diff --git a/code/game/gamemodes/changeling/changeling_powers.dm b/code/game/gamemodes/changeling/changeling_powers.dm index bc7ba03587..2234e0a540 100644 --- a/code/game/gamemodes/changeling/changeling_powers.dm +++ b/code/game/gamemodes/changeling/changeling_powers.dm @@ -13,8 +13,8 @@ var/global/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","E var/isabsorbing = 0 var/geneticpoints = 5 var/max_geneticpoints = 5 - var/readapts = 2 - var/max_readapts = 3 + var/readapts = 1 + var/max_readapts = 2 var/list/purchased_powers = list() var/mimicing = "" var/cloaked = 0 diff --git a/code/game/gamemodes/changeling/powers/bioelectrogenesis.dm b/code/game/gamemodes/changeling/powers/bioelectrogenesis.dm index 3068f1eee5..c173ba55ac 100644 --- a/code/game/gamemodes/changeling/powers/bioelectrogenesis.dm +++ b/code/game/gamemodes/changeling/powers/bioelectrogenesis.dm @@ -24,7 +24,7 @@ if(held_item == null) if(src.mind.changeling.recursive_enhancement) - if(changeling_generic_weapon(/obj/item/weapon/electric_hand/efficent)) + if(changeling_generic_weapon(/obj/item/weapon/electric_hand/efficent,0)) src << "We will shock others more efficently." return 1 else