This commit is contained in:
Chinsky
2015-02-21 21:47:16 +03:00
372 changed files with 728 additions and 38627 deletions

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//Engine control and monitoring console
/obj/machinery/computer/engines
name = "engine control console"
icon_state = "id"
var/state = "status"
var/list/engines = list()
var/obj/effect/map/ship/linked
/obj/machinery/computer/engines/initialize()
linked = map_sectors["[z]"]
if (linked)
if (!linked.eng_control)
linked.eng_control = src
testing("Engines console at level [z] found a corresponding overmap object '[linked.name]'.")
else
testing("Engines console at level [z] was unable to find a corresponding overmap object.")
for(var/datum/ship_engine/E in engines)
if (E.zlevel == z && !(E in engines))
engines += E
/obj/machinery/computer/engines/attack_hand(var/mob/user as mob)
if(..())
user.unset_machine()
return
if(!isAI(user))
user.set_machine(src)
ui_interact(user)
/obj/machinery/computer/engines/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
if(!linked)
return
var/data[0]
data["state"] = state
var/list/enginfo[0]
for(var/datum/ship_engine/E in engines)
var/list/rdata[0]
rdata["eng_type"] = E.name
rdata["eng_on"] = E.is_on()
rdata["eng_thrust"] = E.get_thrust()
rdata["eng_thrust_limiter"] = round(E.get_thrust_limit()*100)
rdata["eng_status"] = E.get_status()
rdata["eng_reference"] = "\ref[E]"
enginfo.Add(list(rdata))
data["engines_info"] = enginfo
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "engines_control.tmpl", "[linked.name] Engines Control", 380, 530)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/machinery/computer/engines/Topic(href, href_list)
if(..())
return
if(href_list["state"])
state = href_list["state"]
if(href_list["engine"])
if(href_list["set_limit"])
var/datum/ship_engine/E = locate(href_list["engine"])
var/newlim = input("Input new thrust limit (0..100)", "Thrust limit", E.get_thrust_limit()) as num
var/limit = Clamp(newlim/100, 0, 1)
if(E)
E.set_thrust_limit(limit)
if(href_list["limit"])
var/datum/ship_engine/E = locate(href_list["engine"])
var/limit = Clamp(E.get_thrust_limit() + text2num(href_list["limit"]), 0, 1)
if(E)
E.set_thrust_limit(limit)
if(href_list["toggle"])
var/datum/ship_engine/E = locate(href_list["engine"])
if(E)
E.toggle()
add_fingerprint(usr)
updateUsrDialog()
/obj/machinery/computer/engines/proc/burn()
if(engines.len == 0)
return 0
var/res = 0
for(var/datum/ship_engine/E in engines)
res |= E.burn()
return res
/obj/machinery/computer/engines/proc/get_total_thrust()
for(var/datum/ship_engine/E in engines)
. += E.get_thrust()

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/obj/machinery/computer/helm
name = "helm control console"
icon_state = "id"
var/state = "status"
var/obj/effect/map/ship/linked //connected overmap object
var/autopilot = 0
var/manual_control = 0
var/list/known_sectors = list()
var/dx //desitnation
var/dy //coordinates
/obj/machinery/computer/helm/initialize()
linked = map_sectors["[z]"]
if (linked)
if(!linked.nav_control)
linked.nav_control = src
testing("Helm console at level [z] found a corresponding overmap object '[linked.name]'.")
else
testing("Helm console at level [z] was unable to find a corresponding overmap object.")
