mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 03:02:54 +00:00
[REVIEW] Ports Modular Computers from Baystation
This commit is contained in:
@@ -0,0 +1,269 @@
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/obj/item/modular_computer/process()
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if(!enabled) // The computer is turned off
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last_power_usage = 0
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return 0
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if(damage > broken_damage)
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shutdown_computer()
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return 0
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if(active_program && active_program.requires_ntnet && !get_ntnet_status(active_program.requires_ntnet_feature)) // Active program requires NTNet to run but we've just lost connection. Crash.
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active_program.event_networkfailure(0)
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for(var/datum/computer_file/program/P in idle_threads)
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if(P.requires_ntnet && !get_ntnet_status(P.requires_ntnet_feature))
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P.event_networkfailure(1)
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if(active_program)
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if(active_program.program_state != PROGRAM_STATE_KILLED)
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active_program.ntnet_status = get_ntnet_status()
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active_program.computer_emagged = computer_emagged
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active_program.process_tick()
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else
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active_program = null
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for(var/datum/computer_file/program/P in idle_threads)
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if(P.program_state != PROGRAM_STATE_KILLED)
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P.ntnet_status = get_ntnet_status()
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P.computer_emagged = computer_emagged
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P.process_tick()
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else
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idle_threads.Remove(P)
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handle_power() // Handles all computer power interaction
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check_update_ui_need()
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// Used to perform preset-specific hardware changes.
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/obj/item/modular_computer/proc/install_default_hardware()
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return 1
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// Used to install preset-specific programs
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/obj/item/modular_computer/proc/install_default_programs()
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return 1
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/obj/item/modular_computer/New()
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START_PROCESSING(SSobj, src)
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install_default_hardware()
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if(hard_drive)
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install_default_programs()
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update_icon()
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update_verbs()
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..()
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/obj/item/modular_computer/Destroy()
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kill_program(1)
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STOP_PROCESSING(SSobj, src)
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for(var/obj/item/weapon/computer_hardware/CH in src.get_all_components())
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uninstall_component(null, CH)
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qdel(CH)
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return ..()
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/obj/item/modular_computer/emag_act(var/remaining_charges, var/mob/user)
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if(computer_emagged)
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to_chat(user, "\The [src] was already emagged.")
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return //NO_EMAG_ACT
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else
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computer_emagged = 1
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to_chat(user, "You emag \the [src]. It's screen briefly shows a \"OVERRIDE ACCEPTED: New software downloads available.\" message.")
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return 1
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/obj/item/modular_computer/update_icon()
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icon_state = icon_state_unpowered
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overlays.Cut()
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if(bsod)
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overlays.Add("bsod")
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return
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if(!enabled)
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if(icon_state_screensaver)
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overlays.Add(icon_state_screensaver)
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set_light(0)
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return
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set_light(light_strength)
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if(active_program)
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overlays.Add(active_program.program_icon_state ? active_program.program_icon_state : icon_state_menu)
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if(active_program.program_key_state)
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overlays.Add(active_program.program_key_state)
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else
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overlays.Add(icon_state_menu)
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/obj/item/modular_computer/proc/turn_on(var/mob/user)
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if(bsod)
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return
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if(tesla_link)
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tesla_link.enabled = 1
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var/issynth = issilicon(user) // Robots and AIs get different activation messages.
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if(damage > broken_damage)
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if(issynth)
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to_chat(user, "You send an activation signal to \the [src], but it responds with an error code. It must be damaged.")
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else
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to_chat(user, "You press the power button, but the computer fails to boot up, displaying variety of errors before shutting down again.")
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return
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if(processor_unit && (apc_power(0) || battery_power(0))) // Battery-run and charged or non-battery but powered by APC.
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if(issynth)
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to_chat(user, "You send an activation signal to \the [src], turning it on")
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else
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to_chat(user, "You press the power button and start up \the [src]")
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enable_computer(user)
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else // Unpowered
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if(issynth)
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to_chat(user, "You send an activation signal to \the [src] but it does not respond")
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else
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to_chat(user, "You press the power button but \the [src] does not respond")
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// Relays kill program request to currently active program. Use this to quit current program.
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/obj/item/modular_computer/proc/kill_program(var/forced = 0)
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if(active_program)
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active_program.kill_program(forced)
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active_program = null
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var/mob/user = usr
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if(user && istype(user))
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ui_interact(user) // Re-open the UI on this computer. It should show the main screen now.
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update_icon()
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// Returns 0 for No Signal, 1 for Low Signal and 2 for Good Signal. 3 is for wired connection (always-on)
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/obj/item/modular_computer/proc/get_ntnet_status(var/specific_action = 0)
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if(network_card)
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return network_card.get_signal(specific_action)
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else
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return 0
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/obj/item/modular_computer/proc/add_log(var/text)
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if(!get_ntnet_status())
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return 0
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return ntnet_global.add_log(text, network_card)
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/obj/item/modular_computer/proc/shutdown_computer(var/loud = 1)
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kill_program(1)
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for(var/datum/computer_file/program/P in idle_threads)
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P.kill_program(1)
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idle_threads.Remove(P)
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if(loud)
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visible_message("\The [src] shuts down.")
