mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
AI's are no longer permanently blinded by power loss. Fixes issue 603
- Thanks to Zekkeit/39kk9t for this fix! Cultists now get stunned by their own stun rune again. - Apparently this would have been game-breakingly spammable Added WJohnston's mech toys as arcade prizes! Made mech tool code less of a nightmare to navigate: - Moved mech medical tools into their own .dm file - Moved unused mech tools into their own .dm file Fixed a major pAI exploit. Fixed the odysseus picking up people who were buckled, causing the person to be unable to move. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3982 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -12,6 +12,27 @@
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var/enemy_mp = 20
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var/gameover = 0
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var/blocked = 0 //Player cannot attack/heal while set
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var/list/prizes = list( /obj/item/toy/snappopbox = 2,
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/obj/item/toy/blink = 2,
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/obj/item/clothing/under/syndicate/tacticool = 2,
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/obj/item/toy/sword = 2,
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/obj/item/toy/gun = 2,
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/obj/item/toy/crossbow = 2,
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/obj/item/clothing/suit/syndicatefake = 2,
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/obj/item/weapon/storage/crayonbox = 2,
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/obj/item/toy/spinningtoy = 2,
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/obj/item/toy/prize/ripley = 1,
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/obj/item/toy/prize/fireripley = 1,
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/obj/item/toy/prize/deathripley = 1,
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/obj/item/toy/prize/gygax = 1,
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/obj/item/toy/prize/durand = 1,
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/obj/item/toy/prize/honk = 1,
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/obj/item/toy/prize/marauder = 1,
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/obj/item/toy/prize/seraph = 1,
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/obj/item/toy/prize/mauler = 1,
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/obj/item/toy/prize/odysseus = 1,
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/obj/item/toy/prize/phazon = 1
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)
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/obj/machinery/computer/arcade
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var/turtle = 0
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@@ -139,30 +160,15 @@
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emagged = 0
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else if(!contents.len)
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var/prizeselect = pick(1,2,3,4,5,6,7,8,9)
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switch(prizeselect)
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if(1)
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new /obj/item/toy/snappopbox(src.loc)
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if(2)
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new /obj/item/toy/blink(src.loc)
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if(3)
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new /obj/item/clothing/under/syndicate/tacticool(src.loc)
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if(4)
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new /obj/item/toy/sword(src.loc)
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if(5)
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new /obj/item/toy/ammo/gun(src.loc)
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new /obj/item/toy/gun(src.loc)
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if(6)
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new /obj/item/toy/crossbow(src.loc)
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if(7)
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new /obj/item/clothing/suit/syndicatefake(src.loc)
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new /obj/item/clothing/head/syndicatefake(src.loc)
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if(8)
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new /obj/item/weapon/storage/crayonbox(src.loc)
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if(9)
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new /obj/item/toy/spinningtoy(src.loc)
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// if(10) //Commented out on Urist-chan's orders~
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// new /obj/item/toy/balloon(src.loc) //Until it gets a better sprite~
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var/prizeselect = pickweight(prizes)
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new prizeselect(src.loc)
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if(istype(prizeselect, /obj/item/toy/gun)) //Ammo comes with the gun
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new /obj/item/toy/ammo/gun(src.loc)
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else if(istype(prizeselect, /obj/item/clothing/suit/syndicatefake)) //Helmet is part of the suit
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new /obj/item/clothing/head/syndicatefake(src.loc)
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else
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var/atom/movable/Prize = pick(contents)
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Prize.loc = src.loc
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@@ -950,7 +950,7 @@ var/list/sacrificed = list()
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usr.say("Fuu ma'jin!")
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for(var/mob/living/L in viewers(src))
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if(iscarbon(L) && !iscultist(L))
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if(iscarbon(L))
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var/mob/living/carbon/C = L
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flick("e_flash", C.flash)
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if(C.stuttering < 1 && (!(HULK in C.mutations)))
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654
code/game/mecha/equipment/tools/medical_tools.dm
Normal file
654
code/game/mecha/equipment/tools/medical_tools.dm
Normal file
@@ -0,0 +1,654 @@
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/obj/item/mecha_parts/mecha_equipment/tool/sleeper
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name = "Mounted Sleeper"
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desc = "Mounted Sleeper. (Can be attached to: Medical Exosuits)"
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icon = 'Cryogenic2.dmi'
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icon_state = "sleeper_0"
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origin_tech = "programming=2;biotech=3"
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energy_drain = 20
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range = MELEE
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construction_cost = list("metal"=5000,"glass"=10000)
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reliability = 1000
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equip_cooldown = 20
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var/mob/living/carbon/occupant = null
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var/datum/global_iterator/pr_mech_sleeper
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var/inject_amount = 10
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salvageable = 0
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can_attach(obj/mecha/medical/M)
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if(..())
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if(istype(M))
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return 1
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return 0
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New()
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..()
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pr_mech_sleeper = new /datum/global_iterator/mech_sleeper(list(src),0)
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pr_mech_sleeper.set_delay(equip_cooldown)
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return
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allow_drop()
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return 0
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destroy()
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for(var/atom/movable/AM in src)
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AM.forceMove(get_turf(src))
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return ..()
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Exit(atom/movable/O)
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return 0
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action(var/mob/living/carbon/target)
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if(!action_checks(target))
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return
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if(!istype(target))
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return
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if(target.buckled)
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occupant_message("[target] will not fit into the sleeper because they are buckled to [target.buckled].")
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return
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if(occupant)
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occupant_message("The sleeper is already occupied")
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return
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for(var/mob/living/carbon/metroid/M in range(1,target))
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if(M.Victim == target)
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occupant_message("[target] will not fit into the sleeper because they have a Metroid latched onto their head.")
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return
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occupant_message("You start putting [target] into [src].")
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chassis.visible_message("[chassis] starts putting [target] into the [src].")
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var/C = chassis.loc
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var/T = target.loc
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if(do_after_cooldown(target))
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if(chassis.loc!=C || target.loc!=T)
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return
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if(occupant)
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occupant_message("<font color=\"red\"><B>The sleeper is already occupied!</B></font>")
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return
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target.forceMove(src)
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occupant = target
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target.reset_view(src)
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/*
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if(target.client)
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target.client.perspective = EYE_PERSPECTIVE
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target.client.eye = chassis
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*/
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set_ready_state(0)
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pr_mech_sleeper.start()
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occupant_message("<font color='blue'>[target] successfully loaded into [src]. Life support functions engaged.</font>")
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chassis.visible_message("[chassis] loads [target] into [src].")
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log_message("[target] loaded. Life support functions engaged.")
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return
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proc/go_out()
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if(!occupant)
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return
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occupant.forceMove(get_turf(src))
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occupant_message("[occupant] ejected. Life support functions disabled.")
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log_message("[occupant] ejected. Life support functions disabled.")
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occupant.reset_view()
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/*
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if(occupant.client)
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occupant.client.eye = occupant.client.mob
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occupant.client.perspective = MOB_PERSPECTIVE
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*/
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occupant = null
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pr_mech_sleeper.stop()
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set_ready_state(1)
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return
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detach()
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if(occupant)
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occupant_message("Unable to detach [src] - equipment occupied.")
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return
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pr_mech_sleeper.stop()
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return ..()
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get_equip_info()
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var/output = ..()
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if(output)
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var/temp = ""
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if(occupant)
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temp = "<br />\[Occupant: [occupant] (Health: [occupant.health]%)\]<br /><a href='?src=\ref[src];view_stats=1'>View stats</a>|<a href='?src=\ref[src];eject=1'>Eject</a>"
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return "[output] [temp]"
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return
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Topic(href,href_list)
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..()
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var/datum/topic_input/filter = new /datum/topic_input(href,href_list)
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if(filter.get("eject"))
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go_out()
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if(filter.get("view_stats"))
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chassis.occupant << browse(get_occupant_stats(),"window=msleeper")
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onclose(chassis.occupant, "msleeper")
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return
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if(filter.get("inject"))
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inject_reagent(filter.getType("inject",/datum/reagent),filter.getObj("source"))
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return
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proc/get_occupant_stats()
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if(!occupant)
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return
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return {"<html>
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<head>
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<title>[occupant] statistics</title>
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<script language='javascript' type='text/javascript'>
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[js_byjax]
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</script>
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<style>
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h3 {margin-bottom:2px;font-size:14px;}
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#lossinfo, #reagents, #injectwith {padding-left:15px;}
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</style>
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</head>
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<body>
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<h3>Health statistics</h3>
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<div id="lossinfo">
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[get_occupant_dam()]
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</div>
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<h3>Reagents in bloodstream</h3>
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<div id="reagents">
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[get_occupant_reagents()]
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</div>
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<div id="injectwith">
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[get_available_reagents()]
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</div>
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</body>
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</html>"}
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proc/get_occupant_dam()
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var/t1
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switch(occupant.stat)
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if(0)
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t1 = "Conscious"
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if(1)
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t1 = "Unconscious"
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if(2)
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t1 = "*dead*"
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else
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t1 = "Unknown"
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return {"<font color="[occupant.health > 50 ? "blue" : "red"]"><b>Health:</b> [occupant.health]% ([t1])</font><br />
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<font color="[occupant.bodytemperature > 50 ? "blue" : "red"]"><b>Core Temperature:</b> [src.occupant.bodytemperature-T0C]°C ([src.occupant.bodytemperature*1.8-459.67]°F)</font><br />
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<font color="[occupant.getBruteLoss() < 60 ? "blue" : "red"]"><b>Brute Damage:</b> [occupant.getBruteLoss()]%</font><br />
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<font color="[occupant.getOxyLoss() < 60 ? "blue" : "red"]"><b>Respiratory Damage:</b> [occupant.getOxyLoss()]%</font><br />
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<font color="[occupant.getToxLoss() < 60 ? "blue" : "red"]"><b>Toxin Content:</b> [occupant.getToxLoss()]%</font><br />
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<font color="[occupant.getFireLoss() < 60 ? "blue" : "red"]"><b>Burn Severity:</b> [occupant.getFireLoss()]%</font><br />
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"}
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proc/get_occupant_reagents()
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if(occupant.reagents)
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for(var/datum/reagent/R in occupant.reagents.reagent_list)
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if(R.volume > 0)
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. += "[R]: [round(R.volume,0.01)]<br />"
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return . || "None"
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proc/get_available_reagents()
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var/output
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var/obj/item/mecha_parts/mecha_equipment/tool/syringe_gun/SG = locate(/obj/item/mecha_parts/mecha_equipment/tool/syringe_gun) in chassis
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if(SG && SG.reagents && islist(SG.reagents.reagent_list))
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for(var/datum/reagent/R in SG.reagents.reagent_list)
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if(R.volume > 0)
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output += "<a href=\"?src=\ref[src];inject=\ref[R];source=\ref[SG]\">Inject [R.name]</a><br />"
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return output
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proc/inject_reagent(var/datum/reagent/R,var/obj/item/mecha_parts/mecha_equipment/tool/syringe_gun/SG)
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if(!R || !occupant || !SG || !(SG in chassis.equipment))
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return 0
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var/to_inject = min(R.volume, inject_amount)
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if(to_inject && occupant.reagents.get_reagent_amount(R.id) + to_inject <= inject_amount*2)
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SG.reagents.trans_id_to(occupant,R.id,to_inject)
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occupant_message("[occupant] injected with [to_inject] units of [R.name].")