for(var/level in map_sectors)
var/obj/effect/map/sector/S = map_sectors["[level]"]
if (istype(S) && S.always_known)
var/datum/data/record/R = new()
R.fields["name"] = S.name
R.fields["x"] = S.x
R.fields["y"] = S.y
known_sectors += R
/obj/machinery/computer/helm/process()
..()
if (autopilot && dx && dy)
var/turf/T = locate(dx,dy,1)
if(linked.loc == T)
if(linked.is_still())
autopilot = 0
else
linked.decelerate()
var/brake_path = linked.get_brake_path()
if(get_dist(linked.loc, T) > brake_path)
linked.accelerate(get_dir(linked.loc, T))
else
linked.decelerate()
return
/obj/machinery/computer/helm/relaymove(var/mob/user, direction)
if(manual_control && linked)
linked.relaymove(user,direction)
return 1
/obj/machinery/computer/helm/check_eye(var/mob/user as mob)
if (!manual_control)
return null
if (!get_dist(user, src) > 1 || user.blinded || !linked )
return null
user.reset_view(linked)
return 1
/obj/machinery/computer/helm/attack_hand(var/mob/user as mob)
if(..())
user.unset_machine()
manual_control = 0
return
if(!isAI(user))
user.set_machine(src)
ui_interact(user)
/obj/machinery/computer/helm/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
if(!linked)
return
var/data[0]
data["state"] = state
data["sector"] = linked.current_sector ? linked.current_sector.name : "Deep Space"
data["sector_info"] = linked.current_sector ? linked.current_sector.desc : "Not Available"
data["s_x"] = linked.x
data["s_y"] = linked.y
data["dest"] = dy && dx
data["d_x"] = dx
data["d_y"] = dy
data["speed"] = linked.get_speed()
data["accel"] = round(linked.get_acceleration())
data["heading"] = linked.get_heading() ? dir2angle(linked.get_heading()) : 0
data["autopilot"] = autopilot
data["manual_control"] = manual_control
var/list/locations[0]
for (var/datum/data/record/R in known_sectors)
var/list/rdata[0]
rdata["name"] = R.fields["name"]
rdata["x"] = R.fields["x"]
rdata["y"] = R.fields["y"]
rdata["reference"] = "\ref[R]"
locations.Add(list(rdata))
data["locations"] = locations
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "helm.tmpl", "[linked.name] Helm Control", 380, 530)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/machinery/computer/helm/Topic(href, href_list)
if(..())
return
if (!linked)
return
if (href_list["add"])
var/datum/data/record/R = new()
var/sec_name = input("Input naviation entry name", "New navigation entry", "Sector #[known_sectors.len]") as text
if(!sec_name)
sec_name = "Sector #[known_sectors.len]"
R.fields["name"] = sec_name
switch(href_list["add"])
if("current")
R.fields["x"] = linked.x
R.fields["y"] = linked.y
if("new")
var/newx = input("Input new entry x coordinate", "Coordinate input", linked.x) as num
R.fields["x"] = Clamp(newx, 1, world.maxx)
var/newy = input("Input new entry y coordinate", "Coordinate input", linked.y) as num
R.fields["y"] = Clamp(newy, 1, world.maxy)
known_sectors += R
if (href_list["remove"])
var/datum/data/record/R = locate(href_list["remove"])
known_sectors.Remove(R)
if (href_list["setx"])
var/newx = input("Input new destiniation x coordinate", "Coordinate input", dx) as num|null
if (newx)
dx = Clamp(newx, 1, world.maxx)
if (href_list["sety"])
var/newy = input("Input new destiniation y coordinate", "Coordinate input", dy) as num|null
if (newy)
dy = Clamp(newy, 1, world.maxy)
if (href_list["x"] && href_list["y"])
dx = text2num(href_list["x"])
dy = text2num(href_list["y"])
if (href_list["reset"])
dx = 0
dy = 0
if (href_list["move"])
var/ndir = text2num(href_list["move"])
linked.relaymove(usr, ndir)
if (href_list["brake"])
linked.decelerate()
if (href_list["apilot"])
autopilot = !autopilot
if (href_list["manual"])
manual_control = !manual_control
if (href_list["state"])
state = href_list["state"]
add_fingerprint(usr)
updateUsrDialog()

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//Shuttle controller computer for shuttles going between sectors
/datum/shuttle/ferry/var/range = 0 //how many overmap tiles can shuttle go, for picking destinatiosn and returning.
