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Stop in the name of the law, open tag.
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165
code/modules/clothing/masks/hailer.dm
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165
code/modules/clothing/masks/hailer.dm
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/obj/item/clothing/mask/gas/sechailer
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name = "hailer face mask"
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desc = "A compact, durable gas mask that can be connected to an air supply. This one possesses a security hailer."
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description_info = "This mask has a hailer attached, you can activate it on the button or use the Halt! verb, for switching phrases you can alt+click it or change it using the change phrase verb."
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icon_state = "halfgas"
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armor = list(melee = 10, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 55, rad = 0)
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action_button_name = "HALT!"
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body_parts_covered = FACE
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var/obj/item/device/hailer/hailer
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var/cooldown = 0
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var/phrase = 1
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var/aggressiveness = 1
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var/safety = 1
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var/list/phrase_list = list(
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"halt" = "HALT! HALT! HALT! HALT!",
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"bobby" = "Stop in the name of the Law.",
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"compliance" = "Compliance is in your best interest.",
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"justice" = "Prepare for justice!",
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"running" = "Running will only increase your sentence.",
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"dontmove" = "Don't move, Creep!",
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"floor" = "Down on the floor, Creep!",
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"robocop" = "Dead or alive you're coming with me.",
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"god" = "God made today for the crooks we could not catch yesterday.",
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"freeze" = "Freeze, Scum Bag!",
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"imperial" = "Stop right there, criminal scum!",
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"bash" = "Stop or I'll bash you.",
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"harry" = "Go ahead, make my day.",
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"asshole" = "Stop breaking the law, asshole.",
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"stfu" = "You have the right to shut the fuck up",
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"shutup" = "Shut up crime!",
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"super" = "Face the wrath of the golden bolt.",
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"dredd" = "I am, the LAW!"
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)
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/obj/item/clothing/mask/gas/sechailer/swat/hos
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name = "\improper HOS SWAT mask"
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desc = "A close-fitting tactical mask with an especially aggressive Compli-o-nator 3000. It has a tan stripe."
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icon_state = "hosmask"
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/obj/item/clothing/mask/gas/sechailer/swat/warden
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name = "\improper Warden SWAT mask"
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desc = "A close-fitting tactical mask with an especially aggressive Compli-o-nator 3000. It has a blue stripe."
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icon_state = "wardenmask"
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/obj/item/clothing/mask/gas/sechailer/swat
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name = "\improper SWAT mask"
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desc = "A close-fitting tactical mask with an especially aggressive Compli-o-nator 3000."
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icon_state = "officermask"
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body_parts_covered = HEAD|FACE|EYES
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flags_inv = HIDEFACE|BLOCKHAIR
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aggressiveness = 3
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phrase = 12
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/obj/item/clothing/mask/gas/sechailer/ui_action_click()
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halt()
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/obj/item/clothing/mask/gas/sechailer/AltClick(mob/user)
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selectphrase()
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/obj/item/clothing/mask/gas/sechailer/verb/selectphrase()
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set name = "Select gas mask phrase"
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set category = "Object"
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set desc = "Alter the message shouted by your complionator gas mask."
