Merge pull request #6086 from Verkister/werespecies
Adds werebeast event species
@@ -35,3 +35,4 @@
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#define SPECIES_MONKEY_NEVREAN "Sparra"
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#define SPECIES_MONKEY_NEVREAN "Sparra"
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#define SPECIES_MONKEY_SERGAL "Saru"
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#define SPECIES_MONKEY_SERGAL "Saru"
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#define SPECIES_MONKEY_VULPKANIN "Wolpin"
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#define SPECIES_MONKEY_VULPKANIN "Wolpin"
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#define SPECIES_WEREBEAST "Werebeast"
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@@ -17,3 +17,6 @@
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centComm = 1
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centComm = 1
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ks2type = /obj/item/device/encryptionkey/ert
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ks2type = /obj/item/device/encryptionkey/ert
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/obj/item/device/radio/headset
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sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/seromi/ears.dmi',
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SPECIES_WEREBEAST = 'icons/mob/species/werebeast/ears.dmi')
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@@ -129,3 +129,8 @@
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name = "plain black dufflebag"
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name = "plain black dufflebag"
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desc = "A large dufflebag for holding extra tactical supplies."
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desc = "A large dufflebag for holding extra tactical supplies."
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icon_state = "duffle_syndie"
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icon_state = "duffle_syndie"
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/obj/item/weapon/storage/backpack
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/seromi/back.dmi',
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SPECIES_WEREBEAST = 'icons/mob/species/werebeast/back.dmi')
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4
code/game/objects/items/weapons/storage/belt_vr.dm
Normal file
@@ -0,0 +1,4 @@
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/obj/item/weapon/storage/belt
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/seromi/belt.dmi',
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SPECIES_WEREBEAST = 'icons/mob/species/werebeast/belt.dmi')
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@@ -4,6 +4,10 @@
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/obj/item/clothing/shoes
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/obj/item/clothing/shoes
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var/list/inside_emotes = list()
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var/list/inside_emotes = list()
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var/recent_squish = 0
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var/recent_squish = 0
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/seromi/shoes.dmi',
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SPECIES_VOX = 'icons/mob/species/vox/shoes.dmi',
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SPECIES_WEREBEAST = 'icons/mob/species/werebeast/feet.dmi')
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/obj/item/clothing/shoes/New()
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/obj/item/clothing/shoes/New()
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inside_emotes = list(
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inside_emotes = list(
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@@ -51,6 +55,17 @@
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..()
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..()
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/obj/item/clothing/gloves
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/seromi/gloves.dmi',
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SPECIES_VOX = 'icons/mob/species/vox/gloves.dmi',
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SPECIES_WEREBEAST = 'icons/mob/species/werebeast/hands.dmi')
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/obj/item/clothing/ears
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/seromi/ears.dmi',
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SPECIES_WEREBEAST = 'icons/mob/species/werebeast/ears.dmi')
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/obj/item/clothing/relaymove(var/mob/living/user,var/direction)
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/obj/item/clothing/relaymove(var/mob/living/user,var/direction)
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if(recent_struggle)
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if(recent_struggle)
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@@ -98,13 +113,18 @@
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SPECIES_ZORREN_FLAT = 'icons/mob/species/fennec/mask_vr.dmi',
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SPECIES_ZORREN_FLAT = 'icons/mob/species/fennec/mask_vr.dmi',
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SPECIES_AKULA = 'icons/mob/species/akula/mask_vr.dmi',
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SPECIES_AKULA = 'icons/mob/species/akula/mask_vr.dmi',
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SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/mask.dmi',
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SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/mask.dmi',
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SPECIES_XENOCHIMERA = 'icons/mob/species/tajaran/mask_vr.dmi'
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SPECIES_XENOCHIMERA = 'icons/mob/species/tajaran/mask_vr.dmi',
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SPECIES_WEREBEAST = 'icons/mob/species/werebeast/masks.dmi'
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)
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)
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//"Spider" = 'icons/mob/species/spider/mask_vr.dmi' Add this later when they have custom mask sprites and everything.
