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AI's are no longer permanently blinded by power loss. Fixes issue 603
- Thanks to Zekkeit/39kk9t for this fix! Cultists now get stunned by their own stun rune again. - Apparently this would have been game-breakingly spammable Added WJohnston's mech toys as arcade prizes! Made mech tool code less of a nightmare to navigate: - Moved mech medical tools into their own .dm file - Moved unused mech tools into their own .dm file Fixed a major pAI exploit. Fixed the odysseus picking up people who were buckled, causing the person to be unable to move. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3982 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -950,7 +950,7 @@ var/list/sacrificed = list()
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usr.say("Fuu ma'jin!")
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for(var/mob/living/L in viewers(src))
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if(iscarbon(L) && !iscultist(L))
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if(iscarbon(L))
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var/mob/living/carbon/C = L
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flick("e_flash", C.flash)
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if(C.stuttering < 1 && (!(HULK in C.mutations)))
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