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var/key = phrase_list[phrase]
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var/message = phrase_list[key]
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if (!safety)
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to_chat(usr, "<span class='notice'>You set the restrictor to: FUCK YOUR CUNT YOU SHIT EATING COCKSUCKER MAN EAT A DONG FUCKING ASS RAMMING SHIT FUCK EAT PENISES IN YOUR FUCK FACE AND SHIT OUT ABORTIONS OF FUCK AND DO SHIT IN YOUR ASS YOU COCK FUCK SHIT MONKEY FUCK ASS WANKER FROM THE DEPTHS OF SHIT.</span>")
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return
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switch(aggressiveness)
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if(1)
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phrase = (phrase < 6) ? (phrase + 1) : 1
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key = phrase_list[phrase]
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message = phrase_list[key]
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to_chat(usr,"<span class='notice'>You set the restrictor to: [message]</span>")
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if(2)
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phrase = (phrase < 11 && phrase >= 7) ? (phrase + 1) : 7
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key = phrase_list[phrase]
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message = phrase_list[key]
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to_chat(usr,"<span class='notice'>You set the restrictor to: [message]</span>")
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if(3)
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phrase = (phrase < 18 && phrase >= 12 ) ? (phrase + 1) : 12
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key = phrase_list[phrase]
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message = phrase_list[key]
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to_chat(usr,"<span class='notice'>You set the restrictor to: [message]</span>")
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if(4)
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phrase = (phrase < 18 && phrase >= 1 ) ? (phrase + 1) : 1
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key = phrase_list[phrase]
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message = phrase_list[key]
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to_chat(usr,"<span class='notice'>You set the restrictor to: [message]</span>")
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else
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to_chat(usr, "<span class='notice'>It's broken.</span>")
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/obj/item/clothing/mask/gas/sechailer/emag_act(mob/user)
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if(safety)
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safety = 0
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to_chat(user, "<span class='warning'>You silently fry [src]'s vocal circuit with the cryptographic sequencer.</span>")
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else
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return
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/obj/item/clothing/mask/gas/sechailer/attackby(obj/item/I, mob/user)
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if(I.is_screwdriver())
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switch(aggressiveness)
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if(1)
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to_chat(user, "<span class='notice'>You set the aggressiveness restrictor to the second position.</span>")
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aggressiveness = 2
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phrase = 7
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if(2)
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to_chat(user, "<span class='notice'>You set the aggressiveness restrictor to the third position.</span>")
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aggressiveness = 3
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phrase = 13
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if(3)
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to_chat(user, "<span class='notice'>You set the aggressiveness restrictor to the fourth position.</span>")
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aggressiveness = 4
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phrase = 1
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if(4)
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to_chat(user, "<span class='notice'>You set the aggressiveness restrictor to the first position.</span>")
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aggressiveness = 1
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phrase = 1
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if(5)
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to_chat(user, "<span class='warning'>You adjust the restrictor but nothing happens, probably because its broken.</span>")
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if(I.is_wirecutter())
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if(aggressiveness != 5)
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to_chat(user, "<span class='warning'>You broke it!</span>")
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aggressiveness = 5
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if(I.is_crowbar())
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if(!hailer)
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to_chat(user, "<span class='warning'>This mask has an integrated hailer, you can't remove it!</span>")
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else
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var/obj/N = new /obj/item/clothing/mask/gas/half(src.loc)
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playsound(src, 'sound/items/Screwdriver.ogg', 50, 1)
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N.fingerprints = src.fingerprints
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N.fingerprintshidden = src.fingerprintshidden
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N.fingerprintslast = src.fingerprintslast
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N.suit_fibers = src.suit_fibers
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if(!isturf(N.loc))
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user.put_in_hands(hailer)
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user.put_in_hands(N)
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else
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hailer.loc = N.loc
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qdel(src)
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return
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..()
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/obj/item/clothing/mask/gas/sechailer/verb/halt()
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set name = "HALT!"
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set category = "Objects"
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set desc = "Activate your face mask hailer."
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var/key = phrase_list[phrase]
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var/message = phrase_list[key]
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if(cooldown < world.time - 35) // A cooldown, to stop people being jerks
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if(!safety)
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message = "FUCK YOUR CUNT YOU SHIT EATING COCKSUCKER MAN EAT A DONG FUCKING ASS RAMMING SHIT FUCK EAT PENISES IN YOUR FUCK FACE AND SHIT OUT ABORTIONS OF FUCK AND DO SHIT IN YOUR ASS YOU COCK FUCK SHIT MONKEY FUCK ASS WANKER FROM THE DEPTHS OF SHIT."
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usr.visible_message("[usr]'s Compli-o-Nator: <font color='red' size='4'><b>[message]</b></font>")
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playsound(src, 'sound/voice/binsult.ogg', 50, 0, 4) //Future sound channel = something like SFX
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cooldown = world.time
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return
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usr.visible_message("[usr]'s Compli-o-Nator: <font color='red' size='4'><b>[message]</b></font>")
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playsound(src, "sound/voice/complionator/[key].ogg", 50, 0, 4) //future sound channel = something like SFX
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cooldown = world.time
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