Fixes yank out object bloodying the wrong hands

This commit is contained in:
mwerezak
2014-08-07 16:49:44 -04:00
parent 7f89f891b6
commit 170e03d736

View File

@@ -982,8 +982,7 @@ mob/proc/yank_out_object()
if(valid_objects.len == 1) //Yanking out last object - removing verb.
src.verbs -= /mob/proc/yank_out_object
if(istype(src,/mob/living/carbon/human))
if(ishuman(src))
var/mob/living/carbon/human/H = src
var/datum/organ/external/affected
@@ -994,13 +993,16 @@ mob/proc/yank_out_object()
affected.implants -= selection
H.shock_stage+=20
H.bloody_hands(S)
affected.take_damage((selection.w_class * 3), 0, 0, 1, "Embedded object extraction")
if(prob(selection.w_class * 5)) //I'M SO ANEMIC I COULD JUST -DIE-.
var/datum/wound/internal_bleeding/I = new (15)
affected.wounds += I
H.custom_pain("Something tears wetly in your [affected] as [selection] is pulled free!", 1)
if (ishuman(U))
var/mob/living/carbon/human/human_user = U
human_user.bloody_hands(H)
selection.loc = get_turf(src)