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log_message("[occupant] injected with [to_inject] units of [R.name].")
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update_equip_info()
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return
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update_equip_info()
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if(..())
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send_byjax(chassis.occupant,"msleeper.browser","lossinfo",get_occupant_dam())
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send_byjax(chassis.occupant,"msleeper.browser","reagents",get_occupant_reagents())
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send_byjax(chassis.occupant,"msleeper.browser","injectwith",get_available_reagents())
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return 1
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return
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/datum/global_iterator/mech_sleeper
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process(var/obj/item/mecha_parts/mecha_equipment/tool/sleeper/S)
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if(!S.chassis)
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S.set_ready_state(1)
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return stop()
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if(!S.chassis.has_charge(S.energy_drain))
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S.set_ready_state(1)
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S.log_message("Deactivated.")
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S.occupant_message("[src] deactivated - no power.")
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return stop()
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var/mob/living/carbon/M = S.occupant
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if(!M)
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return
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if(M.health > 0)
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M.adjustOxyLoss(-1)
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M.updatehealth()
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M.AdjustStunned(-4)
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M.AdjustWeakened(-4)
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M.AdjustStunned(-4)
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M.Paralyse(2)
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M.Weaken(2)
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M.Stun(2)
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if(M.reagents.get_reagent_amount("inaprovaline") < 5)
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M.reagents.add_reagent("inaprovaline", 5)
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S.chassis.use_power(S.energy_drain)
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S.update_equip_info()
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return
|
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|
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|
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/obj/item/mecha_parts/mecha_equipment/tool/cable_layer
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name = "Cable Layer"
|
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icon_state = "mecha_wire"
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var/datum/event/event
|
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var/turf/old_turf
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var/obj/structure/cable/last_piece
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var/obj/item/weapon/cable_coil/cable
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var/max_cable = 1000
|
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New()
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cable = new(src)
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cable.amount = 0
|
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..()
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|
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can_attach(obj/mecha/working/M)
|
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if(..())
|
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if(istype(M))
|
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return 1
|
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return 0
|
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|
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attach()
|
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..()
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event = chassis.events.addEvent("onMove",src,"layCable")
|
||||
return
|
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|
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detach()
|
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chassis.events.clearEvent("onMove",event)
|
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return ..()
|
||||
|
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destroy()
|
||||
chassis.events.clearEvent("onMove",event)
|
||||
return ..()
|
||||
|
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action(var/obj/item/weapon/cable_coil/target)
|
||||
if(!action_checks(target))
|
||||
return
|
||||
var/result = load_cable(target)
|
||||
var/message
|
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if(isnull(result))
|
||||
message = "<font color='red'>Unable to load [target] - no cable found.</font>"
|
||||
else if(!result)
|
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message = "Reel is full."
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||||
else
|
||||
message = "[result] meters of cable successfully loaded."
|
||||
send_byjax(chassis.occupant,"exosuit.browser","\ref[src]",src.get_equip_info())
|
||||
occupant_message(message)
|
||||
return
|
||||
|
||||
Topic(href,href_list)
|
||||
..()
|
||||
if(href_list["toggle"])
|
||||
set_ready_state(!equip_ready)
|
||||
occupant_message("[src] [equip_ready?"dea":"a"]ctivated.")
|
||||
log_message("[equip_ready?"Dea":"A"]ctivated.")
|
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return
|
||||
if(href_list["cut"])
|
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if(cable && cable.amount)
|
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var/m = round(input(chassis.occupant,"Please specify the length of cable to cut","Cut cable",min(cable.amount,30)) as num, 1)
|
||||
m = min(m, cable.amount)
|
||||
if(m)
|
||||
use_cable(m)
|
||||
var/obj/item/weapon/cable_coil/CC = new (get_turf(chassis))
|
||||
CC.amount = m
|
||||
else
|
||||
occupant_message("There's no more cable on the reel.")
|
||||
return
|
||||
|
||||
get_equip_info()
|
||||
var/output = ..()
|
||||
if(output)
|
||||
return "[output] \[Cable: [cable ? cable.amount : 0] m\][(cable && cable.amount) ? "- <a href='?src=\ref[src];toggle=1'>[!equip_ready?"Dea":"A"]ctivate</a>|<a href='?src=\ref[src];cut=1'>Cut</a>" : null]"
|
||||
return
|
||||
|
||||
proc/load_cable(var/obj/item/weapon/cable_coil/CC)
|
||||
if(istype(CC) && CC.amount)
|
||||
var/cur_amount = cable? cable.amount : 0
|
||||
var/to_load = max(max_cable - cur_amount,0)
|
||||
if(to_load)
|
||||
to_load = min(CC.amount, to_load)
|
||||
if(!cable)
|
||||
cable = new(src)
|
||||
cable.amount = 0
|
||||
cable.amount += to_load
|
||||
CC.use(to_load)
|
||||
return to_load
|
||||
else
|
||||
return 0
|
||||
return
|
||||
|
||||
proc/use_cable(amount)
|
||||
if(!cable || cable.amount<1)
|
||||
set_ready_state(1)
|
||||
occupant_message("Cable depleted, [src] deactivated.")
|
||||
log_message("Cable depleted, [src] deactivated.")
|
||||
return
|
||||
if(cable.amount < amount)
|
||||
occupant_message("No enough cable to finish the task.")
|
||||
return
|
||||
cable.use(amount)
|
||||
update_equip_info()
|
||||
return 1
|
||||
|
||||
proc/reset()
|
||||
last_piece = null
|
||||
|
||||
proc/dismantleFloor(var/turf/new_turf)
|
||||
if(istype(new_turf, /turf/simulated/floor))
|
||||
var/turf/simulated/floor/T = new_turf
|
||||
if(!T.is_plating())
|
||||
if(!T.broken && !T.burnt)
|
||||
new T.floor_tile.type(T)
|
||||
T.make_plating()
|
||||
return !new_turf.intact
|
||||
|
||||
proc/layCable(var/turf/new_turf)
|
||||
if(equip_ready || !istype(new_turf) || !dismantleFloor(new_turf))
|
||||
return reset()
|
||||
var/fdirn = turn(chassis.dir,180)
|
||||
for(var/obj/structure/cable/LC in new_turf) // check to make sure there's not a cable there already
|
||||
if(LC.d1 == fdirn || LC.d2 == fdirn)
|
||||
return reset()
|
||||
if(!use_cable(1))
|
||||
return reset()
|
||||
var/obj/structure/cable/NC = new(new_turf)
|
||||
NC.cableColor("red")
|
||||
NC.d1 = 0
|
||||
NC.d2 = fdirn
|
||||
NC.updateicon()
|
||||
var/netnum
|
||||
var/datum/powernet/PN
|
||||
if(last_piece && last_piece.d2 != chassis.dir)
|
||||
last_piece.d1 = min(last_piece.d2, chassis.dir)
|
||||
last_piece.d2 = max(last_piece.d2, chassis.dir)
|
||||
last_piece.updateicon()
|
||||
netnum = last_piece.netnum
|
||||
if(netnum)
|
||||
NC.netnum = netnum
|
||||
PN = powernets[netnum]
|
||||
else
|
||||
PN = new()
|
||||
PN.number = powernets.len + 1
|
||||
powernets += PN
|
||||
NC.netnum = PN.number
|
||||
PN.cables += NC
|
||||
NC.mergeConnectedNetworks(NC.d2)
|
||||
//NC.mergeConnectedNetworksOnTurf()
|
||||
last_piece = NC
|
||||
return 1
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
|
||||
name = "Syringe Gun"
|
||||
desc = "Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. (Can be attached to: Medical Exosuits)"
|
||||
icon = 'gun.dmi'
|
||||
icon_state = "syringegun"
|
||||
var/list/syringes
|
||||
var/list/known_reagents
|
||||
var/list/processed_reagents
|
||||
var/max_syringes = 10
|
||||
var/max_volume = 75 //max reagent volume
|
||||
var/synth_speed = 5 //[num] reagent units per cycle
|
||||
energy_drain = 10
|
||||
var/mode = 0 //0 - fire syringe, 1 - analyze reagents.