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enabled = 0
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update_icon()
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/obj/item/modular_computer/proc/enable_computer(var/mob/user = null)
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enabled = 1
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update_icon()
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// Autorun feature
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var/datum/computer_file/data/autorun = hard_drive ? hard_drive.find_file_by_name("autorun") : null
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if(istype(autorun))
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run_program(autorun.stored_data)
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if(user)
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ui_interact(user)
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/obj/item/modular_computer/proc/minimize_program(mob/user)
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if(!active_program || !processor_unit)
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return
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idle_threads.Add(active_program)
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active_program.program_state = PROGRAM_STATE_BACKGROUND // Should close any existing UIs
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SSnanoui.close_uis(active_program.NM ? active_program.NM : active_program)
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active_program = null
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update_icon()
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if(istype(user))
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ui_interact(user) // Re-open the UI on this computer. It should show the main screen now.
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/obj/item/modular_computer/proc/run_program(prog)
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var/datum/computer_file/program/P = null
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var/mob/user = usr
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if(hard_drive)
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P = hard_drive.find_file_by_name(prog)
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if(!P || !istype(P)) // Program not found or it's not executable program.
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to_chat(user, "<span class='danger'>\The [src]'s screen shows \"I/O ERROR - Unable to run [prog]\" warning.</span>")
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return
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P.computer = src
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if(!P.is_supported_by_hardware(hardware_flag, 1, user))
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return
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if(P in idle_threads)
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P.program_state = PROGRAM_STATE_ACTIVE
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active_program = P
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idle_threads.Remove(P)
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update_icon()
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return
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if(idle_threads.len >= processor_unit.max_idle_programs+1)
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to_chat(user, "<span class='notice'>\The [src] displays a \"Maximal CPU load reached. Unable to run another program.\" error</span>")
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return
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if(P.requires_ntnet && !get_ntnet_status(P.requires_ntnet_feature)) // The program requires NTNet connection, but we are not connected to NTNet.
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to_chat(user, "<span class='danger'>\The [src]'s screen shows \"NETWORK ERROR - Unable to connect to NTNet. Please retry. If problem persists contact your system administrator.\" warning.</span>")
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return
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if(active_program)
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minimize_program(user)
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if(P.run_program(user))
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active_program = P
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update_icon()
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return 1
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/obj/item/modular_computer/proc/update_uis()
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if(active_program) //Should we update program ui or computer ui?
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SSnanoui.update_uis(active_program)
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if(active_program.NM)
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SSnanoui.update_uis(active_program.NM)
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else
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SSnanoui.update_uis(src)
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/obj/item/modular_computer/proc/check_update_ui_need()
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var/ui_update_needed = 0
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if(battery_module)
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var/batery_percent = battery_module.battery.percent()
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if(last_battery_percent != batery_percent) //Let's update UI on percent change
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ui_update_needed = 1
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last_battery_percent = batery_percent
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if(stationtime2text() != last_world_time)
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last_world_time = stationtime2text()
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ui_update_needed = 1
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if(idle_threads.len)
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var/list/current_header_icons = list()
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for(var/datum/computer_file/program/P in idle_threads)
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if(!P.ui_header)
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continue
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current_header_icons[P.type] = P.ui_header
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if(!last_header_icons)
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last_header_icons = current_header_icons
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else if(!listequal(last_header_icons, current_header_icons))
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last_header_icons = current_header_icons
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ui_update_needed = 1
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else
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for(var/x in last_header_icons|current_header_icons)
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if(last_header_icons[x]!=current_header_icons[x])
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last_header_icons = current_header_icons
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ui_update_needed = 1
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break
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if(ui_update_needed)
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update_uis()
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// Used by camera monitor program
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/obj/item/modular_computer/check_eye(var/mob/user)
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if(active_program)
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return active_program.check_eye(user)
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else
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return ..()
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/obj/item/modular_computer/proc/set_autorun(program)
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if(!hard_drive)
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return
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var/datum/computer_file/data/autorun = hard_drive.find_file_by_name("autorun")
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if(!istype(autorun))
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autorun = new/datum/computer_file/data()
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autorun.filename = "autorun"
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hard_drive.store_file(autorun)
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if(autorun.stored_data == program)
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autorun.stored_data = null
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else
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autorun.stored_data = program
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@@ -0,0 +1,55 @@
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/obj/item/modular_computer/examine(var/mob/user)
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. = ..()
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if(damage > broken_damage)
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to_chat(user, "<span class='danger'>It is heavily damaged!</span>")
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else if(damage)
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to_chat(user, "It is damaged.")
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/obj/item/modular_computer/proc/break_apart()
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visible_message("\The [src] breaks apart!")