/obj/machinery/computer/shuttle_control/explore
name = "exploration shuttle console"
shuttle_tag = "Exploration"
req_access = list()
var/landing_type //area for shuttle ship-side
var/obj/effect/map/destination //current destination
var/obj/effect/map/home //current destination
/obj/machinery/computer/shuttle_control/explore/initialize()
..()
home = map_sectors["[z]"]
shuttle_tag = "[shuttle_tag]-[z]"
if(!shuttle_controller.shuttles[shuttle_tag])
var/datum/shuttle/ferry/shuttle = new()
shuttle.warmup_time = 10
shuttle.area_station = locate(landing_type)
shuttle.area_offsite = shuttle.area_station
shuttle_controller.shuttles[shuttle_tag] = shuttle
shuttle_controller.process_shuttles += shuttle
testing("Exploration shuttle '[shuttle_tag]' at zlevel [z] successfully added.")
//Sets destination to new sector. Can be null.
/obj/machinery/computer/shuttle_control/explore/proc/update_destination(var/obj/effect/map/D)
destination = D
if(destination && shuttle_controller.shuttles[shuttle_tag])
var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
shuttle.area_offsite = destination.shuttle_landing
testing("Shuttle controller [shuttle_tag] now sends shuttle to [destination]")
shuttle_controller.shuttles[shuttle_tag] = shuttle
//Gets all sectors with landing zones in shuttle's range
/obj/machinery/computer/shuttle_control/explore/proc/get_possible_destinations()
var/list/res = list()
var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
for (var/obj/effect/map/S in orange(shuttle.range, home))
if(S.shuttle_landing)
res += S
return res
//Checks if current destination is still reachable
/obj/machinery/computer/shuttle_control/explore/proc/check_destination()
var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
return shuttle && destination && get_dist(home, destination) <= shuttle.range
/obj/machinery/computer/shuttle_control/explore/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/data[0]
var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
if (!istype(shuttle))
return
//If we are already there, or can't reach place anymore, reset destination
if(!shuttle.location && !check_destination())
destination = null
//check if shuttle can fly at all
var/can_go = !isnull(destination)
var/current_destination = destination ? destination.name : "None"
//shuttle doesn't need destination set to return home, as long as it's in range.
if(shuttle.location)
current_destination = "Return"
var/area/offsite = shuttle.area_offsite
var/obj/effect/map/cur_loc = map_sectors["[offsite.z]"]
can_go = (get_dist(home,cur_loc) <= shuttle.range)
//disable picking locations if there are none, or shuttle is already off-site
var/list/possible_d = get_possible_destinations()
var/can_pick = !shuttle.location && possible_d.len
var/shuttle_state
switch(shuttle.moving_status)
if(SHUTTLE_IDLE) shuttle_state = "idle"
if(SHUTTLE_WARMUP) shuttle_state = "warmup"
if(SHUTTLE_INTRANSIT) shuttle_state = "in_transit"
var/shuttle_status
switch (shuttle.process_state)
if(IDLE_STATE)
if (shuttle.in_use)
shuttle_status = "Busy."
else if (!shuttle.location)
shuttle_status = "Standing-by at station."
else
shuttle_status = "Standing-by at offsite location."
if(WAIT_LAUNCH, FORCE_LAUNCH)
shuttle_status = "Shuttle has recieved command and will depart shortly."
if(WAIT_ARRIVE)
shuttle_status = "Proceeding to destination."
if(WAIT_FINISH)
shuttle_status = "Arriving at destination now."