|
||||
var/datum/global_iterator/mech_synth/synth
|
||||
range = MELEE|RANGED
|
||||
equip_cooldown = 10
|
||||
origin_tech = "materials=3;biotech=4;magnets=4;programming=3"
|
||||
construction_time = 200
|
||||
construction_cost = list("metal"=3000,"glass"=2000)
|
||||
|
||||
New()
|
||||
..()
|
||||
flags |= NOREACT
|
||||
syringes = new
|
||||
known_reagents = list("inaprovaline"="Inaprovaline","anti_toxin"="Anti-Toxin (Dylovene)")
|
||||
processed_reagents = new
|
||||
create_reagents(max_volume)
|
||||
synth = new (list(src),0)
|
||||
|
||||
detach()
|
||||
synth.stop()
|
||||
return ..()
|
||||
|
||||
critfail()
|
||||
..()
|
||||
flags &= ~NOREACT
|
||||
return
|
||||
|
||||
can_attach(obj/mecha/medical/M)
|
||||
if(..())
|
||||
if(istype(M))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
get_equip_info()
|
||||
var/output = ..()
|
||||
if(output)
|
||||
return "[output] \[<a href=\"?src=\ref[src];toggle_mode=1\">[mode? "Analyze" : "Launch"]</a>\]<br />\[Syringes: [syringes.len]/[max_syringes] | Reagents: [reagents.total_volume]/[reagents.maximum_volume]\]<br /><a href='?src=\ref[src];show_reagents=1'>Reagents list</a>"
|
||||
return
|
||||
|
||||
action(atom/movable/target)
|
||||
if(!action_checks(target))
|
||||
return
|
||||
if(istype(target,/obj/item/weapon/reagent_containers/syringe))
|
||||
return load_syringe(target)
|
||||
if(mode)
|
||||
return analyze_reagents(target)
|
||||
if(!syringes.len)
|
||||
occupant_message("<span class=\"alert\">No syringes loaded.</span>")
|
||||
return
|
||||
if(reagents.total_volume<=0)
|
||||
occupant_message("<span class=\"alert\">No available reagents to load syringe with.</span>")
|
||||
return
|
||||
set_ready_state(0)
|
||||
chassis.use_power(energy_drain)
|
||||
var/turf/trg = get_turf(target)
|
||||
var/obj/item/weapon/reagent_containers/syringe/S = syringes[1]
|
||||
S.forceMove(get_turf(chassis))
|
||||
reagents.trans_to(S, min(S.volume, reagents.total_volume))
|
||||
syringes -= S
|
||||
S.icon = 'chemical.dmi'
|
||||
S.icon_state = "syringeproj"
|
||||
playsound(chassis, 'syringeproj.ogg', 50, 1)
|
||||
log_message("Launched [S] from [src], targeting [target].")
|
||||
spawn(-1)
|
||||
src = null //if src is deleted, still process the syringe
|
||||
for(var/i=0, i<6, i++)
|
||||
if(!S)
|
||||
break
|
||||
if(step_towards(S,trg))
|
||||
var/list/mobs = new
|
||||
for(var/mob/living/carbon/M in S.loc)
|
||||
mobs += M
|
||||
var/mob/living/carbon/M = safepick(mobs)
|
||||
if(M)
|
||||
S.icon_state = initial(S.icon_state)
|
||||
S.icon = initial(S.icon)
|
||||
S.reagents.trans_to(M, S.reagents.total_volume)
|
||||
M.take_organ_damage(2)
|
||||
S.visible_message("<span class=\"attack\"> [M] was hit by the syringe!</span>")
|
||||
break
|
||||
else if(S.loc == trg)
|
||||
S.icon_state = initial(S.icon_state)
|
||||
S.icon = initial(S.icon)
|
||||
S.update_icon()
|
||||
break
|
||||
else
|
||||
S.icon_state = initial(S.icon_state)
|
||||
S.icon = initial(S.icon)
|
||||
S.update_icon()
|
||||
break
|
||||
sleep(1)
|
||||
do_after_cooldown()
|
||||
return 1
|
||||
|
||||
|
||||
Topic(href,href_list)
|
||||
..()
|
||||
var/datum/topic_input/filter = new (href,href_list)
|
||||
if(filter.get("toggle_mode"))
|
||||
mode = !mode
|
||||
update_equip_info()
|
||||
return
|
||||
if(filter.get("select_reagents"))
|
||||
processed_reagents.len = 0
|
||||
var/m = 0
|
||||
var/message
|
||||
for(var/i=1 to known_reagents.len)
|
||||
if(m>=synth_speed)
|
||||
break
|
||||
var/reagent = filter.get("reagent_[i]")
|
||||
if(reagent && (reagent in known_reagents))
|
||||
message = "[m ? ", " : null][known_reagents[reagent]]"
|
||||
processed_reagents += reagent
|
||||
m++
|
||||
if(processed_reagents.len)
|
||||
message += " added to production"
|
||||
synth.start()
|
||||
occupant_message(message)
|
||||
occupant_message("Reagent processing started.")
|
||||
log_message("Reagent processing started.")
|
||||
return
|
||||
if(filter.get("show_reagents"))
|
||||
chassis.occupant << browse(get_reagents_page(),"window=msyringegun")
|
||||
if(filter.get("purge_reagent"))
|
||||
var/reagent = filter.get("purge_reagent")
|
||||
if(reagent)
|
||||
reagents.del_reagent(reagent)
|
||||
return
|
||||
if(filter.get("purge_all"))
|
||||
reagents.clear_reagents()
|
||||
return
|
||||
return
|
||||
|
||||
proc/get_reagents_page()
|
||||
var/output = {"<html>
|
||||
<head>
|
||||
<title>Reagent Synthesizer</title>
|
||||
<script language='javascript' type='text/javascript'>
|
||||
[js_byjax]
|
||||
</script>
|
||||
<style>
|
||||
h3 {margin-bottom:2px;font-size:14px;}
|
||||
#reagents, #reagents_form {}
|
||||
form {width: 90%; margin:10px auto; border:1px dotted #999; padding:6px;}
|
||||
#submit {margin-top:5px;}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<h3>Current reagents:</h3>
|
||||
<div id="reagents">
|
||||
[get_current_reagents()]
|
||||
</div>
|
||||
<h3>Reagents production:</h3>
|
||||
<div id="reagents_form">
|
||||
[get_reagents_form()]
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
"}
|
||||
return output
|
||||
|
||||
proc/get_reagents_form()
|
||||
var/r_list = get_reagents_list()
|
||||
var/inputs
|
||||
if(r_list)
|
||||
inputs += "<input type=\"hidden\" name=\"src\" value=\"\ref[src]\">"
|
||||
inputs += "<input type=\"hidden\" name=\"select_reagents\" value=\"1\">"
|
||||
inputs += "<input id=\"submit\" type=\"submit\" value=\"Apply settings\">"
|
||||
var/output = {"<form action="byond://" method="get">
|
||||
[r_list || "No known reagents"]
|
||||
[inputs]
|
||||
</form>
|
||||
[r_list? "<span style=\"font-size:80%;\">Only the first [synth_speed] selected reagent\s will be added to production</span>" : null]
|
||||
"}
|
||||
return output
|
||||
|
||||
proc/get_reagents_list()
|
||||
var/output
|
||||
for(var/i=1 to known_reagents.len)
|
||||
var/reagent_id = known_reagents[i]
|
||||
output += {"<input type="checkbox" value="[reagent_id]" name="reagent_[i]" [(reagent_id in processed_reagents)? "checked=\"1\"" : null]> [known_reagents[reagent_id]]<br />"}
|
||||
return output
|
||||
|
||||
proc/get_current_reagents()
|
||||
var/output
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
if(R.volume > 0)
|
||||
output += "[R]: [round(R.volume,0.001)] - <a href=\"?src=\ref[src];purge_reagent=[R.id]\">Purge Reagent</a><br />"
|
||||
if(output)
|
||||
output += "Total: [round(reagents.total_volume,0.001)]/[reagents.maximum_volume] - <a href=\"?src=\ref[src];purge_all=1\">Purge All</a>"
|
||||
return output || "None"
|
||||
|
||||
proc/load_syringe(obj/item/weapon/reagent_containers/syringe/S)
|
||||
if(syringes.len<max_syringes)
|
||||
S.reagents.trans_to(src, S.reagents.total_volume)
|
||||
S.forceMove(src)
|
||||
syringes += S
|
||||
occupant_message("Syringe loaded.")
|
||||
update_equip_info()
|
||||
return 1
|
||||
occupant_message("The [src] syringe chamber is full.")
|
||||
return 0
|
||||
|
||||
proc/analyze_reagents(atom/A)
|
||||
if(!A.reagents)
|
||||
occupant_message("<span class=\"alert\">No reagent info gained from [A].</span>")
|
||||
return 0
|
||||
occupant_message("Analyzing reagents...")
|
||||
for(var/datum/reagent/R in A.reagents.reagent_list)
|
||||
if(R.reagent_state == 2 && add_known_reagent(R.id,R.name))
|
||||
occupant_message("Reagent analyzed, identified as [R.name] and added to database.")
|
||||
send_byjax(chassis.occupant,"msyringegun.browser","reagents_form",get_reagents_form())
|
||||
occupant_message("Analyzis complete.")
|
||||
return 1
|
||||
|
||||
proc/add_known_reagent(r_id,r_name)
|
||||
set_ready_state(0)
|
||||
do_after_cooldown()
|
||||
if(!(r_id in known_reagents))
|
||||
known_reagents += r_id
|
||||
known_reagents[r_id] = r_name
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
update_equip_info()
|
||||
if(..())
|
||||
send_byjax(chassis.occupant,"msyringegun.browser","reagents",get_current_reagents())
|
||||
send_byjax(chassis.occupant,"msyringegun.browser","reagents_form",get_reagents_form())
|
||||
return 1
|
||||
return
|
||||
|
||||
on_reagent_change()
|
||||
..()
|
||||
update_equip_info()
|
||||
return
|
||||
|
||||
/datum/global_iterator/mech_synth
|
||||
delay = 100
|
||||
|
||||
process(var/obj/item/mecha_parts/mecha_equipment/tool/syringe_gun/S)
|
||||
if(!S.chassis)
|
||||
return stop()
|
||||
var/energy_drain = S.energy_drain*10
|
||||
if(!S.processed_reagents.len || S.reagents.total_volume >= S.reagents.maximum_volume || !S.chassis.has_charge(energy_drain))
|
||||
S.occupant_message("<span class=\"alert\">Reagent processing stopped.</a>")
|
||||
S.log_message("Reagent processing stopped.")