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//"Spider" = 'icons/mob/species/spider/mask_vr.dmi' Add this later when they have custom mask sprites and everything.
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//Switch to taur sprites if a taur equips
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//Switch to taur sprites if a taur equips
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/obj/item/clothing/suit
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/obj/item/clothing/suit
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var/taurized = FALSE //Easier than trying to 'compare icons' to see if it's a taur suit
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var/taurized = FALSE //Easier than trying to 'compare icons' to see if it's a taur suit
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/seromi/suit.dmi',
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SPECIES_VOX = 'icons/mob/species/vox/suit.dmi',
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SPECIES_WEREBEAST = 'icons/mob/species/werebeast/suit.dmi')
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/obj/item/clothing/suit/equipped(var/mob/user, var/slot)
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/obj/item/clothing/suit/equipped(var/mob/user, var/slot)
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var/normalize = TRUE
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var/normalize = TRUE
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@@ -137,6 +157,10 @@
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/obj/item/clothing/under
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/obj/item/clothing/under
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sensor_mode = 3
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sensor_mode = 3
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var/sensorpref = 5
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var/sensorpref = 5
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/seromi/uniform.dmi',
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SPECIES_VOX = 'icons/mob/species/vox/uniform.dmi',
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SPECIES_WEREBEAST = 'icons/mob/species/werebeast/uniform.dmi')
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//TFF 5/8/19 - define numbers and specifics for suit sensor settings
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//TFF 5/8/19 - define numbers and specifics for suit sensor settings
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/obj/item/clothing/under/New(var/mob/living/carbon/human/H)
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/obj/item/clothing/under/New(var/mob/living/carbon/human/H)
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@@ -151,3 +175,9 @@
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else
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else
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sensor_mode = pick(0,1,2,3)
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sensor_mode = pick(0,1,2,3)
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log_debug("Invalid switch for suit sensors, defaulting to random. [sensorpref] chosen")
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log_debug("Invalid switch for suit sensors, defaulting to random. [sensorpref] chosen")
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/obj/item/clothing/head
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/seromi/head.dmi',
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SPECIES_VOX = 'icons/mob/species/vox/head.dmi',
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SPECIES_WEREBEAST = 'icons/mob/species/werebeast/head.dmi')
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@@ -111,3 +111,10 @@
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item_state = "tajblind_meson"
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item_state = "tajblind_meson"
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off_state = "tajblind"
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off_state = "tajblind"
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body_parts_covered = EYES
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body_parts_covered = EYES
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/obj/item/clothing/glasses
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/seromi/eyes.dmi',
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SPECIES_VOX = 'icons/mob/species/vox/eyes.dmi',
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SPECIES_WEREBEAST = 'icons/mob/species/werebeast/eyes.dmi'
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)
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@@ -384,3 +384,63 @@
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H.eye_blurry = 5
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H.eye_blurry = 5
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H.shock_stage = min(H.shock_stage + coldshock, 160) //cold hurts and gives them pain messages, eventually weakening and paralysing, but doesn't damage.
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H.shock_stage = min(H.shock_stage + coldshock, 160) //cold hurts and gives them pain messages, eventually weakening and paralysing, but doesn't damage.
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return
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return
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/datum/species/werebeast
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name = SPECIES_WEREBEAST
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name_plural = "Werebeasts"
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icobase = 'icons/mob/human_races/r_werebeast.dmi'
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deform = 'icons/mob/human_races/r_def_werebeast.dmi'
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icon_template = 'icons/mob/human_races/r_werebeast.dmi'
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tail = "tail"
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unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws, /datum/unarmed_attack/bite/sharp)
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total_health = 200
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brute_mod = 0.85
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burn_mod = 0.85
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metabolic_rate = 2
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item_slowdown_mod = 0.25
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hunger_factor = 0.4
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darksight = 8
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mob_size = MOB_LARGE
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num_alternate_languages = 3
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secondary_langs = list(LANGUAGE_CANILUNZT)
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name_language = LANGUAGE_CANILUNZT
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primitive_form = "Wolpin"
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color_mult = 1
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min_age = 18
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max_age = 200
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blurb = "Big buff werewolves. These are a limited functionality event species that are not balanced for regular gameplay. Adminspawn only."