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var/turf/newloc = get_turf(src)
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new /obj/item/stack/material/steel(newloc, round(steel_sheet_cost/2))
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for(var/obj/item/weapon/computer_hardware/H in get_all_components())
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uninstall_component(null, H)
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H.forceMove(newloc)
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if(prob(25))
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H.take_damage(rand(10,30))
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qdel()
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/obj/item/modular_computer/proc/take_damage(var/amount, var/component_probability, var/damage_casing = 1, var/randomize = 1)
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if(randomize)
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// 75%-125%, rand() works with integers, apparently.
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amount *= (rand(75, 125) / 100.0)
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amount = round(amount)
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if(damage_casing)
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damage += amount
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damage = between(0, damage, max_damage)
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if(component_probability)
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for(var/obj/item/weapon/computer_hardware/H in get_all_components())
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if(prob(component_probability))
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H.take_damage(round(amount / 2))
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if(damage >= max_damage)
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break_apart()
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// Stronger explosions cause serious damage to internal components
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// Minor explosions are mostly mitigitated by casing.
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/obj/item/modular_computer/ex_act(var/severity)
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take_damage(rand(100,200) / severity, 30 / severity)
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// EMPs are similar to explosions, but don't cause physical damage to the casing. Instead they screw up the components
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/obj/item/modular_computer/emp_act(var/severity)
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take_damage(rand(100,200) / severity, 50 / severity, 0)
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// "Stun" weapons can cause minor damage to components (short-circuits?)
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// "Burn" damage is equally strong against internal components and exterior casing
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// "Brute" damage mostly damages the casing.
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/obj/item/modular_computer/bullet_act(var/obj/item/projectile/Proj)
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switch(Proj.damage_type)
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if(BRUTE)
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take_damage(Proj.damage, Proj.damage / 2)
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if(HALLOSS)
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take_damage(Proj.damage, Proj.damage / 3, 0)
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if(BURN)
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take_damage(Proj.damage, Proj.damage / 1.5)
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@@ -0,0 +1,139 @@
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// Attempts to install the hardware into apropriate slot.
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/obj/item/modular_computer/proc/try_install_component(var/mob/living/user, var/obj/item/weapon/computer_hardware/H, var/found = 0)
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// "USB" flash drive.
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if(istype(H, /obj/item/weapon/computer_hardware/hard_drive/portable))
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if(portable_drive)
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to_chat(user, "This computer's portable drive slot is already occupied by \the [portable_drive].")
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return
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found = 1
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portable_drive = H
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else if(istype(H, /obj/item/weapon/computer_hardware/hard_drive))
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if(hard_drive)
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to_chat(user, "This computer's hard drive slot is already occupied by \the [hard_drive].")
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return
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found = 1
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hard_drive = H
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else if(istype(H, /obj/item/weapon/computer_hardware/network_card))
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if(network_card)
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to_chat(user, "This computer's network card slot is already occupied by \the [network_card].")
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return
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found = 1
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network_card = H
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else if(istype(H, /obj/item/weapon/computer_hardware/nano_printer))
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if(nano_printer)
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to_chat(user, "This computer's nano printer slot is already occupied by \the [nano_printer].")
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return
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found = 1
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nano_printer = H
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else if(istype(H, /obj/item/weapon/computer_hardware/card_slot))
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if(card_slot)
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to_chat(user, "This computer's card slot is already occupied by \the [card_slot].")
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return
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found = 1
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card_slot = H
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else if(istype(H, /obj/item/weapon/computer_hardware/battery_module))
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if(battery_module)
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to_chat(user, "This computer's battery slot is already occupied by \the [battery_module].")
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return
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found = 1
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battery_module = H
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else if(istype(H, /obj/item/weapon/computer_hardware/processor_unit))
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if(processor_unit)
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to_chat(user, "This computer's processor slot is already occupied by \the [processor_unit].")
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return
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found = 1
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processor_unit = H
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else if(istype(H, /obj/item/weapon/computer_hardware/tesla_link))
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if(tesla_link)
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to_chat(user, "This computer's tesla link slot is already occupied by \the [tesla_link].")
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return
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found = 1
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tesla_link = H
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if(found)
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to_chat(user, "You install \the [H] into \the [src]")
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H.holder2 = src
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user.drop_from_inventory(H)
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H.forceMove(src)
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update_verbs()
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// Uninstalls component. Found and Critical vars may be passed by parent types, if they have additional hardware.
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/obj/item/modular_computer/proc/uninstall_component(var/mob/living/user, var/obj/item/weapon/computer_hardware/H, var/found = 0, var/critical = 0)
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if(portable_drive == H)
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portable_drive = null
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found = 1
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if(hard_drive == H)
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hard_drive = null
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found = 1
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critical = 1
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if(network_card == H)
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network_card = null
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found = 1
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if(nano_printer == H)
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nano_printer = null
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found = 1
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if(card_slot == H)
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card_slot = null
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found = 1
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if(battery_module == H)
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battery_module = null
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found = 1
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if(processor_unit == H)
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processor_unit = null
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found = 1
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critical = 1
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if(tesla_link == H)
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tesla_link = null
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found = 1
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if(found)
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if(user)
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to_chat(user, "You remove \the [H] from \the [src].")
