mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 11:43:31 +00:00
Trying to make amends.
I tried to created boss mobs and difficult foes. Made them too lethal. I'll try to properly write stuff down in the morning but basically Eclipse -> All shootslower, and deal less damage. Phazon -> Missle destructive ranges deceased Boss Hivebot -> Singulairty attack changed priortity, new hivebot summon attack Precursor hivebot -> All can drop minor things, health decreased Phazon - Base version no longer does rad attacks, instead does basic explosiove/fuel rod shots...actually I will likly change this in the morning.
This commit is contained in:
@@ -33,6 +33,7 @@
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projectile_dispersion = 8
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projectile_dispersion = 8
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projectile_accuracy = -20
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projectile_accuracy = -20
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armor = list(melee = 50, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 100) // Simple mob immunuties plus base Eclipse foe stuff
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armor = list(melee = 50, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 100) // Simple mob immunuties plus base Eclipse foe stuff
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ranged_cooldown = 4
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can_be_drop_prey = FALSE //CHOMP Add
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can_be_drop_prey = FALSE //CHOMP Add
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pass_flags = PASSTABLE //mostly for the melee mobs.
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pass_flags = PASSTABLE //mostly for the melee mobs.
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@@ -57,7 +58,7 @@
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ai_holder_type = /datum/ai_holder/simple_mob/merc/eclipse/ranged
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ai_holder_type = /datum/ai_holder/simple_mob/merc/eclipse/ranged
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// Grenade special attack vars
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// Grenade special attack vars
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var/grenade_type = /obj/item/weapon/grenade/shooter/energy/laser
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var/grenade_type = /obj/item/weapon/grenade/shooter/rubber
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var/grenade_timer = 50 //CHOMPEdit
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var/grenade_timer = 50 //CHOMPEdit
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special_attack_cooldown = 45 SECONDS
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special_attack_cooldown = 45 SECONDS
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special_attack_min_range = 2
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special_attack_min_range = 2
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@@ -327,7 +328,7 @@
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icon_state = "eclipse_shotwuff"
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icon_state = "eclipse_shotwuff"
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icon_living = "eclipse_shotwuff"
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icon_living = "eclipse_shotwuff"
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projectiletype = /obj/item/projectile/bullet/pellet/shotgun/eclipse
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projectiletype = /obj/item/projectile/bullet/pellet/shotgun
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ranged_attack_delay = 0.5 SECONDS
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ranged_attack_delay = 0.5 SECONDS
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@@ -357,7 +358,9 @@
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attack_armor_pen = 25
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attack_armor_pen = 25
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melee_damage_lower = 20
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melee_damage_lower = 20
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melee_damage_upper = 25
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melee_damage_upper = 20
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melee_attack_delay = 4
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projectiletype = null
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projectiletype = null
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ai_holder_type = /datum/ai_holder/simple_mob/merc/eclipse
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ai_holder_type = /datum/ai_holder/simple_mob/merc/eclipse
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@@ -367,42 +370,6 @@
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var/poison_type = "hyperzine"
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var/poison_type = "hyperzine"
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/obj/item/projectile/energy/blob/moth
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damage = 20
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armor_penetration = 25
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my_chems = list("fuel", "mold")
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flammability = 0.25
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modifier_type_to_apply = /datum/modifier/fire
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modifier_duration = 6 SECONDS
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color = "#38b9ff"
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/obj/item/projectile/bullet/pistol/medium/ap/eclipse
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armor_penetration = 25
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ricochets = 1
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ricochets_max = 5
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ricochet_chance = 100
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/obj/item/projectile/energy/electrode/eclipse
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damage = 30
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damage_type = BURN
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color = "#38b9ff"
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/obj/item/projectile/bullet/pellet/shotgun/eclipse
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pellets = 8
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range_step = 1
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spread_step = 1
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/obj/item/projectile/beam/sniper/eclipse
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armor_penetration = 50
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damage = 30
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/obj/item/projectile/energy/declone/burn
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damage = 20
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armor_penetration = 25
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nodamage = 0
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//////////////////////////////////////////////
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//////////////////////////////////////////////
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//Boss mob time. Or somewhat bosses anyway.