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wikilink="N/A"
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catalogue_data = list(/datum/category_item/catalogue/fauna/vulpkanin)
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spawn_flags = SPECIES_CAN_JOIN | SPECIES_IS_WHITELISTED | SPECIES_WHITELIST_SELECTABLE
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appearance_flags = HAS_HAIR_COLOR | HAS_SKIN_COLOR | HAS_EYE_COLOR
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inherent_verbs = list(
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/mob/living/proc/shred_limb,
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/mob/living/proc/eat_trash)
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flesh_color = "#AFA59E"
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base_color = "#777777"
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heat_discomfort_strings = list(
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"Your fur prickles in the heat.",
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"You feel uncomfortably warm.",
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"Your overheated skin itches."
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)
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has_limbs = list(
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BP_TORSO = list("path" = /obj/item/organ/external/chest),
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BP_GROIN = list("path" = /obj/item/organ/external/groin),
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BP_HEAD = list("path" = /obj/item/organ/external/head/vr/werebeast),
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BP_L_ARM = list("path" = /obj/item/organ/external/arm),
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BP_R_ARM = list("path" = /obj/item/organ/external/arm/right),
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BP_L_LEG = list("path" = /obj/item/organ/external/leg),
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BP_R_LEG = list("path" = /obj/item/organ/external/leg/right),
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BP_L_HAND = list("path" = /obj/item/organ/external/hand),
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BP_R_HAND = list("path" = /obj/item/organ/external/hand/right),
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BP_L_FOOT = list("path" = /obj/item/organ/external/foot),
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BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right)
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)
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@@ -295,7 +295,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
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//That part makes left and right legs drawn topmost and lowermost when human looks WEST or EAST
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//That part makes left and right legs drawn topmost and lowermost when human looks WEST or EAST
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//And no change in rendering for other parts (they icon_position is 0, so goes to 'else' part)
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//And no change in rendering for other parts (they icon_position is 0, so goes to 'else' part)
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if(part.icon_position & (LEFT | RIGHT))
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if(part.icon_position & (LEFT | RIGHT))
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var/icon/temp2 = new('icons/mob/human.dmi',"blank")
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var/icon/temp2 = new(species.icon_template ? species.icon_template : 'icons/mob/human.dmi', icon_state = "blank") //VOREStation Edit.
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temp2.Insert(new/icon(temp,dir=NORTH),dir=NORTH)
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temp2.Insert(new/icon(temp,dir=NORTH),dir=NORTH)
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temp2.Insert(new/icon(temp,dir=SOUTH),dir=SOUTH)
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temp2.Insert(new/icon(temp,dir=SOUTH),dir=SOUTH)
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if(!(part.icon_position & LEFT))
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if(!(part.icon_position & LEFT))
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@@ -440,8 +440,13 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
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// VOREStation Edit - START
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// VOREStation Edit - START
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var/icon/ears_s = get_ears_overlay()
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var/icon/ears_s = get_ears_overlay()
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if (ears_s)
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if(ears_s)
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face_standing.Blend(ears_s, ICON_OVERLAY)
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face_standing.Blend(ears_s, ICON_OVERLAY)
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if(istype(head_organ,/obj/item/organ/external/head/vr))
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var/obj/item/organ/external/head/vr/head_organ_vr = head_organ
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overlays_standing[HAIR_LAYER] = image(face_standing, layer = BODY_LAYER+HAIR_LAYER, "pixel_y" = head_organ_vr.head_offset)
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apply_layer(HAIR_LAYER)
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return
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// VOREStation Edit - END
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// VOREStation Edit - END
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if(head_organ.nonsolid)
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if(head_organ.nonsolid)
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@@ -8,7 +8,7 @@
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//var/icon_add = 'icons/mob/human_face.dmi' //Already defined in sprite_accessories.dm line 49.