|
||||
return stop()
|
||||
if(anyprob(S.reliability))
|
||||
S.critfail()
|
||||
var/amount = S.synth_speed / S.processed_reagents.len
|
||||
for(var/reagent in S.processed_reagents)
|
||||
S.reagents.add_reagent(reagent,amount)
|
||||
S.chassis.use_power(energy_drain)
|
||||
return 1
|
||||
@@ -979,708 +979,6 @@
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/tool/sleeper
|
||||
name = "Mounted Sleeper"
|
||||
desc = "Mounted Sleeper. (Can be attached to: Medical Exosuits)"
|
||||
icon = 'Cryogenic2.dmi'
|
||||
icon_state = "sleeper_0"
|
||||
origin_tech = "programming=2;biotech=3"
|
||||
energy_drain = 20
|
||||
range = MELEE
|
||||
construction_cost = list("metal"=5000,"glass"=10000)
|
||||
reliability = 1000
|
||||
equip_cooldown = 20
|
||||
var/mob/living/carbon/occupant = null
|
||||
var/datum/global_iterator/pr_mech_sleeper
|
||||
var/inject_amount = 10
|
||||
salvageable = 0
|
||||
|
||||
can_attach(obj/mecha/medical/M)
|
||||
if(..())
|
||||
if(istype(M))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
New()
|
||||
..()
|
||||
pr_mech_sleeper = new /datum/global_iterator/mech_sleeper(list(src),0)
|
||||
pr_mech_sleeper.set_delay(equip_cooldown)
|
||||
return
|
||||
|
||||
allow_drop()
|
||||
return 0
|
||||
|
||||
destroy()
|
||||
for(var/atom/movable/AM in src)
|
||||
AM.forceMove(get_turf(src))
|
||||
return ..()
|
||||
|
||||
Exit(atom/movable/O)
|
||||
return 0
|
||||
|
||||
action(var/mob/living/carbon/target)
|
||||
if(!action_checks(target))
|
||||
return
|
||||
if(!istype(target))
|
||||
return
|
||||
if(occupant)
|
||||
occupant_message("The sleeper is already occupied")
|
||||
return
|
||||
for(var/mob/living/carbon/metroid/M in range(1,target))
|
||||
if(M.Victim == target)
|
||||
occupant_message("[target] will not fit into the sleeper because they have a Metroid latched onto their head.")
|
||||
return
|
||||
occupant_message("You start putting [target] into [src].")
|
||||
chassis.visible_message("[chassis] starts putting [target] into the [src].")
|
||||
var/C = chassis.loc
|
||||
var/T = target.loc
|
||||
if(do_after_cooldown(target))
|
||||
if(chassis.loc!=C || target.loc!=T)
|
||||
return
|
||||
if(occupant)
|
||||
occupant_message("<font color=\"red\"><B>The sleeper is already occupied!</B></font>")
|
||||
return
|
||||
target.forceMove(src)
|
||||
occupant = target
|
||||
target.reset_view(src)
|
||||
/*
|
||||
if(target.client)
|
||||
target.client.perspective = EYE_PERSPECTIVE
|
||||
target.client.eye = chassis
|
||||
*/
|
||||
set_ready_state(0)
|
||||
pr_mech_sleeper.start()
|
||||
occupant_message("<font color='blue'>[target] successfully loaded into [src]. Life support functions engaged.</font>")
|
||||
chassis.visible_message("[chassis] loads [target] into [src].")
|
||||
log_message("[target] loaded. Life support functions engaged.")
|
||||
return
|
||||
|
||||
proc/go_out()
|
||||
if(!occupant)
|
||||
return
|
||||
occupant.forceMove(get_turf(src))
|
||||
occupant_message("[occupant] ejected. Life support functions disabled.")
|
||||
log_message("[occupant] ejected. Life support functions disabled.")
|
||||
occupant.reset_view()
|
||||
/*
|
||||
if(occupant.client)
|
||||
occupant.client.eye = occupant.client.mob
|
||||
occupant.client.perspective = MOB_PERSPECTIVE
|
||||
*/
|
||||
occupant = null
|
||||
pr_mech_sleeper.stop()
|
||||
set_ready_state(1)
|
||||
return
|
||||
|
||||
detach()
|
||||
if(occupant)
|
||||
occupant_message("Unable to detach [src] - equipment occupied.")
|
||||
return
|
||||
pr_mech_sleeper.stop()
|
||||
return ..()
|
||||
|
||||
get_equip_info()
|
||||
var/output = ..()
|
||||
if(output)
|
||||
var/temp = ""
|
||||
if(occupant)
|
||||
temp = "<br />\[Occupant: [occupant] (Health: [occupant.health]%)\]<br /><a href='?src=\ref[src];view_stats=1'>View stats</a>|<a href='?src=\ref[src];eject=1'>Eject</a>"
|
||||
return "[output] [temp]"
|
||||
return
|
||||
|
||||
Topic(href,href_list)
|
||||
..()
|
||||
var/datum/topic_input/filter = new /datum/topic_input(href,href_list)
|
||||
if(filter.get("eject"))
|
||||
go_out()
|
||||
if(filter.get("view_stats"))
|
||||
chassis.occupant << browse(get_occupant_stats(),"window=msleeper")
|
||||
onclose(chassis.occupant, "msleeper")
|
||||
return
|
||||
if(filter.get("inject"))
|
||||
inject_reagent(filter.getType("inject",/datum/reagent),filter.getObj("source"))
|
||||
return
|
||||
|
||||
proc/get_occupant_stats()
|
||||
if(!occupant)
|
||||
return
|
||||
return {"<html>
|
||||
<head>
|
||||
<title>[occupant] statistics</title>
|
||||
<script language='javascript' type='text/javascript'>
|
||||
[js_byjax]
|
||||
</script>
|
||||
<style>
|
||||
h3 {margin-bottom:2px;font-size:14px;}
|
||||
#lossinfo, #reagents, #injectwith {padding-left:15px;}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<h3>Health statistics</h3>
|
||||
<div id="lossinfo">
|
||||
[get_occupant_dam()]
|
||||
</div>
|
||||
<h3>Reagents in bloodstream</h3>
|
||||
<div id="reagents">
|
||||
[get_occupant_reagents()]
|
||||
</div>
|
||||
<div id="injectwith">
|
||||
[get_available_reagents()]
|
||||
</div>
|
||||
</body>
|
||||
</html>"}
|
||||
|
||||
proc/get_occupant_dam()
|
||||
var/t1
|
||||
switch(occupant.stat)
|
||||
if(0)
|
||||
t1 = "Conscious"
|
||||
if(1)
|
||||
t1 = "Unconscious"
|
||||
if(2)
|
||||
t1 = "*dead*"
|
||||
else
|
||||
t1 = "Unknown"
|
||||
return {"<font color="[occupant.health > 50 ? "blue" : "red"]"><b>Health:</b> [occupant.health]% ([t1])</font><br />
|
||||
<font color="[occupant.bodytemperature > 50 ? "blue" : "red"]"><b>Core Temperature:</b> [src.occupant.bodytemperature-T0C]°C ([src.occupant.bodytemperature*1.8-459.67]°F)</font><br />
|
||||
<font color="[occupant.getBruteLoss() < 60 ? "blue" : "red"]"><b>Brute Damage:</b> [occupant.getBruteLoss()]%</font><br />
|
||||
<font color="[occupant.getOxyLoss() < 60 ? "blue" : "red"]"><b>Respiratory Damage:</b> [occupant.getOxyLoss()]%</font><br />
|
||||
<font color="[occupant.getToxLoss() < 60 ? "blue" : "red"]"><b>Toxin Content:</b> [occupant.getToxLoss()]%</font><br />
|
||||
<font color="[occupant.getFireLoss() < 60 ? "blue" : "red"]"><b>Burn Severity:</b> [occupant.getFireLoss()]%</font><br />
|
||||
"}
|
||||
|
||||
proc/get_occupant_reagents()
|
||||
if(occupant.reagents)
|
||||
for(var/datum/reagent/R in occupant.reagents.reagent_list)
|
||||
if(R.volume > 0)
|
||||
. += "[R]: [round(R.volume,0.01)]<br />"
|
||||
return . || "None"
|
||||
|
||||
proc/get_available_reagents()
|
||||
var/output
|
||||
var/obj/item/mecha_parts/mecha_equipment/tool/syringe_gun/SG = locate(/obj/item/mecha_parts/mecha_equipment/tool/syringe_gun) in chassis
|
||||
if(SG && SG.reagents && islist(SG.reagents.reagent_list))
|
||||
for(var/datum/reagent/R in SG.reagents.reagent_list)
|
||||
if(R.volume > 0)
|
||||
output += "<a href=\"?src=\ref[src];inject=\ref[R];source=\ref[SG]\">Inject [R.name]</a><br />"
|
||||
return output
|
||||
|
||||
|
||||
proc/inject_reagent(var/datum/reagent/R,var/obj/item/mecha_parts/mecha_equipment/tool/syringe_gun/SG)
|
||||
if(!R || !occupant || !SG || !(SG in chassis.equipment))
|
||||
return 0
|
||||
var/to_inject = min(R.volume, inject_amount)
|
||||
if(to_inject && occupant.reagents.get_reagent_amount(R.id) + to_inject <= inject_amount*2)
|
||||
SG.reagents.trans_id_to(occupant,R.id,to_inject)
|
||||
occupant_message("[occupant] injected with [to_inject] units of [R.name].")
|
||||
log_message("[occupant] injected with [to_inject] units of [R.name].")
|
||||
update_equip_info()
|
||||
return
|
||||
|
||||
update_equip_info()
|
||||
if(..())
|
||||
send_byjax(chassis.occupant,"msleeper.browser","lossinfo",get_occupant_dam())
|
||||
send_byjax(chassis.occupant,"msleeper.browser","reagents",get_occupant_reagents())
|
||||
send_byjax(chassis.occupant,"msleeper.browser","injectwith",get_available_reagents())
|
||||
return 1
|
||||
return
|
||||
|
||||
/datum/global_iterator/mech_sleeper
|
||||
|
||||
process(var/obj/item/mecha_parts/mecha_equipment/tool/sleeper/S)
|
||||
if(!S.chassis)
|
||||
S.set_ready_state(1)
|
||||
return stop()
|
||||
if(!S.chassis.has_charge(S.energy_drain))
|
||||
S.set_ready_state(1)
|
||||
S.log_message("Deactivated.")
|
||||
S.occupant_message("[src] deactivated - no power.")