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//Boss mob time. Or somewhat bosses anyway.
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/////////////////////////////////////////////
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/////////////////////////////////////////////
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@@ -412,12 +379,11 @@
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health = 150
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health = 150
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maxHealth = 150
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maxHealth = 150
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ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax
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ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax
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projectiletype = /obj/item/projectile/energy/flash
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projectiletype = null //Flashing was to much for this mob.
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movement_cooldown = -1
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movement_cooldown = -1
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melee_damage_lower = 20
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melee_damage_lower = 20
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melee_damage_upper = 35
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melee_damage_upper = 20
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attack_armor_pen = 20
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attack_armor_pen = 20
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reload_max = 5
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icon_state = "eclipse_hound"
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icon_state = "eclipse_hound"
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icon_living = "eclipse_hound"
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icon_living = "eclipse_hound"
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size_multiplier = 1.25
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size_multiplier = 1.25
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@@ -425,19 +391,20 @@
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var/poison_per_bite = 4
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var/poison_per_bite = 4
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var/poison_type = "stoxin"
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var/poison_type = "stoxin"
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melee_attack_delay = 4
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/mob/living/simple_mob/humanoid/eclipse/lunar/wheel
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/mob/living/simple_mob/humanoid/eclipse/lunar/wheel
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name = "Lunar Eclipse Armadillo"
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name = "Lunar Eclipse Armadillo"
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health = 150
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health = 150
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maxHealth = 150
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maxHealth = 150
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melee_damage_lower = 15
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melee_damage_lower = 10
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melee_damage_upper = 25
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melee_damage_upper = 10
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attack_armor_pen = 50
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attack_armor_pen = 50
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reload_max = 1
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icon_state = "eclipse_wheel"
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icon_state = "eclipse_wheel"
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icon_living = "eclipse_wheel"
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icon_living = "eclipse_wheel"
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ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax
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ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax
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projectiletype = /obj/item/projectile/beam/energy_net
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projectiletype = null //the net idea was fun but seemed to painful.
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movement_cooldown = -0.5
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movement_cooldown = -0.5
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var/cloaked_alpha = 60 // Lower = Harder to see.
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var/cloaked_alpha = 60 // Lower = Harder to see.
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@@ -544,10 +511,10 @@
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/mob/living/simple_mob/humanoid/eclipse/lunar/pummler
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/mob/living/simple_mob/humanoid/eclipse/lunar/pummler
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name = "Lunar Eclipse Pummeler"
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name = "Lunar Eclipse Pummeler"
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projectiletype = /obj/item/projectile/bullet/shotgun/ion/eclipse
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projectiletype = /obj/item/projectile/bullet/shotgun/ion
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ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax
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ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax
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melee_damage_lower = 10
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melee_damage_lower = 10
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melee_damage_upper = 30
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melee_damage_upper = 10
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attack_armor_pen = 30
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attack_armor_pen = 30
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movement_cooldown = 0
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movement_cooldown = 0
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icon_state = "eclipse_pummler"
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icon_state = "eclipse_pummler"
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@@ -583,9 +550,4 @@
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/mob/living/simple_mob/humanoid/eclipse/lunar/pummler/proc/inject_poison(mob/living/L, target_zone)
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/mob/living/simple_mob/humanoid/eclipse/lunar/pummler/proc/inject_poison(mob/living/L, target_zone)
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if(prob(poison_chance))
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if(prob(poison_chance))
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to_chat(L, "<span class='warning'>You feel a small shock rushing through your veins.</span>")