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H.forceMove(get_turf(src))
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H.holder2 = null
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update_verbs()
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if(critical && enabled)
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if(user)
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to_chat(user, "<span class='danger'>\The [src]'s screen freezes for few seconds and then displays an \"HARDWARE ERROR: Critical component disconnected. Please verify component connection and reboot the device. If the problem persists contact technical support for assistance.\" warning.</span>")
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||||
shutdown_computer()
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update_icon()
|
||||
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||||
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||||
// Checks all hardware pieces to determine if name matches, if yes, returns the hardware piece, otherwise returns null
|
||||
/obj/item/modular_computer/proc/find_hardware_by_name(var/name)
|
||||
if(portable_drive && (portable_drive.name == name))
|
||||
return portable_drive
|
||||
if(hard_drive && (hard_drive.name == name))
|
||||
return hard_drive
|
||||
if(network_card && (network_card.name == name))
|
||||
return network_card
|
||||
if(nano_printer && (nano_printer.name == name))
|
||||
return nano_printer
|
||||
if(card_slot && (card_slot.name == name))
|
||||
return card_slot
|
||||
if(battery_module && (battery_module.name == name))
|
||||
return battery_module
|
||||
if(processor_unit && (processor_unit.name == name))
|
||||
return processor_unit
|
||||
if(tesla_link && (tesla_link.name == name))
|
||||
return tesla_link
|
||||
return null
|
||||
|
||||
// Returns list of all components
|
||||
/obj/item/modular_computer/proc/get_all_components()
|
||||
var/list/all_components = list()
|
||||
if(hard_drive)
|
||||
all_components.Add(hard_drive)
|
||||
if(network_card)
|
||||
all_components.Add(network_card)
|
||||
if(portable_drive)
|
||||
all_components.Add(portable_drive)
|
||||
if(nano_printer)
|
||||
all_components.Add(nano_printer)
|
||||
if(card_slot)
|
||||
all_components.Add(card_slot)
|
||||
if(battery_module)
|
||||
all_components.Add(battery_module)
|
||||
if(processor_unit)
|
||||
all_components.Add(processor_unit)
|
||||
if(tesla_link)
|
||||
all_components.Add(tesla_link)
|
||||
return all_components
|
||||
@@ -0,0 +1,200 @@
|
||||
/obj/item/modular_computer/proc/update_verbs()
|
||||
verbs.Cut()
|
||||
if(portable_drive)
|
||||
verbs |= /obj/item/modular_computer/verb/eject_usb
|
||||
if(card_slot)
|
||||
verbs |= /obj/item/modular_computer/verb/eject_id
|
||||
verbs |= /obj/item/modular_computer/verb/emergency_shutdown
|
||||
|
||||
// Forcibly shut down the device. To be used when something bugs out and the UI is nonfunctional.
|
||||
/obj/item/modular_computer/verb/emergency_shutdown()
|
||||
set name = "Forced Shutdown"
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
|
||||
if(usr.incapacitated() || !istype(usr, /mob/living))
|
||||
to_chat(usr, "<span class='warning'>You can't do that.</span>")
|
||||
return
|
||||
|
||||
if(!Adjacent(usr))
|
||||
to_chat(usr, "<span class='warning'>You can't reach it.</span>")
|
||||
return
|
||||
|
||||
if(enabled)
|
||||
bsod = 1
|
||||
update_icon()
|
||||
shutdown_computer()
|
||||
to_chat(usr, "You press a hard-reset button on \the [src]. It displays a brief debug screen before shutting down.")
|
||||
spawn(2 SECONDS)
|
||||
bsod = 0
|
||||
update_icon()
|
||||
|
||||
|
||||
// Eject ID card from computer, if it has ID slot with card inside.
|
||||
/obj/item/modular_computer/verb/eject_id()
|
||||
set name = "Eject ID"
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
|
||||
if(usr.incapacitated() || !istype(usr, /mob/living))
|
||||
to_chat(usr, "<span class='warning'>You can't do that.</span>")
|
||||
return
|
||||
|
||||
if(!Adjacent(usr))
|
||||
to_chat(usr, "<span class='warning'>You can't reach it.</span>")
|
||||
return
|
||||
|
||||
proc_eject_id(usr)
|
||||
|
||||
// Eject ID card from computer, if it has ID slot with card inside.
