b92c82dd..0000000000
Binary files a/icons/mob/suit.dmi and /dev/null differ
diff --git a/icons/mob/suit_1.dmi b/icons/mob/suit_1.dmi
deleted file mode 100644
index 7515beba12..0000000000
Binary files a/icons/mob/suit_1.dmi and /dev/null differ
diff --git a/icons/mob/suit_solgov.dmi b/icons/mob/suit_solgov.dmi
deleted file mode 100644
index de20b89c17..0000000000
Binary files a/icons/mob/suit_solgov.dmi and /dev/null differ
diff --git a/icons/mob/suit_vr.dmi b/icons/mob/suit_vr.dmi
deleted file mode 100644
index 77862540b3..0000000000
Binary files a/icons/mob/suit_vr.dmi and /dev/null differ
diff --git a/icons/mob/uniform.dmi b/icons/mob/uniform.dmi
deleted file mode 100644
index 9c210eb641..0000000000
Binary files a/icons/mob/uniform.dmi and /dev/null differ
diff --git a/icons/mob/uniform_1.dmi b/icons/mob/uniform_1.dmi
deleted file mode 100644
index 1f22a767b6..0000000000
Binary files a/icons/mob/uniform_1.dmi and /dev/null differ
diff --git a/icons/mob/uniform_fat.dmi b/icons/mob/uniform_fat.dmi
deleted file mode 100644
index c887239f1f..0000000000
Binary files a/icons/mob/uniform_fat.dmi and /dev/null differ
diff --git a/icons/mob/uniform_huge_old.dmi b/icons/mob/uniform_huge_old.dmi
deleted file mode 100644
index 3bac93b933..0000000000
Binary files a/icons/mob/uniform_huge_old.dmi and /dev/null differ
diff --git a/icons/mob/uniform_rolled_down.dmi b/icons/mob/uniform_rolled_down.dmi
deleted file mode 100644
index b5002751cf..0000000000
Binary files a/icons/mob/uniform_rolled_down.dmi and /dev/null differ
diff --git a/icons/mob/uniform_rolled_down_1.dmi b/icons/mob/uniform_rolled_down_1.dmi
deleted file mode 100644
index 2412be7420..0000000000
Binary files a/icons/mob/uniform_rolled_down_1.dmi and /dev/null differ
diff --git a/icons/mob/uniform_rolled_down_vr.dmi b/icons/mob/uniform_rolled_down_vr.dmi
deleted file mode 100644
index 726708d822..0000000000
Binary files a/icons/mob/uniform_rolled_down_vr.dmi and /dev/null differ
diff --git a/icons/mob/uniform_sleeves_rolled.dmi b/icons/mob/uniform_sleeves_rolled.dmi
deleted file mode 100644
index 1c7c6ef7c3..0000000000
Binary files a/icons/mob/uniform_sleeves_rolled.dmi and /dev/null differ
diff --git a/icons/mob/uniform_sleeves_rolled_1.dmi b/icons/mob/uniform_sleeves_rolled_1.dmi
deleted file mode 100644
index 2412be7420..0000000000
Binary files a/icons/mob/uniform_sleeves_rolled_1.dmi and /dev/null differ
diff --git a/icons/mob/uniform_sleeves_rolled_vr.dmi b/icons/mob/uniform_sleeves_rolled_vr.dmi
deleted file mode 100644
index cf74d73796..0000000000
Binary files a/icons/mob/uniform_sleeves_rolled_vr.dmi and /dev/null differ
diff --git a/icons/mob/uniform_solgov.dmi b/icons/mob/uniform_solgov.dmi
deleted file mode 100644
index ecc6310dc4..0000000000
Binary files a/icons/mob/uniform_solgov.dmi and /dev/null differ
diff --git a/icons/mob/uniform_vr.dmi b/icons/mob/uniform_vr.dmi
deleted file mode 100644
index cd9683972e..0000000000
Binary files a/icons/mob/uniform_vr.dmi and /dev/null differ
diff --git a/icons/obj/clothing/hats_vr.dmi b/icons/obj/clothing/hats_vr.dmi
deleted file mode 100644
index bc6cd12245..0000000000