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to_chat(L, "<span class='warning'>You feel a small shock rushing through your veins.</span>")
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L.reagents.add_reagent(poison_type, poison_per_bite)
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L.reagents.add_reagent(poison_type, poison_per_bite)
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/obj/item/projectile/bullet/shotgun/ion/eclipse
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damage = 25
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armor_penetration = 30
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@@ -18,11 +18,12 @@
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ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax
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ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax
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var/grenade_type = /obj/item/weapon/grenade/shooter/energy/tesla
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var/grenade_type = /obj/item/weapon/grenade/shooter/energy/tesla
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var/grenade_timer = 10
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var/grenade_timer = 10
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var/grenade_type2 = /obj/item/weapon/grenade/spawnboss/hivebot
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size_multiplier = 1.75
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size_multiplier = 1.75
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shock_resist = 3
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shock_resist = 3
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water_resist = 3
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water_resist = 3
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armor = list(melee = 0, bullet = 40, laser = 40, energy = 40, bomb = 40, bio = 100, rad = 100)
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armor = list(melee = -50, bullet = 40, laser = 40, energy = 40, bomb = 40, bio = 100, rad = 100)
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armor_soak = list(
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armor_soak = list(
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"melee" = 0,
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"melee" = 0,
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@@ -34,19 +35,19 @@
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"rad" = 0
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"rad" = 0
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)
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)
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loot_list = list(/obj/item/clothing/suit/armor/alien = 20,
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loot_list = list(/obj/item/clothing/suit/armor/alien = 30,
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/obj/item/clothing/suit/armor/alien/tank = 20,
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/obj/item/clothing/suit/armor/alien/tank = 30,
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/obj/item/prop/alien/junk = 20,
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/obj/item/prop/alien/junk = 50,
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/obj/item/prop/alien/junk = 20,
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/obj/item/prop/alien/junk = 50,
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/obj/item/prop/alien/junk = 20,
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/obj/item/prop/alien/junk = 50,
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/obj/item/prop/alien/junk = 20,
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/obj/item/prop/alien/junk = 50,
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/obj/item/prop/alien/junk = 20,
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/obj/item/prop/alien/junk = 50,
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/obj/item/weapon/gun/energy/alien = 20,
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/obj/item/weapon/gun/energy/alien = 30,
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/obj/item/weapon/gun/energy/alien = 20,
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/obj/item/weapon/gun/energy/alien = 30,
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/obj/random/tool/alien = 20,
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/obj/random/tool/alien = 30,
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/obj/random/tool/alien = 20,
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/obj/random/tool/alien = 30,
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/obj/item/weapon/cell/device/weapon/recharge/alien/omni = 20,
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/obj/item/weapon/cell/device/weapon/recharge/alien = 30,
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/obj/item/weapon/cell/device/weapon/recharge/alien/omni = 20
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/obj/item/weapon/cell/device/weapon/recharge/alien = 30
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)
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)
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/mob/living/simple_mob/mechanical/hivebot/precusor/chrono/apply_melee_effects(atom/A)
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/mob/living/simple_mob/mechanical/hivebot/precusor/chrono/apply_melee_effects(atom/A)
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@@ -66,8 +67,9 @@
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launch_microsingularity(A)
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launch_microsingularity(A)
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/mob/living/simple_mob/mechanical/hivebot/precusor/chrono/proc/electric_defense(atom/target)
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/mob/living/simple_mob/mechanical/hivebot/precusor/chrono/proc/launch_microsingularity(atom/target)
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set waitfor = FALSE
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set waitfor = FALSE
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visible_message(span("warning", "\The [src] drops a ticking time bomb!"))
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var/obj/item/weapon/grenade/G = new grenade_type(get_turf(src))
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var/obj/item/weapon/grenade/G = new grenade_type(get_turf(src))
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if(istype(G))
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if(istype(G))
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@@ -77,36 +79,54 @@
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set_AI_busy(FALSE)
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set_AI_busy(FALSE)
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/mob/living/simple_mob/mechanical/hivebot/precusor/chrono/proc/launch_microsingularity(atom/target)
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set waitfor = FALSE
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// Telegraph our next move.
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Beam(target, icon_state = "sat_beam", time = 3.5 SECONDS, maxdistance = INFINITY)
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visible_message(span("warning", "\The [src] deploys a missile rack!"))
