mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 03:02:54 +00:00
Should fix the wounded accuracy gun bug
This commit is contained in:
@@ -326,6 +326,8 @@
|
|||||||
user.setMoveCooldown(move_delay)
|
user.setMoveCooldown(move_delay)
|
||||||
next_fire_time = world.time + fire_delay
|
next_fire_time = world.time + fire_delay
|
||||||
|
|
||||||
|
accuracy = initial(accuracy) //Reset the gun's accuracy
|
||||||
|
|
||||||
if(muzzle_flash)
|
if(muzzle_flash)
|
||||||
set_light(0)
|
set_light(0)
|
||||||
|
|
||||||
@@ -396,6 +398,8 @@
|
|||||||
//update timing
|
//update timing
|
||||||
next_fire_time = world.time + fire_delay
|
next_fire_time = world.time + fire_delay
|
||||||
|
|
||||||
|
accuracy = initial(accuracy) //Reset the gun's accuracy
|
||||||
|
|
||||||
if(muzzle_flash)
|
if(muzzle_flash)
|
||||||
set_light(0)
|
set_light(0)
|
||||||
|
|
||||||
@@ -482,11 +486,11 @@
|
|||||||
|
|
||||||
// Certain statuses make it harder to aim, blindness especially. Same chances as melee, however guns accuracy uses multiples of 15.
|
// Certain statuses make it harder to aim, blindness especially. Same chances as melee, however guns accuracy uses multiples of 15.
|
||||||
if(user.eye_blind)
|
if(user.eye_blind)
|
||||||
accuracy -= 5
|
P.accuracy -= 5
|
||||||
if(user.eye_blurry)
|
if(user.eye_blurry)
|
||||||
accuracy -= 2
|
P.accuracy -= 2
|
||||||
if(user.confused)
|
if(user.confused)
|
||||||
accuracy -= 3
|
P.accuracy -= 3
|
||||||
|
|
||||||
//accuracy bonus from aiming
|
//accuracy bonus from aiming
|
||||||
if (aim_targets && (target in aim_targets))
|
if (aim_targets && (target in aim_targets))
|
||||||
|
|||||||
Reference in New Issue
Block a user