data = list(
"destination_name" = current_destination,
"can_pick" = can_pick,
"shuttle_status" = shuttle_status,
"shuttle_state" = shuttle_state,
"has_docking" = shuttle.docking_controller? 1 : 0,
"docking_status" = shuttle.docking_controller? shuttle.docking_controller.get_docking_status() : null,
"docking_override" = shuttle.docking_controller? shuttle.docking_controller.override_enabled : null,
"can_launch" = can_go && shuttle.can_launch(),
"can_cancel" = can_go && shuttle.can_cancel(),
"can_force" = can_go && shuttle.can_force(),
)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "shuttle_control_console_exploration.tmpl", "[shuttle_tag] Shuttle Control", 470, 310)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/machinery/computer/shuttle_control/explore/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
src.add_fingerprint(usr)
var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
if (!istype(shuttle))
return
if(href_list["pick"])
var/obj/effect/map/self = map_sectors["[z]"]
if(self)
var/list/possible_d = get_possible_destinations()
var/obj/effect/map/D
if(possible_d.len)
D = input("Choose shuttle destination", "Shuttle Destination") as null|anything in possible_d
update_destination(D)
if(href_list["move"])
shuttle.launch(src)
if(href_list["force"])
shuttle.force_launch(src)
else if(href_list["cancel"])
shuttle.cancel_launch(src)

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//Engine component object
var/list/ship_engines = list()
/datum/ship_engine
var/name = "ship engine"
var/obj/machinery/engine //actual engine object
var/zlevel = 0
/datum/ship_engine/New(var/obj/machinery/holder)
engine = holder
zlevel = holder.z
for(var/obj/machinery/computer/engines/E in machines)
if (E.z == zlevel && !(src in E.engines))
E.engines += src
break
//Tries to fire the engine. If successfull, returns 1
/datum/ship_engine/proc/burn()
if(!engine)
die()
return 1
//Returns status string for this engine
/datum/ship_engine/proc/get_status()
if(!engine)
die()
return "All systems nominal"
/datum/ship_engine/proc/get_thrust()
if(!engine)
die()
return 100
//Sets thrust limiter, a number between 0 and 1
/datum/ship_engine/proc/set_thrust_limit(var/new_limit)
if(!engine)
die()
return 1
/datum/ship_engine/proc/get_thrust_limit()
if(!engine)
die()
return 1
/datum/ship_engine/proc/is_on()
if(!engine)
die()
return 1
/datum/ship_engine/proc/toggle()
if(!engine)
die()
return 1
/datum/ship_engine/proc/die()
for(var/obj/machinery/computer/engines/E in machines)
if (E.z == zlevel)
E.engines -= src
break
del(src)

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//Thermal nozzle engine
/datum/ship_engine/thermal
name = "thermal engine"
/datum/ship_engine/thermal/get_status()
..()
var/obj/machinery/atmospherics/unary/engine/E = engine
return "Fuel pressure: [E.air_contents.return_pressure()]"
/datum/ship_engine/thermal/get_thrust()
..()
var/obj/machinery/atmospherics/unary/engine/E = engine
if(!is_on())
return 0
var/pressurized_coef = E.air_contents.return_pressure()/E.effective_pressure
return round(E.thrust_limit * E.nominal_thrust * pressurized_coef)
/datum/ship_engine/thermal/burn()
..()
var/obj/machinery/atmospherics/unary/engine/E = engine
return E.burn()
/datum/ship_engine/thermal/set_thrust_limit(var/new_limit)
..()
var/obj/machinery/atmospherics/unary/engine/E = engine
E.thrust_limit = new_limit
/datum/ship_engine/thermal/get_thrust_limit()
..()
var/obj/machinery/atmospherics/unary/engine/E = engine
return E.thrust_limit
/datum/ship_engine/thermal/is_on()
..()
var/obj/machinery/atmospherics/unary/engine/E = engine
return E.on
/datum/ship_engine/thermal/toggle()
..()
var/obj/machinery/atmospherics/unary/engine/E = engine
E.on = !E.on
//Actual thermal nozzle engine object
/obj/machinery/atmospherics/unary/engine
name = "engine nozzle"
desc = "Simple thermal nozzle, uses heated gast to propell the ship."
icon = 'icons/obj/ship_engine.dmi'
icon_state = "nozzle"
var/on = 1
var/thrust_limit = 1 //Value between 1 and 0 to limit the resulting thrust
var/nominal_thrust = 3000
var/effective_pressure = 3000
var/datum/ship_engine/thermal/controller
/obj/machinery/atmospherics/unary/engine/initialize()
..()
controller = new(src)
/obj/machinery/atmospherics/unary/engine/Del()
..()
controller.die()
/obj/machinery/atmospherics/unary/engine/proc/burn()
if (!on)
return
if(air_contents.temperature > 0)
var/transfer_moles = 100 * air_contents.volume/max(air_contents.temperature * R_IDEAL_GAS_EQUATION, 0,01)
transfer_moles = round(thrust_limit * transfer_moles, 0.01)
if(transfer_moles > air_contents.total_moles)
on = !on
return 0
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
loc.assume_air(removed)
if(air_contents.temperature > PHORON_MINIMUM_BURN_TEMPERATURE)
var/exhaust_dir = reverse_direction(dir)
var/turf/T = get_step(src,exhaust_dir)
if(T)
new/obj/effect/engine_exhaust(T,exhaust_dir,air_contents.temperature)
return 1
//Exhaust effect
/obj/effect/engine_exhaust
name = "engine exhaust"
icon = 'icons/effects/effects.dmi'
icon_state = "exhaust"
anchored = 1
New(var/turf/nloc, var/ndir, var/temp)
set_dir(ndir)
..(nloc)
if(nloc)
nloc.hotspot_expose(temp,125)
spawn(20)
loc = null

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/obj/effect/map/ship
name = "generic ship"
desc = "Space faring vessel."