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//var/icon_add = 'icons/mob/human_face.dmi' //Already defined in sprite_accessories.dm line 49.
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var/color_blend_mode = ICON_MULTIPLY
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var/color_blend_mode = ICON_MULTIPLY
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species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_TESHARI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_FLAT, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE) //This lets all races use the default hairstyles.
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species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_TESHARI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_FLAT, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE, SPECIES_WEREBEAST) //This lets all races use the default hairstyles.
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astolfo
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astolfo
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name = "Astolfo"
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name = "Astolfo"
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@@ -87,14 +87,14 @@
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name = "Bald"
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name = "Bald"
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icon_state = "bald"
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icon_state = "bald"
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gender = MALE
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gender = MALE
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species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_TESHARI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_FLAT, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE) //Lets all the races be bald if they want.
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species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_TESHARI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_FLAT, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE, SPECIES_WEREBEAST) //Lets all the races be bald if they want.
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ponytail6_fixed //Eggnerd's done with waiting for upstream fixes lmao.
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ponytail6_fixed //Eggnerd's done with waiting for upstream fixes lmao.
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name = "Ponytail 6 but fixed"
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name = "Ponytail 6 but fixed"
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icon = 'icons/mob/human_face_vr.dmi'
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icon = 'icons/mob/human_face_vr.dmi'
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icon_add = 'icons/mob/human_face_vr_add.dmi'
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icon_add = 'icons/mob/human_face_vr_add.dmi'
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icon_state = "hair_ponytail6"
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icon_state = "hair_ponytail6"
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species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_NEVREAN, SPECIES_AKULA,SPECIES_SERGAL, SPECIES_ZORREN_FLAT, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE)
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species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_NEVREAN, SPECIES_AKULA,SPECIES_SERGAL, SPECIES_ZORREN_FLAT, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE, SPECIES_WEREBEAST)
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una_hood
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una_hood
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name = "Cobra Hood"
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name = "Cobra Hood"
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@@ -477,13 +477,13 @@
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/datum/sprite_accessory/facial_hair
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/datum/sprite_accessory/facial_hair
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||||||
icon = 'icons/mob/human_face_or_vr.dmi'
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icon = 'icons/mob/human_face_or_vr.dmi'
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||||||
var/color_blend_mode = ICON_MULTIPLY
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var/color_blend_mode = ICON_MULTIPLY
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||||||
species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_TESHARI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_FLAT, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE) //This lets all races use the facial hair styles.
|
species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_TESHARI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_FLAT, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE, SPECIES_WEREBEAST) //This lets all races use the facial hair styles.
|
||||||
|
|
||||||
shaved
|
shaved
|
||||||
name = "Shaved"
|
name = "Shaved"
|
||||||
icon_state = "bald"
|
icon_state = "bald"
|
||||||
gender = NEUTER
|
gender = NEUTER
|
||||||
species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_TESHARI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_FLAT, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE) //This needed to be manually defined, apparantly.
|
species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_TESHARI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_FLAT, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE, SPECIES_WEREBEAST) //This needed to be manually defined, apparantly.
|
||||||
|
|
||||||
|
|
||||||
vulp_none
|
vulp_none
|
||||||
@@ -1064,4 +1064,36 @@
|
|||||||
name = "Heterochromia"
|
name = "Heterochromia"
|
||||||
icon_state = "heterochromia"
|
icon_state = "heterochromia"
|
||||||
body_parts = list(BP_HEAD)
|
body_parts = list(BP_HEAD)
|
||||||
species_allowed = list(SPECIES_HUMAN, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_ZORREN_FLAT, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE) //This lets all races use the default hairstyles.
|
species_allowed = list(SPECIES_HUMAN, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_ZORREN_FLAT, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE, SPECIES_WEREBEAST) //This lets all races use the default hairstyles.