|
||||
return stop()
|
||||
var/mob/living/carbon/M = S.occupant
|
||||
if(!M)
|
||||
return
|
||||
if(M.health > 0)
|
||||
M.adjustOxyLoss(-1)
|
||||
M.updatehealth()
|
||||
M.AdjustStunned(-4)
|
||||
M.AdjustWeakened(-4)
|
||||
M.AdjustStunned(-4)
|
||||
M.Paralyse(2)
|
||||
M.Weaken(2)
|
||||
M.Stun(2)
|
||||
if(M.reagents.get_reagent_amount("inaprovaline") < 5)
|
||||
M.reagents.add_reagent("inaprovaline", 5)
|
||||
S.chassis.use_power(S.energy_drain)
|
||||
S.update_equip_info()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/tool/cable_layer
|
||||
name = "Cable Layer"
|
||||
icon_state = "mecha_wire"
|
||||
var/datum/event/event
|
||||
var/turf/old_turf
|
||||
var/obj/structure/cable/last_piece
|
||||
var/obj/item/weapon/cable_coil/cable
|
||||
var/max_cable = 1000
|
||||
|
||||
New()
|
||||
cable = new(src)
|
||||
cable.amount = 0
|
||||
..()
|
||||
|
||||
can_attach(obj/mecha/working/M)
|
||||
if(..())
|
||||
if(istype(M))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
attach()
|
||||
..()
|
||||
event = chassis.events.addEvent("onMove",src,"layCable")
|
||||
return
|
||||
|
||||
detach()
|
||||
chassis.events.clearEvent("onMove",event)
|
||||
return ..()
|
||||
|
||||
destroy()
|
||||
chassis.events.clearEvent("onMove",event)
|
||||
return ..()
|
||||
|
||||
action(var/obj/item/weapon/cable_coil/target)
|
||||
if(!action_checks(target))
|
||||
return
|
||||
var/result = load_cable(target)
|
||||
var/message
|
||||
if(isnull(result))
|
||||
message = "<font color='red'>Unable to load [target] - no cable found.</font>"
|
||||
else if(!result)
|
||||
message = "Reel is full."
|
||||
else
|
||||
message = "[result] meters of cable successfully loaded."
|
||||
send_byjax(chassis.occupant,"exosuit.browser","\ref[src]",src.get_equip_info())
|
||||
occupant_message(message)
|
||||
return
|
||||
|
||||
Topic(href,href_list)
|
||||
..()
|
||||
if(href_list["toggle"])
|
||||
set_ready_state(!equip_ready)
|
||||
occupant_message("[src] [equip_ready?"dea":"a"]ctivated.")
|
||||
log_message("[equip_ready?"Dea":"A"]ctivated.")
|
||||
return
|
||||
if(href_list["cut"])
|
||||
if(cable && cable.amount)
|
||||
var/m = round(input(chassis.occupant,"Please specify the length of cable to cut","Cut cable",min(cable.amount,30)) as num, 1)
|
||||
m = min(m, cable.amount)
|
||||
if(m)
|
||||
use_cable(m)
|
||||
var/obj/item/weapon/cable_coil/CC = new (get_turf(chassis))
|
||||
CC.amount = m
|
||||
else
|
||||
occupant_message("There's no more cable on the reel.")
|
||||
return
|
||||
|
||||
get_equip_info()
|
||||
var/output = ..()
|
||||
if(output)
|
||||
return "[output] \[Cable: [cable ? cable.amount : 0] m\][(cable && cable.amount) ? "- <a href='?src=\ref[src];toggle=1'>[!equip_ready?"Dea":"A"]ctivate</a>|<a href='?src=\ref[src];cut=1'>Cut</a>" : null]"
|
||||
return
|
||||
|
||||
proc/load_cable(var/obj/item/weapon/cable_coil/CC)
|
||||
if(istype(CC) && CC.amount)
|
||||
var/cur_amount = cable? cable.amount : 0
|
||||
var/to_load = max(max_cable - cur_amount,0)
|
||||
if(to_load)
|
||||
to_load = min(CC.amount, to_load)
|
||||
if(!cable)
|
||||
cable = new(src)
|
||||
cable.amount = 0
|
||||
cable.amount += to_load
|
||||
CC.use(to_load)
|
||||
return to_load
|
||||
else
|
||||
return 0
|
||||
return
|
||||
|
||||
proc/use_cable(amount)
|
||||
if(!cable || cable.amount<1)
|
||||
set_ready_state(1)
|
||||
occupant_message("Cable depleted, [src] deactivated.")
|
||||
log_message("Cable depleted, [src] deactivated.")
|
||||
return
|
||||
if(cable.amount < amount)
|
||||
occupant_message("No enough cable to finish the task.")
|
||||
return
|
||||
cable.use(amount)
|
||||
update_equip_info()
|
||||
return 1
|
||||
|
||||
proc/reset()
|
||||
last_piece = null
|
||||
|
||||
proc/dismantleFloor(var/turf/new_turf)
|
||||
if(istype(new_turf, /turf/simulated/floor))
|
||||
var/turf/simulated/floor/T = new_turf
|
||||
if(!T.is_plating())
|
||||
if(!T.broken && !T.burnt)
|
||||
new T.floor_tile.type(T)
|
||||
T.make_plating()
|
||||
return !new_turf.intact
|
||||
|
||||
proc/layCable(var/turf/new_turf)
|
||||
if(equip_ready || !istype(new_turf) || !dismantleFloor(new_turf))
|
||||
return reset()
|
||||
var/fdirn = turn(chassis.dir,180)
|
||||
for(var/obj/structure/cable/LC in new_turf) // check to make sure there's not a cable there already
|
||||
if(LC.d1 == fdirn || LC.d2 == fdirn)
|
||||
return reset()
|
||||
if(!use_cable(1))
|
||||
return reset()
|
||||
var/obj/structure/cable/NC = new(new_turf)
|
||||
NC.cableColor("red")
|
||||
NC.d1 = 0
|
||||
NC.d2 = fdirn
|
||||
NC.updateicon()
|
||||
var/netnum
|
||||
var/datum/powernet/PN
|
||||
if(last_piece && last_piece.d2 != chassis.dir)
|
||||
last_piece.d1 = min(last_piece.d2, chassis.dir)
|
||||
last_piece.d2 = max(last_piece.d2, chassis.dir)
|
||||
last_piece.updateicon()
|
||||
netnum = last_piece.netnum
|
||||
if(netnum)
|
||||
NC.netnum = netnum
|
||||
PN = powernets[netnum]
|
||||
else
|
||||
PN = new()
|
||||
PN.number = powernets.len + 1
|
||||
powernets += PN
|
||||
NC.netnum = PN.number
|
||||
PN.cables += NC
|
||||
NC.mergeConnectedNetworks(NC.d2)
|
||||
//NC.mergeConnectedNetworksOnTurf()
|
||||
last_piece = NC
|
||||
return 1
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
|
||||
name = "Syringe Gun"
|
||||
desc = "Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. (Can be attached to: Medical Exosuits)"
|
||||
icon = 'gun.dmi'
|
||||
icon_state = "syringegun"
|
||||
var/list/syringes
|
||||
var/list/known_reagents
|
||||
var/list/processed_reagents
|
||||
var/max_syringes = 10
|
||||
var/max_volume = 75 //max reagent volume
|
||||
var/synth_speed = 5 //[num] reagent units per cycle
|
||||
energy_drain = 10
|
||||
var/mode = 0 //0 - fire syringe, 1 - analyze reagents.
|
||||
var/datum/global_iterator/mech_synth/synth
|
||||
range = MELEE|RANGED
|
||||
equip_cooldown = 10
|
||||
origin_tech = "materials=3;biotech=4;magnets=4;programming=3"
|
||||
construction_time = 200
|
||||
construction_cost = list("metal"=3000,"glass"=2000)
|
||||
|
||||
New()
|
||||
..()
|
||||
flags |= NOREACT
|
||||
syringes = new
|
||||
known_reagents = list("inaprovaline"="Inaprovaline","anti_toxin"="Anti-Toxin (Dylovene)")
|
||||
processed_reagents = new
|
||||
create_reagents(max_volume)
|
||||
synth = new (list(src),0)
|
||||
|
||||
detach()
|
||||
synth.stop()
|
||||
return ..()
|
||||
|
||||
critfail()
|
||||
..()
|
||||
flags &= ~NOREACT
|
||||
return
|
||||
|
||||
can_attach(obj/mecha/medical/M)
|
||||
if(..())
|
||||
if(istype(M))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
get_equip_info()
|
||||
var/output = ..()
|
||||
if(output)
|
||||
return "[output] \[<a href=\"?src=\ref[src];toggle_mode=1\">[mode? "Analyze" : "Launch"]</a>\]<br />\[Syringes: [syringes.len]/[max_syringes] | Reagents: [reagents.total_volume]/[reagents.maximum_volume]\]<br /><a href='?src=\ref[src];show_reagents=1'>Reagents list</a>"
|
||||
return
|
||||
|
||||
action(atom/movable/target)
|
||||
if(!action_checks(target))
|
||||
return
|
||||
if(istype(target,/obj/item/weapon/reagent_containers/syringe))
|
||||
return load_syringe(target)
|
||||
if(mode)
|
||||
return analyze_reagents(target)
|
||||
if(!syringes.len)
|
||||
occupant_message("<span class=\"alert\">No syringes loaded.</span>")
|
||||
return
|
||||
if(reagents.total_volume<=0)
|
||||
occupant_message("<span class=\"alert\">No available reagents to load syringe with.</span>")
|
||||
return
|
||||
set_ready_state(0)
|
||||
chassis.use_power(energy_drain)
|
||||
var/turf/trg = get_turf(target)
|
||||
var/obj/item/weapon/reagent_containers/syringe/S = syringes[1]
|
||||
S.forceMove(get_turf(chassis))
|
||||
reagents.trans_to(S, min(S.volume, reagents.total_volume))
|
||||
syringes -= S
|
||||
S.icon = 'chemical.dmi'
|
||||
S.icon_state = "syringeproj"
|
||||
playsound(chassis, 'syringeproj.ogg', 50, 1)
|
||||
log_message("Launched [S] from [src], targeting [target].")