|
||||
/obj/item/modular_computer/verb/eject_usb()
|
||||
set name = "Eject Portable Storage"
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
|
||||
if(usr.incapacitated() || !istype(usr, /mob/living))
|
||||
to_chat(usr, "<span class='warning'>You can't do that.</span>")
|
||||
return
|
||||
|
||||
if(!Adjacent(usr))
|
||||
to_chat(usr, "<span class='warning'>You can't reach it.</span>")
|
||||
return
|
||||
|
||||
proc_eject_usb(usr)
|
||||
|
||||
/obj/item/modular_computer/proc/proc_eject_id(mob/user)
|
||||
if(!user)
|
||||
user = usr
|
||||
|
||||
if(!card_slot)
|
||||
to_chat(user, "\The [src] does not have an ID card slot")
|
||||
return
|
||||
|
||||
if(!card_slot.stored_card)
|
||||
to_chat(user, "There is no card in \the [src]")
|
||||
return
|
||||
|
||||
if(active_program)
|
||||
active_program.event_idremoved(0)
|
||||
|
||||
for(var/datum/computer_file/program/P in idle_threads)
|
||||
P.event_idremoved(1)
|
||||
|
||||
card_slot.stored_card.forceMove(get_turf(src))
|
||||
card_slot.stored_card = null
|
||||
update_uis()
|
||||
to_chat(user, "You remove the card from \the [src]")
|
||||
|
||||
|
||||
/obj/item/modular_computer/proc/proc_eject_usb(mob/user)
|
||||
if(!user)
|
||||
user = usr
|
||||
|
||||
if(!portable_drive)
|
||||
to_chat(user, "There is no portable device connected to \the [src].")
|
||||
return
|
||||
|
||||
uninstall_component(user, portable_drive)
|
||||
update_uis()
|
||||
|
||||
/obj/item/modular_computer/attack_ghost(var/mob/observer/ghost/user)
|
||||
if(enabled)
|
||||
ui_interact(user)
|
||||
else if(check_rights(R_ADMIN, 0, user))
|
||||
var/response = alert(user, "This computer is turned off. Would you like to turn it on?", "Admin Override", "Yes", "No")
|
||||
if(response == "Yes")
|
||||
turn_on(user)
|
||||
|
||||
/obj/item/modular_computer/attack_ai(var/mob/user)
|
||||
return attack_self(user)
|
||||
|
||||
/obj/item/modular_computer/attack_hand(var/mob/user)
|
||||
if(anchored)
|
||||
return attack_self(user)
|
||||
return ..()
|
||||
|
||||
// On-click handling. Turns on the computer if it's off and opens the GUI.
|
||||
/obj/item/modular_computer/attack_self(var/mob/user)
|
||||
if(enabled && screen_on)
|
||||
ui_interact(user)
|
||||
else if(!enabled && screen_on)
|
||||
turn_on(user)
|
||||
|
||||
/obj/item/modular_computer/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/card/id)) // ID Card, try to insert it.
|
||||
var/obj/item/weapon/card/id/I = W
|
||||
if(!card_slot)
|
||||
to_chat(user, "You try to insert \the [I] into \the [src], but it does not have an ID card slot installed.")
|
||||
return
|
||||
|
||||
if(card_slot.stored_card)
|
||||
to_chat(user, "You try to insert \the [I] into \the [src], but it's ID card slot is occupied.")
|
||||
return
|
||||
user.drop_from_inventory(I)
|
||||
card_slot.stored_card = I
|
||||
I.forceMove(src)
|
||||
update_uis()
|
||||
to_chat(user, "You insert \the [I] into \the [src].")
|
||||
return
|
||||
if(istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/weapon/paper_bundle))
|
||||
if(!nano_printer)
|
||||
return
|
||||
nano_printer.attackby(W, user)
|
||||
if(istype(W, /obj/item/weapon/computer_hardware))
|
||||
var/obj/item/weapon/computer_hardware/C = W
|
||||
if(C.hardware_size <= max_hardware_size)
|
||||
try_install_component(user, C)
|
||||
else
|
||||
to_chat(user, "This component is too large for \the [src].")
|
||||
if(W.is_wrench())
|
||||
var/list/components = get_all_components()
|
||||
if(components.len)
|
||||
to_chat(user, "Remove all components from \the [src] before disassembling it.")
|
||||
return
|
||||
new /obj/item/stack/material/steel( get_turf(src.loc), steel_sheet_cost )
|
||||
src.visible_message("\The [src] has been disassembled by [user].")
|
||||
qdel(src)
|
||||
return
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(!WT.isOn())
|
||||
to_chat(user, "\The [W] is off.")
|
||||
return
|
||||
|
||||
if(!damage)
|
||||
to_chat(user, "\The [src] does not require repairs.")
|
||||
return
|
||||
|
||||
to_chat(user, "You begin repairing damage to \the [src]...")
|
||||
if(WT.remove_fuel(round(damage/75)) && do_after(usr, damage/10))
|
||||
damage = 0
|
||||
to_chat(user, "You repair \the [src].")
|
||||
return
|
||||
|
||||
if(W.is_screwdriver())
|
||||
var/list/all_components = get_all_components()
|
||||
if(!all_components.len)
|
||||
to_chat(user, "This device doesn't have any components installed.")