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playsound(src, 'sound/effects/turret/move1.wav', 50, 1)
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sleep(0.5 SECONDS)
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for(var/i = 1 to 4)
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if(target) // Might get deleted in the meantime.
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var/turf/T = get_turf(target)
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if(T)
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visible_message(span("warning", "\The [src] fires a rocket into the air!"))
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playsound(src, 'sound/weapons/rpg.ogg', 70, 1)
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face_atom(T)
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var/obj/item/projectile/arc/explosive_rocket/rocket = new(loc)
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rocket.old_style_target(T, src)
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rocket.fire()
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sleep(1 SECOND)
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visible_message(span("warning", "\The [src] retracts the missile rack."))
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playsound(src, 'sound/effects/turret/move2.wav', 50, 1)
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/mob/living/simple_mob/mechanical/hivebot/precusor/chrono/proc/launch_rockets(atom/target)
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/mob/living/simple_mob/mechanical/hivebot/precusor/chrono/proc/launch_rockets(atom/target)
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set waitfor = FALSE
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visible_message(span("warning", "\The [src] creates weak looking hivebots!"))
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var/obj/item/weapon/grenade/G = new grenade_type2(get_turf(src))
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if(istype(G))
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G.throw_at(G.throw_range, G.throw_speed, src)
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G.det_time = grenade_timer
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G.activate(src)
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set_AI_busy(FALSE)
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/mob/living/simple_mob/mechanical/hivebot/precusor/chrono/proc/electric_defense(atom/target)
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var/turf/T = get_turf(target)
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var/turf/T = get_turf(target)
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visible_message(span("warning", "\The [src] fires an energetic sphere into the air!"))
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visible_message(span("warning", "\The [src] fires an energetic sphere into the air!"))
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playsound(src, 'sound/weapons/Laser.ogg', 50, 1)
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playsound(src, 'sound/weapons/Laser.ogg', 50, 1)
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face_atom(T)
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face_atom(T)
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var/obj/item/projectile/arc/microsingulo/sphere = new(loc)
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var/obj/item/projectile/arc/microsingulo/sphere = new(loc)
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sphere.old_style_target(T, src)
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sphere.old_style_target(T, src)
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sphere.fire()
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sphere.fire()
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//Screw it scuffed way
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/obj/item/weapon/grenade/spawnboss
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desc = "It is set to detonate in 5 seconds. It will unleash an unspecified anomaly into the vicinity."
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name = "delivery grenade"
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icon = 'icons/obj/grenade.dmi'
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icon_state = "delivery"
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item_state = "flashbang"
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origin_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 4)
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var/banglet = 0
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var/spawner_type = null // must be an object path
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var/deliveryamt = 1 // amount of type to deliver
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/obj/item/weapon/grenade/spawnergrenade/detonate()
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if(spawner_type && deliveryamt)
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// Make a quick flash
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var/turf/T = get_turf(src)