|
||||
spawn(-1)
|
||||
src = null //if src is deleted, still process the syringe
|
||||
for(var/i=0, i<6, i++)
|
||||
if(!S)
|
||||
break
|
||||
if(step_towards(S,trg))
|
||||
var/list/mobs = new
|
||||
for(var/mob/living/carbon/M in S.loc)
|
||||
mobs += M
|
||||
var/mob/living/carbon/M = safepick(mobs)
|
||||
if(M)
|
||||
S.icon_state = initial(S.icon_state)
|
||||
S.icon = initial(S.icon)
|
||||
S.reagents.trans_to(M, S.reagents.total_volume)
|
||||
M.take_organ_damage(2)
|
||||
S.visible_message("<span class=\"attack\"> [M] was hit by the syringe!</span>")
|
||||
break
|
||||
else if(S.loc == trg)
|
||||
S.icon_state = initial(S.icon_state)
|
||||
S.icon = initial(S.icon)
|
||||
S.update_icon()
|
||||
break
|
||||
else
|
||||
S.icon_state = initial(S.icon_state)
|
||||
S.icon = initial(S.icon)
|
||||
S.update_icon()
|
||||
break
|
||||
sleep(1)
|
||||
do_after_cooldown()
|
||||
return 1
|
||||
|
||||
|
||||
Topic(href,href_list)
|
||||
..()
|
||||
var/datum/topic_input/filter = new (href,href_list)
|
||||
if(filter.get("toggle_mode"))
|
||||
mode = !mode
|
||||
update_equip_info()
|
||||
return
|
||||
if(filter.get("select_reagents"))
|
||||
processed_reagents.len = 0
|
||||
var/m = 0
|
||||
var/message
|
||||
for(var/i=1 to known_reagents.len)
|
||||
if(m>=synth_speed)
|
||||
break
|
||||
var/reagent = filter.get("reagent_[i]")
|
||||
if(reagent && (reagent in known_reagents))
|
||||
message = "[m ? ", " : null][known_reagents[reagent]]"
|
||||
processed_reagents += reagent
|
||||
m++
|
||||
if(processed_reagents.len)
|
||||
message += " added to production"
|
||||
synth.start()
|
||||
occupant_message(message)
|
||||
occupant_message("Reagent processing started.")
|
||||
log_message("Reagent processing started.")
|
||||
return
|
||||
if(filter.get("show_reagents"))
|
||||
chassis.occupant << browse(get_reagents_page(),"window=msyringegun")
|
||||
if(filter.get("purge_reagent"))
|
||||
var/reagent = filter.get("purge_reagent")
|
||||
if(reagent)
|
||||
reagents.del_reagent(reagent)
|
||||
return
|
||||
if(filter.get("purge_all"))
|
||||
reagents.clear_reagents()
|
||||
return
|
||||
return
|
||||
|
||||
proc/get_reagents_page()
|
||||
var/output = {"<html>
|
||||
<head>
|
||||
<title>Reagent Synthesizer</title>
|
||||
<script language='javascript' type='text/javascript'>
|
||||
[js_byjax]
|
||||
</script>
|
||||
<style>
|
||||
h3 {margin-bottom:2px;font-size:14px;}
|
||||
#reagents, #reagents_form {}
|
||||
form {width: 90%; margin:10px auto; border:1px dotted #999; padding:6px;}
|
||||
#submit {margin-top:5px;}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<h3>Current reagents:</h3>
|
||||
<div id="reagents">
|
||||
[get_current_reagents()]
|
||||
</div>
|
||||
<h3>Reagents production:</h3>
|
||||
<div id="reagents_form">
|
||||
[get_reagents_form()]
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
"}
|
||||
return output
|
||||
|
||||
proc/get_reagents_form()
|
||||
var/r_list = get_reagents_list()
|
||||
var/inputs
|
||||
if(r_list)
|
||||
inputs += "<input type=\"hidden\" name=\"src\" value=\"\ref[src]\">"
|
||||
inputs += "<input type=\"hidden\" name=\"select_reagents\" value=\"1\">"
|
||||
inputs += "<input id=\"submit\" type=\"submit\" value=\"Apply settings\">"
|
||||
var/output = {"<form action="byond://" method="get">
|
||||
[r_list || "No known reagents"]
|
||||
[inputs]
|
||||
</form>
|
||||
[r_list? "<span style=\"font-size:80%;\">Only the first [synth_speed] selected reagent\s will be added to production</span>" : null]
|
||||
"}
|
||||
return output
|
||||
|
||||
proc/get_reagents_list()
|
||||
var/output
|
||||
for(var/i=1 to known_reagents.len)
|
||||
var/reagent_id = known_reagents[i]
|
||||
output += {"<input type="checkbox" value="[reagent_id]" name="reagent_[i]" [(reagent_id in processed_reagents)? "checked=\"1\"" : null]> [known_reagents[reagent_id]]<br />"}
|
||||
return output
|
||||
|
||||
proc/get_current_reagents()
|
||||
var/output
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
if(R.volume > 0)
|
||||
output += "[R]: [round(R.volume,0.001)] - <a href=\"?src=\ref[src];purge_reagent=[R.id]\">Purge Reagent</a><br />"
|
||||
if(output)
|
||||
output += "Total: [round(reagents.total_volume,0.001)]/[reagents.maximum_volume] - <a href=\"?src=\ref[src];purge_all=1\">Purge All</a>"
|
||||
return output || "None"
|
||||
|
||||
proc/load_syringe(obj/item/weapon/reagent_containers/syringe/S)
|
||||
if(syringes.len<max_syringes)
|
||||
S.reagents.trans_to(src, S.reagents.total_volume)
|
||||
S.forceMove(src)
|
||||
syringes += S
|
||||
occupant_message("Syringe loaded.")
|
||||
update_equip_info()
|
||||
return 1
|
||||
occupant_message("The [src] syringe chamber is full.")
|
||||
return 0
|
||||
|
||||
proc/analyze_reagents(atom/A)
|
||||
if(!A.reagents)
|
||||
occupant_message("<span class=\"alert\">No reagent info gained from [A].</span>")
|
||||
return 0
|
||||
occupant_message("Analyzing reagents...")
|
||||
for(var/datum/reagent/R in A.reagents.reagent_list)
|
||||
if(R.reagent_state == 2 && add_known_reagent(R.id,R.name))
|
||||
occupant_message("Reagent analyzed, identified as [R.name] and added to database.")
|
||||
send_byjax(chassis.occupant,"msyringegun.browser","reagents_form",get_reagents_form())
|
||||
occupant_message("Analyzis complete.")
|
||||
return 1
|
||||
|
||||
proc/add_known_reagent(r_id,r_name)
|
||||
set_ready_state(0)
|
||||
do_after_cooldown()
|
||||
if(!(r_id in known_reagents))
|
||||
known_reagents += r_id
|
||||
known_reagents[r_id] = r_name
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
update_equip_info()
|
||||
if(..())
|
||||
send_byjax(chassis.occupant,"msyringegun.browser","reagents",get_current_reagents())
|
||||
send_byjax(chassis.occupant,"msyringegun.browser","reagents_form",get_reagents_form())
|
||||
return 1
|
||||
return
|
||||
|
||||
on_reagent_change()
|
||||
..()
|
||||
update_equip_info()
|
||||
return
|
||||
|
||||
/datum/global_iterator/mech_synth
|
||||
delay = 100
|
||||
|
||||
process(var/obj/item/mecha_parts/mecha_equipment/tool/syringe_gun/S)
|
||||
if(!S.chassis)
|
||||
return stop()
|
||||
var/energy_drain = S.energy_drain*10
|
||||
if(!S.processed_reagents.len || S.reagents.total_volume >= S.reagents.maximum_volume || !S.chassis.has_charge(energy_drain))
|
||||
S.occupant_message("<span class=\"alert\">Reagent processing stopped.</a>")
|
||||
S.log_message("Reagent processing stopped.")
|
||||
return stop()
|
||||
if(anyprob(S.reliability))
|
||||
S.critfail()
|
||||
var/amount = S.synth_speed / S.processed_reagents.len
|
||||
for(var/reagent in S.processed_reagents)
|
||||
S.reagents.add_reagent(reagent,amount)
|
||||
S.chassis.use_power(energy_drain)
|
||||
return 1
|
||||
|
||||
|
||||
/*
|
||||
/obj/item/mecha_parts/mecha_equipment/defence_shocker
|
||||
name = "Exosuit Defence Shocker"
|
||||
desc = ""
|
||||
icon_state = "mecha_teleport"
|
||||
equip_cooldown = 10
|
||||
energy_drain = 100
|
||||
range = RANGED
|
||||
var/shock_damage = 15
|
||||
var/active
|
||||
|
||||
can_attach(obj/mecha/M as obj)
|
||||
if(..())
|
||||
if(!istype(M, /obj/mecha/combat/honker))
|
||||
if(!M.proc_res["dynattackby"] && !M.proc_res["dynattackhand"] && !M.proc_res["dynattackalien"])
|
||||
return 1
|
||||
return 0
|
||||
|
||||
attach(obj/mecha/M as obj)
|
||||
..()
|
||||
chassis.proc_res["dynattackby"] = src
|
||||
return
|
||||
|
||||
proc/dynattackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(!action_checks(user) || !active)
|
||||
return
|
||||
user.electrocute_act(shock_damage, src)
|
||||
return chassis.dynattackby(W,user)
|
||||
*/
|
||||
|
||||
/*
|
||||
/obj/item/mecha_parts/mecha_equipment/book_stocker
|
||||
|
||||
action(var/mob/target)
|
||||
if(!istype(target))
|
||||
return
|
||||
if(target.search_contents_for(/obj/item/book/WGW))
|
||||
target.gib()
|
||||
target.client.gib()
|
||||
target.client.mom.monkeyize()
|
||||
target.client.mom.gib()
|
||||
for(var/mob/M in range(target, 1000))
|
||||
M.gib()
|
||||
explosion(target.loc,100000,100000,100000)
|
||||
usr.gib()
|
||||
world.Reboot()
|
||||
return 1
|
||||
|
||||
*/
|
||||
|
||||
//This is pretty much just for the death-ripley so that it is harmless
|
||||
/obj/item/mecha_parts/mecha_equipment/tool/safety_clamp
|
||||
@@ -1747,105 +1045,3 @@
|
||||
chassis.use_power(energy_drain)
|
||||
do_after_cooldown()
|
||||
return 1
|
||||
|
||||
/*
|
||||
//NEEDS SPRITE! (When this gets uncommented search for 'TODO MECHA JETPACK SPRITE MISSING' through code to uncomment the place where it's missing.)
