mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-29 08:11:11 +01:00
new object-based lighting system
Signed-off-by: Mloc <colmohici@gmail.com>
This commit is contained in:
@@ -28,7 +28,7 @@
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if(src.can_use())
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cameranet.addCamera(src)
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else
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src.SetLuminosity(0)
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src.set_light(0)
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cameranet.removeCamera(src)
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/obj/machinery/camera/New()
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@@ -110,14 +110,14 @@
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if(stat)
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return 0
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on = 1
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SetLuminosity(light_strength)
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set_light(light_strength)
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update_icons()
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return 1
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/mob/living/bot/proc/turn_off()
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on = 0
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SetLuminosity(0)
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set_light(0)
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update_icons()
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/mob/living/bot/proc/explode()
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qdel(src)
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qdel(src)
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@@ -4,10 +4,12 @@
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var/light_amount = 0 //how much light there is in the place, affects receiving nutrition and healing
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if(isturf(loc)) //else, there's considered to be no light
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var/turf/T = loc
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var/area/A = T.loc
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if(A)
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if(A.lighting_use_dynamic) light_amount = min(10,T.lighting_lumcount) - 5 //hardcapped so it's not abused by having a ton of flashlights
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else light_amount = 5
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var/atom/movable/lighting_overlay/L = locate(/atom/movable/lighting_overlay) in T
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if(L)
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light_amount = min(10,L.lum_r + L.lum_g + L.lum_b) - 5 //hardcapped so it's not abused by having a ton of flashlights
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else
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light_amount = 5
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nutrition += light_amount
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@@ -877,10 +877,11 @@
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var/light_amount = 0 //how much light there is in the place, affects receiving nutrition and healing
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if(isturf(loc)) //else, there's considered to be no light
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var/turf/T = loc
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var/area/A = T.loc
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if(A)
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if(A.lighting_use_dynamic) light_amount = min(10,T.lighting_lumcount) - 5 //hardcapped so it's not abused by having a ton of flashlights
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else light_amount = 5
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var/atom/movable/lighting_overlay/L = locate(/atom/movable/lighting_overlay) in T
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if(L)
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light_amount = min(10,L.lum_r + L.lum_g + L.lum_b) - 5 //hardcapped so it's not abused by having a ton of flashlights
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else
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light_amount = 5
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nutrition += light_amount
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traumatic_shock -= light_amount
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@@ -898,10 +899,11 @@
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var/light_amount = 0
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if(isturf(loc))
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var/turf/T = loc
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var/area/A = T.loc
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if(A)
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if(A.lighting_use_dynamic) light_amount = T.lighting_lumcount
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else light_amount = 10
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var/atom/movable/lighting_overlay/L = locate(/atom/movable/lighting_overlay) in T
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if(L)
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light_amount = L.lum_r + L.lum_g + L.lum_b //hardcapped so it's not abused by having a ton of flashlights
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else
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light_amount = 10
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if(light_amount > species.light_dam) //if there's enough light, start dying
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take_overall_damage(1,1)
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else //heal in the dark
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@@ -1418,8 +1420,9 @@
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//0.1% chance of playing a scary sound to someone who's in complete darkness
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if(isturf(loc) && rand(1,1000) == 1)
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var/turf/currentTurf = loc
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if(!currentTurf.lighting_lumcount)
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var/turf/T = loc
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var/atom/movable/lighting_overlay/L = locate(/atom/movable/lighting_overlay) in T
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if(L && L.lum_r + L.lum_g + L.lum_b == 0)
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playsound_local(src,pick(scarySounds),50, 1, -1)
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proc/handle_stomach()
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@@ -139,7 +139,7 @@
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var/obj/item/I = O
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mass = I.w_class/THROWNOBJ_KNOCKBACK_DIVISOR
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var/momentum = speed*mass
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if(O.throw_source && momentum >= THROWNOBJ_KNOCKBACK_SPEED)
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var/dir = get_dir(O.throw_source, src)
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@@ -200,14 +200,14 @@
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/mob/living/proc/IgniteMob()
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if(fire_stacks > 0 && !on_fire)
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on_fire = 1
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src.AddLuminosity(3)
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set_light(light_range + 3)
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update_fire()
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/mob/living/proc/ExtinguishMob()
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if(on_fire)
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on_fire = 0
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fire_stacks = 0
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src.AddLuminosity(-3)
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set_light(max(0, light_range - 3))
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update_fire()
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/mob/living/proc/update_fire()
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@@ -219,18 +219,18 @@
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/mob/living/proc/handle_fire()
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if(fire_stacks < 0)
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fire_stacks = max(0, fire_stacks++) //If we've doused ourselves in water to avoid fire, dry off slowly
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if(!on_fire)
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return 1
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else if(fire_stacks <= 0)
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ExtinguishMob() //Fire's been put out.