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playsound(src, 'sound/effects/phasein.ogg', 100, 1)
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for(var/i=1, i<=deliveryamt, i++)
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var/atom/movable/x = new spawner_type(T)
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if(prob(50))
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for(var/j = 1, j <= rand(1, 3), j++)
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step(x, pick(NORTH,SOUTH,EAST,WEST))
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qdel(src)
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||||||
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return
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||||||
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/obj/item/weapon/grenade/spawnboss/hivebot
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spawner_type = /mob/living/simple_mob/mechanical/hivebot/swarm
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deliveryamt = 3
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@@ -6,14 +6,18 @@
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icon_state = "precursorhive"
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icon_state = "precursorhive"
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icon_living = "precursorhive"
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icon_living = "precursorhive"
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attacktext = list("prodded")
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attacktext = list("prodded")
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maxHealth = 5 LASERS_TO_KILL // 150 health
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maxHealth = 3 LASERS_TO_KILL // 150 health
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||||||
health = 5 LASERS_TO_KILL
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health = 3 LASERS_TO_KILL
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movement_cooldown = 4
|
movement_cooldown = 4
|
||||||
melee_damage_lower = 15
|
melee_damage_lower = 15
|
||||||
melee_damage_upper = 15
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melee_damage_upper = 15
|
||||||
|
|
||||||
var/obj/item/shield_projector/shields = null
|
var/obj/item/shield_projector/shields = null
|
||||||
|
|
||||||
|
loot_list = list(/obj/item/prop/alien/junk = 20,
|
||||||
|
/obj/item/prop/alien/junk = 20
|
||||||
|
)
|
||||||
|
|
||||||
/mob/living/simple_mob/mechanical/hivebot/precusor/Initialize(mapload)
|
/mob/living/simple_mob/mechanical/hivebot/precusor/Initialize(mapload)
|
||||||
shields = new /obj/item/shield_projector/rectangle/automatic/hivebot_drone(src)
|
shields = new /obj/item/shield_projector/rectangle/automatic/hivebot_drone(src)
|
||||||
return ..()
|
return ..()
|
||||||
|
|||||||
@@ -1,20 +1,26 @@
|
|||||||
|
/mob/living/simple_mob/mechanical/mecha/combat/phazon
|
||||||
|
projectiletype = /obj/item/projectile/bullet/magnetic/fuelrod
|
||||||
|
|
||||||
|
|
||||||
/mob/living/simple_mob/mechanical/mecha/combat/phazon/advanced
|
/mob/living/simple_mob/mechanical/mecha/combat/phazon/advanced
|
||||||
name = "Advanced phazon"
|
name = "Advanced phazon"
|
||||||
movement_cooldown = 1
|
movement_cooldown = 1
|
||||||
wreckage = /obj/structure/loot_pile/mecha/phazon
|
wreckage = /obj/structure/loot_pile/mecha/phazon
|
||||||
|
color = "#ffffff"
|
||||||
|
|
||||||
health = 500
|
health = 500
|
||||||
maxHealth = 500
|
maxHealth = 500
|
||||||
evasion = 30
|
evasion = 10
|
||||||
|
|
||||||
special_attack_min_range = 1
|
special_attack_min_range = 1
|
||||||
special_attack_max_range = 9
|
special_attack_max_range = 9
|
||||||
special_attack_cooldown = 15 SECONDS
|
special_attack_cooldown = 30 SECONDS
|
||||||
ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax
|
ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax
|
||||||
size_multiplier = 1.25
|
size_multiplier = 1.25
|
||||||
shock_resist = 0.9
|
shock_resist = 0.5
|
||||||
ranged_attack_delay = 1 SECONDS
|
ranged_attack_delay = 1 SECONDS
|
||||||
projectilesound = 'sound/weapons/gauss_shoot.ogg'
|
projectilesound = 'sound/weapons/gauss_shoot.ogg'
|
||||||
|
damage_fatigue_mult = 0
|
||||||
|
|
||||||
projectiletype = /obj/item/projectile/bullet/rifle/a545/ap
|
projectiletype = /obj/item/projectile/bullet/rifle/a545/ap
|
||||||
|
|
||||||
@@ -37,7 +43,7 @@
|
|||||||
playsound(src, 'sound/effects/turret/move1.wav', 50, 1)
|
playsound(src, 'sound/effects/turret/move1.wav', 50, 1)
|
||||||
sleep(0.5 SECONDS)
|
sleep(0.5 SECONDS)
|
||||||
|
|
||||||
for(var/i = 1 to 5)
|
for(var/i = 1 to 2)
|
||||||
if(target) // Might get deleted in the meantime.
|
if(target) // Might get deleted in the meantime.
|
||||||
var/turf/T = get_turf(target)
|
var/turf/T = get_turf(target)
|
||||||
if(T)
|
if(T)
|
||||||
@@ -59,7 +65,7 @@
|
|||||||
|
|
||||||
/obj/item/projectile/arc/explosive_rocket/big/on_impact(turf/T)
|
/obj/item/projectile/arc/explosive_rocket/big/on_impact(turf/T)
|
||||||
new /obj/effect/explosion(T) // Weak explosions don't produce this on their own, apparently.