|
||||
/obj/item/mecha_parts/mecha_equipment/jetpack
|
||||
name = "Jetpack"
|
||||
desc = "Using directed ion bursts and cunning solar wind reflection technique, this device enables controlled space flight."
|
||||
icon_state = "mecha_equip"
|
||||
equip_cooldown = 5
|
||||
energy_drain = 50
|
||||
var/wait = 0
|
||||
var/datum/effect/effect/system/ion_trail_follow/ion_trail
|
||||
|
||||
|
||||
can_attach(obj/mecha/M as obj)
|
||||
if(!(locate(src.type) in M.equipment) && !M.proc_res["dyndomove"])
|
||||
return ..()
|
||||
|
||||
detach()
|
||||
..()
|
||||
chassis.proc_res["dyndomove"] = null
|
||||
return
|
||||
|
||||
attach(obj/mecha/M as obj)
|
||||
..()
|
||||
if(!ion_trail)
|
||||
ion_trail = new
|
||||
ion_trail.set_up(chassis)
|
||||
return
|
||||
|
||||
proc/toggle()
|
||||
if(!chassis)
|
||||
return
|
||||
!equip_ready? turn_off() : turn_on()
|
||||
return equip_ready
|
||||
|
||||
proc/turn_on()
|
||||
set_ready_state(0)
|
||||
chassis.proc_res["dyndomove"] = src
|
||||
ion_trail.start()
|
||||
occupant_message("Activated")
|
||||
log_message("Activated")
|
||||
|
||||
proc/turn_off()
|
||||
set_ready_state(1)
|
||||
chassis.proc_res["dyndomove"] = null
|
||||
ion_trail.stop()
|
||||
occupant_message("Deactivated")
|
||||
log_message("Deactivated")
|
||||
|
||||
proc/dyndomove(direction)
|
||||
if(!action_checks())
|
||||
return chassis.dyndomove(direction)
|
||||
var/move_result = 0
|
||||
if(chassis.hasInternalDamage(MECHA_INT_CONTROL_LOST))
|
||||
move_result = step_rand(chassis)
|
||||
else if(chassis.dir!=direction)
|
||||
chassis.dir = direction
|
||||
move_result = 1
|
||||
else
|
||||
move_result = step(chassis,direction)
|
||||
if(chassis.occupant)
|
||||
for(var/obj/effect/speech_bubble/B in range(1, chassis))
|
||||
if(B.parent == chassis.occupant)
|
||||
B.loc = chassis.loc
|
||||
if(move_result)
|
||||
wait = 1
|
||||
chassis.use_power(energy_drain)
|
||||
if(!chassis.pr_inertial_movement.active())
|
||||
chassis.pr_inertial_movement.start(list(chassis,direction))
|
||||
else
|
||||
chassis.pr_inertial_movement.set_process_args(list(chassis,direction))
|
||||
do_after_cooldown()
|
||||
return 1
|
||||
return 0
|
||||
|
||||
action_checks()
|
||||
if(equip_ready || wait)
|
||||
return 0
|
||||
if(energy_drain && !chassis.has_charge(energy_drain))
|
||||
return 0
|
||||
if(crit_fail)
|
||||
return 0
|
||||
if(chassis.check_for_support())
|
||||
return 0
|
||||
return 1
|
||||
|
||||
get_equip_info()
|
||||
if(!chassis) return
|
||||
return "<span style=\"color:[equip_ready?"#0f0":"#f00"];\">*</span> [src.name] \[<a href=\"?src=\ref[src];toggle=1\">Toggle</a>\]"
|
||||
|
||||
|
||||
Topic(href,href_list)
|
||||
..()
|
||||
if(href_list["toggle"])
|
||||
toggle()
|
||||
|
||||
do_after_cooldown()
|
||||
sleep(equip_cooldown)
|
||||
wait = 0
|
||||
return 1
|
||||
*/
|
||||
|
||||
|
||||
157
code/game/mecha/equipment/tools/unused_tools.dm
Normal file
157
code/game/mecha/equipment/tools/unused_tools.dm
Normal file
@@ -0,0 +1,157 @@
|
||||
|
||||
|
||||
|
||||
/****** Do not tick this file in without looking over this code first ******/
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//NEEDS SPRITE! (When this gets ticked in search for 'TODO MECHA JETPACK SPRITE MISSING' through code to uncomment the place where it's missing.)
|
||||
/obj/item/mecha_parts/mecha_equipment/jetpack
|
||||
name = "Jetpack"
|
||||
desc = "Using directed ion bursts and cunning solar wind reflection technique, this device enables controlled space flight."
|
||||
icon_state = "mecha_equip"
|
||||
equip_cooldown = 5
|
||||
energy_drain = 50
|
||||
var/wait = 0
|
||||
var/datum/effect/effect/system/ion_trail_follow/ion_trail
|
||||
|
||||
|
||||
can_attach(obj/mecha/M as obj)
|
||||
if(!(locate(src.type) in M.equipment) && !M.proc_res["dyndomove"])
|
||||
return ..()
|
||||
|
||||
detach()
|
||||
..()
|
||||
chassis.proc_res["dyndomove"] = null
|
||||
return
|
||||
|
||||
attach(obj/mecha/M as obj)
|
||||
..()
|
||||
if(!ion_trail)
|
||||
ion_trail = new
|
||||
ion_trail.set_up(chassis)
|
||||
return
|
||||
|
||||
proc/toggle()
|
||||
if(!chassis)
|
||||
return
|
||||
!equip_ready? turn_off() : turn_on()
|
||||
return equip_ready
|
||||
|
||||
proc/turn_on()
|
||||
set_ready_state(0)
|
||||
chassis.proc_res["dyndomove"] = src
|
||||
ion_trail.start()
|
||||
occupant_message("Activated")
|
||||
log_message("Activated")
|
||||
|
||||
proc/turn_off()
|
||||
set_ready_state(1)
|
||||
chassis.proc_res["dyndomove"] = null
|
||||
ion_trail.stop()
|
||||
occupant_message("Deactivated")
|
||||
log_message("Deactivated")
|
||||
|
||||
proc/dyndomove(direction)
|
||||
if(!action_checks())
|
||||
return chassis.dyndomove(direction)
|
||||
var/move_result = 0
|
||||
if(chassis.hasInternalDamage(MECHA_INT_CONTROL_LOST))
|
||||
move_result = step_rand(chassis)
|
||||
else if(chassis.dir!=direction)
|
||||
chassis.dir = direction
|
||||
move_result = 1
|
||||
else
|
||||
move_result = step(chassis,direction)
|
||||
if(chassis.occupant)
|
||||
for(var/obj/effect/speech_bubble/B in range(1, chassis))
|
||||
if(B.parent == chassis.occupant)
|
||||
B.loc = chassis.loc
|
||||
if(move_result)
|
||||
wait = 1
|
||||
chassis.use_power(energy_drain)
|
||||
if(!chassis.pr_inertial_movement.active())
|
||||
chassis.pr_inertial_movement.start(list(chassis,direction))
|
||||
else
|
||||
chassis.pr_inertial_movement.set_process_args(list(chassis,direction))
|
||||
do_after_cooldown()
|
||||
return 1
|
||||
return 0
|
||||
|
||||
action_checks()
|
||||
if(equip_ready || wait)
|
||||
return 0
|
||||
if(energy_drain && !chassis.has_charge(energy_drain))
|
||||
return 0
|
||||
if(crit_fail)
|
||||
return 0
|
||||
if(chassis.check_for_support())
|
||||
return 0
|
||||
return 1
|
||||
|
||||
get_equip_info()
|
||||
if(!chassis) return
|
||||
return "<span style=\"color:[equip_ready?"#0f0":"#f00"];\">*</span> [src.name] \[<a href=\"?src=\ref[src];toggle=1\">Toggle</a>\]"
|
||||
|
||||
|
||||
Topic(href,href_list)
|
||||
..()
|
||||
if(href_list["toggle"])
|
||||
toggle()
|
||||
|
||||
do_after_cooldown()
|
||||
sleep(equip_cooldown)
|
||||
wait = 0
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/defence_shocker
|
||||
name = "Exosuit Defence Shocker"
|
||||
desc = ""
|
||||
icon_state = "mecha_teleport"
|
||||
equip_cooldown = 10
|
||||
energy_drain = 100
|
||||
range = RANGED
|
||||
var/shock_damage = 15
|
||||
var/active
|
||||
|
||||
can_attach(obj/mecha/M as obj)
|
||||
if(..())
|
||||
if(!istype(M, /obj/mecha/combat/honker))
|
||||
if(!M.proc_res["dynattackby"] && !M.proc_res["dynattackhand"] && !M.proc_res["dynattackalien"])
|
||||
return 1
|
||||
return 0
|
||||
|
||||
attach(obj/mecha/M as obj)
|
||||
..()
|
||||
chassis.proc_res["dynattackby"] = src
|
||||
return
|
||||
|
||||
proc/dynattackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(!action_checks(user) || !active)
|
||||
return
|
||||
user.electrocute_act(shock_damage, src)
|
||||
return chassis.dynattackby(W,user)
|
||||
|
||||
|
||||
/*
|
||||
/obj/item/mecha_parts/mecha_equipment/book_stocker
|
||||
|
||||
action(var/mob/target)
|
||||
if(!istype(target))
|
||||
return
|
||||
if(target.search_contents_for(/obj/item/book/WGW))
|
||||
target.gib()
|
||||
target.client.gib()
|
||||
target.client.mom.monkeyize()
|
||||
target.client.mom.gib()
|
||||
for(var/mob/M in range(target, 1000))
|
||||
M.gib()
|
||||
explosion(target.loc,100000,100000,100000)
|
||||
usr.gib()
|
||||
world.Reboot()
|
||||
return 1
|
||||
|
||||
*/
|
||||
@@ -4,6 +4,7 @@
|
||||
see_invisible = 15
|
||||
see_in_dark = 100
|
||||
verbs += /mob/dead/observer/proc/dead_tele
|
||||
stat = DEAD
|
||||
|
||||
if(body)
|
||||
var/turf/location = get_turf(body)//Where is the mob located?
