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Fixes some Ninja stuff
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@@ -434,6 +434,8 @@
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holder.spark_system.start()
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playsound(H.loc, 'sound/effects/sparks2.ogg', 50, 1)
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H.break_cloak()
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if(!holder.cell)
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H << "<span class = 'danger'>Your power sink flashes an error; there is no cell in your rig.</span>"
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drain_complete(H)
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@@ -80,7 +80,8 @@
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icon_state = "toxin"
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damage = 5
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damage_type = TOX
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weaken = 5
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agony = 120
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check_armour = "energy"
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/obj/item/projectile/energy/bolt
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