|
new /obj/effect/explosion(T) // Weak explosions don't produce this on their own, apparently.
|
||||||
explosion(T, 1, 2, 3, adminlog = FALSE)
|
explosion(T, 1, 1, 1, adminlog = FALSE)
|
||||||
|
|
||||||
/mob/living/simple_mob/mechanical/mecha/combat/phazon/advanced/proc/launch_rockets(atom/target)
|
/mob/living/simple_mob/mechanical/mecha/combat/phazon/advanced/proc/launch_rockets(atom/target)
|
||||||
set waitfor = FALSE
|
set waitfor = FALSE
|
||||||
@@ -70,7 +76,7 @@
|
|||||||
playsound(src, 'sound/effects/turret/move1.wav', 50, 1)
|
playsound(src, 'sound/effects/turret/move1.wav', 50, 1)
|
||||||
sleep(0.5 SECONDS)
|
sleep(0.5 SECONDS)
|
||||||
|
|
||||||
for(var/i = 1 to 3)
|
for(var/i = 1 to 2)
|
||||||
if(target) // Might get deleted in the meantime.
|
if(target) // Might get deleted in the meantime.
|
||||||
var/turf/T = get_turf(target)
|
var/turf/T = get_turf(target)
|
||||||
if(T)
|
if(T)
|
||||||
@@ -125,4 +131,4 @@
|
|||||||
|
|
||||||
/obj/item/projectile/arc/explosive_rocket/spread/on_impact(turf/T)
|
/obj/item/projectile/arc/explosive_rocket/spread/on_impact(turf/T)
|
||||||
new /obj/effect/explosion(T) // Weak explosions don't produce this on their own, apparently.
|
new /obj/effect/explosion(T) // Weak explosions don't produce this on their own, apparently.
|
||||||
explosion(T, 0, 0, 5, adminlog = FALSE)
|
explosion(T, 0, 0, 2, adminlog = FALSE)
|
||||||
|
|||||||
@@ -75,4 +75,36 @@
|
|||||||
|
|
||||||
hud_state = "plasma_rifle"
|
hud_state = "plasma_rifle"
|
||||||
damage = 48
|
damage = 48
|
||||||
armor_penetration = 10
|
armor_penetration = 10
|
||||||
|
|
||||||
|
|
||||||
|
//Eclipse mob stuff
|
||||||
|
|
||||||
|
/obj/item/projectile/energy/blob/moth
|
||||||
|
damage = 20
|
||||||
|
armor_penetration = 25
|
||||||
|
my_chems = list("fuel", "mold")
|
||||||
|
flammability = 0.25
|
||||||
|
modifier_type_to_apply = /datum/modifier/fire
|
||||||
|
modifier_duration = 6 SECONDS
|
||||||
|
color = "#38b9ff"
|
||||||
|
|
||||||
|
/obj/item/projectile/bullet/pistol/medium/ap/eclipse
|
||||||
|
armor_penetration = 20
|
||||||
|
ricochets = 1
|
||||||
|
ricochets_max = 8
|
||||||
|
ricochet_chance = 100
|
||||||
|
|
||||||
|
/obj/item/projectile/energy/electrode/eclipse
|
||||||
|
damage = 20
|
||||||
|
damage_type = BURN
|
||||||
|
color = "#38b9ff"
|
||||||
|
|
||||||
|
/obj/item/projectile/beam/sniper/eclipse
|
||||||
|
armor_penetration = 50
|
||||||
|
damage = 30
|
||||||
|
|
||||||
|
/obj/item/projectile/energy/declone/burn
|
||||||
|
damage = 10
|
||||||
|
armor_penetration = 10
|
||||||
|
nodamage = 0
|
||||||
Reference in New Issue
Block a user