|
||||
return
|
||||
var/list/component_names = list()
|
||||
for(var/obj/item/weapon/computer_hardware/H in all_components)
|
||||
component_names.Add(H.name)
|
||||
|
||||
var/choice = input(usr, "Which component do you want to uninstall?", "Computer maintenance", null) as null|anything in component_names
|
||||
|
||||
if(!choice)
|
||||
return
|
||||
|
||||
if(!Adjacent(usr))
|
||||
return
|
||||
|
||||
var/obj/item/weapon/computer_hardware/H = find_hardware_by_name(choice)
|
||||
|
||||
if(!H)
|
||||
return
|
||||
|
||||
uninstall_component(user, H)
|
||||
|
||||
return
|
||||
|
||||
..()
|
||||
@@ -0,0 +1,51 @@
|
||||
/obj/item/modular_computer/proc/power_failure(var/malfunction = 0)
|
||||
if(enabled) // Shut down the computer
|
||||
visible_message("<span class='danger'>\The [src]'s screen flickers briefly and then goes dark.</span>")
|
||||
if(active_program)
|
||||
active_program.event_powerfailure(0)
|
||||
for(var/datum/computer_file/program/PRG in idle_threads)
|
||||
PRG.event_powerfailure(1)
|
||||
shutdown_computer(0)
|
||||
|
||||
// Tries to use power from battery. Passing 0 as parameter results in this proc returning whether battery is functional or not.
|
||||
/obj/item/modular_computer/proc/battery_power(var/power_usage = 0)
|
||||
apc_powered = FALSE
|
||||
if(!battery_module || !battery_module.check_functionality() || battery_module.battery.charge <= 0)
|
||||
return FALSE
|
||||
if(battery_module.battery.use(power_usage * CELLRATE) || ((power_usage == 0) && battery_module.battery.charge))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
// Tries to use power from APC, if present.
|
||||
/obj/item/modular_computer/proc/apc_power(var/power_usage = 0)
|
||||
apc_powered = TRUE
|
||||
// Tesla link was originally limited to machinery only, but this probably works too, and the benefit of being able to power all devices from an APC outweights
|
||||
// the possible minor performance loss.
|
||||
if(!tesla_link || !tesla_link.check_functionality())
|
||||
return FALSE
|
||||
var/area/A = get_area(src)
|
||||
if(!istype(A) || !A.powered(EQUIP))
|
||||
return FALSE
|
||||
|
||||
// At this point, we know that APC can power us for this tick. Check if we also need to charge our battery, and then actually use the power.
|
||||
if(battery_module && (battery_module.battery.charge < battery_module.battery.maxcharge) && (power_usage > 0))
|
||||
power_usage += tesla_link.passive_charging_rate
|
||||
battery_module.battery.give(tesla_link.passive_charging_rate * CELLRATE)
|
||||
|
||||
A.use_power(power_usage, EQUIP)
|
||||
return TRUE
|
||||
|
||||
// Handles power-related things, such as battery interaction, recharging, shutdown when it's discharged
|
||||
/obj/item/modular_computer/proc/handle_power()
|
||||
var/power_usage = screen_on ? base_active_power_usage : base_idle_power_usage
|
||||
for(var/obj/item/weapon/computer_hardware/H in get_all_components())
|
||||
if(H.enabled)
|
||||
power_usage += H.power_usage
|
||||
last_power_usage = power_usage
|
||||
|
||||
// First tries to charge from an APC, if APC is unavailable switches to battery power. If neither works the computer fails.
|
||||
if(apc_power(power_usage))
|
||||
return
|
||||
if(battery_power(power_usage))
|
||||
return
|
||||
power_failure()
|
||||
155
code/modules/modular_computers/computers/modular_computer/ui.dm
Normal file
155
code/modules/modular_computers/computers/modular_computer/ui.dm
Normal file
@@ -0,0 +1,155 @@
|
||||
// Operates NanoUI
|
||||
/obj/item/modular_computer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
if(!screen_on || !enabled)
|
||||
if(ui)
|
||||
ui.close()
|
||||
return 0
|
||||
if(!apc_power(0) && !battery_power(0))
|
||||
if(ui)
|
||||
ui.close()
|
||||
return 0
|
||||
|
||||
// If we have an active program switch to it now.
|
||||
if(active_program)
|
||||
if(ui) // This is the main laptop screen. Since we are switching to program's UI close it for now.
|
||||
ui.close()
|
||||
active_program.ui_interact(user)
|
||||
return
|
||||
|
||||
// We are still here, that means there is no program loaded. Load the BIOS/ROM/OS/whatever you want to call it.
|
||||
// This screen simply lists available programs and user may select them.
|
||||
if(!hard_drive || !hard_drive.stored_files || !hard_drive.stored_files.len)
|
||||
visible_message("\The [src] beeps three times, it's screen displaying \"DISK ERROR\" warning.")
|
||||
return // No HDD, No HDD files list or no stored files. Something is very broken.