|
||||
|
||||
@@ -40,16 +40,17 @@
|
||||
|
||||
|
||||
/mob/living/carbon/human/death(gibbed)
|
||||
|
||||
if(halloss > 0 && (!gibbed))
|
||||
//hallucination = 0
|
||||
halloss = 0
|
||||
// And the suffocation was a hallucination (lazy)
|
||||
//oxyloss = 0
|
||||
return
|
||||
|
||||
if(src.stat == 2)
|
||||
return
|
||||
|
||||
if(src.healths)
|
||||
src.healths.icon_state = "health5"
|
||||
|
||||
src.stat = 2
|
||||
src.dizziness = 0
|
||||
src.jitteriness = 0
|
||||
|
||||
@@ -48,10 +48,8 @@
|
||||
blind = 1
|
||||
|
||||
if (!blind) //lol? if(!blind) #if(src.blind.layer) <--something here is clearly wrong :P
|
||||
//I'll get back to this when I find out how this is -supposed- to work ~Carn
|
||||
//I'll get back to this when I find out how this is -supposed- to work ~Carn //removed this shit since it was confusing as all hell --39kk9t
|
||||
//stage = 4.5
|
||||
// if (src.blind.layer!=0)
|
||||
// src.blind.layer = 0
|
||||
src.sight |= SEE_TURFS
|
||||
src.sight |= SEE_MOBS
|
||||
src.sight |= SEE_OBJS
|
||||
@@ -66,6 +64,7 @@
|
||||
if (src:aiRestorePowerRoutine==2)
|
||||
src << "Alert cancelled. Power has been restored without our assistance."
|
||||
src:aiRestorePowerRoutine = 0
|
||||
src.blind.layer = 0
|
||||
spawn(1)
|
||||
while (src.getOxyLoss()>0 && stat!=2)
|
||||
sleep(50)
|
||||
@@ -75,6 +74,7 @@
|
||||
else if (src:aiRestorePowerRoutine==3)
|
||||
src << "Alert cancelled. Power has been restored."
|
||||
src:aiRestorePowerRoutine = 0
|
||||
src.blind.layer = 0
|
||||
spawn(1)
|
||||
while (src.getOxyLoss()>0 && stat!=2)
|
||||
sleep(50)
|
||||
@@ -115,6 +115,7 @@
|
||||
if (!istype(T, /turf/space))
|
||||
src << "Alert cancelled. Power has been restored without our assistance."
|
||||
src:aiRestorePowerRoutine = 0
|
||||
src.blind.layer = 0
|
||||
return
|
||||
src << "Fault confirmed: missing external power. Shutting down main control system to save power."
|
||||
sleep(20)
|
||||
@@ -134,97 +135,40 @@
|
||||
theAPC = something
|
||||
break
|
||||
*/
|
||||
for (var/obj/machinery/power/apc/APC in loc)
|
||||
if (!(APC.stat & BROKEN))
|
||||
theAPC = APC
|
||||
break
|
||||
if (theAPC==null)
|
||||
src << "Unable to locate APC!"
|
||||
src:aiRestorePowerRoutine = 2
|
||||
return
|
||||
if (loc.master.power_equip)
|
||||
if (!istype(T, /turf/space))
|
||||
src << "Alert cancelled. Power has been restored without our assistance."
|
||||
src:aiRestorePowerRoutine = 0
|
||||
return
|
||||
src << "APC located. Optimizing route to APC to avoid needless power waste."
|
||||
sleep(50)
|
||||
theAPC = null
|
||||
/*
|
||||
for (var/something in loc)
|
||||
if (istype(something, /obj/machinery/power/apc))
|
||||
if (!(something:stat & BROKEN))
|
||||
theAPC = something
|
||||
var/PRP //like ERP with the code, at least this stuff is no more 4x sametext
|
||||
for (PRP=1, PRP<=4, PRP++)
|
||||
for (var/obj/machinery/power/apc/APC in loc)
|
||||
if (!(APC.stat & BROKEN))
|
||||
theAPC = APC
|
||||
break
|
||||
*/
|
||||
for (var/obj/machinery/power/apc/APC in loc)
|
||||
if (!(APC.stat & BROKEN))
|
||||
theAPC = APC
|
||||
break
|
||||
if (theAPC==null)
|
||||
src << "APC connection lost!"
|
||||
src:aiRestorePowerRoutine = 2
|
||||
return
|
||||
if (loc.master.power_equip)
|
||||
if (!istype(T, /turf/space))
|
||||
src << "Alert cancelled. Power has been restored without our assistance."
|
||||
src:aiRestorePowerRoutine = 0
|
||||
if (!theAPC)
|
||||
switch(PRP)
|
||||
if (1) src << "Unable to locate APC!"
|
||||
else src << "Lost connection with the APC!"
|
||||
src:aiRestorePowerRoutine = 2
|
||||
return
|
||||
src << "Best route identified. Hacking offline APC power port."
|
||||
sleep(50)
|
||||
theAPC = null
|
||||
/*
|
||||
for (var/something in loc)
|
||||
if (istype(something, /obj/machinery/power/apc))
|
||||
if (!(something:stat & BROKEN))
|
||||
theAPC = something
|
||||
break
|
||||
*/
|
||||
for (var/obj/machinery/power/apc/APC in loc)
|
||||
if (!(APC.stat & BROKEN))
|
||||
theAPC = APC
|
||||
break
|
||||
if (theAPC==null)
|
||||
src << "APC connection lost!"
|
||||
src:aiRestorePowerRoutine = 2
|
||||
return
|
||||
if (loc.master.power_equip)
|
||||
if (!istype(T, /turf/space))
|
||||
src << "Alert cancelled. Power has been restored without our assistance."
|
||||
src:aiRestorePowerRoutine = 0
|
||||
return
|
||||
src << "Power port upload access confirmed. Loading control program into APC power port software."
|
||||
sleep(50)
|
||||
theAPC = null
|
||||
/*
|
||||
for (var/something in loc)
|
||||
if (istype(something, /obj/machinery/power/apc))
|
||||
if (!(something:stat & BROKEN))
|
||||
theAPC = something
|
||||
break
|
||||
*/
|
||||
for (var/obj/machinery/power/apc/APC in loc)
|
||||
if (!(APC.stat & BROKEN))
|
||||
theAPC = APC
|
||||
break
|
||||
if (theAPC==null)
|
||||
src << "APC connection lost!"
|
||||
src:aiRestorePowerRoutine = 2
|
||||
return
|
||||
if (loc.master.power_equip)
|
||||
if (!istype(T, /turf/space))
|
||||
src << "Alert cancelled. Power has been restored without our assistance."
|
||||
src:aiRestorePowerRoutine = 0
|
||||
return
|
||||
src << "Transfer complete. Forcing APC to execute program."
|
||||
sleep(50)
|
||||
src << "Receiving control information from APC."
|
||||
sleep(2)
|
||||
//bring up APC dialog
|
||||
theAPC.attack_ai(src)
|
||||
src:aiRestorePowerRoutine = 3
|
||||
src << "Your laws have been reset:"
|
||||
src.show_laws()
|
||||
if (loc.master.power_equip)
|
||||
if (!istype(T, /turf/space))
|
||||
src << "Alert cancelled. Power has been restored without our assistance."
|
||||
src:aiRestorePowerRoutine = 0
|
||||
src.blind.layer = 0 //This, too, is a fix to issue 603
|
||||
return
|
||||
switch(PRP)
|
||||
if (1) src << "APC located. Optimizing route to APC to avoid needless power waste."
|
||||
if (2) src << "Best route identified. Hacking offline APC power port."
|
||||
if (3) src << "Power port upload access confirmed. Loading control program into APC power port software."
|
||||
if (4)
|
||||
src << "Transfer complete. Forcing APC to execute program."
|
||||
sleep(50)
|
||||
src << "Receiving control information from APC."
|
||||
sleep(2)
|
||||
//bring up APC dialog
|
||||
theAPC.attack_ai(src)
|
||||
src:aiRestorePowerRoutine = 3
|
||||
src << "Your laws have been reset:"
|
||||
src.show_laws()
|
||||
sleep(50)
|
||||
theAPC = null
|
||||
|
||||
/mob/living/silicon/ai/updatehealth()
|
||||
if (src.nodamage == 0)
|
||||
|
||||
@@ -12,7 +12,12 @@
|
||||
//var/tod = time2text(world.realtime,"hh:mm:ss") //weasellos time of death patch
|
||||
//mind.store_memory("Time of death: [tod]", 0)
|
||||
|
||||
|
||||
//New pAI's get a brand new mind to prevent meta stuff from their previous life. This new mind causes problems down the line if it's not deleted here.
|
||||
//Read as: I have no idea what I'm doing but asking for help got me nowhere so this is what you get. - Nodrak
|
||||
del(src.mind)
|
||||
|
||||
if(key)
|
||||
spawn(50)
|
||||
src.ghostize(1)
|
||||
src.ghostize(0)
|
||||
del(src)
|
||||
@@ -573,6 +573,7 @@
|
||||
#include "code\game\mecha\combat\marauder.dm"
|
||||
#include "code\game\mecha\combat\phazon.dm"
|
||||
#include "code\game\mecha\equipment\mecha_equipment.dm"
|
||||
#include "code\game\mecha\equipment\tools\medical_tools.dm"
|
||||
#include "code\game\mecha\equipment\tools\tools.dm"
|
||||
#include "code\game\mecha\equipment\weapons\weapons.dm"
|
||||
#include "code\game\mecha\medical\medical.dm"
|
||||
|
||||
Reference in New Issue
Block a user