|
||||||
|
|
||||||
|
werewolf_nose
|
||||||
|
name = "Werewolf nose"
|
||||||
|
icon = 'icons/mob/species/werebeast/werebeast_markings.dmi'
|
||||||
|
icon_state = "werewolf_nose"
|
||||||
|
color_blend_mode = ICON_MULTIPLY
|
||||||
|
body_parts = list(BP_HEAD)
|
||||||
|
species_allowed = list(SPECIES_WEREBEAST)
|
||||||
|
|
||||||
|
werewolf_face
|
||||||
|
name = "Werewolf face"
|
||||||
|
icon = 'icons/mob/species/werebeast/werebeast_markings.dmi'
|
||||||
|
icon_state = "werewolf"
|
||||||
|
color_blend_mode = ICON_MULTIPLY
|
||||||
|
body_parts = list(BP_HEAD)
|
||||||
|
species_allowed = list(SPECIES_WEREBEAST)
|
||||||
|
|
||||||
|
werewolf_belly
|
||||||
|
name = "Werewolf belly"
|
||||||
|
icon = 'icons/mob/species/werebeast/werebeast_markings.dmi'
|
||||||
|
icon_state = "werewolf"
|
||||||
|
color_blend_mode = ICON_MULTIPLY
|
||||||
|
body_parts = list(BP_GROIN,BP_TORSO)
|
||||||
|
species_allowed = list(SPECIES_WEREBEAST)
|
||||||
|
|
||||||
|
werewolf_socks
|
||||||
|
name = "Werewolf socks"
|
||||||
|
icon = 'icons/mob/species/werebeast/werebeast_markings.dmi'
|
||||||
|
icon_state = "werewolf"
|
||||||
|
color_blend_mode = ICON_MULTIPLY
|
||||||
|
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND)
|
||||||
|
species_allowed = list(SPECIES_WEREBEAST)
|
||||||
@@ -37,7 +37,7 @@
|
|||||||
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
|
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
|
||||||
if(facial_hair_style.do_colouration)
|
if(facial_hair_style.do_colouration)
|
||||||
facial_s.Blend(rgb(owner.r_facial, owner.g_facial, owner.b_facial), ICON_ADD)
|
facial_s.Blend(rgb(owner.r_facial, owner.g_facial, owner.b_facial), ICON_ADD)
|
||||||
overlays |= facial_s
|
overlays |= image(facial_s, "pixel_y" = head_offset)
|
||||||
|
|
||||||
if(owner.h_style && !(owner.head && (owner.head.flags_inv & BLOCKHEADHAIR)))
|
if(owner.h_style && !(owner.head && (owner.head.flags_inv & BLOCKHEADHAIR)))
|
||||||
var/datum/sprite_accessory/hair_style = hair_styles_list[owner.h_style]
|
var/datum/sprite_accessory/hair_style = hair_styles_list[owner.h_style]
|
||||||
@@ -45,14 +45,20 @@
|
|||||||
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
|
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
|
||||||
if(hair_style.do_colouration && islist(h_col) && h_col.len >= 3)
|
if(hair_style.do_colouration && islist(h_col) && h_col.len >= 3)
|
||||||
hair_s.Blend(rgb(h_col[1], h_col[2], h_col[3]), ICON_MULTIPLY)
|
hair_s.Blend(rgb(h_col[1], h_col[2], h_col[3]), ICON_MULTIPLY)
|
||||||
overlays |= hair_s
|
overlays |= image(hair_s, "pixel_y" = head_offset)
|
||||||
|
|
||||||
return mob_icon
|
return mob_icon
|
||||||
|
|
||||||
/obj/item/organ/external/head/vr
|
/obj/item/organ/external/head/vr
|
||||||
var/eye_icons_vr = 'icons/mob/human_face_vr.dmi'
|
var/eye_icons_vr = 'icons/mob/human_face_vr.dmi'
|
||||||
var/eye_icon_vr = "blank_eyes"
|
var/eye_icon_vr = "blank_eyes"
|
||||||
|
var/head_offset = 0
|
||||||
eye_icon = "blank_eyes"
|
eye_icon = "blank_eyes"
|
||||||
|
|
||||||
/obj/item/organ/external/head/vr/sergal