|
||||
|
||||
var/datum/computer_file/data/autorun = hard_drive.find_file_by_name("autorun")
|
||||
|
||||
var/list/data = get_header_data()
|
||||
|
||||
var/list/programs = list()
|
||||
for(var/datum/computer_file/program/P in hard_drive.stored_files)
|
||||
var/list/program = list()
|
||||
program["name"] = P.filename
|
||||
program["desc"] = P.filedesc
|
||||
program["icon"] = P.program_menu_icon
|
||||
program["autorun"] = (istype(autorun) && (autorun.stored_data == P.filename)) ? 1 : 0
|
||||
if(P in idle_threads)
|
||||
program["running"] = 1
|
||||
programs.Add(list(program))
|
||||
|
||||
data["programs"] = programs
|
||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "laptop_mainscreen.tmpl", "NTOS Main Menu", 400, 500)
|
||||
ui.auto_update_layout = 1
|
||||
ui.set_initial_data(data)
|
||||
ui.open()
|
||||
ui.set_auto_update(1)
|
||||
|
||||
// Handles user's GUI input
|
||||
/obj/item/modular_computer/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
if( href_list["PC_exit"] )
|
||||
kill_program()
|
||||
return 1
|
||||
if( href_list["PC_enable_component"] )
|
||||
var/obj/item/weapon/computer_hardware/H = find_hardware_by_name(href_list["PC_enable_component"])
|
||||
if(H && istype(H) && !H.enabled)
|
||||
H.enabled = 1
|
||||
. = 1
|
||||
if( href_list["PC_disable_component"] )
|
||||
var/obj/item/weapon/computer_hardware/H = find_hardware_by_name(href_list["PC_disable_component"])
|
||||
if(H && istype(H) && H.enabled)
|
||||
H.enabled = 0
|
||||
. = 1
|
||||
if( href_list["PC_shutdown"] )
|
||||
shutdown_computer()
|
||||
return 1
|
||||
if( href_list["PC_minimize"] )
|
||||
var/mob/user = usr
|
||||
minimize_program(user)
|
||||
|
||||
if( href_list["PC_killprogram"] )
|
||||
var/prog = href_list["PC_killprogram"]
|
||||
var/datum/computer_file/program/P = null
|
||||
var/mob/user = usr
|
||||
if(hard_drive)
|
||||
P = hard_drive.find_file_by_name(prog)
|
||||
|
||||
if(!istype(P) || P.program_state == PROGRAM_STATE_KILLED)
|
||||
return
|
||||
|
||||
P.kill_program(1)
|
||||
update_uis()
|
||||
to_chat(user, "<span class='notice'>Program [P.filename].[P.filetype] with PID [rand(100,999)] has been killed.</span>")
|
||||
|
||||
if( href_list["PC_runprogram"] )
|
||||
return run_program(href_list["PC_runprogram"])
|
||||
|
||||
if( href_list["PC_setautorun"] )
|
||||
if(!hard_drive)
|
||||
return
|
||||
set_autorun(href_list["PC_setautorun"])
|
||||
|
||||
if(.)
|
||||
update_uis()
|
||||
|
||||
// Function used by NanoUI's to obtain data for header. All relevant entries begin with "PC_"
|
||||
/obj/item/modular_computer/proc/get_header_data()
|
||||
var/list/data = list()
|
||||
|
||||
if(battery_module)
|
||||
switch(battery_module.battery.percent())
|
||||
if(80 to 200) // 100 should be maximal but just in case..
|
||||
data["PC_batteryicon"] = "batt_100.gif"
|
||||
if(60 to 80)
|
||||
data["PC_batteryicon"] = "batt_80.gif"
|
||||
if(40 to 60)
|
||||
data["PC_batteryicon"] = "batt_60.gif"
|
||||
if(20 to 40)
|
||||
data["PC_batteryicon"] = "batt_40.gif"
|
||||
if(5 to 20)
|
||||
data["PC_batteryicon"] = "batt_20.gif"
|
||||
else
|
||||
data["PC_batteryicon"] = "batt_5.gif"
|
||||
data["PC_batterypercent"] = "[round(battery_module.battery.percent())] %"
|
||||
data["PC_showbatteryicon"] = 1
|
||||
else
|
||||
data["PC_batteryicon"] = "batt_5.gif"
|
||||
data["PC_batterypercent"] = "N/C"
|
||||
data["PC_showbatteryicon"] = battery_module ? 1 : 0
|
||||
|
||||
if(tesla_link && tesla_link.enabled && apc_powered)
|
||||
data["PC_apclinkicon"] = "charging.gif"
|
||||
|
||||
if(network_card && network_card.is_banned())
|
||||
data["PC_ntneticon"] = "sig_warning.gif"
|
||||
else
|
||||
switch(get_ntnet_status())
|
||||
if(0)
|
||||
data["PC_ntneticon"] = "sig_none.gif"
|
||||
if(1)
|
||||
data["PC_ntneticon"] = "sig_low.gif"
|
||||
if(2)
|
||||
data["PC_ntneticon"] = "sig_high.gif"
|
||||
if(3)
|
||||
data["PC_ntneticon"] = "sig_lan.gif"
|
||||
|
||||
var/list/program_headers = list()
|
||||
for(var/datum/computer_file/program/P in idle_threads)
|
||||
if(!P.ui_header)
|
||||
continue
|
||||
program_headers.Add(list(list(
|
||||
"icon" = P.ui_header
|
||||
)))
|
||||
if(active_program && active_program.ui_header)
|
||||
program_headers.Add(list(list(
|
||||
"icon" = active_program.ui_header
|
||||
)))
|
||||
data["PC_programheaders"] = program_headers
|
||||
|
||||
data["PC_stationtime"] = stationtime2text()
|
||||
data["PC_hasheader"] = 1
|
||||
data["PC_showexitprogram"] = active_program ? 1 : 0 // Hides "Exit Program" button on mainscreen
|
||||
return data
|
||||
@@ -0,0 +1,53 @@
|
||||
// This is the base type that handles everything. Subtypes can be easily created by tweaking variables in this file to your liking.