icon_state = "sheet-sandstone"
var/vessel_mass = 9000 //tonnes, random number
var/default_delay = 60
var/list/speed = list(0,0)
var/last_burn = 0
var/list/last_movement = list(0,0)
var/fore_dir = NORTH
var/obj/effect/map/current_sector
var/obj/machinery/computer/helm/nav_control
var/obj/machinery/computer/engines/eng_control
/obj/effect/map/ship/initialize()
for(var/obj/machinery/computer/engines/E in machines)
if (E.z == map_z)
eng_control = E
break
for(var/obj/machinery/computer/helm/H in machines)
if (H.z == map_z)
nav_control = H
break
processing_objects.Add(src)
/obj/effect/map/ship/relaymove(mob/user, direction)
accelerate(direction)
/obj/effect/map/ship/proc/is_still()
return !(speed[1] || speed[2])
/obj/effect/map/ship/proc/get_acceleration()
return eng_control.get_total_thrust()/vessel_mass
/obj/effect/map/ship/proc/get_speed()
return round(sqrt(speed[1]*speed[1] + speed[2]*speed[2]))
/obj/effect/map/ship/proc/get_heading()
var/res = 0
if(speed[1])
if(speed[1] > 0)
res |= EAST
else
res |= WEST
if(speed[2])
if(speed[2] > 0)
res |= NORTH
else
res |= SOUTH
return res
/obj/effect/map/ship/proc/adjust_speed(n_x, n_y)
speed[1] = Clamp(speed[1] + n_x, -default_delay, default_delay)
speed[2] = Clamp(speed[2] + n_y, -default_delay, default_delay)
if(is_still())
toggle_move_stars(map_z)
else
toggle_move_stars(map_z, fore_dir)
/obj/effect/map/ship/proc/can_burn()
if (!eng_control)
return 0
if (world.time < last_burn + 10)
return 0
if (!eng_control.burn())
return 0
return 1
/obj/effect/map/ship/proc/get_brake_path()
if(!get_acceleration())
return INFINITY
return max(abs(speed[1]),abs(speed[2]))/get_acceleration()
#define SIGN(X) (X == 0 ? 0 : (X > 0 ? 1 : -1))
/obj/effect/map/ship/proc/decelerate()
if(!is_still() && can_burn())
if (speed[1])
adjust_speed(-SIGN(speed[1]) * min(get_acceleration(),abs(speed[1])), 0)
if (speed[2])
adjust_speed(0, -SIGN(speed[2]) * min(get_acceleration(),abs(speed[2])))
last_burn = world.time
/obj/effect/map/ship/proc/accelerate(direction)
if(can_burn())
last_burn = world.time
if(direction & EAST)
adjust_speed(get_acceleration(), 0)
if(direction & WEST)
adjust_speed(-get_acceleration(), 0)
if(direction & NORTH)
adjust_speed(0, get_acceleration())
if(direction & SOUTH)
adjust_speed(0, -get_acceleration())
/obj/effect/map/ship/process()
if(!is_still())
var/list/deltas = list(0,0)
for(var/i=1, i<=2, i++)
if(speed[i] && world.time > last_movement[i] + default_delay - speed[i])
deltas[i] = speed[i] > 0 ? 1 : -1
last_movement[i] = world.time
var/turf/newloc = locate(x + deltas[1], y + deltas[2], z)
if(newloc)
Move(newloc)