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return 1
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var/datum/gas_mixture/G = loc.return_air() // Check if we're standing in an oxygenless environment
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if(G.gas["oxygen"] < 1)
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ExtinguishMob() //If there's no oxygen in the tile we're on, put out the fire
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return 1
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var/turf/location = get_turf(src)
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location.hotspot_expose(fire_burn_temperature(), 50, 1)
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@@ -242,6 +242,6 @@
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/mob/living/proc/fire_burn_temperature()
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if (fire_stacks <= 0)
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return 0
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//Scale quadratically so that single digit numbers of fire stacks don't burn ridiculously hot.
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return round(FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE*(fire_stacks/FIRE_MAX_FIRESUIT_STACKS)**2)
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@@ -468,13 +468,13 @@ var/list/ai_verbs_default = list(
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/mob/living/silicon/ai/reset_view(atom/A)
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if(camera)
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camera.SetLuminosity(0)
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camera.set_light(0)
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if(istype(A,/obj/machinery/camera))
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camera = A
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..()
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if(istype(A,/obj/machinery/camera))
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if(camera_light_on) A.SetLuminosity(AI_CAMERA_LUMINOSITY)
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else A.SetLuminosity(0)
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if(camera_light_on) A.set_light(AI_CAMERA_LUMINOSITY)
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else A.set_light(0)
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/mob/living/silicon/ai/proc/switchCamera(var/obj/machinery/camera/C)
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@@ -612,7 +612,7 @@ var/list/ai_verbs_default = list(
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src << "Camera lights [camera_light_on ? "activated" : "deactivated"]."
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if(!camera_light_on)
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if(camera)
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camera.SetLuminosity(0)
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camera.set_light(0)
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camera = null
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else
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lightNearbyCamera()
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@@ -627,20 +627,20 @@ var/list/ai_verbs_default = list(
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if(src.camera)
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var/obj/machinery/camera/camera = near_range_camera(src.eyeobj)
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if(camera && src.camera != camera)
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src.camera.SetLuminosity(0)
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src.camera.set_light(0)
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if(!camera.light_disabled)
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src.camera = camera
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src.camera.SetLuminosity(AI_CAMERA_LUMINOSITY)
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src.camera.set_light(AI_CAMERA_LUMINOSITY)
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else
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src.camera = null
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else if(isnull(camera))
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src.camera.SetLuminosity(0)
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src.camera.set_light(0)
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src.camera = null
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else
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var/obj/machinery/camera/camera = near_range_camera(src.eyeobj)
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if(camera && !camera.light_disabled)
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src.camera = camera
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src.camera.SetLuminosity(AI_CAMERA_LUMINOSITY)
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src.camera.set_light(AI_CAMERA_LUMINOSITY)
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camera_light_on = world.timeofday + 1 * 20 // Update the light every 2 seconds.
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@@ -58,7 +58,7 @@
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src.has_power = 0
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if(lights_on) // Light is on but there is no power!
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lights_on = 0
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SetLuminosity(0)
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set_light(0)
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/mob/living/silicon/robot/proc/handle_regular_status_updates()
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@@ -367,9 +367,9 @@
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lights_on = !lights_on
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usr << "You [lights_on ? "enable" : "disable"] your integrated light."
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if(lights_on)
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SetLuminosity(integrated_light_power) // 1.5x luminosity of flashlight
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set_light(integrated_light_power) // 1.5x luminosity of flashlight
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else
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SetLuminosity(0)
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set_light(0)
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/mob/living/silicon/robot/verb/self_diagnosis_verb()
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set category = "Robot Commands"
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@@ -240,7 +240,7 @@
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////////////////Glow//////////////////
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/mob/living/simple_animal/construct/proc/add_glow()
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overlays = 0
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var/overlay_layer = LIGHTING_LAYER+1
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var/overlay_layer = 11
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if(layer != MOB_LAYER)
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overlay_layer=TURF_LAYER+0.2
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@@ -94,7 +94,7 @@
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emote_hear = list("clicks")
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emote_see = list("clacks")
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desc = "Free crabs!"
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src.sd_SetLuminosity(0)
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src.sd_set_light(0)
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inventory_head.loc = src.loc
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inventory_head = null
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else
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