|
||||
|
||||
/obj/item/modular_computer
|
||||
name = "Modular Computer"
|
||||
desc = "A modular computer. You shouldn't see this."
|
||||
|
||||
var/enabled = 0 // Whether the computer is turned on.
|
||||
var/screen_on = 1 // Whether the computer is active/opened/it's screen is on.
|
||||
var/datum/computer_file/program/active_program = null // A currently active program running on the computer.
|
||||
var/hardware_flag = 0 // A flag that describes this device type
|
||||
var/last_power_usage = 0 // Last tick power usage of this computer
|
||||
var/last_battery_percent = 0 // Used for deciding if battery percentage has chandged
|
||||
var/last_world_time = "00:00"
|
||||
var/list/last_header_icons
|
||||
var/computer_emagged = FALSE // Whether the computer is emagged.
|
||||
var/apc_powered = FALSE // Set automatically. Whether the computer used APC power last tick.
|
||||
var/base_active_power_usage = 50 // Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
|
||||
var/base_idle_power_usage = 5 // Power usage when the computer is idle and screen is off (currently only applies to laptops)
|
||||
var/bsod = FALSE // Error screen displayed
|
||||
|
||||
// Modular computers can run on various devices. Each DEVICE (Laptop, Console, Tablet,..)
|
||||
// must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently
|
||||
// If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example.
|
||||
|
||||
icon = null // This thing isn't meant to be used on it's own. Subtypes should supply their own icon.
|
||||
icon_state = null
|
||||
//center_of_mass = null // No pixelshifting by placing on tables, etc.
|
||||
//randpixel = 0 // And no random pixelshifting on-creation either.
|
||||
var/icon_state_unpowered = null // Icon state when the computer is turned off
|
||||
var/icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
|
||||
var/icon_state_screensaver = null
|
||||
var/max_hardware_size = 0 // Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed.
|
||||
var/steel_sheet_cost = 5 // Amount of steel sheets refunded when disassembling an empty frame of this computer.
|
||||
var/light_strength = 0 // Intensity of light this computer emits. Comparable to numbers light fixtures use.
|
||||
var/list/idle_threads = list() // Idle programs on background. They still receive process calls but can't be interacted with.
|
||||
|
||||
// Damage of the chassis. If the chassis takes too much damage it will break apart.
|
||||
var/damage = 0 // Current damage level
|
||||
var/broken_damage = 50 // Damage level at which the computer ceases to operate
|
||||
var/max_damage = 100 // Damage level at which the computer breaks apart.
|
||||
|
||||
// Important hardware (must be installed for computer to work)
|
||||
var/obj/item/weapon/computer_hardware/processor_unit/processor_unit // CPU. Without it the computer won't run. Better CPUs can run more programs at once.
|
||||
var/obj/item/weapon/computer_hardware/network_card/network_card // Network Card component of this computer. Allows connection to NTNet
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive // Hard Drive component of this computer. Stores programs and files.
|
||||
|
||||
// Optional hardware (improves functionality, but is not critical for computer to work in most cases)
|
||||
var/obj/item/weapon/computer_hardware/battery_module/battery_module // An internal power source for this computer. Can be recharged.
|
||||
var/obj/item/weapon/computer_hardware/card_slot/card_slot // ID Card slot component of this computer. Mostly for HoP modification console that needs ID slot for modification.
|
||||
var/obj/item/weapon/computer_hardware/nano_printer/nano_printer // Nano Printer component of this computer, for your everyday paperwork needs.
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/portable/portable_drive // Portable data storage
|
||||
var/obj/item/weapon/computer_hardware/ai_slot/ai_slot // AI slot, an intellicard housing that allows modifications of AIs.
|
||||
var/obj/item/weapon/computer_hardware/tesla_link/tesla_link // Tesla Link, Allows remote charging from nearest APC.
|
||||
Reference in New Issue
Block a user