|
/obj/item/organ/external/head/vr/sergal
|
||||||
eye_icon_vr = "eyes_sergal"
|
eye_icon_vr = "eyes_sergal"
|
||||||
|
|
||||||
|
/obj/item/organ/external/head/vr/werebeast
|
||||||
|
eye_icons_vr = 'icons/mob/werebeast_face_vr.dmi'
|
||||||
|
eye_icon_vr = "werebeast_eyes"
|
||||||
|
head_offset = 6
|
||||||
BIN
icons/mob/human_races/r_def_werebeast.dmi
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
icons/mob/human_races/r_werebeast.dmi
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
icons/mob/species/werebeast/back.dmi
Normal file
|
After Width: | Height: | Size: 2.5 KiB |
BIN
icons/mob/species/werebeast/belt.dmi
Normal file
|
After Width: | Height: | Size: 479 B |
BIN
icons/mob/species/werebeast/belt_mirror.dmi
Normal file
|
After Width: | Height: | Size: 479 B |
BIN
icons/mob/species/werebeast/ears.dmi
Normal file
|
After Width: | Height: | Size: 218 B |
BIN
icons/mob/species/werebeast/eyes.dmi
Normal file
|
After Width: | Height: | Size: 2.0 KiB |
BIN
icons/mob/species/werebeast/feet.dmi
Normal file
|
After Width: | Height: | Size: 1.0 KiB |
BIN
icons/mob/species/werebeast/handcuffs.dmi
Normal file
|
After Width: | Height: | Size: 218 B |
BIN
icons/mob/species/werebeast/hands.dmi
Normal file
|
After Width: | Height: | Size: 2.5 KiB |
BIN
icons/mob/species/werebeast/head.dmi
Normal file
|
After Width: | Height: | Size: 200 KiB |
BIN
icons/mob/species/werebeast/id.dmi
Normal file
|
After Width: | Height: | Size: 218 B |
BIN
icons/mob/species/werebeast/masks.dmi
Normal file
|
After Width: | Height: | Size: 218 B |
BIN
icons/mob/species/werebeast/pilot_helmet.dmi
Normal file
|
After Width: | Height: | Size: 218 B |
BIN
icons/mob/species/werebeast/suit.dmi
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
BIN
icons/mob/species/werebeast/ties.dmi
Normal file
|
After Width: | Height: | Size: 218 B |
BIN
icons/mob/species/werebeast/uniform.dmi
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
icons/mob/species/werebeast/werebeast_markings.dmi
Normal file
|
After Width: | Height: | Size: 4.9 KiB |
BIN
icons/mob/werebeast_face_vr.dmi
Normal file
|
After Width: | Height: | Size: 249 B |
@@ -1174,6 +1174,7 @@
|
|||||||
#include "code\game\objects\items\weapons\storage\backpack_vr.dm"
|
#include "code\game\objects\items\weapons\storage\backpack_vr.dm"
|
||||||
#include "code\game\objects\items\weapons\storage\bags.dm"
|
#include "code\game\objects\items\weapons\storage\bags.dm"
|
||||||
#include "code\game\objects\items\weapons\storage\belt.dm"
|
#include "code\game\objects\items\weapons\storage\belt.dm"
|
||||||
|
#include "code\game\objects\items\weapons\storage\belt_vr.dm"
|
||||||
#include "code\game\objects\items\weapons\storage\bible.dm"
|
#include "code\game\objects\items\weapons\storage\bible.dm"
|
||||||
#include "code\game\objects\items\weapons\storage\boxes.dm"
|
#include "code\game\objects\items\weapons\storage\boxes.dm"
|
||||||
#include "code\game\objects\items\weapons\storage\boxes_vr.dm"
|
#include "code\game\objects\items\weapons\storage\boxes_vr.dm"
|
||||||
|
|||||||