Binary files a/icons/obj/clothing/hats_vr.dmi and /dev/null differ
diff --git a/icons/obj/clothing/helmets_vr.dmi b/icons/obj/clothing/helmets_vr.dmi
deleted file mode 100644
index 3b210b9980..0000000000
Binary files a/icons/obj/clothing/helmets_vr.dmi and /dev/null differ
diff --git a/icons/obj/clothing/rings.dmi b/icons/obj/clothing/rings.dmi
deleted file mode 100644
index 5274bf8735..0000000000
Binary files a/icons/obj/clothing/rings.dmi and /dev/null differ
diff --git a/icons/obj/clothing/spacesuits.dmi b/icons/obj/clothing/spacesuits.dmi
deleted file mode 100644
index ae9cc5764f..0000000000
Binary files a/icons/obj/clothing/spacesuits.dmi and /dev/null differ
diff --git a/icons/obj/clothing/spacesuits_vr.dmi b/icons/obj/clothing/spacesuits_vr.dmi
deleted file mode 100644
index cf74d73796..0000000000
Binary files a/icons/obj/clothing/spacesuits_vr.dmi and /dev/null differ
diff --git a/icons/obj/clothing/species/teshari/uniform.dmi b/icons/obj/clothing/species/teshari/uniform.dmi
deleted file mode 100644
index 82d4d126da..0000000000
Binary files a/icons/obj/clothing/species/teshari/uniform.dmi and /dev/null differ
diff --git a/icons/obj/clothing/suits.dmi b/icons/obj/clothing/suits.dmi
deleted file mode 100644
index 788bfa06ba..0000000000
Binary files a/icons/obj/clothing/suits.dmi and /dev/null differ
diff --git a/icons/obj/clothing/suits_1.dmi b/icons/obj/clothing/suits_1.dmi
deleted file mode 100644
index 3e905eda58..0000000000
Binary files a/icons/obj/clothing/suits_1.dmi and /dev/null differ
diff --git a/icons/obj/clothing/suits_solgov.dmi b/icons/obj/clothing/suits_solgov.dmi
deleted file mode 100644
index e5259d22e8..0000000000
Binary files a/icons/obj/clothing/suits_solgov.dmi and /dev/null differ
diff --git a/icons/obj/clothing/uniforms.dmi b/icons/obj/clothing/uniforms.dmi
deleted file mode 100644
index 7b397d3ead..0000000000
Binary files a/icons/obj/clothing/uniforms.dmi and /dev/null differ
diff --git a/icons/obj/clothing/uniforms_1.dmi b/icons/obj/clothing/uniforms_1.dmi
deleted file mode 100644
index 348cf8dd94..0000000000
Binary files a/icons/obj/clothing/uniforms_1.dmi and /dev/null differ
diff --git a/icons/obj/clothing/uniforms_solgov.dmi b/icons/obj/clothing/uniforms_solgov.dmi
deleted file mode 100644
index 2b55ea04a2..0000000000
Binary files a/icons/obj/clothing/uniforms_solgov.dmi and /dev/null differ
diff --git a/icons/obj/clothing/uniforms_vr.dmi b/icons/obj/clothing/uniforms_vr.dmi
deleted file mode 100644
index 4dc173cff2..0000000000
Binary files a/icons/obj/clothing/uniforms_vr.dmi and /dev/null differ
diff --git a/maps/southern_cross/items/clothing/sc_accessory.dm b/maps/southern_cross/items/clothing/sc_accessory.dm
index 66d977ffc2..f47c344fcd 100644
--- a/maps/southern_cross/items/clothing/sc_accessory.dm
+++ b/maps/southern_cross/items/clothing/sc_accessory.dm
@@ -10,5 +10,5 @@
desc = "Sturdy mess of black synthcotton belts and buckles."
icon_state = "pilot_webbing2"
sprite_sheets = list(
- SPECIES_TESHARI = 'icons/mob/species/teshari/ties.dmi'
+ SPECIES_TESHARI = 'icons/inventory/accessory/mob_teshari.dmi'
)
\ No newline at end of file